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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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{|
==The Prophecy and Creed==
|[[File:Tangerine.gif|260px|thumb|left]]
Founding Visions, nothing crazy
| ''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.
|}


[[File:Geography2021.jpg|550px|thumb|right|A map of known Aloria. The Regalian Empire is colored in dark purple, with treaty members colored in a brighter pink.]]
==Confessions of Melennar==
*'''Crown-Heartlands'''
Elf tolerance
**Regalian Archipelago
**Ithanian Sovereignty
**Etosian Theocracy
**Lusits Kingdom
**Gallovian Principality
**Killarallis, Sirallis, and Arvost Republican Sphere
*'''Crown Dependencies'''
**Nordskag Kingdom
**Hedryll Kingdom
**Ostynde Kingdom
**Arlora Kingdom
**Torse Kingdom
**Silbrae Republic
**Dormin Republic
**Kelmoria Protectorate
**'''The Moors'''
***Talamoor Kingdom
***Talath Kingdom
***Ermoor Duchy
***Iramoor Kingdom
***Teliannh Kingdom
***Yervonth Kingdom
***Menvonth Kingdom
***Isvonth Kingdom
***Carmoor Kingdom
**'''Chrysant States'''
***Thomt Kingdom
***Alvaan Kingdom
***Rists Republic
***Mulac Duchy
***Chazr Republic
***Qwilac Kingdom
***Monzzthae Kingdom
***Thaqz Duchy
***West Hadar
***East Hadar
**Solacian Governorate
**Taria
**Bunisle
**'''Daen Govenorates'''
***Tertaverra
***Cañuz
***Caslin
***Costa Marte
***Costa Daen
***Sol Lucia
***Hallonq
***Osso
***Massif
***Basqlierra
***Mataderro
***Frontierra
**Minaal Protectorate
**L’Elvellen Principality
**Salarian Duchy
**Visois Duchy
**Andois Duchy
**Sulèce Duchy
*'''Crown Colonies'''
**Mulére Colonial Charter
**Trois Etoile Colonia Charter
**Montbartre-Etère Colonial Charter
**Maarket Colonial Charter


==Conclave of Alstyr==
50 AC
Wearden of Eirlys


{| class="wikitable" style="font-weight:bold;"
==Evintarian Schism==
|- style="font-weight:normal;"
67 AC
! colspan="2" | Education Information
creation is flawed, evolve to greatness
|-
| Location(s)
| style="font-weight:normal;" |
*Il’siüelle Academy, [[Hyarroc]]
*Seram'jellan Academy, [[Teled Methen]]
*Ithannsia Osibralla, [[Ithania]]
|-
| Permitted Race(s)
| style="font-weight:normal;" |
*[[Altalar]]
*Altalar
*Altalar and [[Ailor]]
|-
| Education Style
| style="font-weight:normal;" | Boarding School with Lecture Format
|-
| Learning Time
| style="font-weight:normal;" | 10 years, starting at age 16
|-
| Code of Conduct
| style="font-weight:normal;" | -Your character must always promote Altalar Culture.<br />-Your character must be pro-Allorn Empire.<br />-Your character must avoid partnerships with lesser Races.
|-
| OOC Rules
| style="font-weight:normal;" | -Be sure to read the Altalar page, as the School of Ïstorei teaches its students based on Altalar principles.<br />-Statesman and Diplomacy Schooling Packs go well with this Education.
|-
| Proficiencies
| style="font-weight:normal;" | [[Writing Art]], [[Arcanlology]], [[Sorcery]], [[Linguistics]]
|}


TODO:
==Clastic Law==
*Add generic healing things
Schisms may worship in their own temples and be protected, but cannot be missionaries.
*See about point exchanges to be similar to other abilities
**Clockwork Technique requires 3 points PLUS the 3 points for each spell it does. So 6 points for a single light mend spell, 9 for two of them. I think 10 points to get light mend 2 and some other cool thing on top of it like curing mundane shit will make the 1 point difference work. plus no need to carry some clockwork thing around either.


