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==Physical & Mental Characteristics== | ==Physical & Mental Characteristics== | ||
Eronidas are a humanoid Race with similarities to the [[Human]] [[Ailor]] and [[Nelfin]] [[Avanthar]] in appearance, though are themselves entirely distinct from most other [[Alorian]] Races, lacking the physically differentiated subraces that define most others. The Eronidas are often depicted as brutish and large-framed by their enemies, though this is not always true, usually stemming from [[Altalar]] trying to fearmonger and smear them. This viewpoint also springs from the fact that most people in the world only really interact with military Eronidas who they face on the field of battle, who on average tend to be more large and muscular than is the norm, even for Eronidas. Still, all Eronidas are favorably strong compared to other Races, even when not built for battle or warfare. | Eronidas are a humanoid Race with similarities to the [[Human]] [[Ailor]] and [[Nelfin]] [[Avanthar]] in appearance, though are themselves entirely distinct from most other [[Alorian]] Races, lacking the physically differentiated subraces that define most others. The Eronidas are often depicted as brutish and large-framed by their enemies, though this is not always true, usually stemming from [[Altalar]] trying to fearmonger and smear them. This viewpoint also springs from the fact that most people in the world only really interact with military Eronidas who they face on the field of battle, who on average tend to be more large and muscular than is the norm, even for Eronidas. Still, all Eronidas are favorably strong compared to other Races, even when not built for battle or warfare. | ||
The Eronidas cannot have a | The Eronidas cannot have a body shape lower than a toned physique, and all have low body fat; despite this, only the militarily-inclined Eronidas are homogeneously large and muscular, while civilians tend towards smaller, more wiry builds, as Eronidas are not naturally muscular, but only have the ability to gain muscle mass at a faster rate than other Races. As such, most Eronidas lean more on the bulky side, but among them, all sorts of appearances exist. All Eronidas fall between the heights of 5 feet and 5 inches and 7 feet tall, with the taller ones usually reserved for military service. The most distinguishing feature of the Eronidas is their diversely shaded green or teal-colored skin, and tusks that visibly jut out of their mouths. These tusks vary wildly in size, some small enough that only the tips point out from behind the lip, while others are so large that they may brush against the cheeks or visibly weigh down the jaw; fortunately, Eronidas are able to and often do file down their tusks, which causes no pain to the Eronidas as the tusks lack nerve endings, some going as far as to even reduce them to the size of normal teeth and hide them entirely. However, tusks always regrow over a period of weeks, so constant maintenance is needed to retain any particular length of tusk shorter than their natural size. Many Eronidas decorate their tusks with jewelry or engravings, as part of their cultural heritage. Eronidas hair colours cover the range of black, brown, auburn, ginger, and some dark blondes, though never the lighter blondes of Races like the [[Teledden]] Altalar; these tones also don’t grey with age, only dulling somewhat over the years. Their eye whites (unlike Ailor) are light or dark gray, and their irises are most commonly blue or brown, though grey, yellowish-grey, and green are also possible. Rare skin discolorations may also occur where certain parts of the body have a lighter or darker color. This is never quite as obvious or severe as vitiligo, and is always symmetrical. Eronidas also have dully pointed ears similar in size to the Avanthar or [[Half-Nelfin]], though these ears are more curved, pointing upwards rather than backwards or outwards. While the Nelfin usually depict the Eronidas as wild, barbarian brutes, this is something of a half-truth; although it is true that some Eronidas appear as depicted by the Nelfin, so to say having enlarged tusks and mouths, large, square jawlines, and harshly jutting brow bones, these facets of their appearance are present in roughly only half of the total Eronidas population. The other half of the population are almost always conventionally attractive, to the point where even the Eronidas-hating Altalar are hard pressed to deny their good looks. It is said by Ailor visitors to Eronidas settlements that there is no such thing as an ‘average looking’ Eronidas; only brutal savages and walking statues, though averages between the two do exist. | ||
