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m (Replaced content with "==The Prophecy and Creed== Founding Visions, nothing crazy ==Confessions of Melennar== Elf tolerance ==Conclave of Alstyr== 50 AC Wearden of Eirlys ==Evintarian Schism== 67 AC creation is flawed, evolve to greatness ==Clastic Law== Schisms may worship in their own temples and be protected, but cannot be missionaries. ==Diviner Heresy== Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothi...")
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==The Prophecy and Creed==
Founding Visions, nothing crazy


'''Reader's Note:''' This page is in the process of being worked on. We do not know when the remaining changes will happen. Consider this information below as not final, but able to be utilized in rp until we fully complete the update. Thank you for your continued patience.
==Confessions of Melennar==
Elf tolerance


==Common Knights Code==
==Conclave of Alstyr==
The Common Knights Code applies to all Regalian Knight Organizations, but is also mentioned specifically on each Order page for reference. This Common Code is additional to the Aelrrigan Knight Functions.
50 AC
* Knights are expected to be loyal to the Emperor and the Empire without complaint. Unionism is not required, but obedience to the Crown is.
Wearden of Eirlys
* Knights are expected never to attack the unarmed and defenseless, and to not resort to dirty fighting tricks or attack others from behind.
* Knights are expected not to complain, moan, or self-deprecate, Knights should never degrade themselves or be an annoying bore.
* Knights are expected to follow the laws of the land and not become a Criminal. They should assist Guards in apprehending criminals.
* Knights are expected not to lie, but never express every truth that needn’t be known. Knights should not deceive unless for the greater good.
* Knights are expected to give alms to the poor and care for the needy, and to protect those who cannot protect themselves, and punish dishonor.


==List of Knightly Orders==
==Evintarian Schism==
===Viridian Order===
67 AC
{|
creation is flawed, evolve to greatness
|[[File:Viridisssan.png|220px|thumb|left]]
|
*'''Identity:''' The Viridian Order is the first of the Regalian Knightly Orders, founded after the Five Family Rebellion to fill the vacuum left in its wake to preserve law and order, and protect the Imperial Family. Over the three centuries of its existence, the Viridian Knights have become known as an elite and prestigious organization, acting as the so-called military police of the Empire.
*'''Permitted Races:''' Ailor and Fin'ullen may become Viridian Knights. Post-symbiosis Urlan may remain as full members, so long as they remain fervently loyal to the Viridian Order.
*'''Magic Usage:''' Magic usage is fully banned, as are all forms of Occult. The Viridian Order is fully mundane and purist-leaning.
*'''Colors and Symbols:''' The Viridian Order's primary color is green, with accents of white and black. Its symbols include Dragons, Horses, and Towers.
*'''Leadership:''' The Viridian Order is led by a Primae, who wields executive authority over its Elder Council of senior knights. The current Primae is Domenico Lampero, who is also the uncle of the Iron Duke of Vultaro, and a diehard Kade supporter.
*'''Headquarters:''' The Viridian Order's main castle, Kurtenwald, is located on the Crown Isle of Regalia. Several chapter houses are located in Wirtem, Regal, Ithanian, and Ceardian regions of the Regalian Archipelago.
|}


===Villiers Order===
==Clastic Law==
{|
Schisms may worship in their own temples and be protected, but cannot be missionaries.
|[[File:Villiers.png|220px|thumb|left]]
|
*'''Identity:''' The Villiers Order is a faith-oriented Knight Order, focused on defending religious and cultural sites, protecting pilgrims and religious leaders from harm, and safeguarding the spiritual wellbeing of all people.
*'''Permitted Races:''' Ailor, Altalar, Songaskia, Sihai, Asha, Eronidas, and Urlan may be Villiers Knights.
*'''Magic Usage:''' Magic is shunned in the Villiers Order, meaning its usage is kept suppressed in favor of mundane techniques. Godborn and Archon may be Knights, but all other Occult are banned.
*'''Colors and Symbols:''' The Villiers Order's primary color is burgundy, with accents of magenta and pink. Its symbols include Fleur-de-Lis, Roses, and Storks.
*'''Leadership:''' The Villiers Order is led by a ceremonial Primae, with actual authority bestowed upon its Elder Council. The current Primae is Charlize Matrais, who was appointed by King Florent of Ithania, the previous holder of the position.
*'''Headquarters:''' The Villiers Order's main castle, Carainthais, is located on the isle of Basta. Several chapter houses are located in major religious centers across the Regalian Empire.
|}


