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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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==The Prophecy and Creed==
This Page is prone to Shrodinger's Tangerine.
Founding Visions, nothing crazy
''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.


===Ability Summary & Yanera Abilities===
==Confessions of Melennar==
All Yanar have access to the Common Yanar Abilities, while only Yanera Flor, Fae, and Dul have access to their respective Ability kits.
Elf tolerance


====Common Yanar Abilities====
==Conclave of Alstyr==
50 AC
Wearden of Eirlys


{| class="wikitable"
==Evintarian Schism==
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
67 AC
! Ability Name
creation is flawed, evolve to greatness
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#cbf1cb;" | Sorcery Skill 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip:  Sorcery Skill 1 | If the Character has purchased at least 1 Sorcery Ability, they may gain an additional Sorcery Ability from any Category for free. This Ability can only trigger once, and if this Ability is somehow removed from the owner, the chosen Sorcery Ability is lost.
}}
|-
| style="background-color:#cbf1cb;" | World Shift 1
| Control Power
| Self
| Grants the user {{#simple-tooltip: World Shift 1 | The user is able to Song-bend any unliving materials (dead wood, stone, metal, glass, bone, etc) into other shapes or a desired shape. This involves the act of singing, and then using one’s hands to bend the material as if it is made of a clay-like substance. This can never result in sharp edges or strong surface that Metallurgy can produce, and is only decorative. Objects cannot decrease or increase in size, and this Ability does not allow the Song-bending of objects that consist of many smaller objects, such as a wall consisting of hundreds of bricks, but does allow the Song-bending of a single wooden pillar in a palisade wall.
}}
|-
| style="background-color:#cbf1cb;" | Flux Shift 5
| Mythic Shift
| Self
| Grants the user {{#simple-tooltip: Flux Shift 5 | This Ability does two things. Firstly, with this Ability, a Constant Passive is active for the user, that allows their clothes to perfectly resize and change to fit whatever Mythic or Racial Shift they engage in except if they would somehow become quadrupedal or no longer humanoid, while also returning magically after Shifting back from any such non-humanoid Shifts. Secondly, with this Ability, the user is able to magically change the color, shape, material and appearance as well as layering of their clothing and foot and head wear, including removing and adding new pieces on the fly. This Ability acts instantly and seamlessly with no Cooldown. This Ability cannot create or emulate armor or any tough materials that add extra armoring, and materials cannot consist out of rare materials that require Abilities or Progressions to produce.
}}
|-
| style="background-color:#cbf1cb;" | Yanar Biology 1
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Yanar Biology 1  | The Yanar is composed primarily of plant matter. When the Yanar dies, or goes through the Wyldbirth Cycle, they shed their body as fertilizer and are reborn after 48 hours. This new body can have a completely different appearance, be of a different Yanera subspecies, have a different personality, different Body Shape, but must always have the same Proficiencies. For more specifics, read the Wyldbirth section above under Physical Characteristics. A Yanar can only go through Wyldbirth 4 times a year, based on the 4 seasons. Additionally, the Yanar is able to exert minor influence on the flora around them, causing them to sway with a wave of the character’s hand.
}}
|-
| style="background-color:#cbf1cb;" | Yanar Biology 2
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Yanar Biology 2 | The Yanar can, while in a region or area affected by Home Enchant 7, meditate while holding hands with as many other characters with Yanar Biology 2, and up to one character without Yanar Biology 2, drawing them into a communal dream-realm. While in this realm, they can talk and share photo-like images of memories to others in dream. Anyone can leave the realm at will, or be forced out of it if their meditation is disturbed. Additionally, the Yanar can forcibly bring anyone who is fully restrained or incapacitated into the dream realm as well. This is not voluntary, and the target cannot leave on their own. The target cannot close their eyes, allowing the Yanar to bombard them with flash-like photos of memories, sounds, and smells in rapid succession. This can only be used on one target at a time, and can only be disrupted by the Yanar ending it, or being forced away from the Target.
}}
|-
| style="background-color:#cbf1cb;" | Yanar Biology 3
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Yanar Biology 3 | The Yanar can summon a plant or bark stave between 5 to 6 feet long that is as tough as steel. It can be freely given to others, but will rot after 48 hours. The Yanar can re-absorb the Stave at will by touching it, and can only summon one stave at a time. It can be stolen from the Yanar. Additionally, the Yanar can plant a piece of fruit in a region affected by Home Enchant 7, growing a domestic-cat sized familiar called a Yattil that takes on features of the fruit and a certain kind of animal. The Yattil is purely aesthetic, and can interact with their Yanar owner in friendly ways, but cannot be hurt or assist in any functional capacity. Only one Yattil can exist at any given time, though the Yanar can re-plant the Yattil to change its fruit or animal type.
}}
|-
| style="background-color:#cbf1cb;" | Home Enchant 7
| Region Enchant
| Player Region
| Grants the user {{#simple-tooltip: Home Enchant 7 | The user is able to use Home Enchant 7 inside any Player Region such as Rental House Region or Clandestine Base, or a 10x10 area of greenery, to transform it into a Solur Garden. This Garden allows any plants to be grown within them, and protects them from Corruption or Fungus, even from Abilities such as Vile Vine 1. In addition, the Garden can have any number of small Solur Companions, which are mostly aesthetic acorn-sized familiars that cannot leave the confines of the garden. If the Garden is attacked or intruded upon, these Solur companions will jump at the assailants, one per intruder. From there, they will explode and reduce all Combat Proficiencies of the user by 25%. This effect remains for as long as the intruders are in the garden, or up to an hour maximum. If the Garden is burned, this Region Enchant ends, and the same area cannot be re-enchanted for 24 hours. Only one Region or area may be Enchanted by the user, and they must be allied or the owner of that Region. In order to represent this Enchant, the region should be filled with Sunflowers.
}}
|-
|}
====Yanera Flor====
{| class="wikitable"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
| style="background-color:#cbf1cb;" | Light Mend 3
| Magic Spell
| Self
| Grants the user {{#simple-tooltip:  Light Mend 3 | The user feeds and gains strength from sunlight or moonlight. Either moonlight or sunlight are capable of feeding the user much like normal food would, thus making drinking and eating redundant for them (though they still can). Additionally, while standing outside (with no block that interrupts a direct line from the player model to the open sky, including leaf blocks), the Character has +5 Physical Stat, and can choose to absorb strength from the moon or sun and increase Body Shape by one additional step.
}}
|-
| style="background-color:#cbf1cb;" | Flux Shift 6
| Mythic Shift
| Self
| Grants the user {{#simple-tooltip: Flux Shift 6 | The user is able to change their Body Shape, Body Fat, Sex and Body Hair (including top hair and facial hair: color, texture, shape and consistency) at any point, seamlessly and instantaneously.
}}
|-
|}


