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|distinction = Complex warrior-poets and engineer-thinkers | |distinction = Complex warrior-poets and engineer-thinkers | ||
|maxage = 120 years. | |maxage = 120 years. | ||
|height = | |height = Tall | ||
|eye = Gray sclera with brown, blue, green, gray or yellowish gray iris. | |eye = Gray sclera with brown, blue, green, gray or yellowish gray iris. | ||
|hair = Black, Auburn, Browns, Ginger, Dark Blonde. | |hair = Black, Auburn, Browns, Ginger, Dark Blonde. | ||
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[[File:Perttyorc.png|260px|thumb|right|Many Eronidas look conventionally attractive to even Altalar and Ailor, as much as they begrudge to accept it.]] | [[File:Perttyorc.png|260px|thumb|right|Many Eronidas look conventionally attractive to even Altalar and Ailor, as much as they begrudge to accept it.]] | ||
[[File:Forge_orc.png|260px|thumb|right|The Eronidas are near on-par with Dwarves and the Master of Magnificence Altalar forgers when it comes to Metallurgy, a major craft in their cities.]] | [[File:Forge_orc.png|260px|thumb|right|The Eronidas are near on-par with Dwarves and the Master of Magnificence Altalar forgers when it comes to Metallurgy, a major craft in their cities.]] | ||
[[File:Bruteorc.jpg|260px|thumb|right|Some Eronidas | [[File:Bruteorc.jpg|260px|thumb|right|Some Eronidas are still the large bulky brutes that Altalar make them out to be. These are usually selected for military training.]] | ||
[[File:B12b5c8793a7c6fcbc20a9e38711e4a3.png|260px|thumb|right|An Eronidas without some form of ear or facial hair jewelry is considered a poorly dressed Eronidas without a sense of style | [[File:B12b5c8793a7c6fcbc20a9e38711e4a3.png|260px|thumb|right|An Eronidas without some form of ear or facial hair jewelry is considered a poorly dressed Eronidas without a sense of style.]] | ||
Eronidas are a humanoid Race with similarities to the [[Human]] [[Ailor]] and [[Nelfin]] [[Avanthar]] in appearance, though are themselves entirely distinct from most other [[Alorian]] Races, lacking the physically differentiated subraces that define most others. The Eronidas are often depicted as brutish and large-framed by their enemies, though this is not always true, usually stemming from [[Altalar]] trying to fearmonger and smear them. This viewpoint also springs from the fact that most people in the world only really interact with military Eronidas who they face on the field of battle, who on average tend to be more large and muscular than is the norm, even for Eronidas. Still, all Eronidas are favorably strong compared to other Races, even when not built for battle or warfare. | Eronidas are a humanoid Race with similarities to the [[Human]] [[Ailor]] and [[Nelfin]] [[Avanthar]] in appearance, though are themselves entirely distinct from most other [[Alorian]] Races, lacking the physically differentiated subraces that define most others. The Eronidas are often depicted as brutish and large-framed by their enemies, though this is not always true, usually stemming from [[Altalar]] trying to fearmonger and smear them. This viewpoint also springs from the fact that most people in the world only really interact with military Eronidas who they face on the field of battle, who on average tend to be more large and muscular than is the norm, even for Eronidas. Still, all Eronidas are favorably strong compared to other Races, even when not built for battle or warfare. | ||
The Eronidas cannot have a [[Body Shape]] lower than [[Toned]], and are incapable of having [[Body Fat]] higher than [[Low Body Fat]]; despite this, only the militarily-inclined Eronidas are homogeneously large and muscular, while civilians tend towards smaller, more wiry builds, as Eronidas are not naturally muscular, but only have the ability to gain muscle mass at a faster rate than other Races. As such, most Eronidas lean more on the masculine side, but among them, all sorts of appearances exist. All Eronidas fall between the heights of 5 feet and 5 inches and 7 feet tall, with the taller ones usually reserved for military service. The most distinguishing feature of the Eronidas is their diversely shaded green or teal-colored skin, and tusks that visibly jut out of their mouths. These tusks vary wildly in size, some small enough that only the tips point out from behind the lip, while others are so large that they may brush against the cheeks or visibly weigh down the jaw; fortunately, Eronidas are able to and often do file down their tusks, which causes no pain to the Eronidas as the tusks lack nerve endings, some going as far as to even reduce them to the size of normal teeth and hide them entirely. However, tusks always regrow over a period of weeks, so constant maintenance is needed to retain any particular length of tusk shorter than their natural size. Many Eronidas decorate their tusks with jewelry or engravings, as part of their cultural heritage. Eronidas hair colours cover the range of black, brown, auburn, ginger, and some dark blondes, though never the lighter blondes of Races like the [[Teledden]] Altalar; these tones also don’t grey with age, only dulling somewhat over the years. Their eye whites (unlike Ailor) are light or dark gray, and their irises are most commonly blue or brown, though grey, yellowish-grey, and green are also possible. Rare skin discolorations may also occur where certain parts of the body have a lighter or darker color. This is never quite as obvious or severe as vitiligo, and is always symmetrical. Eronidas also have dully pointed ears similar in size to the Avanthar or [[Half-Nelfin]], though these ears are more curved, pointing upwards rather than backwards or outwards. While the Nelfin usually depict the Eronidas as wild, barbarian brutes, this is something of a half-truth; although it is true that some Eronidas appear as depicted by the Nelfin, so to say having enlarged tusks and mouths, large, square jawlines, and harshly jutting brow bones, these facets of their appearance are present in roughly only half of the total Eronidas population | The Eronidas cannot have a [[Body Shape]] lower than [[Toned]], and are incapable of having [[Body Fat]] higher than [[Low Body Fat]]; despite this, only the militarily-inclined Eronidas are homogeneously large and muscular, while civilians tend towards smaller, more wiry builds, as Eronidas are not naturally muscular, but only have the ability to gain muscle mass at a faster rate than other Races. As such, most Eronidas lean more on the masculine side, but among them, all sorts of appearances exist. All Eronidas fall between the heights of 5 feet and 5 inches and 7 feet tall, with the taller ones usually reserved for military service. The most distinguishing feature of the Eronidas is their diversely shaded green or teal-colored skin, and tusks that visibly jut out of their mouths. These tusks vary wildly in size, some small enough that only the tips point out from behind the lip, while others are so large that they may brush against the cheeks or visibly weigh down the jaw; fortunately, Eronidas are able to and often do file down their tusks, which causes no pain to the Eronidas as the tusks lack nerve endings, some going as far as to even reduce them to the size of normal teeth and hide them entirely. However, tusks always regrow over a period of weeks, so constant maintenance is needed to retain any particular length of tusk shorter than their natural size. Many Eronidas decorate their tusks with jewelry or engravings, as part of their cultural heritage. Eronidas hair colours cover the range of black, brown, auburn, ginger, and some dark blondes, though never the lighter blondes of Races like the [[Teledden]] Altalar; these tones also don’t grey with age, only dulling somewhat over the years. Their eye whites (unlike Ailor) are light or dark gray, and their irises are most commonly blue or brown, though grey, yellowish-grey, and green are also possible. Rare skin discolorations may also occur where certain parts of the body have a lighter or darker color. This is never quite as obvious or severe as vitiligo, and is always symmetrical. Eronidas also have dully pointed ears similar in size to the Avanthar or [[Half-Nelfin]], though these ears are more curved, pointing upwards rather than backwards or outwards. While the Nelfin usually depict the Eronidas as wild, barbarian brutes, this is something of a half-truth; although it is true that some Eronidas appear as depicted by the Nelfin, so to say having enlarged tusks and mouths, large, square jawlines, and harshly jutting brow bones, these facets of their appearance are present in roughly only half of the total Eronidas population. The other half of the population are almost always conventionally attractive, to the point where even the Eronidas-hating Altalar are hard pressed to deny their good looks. It is said by Ailor visitors to Eronidas settlements that there is no such thing as an ‘average looking’ Eronidas; only brutal savages and walking statues, though averages between the two do exist. | ||
