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Eronidas are a humanoid Race with similarities to the [[Human]] [[Ailor]] and [[Nelfin]] [[Avanthar]] in appearance, though are themselves entirely distinct from most other [[Alorian]] Races, lacking the physically differentiated subraces that define most others. The Eronidas are often depicted as brutish and large-framed by their enemies, though this is not always true, usually stemming from [[Altalar]] trying to fearmonger and smear them. This viewpoint also springs from the fact that most people in the world only really interact with military Eronidas who they face on the field of battle, who on average tend to be more large and muscular than is the norm, even for Eronidas. Still, all Eronidas are favorably strong compared to other Races, even when not built for battle or warfare.  
Eronidas are a humanoid Race with similarities to the [[Human]] [[Ailor]] and [[Nelfin]] [[Avanthar]] in appearance, though are themselves entirely distinct from most other [[Alorian]] Races, lacking the physically differentiated subraces that define most others. The Eronidas are often depicted as brutish and large-framed by their enemies, though this is not always true, usually stemming from [[Altalar]] trying to fearmonger and smear them. This viewpoint also springs from the fact that most people in the world only really interact with military Eronidas who they face on the field of battle, who on average tend to be more large and muscular than is the norm, even for Eronidas. Still, all Eronidas are favorably strong compared to other Races, even when not built for battle or warfare.  


The Eronidas cannot have a [[Body Shape]] lower than [[Toned]], and are incapable of having [[Body Fat]] higher than [[Low Body Fat]]; despite this, only the militarily-inclined Eronidas are homogeneously large and muscular, while civilians tend towards smaller, more wiry builds, as Eronidas are not naturally muscular, but only have the ability to gain muscle mass at a faster rate than other Races. As such, most Eronidas lean more on the masculine side, but among them, all sorts of appearances exist. All Eronidas fall between the heights of 5 feet and 5 inches and 7 feet tall, with the taller ones usually reserved for military service. The most distinguishing feature of the Eronidas is their diversely shaded green or teal-colored skin, and tusks that visibly jut out of their mouths. These tusks vary wildly in size, some small enough that only the tips point out from behind the lip, while others are so large that they may brush against the cheeks or visibly weigh down the jaw; fortunately, Eronidas are able to and often do file down their tusks, which causes no pain to the Eronidas as the tusks lack nerve endings, some going as far as to even reduce them to the size of normal teeth and hide them entirely. However, tusks always regrow over a period of weeks, so constant maintenance is needed to retain any particular length of tusk shorter than their natural size. Many Eronidas decorate their tusks with jewelry or engravings, as part of their cultural heritage. Eronidas hair colours cover the range of black, brown, auburn, ginger, and some dark blondes, though never the lighter blondes of Races like the [[Teledden]] Altalar; these tones also don’t grey with age, only dulling somewhat over the years. Their eye whites (unlike Ailor) are light or dark gray, and their irises are most commonly blue or brown, though grey, yellowish-grey, and green are also possible. Rare skin discolorations may also occur where certain parts of the body have a lighter or darker color. This is never quite as obvious or severe as vitiligo, and is always symmetrical. Eronidas also have dully pointed ears similar in size to the Avanthar or [[Half-Nelfin]], though these ears are more curved, pointing upwards rather than backwards or outwards. While the Nelfin usually depict the Eronidas as wild, barbarian brutes, this is something of a half-truth; although it is true that some Eronidas appear as depicted by the Nelfin, so to say having enlarged tusks and mouths, large, square jawlines, and harshly jutting brow bones, these facets of their appearance are present in roughly only half of the total Eronidas population. The other half of the population are almost always conventionally attractive, to the point where even the Eronidas-hating Altalar are hard pressed to deny their good looks. It is said by Ailor visitors to Eronidas settlements that there is no such thing as an ‘average looking’ Eronidas; only brutal savages and walking statues, though averages between the two do exist.
