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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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Let's see what psyop I create today...
==The Prophecy and Creed==
Founding Visions, nothing crazy


==Orders==
==Confessions of Melennar==
===The Viridian Order===
Elf tolerance
{|
|[[File:Viridisssan.png|150px|thumb|left]]
Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history as the first Knightly Order. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.


'''Racial Access:''' Only Ailor and Solvaan may become Viridian Knights.
==Conclave of Alstyr==
50 AC
Wearden of Eirlys


'''Occult Access:''' Occult Usage is banned in the Viridian Order. Any Viridian that becomes Occult is immediately expelled.
==Evintarian Schism==
67 AC
creation is flawed, evolve to greatness


'''Symbols:''' Horses, Dragons, Storks, Castle Towers
==Clastic Law==
Schisms may worship in their own temples and be protected, but cannot be missionaries.


'''Colors:''' Greens, with accents of White and Black
==Diviner Heresy==
|}
Yeah let's sacrifice people and get high to talk to the Everwatcher
----
what are these freaks doing in the woods? eh, probably nothing
===The Villiers Order===
{|
|[[File:Villiers.png|150px|thumb|left]]
Villiers-Eclaire are religious protectors of the clergy, and spreaders of their faith. They are staunch Unionist warriors who bring honor and virtue to the Spirit through tournaments, and protecting Unionists who cannot protect themselves, while teaching others of their faith, and engaging in religious debate.


'''Racial Access:''' Only Ailor, Sihai, Songaskia, Solvaan, Fin'ullen, Avantl, Huactl, Life Isldar, Asha, Eronidas, and Urlan mayb become Villiers Knights.
==Dogartan Schism==
166 AC
Reject Money Embrace Piety
Who needs hierarchy anyways?


'''Occult Access:''' Archon and Silven are permitted to be Villiers Knights, though Occult power usage is shunned.
==Vultragon Schism==
Thinking is good. Question everything, even God
Also Dragonblood


'''Symbols:''' Roses, Eye of Union, Fleur-de-Lis
===Purge of Vultaro===
Fire, so much fire
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.


'''Colors:''' Burgundy, with accents of Magenta and Pink
==Guided Unionism==
|}
Council of Hartenland
----
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
===The Bloodcast Order===
Duo-Gods
{|
most Ivraes kinda suck ngl, Dragonbloods are so much better
|[[File:Bloodcast.png|150px|thumb|left]]
Bloodcast Knights are in essence Hedge Knights, Knights without a formal school, hierarchy, or code of honor to maintain, often making their own. In the view of all other Knightly Orders, Bloodcast Knights are amateur knights who fail to uphold any sense of discipline. Indeed, Bloodcast Knights roam the land freely without purpose, doing odd jobs here and there. That being said, to many commoners, they are as such also the only free knights who might give a damn about a cat stuck in a tree or a dog fallen down a well, something the other Knightly orders feel too good and pridely for.


'''Racial Access:''' Only Ailor, Sihai, Songaskia, Solvaan, Fin'ullen, Avantl, Huactl, Life Isldar, Asha, Eronidas, and Urlan mayb become Bloodcast Knights.
==Mending the SChisms==
 
Golden Salience: Dogmatic reactionaries sabotaged efforts
'''Occult Access:''' Archon and Silven are permitted to be Bloodcast Knights, though Occult power usage is shunned.
Silver Salience: actually fixes things a few years later
 
'''Symbols:''' Swords, Towers, Dragons
 
'''Colors:''' Red, with accents of White and Black
|}
----
===The Aelrrigan Order===
{|
|[[File:Faeknight.png|150px|thumb|left]]
The Wards of the Fae, or Fae Knights, are a Knight Order primarily concerned with the protection of Fae Sepulchres, holy sites which incorporate a mixture of Ailor Pagan, Kintyr Fae, Kintyr Angel and Unionist beliefs for the safeguarding of holy relics. Such holy relics often end up being Artifacts, believed to be gifts from the various gods and the Spirit. Fae Knights travel the land in search for Artifacts to bring back to the Sepulchre for safekeeping, and only to be used in the greatest of apocalypses that affect the world, or from attacks against the Sepulchre itself. Fae Knights are also commonly called Magical Knights, on account of nearly every one of their members having some form of Magic or Sorcery.
 
'''Racial Access:''' Only Ailor, Solvaan, Fin'ullen, Avantl, and Huactl may become Aelrrigan Knights.
 
'''Occult Access:''' Mages, Archon, and Silven may become Aelrrigan Knights. Nearly all Aelrrigan Knights are Occult of some variety.
 
'''Symbols:''' Feathered Wings, White Flames, Sunlight
 
'''Colors:''' Cyan, with accents of White and Silver
|}
----

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later