Eronidas have, comparatively, a lack of sexual dimorphism that is perceived as unusual to the Races that do.This is because Eronidas are a majority intersex Race. While there still are distinctly biological-sex male and female Eronidas, the definitions that other Races use to distinguish between biological-sex are not consistent in Eronidas. Simply put, what other Races use to identify someone as a man or a woman, or other notions of binary gender distinctions for bodies, do not exist in the Eronidas Race. An Eronidas that looks distinctly male by Ailor standards including having body hair, might for example be female, have female reproductive organs, and socially operate as a female, and vice versa. Additionally, Eronidas do not necessarily have to have the reproductive organs traditionally associated with a binary sex, being capable of having neither, either, or both reproductive sets. Finally, an equally large part of the Eronidas population does conform to binary sex distinctions as an Ailor would expect to perceive it, further adding to the confusion among other Races. This all has added to the fact that Eronidas are immensely gender blind, and may in fact be the most gender blind Race on Aloria. | Eronidas have, comparatively, a lack of sexual dimorphism that is perceived as unusual to the Races that do.This is because Eronidas are a majority intersex Race. While there still are distinctly biological-sex male and female Eronidas, the definitions that other Races use to distinguish between biological-sex are not consistent in Eronidas. Simply put, what other Races use to identify someone as a man or a woman, or other notions of binary gender distinctions for bodies, do not exist in the Eronidas Race. An Eronidas that looks distinctly male by Ailor standards including having body hair, might for example be female, have female reproductive organs, and socially operate as a female, and vice versa. Additionally, Eronidas do not necessarily have to have the reproductive organs traditionally associated with a binary sex, being capable of having neither, either, or both reproductive sets. Finally, an equally large part of the Eronidas population does conform to binary sex distinctions as an Ailor would expect to perceive it, further adding to the confusion among other Races. This all has added to the fact that Eronidas are immensely gender blind, and may in fact be the most gender blind Race on Aloria. | ||
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===Personalities=== | ===Personalities=== | ||
Eronidas have a wide range of personalities, ranging from quiet and pensive to wild and passionate. They are very similar to [[Urlan]] in that they are held-back, but never quite stoic or reserved or pensive. An Eronidas can be soft-spoken, but still have a lot to say, and yet say nothing to betray their inner feelings if they do not feel ready to share them. Eronidas are also capable of violent explosions in anger when their personal space is invaded upon, when their discipline breaks down, or their structure is upset by outsiders who do not understand their practices. Eronidas can be passionate romantic partners, yet equally seclusive, wishing to hide any displays of affection from the public eye out of fear of judgement or weakness much to the detriment of their partner. The Eronidas are very much an intense people, who despite their intensity, manage to repress a lot of it through dedication to discipline and restraint and hyper focus on purpose and ambition over momentary pleasure. One thing that most Eronidas have in common however is their laid-back attitude to other Races and those who do not agree with their lifestyle or faith. So long as they respect the structured order of their daily rituals, outsiders are always welcome, within reason, and most Eronidas can approach any stranger with a level of playful reception, even the more quiet and reserved among them being able to speak volumes with coy smiles and disarming looks. On the opposite end of the scale, Eronidas can also be excessively angry and wild | Eronidas have a wide range of personalities, ranging from quiet and pensive to wild and passionate. They are very similar to [[Urlan]] in that they are held-back, but never quite stoic or reserved or pensive. An Eronidas can be soft-spoken, but still have a lot to say, and yet say nothing to betray their inner feelings if they do not feel ready to share them. Eronidas are also capable of violent explosions in anger when their personal space is invaded upon, when their discipline breaks down, or their structure is upset by outsiders who do not understand their practices. Eronidas can be passionate romantic partners, yet equally seclusive, wishing to hide any displays of affection from the public eye out of fear of judgement or weakness much to the detriment of their partner. The Eronidas are very much an intense people, who despite their intensity, manage to repress a lot of it through dedication to discipline and restraint and hyper focus on purpose and ambition over momentary pleasure. One thing that most Eronidas have in common however is their laid-back attitude to other Races and those who do not agree with their lifestyle or faith. So long as they respect the structured order of their daily rituals, outsiders are always welcome, within reason, and most Eronidas can approach any stranger with a level of playful reception, even the more quiet and reserved among them being able to speak volumes with coy smiles and disarming looks. On the opposite end of the scale, Eronidas can also be excessively angry and wild, testy with those who they think disrespect them, and violent with those who oppose them. | ||
===Summary of Racial Abilities=== | ===Summary of Racial Abilities=== | ||
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The Great Leaving period covers a few decades during which the Eronidas city states built massive city-boats that were all chained together and sailed the ocean distance between Guldar and Daen sometime before the [[Cataclysm]]. Why the Eronidas took so long to cross a distance that might take a normal fleet a few months was largely because the Eronidas engaged in an extreme case of “strip and go” where they landed on islands, stripping literally every resource they could find down to the dirt and rock the island sat on, and hopped to the next island. It stands to reason that these massive ships needed lots of supplies, and that frequently a ship would be stranded for years at a time while it was stocking up on supplies, with Eronidas having to dig more coal out of the earth and let their animal populations regrow by grazing on the foliage. During the period of the Great Leaving, Eronidas society was led by the Great Anaxon or Great King called Eos. This Anaxon was said to have been huge, and had several “physical mutations” that set him apart. Much of Eos’s history is shrouded in mystery, as even most Eronidas don’t know much about him besides the myths they are told in their youths. Eos died shortly before the Eronidas landed in Daendroc, following his last command to “go forth and conquer”. Their interactions with the [[Altalar]] resulted in just that; swift destruction of the Altalar armies and subjugation of many of their people, a point of cruel irony for the slavery prone Altalar themselves, reduced to serving another Race. When all city-ships properly disembarked on the western coast of Daen, the East Living period started. After the death of Eos, no new Anaxon was elected- it is believed in Eronidas society that one day, from all the city-states, a new Anaxon will be elected to once again rule them all, but for now they remain independent. | The Great Leaving period covers a few decades during which the Eronidas city states built massive city-boats that were all chained together and sailed the ocean distance between Guldar and Daen sometime before the [[Cataclysm]]. Why the Eronidas took so long to cross a distance that might take a normal fleet a few months was largely because the Eronidas engaged in an extreme case of “strip and go” where they landed on islands, stripping literally every resource they could find down to the dirt and rock the island sat on, and hopped to the next island. It stands to reason that these massive ships needed lots of supplies, and that frequently a ship would be stranded for years at a time while it was stocking up on supplies, with Eronidas having to dig more coal out of the earth and let their animal populations regrow by grazing on the foliage. During the period of the Great Leaving, Eronidas society was led by the Great Anaxon or Great King called Eos. This Anaxon was said to have been huge, and had several “physical mutations” that set him apart. Much of Eos’s history is shrouded in mystery, as even most Eronidas don’t know much about him besides the myths they are told in their youths. Eos died shortly before the Eronidas landed in Daendroc, following his last command to “go forth and conquer”. Their interactions with the [[Altalar]] resulted in just that; swift destruction of the Altalar armies and subjugation of many of their people, a point of cruel irony for the slavery prone Altalar themselves, reduced to serving another Race. When all city-ships properly disembarked on the western coast of Daen, the East Living period started. After the death of Eos, no new Anaxon was elected- it is believed in Eronidas society that one day, from all the city-states, a new Anaxon will be elected to once again rule them all, but for now they remain independent. | ||
