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{{Info religion
Draconism as a Religion represents an organized faith of worshiping Dragons. Dragons are a specific class of being, somewhere in between an ancient civilization of immortals, and technicians who keep the basic functions of the world running. While many other Religions are about the Gods teaching mortals virtues and sins and guiding them to live a good life in worship and being, Dragons are less sentimental about worship, and rather take mortals on a journey with them in the operation of the world and preservation of life against outside foes.  
|image = Gdwsgdse.png
|pronunciation = Dra-konism
|origins = Unknown, presumed over 70.000 years ago
|deities = Regulus, Caius, Daiana, Triton, Nox, Marik, Severena, Aurora.
|subsects = N/A
|}}
==Origins==
==Origins==
Draconism as a Religion has unclear origins, as it may actually be the oldest Religion in the world, but has never continually been the same. There is archeological evidence to suggest that every civilization that existed in a particular cycle had some kind of representation in Draconism, but that the dogma was radically different each era. Even the current form of Draconism has not remained consistent, as recent changes caused by the death of one of their kind, caused a complete revision of the Religion itself. Historically Draconism was the only Religion without an afterlife and without a clear dogma declared by the Gods. While for example Fornoss Gods specifically taught the faithful how to live their lives and religious law, Dragons never did this, leaving their worshipers to grasp at speculations what the dogma should be. Modern Draconism however, finds much more guidance from the Dragons, which is sometimes why The Advancement is considered a break from the past. Old Draconism is referred to as just that, while modern Draconism is sometimes called Advanced Draconism to differentiate it from the past.  
Draconism has invariably existed for all of time, but never quite in the same shape or form. Every cycle of civilization has had some form of Dragon worship, some more popular than others, with different Dragons, and different ideals. The modern version of Draconism first came into being among the early Ailor tribes and the Allorn Empire, which always contained some waning and waxing population of Dragon Cultists. Up until the Cataclysm, Draconism was a deeply disorganized religion with different cults and beliefs held in nearly every country. When Cataclysm happened, many of the Dragons disappeared, some mysteriously, others with a clear message that the time of Dragons was over. This Long Death as it was later referred to, lasted for 300 years, until the Dragons came back one by one, and proclaimed an end to the Long Death, based on a breakdown of the consensus among them about the intentions of passing the Mantle of Creation to mortals. Since coming back, the Dragons have made efforts to organize Draconism into an actual fully fledged Religion, to acknowledge and reward their followers for their belief, even if unlike other Gods they are not strictly incentivized to seek out worship, and sometimes even seem uncomfortable with the idea.  
==Core Beliefs==
==Core Beliefs==
At its simplest, Draconism is a religion that holds the Dragons as Gods, creators of the world, and all living things in it. Most religions acknowledge the existence of Dragons and their mechanical control over creation, but Draconism is the only Religion that focuses on the Draconic personas as divine paragons of virtue (and vice). Historically, Draconism was less of a Religion and more of a cult in which mortals projected certain values on the Dragons, that they loosely acknowledged but never fully invested in. Draconism was always a fairly light religion, as the Gods never reinforced religious Dogma, until The Advancement.
===Central Message===
===The Advancement===
The central message of the Draconism faith is that there is no true purpose to anything but the continuation and expression of life itself. Draconism acts as a shield against unnatural death, but also as a guarantor of the perpetual cycle of life and death so that reality itself can perpetually experience all the colorful and vibrant expressions of being alive. There are no virtues or vices to be expected of Mortals, with the only real demand that Dragons have, being to obey their rulings towards The Presence, and to preserve life and free will around the world. Any believer passing into the afterlife has their soul raised up to the cosmos, and turned into one of many countless stars from where the living can gaze up at a memory of them. No separate section with information about the Afterlife will be provided because there is nothing else to be said about it.  
The Advancement is an event that occurred in 312 AC, when the Dragons committed to fulfill the functions of Gods for Draconism, rather than tacitly condoning its existence with occasional affirmation. The event that precipitated The Advancement was the death and rebirth of Caius, who after suffering 13,000 years from a consuming Void-sickness, finally died, and was reborn as Cinerius. With an impending religious schism in the already fracturing Draconic faith, the Dragon Regulus led a conclave of Dragons in which they agreed on new policies and dictates and created the Draconism afterlife while passing the will of the Gods down to all believers.
===Mantle of Creation===
===The Dragon Conclave===
The Mantle of Creation is a concept held by Dragons that informs a more technical approach to Draconism. Dragons control the various functions of the world of Aloria, from the cycle of birth and death, to the patterns of weather, material existence, the passage of time, and so forth. The world functions because they continue to make it function, and in some way, that can be cause for mortals to hold them as Gods to give thanks and praise for the reality they have created and enabled. To many, the Dragons are distant and mysterious, because they do not always explain their actions or intentions. The Mantle of Creation has a lot of implications, discussed further down in the Expanded Lore section, but for now only a short introduction will suffice.
At a baseline, all Draconists should be inspired and live by the example of the virtues of their Gods. However, the Draconism Gods are divided over 3 distinct Pantheons of 4 Dragons each. Each Draconism worshiper chooses to belong to one of these Pantheons, and adopts their ideology on The Presence. The Presence is a new term used by the Dragons to refer to what they previously called The Infection, all things Magical and not of Aloria's reality. During The Advancement, the Dragons effectively abandoned full extermination of extraplanar Magic, but they still have different views on how to interact with things not of the world of Aloria. Individual virtues can be found on the God descriptions, the Pantheons are explained below. Note, there is a minor exception to all the below. Any Ordial-Aligned Person/Spirit that is somehow tied to the Malefica, Machinist, or Consigner, cannot be tolerated even by the Successors. Those Persons/Spirits must either be cleansed to be interacted with, or removed from Aloria and the living.
===The Presence===
* '''The Consolidation is the Pantheon of the Dragon Gods Regulus, Triton, Marik, and Gaia. The Consolidation represents the desire to create space for The Presence, but with compromises.'''
The Dragons are technical managers of the world, and as such to them, things from the Void, Exist, and Beyond are alien. While for thousands of years they fought against the invasions of Demons and Dark Gods, they could never fully rid the world of this alien intrusion and have eventually come to terms that The Presence is here, and here to stay. The Presence refers to all things not of Aloria, anything that is Magical from another Plane of Reality or Existence, anything that was created by Dark Gods like Vampires or Mortisphages. The Presence is something that Dragons still struggle with on a daily basis, and their attitudes towards it informs much of the daily activities of their worshipers and followers.  
** To resolve Spirits: The Consolidation supports Nature Binding of Spirits, but also insists on cleansing their Extraplanar Magic, or converting it to God Magic (Draconic Magic)
** To resolve Mages: The Consolidation supports the inclusion of Mages, but insists that under no circumstance Sinistral Magic is used, and those who do are Anathema.  
** To resolve Afflicted: The Consolidation continues the fight against the Afflicted, believing them to have no place in the world of Aloria due to their nature.
* '''The Annexation is the Pantheon of the Dragon Gods Severena, Aurora, Nox, and Orion. The Annexation represents the desire to create space for The Presence, but only on their terms.'''
** To resolve Spirits: The Annexation supports Shard Binding of Spirits, which in turn shuts off all their Magic making them Mundane, an in essence Bound Automata.
** To resolve Mages: The Consolidation tolerates Mages, but insists on declaring Sinistral users Anathema, and also insist Magic usage is kept to an absolute minimum with no frivolous entertainment uses.
** To resolve Afflicted: The Annexation continues the fight against the Afflicted, believing them to have no place in the world of Aloria due to their nature.
* '''The Succession is the Pantheon of the Dragon Gods Cinerius, Umbra, Felicula, and Daiana. The Succession represents the desire to include The Presence in the fold with as few rules as possible.'''