Eronidas have, comparatively, a lack of sexual dimorphism that is perceived as unusual to the Races that do.This is because Eronidas are a majority intersex Race. While there still are distinctly biological-sex male and female Eronidas, the definitions that other Races use to distinguish between biological-sex are not consistent in Eronidas. Simply put, what other Races use to identify someone as a man or a woman, or other notions of binary gender distinctions for bodies, do not exist in the Eronidas Race. An Eronidas that looks distinctly male by Ailor standards including having body hair, might for example be female, have female reproductive organs, and socially operate as a female, and vice versa. Additionally, Eronidas do not necessarily have to have the reproductive organs traditionally associated with a binary sex, being capable of having neither, either, or both reproductive sets. Finally, an equally large part of the Eronidas population does conform to binary sex distinctions as an Ailor would expect to perceive it, further adding to the confusion among other Races. This all has added to the fact that Eronidas are immensely gender blind, and may in fact be the most gender blind Race on Aloria. | Eronidas have, comparatively, a lack of sexual dimorphism that is perceived as unusual to the Races that do.This is because Eronidas are a majority intersex Race. While there still are distinctly biological-sex male and female Eronidas, the definitions that other Races use to distinguish between biological-sex are not consistent in Eronidas. Simply put, what other Races use to identify someone as a man or a woman, or other notions of binary gender distinctions for bodies, do not exist in the Eronidas Race. An Eronidas that looks distinctly male by Ailor standards including having body hair, might for example be female, have female reproductive organs, and socially operate as a female, and vice versa. Additionally, Eronidas do not necessarily have to have the reproductive organs traditionally associated with a binary sex, being capable of having neither, either, or both reproductive sets. Finally, an equally large part of the Eronidas population does conform to binary sex distinctions as an Ailor would expect to perceive it, further adding to the confusion among other Races. This all has added to the fact that Eronidas are immensely gender blind, and may in fact be the most gender blind Race on Aloria. | ||
===Half-Eronidas=== | ===Half-Eronidas=== | ||
Half-Eronidas are very similar to full-blooded Eronidas, but also inherit many traits from their non-Eronidas parent. Eronidas | Half-Eronidas are very similar to full-blooded Eronidas, but also inherit many traits from their non-Eronidas parent. Half Race characters select a Dominant parent, and take all the Racials & Specials from that dominant parent. (In this case, a dominant parent Eronidas would be Half-Eronidas) Half races must have a majority of their physical features come from their dominant parent, including which is including but not limited to skin tone, hair or fur color, ear shape, or eye color. Half-Eronidas look physically somewhere between their parents, though the larger physical frame and tusks always carry into any half-Race offspring; some half-Eronidas also bear the exaggerated features borne by certain Eronidas, but this isn’t always the case. In all other ways, Half-Eronidas inherit all the physical characteristics of their Eronidas parent, except for the eye-whites, iris colors, and skintones, the latter of which can be from either parent. Half-Eronidas are perfectly integrated in the Eronidas society and psyche, to the point where they are not even considered non-Eronidas to the Race at large. Still, they have a specific purpose, which is further explained in the society section below. Notably, other Races are not favorable to Half-Eronidas, claiming them to be rowdy and brutish in the same way that full Eronidas are claimed, and in that same way, this is not true for the entire population of them; as well as this, families which focus on lineage are particularly averse to Half-Eronidas, as any kind of interbreeding with Eronidas takes five generations of successive Half-Eronidas to ‘breed out’ their features and return to being singularly one Race or another. | ||
===Personalities=== | ===Personalities=== | ||
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===Summary of Racial Abilities=== | ===Summary of Racial Abilities=== | ||
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Eronidas have | Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Eronidas have exclusively Specials (which still grant Abilties in free packs) themed around their superior organic functions, their complex metabolism and their durability. Half Eronidas also get access to the Racial Abilities and Specials. | ||
{| class="wikitable" | * '''Physical Power:''' In a contest of non-Combat related Strength (like arm wrestling, or High Striker), Eronidas always beat all other Races. They may add +5 to any /dice 20 result, where such dices are used. | ||