The Eronidas cannot have a body shape lower than a toned physique, and all have low body fat; despite this, only the militarily-inclined Eronidas are homogeneously large and muscular, while civilians tend towards smaller, more wiry builds, as Eronidas are not naturally muscular, but only have the ability to gain muscle mass at a faster rate than other Races. As such, most Eronidas lean more on the bulky side, but among them, all sorts of appearances exist. All Eronidas fall between the heights of 5 feet and 5 inches and 7 feet tall, with the taller ones usually reserved for military service. The most distinguishing feature of the Eronidas is their diversely shaded green or teal-colored skin, and tusks that visibly jut out of their mouths. These tusks vary wildly in size, some small enough that only the tips point out from behind the lip, while others are so large that they may brush against the cheeks or visibly weigh down the jaw; fortunately, Eronidas are able to and often do file down their tusks, which causes no pain to the Eronidas as the tusks lack nerve endings, some going as far as to even reduce them to the size of normal teeth and hide them entirely. However, tusks always regrow over a period of weeks, so constant maintenance is needed to retain any particular length of tusk shorter than their natural size. Many Eronidas decorate their tusks with jewelry or engravings, as part of their cultural heritage. Eronidas hair colours cover the range of black, brown, auburn, ginger, and some dark blondes, though never the lighter blondes of Races like the [[Teledden]] Altalar; these tones also don’t grey with age, only dulling somewhat over the years. Their eye whites (unlike Ailor) are light or dark gray, and their irises are most commonly blue or brown, though grey, yellowish-grey, and green are also possible. Rare skin discolorations may also occur where certain parts of the body have a lighter or darker color. This is never quite as obvious or severe as vitiligo, and is always symmetrical. Eronidas also have dully pointed ears similar in size to the Avanthar or [[Half-Nelfin]], though these ears are more curved, pointing upwards rather than backwards or outwards. While the Nelfin usually depict the Eronidas as wild, barbarian brutes, this is something of a half-truth; although it is true that some Eronidas appear as depicted by the Nelfin, so to say having enlarged tusks and mouths, large, square jawlines, and harshly jutting brow bones, these facets of their appearance are present in roughly only half of the total Eronidas population. The other half of the population are almost always conventionally attractive, to the point where even the Eronidas-hating Altalar are hard pressed to deny their good looks. It is said by Ailor visitors to Eronidas settlements that there is no such thing as an ‘average looking’ Eronidas; only brutal savages and walking statues, though averages between the two do exist.


Eronidas have, comparatively, a lack of sexual dimorphism that is perceived as unusual to the Races that do.This is because Eronidas are a majority intersex Race. While there still are distinctly biological-sex male and female Eronidas, the definitions that other Races use to distinguish between biological-sex are not consistent in Eronidas. Simply put, what other Races use to identify someone as a man or a woman, or other notions of binary gender distinctions for bodies, do not exist in the Eronidas Race. An Eronidas that looks distinctly male by Ailor standards including having body hair, might for example be female, have female reproductive organs, and socially operate as a female, and vice versa. Additionally, Eronidas do not necessarily have to have the reproductive organs traditionally associated with a binary sex,  being capable of having neither, either, or both reproductive sets. Finally, an equally large part of the Eronidas population does conform to binary sex distinctions as an Ailor would expect to perceive it, further adding to the confusion among other Races. This all has added to the fact that Eronidas are immensely gender blind, and may in fact be the most gender blind Race on Aloria.
Eronidas have, comparatively, a lack of sexual dimorphism that is perceived as unusual to the Races that do.This is because Eronidas are a majority intersex Race. While there still are distinctly biological-sex male and female Eronidas, the definitions that other Races use to distinguish between biological-sex are not consistent in Eronidas. Simply put, what other Races use to identify someone as a man or a woman, or other notions of binary gender distinctions for bodies, do not exist in the Eronidas Race. An Eronidas that looks distinctly male by Ailor standards including having body hair, might for example be female, have female reproductive organs, and socially operate as a female, and vice versa. Additionally, Eronidas do not necessarily have to have the reproductive organs traditionally associated with a binary sex,  being capable of having neither, either, or both reproductive sets. Finally, an equally large part of the Eronidas population does conform to binary sex distinctions as an Ailor would expect to perceive it, further adding to the confusion among other Races. This all has added to the fact that Eronidas are immensely gender blind, and may in fact be the most gender blind Race on Aloria.
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===Summary of Racial Abilities===
===Summary of Racial Abilities===
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Eronidas have a mix of Abilities and Specials themed around their superior organic functions, their complex metabolism and their durability. Half Eronidas also get access to the Racial Abilities and Specials.
Racial Abilities are generally a set of unique powers and effects that all peoples of that Race all innately have, while Specials are more passive, aesthetic focused capabilities. Specials are defined per-page, while Abilities can be searched on the Ability List page to determine their generic function. Eronidas have exclusively Specials (which still grant Abilties in free packs) themed around their superior organic functions, their complex metabolism and their durability. Half Eronidas also get access to the Racial Abilities and Specials.