** To resolve Spirits: The Succession supports Nature Binding of Spirits, and makes no further changes. Their only requirement is that Spirits accept real feelings and a consciousness.
** To resolve Mages: The Succession supports the inclusion of Mages with no requirement other than that they use Sinistral Magic only in desperation or need, and rely on Dragons to fix the damage to the world.
** To resolve Afflicted: The Succession supports fighting the Afflicted where they embody the sins of Draconism, but otherwise proposes compassion and forgiveness to cursed mortals.
===Vices and Virtues===
While the Gods and Goddesses section contains more information about the specific Vices and Virtues, it's quite a lot of dense information. For this reason, this sub-header will quickly discuss these aspects of the Gods. It is important to remember that creation is flawed due to the inherent flaws of free will, and that the Dragons do not expect a vice-free life from the faithful. Rather, vices are actions that are meant to be exposed by fellow-faithful so that everyone can work towards improving these flaws and removing from from someone. Awareness and the removing of vice in mortals, is a communal responsibility. How far virtues contribute to the afterlife, is discussed further below.
* '''Regulus''' is the God-King, who promotes the virtue of preserving life but respecting natural causes. The vice he preaches against is idleness and inactive centrism that leads to non-reaction to trouble.  
* '''Cinerius''' is the Love-God, who promotes the virtues of loving and feeling unconditionally and with no restraint. The vice he preaches against is being ambitionless or having no lust for life and experience.
* '''Daiana''' is the Planet-God, who promotes the virtues of respect for the lives of others, and environmentalism. The vices she preaches against are slavery, abuse of loved ones, and corruption of nature.
* '''Triton''' is the War-God, who promotes the virtues of physical or mental strength and training, and acquisition of power. The vice he warns against is apathy and inaction to serve under incompetent leaders.
* '''Nox''' is the Scholar-God, who promotes the virtues of learning and protecting Draconic sites or information from misuse. The vice he warns against is to be caught unaware, uninformed, or unprepared.
* '''Marik''' is the Tech-God, who promotes the virtues of kindness, compassion, and charity to others in act and thought. The vice he warns against is the meaningless destruction of the work of others.
* '''Umbra''' is the Death-God, who promotes the virtue of respecting the cycle of life and death and supporting it with grace. The vice he warns against is to covet the powers and prerogatives of Dragons and Gods.
* '''Felicula''' is the Magic-God, who promotes the virtue of extolling happiness and good feelings in others, and creativity. The vice she warns against is contempt or cynicism to the mysteries and beauty of the world.
* '''Severena''' is the Protector-God, who promotes the virtue of responsibility taking, and protecting the world from harm. The vices she warns against are impatience, indecision, and acting without thought.
* '''Aurora''' is the Creation-God, who promotes the virtues of diligence, equality, and freedom with equal opportunity. The vices she loathes are cruelty, sadism, injustice and callousness, as well as the whole concept of hatred.
* '''Gaia''' is the Nature-God who promotes the virtues of preserving balance, and to show bravery in the face of certain defeat. The vices he warns against are overconfidence, and refusing to accept or seek help.
* '''Orion''' is the Star-God warden of the afterlife, who promotes the virtues of temperance and asceticism. The vice he warns against, is the inherent smugness that is common among Draconists towards non-believers.
===Old Believers===
Draconism has a variety of smaller regional Cults called Old Believers. The Old Believers hold onto the [[Draconism Radicals]] as they were before The Advancement. Choosing to play an Old Believer is not recommended, because it cuts a Character off from the other Draconism worshipers. Even though Old Believers are not strictly heretics, they might be excluded from social activities or Pantheon-related quests. Old Believer information is preserved specifically for Character who felt betrayed by The Advancement, or sensed a sinister intention in the actions of Umbra, and want to continue Caius's Burning Extermination.  
==Gods and Goddesses==
==Gods and Goddesses==
Draconism has a total of 12 Gods, split equally over 3 Pantheons. Unlike Fornoss where it is possible to worship only one specific Pantheon, Draconists must worship all Gods of all Pantheons equally. They may however choose one specific Dragon God(dess) who they particularly feel represented by or connected with, and that will be their Patron God(dess). Conflict between Draconists generally speaking only exists on ideological lines with how to deal with Spirits/Mages/Afflicted, but this conflict should never be so deep as to fracture the believers. There is general permission for the faithful to disregard/refuse assistance/ridicule/denigrate if something happens that violates their Pantheon's Ideology, but they should never attack, exclude, or sabotage other Draconism worshipers outright.  
Draconism has one unified pantheon, but the pantheon is split in 3 factions. These factions represent intentions towards The Presence (anything Occult/Magical). All Draconists should worship all Dragons, but can choose one Dragon to be their Patron. They must also choose a Faction which they align with on principle. However, their faction alignment does not need to be the same as their Patron Dragon. Note that while all Dragons are massive Dragons in their natural form, they are artistically rendered in their humanoid form here, which they more commonly use to appear before mortals.  
===Regulus, the Blue King Dragon===
===The Dragon Gods of Consolidation===
{|
The Dragon Gods of Consolidation represent the desire to create space for The Presence, but with compromises. They wish Spirits Nature Bound, and their Magic cleansed to God Magic. They wish Mages to be included, but to never use Sinistral Magic. And finally, they wish to continue the fight against the Afflicted, believing them to have no place in the world. This makes the Consolidation Dragons comfortable as the centrist faction that tries to make some concessions, but play the middle ground.
|-
<gallery mode="packed-overlay" widths="250px" heights="370px">
| rowspan="4" | [[File:Cedragoin.png|300px|caption|left]]
File:Cedragoin.png|''Regulus, Time Dragon''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
File:Voiddragon.png|''Triton, War Dragon''
| style="vertical-align:top;" |
File:Yayh.png|''Marik, Leytech Dragon''
Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.  
File:New Canvadddsrtetgr.png|''Gaia, Nature Dragon''
|-
File:Silasvilkensit.png|''Silas, Shaper Dragon''
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
</gallery>
| style="vertical-align:top;" |
* '''Regulus''' Regulus is the King of Dragons, the leader of the entire pantheon, and the mediator between the various Dragon Gods and their realms. While this is his primary function, Regulus is also a Time Dragon who controls the flow of time, and rain and thunder across Aloria. He is traditionally associated with lightning and blue scales. Regulus once lived as a mortal Prince of the Regalian Empire, but was discovered to carry the Dragonsoul that sparked the revival of the Dragons.  
Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.  
* '''Triton''' Triton is the Dragon of War, but imprisoned in the Void as an Evolist God also. When Caius entered the Void upon its first opening, his soul was split in two, the other half being Triton that embodied his rage for revenge and conflict. Triton was re-admitted into the Dragon Pantheon despite his Void-corruption, and eventually took on the role of the martial Dragon who represents all soldiers and warriors and military conflict. He is associated with chains and black scales.  
|-
* '''Marik''' Marik is the Dragon of Leytech or more broadly speaking technology. He is the original creator of the Leylines and the Leysites, ancient Dragon ruins and temples which hold great Draconic Magic and machinery to serve their cause. Marik was tricked by the Machinist Death God to cause the destruction of the Skyborn Empire in the Great Storm, and since being reborn, has been working to mend the conflict between Skyborn and Dragonkin. He is associated with machines and bronze scales.
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
* '''Gaia''' Gaia is the Dragon of Nature who creates all plantlife. Gaia was killed by the Allorn Empire, but his Dragonsoul was preserved and merged with the ex-Death God Iorwerth who would then carry his power as penance for his role as Death God. Iorwerth also brings architecture and construction to Gaia's powers, and has become a symbol of redemption. While he is traditionally associated with indigo scales and flora, due to his Ordial corruption he also shows Death Metal and Ordial hues.
| style="vertical-align:top;" |
* '''Silas''' Silas is the Dragon of shaping, making, and crafting. He inspires the combination and processing of raw materials into objects of beauty and function, and it is said the first swords of any civilization are forged inspired by his scales. Silas seeds the world with precious minerals and holds the Dragonforges from which the machine parts are produced which Marik builds his machines out of. Silas is associated with the fires of industry, metallurgy, and his silver scales.