Medical Sciences covers everything to do with ailment treatment. This includes from the base dispensing apothecary medication to treat already diagnosed ailments, but also diagnosing both bodily malfunctions as well as sickness and other natural ailments (so not magical ailments). Furthermore, Medical Sciences also covers surgery, understanding of bodily anatomy as well as other medical procedures and even holistic medicine. Points put towards this Proficiency increase the speed at which all these actions can be done, as well as their efficiency, or the amount of knowledge a character has on the bodily functions of any given sapient being.
==Diviner Heresy==
{| class="wikitable"
Yeah let's sacrifice people and get high to talk to the Everwatcher
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
what are these freaks doing in the woods? eh, probably nothing
! Points Invested
! Name
! Type
! Range
! Description
|-
| 5 Points
| Field Medic Treatment
| Mundane Ability
| Direct Touch
| The character is familiar with all Positive [[Alchemy]] Ingredients and can prescribe them to patients (but cannot make them). They can perform medical check-ups, diagnose minor symptoms of a patient, and prescribe treatments for such.


Furthermore, while within Direct Touch of a target, the user can utilize a field medical kit to heal only the damage from one single (Mundane) attack or harming Ability that was inflicted on the target (or self), as long as the target was harmed by that attack or Ability, or as a direct consequence of that Ability (for example being knocked off a wall by an Ability and breaking an arm). Any additional effects (or non-harm effects like debuffs) are not removed or mitigated. The damage must have been applied in the last 24 hours. This Ability can be used twice outside of a clinic per 24 hours. If the user is inside a clinic, this Ability has no cooldown.
==Dogartan Schism==
|-
166 AC
| 10 Points
Reject Money Embrace Piety
| Clinical Treatment
Who needs hierarchy anyways?
| Mundane Ability
| Direct Touch
| The character is familiar with all [[Mundane Afflictions]] by heart, and can prescribe their cures/treatments to patients.


Furthermore, while within Direct Touch, the user can heal wounds on a target through this Mundane Ability that counts as a Immobile Channel, using a medical clinic's equipment. Surface tissue wounds like cuts can be fixed within 5 minutes of stitching with the target sitting or laying still, while deeper cuts and gashes take up to 15 minutes, leaving behind small scars that eventually disappear over time. This Ability cannot be used on self, can only be used outside of combat, and can be used twice per 24 hours outside of a clinic. If the user is inside a clinic, this Ability has no cooldown.
==Vultragon Schism==
|-
Thinking is good. Question everything, even God
| 15 Points
Also Dragonblood
| Surgical Treatment
| Mundane Ability
| Direct Touch
| The character is familiar with all Alchemy Ingredients and Effects, and can diagnose any alchemical treatments by observing their effects, including how to counter them (but cannot make Alchemy directly). They are also fully aware of the anatomical makeup of all sentient Races discovered in Aloria, and can perform in-depth surgeries on patients. They are also able to perform amputations in the field without causing fatalities.


Furthermore, while within Direct Touch, the user can heal greater wounds like internal damage or severe bleeding on a target through this Mundane Ability that counts as a Immobile Channel, using surgical equipment. This Ability require the target to be laying down unconscious (using an alchemical anesthesia) on a medical clinic's bed, with the user healing deeper wounds over the timespan of 1 hour (though this process may be time-skipped to last 15 minutes if all parties consent). This Ability cannot be used on self. Maims classified as Aesthetic maims can be healed with this Ability, though it will leave permanent scarring on the skin surface. Regular maims such as removed limbs or eyes, maims that detriment a character cannot be recovered through this Ability.
===Purge of Vultaro===
|-
Fire, so much fire
| 20 Points
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.
| Victoria's Valiance
 
| Mundane Ability
==Guided Unionism==
| Direct Touch
Council of Hartenland
| The user can use advanced medical practices to create an emergency substitute for wound treatment on themselves or others. This allows them to cover up 5 cuts and bruises, OR 1 deep gash/internal wound outside of a clinic. This negates the wound, removes the pain, and prevents a lethal attack from killing the target. Removing the emergency aid returns the wound to its previous state. This Ability does not heal; it is a stop-gap measure until a clinic can be found. This Ability can be used once per person.
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
|}
Duo-Gods
most Ivraes kinda suck ngl, Dragonbloods are so much better
 
==Mending the SChisms==
Golden Salience: Dogmatic reactionaries sabotaged efforts
Silver Salience: actually fixes things a few years later

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later