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|test3 = '''Motto:''' "Between the Machines of Knowledge and Ages of Wonder." | |test3 = '''Motto:''' "Between the Machines of Knowledge and Ages of Wonder." | ||
|image = Amwwir2.png | |image = Amwwir2.png | ||
|state = Al-Alus | |state = [[Al-Alus]] | ||
|ruler = Technocratic Council by Examination | |ruler = Technocratic Council by Examination | ||
|suzerain = Regalian Empire | |suzerain = [[Regalian Empire]] | ||
|languages = Zahram, Common | |languages = [[Zahram]], Common | ||
|religion = | |religion = [[Unionism]] | ||
|first_recorded = 10,000 BC | |first_recorded = 10,000 BC | ||
|demonym = Qadiriq | |demonym = Qadiriq | ||
|}} | |}} | ||
The Qadir Ailor are a Lineage of Ailor that shares a common ancestry with Ailor, but diverged at a point in history when their people moved northeast into the unforgiving deserts of Ard al | The Qadir Ailor are a Lineage of [[Ailor]] that shares a common ancestry with Ailor, but diverged at a point in history when their people moved northeast into the unforgiving deserts of [[Farahdeen|Ard-al Nur]]. Lineages sit somewhere in between a [[Culture]] and a Subrace, meaning the Qadir are not quite as distant from Ailor so as to be a full-fledged different Race altogether, but are also not as simple as just a different culture. Being technicians, engineers, and scholars, if ever the world had a people that could be described as the world’s most technologically gifted, it would be them. The Qadir were reborn from the ruins of their [[Sariyd Empire]], still lingering in the desert sands, sending echoes of past technological glories to anyone brave enough to venture deep into the drought. The Qadir are famous for their highly advanced technology, with most of the world's technological advances being generated by the studious Qadir engineers, producing clockwork devices ranging from household equipment to military technology and vehicles. There is no upper limit to the curiosity and capacity for invention among the Qadir: they are not a people beset with dreams of conquest and subjugation, but of progress and fame. When referring to Qadir Ailor, one can use either Qadir Ailor, or just Qadir, but they should never be lumped in with all Ailor, as that is offensive to their unique culture and history away from their Ailor cousins. | ||
==Design== | ==Design== | ||
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* '''Center of Freedom:''' Qadir society can sometimes have a suffocating focus on Technology. Sometimes Qadir are just born with zero interest in innovation and tech, and have a far greater curiosity towards Magic or the Occult. While Al-Alus has restrictions on the use of Magic, Regalia is generally seen more loose, and allows a Qadir to easily find teachers and mentors to widen their horizons with the forbidden arts. | * '''Center of Freedom:''' Qadir society can sometimes have a suffocating focus on Technology. Sometimes Qadir are just born with zero interest in innovation and tech, and have a far greater curiosity towards Magic or the Occult. While Al-Alus has restrictions on the use of Magic, Regalia is generally seen more loose, and allows a Qadir to easily find teachers and mentors to widen their horizons with the forbidden arts. | ||
== | ==Heritage Traits== | ||
When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description. | |||
Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons). | |||
===Free Packs=== | ===Free Packs=== | ||
* | * Qadir gain the [[Tech_Point_Buy#Tech_Defense_Pack|Tech Defense Pack]] for free, or choose one pack from [[Chem Point Buy]]. | ||
* Qadir gain the Pack [[Mounted_Point_Buy#Familiar_Disrupt_Pack|Familiar Disrupt Pack]] for free. | |||
===Mechanics=== | ===Mechanics=== | ||
* | * Qadir do not need to choose a Tech Branch, they are able to build/edit/repair any Branch. Try to be conscientious when other players feel pushed out of their niche however! | ||
* | * Qadir are able to store memories being recorded in Memkeys. This does not stop Magic from tampering with Memories, but allows visual-auditory storage at the end of the day. | ||
* Qadir can make lore equivalent VR glasses to watch Memkeys, recommending players to write Lore Stories about experiences as recordings for others to watch (read). | |||
* Qadir can trap/rig their Rental/Base/Estate to give them advance warning of a break-in or unauthorized entry, needing to be OOC notified when and where a break-in occurs. | |||
* Qadir may be able to do a perception check on Machines or Tech during Events to learn more about them or unlock unique interactions that other people do not have. | |||
==History== | ==History== | ||
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==Language & Naming== | ==Language & Naming== | ||
