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* '''Techsavant:''' This is not really a limitation, but a strong recommendation not to play Mage-Qadir, due to their cultural hatred for Magic. It is technically permitted, but severe contrarian character design in a not good way. | * '''Techsavant:''' This is not really a limitation, but a strong recommendation not to play Mage-Qadir, due to their cultural hatred for Magic. It is technically permitted, but severe contrarian character design in a not good way. | ||
===Mechanics=== | ===Mechanics=== | ||
* '''Shieldtech:''' While using Tech Suit would normally prevent the use of a Shield, Qadir are still able to use a Shield while using this Ability. They still cannot use Shielding Point Buy Abilities | * '''Shieldtech:''' While using Tech Suit would normally prevent the use of a Shield, Qadir are still able to use a Shield while using this Ability. They still cannot use Shielding Point Buy Abilities (except the Ability Shield Cover which can still be used) but are permitted to use Constitution as a Main Defense Stat, instead of being forced to use Wisdom as a Main Defense Stat. | ||
* '''Memtech:''' All Qadir have Membanks installed in their skull when they become adult, that record all their memories and store them on Memkeys, small key-shaped storage devices that store roughly a week worth of information. When a Memkey is full, it can be put into a Memstore (which is usually in a Qadir's Rental/Estate/Base Region and thus can be stolen). If a Qadir would for any reason lose memories, they can restore memories by sampling their old Memkeys from their Memstore, though a Memstore is worthless to anyone but the Qadir who made it since it is imprinted to them. Memkeys when they are still inside a Qadir's skull however, can be forcibly ejected if a Qadir is restrained or knocked out. Such a Memkey can show the memories of the last 24 hours to any other Qadir with a Membank, or anyone watching through a Memsave (a Clockwork Virtual Reality helmet), which grants a full-body experience re-enacting all the emotions and feelings while watching the Memkey's contents of the last 24 hours of recording. | * '''Memtech:''' All Qadir have Membanks installed in their skull when they become adult, that record all their memories and store them on Memkeys, small key-shaped storage devices that store roughly a week worth of information. When a Memkey is full, it can be put into a Memstore (which is usually in a Qadir's Rental/Estate/Base Region and thus can be stolen). If a Qadir would for any reason lose memories, they can restore memories by sampling their old Memkeys from their Memstore, though a Memstore is worthless to anyone but the Qadir who made it since it is imprinted to them. Memkeys when they are still inside a Qadir's skull however, can be forcibly ejected if a Qadir is restrained or knocked out. Such a Memkey can show the memories of the last 24 hours to any other Qadir with a Membank, or anyone watching through a Memsave (a Clockwork Virtual Reality helmet), which grants a full-body experience re-enacting all the emotions and feelings while watching the Memkey's contents of the last 24 hours of recording. | ||
==History== | ==History== |