The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble.
===The Dragon Gods of Annexation===
|-
The Dragon Gods of Annexation represent the fire to create space for The Presence, but only on their terms. They wish Spirits Shard Bound, and their Magic removed altogether. They wish Mages to be included, but to never use Sinistral Magic and to minimize Magic usage at all. And finally, they wish to continue the fight against the Afflicted. This makes the Annexation Dragons comfortable as the conservative faction that tries to maintain some sense of the old Immortal War policies.
| style="font-weight:bold; width:75px; vertical-align:top;" | Association
<gallery mode="packed-overlay" widths="250px" heights="370px">
| style="vertical-align:top;" |
File:New Canvashgfhgnfgg&hhhh.png|''Severena, Protector Dragon''
Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.  
File:Auroragoddess.png|''Aurora, Life Dragon''
|}
File:Dueuaj.png|''Nox, Knowledge Dragon''
===Cinerius, the Red Passion Dragon===
File:Orionbsle.png|''Orion, Afterlife Dragon''
{|
File:EerkUntitled Artwork.png|''Julianus, Wisdom Dragon''
|-
</gallery>
| rowspan="4" | [[File:Untitled Artwork-3 3jtds.png|300px|caption|left]]
* '''Severena''' Severena is the Dragon of Protection and of guidance and mentorship. She inspires all to shepherd and shield others from mistakes and harm, and empowers her followers to protect the weak from harm. Severena is also called the Dreamer Dragon, as though she did not die, she entered a long slumber which froze the Jade Sea, and henceforth only communicates to her people through dreams. Severena is traditionally associated with clouds, jade, and her pearlescent green scales.
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
* '''Aurora''' Aurora is the Dragon of Life and Creation, who designs and breathes life into all species and creatures, particularly fauna. Through her magic, childbirth is woven into the world, and by her will, life marches on despite all obstacles. Aurora was tricked by the Glacial Death God, causing a coldsnap in Ellador that killed many Dwarves and made the Isldar. Even though the truth is revealed, she remains distant. She is associated with comets and her purple scales.  
| style="vertical-align:top;" |
* '''Nox''' Nox is the Knowledge Dragon, a famed trickster and plotter who charts his own course sometimes in contravention of other Dragons. Nox gathers knowledge and information from the ages, but in one of his plots, he was condemned to a mirror world for violating the laws of creation of Aurora. Even here, he continued to plot with his chosen favorites the Slizzar, to influence world events, all the way up to his release. He is associated with mirrors, teal, and his chrome scales.  
Cinerius was once known as Caius, the first Dragon to peer into the Void when it first opened, and whose curiosity caused him to become infected with a lethal Void sickness that slowly consumed him. After suffering painfully for 13,000 years Caius succumbed, but from his corpse was born Cinerius the first true Dragon rebirth. Cinerius is in many ways a true return to the roots of Caius, a god of fire and passion from where all drive and ambition and urges come. Cinerius lights the flames of want and need, and makes mortals feel all the right things that make living so rewarding, and why even Demons can be seduced to care about the world they were made to destroy. There is perhaps an irony there, that when Caius's soul was split in two, and Triton first entered the Void, it brought with him the hunger for life that was created by Caius, thus infecting the Demons that then spilled forth into Aloria, who in turn made Caius's sickness worse until Cinerius was born. This has made Cinerius so much more concentrated in his essence, the reason he is depicted as an entity that mortals cannot bear to look at, because even the sight of him would reveal passions and deep desires in their soul that they weren't even aware of, or are too ashamed or fearful to give into. Cinerius also has the other aspects of Caius, in that he is a Dragon of love and family, of feelings and emotions and all the things that give color to life. It was Caius who first willed free will and feelings onto lifeless beings of creation, and Cinerius who now perfects this ancient decision with a deeper connection to revelations about the inner soul.
* '''Orion''' Orion is the Dragon steward of the Afterlife, the only Dragon not physically residing on Aloria but with the stars. Orion is a detached entity with total spiritual and mental tranquility and detachment from want and need. He guides the dead into the afterlife, and teaches the living respect for the dead and the rites of passage. He is traditionally associated with all manners of cosmic symbolism and monk-like aesthetics, as well as his ivory scales.  
|-
* '''Julianus''' Julianus is the Dragon of Wisdom and Insight. He is a purely logic-driven God that shows little compassion for the individual, but is instead condemned to see the perpetual outcome of each action and each choice for all eternity. Julianus informs the Dragons on the correct course of their actions across the world, even if the immediate outcome is unclear, as he sees in centuries and millennia. Julianus is associated with spiders and silken threads, and his lavender scales.
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
===The Dragon Gods of Succession===
| style="vertical-align:top;" |
The Dragon Gods of Succession represent the desire to create space for The Presence, with as few rules as possible. They wish Spirits Nature Bound, but hold no further demands. They wish Mages included, but wish only for Sinistral Magic to be used in times of desperate need, as Dragons can mend the world. And finally, they wish to continue the fight against Afflicted, but to show them compassion and forgiveness. This makes the Succession Dragons comfortable as the Progressive faction with new ideas.
Cinerius's virtues are to love and feel unconditionally and without restraint. Cinerius places above all the need to be in touch with one's inner wants and needs, and the brazen bravery to reveal them to others, and to act on them, so long as they do not outwardly harm others (and sometimes, even when they do). Cinerius teaches bravery not to bottle up one's feelings, not to withhold one's true thoughts, and to express feelings that are had before the limited time that all mortals (and even immortals, apparently) have, is taken away. His virtue is to celebrate one's loved ones and family.
<gallery mode="packed-overlay" widths="250px" heights="370px">
|-
File:Dreamdragon.png|''Daiana, Ancestor Dragon''
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
File:Untitled Artwork-3 3jtds.png|''Cinerius, Passion Dragon''
| style="vertical-align:top;" |
File:Monkeydragongod.png|''Umbra, Death Dragon''
Cinerius's greatest desire and where his fires rage loudest, are at the idea of being snuffed out of history without having achieved anything. For Cinerius, there is no greater failure for the individual soul, than to have no ambition, no drive, but above all to have meant nothing to the lives of others, or to the endless rotation of Aloria as it hurtles through the great nothingness of Orion. Rather than a contradiction to Orion's detached enlightenment, this vice and Orion's virtue are complimentary, to achieve enough in life, and reach detachment towards the end for having done enough to make a difference.  
File:FeliculaNew Canvasytgfjf.png|''Felicula, Arcana Dragon''
|-
File:LunaaNew Canvashryerthtrfd2j.png|''Luna, Companion Dragon''
| style="font-weight:bold; width:75px; vertical-align:top;" | Association
</gallery>
| style="vertical-align:top;" |
* '''Daiana''' Daiana is Dragon and Aloria itself. Her body is the planet and her thoughts are the deepest planet's core. She is the lady of all the elements that fuel the world, but also a maternal representation of ancestry and descendants, that allows the soul rivers to flow across her surface to find new inception of life. Daiana never appears in person, and is always slumbering, sometimes even dreaming up dragons and people. She is associated with spirits and gray stone.
Cinerius has inherited Caius's associations with the Eronidas, and Guldar, as well as the Maquixtl. Caius's historical domain was Guldar and Junction West, marking him as one of the most important Dragons. Cinerius has continued this association but seems more somewhere in the middle of Eronidas and Maquixtl from his silhouette, rather than Eronidas-dominated in the past. In the Immortal War, Caius was the general of the Draconic forces, and largely responsible for picking the battles between the Dragons and Draconic forces, as part of continuing, Cinerius relinquished this role to Triton.
