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This is a set of unique terms Massivecraft uses within Abilities & Specials, that have unique rules and meaning, outlined here. | This is a set of unique terms Massivecraft uses within Abilities & Specials, that have unique rules and meaning, outlined here. | ||
*'''Main Combat Stat:''' A character’s highest Proficiency that they use for Combat, such as Strength, Magic, or Dexterity. Main Combat Stat is typically dependent on the weapon being used, and changes depending on how the character is fighting. | *'''Main Combat Stat:''' A character’s highest Proficiency that they use for Combat, such as Strength, Magic, or Dexterity. Main Combat Stat is typically dependent on the weapon being used, and changes depending on how the character is fighting. | ||
*''' | *'''Commutable Point Buy:''' Commutable Point Buy is a set of points usually granted by [[Afflictions]] that can spent on a set number of Proficiencies to gain Packs from them. Commutable points never contribute to a Character's stats, but conversely do not count as a part of a Stat's cap, meaning they can be spent to "exceed" it. They also do not contribute to special rules that require someone to have purchased a pack or number of packs. They just exist as an extra "boost" for certain kinds of characters. | ||
*'''Block Token:''' A Block Token is a specific resource a Character can gain from Abilities. A character can have | *'''Block Token:''' A Block Token is a specific resource a Character can gain from Abilities. A character can have any number of block token active, and can choose to use them to negate the damage from an Ability or Attack at the rate of one token to one Ability/Attack. This does not prevent any extra effects from occurring, but only protects them from harm. A Player is expected to keep track of their Character’s Block Token, and designate it in their /nick with (Name) (Number)BT | ||
*'''Disguised:''' If a character does not have an Ability or Special that designates them as “Disguised,” they can be identified by others by their voice, mannerisms, etc. A character must have one of these Mechanics to be considered appropriately disguised, but these mechanics cannot be used at the same time. Disguises do not hide unique identifiers or tells, such as from Afflictions, unless specifically stated. | |||
*'''Disguised:''' If a character does not have an Ability or Special that designates them as “Disguised,” they can be identified by others by their voice, mannerisms, etc. A character must have one of these Mechanics to be considered appropriately disguised, but these mechanics cannot be used at the same time. | |||
*'''Exorcism:''' Exorcism is a prolonged ritual that removes certain effects, which will usually say “cleansed by an Exorcism.” It requires the target to be either willing, or fully restrained, and takes 10 OOC minutes to complete without interruption. Exorcisms do not target one specific effect, they will cleanse any and all applicable Debuffs or effects on the target (even positive ones). | *'''Exorcism:''' Exorcism is a prolonged ritual that removes certain effects, which will usually say “cleansed by an Exorcism.” It requires the target to be either willing, or fully restrained, and takes 10 OOC minutes to complete without interruption. Exorcisms do not target one specific effect, they will cleanse any and all applicable Debuffs or effects on the target (even positive ones). | ||
*'''Stagger / Staggered:''' If a character is Staggered, all of their active Ability usage and attacks are interrupted, and no effects or damage take place. Staggers do not put any Abilities on Cooldown. | *'''Stagger / Staggered:''' If a character is Staggered, all of their active Ability usage and attacks are interrupted, and no effects or damage take place. Staggers do not put any Abilities on Cooldown. | ||
*'''Displacement / Displaced:''' When a character is forcibly moved from where they are currently standing, or if they are physically displaced against their will, such as knock backs, knock downs, knock overs, pushes, etc. | *'''Displacement / Displaced:''' When a character is forcibly moved from where they are currently standing, or if they are physically displaced against their will, such as knock backs, knock downs, knock overs, pushes, etc. | ||
**'''Knock Down/Over:''' A specific type of Displacement effect. A player that is Knocked Down/Over cannot move | **'''Knock Down/Over:''' A specific type of Displacement effect. A player that is Knocked Down/Over cannot attack, cannot move and cannot use movement power abilities whilst on the ground. It takes an emote to stand up again. | ||
*'''Mundane Cover:''' An Ability that creates a non-magical cover or protection for the user, which protects them from different things depending on the Ability they gained it from. | *'''Mundane Cover:''' An Ability that creates a non-magical cover or protection for the user, which protects them from different things depending on the Ability they gained it from. | ||