The East Living period covers the years from the arrival of the Eronidas in Daen some months following the Cataclysm to modern times. During these years, the Eronidas colonized the western coast and then started rapidly expanding into the heart of Daendroc, capturing Altalar, Ailor, [[Cielothar]] and Avanthar alike and incorporating them into the new societies that sprung up in their wake. Their form of subjugation was not strictly slavery, as the people who the Eronidas captured were free to leave if they did not like living in Eronidas society. For those that stayed, life was cruel and tough as they adapted to the strictly discipline-based society, but many eventually came to respect and appreciate the satisfaction that crafts and structured life gave them. For many of the Altalar who had never worked a day before, the sudden experience of going from high level bureaucrat to metallurgist gave a sense of satisfaction through the creation of things they could call “made by their own hands” that they never once experienced back home. The Eronidas however also engaged in mass woodland destruction to make place for massive farms and cattle fields for grazing, contributing to the breakdown of many Altalar holy sites and groves, as well as natural Yanar habitats, leaving behind a legacy of ecological damage. For the longest amount of time, the Eronidas were seen as a menace to the Avanthar and Altalar, who in the wake of the Allorn Empire’s collapse had a tentative agreement to fight them whenever they tried to push for more territory | The East Living period covers the years from the arrival of the Eronidas in Daen some months following the Cataclysm to modern times. During these years, the Eronidas colonized the western coast and then started rapidly expanding into the heart of Daendroc, capturing Altalar, Ailor, [[Cielothar]] and Avanthar alike and incorporating them into the new societies that sprung up in their wake. Their form of subjugation was not strictly slavery, as the people who the Eronidas captured were free to leave if they did not like living in Eronidas society. For those that stayed, life was cruel and tough as they adapted to the strictly discipline-based society, but many eventually came to respect and appreciate the satisfaction that crafts and structured life gave them. For many of the Altalar who had never worked a day before, the sudden experience of going from high level bureaucrat to metallurgist gave a sense of satisfaction through the creation of things they could call “made by their own hands” that they never once experienced back home. The Eronidas however also engaged in mass woodland destruction to make place for massive farms and cattle fields for grazing, contributing to the breakdown of many Altalar holy sites and groves, as well as natural Yanar habitats, leaving behind a legacy of ecological damage. For the longest amount of time, the Eronidas were seen as a menace to the Avanthar and Altalar, who in the wake of the Allorn Empire’s collapse had a tentative agreement to fight them whenever they tried to push for more territory, though both parties only ever met the warrior Eronidas. The Eronidas however were low in number, in comparison to the millions of others in the area. While defeating smaller Altalar armies was easy, fighting against both the Avanthar and the Altalar proved difficult when they fully mobilized to eradicate “the wildland menace”. Thus the eastward momentum of the Eronidas halted, though this did provide a peaceful period that allowed for great technological advances, as well as great thinkers to arise, popularizing warrior-philosophy and self-critical thinking. The Altalar and [[Ailor]] came to a similar arrangement arrayed against the Eronidas, but this was well after the [[Eronidas Invasion]]. | ||
Eventually, relations between Ailor and Altalar broke down, and the political disposition of the [[Regalian Empire]] started favoring the Eronidas more due to the increased diplomatic presence of Ailor near their city states. After decades of non-intervention, many of these city-states (called Polons) had largely become micro-states. In theory, the Eronidas wielded great amounts of territory and could easily crush their enemies, but in practice, they rarely left their cities unless the warrior classes thought there was a fight worth fighting for honor or glory, which in many cases there was not. Much of the surrounding lands became inhabited by pacifist Yanar and Cielothar communities, and the Ailor never fully militarized the area either. Clashes certainly occurred when anyone got too close to the Polons, however they remained mostly confined to the far north near Daenshore, as even the Avanthar had learned that attempting to besiege a Eronidas city-state was practically impossible. To this day, none of the remaining city-states’ walls have ever been breached, despite the best efforts of Altalar [[Mages]]. Even in the resurgent Allorn Empire, the Eronidas city-states are largely left alone, with the Allorn authorities content to accept they just do not control certain blind spots in their territory. The Eronidas in turn are content with this arrangement, as they naturally do not accept the concept of land claims or borders, these being completely foreign concepts in their culture. The last great conflict between the Ailor, Altalar and Eronidas was the [[Ranger Crisis]], after which a rough peace was established between the parties, with the Ailor favoring the Eronidas and creating better relations with them, while the Altalar radicalized in their hatred of the two. Most Eronidas city-states to this day trade with the Regalian Empire through its colonies, and avoid all contact with the Altalar, though are also distinctly apathetic to whatever the Regalian Empire does | Eventually, relations between Ailor and Altalar broke down, and the political disposition of the [[Regalian Empire]] started favoring the Eronidas more due to the increased diplomatic presence of Ailor near their city states. After decades of non-intervention, many of these city-states (called Polons) had largely become micro-states. In theory, the Eronidas wielded great amounts of territory and could easily crush their enemies, but in practice, they rarely left their cities unless the warrior classes thought there was a fight worth fighting for honor or glory, which in many cases there was not. Much of the surrounding lands became inhabited by pacifist Yanar and Cielothar communities, and the Ailor never fully militarized the area either. Clashes certainly occurred when anyone got too close to the Polons, however they remained mostly confined to the far north near Daenshore, as even the Avanthar had learned that attempting to besiege a Eronidas city-state was practically impossible. To this day, none of the remaining city-states’ walls have ever been breached, despite the best efforts of Altalar [[Mages]]. Even in the resurgent Allorn Empire, the Eronidas city-states are largely left alone, with the Allorn authorities content to accept they just do not control certain blind spots in their territory. The Eronidas in turn are content with this arrangement, as they naturally do not accept the concept of land claims or borders, these being completely foreign concepts in their culture. The last great conflict between the Ailor, Altalar and Eronidas was the [[Ranger Crisis]], after which a rough peace was established between the parties, with the Ailor favoring the Eronidas and creating better relations with them, while the Altalar radicalized in their hatred of the two. Most Eronidas city-states to this day trade with the Regalian Empire through its colonies, and avoid all contact with the Altalar, though are also distinctly apathetic to whatever the Regalian Empire does. | ||
In present times, there is plenty of migration between Eronidas city-states and the Regalian Empire. Many Eronidas have settled in Regalia, experiencing more of the exotic culture the rest of the world has to offer, but also testing new ideologies and respecting the intellectual centers of Aloria’s various Empires. While non-Eronidas are certainly still treated as outsiders in their Polons, many foreigners have been able to witness exceptional Eronidas civil architecture and structural design in action, exporting ideas back to Regalia. Most notably, the creation of Regalian temples would not have been possible without Eronidas inventing the required carrying structures and arches, as well as cement, an invention quickly picked up by Regalians. Many Eronidas travel to Regalia as a center of learning, culture, but also to make a decent amount of coin. | In present times, there is plenty of migration between Eronidas city-states and the Regalian Empire. Many Eronidas have settled in Regalia, experiencing more of the exotic culture the rest of the world has to offer, but also testing new ideologies and respecting the intellectual centers of Aloria’s various Empires. While non-Eronidas are certainly still treated as outsiders in their Polons, many foreigners have been able to witness exceptional Eronidas civil architecture and structural design in action, exporting ideas back to Regalia. Most notably, the creation of Regalian temples would not have been possible without Eronidas inventing the required carrying structures and arches, as well as cement, an invention quickly picked up by Regalians. Many Eronidas travel to Regalia as a center of learning, culture, but also to make a decent amount of coin. Warrior Eronidas frequently conscript themselves into Regalian military service, as the capital of Regalia has considerably more crime and conflict than the very safe city-states at home. This all provides ample opportunity for those Eronidas with a temper to live out their anger on the locals and still earn money doing so. Some city-states in Daendroc pick fights with the [[Kathar]], but generally speaking all Polons are in a state of peace, and are largely avoided by the Allorn Empire so as not to irritate a potential enemy. | ||