|- style=" | * '''Gymnasium Power I:''' Eronidas gain the Comrade Pack (including the Ally Throw Ability) from Athletic Point Buy for free, without either needing the Proficiency investment, or the Point Buy Cost. | ||
* '''Gymnasium Power II:''' Eronidas gain the Ironheart Pack (which has no Abilities) from Training Point Buy for free, without either needing the Proficiency investment, or the Point Buy Cost. | |||
* '''Gymnasium Power III:''' Eronidas gain the Bulwark Pack (including the Bunker Down Ability) from Defensive Point Buy for free. Additionally Bunker Down can be used without a Shield, using their arms instead. They can alternatively gain the Warden Pack (including the Bouncer Throw Ability) from Athletic Point Buy for free, but only one. | |||
* '''Hypermetabolism I:''' Eronidas have the ability to overcharge their metabolism, choosing to instantly gain or lose weight, or gain or lose muscle mass. The effect is culminative to the default size of the Eronidas. | |||
* '''Hypermetabolism II:''' Eronidas teeth and digestive system are exceptionally strong, allowing them top easily bite through bone and digesting it fully also. They also never get food poisoning or food sickness. | |||
! | * '''Body Reaction I:''' Eronidas have a self regulating circulatory system. They have two independent hearts, with circulation rapidly closing if they are wounded, thus preventing them from ever bleeding to death. | ||
|- | * '''Body Reaction II:''' Eronidas bodies contain a lot of enzymes on command that neutralize rotten, poisonous, or tainted food or drinks on ingestion, meaning they can never get sick from such substances. | ||
| style=" | * '''Body Reaction III:''' Eronidas because of their enzymes are unable to feel affected by relatively weak Ailor Alcohol, needing special high proof Eronidas alcohol to become intoxicated that kills other Races. | ||
| | * '''Aeusmancy:''' Eronidas are capable of bending and shaping bronze as if it is clay. They cannot steer or control it around from a distance, but the substance is very soft in their hands and pliable. | ||
| | * '''Da'amu's Touch:''' Eronidas are able to turn nearby fire to appear sickly Ordial-green, also rendering it cold to the touch but only to Eronidas. They are not able to control the fire, only change appearance. | ||
| | * '''Asinum's Touch:''' Eronidas are able to, in the moment of death, choose to pass to the afterlife, or manifest into a Primal Revenant or Ordial Shade, and choose someone to become an Anchored Spirit for. This can only be applied to actively RP'd Characters, and cannot be backstoried. Once becoming a Spirit, the Character's proficiencies can be rebuilt to conform to Spirit rules. | ||
* '''Sarahu's Touch:''' Eronidas are able to, during an event where they may ask for deep-lore questions from some ancient device, call upon Sarahu's Touch to give them hints on what to ask for specific topics. | |||
| | * '''Qulali's Touch:''' Eronidas are able to summon apparitions or ghosts of their dead warrior ancestors, covering part or themselves wholly. This is not a disguise, and merely an aesthetic addition in combat. | ||
|- | * '''Giru's Touch:''' Eronidas are able to cause orange flames to erupt from their body, which are purely aesthetic and feel cold to the touch to anyone. These flames can also come from their eyes. | ||
| style=" | * '''Maron's Touch:''' Eronidas can take any vessel that originally contained a liquid (for example a wine amphora) and refill it by the blessings of Maron. This only works on original bottles, not serving glasses. | ||
| | * '''Diparu's Touch:''' Eronidas are able to make others feel their own feelings with touch, whether sadness, elation, excitement, or anger, though direct touch. Doing this without consent is considered immoral IC. | ||
| | * '''Sorme's Touch:''' Eronidas are able to turn their skin into bronze for an hour, part or wholly. This gives a -2 Strength Proficiency decrease, for a +2 Constitution increase that cannot break Proficiency Cap. | ||
| | ==Cultures== | ||
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Eronidas Cultures | |||
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'''Zabar''' | |||
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The Zabar Eronidas are the Eronidas most commonly found in lands once held by the Allorn Empire. The Zabar Eronidas were the original Eronidas to arrive in the great fleet, and to subsequently go on a rampage through Allorn lands following the death of the Empress and the collapse of their Empire after the Void Invasion. The Zabar Eronidas are also sometimes called the Pol Eronidas, because they build the famed Eronidas Pols, or their city-states. Many of their city-states are independent, only loosely confederated in a common interest to prevent Allorn invasion and to hold onto their territory. | |||