*'''Cleanse:''' An Ability that removes one or more Debuffs from a character, immediately ending any negative effects they impart. An Ability that Cleanses does not work when used on Self if the Debuff would prevent the Ability from being used in the first place. (Ex. If a character is Silenced, and it prevents them from using Powers, they cannot use one of their own Powers to Cleanse it. Someone else must Cleanse it for them.) | *'''Cleanse:''' An Ability that removes one or more Debuffs from a character, immediately ending any negative effects they impart. An Ability that Cleanses does not work when used on Self if the Debuff would prevent the Ability from being used in the first place. (Ex. If a character is Silenced, and it prevents them from using Powers, they cannot use one of their own Powers to Cleanse it. Someone else must Cleanse it for them.) | ||
*'''Countered:''' If a characters’ Ability is Countered, the Ability is interrupted, and no damage or effects from the Ability take place | *'''Countered:''' If a characters’ Ability is Countered, the Ability is interrupted, and no damage or effects from the Ability take place. | ||
*'''OOC Consent:''' If an Ability or Special mentions OOC Consent, this is strictly something that can only be used if the player it is being used on consents whole-heartedly to its usage. They are not obligated to say yes, and attempting to coerce or convince someone to say yes after the fact can be considered harassment. OOC Consent can be revoked at any time, and is not a permanent agreement. | *'''OOC Consent:''' If an Ability or Special mentions OOC Consent, this is strictly something that can only be used if the player it is being used on consents whole-heartedly to its usage. They are not obligated to say yes, and attempting to coerce or convince someone to say yes after the fact can be considered harassment. OOC Consent can be revoked at any time, and is not a permanent agreement. | ||
*'''Debuffs & Curses:''' Negative Effects have two distinct classifications, specified in the ability that applies them. Debuffs are the most common negative effect, imparting some detriment until they are removed, or expire. Curses are a rarer type of Debuff, as they cannot be cleansed or removed by any means, except their own. Curses will always describe how to remove them, and when they naturally expire on their own. | *'''Debuffs & Curses:''' Negative Effects have two distinct classifications, specified in the ability that applies them. Debuffs are the most common negative effect, imparting some detriment until they are removed, or expire. Curses are a rarer type of Debuff, as they cannot be cleansed or removed by any means, except their own. Curses will always describe how to remove them, and when they naturally expire on their own. | ||
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**'''Silenced:''' A character who is silenced cannot use Powers for the duration of the Silence. Counter Powers and Passive powers are not affected by Silence. | **'''Silenced:''' A character who is silenced cannot use Powers for the duration of the Silence. Counter Powers and Passive powers are not affected by Silence. | ||
**'''Weakened:''' A character who is Weakened cannot use Active Techniques or Mount Techniques for the duration of the weaken. | **'''Weakened:''' A character who is Weakened cannot use Active Techniques or Mount Techniques for the duration of the weaken. | ||
**'''Stun:''' A character who is Stunned cannot do anything: move, fight, use Abilities, or even speak. | |||
**'''Confused:''' A character who is Confused specifically cannot target the person who Confused them with Powers for the duration of the Confusion. | **'''Confused:''' A character who is Confused specifically cannot target the person who Confused them with Powers for the duration of the Confusion. | ||
**'''Blinded:''' A character who is Blinded cannot target anyone else with Abilities or Attacks, but can still defend and target themselves | **'''Blinded:''' A character who is Blinded cannot target anyone else with Abilities or Attacks, but can still defend and target themselves. | ||
**'''Marked:''' A character who is Marked will be automatically hit by the next basic attack that targets them, after which this debuff is removed. These hits can still be negated or blocked by other effects. | **'''Marked:''' A character who is Marked will be automatically hit by the next basic attack that targets them, after which this debuff is removed. These hits can still be negated or blocked by other effects. | ||
**'''Bloody:''' A character who is Bloodied is unable to benefit from healing (from any source) until the debuff is removed. | **'''Bloody:''' A character who is Bloodied is unable to benefit from healing (from any source) until the debuff is removed. | ||
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==Rules== | ==Rules== | ||
