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Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Allarr have some Abilities styled around their nature as reptillian people, and Specials to do with their aquatic lifestyle, and cultural focus on Alchemy. Half-Allar do not exist. | Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Allarr have some Abilities styled around their nature as reptillian people, and Specials to do with their aquatic lifestyle, and cultural focus on Alchemy. Half-Allar do not exist. | ||
Please note that this kit is a “temporary fix” to something that was very outdated, and will most likely be replaced by something else, so we ask players not get too attached to this kit specifically. | '''Please note that this kit is a “temporary fix” to something that was very outdated, and will most likely be replaced by something else, so we ask players not get too attached to this kit specifically.'''===Abilities=== | ||
===Abilities=== | |||
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