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* The Zabar are the standard Eronidas, which derive their culture from real-world ancient Greece, specifically Sparta. | |||
* The Zabar are all about militarism, vast armies, skill in combat, warfare, dominance in class and grace, and seizing what they believe should belong to them. | |||
* The Zabar speak Vasar, and have the cleanest dialect of it that is considered largely unchanged since the fleets first arrived centuries ago. | |||
* The Zabar are disciplined, restrained, stoic yet brave, egotistical and well kempt. They are the first in battle, with a great focus on cleanliness. | |||
* The Zabar almost exclusively worship Asaredu. Particularly the Pantheon of War and Conquest are their patrons, though other Gods can also be worshiped. | |||
* The Zabar mostly hail from Daendroc and Hyarroc, the hinterlands of the Allorn Empire. Many of them have migrated to Daenshore, and Regalia beyond. | |||
* The Zabar are very anti-Occult, believing it to be witchcraft that makes the body and mind weaker, and invites Demons into one's heart. | |||
* The Zabar use the following symbols: any shade of bronze or brown, symbolisms of athletic statues, sets of armor, weapons, and chariots. | |||
* The Zabar are considered the "greenest" of the Eronidas, with skin-tones ranging from lime green to light green, and a fair to muscular build. | |||
* The Zabar generally think the Ahâzu are too unclean and undisciplined, while the Danatu Kussim have abandoned too much of their culture. | |||
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'''Ahâzu''' | |||
[[File:Greenorcuy.png|200px]] | |||
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The Ahâzu Eronidas are the Eronidas most commonly found in the harsher climates, away from the fertile plains of Daendroc, and further into the mountains of Hyarroc, or even the cave-forts of Sabu, hugging onto the contested lands left desolate in the wake of the Ranger Crisis. The Ahâzu Eronidas are those that most Ailor might have heard frightening tales of, brutish, violent, and many would claim entirely irreverent of respect for one's enemies, or that which is holy to one's opponents. The Ahâzu can usually be told apart from other Eronidas due to their darker green skin, and many tattoos. | |||
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* The Ahâzu Eronidas are a much rougher version of the Zabar, derived from ancient Mesapotamiam cultures like Sumer and the Akkadian Empire. | |||
* The Ahâzu are all about strength, competition, power, dominating the weak, and creating a legendary legacy to one's name for poets to sing the praises. | |||
* The Ahâzu speak Vasar, their dialect is considered very rough and guttural, and they also use a lot of body language gestures while speaking. | |||
* The Ahâzu are outwardly explosive in their personality, but not strictly cruel, believing that one should always compete, but only with worthy opponents. | |||
* The Ahâzu almost exclusively worship Asaredu. Particularly the Pantheon of Conquest and Death, though other Gods can also be worshiped. | |||
* The Ahâzu hail from Kezzeret Sabu, a very mountainous region with two major rivers close to the connection point between Allorn, Ailor, and Eronidas lands. | |||
* The Ahâzu are hateful towards everything Occult, with the exception of Ordial, which is highly praised in their society, with Shamans and priests holding high office. | |||
* The Ahâzu use the following symbols: any shade of black and brown, symbolisms of skulls and blacksteel, siege weapons, and their Ziggurat Palaces. | |||
* The Ahâzu are considered the "darkest green" of the Eronidas, with skin tones in the much more desaturated dark greens, and with many black or gray tattoos. | |||
* The Ahâzu generally think the Al-kissuti are too soft and adapted to weaker races, while the Danatu Kussim are too focused on spiritualism to be real Eronidas. | |||
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'''Al-kissuti''' | |||
[[File:Ggsdgds2.png|200px]] | |||
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The Al-kissuti Eronidas are the Eronidas most commonly found in the Regalian Archipelago and those urban centers where Eronidas have congregated away from their Pol homes in Daendroc and Hyarroc. To many, the Al-kissuti are the "integrated" Eronidas, who have largely adopted Regalian customs and society as their own, but holding onto traditions and symbolisms of the past to make sure they remain distinctly Eronidas-like, even if the Ahâzu would reject that notion. | |||
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* The Al-kissuti Eronidas are a much more trade and commerce focused culture, based on Ancient Athenian/Massalia and Phoenician cultures. | |||
* The Al-kissuti are all about style and class, wealth and trade, discipline and wit, and living a lavish style of luxury and envy by others. | |||
