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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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This is a test page so you really shouldn't talk about this is banter. Yes you know who you are.
==The Prophecy and Creed==
Founding Visions, nothing crazy


This page contains all Metals written in MassiveCraft Lore, both as a Category with individual pages, but also a table showcasing all the gameplay value of the metals when used or owned. This table is always more up to date than the individual Metals pages, which are written for good reading, not necessarily competitive gameplay in roleplay. All Metals use Steel as a base-line for comparative reasons, which is easy to find and relative cheap in Regalia. In the table below, Availability is very strict. Usage of materials outside of their tiers without a valid IC explanation is not permitted. '''When it states "Noble Orders Only" that means the materials is only able to be acquired through progression orders in the Noble System.''' Weight does not result in weapons that can attack faster. This is mostly to do with armor classification. Durability does not protect against Abilities that artificially destroy or damage Metals. Strength dictates cutting efficiency for weapons. The rest is self-explanatory.
==Confessions of Melennar==
{| class="wikitable"
Elf tolerance
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Name
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Availability
==Conclave of Alstyr==
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Weight
50 AC
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Durability
Wearden of Eirlys
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Strength
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Special Properties
==Evintarian Schism==
! style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Appearance when Forged
67 AC
|-
creation is flawed, evolve to greatness
| Ferr-Iron
 
| Commoner
==Clastic Law==
| Default
Schisms may worship in their own temples and be protected, but cannot be missionaries.
| Weaker than Steel
 
| Less sharp than Steel
==Diviner Heresy==
| None
Yeah let's sacrifice people and get high to talk to the Everwatcher
| Red tinted dull gray
what are these freaks doing in the woods? eh, probably nothing
|-
 
| Steel
==Dogartan Schism==
| Commoner
166 AC
| Default
Reject Money Embrace Piety
| Default
Who needs hierarchy anyways?
| Default
 
| None
==Vultragon Schism==
| Dull silver
Thinking is good. Question everything, even God
|-
Also Dragonblood
| Assena
 
| Commoner, but illegal in Regalia
===Purge of Vultaro===
| Default
Fire, so much fire
| Default
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.
| Default
 
| Smells like salted almonds, when exposed to sub-skin tissue, causes localized stinging toxin that increase pain from being hit
==Guided Unionism==
| Dull silver with streaks of black rust-like edges
Council of Hartenland
|-
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
| Blacksteel
Duo-Gods
| Wealthy Commoner
most Ivraes kinda suck ngl, Dragonbloods are so much better
| Heavier than Steel
 
