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Category:Metals: Difference between revisions

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This page contains all Metals written in MassiveCraft Lore, both as a Category with individual pages, but also a table showcasing all the gameplay value of the metals when used or owned. This table is always more up to date than the individual Metals pages, which are written for good reading, not necessarily competitive gameplay in roleplay. All Metals use Steel as a base-line for comparative reasons, which is easy to find and relative cheap in Regalia.
{| class="wikitable"
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Availability
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Weight
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Durability
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Strenght
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Special Properties
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Appearance when Forged
|-
| Ferr-Iron
| Commoners
| Default
| Weaker than Steel
| Less sharp than Steel
| None
| red tinted dull gray
|-
| Steel
| Commoner
| Default
| Default
| Default
| None
| Dull silver
|-
| Assena
| Commoner, but illegal in Regalia
| Default
| Default
| Default
| Smells like salted almonds, when exposed to sub-skin tissue, causes localized stinging toxin that increase pain from being hit
| Dull silver with streaks of black rust-like edges
|-
| Blacksteel
| Wealthy Commoner
| Heavier than Steel
| Stronger than Steel
| Default
| None
| Very dark gray, bordering on black
|-
| Brass
| Commoner
| Default
| Weaker than Steel
| Less sharp than Steel
| None
| Golden with a more yellowish dulling
|-
| Bronze
| Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| None
| Yellowish brown with a light gold hue
|-
| Cinnochra
| Noble Orders Only
| Default
| Default
| Default
| None
| Deep crimson red
|-
| Copper
| Commoner
| Default
| Weaker than Steel
| Default
| None
| Brown with a sheen of red
|-
| Ephamaria
| Noble Orders Only
| Default
| Default
| Default
| Absorbs Electric charged Abilities, nullifying any harmful effects (but not stuns/roots/impairment effects)
| A light orange hue on top of a golden base
|-
| Flowerite
| Noble Orders Only
| Default
| Default
| Default
| When struck, produces a tonal C noise that resonates for several seconds, also, when brushed by air, the colors of pink start shifting to red/magenta/peach in smokey patterns
| Hot pink
|-
| Galena
| Wealthy Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| Is not a metal in itself, but added to other metals to give them a silver sparkle
| Darker Silver that sparkles
|-
| Gold
| Wealthy Nobility
| Heavier than Steel
| Much weaker than Steel
| Less sharp than Steel
| None
| Golden
|-
| Laqoria
| Commoner
| Heavier than Steel
| Stronger than Steel
| Less sharp than Steel
| Has an internal cristalline structure with tiny little hectagons of reflectiveness that cause it to sparkle like diamond
| Silver with a light hue of sky blue
|-
| Metalitra
| Noble Orders Only, somewhat rare
| Lighter than steel
| Unbreakable
| Default
| Requires at least 40 Physical Stat to wield
| Dark gray with a sheen of dull gold
|-
| Mocra
| Commoner, only made by Altalar forges
| Default
| Default
| Default
| None
| Very light pink like Himalayan salt with an opaline sheen
|-
| Nightsilver
| Expensive, only made by Altalar forges
| Much lighter than Steel
| Stronger than Steel
| Default
| Produces a dusting of glitter when moved around that disappears after a few seconds
| Dark night sky blue
|-
| Omnaleya
| Commoner, only made by Altalar forges
| Lighter than Steel
| Default
| Less sharp than Steel
| When moving through the air, produces a deep pitched buzzing noise
| A deep burgundy red with darker brown cracks running through it
|-
| Pattara
| Wealthy Commoner
| Default
| Unbreakable
| Default
| Can only be used to produce weapons, not armor, smells like cut grass
| Silver with a sharp green hue
|-
| Pyrignis
| Commoner
| Default
| Default
| Default
| When clashing with weapons, produces slag sparks in the direction of the attack that can ignite flammable materials
| Silver-yellow metal with strong reflective capacity
|-
| Silver
| Wealthy Commoner
| Lighter than Steel
| Much weaker than Steel
| Much less sharp than Steel
| None
| Silver
|-
| Skysteel
| Noble Orders Only, very rare
| Lighter than Steel
| Unbreakable
| Much sharper than Steel
| Can cut through Platesteel like it was regular Steel versus Leather
| Silver with a light blue glow light
|-
| Starris
| Noble Orders Only, Insanely rare
| Default
| Unbreakable
| Default
| Produces a blast of starlight air-burst that knocks into an enemy when they block an attack
| Like it was made of the starry night sky, with swirls of purple and blue and green, and sparkling white light inside the metal that is almost see-through like glass
|-
| Tin
| Commoner
| Default
| Very Brittle
| Much less sharp than Steel
| None
| Dull gray
|-
| Umbooru
| Commoner, only made by Songaskian forges
| Default
| Stronger than Steel
| Default
| Can only be used on tips of weapons or arrows or jewelry, when moving through the air, produces a rattle-snake-tail-like sound
| Ivory white
|-
| Zankari
| Commoner, only made by Dwarven forges
| Default
| Default
| Default
| When submerged in water, causing the liquid around it to start turning into a crimson red liquid, akin to blood, but not actual blood
| A dull dark brown with a very light red reflective sheen
|}
[[category:Materials]]
[[category:Materials]]

Latest revision as of 21:47, 14 June 2020

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