===Religion=== | ===Religion=== | ||
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* The second level is home to the thinkers, philosophers and the primary industries such as agriculture and cattle herding, but also miners. These workers do not actually work here, as the philosophers go up to the fourth level Philosatoriums to speak in public about their ideologies, while the primary industry workers go outside the city for work. | * The second level is home to the thinkers, philosophers and the primary industries such as agriculture and cattle herding, but also miners. These workers do not actually work here, as the philosophers go up to the fourth level Philosatoriums to speak in public about their ideologies, while the primary industry workers go outside the city for work. | ||
* The first level is home to the servant class, people who work in the estates of all the rings higher than theirs, cleaning, cooking and serving the wealthier and more important members of society. This level is the only level that has a considerable drain of migrant population leaving the city, but it is often off-balanced by immigration from other Races, as city-states require several years of service in the servant class for foreigners to complete before they may engage in any entrance examination to live on higher levels. | * The first level is home to the servant class, people who work in the estates of all the rings higher than theirs, cleaning, cooking and serving the wealthier and more important members of society. This level is the only level that has a considerable drain of migrant population leaving the city, but it is often off-balanced by immigration from other Races, as city-states require several years of service in the servant class for foreigners to complete before they may engage in any entrance examination to live on higher levels. | ||
====Families and Romance==== | ====Families and Romance==== | ||
Eronidas society, due to the lack of clear boundary between sex, can sometimes be confusing for outsiders, though for Eronidas it actually quite simple. While other Races cannot distinguish sex between males and females that easily, Eronidas can instantly tell. Eronidas society is very open about the concept of sexuality, and the majority of their society is largely demisexual, being capable only of forming sexual attraction based on an emotional connection. Among them, there are no orientation-based taboos. The Eronidas do however have a very strict rule against public signs of affection, and not even hand-holding is permitted in public, seen as a vulgar act. Eronidas Society is a very easy place to find love, as all “looking for love” Eronidas (and foreigners in Polons) wear a Qornos, which is a brown leather belt with a middle thin band of [[Silver]], along with a long colored sash draped down the side of the left leg. This Qornos is a sign that one is looking for a mate or lover, and that anyone also wearing a Qornos may approach. It is generally taboo, however, to engage in a romance with someone who does not have a Qornos. Engagements between those with Qornos do not always lead to romance, as one-night stands are quite frequent in Eronidas society. Testing the waters and trying different things is a very common practice before settling on what one “likes” and going strictly for that. | Eronidas society, due to the lack of clear boundary between sex, can sometimes be confusing for outsiders, though for Eronidas it actually quite simple. While other Races cannot distinguish sex between males and females that easily, Eronidas can instantly tell. Eronidas society is very open about the concept of sexuality, and the majority of their society is largely demisexual, being capable only of forming sexual attraction based on an emotional connection. Among them, there are no orientation-based taboos. The Eronidas do however have a very strict rule against public signs of affection, and not even hand-holding is permitted in public, seen as a vulgar act. Eronidas Society is a very easy place to find love, as all “looking for love” Eronidas (and foreigners in Polons) wear a Qornos, which is a brown leather belt with a middle thin band of [[Silver]], along with a long colored sash draped down the side of the left leg. This Qornos is a sign that one is looking for a mate or lover, and that anyone also wearing a Qornos may approach. It is generally taboo, however, to engage in a romance with someone who does not have a Qornos. Engagements between those with Qornos do not always lead to romance, as one-night stands are quite frequent in Eronidas society. Testing the waters and trying different things is a very common practice before settling on what one “likes” and going strictly for that. | ||
When Eronidas settle into family life | When Eronidas settle into family life, children are raised in a busy family life with lots of house servants to take care of their needs (unless they themselves are a servant family). All children, regardless of what level they live on, have mandatory school attendance, and have to go through at least 1 year of military training even if they are not part of the warrior class. Working in the city as a gladiator is often an easy way to rise up from the first or second rank to the fourth, meaning many Eronidas who live on such lower levels where the quality of life is usually worse take the risk to move up. Eronidas society is entirely built on the idea that those living on the first level are only temporarily inconvenienced seventh-levelers, even if in reality, those at the top tend to keep those at the bottom where they are out of apathy. When it comes to romance however, there is no distinction between levels. Eronidas celebrate honest and fair love, even if the considerations for the future of one’s children can sometimes cause these types of romances to be temporary. Those in higher levels often have trouble accepting that their children will be born in lower levels, and if they mate with those from lower levels yet, to fall to even lower rankings. | ||
====Language==== | ====Language==== | ||
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====Lifestyle and Leisure==== | ====Lifestyle and Leisure==== | ||
Eronidas living in the cities primarily serve their allotted functions in society, not daring to object or complain so as to maintain public order and stability. That being said, the Eronidas do actually have more leisure time and free time than any other Race. The Eronidas are the only Race in Aloria that have adopted the 3.5 day work week, in which they work intensively for three and a half days, before having three and a half days of free time. This free time is usually spent in the fourth level of the city states, the entertainment and service industry, as the Eronidas go to spas, theatre, public philosophical debate, gladiator matches, sports arenas, and more. Sometimes they also travel to higher levels, watching government officials go about their business in the plazas, reading books in the libraries, or just relaxing in the hanging water gardens that flow from their highest point with exotic fruits and trees and flora. Leisure at home also occurs, though more-so for those living in higher levels who can afford to rent service people to perform for them. Parties also occur, serving wide ranges of appetizers, with the hosts playing music or games. Wrestling is also a frequent leisure activity, even for the less physically inclined Eronidas, as the act is combined with another incompatible activity, like poetry writing or reciting philosophy or even playing a musical instrument during the wrestling, to show their skill in multi-tasking. In contrast however, the working days can be brutal. In the 3 and a half working days, work goes from waking up to going to bed, with only short pauses for food and toilet breaks, as well as a final 30 minute rest period before going to bed. All Polons have a strict curfew after the “Great Hour” which is normally midnight, when everyone has to be off the streets and at home. Drinking establishments absolutely do not exist, and certainly pubs and bars do not either. This is because public drunkenness is one of the greatest crimes in a Polon. While Eronidas have a great tolerance for alcohol made by other Races, their own high proof alcohol hits them just as hard as liquor does an Ailor, and should only be consumed at home. Leisure is not always taking one’s mind away from work however. Many Eronidas find