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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.
==The Prophecy and Creed==
Founding Visions, nothing crazy


{| class="wikitable"
==Confessions of Melennar==
|-
Elf tolerance
! IRL Piece Name
! Allorn Variant
! Regalian Variant
|-
| Pawn
| Slave
| Peasant
|-
| Rook
| Tower
| Fort
|-
| Knight
| Paladin
| Knight
|-
| Bishop
| Archmage
| Reverend
|-
| Queen
| Empress
| Emperor
|-
| King
| Consort
| Empress
|}


{| class="wikitable"
==Conclave of Alstyr==
|-
50 AC
! IRL Piece Name
Wearden of Eirlys
! Movement
|-
| Pawn
| 1 square forwards<br />2 squares forwards on initial move<br />1 square diagonal to capture
|-
| Rook
| any number of squares forward, backwards, left, or right
|-
| Knight
| two squares, forwards, backwards, left, or right; and one square perpendicular in a single move. Also considered an "L" movement
|-
| Bishop
| any number of squares diagonally
|-
| Queen
| any number of squares forward, backwards, left, right, or diagonal in a straight line.
|-
| King
| 1 square forward, backwards, left, right, or diagonal in a straight line.
|}


{| class="wikitable"
==Evintarian Schism==
|-
67 AC
! IRL Move
creation is flawed, evolve to greatness
! Alorian Term
 
! Description
==Clastic Law==
|-
Schisms may worship in their own temples and be protected, but cannot be missionaries.
| Castling
 
| Garrisoning, invented by the [[Sariyd Empire]]
==Diviner Heresy==
| If a Queen and a Rook have not moved during the game, the following moves may be conducted at the same time:
Yeah let's sacrifice people and get high to talk to the Everwatcher
#The Queen moves 2 squares towards the Rook
what are these freaks doing in the woods? eh, probably nothing
#The Rook moves to the other side of the Queen
 
|-
==Dogartan Schism==
| En passant
166 AC
| The same, invented by the [[Villiers-Eclaire Order]]
Reject Money Embrace Piety
| If a pawn takes its initial 2 square movement, and has an opponent Pawn next t it in the same row, then the opponent's Pawn may move diagonally to the first Pawn, capturing it in the process despite being a square behind.
Who needs hierarchy anyways?
|-
 
| Promotion
==Vultragon Schism==
| Enoblement, invented by the [[Regalian Empire]]
Thinking is good. Question everything, even God
| If a Pawn manages to reach the opponent's back row, the Pawn may turn into a Queen (referred to as a "Noble" if the player's Queen is still in play), Rook, Bishop, or Knight.
Also Dragonblood
|}
 
===Purge of Vultaro===
Fire, so much fire
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.
 
==Guided Unionism==
Council of Hartenland
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
Duo-Gods
most Ivraes kinda suck ngl, Dragonbloods are so much better
 
==Mending the SChisms==
Golden Salience: Dogmatic reactionaries sabotaged efforts
Silver Salience: actually fixes things a few years later

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later