* '''Cinerius''' Cinerius is the Dragon of Passion and Love. He was born in the death of Caius the previous war and passion God, rotten after millennia of suffering a Void blight. Cinerius in his rebirth became so much more concentrated passion and desire, that his very form is impossible to gaze upon without going mad with want and shame. He is the Dragon of family and any emotion or feeling that gives color to life. He is associated with fire and his red scales.  
|}
* '''Umbra''' Umbra is the Death God, a just arbitrator of necessary but elegant and beautiful death. To Umbra, the concept of death itself is fascinating, and a seed for rebirth and renewal that represents the very core of existence itself. He is the necessity of death, and the justiciar of necessary death to preserve the lives of others. He is generally considered with some suspicion, due to plotting his own plans. He is associated with shadows and his pristine white scales.
===Daiana, the Gray Dreaming Dragon===
* '''Felicula''' Felicula is the Magic Dragon, responsible for the fueling of all Dragon Magic and orchestrating reality's rules regarding the usage of Magic. It is through her gifts that the Archon and other Draconic warriors, priests, and servants are empowered to do their work and the bidding of their Gods. Felicula is considered skittish and small, but one of the most powerful Dragons due to her control of the Magic used by others. She is associated with song, and her yellow scales.
{|
* '''Luna''' Luna is the Companion Dragon, which is a broad understanding of compassion, kindness, and social cohesion. She encourages a togetherness and celebrates the companionship of friends and allies, to kindle a warmth in social bonds that can withstand even the coldest of winter trials. In a way, her association with the moon casts her as a companion of Daiana, leading some to speculate she may be a physical manifestation of the Moon. She is associated with ice, and cyan scales.
|-
| rowspan="4" | [[File:Dreamdragon.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
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Daiana is a Dragon in a categorical sense, but she is actually the planet of Aloria itself, though whether she is all of it or only the core of the planet, is unclear. Her exact nature within Draconism is quite unclear, but she has been attributed to the Soul Rivers which are a form of invisible arteries of the world that seed life, and the cycle of birth. While Aurora makes the bodies of creation and Orion lifts them into the afterlife after Umbra has killed them, Daiana creates the seedlings from dead soul matter to seed new life in newborns and thus create new souls. Another aspect of her is that she creates all the Gods of other Religions, at least the Aloria-native ones, though not directly. It is said that Daiana dreams the wills, ambitions, hopes, and fears of the people of societies without divine guidance because they live on her and their feelings affect her as the planet itself. In turn, she dreams of these things, and in doing so manifests the Gods. It is thus not exactly correct to say that she creates the Gods exactly, but that mortals feed her with information, using her dreaming as a conduit to wish into existence their own Gods for divine guidance. It is important in this regard never to appraise Daiana as some mother-Goddess of all Gods because they owe no loyalty to her but to their own followers. Daiana as a Dragon has never been met in person, because as the planet (or its core), she is incapable of manifesting in a humanoid form, though she does produce Godborn through her Dreams who do call her mother. They, and some other Archon, may occasionally perceive visions in which they do see her.  
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
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A virtue for Daiana is environmental conscientiousness. Her virtue is not exactly complete environmental protectionism, to some degree Draconists do acknowledge that the planet has the means to heal itself and restore the functions of any ecosystem. Aurora, Daiana, and Gaia can reasonably restore lost plant and animal life and even recover certain geological features, so an occasional factory or strip-mine won't destroy the world. Magic however, is something these three Dragons have difficulty counteracting, so a virtue is to remove lingering corrosive magic from environments.  
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A vice for Daiana is disregard for the value of a life. This may sound similar to Regulus's desire to see murderers and killers punished for ending lives, but it's more about the treatment of the living, than the dead. Forms of disregard for the value of life include slavery, domestic abuse, or just the complete disregard of a person's value in society or group, no matter how outcast they are. To Daiana, each life and each soul has a story to tell, and being forced in bondage or horrible conditions is a mistreatment of the value of a soul's story, and that can include Spirits within The Succession.  
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Daiana has no true domain over which she supposedly rules, though caves have often been associated with her presence. Daiana is considered an elemental ancestor Goddess to the Eronidas, so they have completely embraced her as "Mother Ersetum", which could roughly be translated to Mother Earth in Common. Much of Eronidas ancestral spirit worship and shamanism is inspired by her, and so Daiana often appears as an Eronidas in Dreams, while many of her Dreamborn God-children are Eronidas or Half-Eronidas. She is also often called Spirit Mother for her role to their place in Draconism.  
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===Triton, the Black Chain Dragon===
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Triton is a complicated Dragon for Draconists because he is both a Draconism God and an Evolism God at the same time. This occurred because Caius entered the Void when it first opened, naive about a new thing that had appeared in the world and needing to investigate, only to have his soul split in two from the traumatic experience. Triton was then trapped in the Void as his mirror reflection, while Caius languished in Aloria. With Triton present in the Void but still part of his soul, Caius became sick with a Void infection that eventually killed him. When it killed Caius, it was expected that Triton would be re-absorbed into Caius's reincarnation, become the new Caius, or just cease to exist, but none of these things happened. When Cinerius was reborn, Triton remained independent in his own Godhood, and Cinerius was no longer Void-infected, thus meaning their bond was severed. With this, Triton had to be reviewed as a member of the Pantheon, instead of a tolerated extension of Caius. Eventually, the Dragons agreed to permit him to assume the role that Caius once had as War God, Cinerius had more strongly veered into the role of an emotion and passion God. Triton came to exemplify the inevitability of Empires rising and falling, and the eventuality of wars raging between peoples. He became a paragon of warriors and those prepared for conflict. Of duelists and tournament champions, and generals, while also more widely preaching the need for Draconists to assume high positions of power in other societies, even if they were minorities, to assume responsibility of power. 
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
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A virtue to Triton, is competency and skill. In a more subdued summary of the entirety of Estelley as a Religion, Triton stands for the acquisition of skill, and to always seek to improve and become the best at something, while also using that skill to teach others within the faith to be better. Triton commands that the faithful become perfect warriors, scribes, politicians, farmers, craftsmen, painters, cooks, and so much more. Another virtue for Triton, is just the pure acquisition of power, whether to subject others to one's opinions and ambitions, or to become the ruler or leader of a group or larger entities.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
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A Vice for Triton is vaguely speaking the concept of incompetence, but more so the inaction of others in the presence or witness to it. Essentially, for Triton, there is no worse crime, than to suffer the incompetence or ignorance of others, and take no actions to correct them, sometimes with violence or anything else short of killing. Triton decrees that any servant or soldier belonging to an ignoble and idiot king, is just as complicit in the fall from grace of the Kingdom, as the King themselves. Triton also considers keeping important information a secret from fellow Draconists a sin.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Association
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Triton neither has a historical domain or a cultural association. However, he has become very popular among non-Isldar/Maquixtl Elves who worship Draconism like Fin'ullen and Kathar, and particularly Kathar, because he also resembles one. His nature as both an Evolism and Draconism God causes a modicum of friction, though all Draconists would do well to remember that Divine Dogma often has gaps, in which interpretations differ. While Evolist and Draconism Triton are the same entity, each religion's interpretation, and dogma are valid and not contradictory.
