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*'''Countered:''' If a characters’ Ability is Countered, the Ability is interrupted, and no damage or effects from the Ability take place. Additionally, the Countered Ability is forced on half its normal Cooldown. | *'''Countered:''' If a characters’ Ability is Countered, the Ability is interrupted, and no damage or effects from the Ability take place. Additionally, the Countered Ability is forced on half its normal Cooldown. | ||
*'''Stacking/Stack:''' An Ability that does not "Stack" cannot affect the same person more than once per period of its cooldown. If an Ability has a Cooldown of one hour, the same person can only be affected by that Ability, from any number of people, once per hour. | *'''Stacking/Stack:''' An Ability that does not "Stack" cannot affect the same person more than once per period of its cooldown. If an Ability has a Cooldown of one hour, the same person can only be affected by that Ability, from any number of people, once per hour. | ||
*'''OOC Consent:''' If an Ability or | *'''OOC Consent:''' If an Ability or Mechanic mentions OOC Consent, this is strictly something that can only be used if the player it is being used on consents whole-heartedly to its usage. They are not obligated to say yes, and attempting to coerce or convince someone to say yes after the fact can be considered harassment. OOC Consent can be revoked at any time, and is not a permanent agreement. | ||
*'''Debuffs & Curses:''' Negative Effects have two distinct classifications, specified in the ability that applies them. Debuffs are the most common negative effect, imparting some detriment until they are removed, or expire. Curses are a rarer type of Debuff, as they cannot be cleansed or removed by any means, except their own. Curses will always describe how to remove them, and when they naturally expire on their own. | *'''Debuffs & Curses:''' Negative Effects have two distinct classifications, specified in the ability that applies them. Debuffs are the most common negative effect, imparting some detriment until they are removed, or expire. Curses are a rarer type of Debuff, as they cannot be cleansed or removed by any means, except their own. Curses will always describe how to remove them, and when they naturally expire on their own. | ||
**'''Rooted/Trapped:''' A character who is rooted or trapped cannot move. They can still fight, use Abilities, and defend themselves. | **'''Rooted/Trapped:''' A character who is rooted or trapped cannot move. They can still fight, use Abilities, and defend themselves. | ||
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**'''Confused:''' A character who is Confused specifically cannot target the person who Confused them with Powers for the duration of the Confusion. | **'''Confused:''' A character who is Confused specifically cannot target the person who Confused them with Powers for the duration of the Confusion. | ||
**'''Blinded:''' A character who is Blinded cannot target anyone else with Abilities or Attacks, but can still defend and target themselves. A character is always Blinded for a maximum of 10 minutes, but can end this Debuff early by spending an emote to freely cleanse it. | **'''Blinded:''' A character who is Blinded cannot target anyone else with Abilities or Attacks, but can still defend and target themselves. A character is always Blinded for a maximum of 10 minutes, but can end this Debuff early by spending an emote to freely cleanse it. | ||
**'''Marked:''' A character who is Marked will be automatically hit by the next basic attack that targets them, after which this | **'''Marked:''' A character who is Marked will be automatically hit by the next basic attack that targets them, after which this Debuff is removed. These hits can still be negated or blocked by other effects. | ||
**'''Bloody:''' A character who is Bloodied is unable to benefit from healing (from any source) until the | **'''Bloody:''' A character who is Bloodied is unable to benefit from healing (from any source) until the Debuff is removed. | ||
**'''Brittle:''' A character who is Brittle has unique things happen to them depending on what is used on them while they are Brittle. Brittle is a | **'''Threatened:''' A character who is Threatened must take a specific action, or suffer a specific consequence or other Debuff determined by the Ability that threatened them. Threatened is a Debuff that does stack, but only from different sources. | ||
**'''Brittle:''' A character who is Brittle has unique things happen to them depending on what is used on them while they are Brittle. Brittle is a Debuff that does not stack. When a person with Brittle takes damage from a Basic Attack, Brittle is removed and a second point of damage is taken. Some Abilities have additional effects when used on Brittled targets, also removing Brittle when used. Once Brittle is removed, it can be applied again, but a Basic Attack cannot trigger it for 10 minutes (Abilities still can). | |||
==Rules== | ==Rules== |