This is a set of rules that applies to Abilities & Specials, and | This is a set of rules that applies to Abilities & Specials, and are always applicable to an Ability, Special, or both. | ||
*If a Special is listed as "Free," meaning it can be taken without any Point Buy Investment at all, or if it comes "Free" attached to the purchase of another Point Buy Pack, these "Free" Specials can always be removed or re-added without restrictions. | *If a Special is listed as "Free," meaning it can be taken without any Point Buy Investment at all, or if it comes "Free" attached to the purchase of another Point Buy Pack, these "Free" Specials can always be removed or re-added without restrictions. | ||
*If an Ability or Special offers a numerical bonus (+1, +2, etc) to a specific Proficiency Stat, this never confers an additional Point-Buy Pack. This Stat Boost is relevant for other Abilities that might require a stat threshold, or in the case of fair-use Stat comparison between players. | *If an Ability or Special offers a numerical bonus (+1, +2, etc) to a specific Proficiency Stat, this never confers an additional Point-Buy Pack. This Stat Boost is relevant for other Abilities that might require a stat threshold, or in the case of fair-use Stat comparison between players. | ||
*If an Ability or Special offers a numerical bonus to a specific Proficiency Stat, this never exceeds the maximum cap of that Proficiency, unless the Ability or Special specifically says that it breaks or exceeds the cap, or if the Character has another Ability or Special that increases their cap. | *If an Ability or Special offers a numerical bonus to a specific Proficiency Stat, this never exceeds the maximum cap of that Proficiency, unless the Ability or Special specifically says that it breaks or exceeds the cap, or if the Character has another Ability or Special that increases their cap. | ||
*If an Ability or Special mentions that it "only works in Progressions," it means that it cannot be used on-server in RP, and can only be used in forum Progressions, which are explained here. *If an Ability or Special mentions that it "only works in Regalia," it means that it cannot be used in forum progressions, and can only be used on-server in RP. | |||
*A character can only use one Ability per emote when engaging in Combat Roleplay, unless that Ability specifically mentions it can be used in conjunction with another. This exists to encourage fairness and streamline combat, treating each emote as a “turn.” | *A character can only use one Ability per emote when engaging in Combat Roleplay, unless that Ability specifically mentions it can be used in conjunction with another. This exists to encourage fairness and streamline combat, treating each emote as a “turn.” | ||
*If an Ability or Special involves some sort of leap, jump, or movement, this movement is always strictly horizontal and can never be used vertically. This has some leniency if there is a minor elevation change, but otherwise leaps cannot be used to travel up or down, unless it specifically mentions otherwise, in which case limitations will be given within the description. | *If an Ability or Special involves some sort of leap, jump, or movement, this movement is always strictly horizontal and can never be used vertically. This has some leniency if there is a minor elevation change, but otherwise leaps cannot be used to travel up or down, unless it specifically mentions otherwise, in which case limitations will be given within the description. | ||
* | *If an Area Mechanic mentions that it "Halves" a Character's Proficiency Stats, this Halving is applied after any buffs or debuffs, and is always the "last" thing to be considered. This always rounds down. This does not remove Point Buy Packs. | ||
===Techniques=== | ===Techniques=== | ||
Techniques are expressions of mundane skill and prowess. They can be easily explained as your character just being able to perform a certain task or skill, and aren’t seen as Occult. If a character is Occult in some way however, they can apply magical aesthetics of their choice to Mundane Techniques, but this does not change how they work mechanically. Techniques have the following categories: | Techniques are expressions of mundane skill and prowess. They can be easily explained as your character just being able to perform a certain task or skill, and aren’t seen as Occult. If a character is Occult in some way however, they can apply magical aesthetics of their choice to Mundane Techniques, but this does not change how they work mechanically. Techniques have the following categories: |