* The Al-kissuti almost exclusively speak Common, though many of them can still speak Vasar with a dialect that lacks "volume", as others describe it. | |||
* The Al-kissuti are far less war focused and consider military important, but not all-important. They prefer to conquer with politics and a pencil and scroll. | |||
* The Al-kissuti are varied in their religions, with many of them being Unionist, Asaredu, and Dragon Worshiping, with no real majority among them. | |||
* The Al-kissuti are mostly found in major urban centers like Regalia, the cities of Anglia and Dragenthal, and Daenshore and Portimao in Lusits. | |||
* The Al-kissuti are indifferent to Occultism, acknowledging that they live in a society where it is common enough not to be bothered by it. | |||
* The Al-kissuti symbols are the trade vessel, any shade of red or blue, coinage, large palaces and estates and marble art and the lyceum. | |||
* The Al-kissuti are considered the "bluest" of the Eronidas, though not exactly blue, their skin tones are variants of desaturated teal. | |||
* The Al-kissuti think the Ahâzu are without reason, and that the Nappa Siparra are far too focused on being poor and simple-minded crafters. | |||
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'''Danatu Kussim''' | |||
[[File:Brownorcu.png|200px]] | |||
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The Danatu Kussim Eronidas are somewhat of an oddity, and an extremely rare one. Often described as dark-skinned Eronidas, the Danatu Kussim hail from those Eronidas who did not settle in Hyarroc, and instead sailed all the way around the Allorn Empire, eventually ending up in Ashhaven and Kirkmuir, two Ailor dominated countries. The near proximity of Old Gods and Unionist, as well as the constant cover of darkness from Ashhaven's many slumbering volcanoes, created a uniquely spiritual culture of Eronidas who believe in the Journey of Spirits, a belief that their people must search for a faith that suits them, rather than be born in one, going on pilgrimages across the world to learn about other Religions before adopting one. | |||
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* The Danatu Kussim Eronidas are focused on spirituality, meditation and tranquility, based on no specific ancient Celtic/Germanic cultures. | |||
* The Danatu Kussim themes are spirituality, preferring peace but defending the weak, constructing spiritual monuments and sites, and going on pilgrimage. | |||
* The Danatu Kussim exclusively speak Common, and have largely abandoned Vasar, though some of them still speak it, albeit losing words here and there. | |||
* The Danatu Kussim are much less ego-focused than other Eronidas, preferring a harmonious existence with the world, its people, and nature. | |||
* The Danatu Kussim don't have any specific religion, they search the world for a connection and sign that a religion is right for them, and then take it. | |||
* The Danatu Kussim come exclusively from Ashhaven and Kirkmuir, mountainous countries with many volcanos that blanket the skies in near constant soot. | |||
* The Danatu Kussim are very pro-Occult, and many of them are in fact also Mages or Archon of some kind, with Archons being very common among them. | |||
* The Danatu Kussim symbols are the cane or staff used on pilgrimage, the colors blue and brown, solitude, hermits, burial sites and temples. | |||
* The Danatu Kussim are considered the "Darkest" of the Eronidas, with dark skin tones reminiscent of Songaskians and dark-skinned Ailor. | |||
* The Danatu Kussim think the Ahâzu are bereft of reverence of spirituality, and the Al-kissuti too selfish and self-absorbed with ego. | |||
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'''Nappa Siparra''' | |||
[[File:Redorcu.png|200px]] | |||
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Nappa Siparra Eronidas are both relatively rare, and yet found literally anywhere. The Nappa Siparra Eronidas are a culture of drifters, much like the Danatu Kussim, but unlike their spiritual drifting, the Nappa Siparra do it for crafting reasons. Also an original group that departed from the first Eronidas landings on Allorn lands, the Nappa Siparra instead sailed north, eventually landing in lands inhabited by the Dwarves and Velheim people. The Nappa Siparra took some time to earn their trust, but eventually started working with them, developing a very disciplined working ethic, and chasing the dream of becoming the perfect crafters. The Nappa Siparra are famed with developing some of the most ingenious contraptions made by Eronidas, though have largely forsaken their old cultural roots to integrate with other cultures to learn from them. | |||
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* The Nappa Siparra Eronidas are focused on technology and craft, taking cultural hints from various Ailor, or Dwarven cultures. | |||
* The Nappa Siparra themes are construction, metallurgy, crafting, woodworking, masonry, architecture, sculpting, mining, and collaboration. | |||