===Bloodcast Order===
==Diviner Heresy==
{|
Yeah let's sacrifice people and get high to talk to the Everwatcher
|[[File:Bloodcast.png|220px|thumb|left]]
what are these freaks doing in the woods? eh, probably nothing
|
*'''Identity:''' The Bloodcast Order started as a splinter faction of the Viridian Order, which soon grew into a respected Knightly Order by itself. Bloodcast Knights are skilled duelists who utilize their combat prowess to help the common person, exposing corruption among those with power, and holding them accountable to those they rule over.
*'''Permitted Races:''' Ailor, Qadir, Songaskia, Dwarves, Sihai, Altalar, Asha, Eronidas, Urlan, and Allar may be Bloodcast Knights.
*'''Magic Usage:''' Magic is shunned in the Bloodcast Order, meaning its usage is kept suppressed in favor of mundane techniques. Godborn and Archon may be Knights, but all other Occult are banned.
*'''Colors and Symbols:''' The Bloodcast Order's primary color is red, with accents of black and white. Its symbols include Crossed swords, ships, and scales.
*'''Leadership:''' The Bloodcast Order is led by a Grand Elder, who sits as the first among equals on and Elder Council. The current Grand Elder is Richard Duurwallis, who has held the position since the Drachenwald Crisis.
*'''Headquarters:''' The Bloodcast Order's main castle, Blücherwald, is located on the Crown Isle of Regalia. Several chapter houses are located across the Regalian Empire, some having once been owned by the Viridians.
|}


===Aelrrigan Order===
==Dogartan Schism==
{|
166 AC
|[[File:Knightsy.png|220px|thumb|left]]
Reject Money Embrace Piety
|
Who needs hierarchy anyways?
*'''Identity:''' The Viridian Order is the first of the Regalian Knightly Orders, founded after the Five Family Rebellion to fill the vacuum left in its wake to preserve law and order, and protect the Imperial Family. Over the three centuries of its existence, the Viridian Knights have become known as an elite and prestigious organization, acting as the so-called military police of the Empire.
 
*'''Permitted Races:''' Ailor and Fin'ullen may become Viridian Knights. Post-symbiosis Urlan may remain as full members, so long as they remain fervently loyal to the Viridian Order.
==Vultragon Schism==
*'''Magic Usage:''' Magic usage is fully banned, as are all forms of Occult. The Viridian Order is fully mundane and purist-leaning.
Thinking is good. Question everything, even God
*'''Colors and Symbols:''' The Viridian Order's primary color is green, with accents of white and black. Its symbols include Dragons, Horses, and Towers.
Also Dragonblood
*'''Leadership:''' The Viridian Order is led by a Primae, who wields executive authority over its Elder Council of senior knights. The current Primae is Domenico Lampero, who is also the uncle of the Iron Duke of Vultaro, and a diehard Kade supporter.
 
*'''Headquarters:''' The Viridian Order's main castle, Kurtenwald, is located on the Crown Isle of Regalia. Several smaller facilities are located in Wirtem, Regal, Ithanian, and Ceardian regions of the Regalian Archipelago.
===Purge of Vultaro===
|}
Fire, so much fire
Also, let's get rid of the Diviners as well, Herebrands, you know what to do.
 
==Guided Unionism==
Council of Hartenland
Dogartans: hey, these Vultarins aren't that bad, and they got a point.
Duo-Gods
most Ivraes kinda suck ngl, Dragonbloods are so much better
 
==Mending the SChisms==
Golden Salience: Dogmatic reactionaries sabotaged efforts
Silver Salience: actually fixes things a few years later

Latest revision as of 02:09, 18 June 2024

The Prophecy and Creed

Founding Visions, nothing crazy

Confessions of Melennar

Elf tolerance

Conclave of Alstyr

50 AC Wearden of Eirlys

Evintarian Schism

67 AC creation is flawed, evolve to greatness

Clastic Law

Schisms may worship in their own temples and be protected, but cannot be missionaries.

Diviner Heresy

Yeah let's sacrifice people and get high to talk to the Everwatcher what are these freaks doing in the woods? eh, probably nothing

Dogartan Schism

166 AC Reject Money Embrace Piety Who needs hierarchy anyways?

Vultragon Schism

Thinking is good. Question everything, even God Also Dragonblood

Purge of Vultaro

Fire, so much fire Also, let's get rid of the Diviners as well, Herebrands, you know what to do.

Guided Unionism

Council of Hartenland Dogartans: hey, these Vultarins aren't that bad, and they got a point. Duo-Gods most Ivraes kinda suck ngl, Dragonbloods are so much better

Mending the SChisms

Golden Salience: Dogmatic reactionaries sabotaged efforts Silver Salience: actually fixes things a few years later