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===Nox, the Teal Unseen Dragon===
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Nox, once the imprisoned Dragon, is best described as the Dragon of intellect and knowledge, and the application of that knowledge with calculation and wisdom. Nox spent thousands of years imprisoned for the crime of violating the laws of creation imposed by the Dragon Conclave, his sin being the creation of Slizzar. In hindsight, however, it was deemed in the conclave that Nox had willed this, as his immaterial existence was actually more powerful and far-reaching than a limited physical manifestation. Begrudgingly, after the death of Caius, the Dragon Conclave rescinded his punishment and released him from the mirror-realm imprisonment, which he in turn begrudgingly accepted. His motivation for doing so was largely because, even if the Slizzar had been tools designed by his hands so many years ago, he had grown quite fond of them, and considered them his children. Close and physical proximity was in the end worth more to him than the benefits of his orchestrated imprisonment, though some would continue to claim even this story was just a ruse to make the other Dragons comfortable ignoring whatever else he was up to. Nox is forever held with some expectation of duplicity, because he has perfected the art of deceit and obfuscation, and also acts as an example to the faithful to hone these skills. Nox has now resumed his position of Dragon God of knowledge and has begun the construction of a true Draconic archive that would put the Conduit and Codex sites now lost in Regalia to shame as paultry libraries. Which of course, only the Slizzar and allies have access to.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
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A virtue to Nox, is to retain the secrecy and mysticism of Draconic knowledge and purposes, away from other non-believers. Even if it is a sin to vice to Orion for Draconists to consider themselves as better than others, a lot of societies around the world only function because they lack critical information that Draconists do have access to. It is virtuous to release information that others need if the need is great, but it is also virtuous to protect and ration the usage of Draconic information and sites to prevent such things from being misunderstood. In essence, protect the Dragon Sites from misuse.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
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The greatest vice for Nox is to be caught unprepared, unaware, or to posit one's self with stubbornness and narrow-mindedness to new information. With a God so focused on knowledge and wisdom, it is inconceivable to Nox that anyone would decline an opportunity to learn more, or not be gifted with an endless curiosity to experience more or see different sides of the same coin, or learn more facts about the world just for the sake of it. This in part also reflects on people, where Nox considers it a sin not to seek a deeper understanding of the people one chooses to surround one's self with.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Association
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Nox has traditionally been seen as the domain lord of Hadar and the surrounding isles, with him controlling the land, while Felicula controlled the seas. His strong favor for the Slizzar is apparent. Not only did he create them, he also ordained everything about their society, and what guides them, building them a city, and arming that city with complex Dragon Magic to keep it running and safe forever. Slizzar society is the only society in the world that is completely and utterly devoted to Draconism at every level, and as such presents a unique opportunity to immerse in Draconic Culture. 
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===Marik, the Brown Etherforge Dragon===
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Marik is a storied individual with a complicated split identity as both a Unionist and Draconism God at the same time. Unlike the other Dragons who were ordained back into existence by Regulus, Marik was reborn long before Regulus discovered his Dragonsoul, by the Everwatcher. Rather than declare him not of Draconism, it meant that he now was given an additional purpose side Unionism, to mend the division between Songaskians and Qadir that continues to haunt their society. For Draconism, Marik is the leader of the Dragons that brought about the Great Storm, and Songaskians were in part made from the sacrifice of their bodies and souls on their end. While Marik was originally a God of the Leylines and Ley Sites, machinery and ancient devices that fuel the various functions that Dragons hand over to Soulcores that serve them, his focus has since shifted to the lack of real acknowledgment of kindness. Historically, Draconism has been a religion of mechanics and protocols, with very little room for actual generosity and charity between people, and Marik saw that much of what caused problems for the faithful, were exactly their inability to express social behavior to others, or have it directly encouraged by the Gods. Marik still very much is a technology god for the faithful, but he also strongly preaches the need for kindness and consideration, for warmth and hospitality, and for forgiveness, and empathy and compassion for losses, to ensure that the Draconic people are not widely considered sociopathic, but more importantly to heal the Qadir-Songaskian conflict.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
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Virtues for Marik are all things related to kindness: saying kind words, being helpful, being reassuring, showing compassion and sympathy, having true empathy and understanding, being charitable and gracious, and even in some cases being self-defacing or self-sacrificing if it is for the greater good. Other Dragons are often focused on leaving the whole world a better place as a whole, while Marik is more personally invested in making the lives of individuals better, both involving the Draconism faithful themselves, and those outside of the faith as non believers to be included in their holidays.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
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A Vice to Marik is the destruction of the work of others. Work is quite loosely defined here, but usually means things physically created by others like buildings, art, pottery, writings, machinery, and so forth. Creation in the material sense is considered an extension of the soul, and even if created by hands of evil, so long as the thing itself isn't doing evil things, it is blameless of the moral conditions it was created in, and thus can still be beautiful. An exception is obviously made for things that encourage evil, like writings which detail death-magic spells.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Association
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Marik has strong cultural associations with the Songaskians, are they are quite literally made out of his soul and body during the Great Storm. Traditionally Marik's domain was considered Ard al Nur which contains strong tie-in points to all the other Leysystem networks across the world supporting the various Dragons in their junctions. Due to Marik's work of maintaining the Leylines, however, his presence was historically more global. Currently, he physically resides in the capital of the Qadir Ailor in Al-Alus, still attempting to mend the hatred between the Qadir and Songaskians.
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===Umbra, the White Twilight Dragon===
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Umbra as a Dragon is difficult to explain to non-believers because in all optics he seems to be a vile God if one doesn't support the necessity of the cycle of life and death. Umbra is a Death God for Draconism, who specifically created the concept of death and finality. He created the concept of entropy in all organic life, he created diseases and the concept of decay, creating all manner of microscopic life that feeds on the death of others. Umbra defines the necessity of the finality of life, because he remembers the inertness of life as it was with perpetual immortality. Even free will alone was not capable of encouraging life to flourish, to expand, to experience the full breadth of possibility, and eventually became a form of entropy of the created world in itself, where all ordained functions of creation would eventually grind to a halt and no new life would be created. With the cycle of life and death, each mortal thing is given a relatively short window by which to burst into existence, to express all the things that Dragons hold dear to life, and then to fade from existence in an ugly way, yet with grace. This is why many outsiders call Umbra a cruel Dragon of Death, but internally he is seen as the guarantor of life who has not only created the concept of death but also guaranteed that expressions of life are perpetual. The joy of a newborn, a child's first lessons, first love, a couple's first commitment, the sharing of life's burdens in union, and the eventual pain of loss. Without Umbra's framing, the world would be unfeeling and unmoving, whole ideologies would cease to be.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
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Virtue to Umbra is to let pass any form of life into an elegant or graceful natural end. This means at a base line, he wishes for the faithful to combat Undead and Geists, or anything that bears loyalty to the Beyond and the Malefica, Consigner, or Machinist because they corrupt the concept of death into a vile impersonation for power. Secondly, it is virtue for the faithful not to let the sick and dying suffer towards their end, but to give them the mercy of the final peace and to embrace the final end with dignity and poise, such as the Life Song for the Isldar.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
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A vice for Umbra is to seek an unnaturally long life or to attempt to usurp the functions and powers of the Dragons for personal reasons. Umbra always threads a fine line with Archon by ordaining them with powers and the authority to decide over life and death for others, but turning on them should they stray from their purpose and start to covet that which is held by the Gods and the Gods alone. Umbra charges the faithful and the Archon especially to remain vigilant and root out those among them that would see the Dragon's means not as a gift in a larger purpose, but as personal vainglory.
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Umbra's cultural associations are difficult to track because his historical domain has been the far south of what is present day Sendrass. This continent however has been off-limits for thousands of years, due to the prevalence of Void Worship among the local Allar populations, and their extreme violence to outsiders. As a result, no real archeology has been performed, and no other sentient people have been sourced to understand how they might have interfaced with Umbra when he roamed these jungles. Little else is known of specific cultures or people who held him in high esteem.
