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Revision as of 16:39, 5 November 2024 by MonMarty (talk | contribs)

Ailor Traits

Your Ailor Character has these Traits.

  • Flexible Masters: Ailor chooses one free Point Buy Pack from any Proficiency Category except Faith, Magic, or Charisma. This free Pack does not increase the Proficiency Stat, but grants access to the functions/Ability found within the Pack as if it was normally Point-Bought.
  • Linguistic Masters: The Regalian Empire is the nexus of a multicultural globe-crossing Empire, giving Ailor access to a lot of linguistic information. When non-spoken language insults or curse words are used towards an Ailor, they will understand these words due to a vast knowledge of uncouth language and expressions in most spoken languages.
  • Chosen People: The majority of the Roleplay time in the world is spent in the city of Regalia, the capital of an Ailor-dominated Empire. For various Government, Palace, or other State institutions, Ailor are preferentially treated for positions, favors and positive treatment. If for example a Court Trial is held between an Ailor and an Elf, the Court will be biased in favor of the Ailor.
  • Chosen Gods: While normal Religious Syncretizing only allows the worship of up to 2 Gods, Ailor can choose up to 3. Additionally, while Syncretized, Ailor gain the Religious Mechanic from their Syncretized Religion. If no Syncretism is chosen, Ailor gain +1 Attack Stat (Breaking Cap up to 11) against those not of their Religion.
  • Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.

Ailor Variants

Ailor Variants are based on the chosen Culture. When making an Ailor Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen. Variant Traits can be used for half-Heritage Characters, but the Variant Mechanic must always be included in the selection of mixed Mechanics.

Cearden
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Ithanian
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Wirtem
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Anglian
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Breizh
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Cantaluna
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Velheim
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Tierravera
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Krainivaya
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.
Regal
Variant
Lucky Many: When you /dice rolls for any Attack Emote or Action and your Dice result is 1 (ignoring bonuses added after a dice roll), you may reroll the /dice and must use the new result. This Mechanic can only be used once every 24 hours if used in Combat.

Skyborn Traits

Dragonkin Traits

Sihai Traits

Dwarves Traits

Isldar Traits

Teled Traits

Teled Variant Traits

Teled Variants are based on the chosen Culture. When making a Teled Character, you can either choose the default traits (above) as a full set, or remove the last Mechanic from the default set, and replace it with one of the Variant Mechanics listed below, depending on the culture chosen.

Suvial Traits

Kathar Traits

Sihndar Traits

Maquixtl Traits

Yanar Traits

Asha Traits

Narim Traits

Eronidas Traits

Urlan Traits

Allar Traits

Slizzar Traits

Maraya Traits

Bralona Traits

Mystech Traits

Dakkar Traits

Orion Traits