peace and order in their erudite activities. Even if a librarian only works 3.5 days in the week, they might still choose to work another two extra days because they feel at home in the library, or because it is rather non-intensive. Equally, the warrior class may choose to train all week round, because they enjoy the adrenaline of a fight even in mock, or because they simply want to become that much stronger, leaving rest days only to heal and build muscle | Eronidas living in the cities primarily serve their allotted functions in society, not daring to object or complain so as to maintain public order and stability. That being said, the Eronidas do actually have more leisure time and free time than any other Race. The Eronidas are the only Race in Aloria that have adopted the 3.5 day work week, in which they work intensively for three and a half days, before having three and a half days of free time. This free time is usually spent in the fourth level of the city states, the entertainment and service industry, as the Eronidas go to spas, theatre, public philosophical debate, gladiator matches, sports arenas, and more. Sometimes they also travel to higher levels, watching government officials go about their business in the plazas, reading books in the libraries, or just relaxing in the hanging water gardens that flow from their highest point with exotic fruits and trees and flora. Leisure at home also occurs, though more-so for those living in higher levels who can afford to rent service people to perform for them. Parties also occur, serving wide ranges of appetizers, with the hosts playing music or games. Wrestling is also a frequent leisure activity, even for the less physically inclined Eronidas, as the act is combined with another incompatible activity, like poetry writing or reciting philosophy or even playing a musical instrument during the wrestling, to show their skill in multi-tasking. In contrast however, the working days can be brutal. In the 3 and a half working days, work goes from waking up to going to bed, with only short pauses for food and toilet breaks, as well as a final 30 minute rest period before going to bed. All Polons have a strict curfew after the “Great Hour” which is normally midnight, when everyone has to be off the streets and at home. Drinking establishments absolutely do not exist, and certainly pubs and bars do not either. This is because public drunkenness is one of the greatest crimes in a Polon. While Eronidas have a great tolerance for alcohol made by other Races, their own high proof alcohol hits them just as hard as liquor does an Ailor, and should only be consumed at home. Leisure is not always taking one’s mind away from work however. Many Eronidas find peace and order in their erudite activities. Even if a librarian only works 3.5 days in the week, they might still choose to work another two extra days because they feel at home in the library, or because it is rather non-intensive. Equally, the warrior class may choose to train all week round, because they enjoy the adrenaline of a fight even in mock, or because they simply want to become that much stronger, leaving rest days only to heal and build muscle. | ||
====Clothing==== | ====Clothing==== | ||
Eronidas clothing can do two things, either express their function in life (such as scholars wearing scholarly robes) or express their greatest physical attribute (their muscularity). Eronidas frequently bare large amounts of skin to expose others to their fitness, both as a means of prideful expression, and intimidation, though may also cover them up in tasteful cloth with rich colorful patterns on white or black to appear more modest and civil. To Eronidas, it is entirely vulgar and disgusting to expose one’s legs in public, a practice that is only permitted for Half-Eronidas courtesans. Eronidas clothing has complex pattern-weaves, and the colors are very vibrant, often draped over the shoulder in a half cape. A firm belt ensures a set of pants is form-fitted onto their legs, completed with a form of cow-skin foot soles that wrap around the entire foot and expose no ankle-skin (they do not wear shoes). Eronidas traditionally wear no headgear, and will frequently also wear their armor even for leisurely activities. Most Eronidas armor is crafted to form-fit their appearance, and the act of making armor appear like the natural shapes of a muscular frame has been popularized among the Eronidas, and even adopted to an extent by other groups like the Imperial Guard and other Ailor organizations. Eronidas are frequently depicted as wearing tribal furs and ragged clothes with animal teeth, but this is | Eronidas clothing can do two things, either express their function in life (such as scholars wearing scholarly robes) or express their greatest physical attribute (their muscularity). Eronidas frequently bare large amounts of skin to expose others to their fitness, both as a means of prideful expression, and intimidation, though may also cover them up in tasteful cloth with rich colorful patterns on white or black to appear more modest and civil. To Eronidas, it is entirely vulgar and disgusting to expose one’s legs in public, a practice that is only permitted for Half-Eronidas courtesans. Eronidas clothing has complex pattern-weaves, and the colors are very vibrant, often draped over the shoulder in a half cape. A firm belt ensures a set of pants is form-fitted onto their legs, completed with a form of cow-skin foot soles that wrap around the entire foot and expose no ankle-skin (they do not wear shoes). Eronidas traditionally wear no headgear, and will frequently also wear their armor even for leisurely activities. Most Eronidas armor is crafted to form-fit their appearance, and the act of making armor appear like the natural shapes of a muscular frame has been popularized among the Eronidas, and even adopted to an extent by other groups like the Imperial Guard and other Ailor organizations. Eronidas are frequently depicted as wearing tribal furs and ragged clothes with animal teeth, but this is demonstrably untrue, as the Polon-dwelling Eronidas utterly detest falling to uncivilized savagery. Some Eronidas have also started wearing Ailor clothing, particularly styles set forward by the nobility, which is completely acceptable to Eronidas society. [[Etosian]] and [[Dressolini]] fashions have been received well by the Eronidas, however they look down on the promiscuity of [[Velheim]] and [[Daendroque]] fashions. | ||
====Art==== | ====Art==== | ||
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====Cuisine==== | ====Cuisine==== | ||
It is a common misconception that Eronidas only eat meat. It is true that they adore meat, particularly a well-done piece of steak, but they frequently also consume vegetables, their preferences leaning more towards roasted vegetables with mushrooms. Eronidas however completely avoid poultry like the plague. In their beliefs, poultry is diseased meat that makes one weaker, and anyone who craves after poultry is a dirty and unclean person. Eronidas seasoning tends to be very strong, and there is a particular plant called a [[Stoor Root]] that is used to make food taste incredibly savory to Eronidas, but for some reason, the substance tastes extremely bitter to other Races, to the point of being inedible. Eronidas can however greatly appreciate fine dining as produced by Ailor, and it is not unusual for Eronidas to hire Ailor chefs in Regalia to produce fine dining for their banquets and feasts in their Estates. One thing that sets Eronidas cuisine apart from others is their fruit art, where in cooking they love to have their fruits and vegetables presented as carved flowers or animals. For example, a watermelon might be cut in half, and with a knife have scored cuts in it to cause it to resemble a lily flower. This is an odd contrast to the Eronidas’ actual dislike of actual flowers, though many have theorized that this is just because they dislike how most flowers aren’t edible and end up treating them like weeds. Edible types of roses are however permitted to be cultivated inside Polons | It is a common misconception that Eronidas only eat meat. It is true that they adore meat, particularly a well-done piece of steak, but they frequently also consume vegetables, their preferences leaning more towards roasted vegetables with mushrooms. Eronidas however completely avoid poultry like the plague. In their beliefs, poultry is diseased meat that makes one weaker, and anyone who craves after poultry is a dirty and unclean person. Eronidas seasoning tends to be very strong, and there is a particular plant called a [[Stoor Root]] that is used to make food taste incredibly savory to Eronidas, but for some reason, the substance tastes extremely bitter to other Races, to the point of being inedible. Eronidas can however greatly appreciate fine dining as produced by Ailor, and it is not unusual for Eronidas to hire Ailor chefs in Regalia to produce fine dining for their banquets and feasts in their Estates. One thing that sets Eronidas cuisine apart from others is their fruit art, where in cooking they love to have their fruits and vegetables presented as carved flowers or animals. For example, a watermelon might be cut in half, and with a knife have scored cuts in it to cause it to resemble a lily flower. This is an odd contrast to the Eronidas’ actual dislike of actual flowers, though many have theorized that this is just because they dislike how most flowers aren’t edible and end up treating them like weeds. Edible types of roses are however permitted to be cultivated inside Polons. | ||