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===Felicula, the Yellow Harmony Dragon===
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Felicula is a delightfully uncomplicated Goddess and Dragon who has exclusively positive traits to ordain and encourage. Simplest put, she is a culture and art Dragon who encourages and fosters a sense of creativity and desire to create among mortals. Beyond this, however, she and Marik are considered the kind-hearted kindred among the Dragons, who hold only affectionate attitudes and interactions with mortals. Her worship is found simply in the act of celebrating other people or general festivities and holidays. Out of all Dragons, she was perhaps the most engaged in offering solace and peace to mortals, especially in Hadar. Her role has historically held great significance to Allar who fled persecution in Sendras, where she welcomed them with open arms and taught them to smile in a new land of opportunity. Thus became all the greater the pain of loss when she too perished at the end of the Immortal War. Felicula's wish for everyone to be happy can be felt in all who see her as their patron including but not limited to entertainers, dancers, musicians, bartenders, party hosts, painters, sculptors, dancers and so much more. She endears the act of gift-giving, or caring for others in their time of need, and to seek a general well-intentioned attitude to the world that may be rife with mistakes, but always learning to be a better person. An often understated aspect about Felicula is that she is actually one of the most powerful Dragons, who generates and manages a vast portion of Draconic Magic. All Draconic Mages somehow trace their Magic back to her, as it was she who ordained the first spells and incantations.
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Virtue to Felicula is to express one's own creativity in creation of art, whether that be something physical or the spoken words, weaving together beautiful words or kind offerings to another as a work of art. Failing the ability to do it one's self, virtue for Felicula is also to fully absorb and appreciate artful things where they can be found either in artificially made form, or in nature. To admire a painting, or the beauty of symmetrical design in nature, or to hold particular esteem to the beauty of random creation in nature itself. Her wish is for others to hold curiosity and wonder for the world.
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Vice for Felicula is to show wroth and contempt or cynicism to those who are undeserving or to behold beauty with indifference or apathy. There is no greater crime to Felicula, than to witness a person who has become so blunted by cynicism, that their life no longer has color or capacity to appreciate the inherent beauty in life. Another obvious vice for Felicula is the usage of Sinistral Magic, though within the framing of her Succession oriented ideology, she does permit some of it in desperate circumstances while relying on the other Dragons to mend the damage.
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Felicula is strongly associated with the Allar, and to some degree with the Maraya, due to her home region being the seas of Hadar. When the Allar fled north to Hadar following their persecution among their Sendrassian cousins, Felicula welcomed them with open arms, and was like a shining beacon of hope and joy in an otherwise dour situation in the lives of refugees. She however was largely a cultural symbol, rather than resulting ina  wide-spread Draconic idealization like is present in for example Isldar or Sihai culture in particular.
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===Severena, the Green Stalwart Dragon===
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Severena is the Jade Dragon, the warden of the world and the first to ordain infection as foreign and unwanted. Severena's role in the Draconic Pantheon is to protect the world and the Draconic cause from danger, to foresee calamities and potential disruptions to the cycle of creation, and to eliminate them. To this effect, she is the mother of all Archon, even if individual Archon lineages are more stylized based on other Dragons, all their power is derived from her, as she was the one to create Archonism as a concept to include mortals in the Immortal War. With the passing of the immortal war, Severena's role became more passive, and her long-held secular leadership of the Sihai people passed into a more passive dream state when she and the other Green Dragons entered their slumber. In doing so, they froze the sea around the Sihai lands henceforth referred to as the Jade Sea, which also erected a massive wall that cut the Sihai lands off from the outside world, with periodic attacks from Demonic Akula that sought to destroy them. While Severena's work was more proactive in the past, after the end of the Immortal War, her guidance became more abstract, seeking to find more meaning to the lives of Archon. In essence, worn down from incalculable losses over the millennia, Severena had wished for a better fate for those who shared with the Dragons in the Immortal War, to see them flourish in ways beyond being throw-away soldiers in a never-ending conflict. When the Immortal War ended, it was she who set them free to ordain their own existence and future, while continuing to guide the sihai people.
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A virtue to Severena is to take responsibility to protect and save the world from calamities, even if that involves protecting or helping societies and groups of people entirely alien to Draconism. While many of the other Dragons focus on the work of the faith within, Severena seeks a conscientiousness among the faithful that extends beyond their own immediate surroundings, and to be aware of the wants and needs in security of others. Ultimately the world is shared by all in it, and Severena tasks the faithful to seek out the dangers that encroach upon it, and to make headways into averting destruction.
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Vices for Severena are the tactless opposite of her virtuous traits. She is a Drago of patience, insight, contemplation and decisiveness. Inverted aspects of these, being impatience and quickness to act without consideration, arbitrary judgment and reaction without having insight, or refusing to think more deeply about the state of things that are or things that are to come, are considered sins. Where-as Nox is a knowledge and wisdom God, Severena represents the means to ply those traits into practice through wit and insight. 
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Severena is strongly associated with the Sihai, as even though unlike Nox she did not make the Sihai, she and the other Green Dragons were held as the secular leaders of the Sihai people, who nonetheless still had their nobles, kings, and emperors. Nearly everything in Sihai culture is in one way or another related to Dragons, from art to weapons to philosophies to architecture. Though, rather than Sarakand which was actually built by Dragons, Sihai culture is more designed from the optic of worship of Dragons. As such, it should be no surprise that Severena's domain is the far East.
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===Aurora, the Purple Creation Dragon===
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Aurora is the mother of creation, all living creatures (except those with very niche creation origins) descend from her Craters of Creation. These Craters were the impact sites where Orion called down a meteor, wiping out all living organisms, only for Aurora to re-populate it with ever-changing creations while she experimented with the fine-tuning of ecosystems and biodiversity. For every butterfly, or otter, or crocodile mortals know, there were a thousand failed experiments in the Craters of Creation, all who lived out their lives but ultimately failed to meet her piercing and judging eye. To many Draconists, Aurora is a stern and mal-content mother who scolds and judges her creations from afar, but whose work is still so crucial to the continued existence of the world, as she perpetually repairs damaged food supply chains and animal hierarchies. Aurora was together with Gaia the original Dragon to be worshiped by the Allorn Dregodar Cult, and fled Daen where her Craters of Creation used to be, to Ellador in the hopes of escaping the prying encroachment of the Allorn Princes on her work. There, she met an untimely demise after the Dregodar-Dwarven Wars, which were incited by Allorn deceit. In her death, her body was inhabited by Frisit, an Ordial abomination under control of the Ordial Glacial. For hundreds of years, they pretended to be Aurora who slept in the immaterial until she was awoken and revived by Regulus and Renita, the Blue Dragons. Following her revival, she found the world in a sordid state, with many ecosystems having collapsed and whole regions deprived of wildlife. While her people descended into civil war over her legacy, she studiously did what she did best, to ignore the problems of the world and concern herself only with the creation particles of her hyperfixation.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
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Despite her frigid and apathetic nature to the existence of mortals, Aurora does embody a variety of virtues that may be hard to understand from her work. In the Craters of Creation, there is total equity and freedom for all beings of creation. As such, her virtues have become associated with justice and equality of opportunity. She demands that the faithful live in the same virtue that she holds her work, to judge fairly and equally between all, and to hold no favoritism or sentimental benefit to any one party, and to not withhold the freedom of choice to those who have earned it.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
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Aurora's vices are equally perhaps surprisingly to behold, but become more sensible when examining her work. She considers cruelty, sadism, or other forms of glee from the suffering of others to be a vice. She loathes wroth and acts of callousness, and the entire concept of hatred is anathema to her. Those who bear hate in their heart cannot see to their work with impartiality, and those who respond to indignity with callousness commit the same errors that were inflicted on them with injustice. Aurora demands a fair and even-handed approach from the faithful to all that they endure.
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Aurora has a strong association with the Isldar, though this cultural association has considerably weakened since her revival, as many of them were under the impression they followed her, when they actually followed the Ordial Glacial. Aurora in turn does not truly recognize the Dregodar of old anymore, her death changed them, but this was a change she did not preside, so while much of Life-Isldar society is still centered around the concept of her worship, in practicality they have veered more towards Regulus patronage, due to Aurora's apathetic demeanor.
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===Gaia, the Indigo Nature Dragon===
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Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.
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Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.
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Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.
