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Qadir are deeply intellectual as a culture, valuing knowledge. As such, they are also defensive of the secrets they have, and slow to trust people or share information. They also usually have a burning hatred for the Songaskians, who not only killed most of their people in the event that created them, but also stole their former Empire and their cities, and buried what they didn't take under oceans of sand. Qadir are also negatively disposed to Magic most of the time, because they consider Magic a vulgar way to affect the world around them, a shortcut that requires no intellect and merely one’s hand wave, where-as actually inventing things to automate progress is proclaimed as the true pursuit of the better self. Qadir are always looking for ways to improve themselves, not necessarily always for their society, causing many of them to be prideful and self-absorbed, but obviously not without reason, as their insight is often unrivaled. | Qadir are deeply intellectual as a culture, valuing knowledge. As such, they are also defensive of the secrets they have, and slow to trust people or share information. They also usually have a burning hatred for the Songaskians, who not only killed most of their people in the event that created them, but also stole their former Empire and their cities, and buried what they didn't take under oceans of sand. Qadir are also negatively disposed to Magic most of the time, because they consider Magic a vulgar way to affect the world around them, a shortcut that requires no intellect and merely one’s hand wave, where-as actually inventing things to automate progress is proclaimed as the true pursuit of the better self. Qadir are always looking for ways to improve themselves, not necessarily always for their society, causing many of them to be prideful and self-absorbed, but obviously not without reason, as their insight is often unrivaled. | ||
==Racial | ==Racial Traits== | ||
Racial | Racial Traits are a set of Abilities, Free Packs, Limitations, and Mechanics that each Race has access to. Half-Race characters select a dominant parent, thus receiving all Racial Abilities & Talents of that Race only, unless specified otherwise, while also taking dominant physical traits like for example skin tone, hair and fur color, ear shape, etc. If Abilities, Free Packs, Limitations, or Mechanics are not mentioned, it is safe to assume this Race does not have one of those. Abilities are usually Combat-Roleplay based, Free Packs give free Proficiency Packs that fit in a Race's design, Limitations are limits imposed on Character design to stay consistent with lore, while Mechanics change the way a Character is played, or how certain Packs interact in Roleplay. | ||
===Free Packs=== | ===Free Packs=== | ||
* '''Qadir Buff 1:''' Qadir gain the [[Invocation_Point_Buy#Tech_Invocation_Pack|Tech Invocation Pack]] for free, even if they are not religious. Point-buying the Pack again does nothing. | * '''Qadir Buff 1:''' Qadir gain the [[Invocation_Point_Buy#Tech_Invocation_Pack|Tech Invocation Pack]] for free, even if they are not religious. Point-buying the Pack again does nothing. |