| Stronger than Steel
==Mending the SChisms==
| Default
Golden Salience: Dogmatic reactionaries sabotaged efforts
| None
Silver Salience: actually fixes things a few years later
| Very dark gray, bordering on black
|-
| Brass
| Commoner
| Default
| Weaker than Steel
| Less sharp than Steel
| None
| Golden with a more yellowish dulling
|-
| Bronze
| Commoner
| Default
| Weaker than Steel
| Default
| None
| Yellowish brown with a light gold hue
|-
| Cinnochra
| Noble Orders Only
| Default
| Default
| Default
| None
| Deep crimson red
|-
| Copper
| Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| None
| Brown with a sheen of red
|-
| Ephamaria
| Noble Orders Only
| Default
| Default
| Default
| Absorbs Electric charged Abilities, nullifying any harmful effects (but not stuns/roots/impairment effects)
| A light orange hue on top of a golden base
|-
| Flowerite
| Noble Orders Only
| Default
| Default
| Default
| When struck, produces a tonal C noise that resonates for several seconds, also, when brushed by air, the colors of pink start shifting to red/magenta/peach in smokey patterns
| Hot pink
|-
| Galena
| Wealthy Commoner
| Default
| Much weaker than Steel
| Less sharp than Steel
| Is not a metal in itself, but added to other metals to give them a silver sparkle
| Darker Silver that sparkles
|-
| Gold
| Wealthy Nobility
| Heavier than Steel
| Much weaker than Steel
| Less sharp than Steel
| None
| Golden
|-
| Hematite
| Wealthy Commoner
| Lighter than Steel
| Much weaker than Steel
| Less sharp than Steel
| It is highly malleable and easily shaped
| Dark grey
|-
| Lead
| Commoner
| Heavier than Steel
| Much weaker than Steel
| Less sharp than Steel
| High resistance to wear and tear, but also poisonous when injected or interacted with for a long period of time
| Dark grey
|-
| Laqoria
| Commoner
| Heavier than Steel
| Stronger than Steel
| Less sharp than Steel
| Has an internal crystalline structure with tiny little hectagons of reflectiveness that cause it to sparkle like diamonds
| Silver with a light hue of sky blue
|-
| Magnetite
| Wealthy Commoner
| Lighter than steel
| Default
| Default
| Is highly magnetic and attracts most other metals, sticking to them as well
| A shiny grey, like refined silver
|-
| Manicite
| Noble Orders Only, somewhat rare
| Lighter than steel
| Stronger than steel
| Stronger than steel
| Causes breakdowns in mental ability when worn or existing around an individual over a long period of time
| Very shiny, copper-like color
|-
| Metalitra
| Noble Orders Only, somewhat rare
| Lighter than steel
| Unbreakable
| Default
| Requires at least 30 [[Physical Stat]] to wield
| Dark gray with a sheen of dull gold
|-
| Dhobrøk-Khor
| Commoner, only made by [[Dwarven]] forges
| Heavier than steel
| Default
| Default
| Requires at least 10 [[Physical Stat]] to wield
| Beige almost wood-like color with red lines and cracks in the metal
|-
| Khazalitra
| Wealthy Commoner, only made by [[Dwarven]] forges
| Heavier than steel
| Stronger than steel
| Stronger than steel
| Requires at least 30 [[Physical Stat]] to wield
| Silver-like with cracks of azure blue marbled in the metal
|-
| Mocra
| Commoner, only made by [[Altalar]] forges
| Default
| Default
| Default
| None
| Very light pink like Himalayan salt with an opaline sheen
|-
| Nightsilver
| Expensive, only made by [[Altalar]] forges
| Much lighter than Steel
| Stronger than Steel
| Default
| Produces a dusting of glitter when moved around that disappears after a few seconds
| Dark night sky blue
|-
| Omnaleya
| Commoner, only made by [[Altalar]] forges
| Lighter than Steel
| Default
| Less sharp than Steel
| When moving through the air, produces a deep pitched buzzing noise
| A deep burgundy red with darker brown cracks running through it
|-
| Pattara
| Wealthy Commoner
| Default
| Unbreakable
| Default
| Can only be used to produce weapons, not armor, smells like cut grass
| Silver with a sharp green hue
|-
| Pyrignis
| Commoner
| Default
| Default
| Default
| When clashing with weapons, produces slag sparks in the direction of the attack that can ignite flammable materials
| Silver-yellow metal with strong reflective capacity
|-
| Silver
| Wealthy Commoner
| Lighter than Steel
| Much weaker than Steel
| Much less sharp than Steel
| None
| Silver
|-
| Skysteel
| Noble Orders Only, very rare
| Lighter than Steel
| Unbreakable
| Much sharper than Steel
| Can cut through Platesteel like it was regular Steel versus Leather
| Silver with a light blue glow light
|-
| Starris
| Noble Orders Only, Insanely rare
| Default
| Unbreakable
| Default
| Produces a blast of starlight air-burst that knocks into an enemy when they block an attack
| Like it was made of the starry night sky, with swirls of purple and blue and green, and sparkling white light inside the metal that is almost see-through like glass
|-
| Tin
| Commoner
| Default
| Very Brittle
| Much less sharp than Steel
| None
| Dull gray
|-
| Umbooru
| Commoner, only made by [[Songaskian]] forges
| Default
| Stronger than Steel
| Default
| Can only be used on tips of weapons or arrows or jewelry, when moving through the air, produces a rattle-snake-tail-like sound
| Ivory white
|-
| Zankari
| Commoner, only made by [[Dwarven]] forgesMetal
| Default
| Default
| Default
| When submerged in water, causing the liquid around it to start turning into a crimson red liquid, akin to blood, but not actual blood
| A dull dark brown with a very light red reflective sheen
|}

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later