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Roleplay Rules: Difference between revisions

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* '''Lore Continuity:''' MassiveCraft creates a generally fairly open-ended framework for the lore. This means that Societies, Religions, and History and more exist with some strict lore, but that the finer details behind those things (like cities, places, events, etc.) are usually up to the players. We ask that the players try to work with the lore instead of emphasizing contrarian concepts, and try to appreciate parts of the lore that they feel excited about, instead of trying to change them or reinterpret them.  
* '''Lore Continuity:''' MassiveCraft creates a generally fairly open-ended framework for the lore. This means that Societies, Religions, and History and more exist with some strict lore, but that the finer details behind those things (like cities, places, events, etc.) are usually up to the players. We ask that the players try to work with the lore instead of emphasizing contrarian concepts, and try to appreciate parts of the lore that they feel excited about, instead of trying to change them or reinterpret them.  
* '''Combat Roleplay:''' Combat Roleplay is in most cases, opt-in. If a Character aggresses your Character without a valid reason, you may decline. If however your Character is competing or aggressed another Character or their friends prior, you may not decline conflict. If you initiate Combat, you cannot log off mid-combat, or decline further consequences. "logic-rp" Combat is permitted, but we also provide an [[Proficiency#Optional_Combat_Roleplay_Rules|Optional Combat System]] for those more comfortable with stratified rules and Dice rolls.  
* '''Combat Roleplay:''' Combat Roleplay is in most cases, opt-in. If a Character aggresses your Character without a valid reason, you may decline. If however your Character is competing or aggressed another Character or their friends prior, you may not decline conflict. If you initiate Combat, you cannot log off mid-combat, or decline further consequences. "logic-rp" Combat is permitted, but we also provide an [[Proficiency#Optional_Combat_Roleplay_Rules|Optional Combat System]] for those more comfortable with stratified rules and Dice rolls.  
* '''Clean Roleplay:''' In general, Roleplay should be clean and not overtly gross, traumatic, or sexual. Cursing and crude language is permitted, but emoting gross actions (such as urination, torture, gore, or dismemberment) are never permitted near minors, only with consent from all adult parties in private. Trauma Roleplay is permitted, but it is always a courtesy to notify players in advance that a scene is about to become very sad or traumatic.
* '''Clean Roleplay:''' In general, Roleplay should be clean and not overtly gross, traumatic, or sexual. Cursing and crude language is permitted, but emoting gross actions (such as urination, torture, gore, or dismemberment) are never permitted near minors, only with consent from all adult parties in private. Trauma Roleplay is permitted, but it is always a courtesy to notify players in advance that a scene is about to become very sad or traumatic. Erotically charged dialogue is never permitted towards minors.
* '''Scene Respect:''' Generally speaking, Players should respect the boundaries of a scene and understand that time passes quickly for people not involved in the RP. You should not use Minecraft running to your advantage to quickly alert allies, who in turn can just use the launcher to instantly switch skins. Even if reinforcements are required, the groups involved should allow for adequate time to pass for quality RP to take place before trying to "win" as quickly as possible.
* '''Scene Respect:''' Generally speaking, Players should respect the boundaries of a scene and understand that time passes quickly for people not involved in the RP. You should not use Minecraft running to your advantage to quickly alert allies, who in turn can just use the launcher to instantly switch skins. Even if reinforcements are required, the groups involved should allow for adequate time to pass for quality RP to take place before trying to "win" as quickly as possible.
* '''Character Swapping:''' Generally speaking, having more than one Character belonging to you in a scene is disallowed. In some corner cases, however, you may be forced to swap Characters by leaving a scene and coming back. As soon as you have used a Character Sheet (Abilities/Proficiencies) from one Character, and then rotate to a different Character, you are still locked into the Sheet of that Character, including all Abilities and enduring Cooldown Timers.  
* '''Character Swapping:''' Generally speaking, having more than one Character belonging to you in a scene is disallowed. In some corner cases, however, you may be forced to swap Characters by leaving a scene and coming back. As soon as you have used a Character Sheet (Abilities/Proficiencies) from one Character, and then rotate to a different Character, you are still locked into the Sheet of that Character, including all Abilities and enduring Cooldown Timers.