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Prior to merging with Iorwerth, Gaia was primarily seen and worshiped among the Dregodar Cults in the Allorn Empire, where he and Aurora were most visible to the Allorn Elves. Through some process that is not well understood today, Gaia and all other Nature Dragons were killed by the Allorn , causing the flight of Aurora and Dregodar. Now, Gaia is more associated with Kintyr and the Breizh people, due to Iorwerth and Cadell's Breizh nature. Effigies to Gaia or Iorwerth are often placed in buildings built by Draconists, sometimes even secretly. Gaia's historical domain is south Daen.
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===Orion, the Ivory Cosmos Dragon===
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Where Severena is both the spiritual and secular leader of the Sihai people, Orion functions like the exemplar spiritual ambition of the Sihai people. While Severena teaches the people detachment from material possession, attachment, and trauma, the worshipers acknowledge that Severena's functions in the world are rooted in attachment, and that she can never reach enlightened existence. Orion is however that enlightened existence made manifest. They are the only Dragon that exists outside of what Draconists call the Terrasphere, a boundary between the breathable air of Aloria, and the immaterial beyond in the cosmos. Orion is the Dragon of the stars and the Celestial Bodies (Planets, Moons, and Sun). They exist in a state of perpetual detachment from the events of Aloria itself, because they are not bound to it by any intention or purpose other than their loyalty and membership of the Draconic conclave. Historically this has meant that Orion was not traditionally present in the Draconist Pantheon, they were more a cultural symbol for the Sihai, but since The Advancement, Orion has taken a more direct role in the lives and virtues of mortals on Aloria. It was Orion whose sober detachment from the world, allowed for them to take on the task of creating and shepherding the afterlife of Draconism among the stars. They are the ferry-person who delicately fetches the wandering souls from the Soul River after they have passed on, and weaves stars and constellations as their souls are carried into the enlightened immaterial. In short summary, Orion has become the guardian of the Draconic afterlife.
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Orion is the patron of Draconism priests and mortuary people, those who perform rites for the dying and the dead, and those offering religious services. To many, their greatest quality is their detachment from material obsession, from desire to own and consume, or from holding on to painful memories and wishes of vengeance. Virtues to Orion, are charity in possessions, temperance in want, and forgiving of the wrongs that have been done to either the person themselves or society at large. A less common virtue, is the acceptance and inclusion of atheists to hold a protected place among Draconists.
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Orion's greatest vice is directly related to Draconism as a religion itself. While other religions loosely acknowledge Dragons as the tenders of the material world's operating functions, their divinity is only acknowledged among Draconists. However, the fact that their Gods are ever-so-slightly more important than other Gods to the functioning of the world, breeds some kind of smugness or self-righteous superiority among the Draconism faithful. It is exactly this self-centered sense of superiority that is the greatest Vice that Orion speaks out against as the downfall of enlightenment.
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Orion's role is most prominent among the Sihai people in the east, but their presence can roughly be traced through nearly all Dragon-worshiping communities, including the early Aml Tribes in the Regalian Archipelago, the Dregodar Cults in the Allorn Empire, the Slizzar of Sarakand, and more. Due to the prevalence of cosmic symbolism and the stars in so many early cultures, Orion's name has been present and consistent among nearly all languages, being the one word that is universal everywhere. Orion has largely been absent from the world until recent, however.
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==Priesthood==
==Priesthood==
Priesthood for Draconism is more complicated than one might assume at first glance from a Religion that was effectively dead for 300-odd years while most Dragons were either in slumber, or in a near-death state. At the end of the Immortal War, the Dragons decreed that the Mantle of Creation (the theoretical stewardship over the world's functions) was to pass to mortals, and that they too would become mortal (explanation on why they did this is further below). As this occurred around Cataclysm, Draconism as a Religion was effectively dead for 300 years except for among the Sihai where the Dragons could still be visited, or the Isldar who were deceived. Still, when the Dragons returned centuries later, they found that much of the priesthood had survived their absence, and that in some places, the faith had even grown. The Religion had always been considered more of a curiosity by the Dragons, who never asked to be worshiped, or set out to have a Religion specifically ordained by them. They fully expected everyone to give up on the Religion when they left, but the fact they had not, caused a change to occur.  
Priesthood for Draconism is more complicated than one might assume at first glance from a Religion that was effectively dead for 300-odd years while most Dragons were either in slumber, or in a near-death state. At the end of the Immortal War, the Dragons decreed that the Mantle of Creation (the theoretical stewardship over the world's functions) was to pass to mortals, and that they too would become mortal (explanation on why they did this is further below). As this occurred around Cataclysm, Draconism as a Religion was effectively dead for 300 years except for among the Sihai where the Dragons could still be visited, or the Isldar who were deceived. Still, when the Dragons returned centuries later, they found that much of the priesthood had survived their absence and that in some places, the faith had even grown. The Religion had always been considered more of a curiosity by the Dragons, who never asked to be worshiped, or set out to have a Religion specifically ordained by them. They fully expected everyone to give up on the Religion when they left, but the fact they had not, caused a change to occur.  


The structures that were still very much in place, were the hierarchy set out before the Immortal War that had more or less survived. At the head of all the priesthood were the Matrons (a non-gendered term) that applied to the single most favored of each Dragon God. Each God had their own Matron, a mortal who would have their favor, and know most personally their wishes and ambitions for the world, and could translate them to the other faithful. This position was often elective, but some Matrons passed their lineage from generation to generation, which became especially common after the Denial of Immortality. The only Matron succession that had not survived, was Regulus's Matron, who was eventually chosen from the Isldar to be Gwenyth Zylmoira, leading the faithful into a new era.  
The structures that were still very much in place, were the hierarchy set out before the Immortal War that had more or less survived. At the head of all the priesthood were the Matrons (a non-gendered term) that applied to the single most favored of each Dragon God. Each God had their own Matron, a mortal who would have their favor, and know most personally their wishes and ambitions for the world, and could translate them to the other faithful. This position was often elective, but some Matrons passed their lineage from generation to generation, which became especially common after the Denial of Immortality. The only Matron succession that had not survived, was Regulus's Matron, who was eventually chosen from the Isldar to be Gwenyth Zylmoira, leading the faithful into a new era.  
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Below the Dragon Priests are the Dragon Champions. Unlike Dragon Priests, Dragon Champions do not widely act as priests, they are more akin to lay-priests but hold an extreme emphasis on specific Dragon Gods. Anyone can be a Dragon Champion, it is in most cases self-declared, but 9 out of 10 Dragon Champions are warriors because they enforce the might and will of their Dragon usually by the sword. This may lead to some comical arrangements, with Felicula Dragon Champions forcing participants to have a party and be happy, with the threat of physical harm if they do not. Dragon Champions can administer religious services, but only specifically to their own patron God, while Dragon Priests can perform more general and wide-spread religious services.
Below the Dragon Priests are the Dragon Champions. Unlike Dragon Priests, Dragon Champions do not widely act as priests, they are more akin to lay-priests but hold an extreme emphasis on specific Dragon Gods. Anyone can be a Dragon Champion, it is in most cases self-declared, but 9 out of 10 Dragon Champions are warriors because they enforce the might and will of their Dragon usually by the sword. This may lead to some comical arrangements, with Felicula Dragon Champions forcing participants to have a party and be happy, with the threat of physical harm if they do not. Dragon Champions can administer religious services, but only specifically to their own patron God, while Dragon Priests can perform more general and wide-spread religious services.
==Expanded Lore==
==Expanded Lore==
The Expanded Lore section contains additional contextual information about the Draconist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.  
The Expanded Lore section contains additional contextual information about the Draconist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.
===Festivals and Worship===
===Festivals and Worship===
The [[Draconism Expanded]] Page contains information on Draconism Holy days (one each month), as well as basic rituals performed by Draconism Priests for the faithful. This Page is useful to read for upcoming festivals, but is not necessary to fully explore unless an event is actually upcoming and pinned to the calendar. The bottom of the page contains information relevant to Draconism Priests.  