* The Nappa Siparra exclusively speak Common, and have largely abandoned Vasar, though some of them still speak it, with a very "hick" accent. | |||
* The Nappa Siparra are far more reserved and silent than the other louder Eronidas Cultures, keeping mostly to themselves and focusing on their work. | |||
* The Nappa Siparra still mostly hold onto Asaredu as a religion, but some of them have also adopted Old Gods or Dwarven Dogma, depending where they come from. | |||
* The Nappa Siparra can come from literally anywhere, because they travel the world seeking apprenticeships with master crafters to learn. | |||
* The Nappa Siparra are entirely indifferent to the Occult, though offended when Occult powers mimic or speed up the acts of crafting and creating. | |||
* The Nappa Siparra symbols are the hammer and the chimney, the anvil, the siege-roller (a crude steam-tank), leather, and the colors gray and gold. | |||
* The Nappa Siparra are considered the "Reddest" of the Eronidas, with skin tones exclusively in red. They also generally look rougher and stockier. | |||
* The Nappa Siparra may be disliked by some of the other cultures, but their singular focus on their craft means they have no time for petty dislikes. | |||
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==History== | ==History== | ||
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* The unofficial eight level is not a level where residences are, and as such, this is not an official place to live, but to work. On the eight level, one can find the temples to the faith, government offices, libraries, observatories, palatial water gardens and head offices of the engineers. | * The unofficial eight level is not a level where residences are, and as such, this is not an official place to live, but to work. On the eight level, one can find the temples to the faith, government offices, libraries, observatories, palatial water gardens and head offices of the engineers. | ||
* The seventh level is home to the palaces of the government officials and the bureaucrats as well as the generals and commanders. Much of this level is touched by palatial gardens and waterways, all built with exquisite marble and columns. | * The seventh level is home to the palaces of the government officials and the bureaucrats as well as the generals and commanders. Much of this level is touched by palatial gardens and waterways, all built with exquisite marble and columns. | ||
* The sixth level is home to the warriors and guards, along with the prisons and military infrastructure. Other things found here are the resource warehouses and armories. This level, and any level above, is forbidden for foreigners to enter, with foreign dignitaries being limited to the | * The sixth level is home to the warriors and guards, along with the prisons and military infrastructure. Other things found here are the resource warehouses and armories. This level, and any level above, is forbidden for foreigners to enter, with foreign dignitaries being limited to the third level where the Chontes come down to hold audiences with visitors in either the bath houses, or the public auditoriums or gardens. | ||
* The fifth level is home to the civil engineers and the architects. Other structures that can be found here are the nerve centers of the complex irrigation systems and offices. | * The fifth level is home to the civil engineers and the architects. Other structures that can be found here are the nerve centers of the complex irrigation systems and offices. | ||
* The fourth level is home to the craftsmen and industries, with a variety of Eronidas forges and workshops spewing out materials and crafts. Expert Eronidas engineering has built this level to such a degree that noxious fumes are vented away through internal tunnels and filtered before expelled hundreds of yards away from the Polons to keep the air clean. | * The fourth level is home to the craftsmen and industries, with a variety of Eronidas forges and workshops spewing out materials and crafts. Expert Eronidas engineering has built this level to such a degree that noxious fumes are vented away through internal tunnels and filtered before expelled hundreds of yards away from the Polons to keep the air clean. | ||
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====Lifestyle and Leisure==== | ====Lifestyle and Leisure==== | ||