====Architecture and Buildings==== | ====Architecture and Buildings==== | ||
Eronidas Architecture is elegant and yet familiar to outsiders. This is largely because while Altalar crowned their achievements in building vast tall structures, the Eronidas invented the necessary load-bearing arches and dome structures used in Ailor cities in the modern era for temples. Many Ailor are not aware of this fact, but most of what the Ailor architects call Gothic architecture was only enabled by the inventions of the Eronidas and their complex weight distribution mathematics. For their own city-states, the Eronidas have adopted the pillar-based structures of Altalar temples and Etosian buildings, but made it their own and developed it entirely independently from these other Cultures. Their long, temple-like structures are built in a rectangular shape on a raised slab of thick brick, which is called a Solon. There is no real staircase entry or even a slope, and to enter such a building one must climb on top of the slab, which is often six feet off the ground. The rectangle is surrounded by pillars which are often expertly carved in the image of either some wild creature, or an Eronidas holding up the roof. The roof itself is a beam support section without nails or fastening, an ingenious construction of interlocking wooden panels that are both flexible and yet retain their sturdiness. It is said that because of these wooden panels, Eronidas buildings are the only ones completely immune to earthquake and tremor damage, and because of their height, suffer little to no flooding damage either. They do not have any walls, windows or doors, rather, the various rooms are separated by dyed cloth suspended from metal wires spanning between the pillars. Each room has a specific color with a specific purpose. These Solon are used as public gathering places to have fun and meet new people in, or just to relax and consume opiates. While alcohol is strictly forbidden in public, being under the influence of relaxant opiates is not. | Eronidas Architecture is elegant and yet familiar to outsiders. This is largely because while Altalar crowned their achievements in building vast tall structures, the Eronidas invented the necessary load-bearing arches and dome structures used in Ailor cities in the modern era for temples. Many Ailor are not aware of this fact, but most of what the Ailor architects call Gothic architecture was only enabled by the inventions of the Eronidas and their complex weight distribution mathematics. For their own city-states, the Eronidas have adopted the pillar-based structures of Altalar temples and Etosian buildings, but made it their own and developed it entirely independently from these other Cultures. Their long, temple-like structures are built in a rectangular shape on a raised slab of thick brick, which is called a Solon. There is no real staircase entry or even a slope, and to enter such a building one must climb on top of the slab, which is often six feet off the ground. The rectangle is surrounded by pillars which are often expertly carved in the image of either some wild creature, or an Eronidas holding up the roof. The roof itself is a beam support section without nails or fastening, an ingenious construction of interlocking wooden panels that are both flexible and yet retain their sturdiness. It is said that because of these wooden panels, Eronidas buildings are the only ones completely immune to earthquake and tremor damage, and because of their height, suffer little to no flooding damage either. They do not have any walls, windows or doors, rather, the various rooms are separated by dyed cloth suspended from metal wires spanning between the pillars. Each room has a specific color with a specific purpose. These Solon are used as public gathering places to have fun and meet new people in, or just to relax and consume opiates. While alcohol is strictly forbidden in public, being under the influence of relaxant opiates is not. | ||
Eronidas estates are usually built in a square manner, with rooms built around a central courtyard, featuring some sort of water garden or fountain and bath. All Eronidas houses have a sizable bathroom and hygienic facilities, as Eronidas are extremely strict on personal cleanliness. Out of all Alorian Cultures, Eronidas go to bathhouses the most, and spend the most amount of hours visiting spas and having their bodies cleaned by serving staff. The industrial level-complexity of cleaning warriors and their equipment after a battle is vast, with a quick, optimized assembly-line like process whisking people through rooms, before releasing them into the hot spring baths for relaxation. The Eronidas have also developed a great deal of water processing and cleaning plants with complex filtrations to clean the excessive amount of bath water that turns into waste water from their clean drinking water supply. It should also be no surprise that the Eronidas have developed the world’s most complex irrigation systems, more complicated and monstrously large than even the [[Asha]] [[Living Metal]] irrigation systems, which while not capable of un-desertifying sand hills akin to the Asha lands, can at the very least constantly be expanded to meet the needs of the Eronidas. Entirely man-made, the Eronidas systems are capable of transporting huge amounts of water across valleys and even up mountains, making the areas where their Polon are settled exceptional oases of irrigation, turning what would otherwise be rather infertile plains into paradises of agriculture and hanging gardens. What the Eronidas are notably known for in other Cultures when it concerns their buildings, are their hanging gardens. They feature water cascading from higher levels to lower levels, following canals and ensuring exactly measured irrigation of exotic plants, and even greenhouses with plants that grow out of seas or climate. In comparison to the highly efficient Eronidas farms, Ailor subsistence farming done by tenant farmers is considered a waste of space and inefficient, however the Eronidas have fiercely guarded their secrets from replication | Eronidas estates are usually built in a square manner, with rooms built around a central courtyard, featuring some sort of water garden or fountain and bath. All Eronidas houses have a sizable bathroom and hygienic facilities, as Eronidas are extremely strict on personal cleanliness. Out of all Alorian Cultures, Eronidas go to bathhouses the most, and spend the most amount of hours visiting spas and having their bodies cleaned by serving staff. The industrial level-complexity of cleaning warriors and their equipment after a battle is vast, with a quick, optimized assembly-line like process whisking people through rooms, before releasing them into the hot spring baths for relaxation. The Eronidas have also developed a great deal of water processing and cleaning plants with complex filtrations to clean the excessive amount of bath water that turns into waste water from their clean drinking water supply. It should also be no surprise that the Eronidas have developed the world’s most complex irrigation systems, more complicated and monstrously large than even the [[Asha]] [[Living Metal]] irrigation systems, which while not capable of un-desertifying sand hills akin to the Asha lands, can at the very least constantly be expanded to meet the needs of the Eronidas. Entirely man-made, the Eronidas systems are capable of transporting huge amounts of water across valleys and even up mountains, making the areas where their Polon are settled exceptional oases of irrigation, turning what would otherwise be rather infertile plains into paradises of agriculture and hanging gardens. What the Eronidas are notably known for in other Cultures when it concerns their buildings, are their hanging gardens. They feature water cascading from higher levels to lower levels, following canals and ensuring exactly measured irrigation of exotic plants, and even greenhouses with plants that grow out of seas or climate. In comparison to the highly efficient Eronidas farms, Ailor subsistence farming done by tenant farmers is considered a waste of space and inefficient, however the Eronidas have fiercely guarded their secrets from replication. | ||
===Government Hierarchy=== | ===Government Hierarchy=== | ||