====Abilities====
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
! Modifiers
|-
| style="background-color:#AECEAD;" | Combat Goliath
| Link Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Combat Goliath | The user's body reacts to facing a strong opponent. At the start of Combat, the user may target one opponent. If this opponent has a higher Strength Proficiency than them (ignoring Link Powers or Buff Powers that increase it), their Proficiency is increased to that exact number, +1. This can break Proficiency Limit, but is removed the instant the user is no longer fighting. This effect cannot be switched to a different target and does not account for new combatants entering the scene. This Ability has a 30 minute Cooldown after having been removed. }}
| N/A
|-
| style="background-color:#AECEAD;" | Altered Power
| Constant Passive
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip: Altered Power |  If the user has 2 or less Spell Packs bought from Spell Point-Buy, these Spells become a dimension clarified in the modifier, instead of Void or Exist. Having 3 or more Magic Spells defaults all of them to Void or Exist. This still makes the user an Occult, however they will be Occult of the dimension specified in the Modifier.
}}
| {{#simple-tooltip: Eronidas Modifier | Eronidas make use of Altered Power to change two Spell Packs into Ordial. This makes them an Ordial Occult if they have 2 or less Spell Packs.}}
|-
|}
 
====Specials====
* '''Physical Prowess:''' Eronidas as a Race are some of the most physically capable and developed people in the world. While other Races invest their Proficiency normally, Eronidas gain bonus for investing in Strength and Constitution. For every 3 Proficiency Points spent in Strength, they gain +1 Strength (which cannot be spent on Point Buy) up to a maximum of 2 gained extra. For every 3 Proficiency Points spent in Constitution, they gain +1 Constitution (which cannot be spent on Point Buy) up to a maximum of 2 gained extra. These extra points can break the normal cap of 7.
* '''Gymnasium Training:''' Eronidas have access to some of the most well developed gym's with the most well developed training techniques that benefit from their natural powers over their physiology. Firstly, Eronidas may choose one Training Point Buy Pack for free without Proficiency Point investment. Secondly, Eronidas can at will and instantaneously force their muscle mass to become denser, or less dense. This allows for example a muscular Eronidas to choose to appear slimmer by increasing density, like an athletic Eronidas, or to decrease density and appear like a bulky strongman Eronidas. It is important to note this is not the same as just summoning muscle mass into existence, it has to work with what is already there, but slim it down or bulk it up, though it can be used as a means of intimidation or flirting.
* '''Makkaru's Shamans:''' The Eronidas see Magic as fairly taboo, though Magic users among them do exist. Those that invest in Magic among the Eronidas often become so called Shamans who live on the edge of Eronidas society but are still part of it as required for burial rites, as well as mental health among the Eronidas. The Shamans teach all Eronidas so-called Makkaru's Flames. This allows the Eronidas to turn any open fire (even when used by other Mages) from its regular color into sickly green Ordial flames. It does not give them control over the fire, they are just able to change its appearance.
* '''Eronidas Aesthetics:''' Eronidas have a stigma against magic, but they usually draw their aesthetics on whatever their patron God is in [[Asaredu]]. Any magical or Power aesthetics should be the element of their favored god, or based on the ghostly spirits of their ancestors.
* '''Eronidas Organs:''' The Eronidas have a set of organs that achieve a variety of functions that make the Eronidas rather unique. This has a number of effects:
** The Eronidas stomach has enzymes that destroy toxins and ethanol, thus making it so an Eronidas never gets drunk, and cannot be poisoned from ingesting toxic or poisoned substances. This means that an Eronidas can also consume expired food and drinks, though it will still taste disgusting. They can also disable this enzyme production for example in the case of consuming liquor, thus allowing themselves to get drunk, though their tolerance for alcohol is still much higher than any other Race's.
** The Eronidas have smaller cardiac pumps in their hips, shoulders, neck and stomach which function like smaller secondary hearts. Better yet, these secondary hearts are capable of detecting a break in the circulatory system, and act like a tourniquet. If an Eronidas's arm is cut off, circulation is immediately interrupted, preventing them from bleeding to death. Additionally, the heart itself is not necessary for an Eronidas to survive. Even if an Eronidas suffers a heart attack, or is stabbed in the heart, the secondary hearts can take over, and an Eronidas can still survive with a non functioning heart.