====Yanera Fae====
==Clastic Law==
{| class="wikitable"
Schisms may worship in their own temples and be protected, but cannot be missionaries.
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
 
! Ability Name
==Diviner Heresy==
! Ability Type
Yeah let's sacrifice people and get high to talk to the Everwatcher
! Ability Range
what are these freaks doing in the woods? eh, probably nothing
! Ability Description
 
|-
==Dogartan Schism==
| style="background-color:#cbf1cb;" | Flux Shift 7
166 AC
| Mythic Shift
Reject Money Embrace Piety
| Self
Who needs hierarchy anyways?
| Grants the user {{#simple-tooltip: Flux Shift 7 | The user is able to shift races on themselves. Unlike Flux Shift 1 however, there is no flexibility to change individual aspects. Flux Shift 7 simply translates the exact person as they look in their original race, to whatever race they have chosen, with all visual features that make them recognizable translating over to the new race’s equivalent features. Even if logic would dictate that a race shift from Ailor to Url would become unrecognizable, they still are. Their voice also remains the same.
 
}}
==Vultragon Schism==
|-
Thinking is good. Question everything, even God
| style="background-color:#cbf1cb;" | Empath Sense 2
Also Dragonblood
| Trigger Passive
 
| Emote Distance
===Purge of Vultaro===
| Grants the user {{#simple-tooltip:  Empath Sense 2 | The Character may blank their own emotional state while focusing on a single person within Emote Distance. As long as focus and a stare is maintained, the Character will duplicate the emotions and feelings of the Target and feel them, themselves. For example, extreme grief or joy, or heartache and melancholy. This does not explain why they feel that way, it simply copies the feeling to the user without altering the feelings of the Target.
Fire, so much fire
}}
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.
|-
 
|}
==Guided Unionism==
====Yanera Dul====
Council of Hartenland
{| class="wikitable"
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
Duo-Gods
! Ability Name
most Ivraes kinda suck ngl, Dragonbloods are so much better
! Ability Type
 
! Ability Range
==Mending the SChisms==
! Ability Description
Golden Salience: Dogmatic reactionaries sabotaged efforts
|-
Silver Salience: actually fixes things a few years later
| style="background-color:#cbf1cb;" | Shrewd Insight 1
| Control Power
| Emote Distance
| Grants the user {{#simple-tooltip: Shrewd Insight 1 | When conversing with a person, the user can, once a day, detect the true disposition of a person towards them. This may be done either by detecting how much the target likes or dislikes the user, or by more specifically detecting how they perceive the user. This may need to be updated from time to time, as people change their minds about others all the time. A character with at least 10 Proficiency Points in Theatre Arts is immune to this Ability. They simply send back blank results.
}}
|-
| style="background-color:#cbf1cb;" | Yanar Biology 4
| Constant Passive
| Self
| Grants the user {{#simple-tooltip: Yanar Biology 4 | The Yanar can target one person within Emote Distance, and alter the aesthetic visuals of their body via plants and petals to suit the person’s interests. For example, the person’s favorite color, or flower, or hair length might appear or re-appear on the Yanar’s body. Additionally, these Yanar always produce an Emote Range wide floral scent that smells different to each person that smells it, always representing their favorite floral or fruity smell.
}}
|-
|}

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later