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| ==Racial Traits== | | ==Racial Traits== |
| Racial Traits are a set of Abilities, Free Packs, Limitations, and Mechanics that each Race has access to. Half-Race characters select a dominant parent, thus receiving all Racial Abilities & Talents of that Race only, unless specified otherwise, while also taking dominant physical traits like for example skin tone, hair and fur color, ear shape, etc. If Abilities, Free Packs, Limitations, or Mechanics are not mentioned, it is safe to assume this Race does not have one of those. Abilities are usually Combat-Roleplay based, Free Packs give free Proficiency Packs that fit in a Race's design, Limitations are limits imposed on Character design to stay consistent with lore, while Mechanics change the way a Character is played, or how certain Packs interact in Roleplay. | | When designing a Character, [[Proficiency]] Points allow for a limited Ability selection with Point Buy Packs. Racial Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a Race functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each Race. Free Packs never cause a Character to become Occult, nor do they raise Proficiency Points. |
| ===Abilities===
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| {| class="wikitable" style="width: 60%;"
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| |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
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| ! Ability Name
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| ! Ability Type
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| ! Ability Range
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| ! Ability Description
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| ! Modifiers
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| | style="background-color:#f2d5c4;" | Tech Breaker
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| | Skill Power
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| | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
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| | Grants the user {{#simple-tooltip: Tech Breaker | When using Gadget Combat Attack Emotes (Melee only) against a Target that is using Wisdom as their Main Defense Stat when derived from Tech Point Buy(not Magic), their Main Defense Stat is halved when defending against these Attack Emotes from the user (rounded up). If the Target has the Ability Tech Breaker, this does not apply to them. }}
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| | N/A
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| |-
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| |}
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| ===Free Packs=== | | ===Free Packs=== |
| * '''Qadir Buff 1:''' Qadir gain the [[Tech_Point_Buy#Tech_Defense_Pack|Tech Defense Pack]] for free, the [[Tech_Point_Buy#Tech_Ghost_Pack|Tech Ghost Pack]] for free, and [[Tech_Point_Buy#Tech_Talent|Tech Talent]] for free without Point Buy investment. | | * Qadir gain the [[Tech_Point_Buy#Tech_Defense_Pack|Tech Defense Pack]] for free. |
| | | * Qadir gain the Pack [[Mounted_Point_Buy#Familiar_Disrupt_Pack|Familiar Disrupt Pack]] for free. |
| ===Limitations===
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| * '''Techsavant:''' This is not really a limitation, but a strong recommendation not to play Mage-Qadir, due to their cultural hatred for Magic. It is technically permitted, but expect disdain from other Qadir Characters for being "weak".
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| ===Mechanics=== | | ===Mechanics=== |
| * '''Shieldtech:''' When using Tech Suit, Qadir can still use a Shield alongside Gadget Combat, and can use Shielding Point Buy and Tanking Point Buy with Gadget Melee Combat. Finally, they are permitted to use Constitution as their Main Defense Stat, instead of being forced to use Wisdom. Also Qadir are not limited to one Tech Branch, while they are still limited by certain Race-Locked branches, they are able to produce technology in any Tech Branch they have access to, and can repair or maintain even the Race-locked ones. | | * Qadir are able to repair and edit but not build Tech of any type of Tech Branch, while other Races are limited to just the one chosen Branch. |
| * '''Memtech:''' All Qadir have Membanks installed in their skull when they become adult, that record all their memories and store them on Memkeys, small key-shaped storage devices that store roughly a week worth of information. When a Memkey is full, it can be put into a Memstore (which is usually in a Qadir's Rental/Estate/Base Region and thus can be stolen). If a Qadir would for any reason lose memories, they can restore memories by sampling their old Memkeys from their Memstore, though a Memstore is worthless to anyone but the Qadir who made it since it is imprinted to them. Memkeys when they are still inside a Qadir's skull however, can be forcibly ejected if a Qadir is restrained or knocked out. Such a Memkey can show the memories of the last 24 hours to any other Qadir with a Membank, or anyone watching through a Memsave (a Clockwork Virtual Reality helmet), which grants a full-body experience re-enacting all the emotions and feelings while watching the Memkey's contents of the last 24 hours of recording. Qadir can also edit these Memkeys to change certain aspects of these memories like experiences, emotions, or actual events. | | * Qadir are able to store memories being recorded in Memkeys. This does not stop Magic from tampering with Memories, but allows visual-auditory storage at the end of the day. |
| | * Qadir can make lore equivalent VR glasses to watch Memkeys, recommending players to write Lore Stories about experiences as recordings for others to watch (read). |
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| ==History== | | ==History== |