Each Eronidas Polon is ruled by a duo Chontes, meaning “lesser King”. These Chontes are usually elected from the bureaucratic caste for 4 year terms, though many Chontes serve for life as they tend to be elected for efficiency and then re-elected out of habit. Corruption is rarely present in Eronidas society unless it comes from the very top through a tyrannical Chontes, and even then only if both Chontes are tyrannical, allowing them to sway the secret police to turn a blind eye to their excesses. Eronidas find the very idea of corruption in government offensive, believing that a well working and meaningful government is the bedrock of a stable and obedient society. The entire idea of loyalty to state and structure is built on a government that can be trusted to make the right decision, something that often puts them at odds with how selfish the Regalian Government seems in comparison. Political parties are absent in Eronidas society, as the idea of government efficiency is almost idolized among its bureaucrats who can earn prestige and honor for performing well. Eronidas also developed the ideology of permanent ambassadors, as despite war breaking out early on between the Eronidas and Altalar and Ailor, throughout the entire process, they had ambassadors representing their Polons in each Race’s court. To this day, a large Eronidas embassy exists in Regalia, a complex representing over 100 Polon, each with an ambassador and staff present, which also acts a secondary nexus for their people to communicate to each other. Needless to say, the Eronidas district of Regalia is actually quite large, almost rivaling the Altalar and Yanar districts. Under the Chontes exist the bureaucrats and the level governors called Aichon, and under the Aichon exist the Parax, or neighborhood watchers. Nobility does not really exist in Eronidas society in the strictest sense of the word, but hereditary rule can sometimes exist by virtue of families ensuring their marriages are only “in level”, and that their families are simply the best at what they do, so they keep getting elected to the same position to the point that electing another family would be unthinkable | Each Eronidas Polon is ruled by a duo Chontes, meaning “lesser King”. These Chontes are usually elected from the bureaucratic caste for 4 year terms, though many Chontes serve for life as they tend to be elected for efficiency and then re-elected out of habit. Corruption is rarely present in Eronidas society unless it comes from the very top through a tyrannical Chontes, and even then only if both Chontes are tyrannical, allowing them to sway the secret police to turn a blind eye to their excesses. Eronidas find the very idea of corruption in government offensive, believing that a well working and meaningful government is the bedrock of a stable and obedient society. The entire idea of loyalty to state and structure is built on a government that can be trusted to make the right decision, something that often puts them at odds with how selfish the Regalian Government seems in comparison. Political parties are absent in Eronidas society, as the idea of government efficiency is almost idolized among its bureaucrats who can earn prestige and honor for performing well. Eronidas also developed the ideology of permanent ambassadors, as despite war breaking out early on between the Eronidas and Altalar and Ailor, throughout the entire process, they had ambassadors representing their Polons in each Race’s court. To this day, a large Eronidas embassy exists in Regalia, a complex representing over 100 Polon, each with an ambassador and staff present, which also acts a secondary nexus for their people to communicate to each other. Needless to say, the Eronidas district of Regalia is actually quite large, almost rivaling the Altalar and Yanar districts. Under the Chontes exist the bureaucrats and the level governors called Aichon, and under the Aichon exist the Parax, or neighborhood watchers. Nobility does not really exist in Eronidas society in the strictest sense of the word, but hereditary rule can sometimes exist by virtue of families ensuring their marriages are only “in level”, and that their families are simply the best at what they do, so they keep getting elected to the same position to the point that electing another family would be unthinkable. There are Half-Eronidas and even Eronidas Nobility in the Regalian Empire. The most notable Half-Eronidas Noble is the Iron Duke of [[Vultaro]], ruling much of the [[Vultarin Hegemony]] in the south of the [[Regalian Archipelago]]. Other full blooded Eronidas nobles also rule in Medway north of [[Anglia]], and certain parts of [[Dragenthal]]. | ||
===Role of Half-Eronidas=== | ===Role of Half-Eronidas=== | ||
As previously mentioned, Half-Eronidas are considered full blood among the Eronidas people | As previously mentioned, Half-Eronidas are considered full blood among the Eronidas people. That being said, Half-Eronidas are very limited in what they can actually do in Eronidas society. All Half-Eronidas must work on the 4th level of the Polon, without exceptions. It is not possible for Half-Eronidas to either drop, or rise in rank through examinations or by being warriors. Despite this, life as a Half-Eronidas is actually fairly comfortable on the fourth level. Many of them work in brothels and as gladiators, but halflings working in the theatre industry and as spa tenders is also very common. There is also an unacknowledged secondary function that halflings serve, which is within the Polita, or secret service of the Polon. As espionage and sabotage is forbidden in Eronidas honor code, they do not actually engage in any of these acts, but rather serve as silent watchers to ensure their society continues to live by the rules set out by their government. In many ways, they should actually be referred to as the secret police, grabbing offending members of society off the streets and dragging them to prisons for forced reform education. This is why Half-Eronidas can sometimes be looked at with suspicion when, for example, they just loiter in groups on the upper levels without a clear place to walk to, though generally speaking Half-Eronidas are very much a respected and appreciated part of their society, taking up a majority of entertainment roles. | ||
===Racism and Foreigners=== | ===Racism and Foreigners=== | ||
It is correct to say that Eronidas are more often the victims of racism than the perpetrators. The other Alorian Races have very strict stances for or against other Races, with some gray areas in between. The Eronidas however are, generally speaking, apathetic to other Races. They do not truly consider other Races as unique, distinct entities and simply refer to them all as “other”. Nothing is taboo either when it concerns interacting with “other”, as they may be romanced, married, worked with, worked under, ruled over, all these things without issue. That is not to say that Eronidas are truly Race blind, after all, they deny other Races entry to the highest level of their city states, and fiercely guard their history and heritage from outsiders. There exist also micro-aggressions towards outsiders, usually in the form of sarcasm or speaking down towards other Races, especially when it comes to “those foreigners slacking off” when work is required of them | It is correct to say that Eronidas are more often the victims of racism than the perpetrators. The other Alorian Races have very strict stances for or against other Races, with some gray areas in between. The Eronidas however are, generally speaking, apathetic to other Races. They do not truly consider other Races as unique, distinct entities and simply refer to them all as “other”. Nothing is taboo either when it concerns interacting with “other”, as they may be romanced, married, worked with, worked under, ruled over, all these things without issue. That is not to say that Eronidas are truly Race blind, after all, they deny other Races entry to the highest level of their city states, and fiercely guard their history and heritage from outsiders. There exist also micro-aggressions towards outsiders, usually in the form of sarcasm or speaking down towards other Races, especially when it comes to “those foreigners slacking off” when work is required of them. | ||
===Eronidas Estates=== | ===Eronidas Estates=== | ||
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===Eronidas Honor Code=== | ===Eronidas Honor Code=== | ||
In Eronidas culture, honor is everything. | In Eronidas culture, honor is everything. They despise cowards who run from a fight, and they uphold the honorable value of an Eronidas fighting another opponent in a duel. Even on the battlefield, you would not quickly find an Eronidas coming between another Eronidas and their opponent, unless the Eronidas is badly losing and asks for help (asking for help is not dishonorable). They value courage in the face of adversity and respect those who stand up against their foes, even if they fail. The Eronidas Code can be expressed in a few core points: | ||
*Honor is the most important core value of the Code. Honor in life means upholding a good moral standard by Eronidas measure, as well as being dignified and having self-respect. | *Honor is the most important core value of the Code. Honor in life means upholding a good moral standard by Eronidas measure, as well as being dignified and having self-respect. | ||
*Courage is the second most important core value of the Code. Courage demands strength in the face of adversity, but also strongly denounces desertion, retreat and fleeing from battle. | *Courage is the second most important core value of the Code. Courage demands strength in the face of adversity, but also strongly denounces desertion, retreat and fleeing from battle. | ||