** Eronidas jaws and teeth are exceptionally strong. While they are not incapable of being damaged, while properly maintained, Eronidas mouths are strong enough to snap a sword in half by biting down on it. This cannot be used in Combat, though gives Eronidas the means to eat meat with bone and all whole, or to use is as a feat of strength, to bite through strong objects. Additionally, any broken tooth that are removed, will regrow fully regardless of how many times it is lost.


* '''Physical Power:''' In a contest of non-Combat related Strength (like arm wrestling, or High Striker), Eronidas always beat all other Races. They may add +5 to any /dice 20 result, where such dices are used.
* '''Gymnasium Power I:''' Eronidas gain the Comrade Pack (including the Ally Throw Ability) from Athletic Point Buy for free, without either needing the Proficiency investment, or the Point Buy Cost.
* '''Gymnasium Power II:''' Eronidas gain the Ironheart Pack (which has no Abilities) from Training Point Buy for free, without either needing the Proficiency investment, or the Point Buy Cost.
* '''Gymnasium Power III:''' Eronidas gain the Bulwark Pack (including the Bunker Down Ability) from Defensive Point Buy for free. Additionally Bunker Down can be used without a Shield, using their arms instead. They can alternatively gain the Warden Pack (including the Bouncer Throw Ability) from Athletic Point Buy for free, but only one.
* '''Hypermetabolism I:''' Eronidas have the ability to overcharge their metabolism, choosing to instantly gain or lose weight, or gain or lose muscle mass. The effect is culminative to the default size of the Eronidas.
* '''Hypermetabolism II:''' Eronidas teeth and digestive system are exceptionally strong, allowing them top easily bite through bone and digesting it fully also. They also never get food poisoning or food sickness.
* '''Body Reaction I:''' Eronidas have a self regulating circulatory system. They have two independent hearts, with circulation rapidly closing if they are wounded, thus preventing them from ever bleeding to death.
* '''Body Reaction II:''' Eronidas bodies contain a lot of enzymes on command that neutralize rotten, poisonous, or tainted food or drinks on ingestion, meaning they can never get sick from such substances.
* '''Body Reaction III:''' Eronidas because of their enzymes are unable to feel affected by relatively weak Ailor Alcohol, needing special high proof Eronidas alcohol to become intoxicated that kills other Races.
* '''Aeusmancy:''' Eronidas are capable of bending and shaping bronze as if it is clay. They cannot steer or control it around from a distance, but the substance is very soft in their hands and pliable.
* '''Da'amu's Touch:''' Eronidas are able to turn nearby fire to appear sickly Ordial-green, also rendering it cold to the touch but only to Eronidas. They are not able to control the fire, only change appearance.
* '''Asinum's Touch:''' Eronidas are able to, in the moment of death, choose to pass to the afterlife, or manifest into a Primal Revenant or Ordial Shade, and choose someone to become an Anchored Spirit for. This can only be applied to actively RP'd Characters, and cannot be backstoried. Once becoming a Spirit, the Character's proficiencies can be rebuilt to conform to Spirit rules.
* '''Sarahu's Touch:''' Eronidas are able to, during an event where they may ask for deep-lore questions from some ancient device, call upon Sarahu's Touch to give them hints on what to ask for specific topics.
* '''Qulali's Touch:''' Eronidas are able to summon apparitions or ghosts of their dead warrior ancestors, covering part or themselves wholly. This is not a disguise, and merely an aesthetic addition in combat.
* '''Giru's Touch:''' Eronidas are able to cause orange flames to erupt from their body, which are purely aesthetic and feel cold to the touch to anyone. These flames can also come from their eyes.
* '''Maron's Touch:''' Eronidas can take any vessel that originally contained a liquid (for example a wine amphora) and refill it by the blessings of Maron. This only works on original bottles, not serving glasses.
* '''Diparu's Touch:''' Eronidas are able to make others feel their own feelings with touch, whether sadness, elation, excitement, or anger, though direct touch. Doing this without consent is considered immoral IC.
* '''Sorme's Touch:''' Eronidas are able to turn their skin into bronze for an hour, part or wholly. This gives a -2 Strength Proficiency decrease, for a +2 Constitution increase that cannot break Proficiency Cap.
==Cultures==
==Cultures==
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