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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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==The Prophecy and Creed==
|[[File:Tangerine.gif|260px|thumb|left]]
Founding Visions, nothing crazy
| ''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.
|}


Large organizations have risen and fallen many a time within [[Aloria's]] vast history. Some of them have very specific focuses, while others are much more broad. Some are for more productive gains, while others are for mere entertainment. Furthermore, they have a wide array of interests, some being about the arts, combat, or sports. While some are player-run and currently exist, some are part of history or run by NPCs. You can learn about organizations created by empires, nobles and commoners alike, and find out how they rose to power below.
==Confessions of Melennar==
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Elf tolerance
{{Subject Table
 
|title = Regalian Organizations
==Conclave of Alstyr==
|color = 99E5B8
50 AC
|image = Tyrianbanner.png
Wearden of Eirlys
|caption = In service to the Emperor and the Realm
 
|text =
==Evintarian Schism==
The organizations of the Regalian Empire are some of the most powerful in Aloria, and have easy access to the resources of the Empire and those who serve them. Most are organizations seeking to protect and expand the Empire, but others are more sinister with goals not as clear as those filled with public servants and the common populace. Several of these organizations have also become disbanded, though their legacies are still felt in modern times.
67 AC
<center>
creation is flawed, evolve to greatness
<DPL>
 
  category=Regalian Organizations
==Clastic Law==
format=| ,[[%PAGE%|%TITLE%]] | ,
Schisms may worship in their own temples and be protected, but cannot be missionaries.
</DPL>
 
</center>
==Diviner Heresy==
}}
Yeah let's sacrifice people and get high to talk to the Everwatcher
----
what are these freaks doing in the woods? eh, probably nothing
{{Subject Table
 
|title = Knight Orders
==Dogartan Schism==
|color = 99E5B8
166 AC
|image = Viridisssan.png
Reject Money Embrace Piety
|caption = For Honor and Glory
Who needs hierarchy anyways?
|text =  
 
The Regalian Knight Orders include some of the greatest warriors within the Regalian Empire's borders. Adhering to strict codes of honor in all aspects of their lives, the Knights aim to defend the weak and uphold the standards of their order, earning prestige through acts of chivalry.
==Vultragon Schism==
<center>
Thinking is good. Question everything, even God
<DPL>
Also Dragonblood
  category=Knight Organizations
 
format=| ,[[%PAGE%|%TITLE%]] | ,
===Purge of Vultaro===
</DPL>
Fire, so much fire
</center>
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.
}}
 
----
==Guided Unionism==
{{Subject Table
Council of Hartenland
|title = Military Organizations
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
|color = 99E5B8
Duo-Gods
|image = Turallflag.png
most Ivraes kinda suck ngl, Dragonbloods are so much better
|caption = Diverse in the was of Fighting
 
|text = 
==Mending the SChisms==
Military Organizations train their members in the art of combat. Many of these organizations are loyal to the Regalian Empire, though act independently of the government as private institutions. Still others are completely independent from the Regalians entirely, and can be seen offering their services to foreign nations as mercenaries for hire.
Golden Salience: Dogmatic reactionaries sabotaged efforts
<center>
Silver Salience: actually fixes things a few years later
<DPL>
  category=Military Organizations
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
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{{Subject Table
|title = Other Organizations
|color = 99E5B8
|image = Breershield.png
|caption = Famous by reputation rather than allegience
|text =  
Wider Aloria has many organizations. Some are loyal to the Regalian Empire, while others are more distant. But each does bear an impact on Aloria, though sometimes that impact is only felt by certain minor populations or groups of people in comparison to the millions who populate the world.
<center>
<DPL>
  category=Other Organizations
format=| ,[[%PAGE%|%TITLE%]] | ,
</DPL>
</center>
}}
----
{{organizations}}

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later