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*Self-Control is the sixth most important core value of the Code. Self-control meaning to restrain from excess and corruption, to remain in control of one’s own actions, and to not become a savage being. | *Self-Control is the sixth most important core value of the Code. Self-control meaning to restrain from excess and corruption, to remain in control of one’s own actions, and to not become a savage being. | ||
The honor code of the Eronidas applies constantly over all levels of their society; even a scholar Eronidas will try to fight to defend another Eronidas who is savagely beaten in the street by outsiders, or at the very least do their best to call the guards and use their wits to delay the scene. It is rare for a Eronidas to be seen working with criminal gangs, but even rarer to find a Eronidas allowing said criminal gang to beat down on another Eronidas without them intervening on the other’s behalf. | |||
===Attitudes on Magic=== | ===Attitudes on Magic=== | ||
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==Eronidas in Regalia== | ==Eronidas in Regalia== | ||
Eronidas occupy a peculiar role in the Regalian Empire, wherein a notable proportion of the Regalian Military includes Eronidas | Eronidas occupy a peculiar role in the Regalian Empire, wherein a notable proportion of the Regalian Military includes Eronidas, as well as from internal Eronidas duchies and baronies, but also are treated with unique discrimination by the Empire. This takes the shape of Eronidas labor camps. Eronidas who are placed in these camps by the Regalian Empire are the ones who did not enter Regalian territories with pre-arranged offers of work; while most enter the Empire with employment already arranged as mercenaries, bodyguards, or other combat-oriented roles, some migrate with no clear purpose beyond the borders. | ||
These labor camps are typically built for hard labor, and are constructed in regions where the Regalian Empire has deemed this work necessary, such as in quarries, construction sites, mines, and most other physically-demanding industrial activities. Eronidas are held for a period of two years, though not in discomfort; they are treated as normal employees are, with breaks, time for leisure, and sufficient housing, food, and medical treatment to their needs. As such, though Eronidas may lament the dishonor of being held against their will and the danger of the jobs they are made to undertake, none can truthfully complain of discomfort. | These labor camps are typically built for hard labor, and are constructed in regions where the Regalian Empire has deemed this work necessary, such as in quarries, construction sites, mines, and most other physically-demanding industrial activities. Eronidas are held for a period of two years, though not in discomfort; they are treated as normal employees are, with breaks, time for leisure, and sufficient housing, food, and medical treatment to their needs. As such, though Eronidas may lament the dishonor of being held against their will and the danger of the jobs they are made to undertake, none can truthfully complain of discomfort. | ||
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==Combat and Warfare== | ==Combat and Warfare== | ||
The Eronidas boast some of the most widely-used mercenary forces in Aloria, found often bolstering the ranks of Regalian armies, shoulder-to-shoulder with Urlan and Ailor alike in its imperial conquests | The Eronidas boast some of the most widely-used mercenary forces in Aloria, found often bolstering the ranks of Regalian armies, shoulder-to-shoulder with Urlan and Ailor alike in its imperial conquests. | ||
Polon militaries are typically regarded as perhaps some of the most disciplined and professional armies in Aloria, owing to the mandatory military service demanded of every Polon resident; as a result, in times of need or conquest, a Polon can call on almost its entire population to rise and fight in the name of their Chontes, though this has almost never happened. Instead, the standing military of a Polon consists mostly of those Eronidas who remained in mandatory service indefinitely, which is still in itself a formidable foe to rouse. These armies consist mainly of a large heavily-armored infantry core supported by a smaller force of Aaltar Bok cavalrymen and very little in the way of ranged support. Typically, a Polon’s army is led by two generals, called Demichontes in a mirror of their twin rulers. These Demichontes are intended to more easily control larger and more unwieldy armies, as well as to provide redundancy in case one falls in battle, ensuring that an army is never leaderless. | Polon militaries are typically regarded as perhaps some of the most disciplined and professional armies in Aloria, owing to the mandatory military service demanded of every Polon resident; as a result, in times of need or conquest, a Polon can call on almost its entire population to rise and fight in the name of their Chontes, though this has almost never happened. Instead, the standing military of a Polon consists mostly of those Eronidas who remained in mandatory service indefinitely, which is still in itself a formidable foe to rouse. These armies consist mainly of a large heavily-armored infantry core supported by a smaller force of Aaltar Bok cavalrymen and very little in the way of ranged support. Typically, a Polon’s army is led by two generals, called Demichontes in a mirror of their twin rulers. These Demichontes are intended to more easily control larger and more unwieldy armies, as well as to provide redundancy in case one falls in battle, ensuring that an army is never leaderless. | ||
Most Eronidas Demichontes and officers are instructed at the Lykon Command Polon, wherein the tenets of defensive and siege warfare are taught, teaching them how to properly build and use siege equipment, how to raise ringwalls and defend them well, and how to deploy infantry on the field. This adherence to doctrine has led to a particular vulnerability to skirmish attacks and ambushes, where the slow-moving Eronidas military’s preference for static positions and fortifications betrays them. Those Demichontes who are educated in other schools tend to act more aggressively, making use of Aaltar Bok cavalrymen to stampede enemy lines, inducing fear routing in less disciplined opponents and opening irreparably large holes in the formations of those who might otherwise hold fast to be exploited by infantry shock troopers. | Most Eronidas Demichontes and officers are instructed at the Lykon Command Polon, wherein the tenets of defensive and siege warfare are taught, teaching them how to properly build and use siege equipment, how to raise ringwalls and defend them well, and how to deploy infantry on the field. This adherence to doctrine has led to a particular vulnerability to skirmish attacks and ambushes, where the slow-moving Eronidas military’s preference for static positions and fortifications betrays them. Those Demichontes who are educated in other schools tend to act more aggressively, making use of Aaltar Bok cavalrymen to stampede enemy lines, inducing fear routing in less disciplined opponents and opening irreparably large holes in the formations of those who might otherwise hold fast to be exploited by infantry shock troopers. | ||
==Trivia== | ==Trivia== | ||
* The best way to kill a famous Eronidas warrior is to murder them while taking a bath. Their warriors tend to be the most vulnerable while in a bath house, because weapons are never allowed inside. Still, one should expect a fight, as most Eronidas warriors are large and strong enough that even unarmed, they are incredibly formidable. | * The best way to kill a famous Eronidas warrior is to murder them while taking a bath. Their warriors tend to be the most vulnerable while in a bath house, because weapons are never allowed inside. Still, one should expect a fight, as most Eronidas warriors are large and strong enough that even unarmed, they are incredibly formidable. | ||
* Eronidas Polon are built in a raised structure, so that much of the interior of the city can be filled up with water tanks. It is commonly said that if there is a drought, an average Polon has enough water stored to last them three years. | * Eronidas Polon are built in a raised structure, so that much of the interior of the city can be filled up with water tanks. It is commonly said that if there is a drought, an average Polon has enough water stored to last them three years. | ||
* Eronidas can sometimes actually also be found in | * Eronidas can sometimes actually also be found in Avantl tribes, or even as guards in Xieloth villages. The Polon, despite their history, have actually become rather peaceful, and enjoy transitioning from feared warlords to strong warriors who protect what they consider the Races who need protecting, who are more than willing to pay, something an Eronidas considers a compliment to their skill. | ||
{{Races}} | {{Races}} | ||
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|Artists = MonMarty | |Artists = MonMarty | ||
|Writers = MonMarty, Scribbe | |Writers = MonMarty, Scribbe | ||
|Processors = OkaDoka, Scribbe, HydraLana | |Processors = OkaDoka, Scribbe, HydraLana, FireFan96 | ||
}} | }} | ||
[[Category:Races]] [[Category:Gorr Races]] | [[Category:Races]] [[Category:Gorr Races]] |