Eronidas living in the cities primarily serve their allotted functions in society, not daring to object or complain so as to maintain public order and stability. That being said, the Eronidas do actually have more leisure time and free time than any other Race. The Eronidas are the only Race in Aloria that have adopted the 3.5 day work week, in which they work intensively for three and a half days, before having three and a half days of free time. This free time is usually spent in the | Eronidas living in the cities primarily serve their allotted functions in society, not daring to object or complain so as to maintain public order and stability. That being said, the Eronidas do actually have more leisure time and free time than any other Race. The Eronidas are the only Race in Aloria that have adopted the 3.5 day work week, in which they work intensively for three and a half days, before having three and a half days of free time. This free time is usually spent in the third level of the city states, the entertainment and service industry, as the Eronidas go to spas, theatre, public philosophical debate, gladiator matches, sports arenas, and more. Sometimes they also travel to higher levels, watching government officials go about their business in the plazas, reading books in the libraries, or just relaxing in the hanging water gardens that flow from their highest point with exotic fruits and trees and flora. Leisure at home also occurs, though more-so for those living in higher levels who can afford to rent service people to perform for them. Parties also occur, serving wide ranges of appetizers, with the hosts playing music or games. Wrestling is also a frequent leisure activity, even for the less physically inclined Eronidas, as the act is combined with another incompatible activity, like poetry writing or reciting philosophy or even playing a musical instrument during the wrestling, to show their skill in multi-tasking. In contrast however, the working days can be brutal. In the 3 and a half working days, work goes from waking up to going to bed, with only short pauses for food and toilet breaks, as well as a final 30 minute rest period before going to bed. All Polons have a strict curfew after the “Great Hour” which is normally midnight, when everyone has to be off the streets and at home. Drinking establishments absolutely do not exist, and certainly pubs and bars do not either. This is because public drunkenness is one of the greatest crimes in a Polon. While Eronidas have a great tolerance for alcohol made by other Races, their own high proof alcohol hits them just as hard as liquor does an Ailor, and should only be consumed at home. Leisure is not always taking one’s mind away from work however. Many Eronidas find peace and order in their erudite activities. Even if a librarian only works 3.5 days in the week, they might still choose to work another two extra days because they feel at home in the library, or because it is rather non-intensive. Equally, the warrior class may choose to train all week round, because they enjoy the adrenaline of a fight even in mock, or because they simply want to become that much stronger, leaving rest days only to heal and build muscle. | ||
====Clothing==== | ====Clothing==== | ||
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===Role of Half-Eronidas=== | ===Role of Half-Eronidas=== | ||
As previously mentioned, Half-Eronidas are considered full blood among the Eronidas people. That being said, Half-Eronidas are very limited in what they can actually do in Eronidas society. All Half-Eronidas must work on the 4th level of the Polon, without exceptions. It is not possible for Half-Eronidas to either drop, or rise in rank through examinations or by being warriors. Despite this, life as a Half-Eronidas is actually fairly comfortable on the | As previously mentioned, Half-Eronidas are considered full blood among the Eronidas people. That being said, Half-Eronidas are very limited in what they can actually do in Eronidas society. All Half-Eronidas must work on the 4th level of the Polon, without exceptions. It is not possible for Half-Eronidas to either drop, or rise in rank through examinations or by being warriors. Despite this, life as a Half-Eronidas is actually fairly comfortable on the third level. Many of them work in brothels and as gladiators, but halflings working in the theatre industry and as spa tenders is also very common. There is also an unacknowledged secondary function that halflings serve, which is within the Polita, or secret service of the Polon. As espionage and sabotage is forbidden in Eronidas honor code, they do not actually engage in any of these acts, but rather serve as silent watchers to ensure their society continues to live by the rules set out by their government. In many ways, they should actually be referred to as the secret police, grabbing offending members of society off the streets and dragging them to prisons for forced reform education. This is why Half-Eronidas can sometimes be looked at with suspicion when, for example, they just loiter in groups on the upper levels without a clear place to walk to, though generally speaking Half-Eronidas are very much a respected and appreciated part of their society, taking up a majority of entertainment roles. | ||
===Racism and Foreigners=== | ===Racism and Foreigners=== |