The Qadir Language called Zahram is based on modern-day Arabic, particularly in the dialects of the Arabian Peninsula. This language has remained unchanged since the Sariyd days, and has only occasionally found the need include foreign words wholesale, as the Qadir approach linguistics with formal educated councils deciding on how to correctly apply Qadir grammar and vocabulary to new concepts. Zahram is spoken across the world particularly because of the Qadir Qasr Al-Muneer which act like small enclaves in foreign lands. Zahram is often used as the language of technology, with a variety of technical terms having been adopted in other languages to describe complex mechanical processes or applications. Qadir naming practices follow Arabic also (but are strongly encouraged to avoid Islamic prophet/persons of importance names like Muhammad, Esa, Adam, Ibrahim, Yaqub, Yusuf, etc. | The Qadir Language called [[Zahram]] is based on modern-day Arabic, particularly in the dialects of the Arabian Peninsula. This language has remained unchanged since the Sariyd days, and has only occasionally found the need include foreign words wholesale, as the Qadir approach linguistics with formal educated councils deciding on how to correctly apply Qadir grammar and vocabulary to new concepts. Zahram is spoken across the world particularly because of the Qadir Qasr Al-Muneer which act like small enclaves in foreign lands. Zahram is often used as the language of technology, with a variety of technical terms having been adopted in other languages to describe complex mechanical processes or applications. Qadir naming practices follow Arabic also (but are strongly encouraged to avoid Islamic prophet/persons of importance names like Muhammad, Esa, Adam, Ibrahim, Yaqub, Yusuf, etc. | ||
==Conflicts== | ==Conflicts== | ||
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* The Qadir lack nobility in the sense that Regalia has it, inherited wealth, fame, and power, bereft of actual skill. This is largely also a point of criticism of the Qadir of Regalia's autocracy: the fact that Nobles can sabotage the government either because they want to, or because of sheer incompetence and a sense of entitlement to power. Qadir do however have famous families, descendants of famous investors who are held to a higher standard and may approach more public funding than other poorer families would for the hopes their descendants might rub off on some of the genius of their ancestors (it usually does not). | * The Qadir lack nobility in the sense that Regalia has it, inherited wealth, fame, and power, bereft of actual skill. This is largely also a point of criticism of the Qadir of Regalia's autocracy: the fact that Nobles can sabotage the government either because they want to, or because of sheer incompetence and a sense of entitlement to power. Qadir do however have famous families, descendants of famous investors who are held to a higher standard and may approach more public funding than other poorer families would for the hopes their descendants might rub off on some of the genius of their ancestors (it usually does not). | ||
* Qadir are body purists, largely because damaging or replacing parts of their body has adverse effects on their ability to produce the technology they are famous for. Removing both arms of a Qadir for example, seriously hampers their ability to call upon the powers of Al-Asir to fuel the Qatil batteries that power their Clockwork machines. The concept of replacing all one's organs with Chassis modifications as such is considered taboo among the Qadir, but very common among the Rishiq, who are not hampered from funneling the powers of the Machinist through their prosthetic replacements. | * Qadir are body purists, largely because damaging or replacing parts of their body has adverse effects on their ability to produce the technology they are famous for. Removing both arms of a Qadir for example, seriously hampers their ability to call upon the powers of Al-Asir to fuel the Qatil batteries that power their Clockwork machines. The concept of replacing all one's organs with Chassis modifications as such is considered taboo among the Qadir, but very common among the Rishiq, who are not hampered from funneling the powers of the Machinist through their prosthetic replacements. | ||
* Despite being intellectually informed about the ongoings of the world, the Qadir are woefully bereft of actual policy on many Affinities, Afflictions, and Magical conditions. They vaguely know they exist, like Marken, but show utter indifference to them, and have no common policy in society on how to deal with them or how to interact with | * Despite being intellectually informed about the ongoings of the world, the Qadir are woefully bereft of actual policy on many Affinities, Afflictions, and Magical conditions. They vaguely know they exist, like Marken, but show utter indifference to them, and have no common policy in society on how to deal with them or how to interact with them. As such, there is no communally enforced opinion or stance towards the Occult, save for the general sentiment that those reliant on Magic are probably a little bit intellectually challenged because they replace actual complex thoughts and understanding of physics and the world with Magic shortcuts. | ||
{{Races}} | {{Races}} |