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|demonym = Qadiriq | |demonym = Qadiriq | ||
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The Qadir Ailor are a Lineage of [[Ailor]] that shares a common ancestry with Ailor, but diverged at a point in history when their people moved northeast into the unforgiving deserts of [[Farahdeen|Ard al | The Qadir Ailor are a Lineage of [[Ailor]] that shares a common ancestry with Ailor, but diverged at a point in history when their people moved northeast into the unforgiving deserts of [[Farahdeen|Ard-al Nur]]. Lineages sit somewhere in between a [[Culture]] and a Subrace, meaning the Qadir are not quite as distant from Ailor so as to be a full-fledged different Race altogether, but are also not as simple as just a different culture. Being technicians, engineers, and scholars, if ever the world had a people that could be described as the world’s most technologically gifted, it would be them. The Qadir were reborn from the ruins of their [[Sariyd Empire]], still lingering in the desert sands, sending echoes of past technological glories to anyone brave enough to venture deep into the drought. The Qadir are famous for their highly advanced technology, with most of the world's technological advances being generated by the studious Qadir engineers, producing clockwork devices ranging from household equipment to military technology and vehicles. There is no upper limit to the curiosity and capacity for invention among the Qadir: they are not a people beset with dreams of conquest and subjugation, but of progress and fame. When referring to Qadir Ailor, one can use either Qadir Ailor, or just Qadir, but they should never be lumped in with all Ailor, as that is offensive to their unique culture and history away from their Ailor cousins. | ||
==Design== | ==Design== | ||
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* '''Center of Freedom:''' Qadir society can sometimes have a suffocating focus on Technology. Sometimes Qadir are just born with zero interest in innovation and tech, and have a far greater curiosity towards Magic or the Occult. While Al-Alus has restrictions on the use of Magic, Regalia is generally seen more loose, and allows a Qadir to easily find teachers and mentors to widen their horizons with the forbidden arts. | * '''Center of Freedom:''' Qadir society can sometimes have a suffocating focus on Technology. Sometimes Qadir are just born with zero interest in innovation and tech, and have a far greater curiosity towards Magic or the Occult. While Al-Alus has restrictions on the use of Magic, Regalia is generally seen more loose, and allows a Qadir to easily find teachers and mentors to widen their horizons with the forbidden arts. | ||
== | ==Heritage Traits== | ||
When designing a Character, | When designing a Character, Proficiency Points allow for a limited Ability selection with Point Buy Packs. Heritage Traits adds free Packs and Mechanics on top of that to help with cultural themes. Free Packs grant Abilities usually, while Mechanics change the way a character functions in Roleplay through subtle, and usually out of Combat ways. In essence, Mechanics just add aesthetic flair that invest in the niche of each culture. Free Packs never raise Proficiency Points, but the character must be able to purchase them normally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative option.) If a Free Pack grants Magic of some type, that Magic can be of any Alignment the character can normally choose, or limited to a select alignment, which will always be written in the Free Pack description. | ||
Mixed Heritage characters (i.e. characters born from two parents of different Cultures) may take one parent's 'Free Packs' and mix and match up to 5 Mechanics from both parents, although some Peoples cannot produce Mixed Heritage children (due to Magical/Fantasy reasons). | |||
===Free Packs=== | ===Free Packs=== | ||
* Qadir gain the [[Tech_Point_Buy#Tech_Defense_Pack|Tech Defense Pack]] for free, or choose one pack from [[Chem Point Buy]]. | * Qadir gain the [[Tech_Point_Buy#Tech_Defense_Pack|Tech Defense Pack]] for free, or choose one pack from [[Chem Point Buy]]. | ||
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* Qadir are able to store memories being recorded in Memkeys. This does not stop Magic from tampering with Memories, but allows visual-auditory storage at the end of the day. | * Qadir are able to store memories being recorded in Memkeys. This does not stop Magic from tampering with Memories, but allows visual-auditory storage at the end of the day. | ||
* Qadir can make lore equivalent VR glasses to watch Memkeys, recommending players to write Lore Stories about experiences as recordings for others to watch (read). | * Qadir can make lore equivalent VR glasses to watch Memkeys, recommending players to write Lore Stories about experiences as recordings for others to watch (read). | ||
* Qadir can trap/rig their Rental/Base/Estate to give them advance warning of a break-in or unauthorized entry, needing to be OOC notified when and where a break-in occurs. | |||
* Qadir may be able to do a perception check on Machines or Tech during Events to learn more about them or unlock unique interactions that other people do not have. | |||
==History== | ==History== |