The [[Draconism Expanded]] Page contains information on Draconism Holy days (one each month), as well as basic rituals performed by Draconism Priests for the faithful. This Page is useful to read for upcoming festivals, but is not necessary to fully explore unless an event is actually upcoming and pinned to the calendar. The bottom of the page contains information relevant to Draconism Priests.  
===The Advancement===
===The Advancement===
The Advancement as an event began with the death of Caius. Caius had been suffering from the Void Infection for 13,000 years, and his eventual demise was guaranteed and even foreseen. For all this time, it was Umbra who ordained that the only way to solve Caius's condition, was to remove all Magical things form the world, so that the connection between the Void and Aloria could be severed. Indeed, historical events implied that this was correct, because after each Void Invasion, Caius's condition would improve for some time as most Magic was seeped from the world, only for it to return as Mages became more prevalent. There is some healthy room for discussion to determine whether Umbra was right, whether he was wrong, or whether he obfuscated the truth on purpose. This theory would not imply that Umbra is specifically malicious or treasonous to the Draconic cause, but that he might have stretched the truth to keep the Draconic cause busy with the wrong type of cure, to guarantee Caius's death just to see what would happen if he did die, which would be consistent with his death-god obsession with the beauty of death.
The Advancement as an event began with the death of Caius. Caius had been suffering from the Void Infection for millennia, and his eventual demise was guaranteed and even foreseen. For all this time, it was Umbra who ordained that the only way to solve Caius's condition, was to remove all Magical things form the world, so that the connection between the Void and Aloria could be severed. Indeed, historical events implied that this was correct, because after each Void Invasion, Caius's condition would improve for some time as most Magic was seeped from the world, only for it to return as Mages became more prevalent. There is some healthy room for discussion to determine whether Umbra was right, whether he was wrong, or whether he obfuscated the truth on purpose. This theory would not imply that Umbra is specifically malicious or treasonous to the Draconic cause, but that he might have stretched the truth to keep the Draconic cause busy with the wrong type of cure, to guarantee Caius's death just to see what would happen if he did die, which would be consistent with his death-god obsession with the beauty of death.
 
Whatever the motivations or circumstances, the event of Caius's death and Cinerius's rebirth from his corpse was cause enough to call for a full conclave. With the beginning of the conclave, it became evident that Regulus was not satisfied with a partial conclave, and so he called down Orion, something that had not been done for thousands of years. Following this, the conclave was convinced to rescind the punishment of Nox. It had become pretty clear in the past few millennia that being punished was part of Nox's plan all along, and that being trapped in the mirror dimension as he was, that he was difficult to keep tabs on by the other Dragons. His habit to be secretive and have plots detached from the common Draconic cause was considered a liability, and perhaps in part, Nox was proved right by the endless cycles of free-will causing the same outcome one way or another. Indeed, the very reversal of the Denial of Immortality was reason enough to claim that the rhetoric used by Nox to create the Slizzar was at least in part right.
 
With all the Dragons re-convened, the conclusion was made that the impassioned guidance of the Dragons was in part to blame for the chaotic existence of their followers, and that their unclear and mysterious attitude to the sequence of history in the world, also had a part to play in the repeating cycles of destruction. As such, Regulus decreed that all Dragons should contribute to formulating a dogma, and that the Radicals that had come about because of his chaotic return to power, should all be dismissed. Despite these lofty and ambitious intentions, the conclave wasn't a complete success. The Dragons still could not decide on a common policy towards the Infection, even if they chose a more benign term calling it the Presence instead. While the intention had been to unify all Dragons under one policy, Regulus's mediated middle ground wasn't radical enough for either the pro, or anti-Magic side, and so the conclave was split three ways, which all things considered was an improvement over a 15-way split.
 
===Old Believers===
Draconism has a variety of smaller regional Cults called Old Believers. The Old Believers hold onto the [[Draconism Radicals]] as they were before The Advancement. Choosing to play an Old Believer is not recommended, because it cuts a Character off from the other Draconism worshipers. Even though Old Believers are not strictly heretics, they might be excluded from social activities or Pantheon-related quests. Old Believer information is preserved specifically for Character who felt betrayed by The Advancement, or sensed a sinister intention in the actions of Umbra, and want to continue Caius's Burning Extermination.
 
===Dragon Types===
Dragons are not singular, there exist not just 15 Dragons in the world, but technically hundreds, and even different categories. To make sense of the various categories, this section will explain the differences.
* '''Dragon-Gods''' are the leaders of so-called Clades. Clades are groupings of Dragons that are all of the same type. For example, the Blue Clade belongs to Regulus the Blue Dragon. All of these Blue Dragons control time and rain and storm, but only the Dragon God Regulus is considered a God. The other Clade Dragons are still considered divine, but their power is inherited from the Dragon-God, who holds absolute authority. The other Clade Dragons should be considered like right-hands because Dragons are not omnipotent or omniscient, and can't be everywhere at once.
* '''Clade Dragons''' are the afore-described right-hands of the Dragons. Clade Dragons do not have a consistent number, for example, Regulus has only 6, while Marik has 30 (though many of them remain dead). Clade Dragons appear identical to their Dragon-Gods, but there is no common trend between what certain Dragons look like. The only true commonality is that all true Dragons are massive, sometimes as large as mountains, and thus compare with the Primeval Beings in size. True Dragons can have four legs, only two, six, or none at all. Sometimes they have wings, other times they do not. Sometimes they are long, or stubby, or slither around.
* '''Drakon''' are mortal versions of Dragons that nonetheless live for centuries. It is somewhat unclear if they are directly related to Dragon-Gods or Clade Dragons, or were created to come too close to them in appearance. Drakon always appear like the traditional understanding of a wyvern with two large wings which it can support itself on, two hind legs, a long neck and a long tail. Drakon are large but never quite as massive as true Dragons, being about the size of a Regalia Frigate. Drakon have no inherent Magic, but do have an elemental breath that depends on the Dragon they belong to. For example, Regulus Drakon can breathe lightning, while Cinerius Drakon breathe fire, and Silas Drakon breathe sharp silver shrapnel, and Felicular Drakon breathe ethereal Magic. Drakon are primarily war beasts used by the Dragons to fight Arken and Demons. Only in very rare cases will a Dragon send a Drakon to act as mount for a chosen person for their task.
* '''Drakes''' (often also called Wyverns) are mortal versions of Dragons that live for several centuries but are much smaller than Drakon. Wyvern are just larger than a war-horse, allowing them to comfortable carry multiple persons on their back, but not able to tear down whole buildings like Drakon could. Drakes were created specifically as flying mounts for the Archon and Dragon Champions, and usually bond with mortals as their personal mount. Drakes do not possess any Magic, appear with the same appearance traits as Drakon, and also do not have an elemental breath.
* '''Draconet''' are small mortal versions of Drakes that are no larger than dog-sized. What their exact purpose was is unclear, unlike Drakes and Drakon they have four legs and thus can move around like most mammals, but rarely fly despite being able to do so. Draconets are occasionally kept as pets by worshipers though they are exceedingly rare to find, and usually have to be raised from an egg to acquire the right calm temperament. Draconets were considered a prized possession during the Allorn Empire, but overhunting of their native populations has effectively driven them to extinction in the wild, with only select eggs being held onto for centuries until they hatch for the right person in unclear conditions.


Whatever the motivations or circumstances, the event of Caius's death and Cinerius's rebirth from his corpse was cause enough to call for a full conclave. With the beginning of the conclave, it became pretty evident that Regulus was not satisfied with a partial conclave, and so he called down Orion, something that had not been done for thousands of years. Following this, the conclave was convinced to rescind the punishment of Nox. It had become pretty clear in the past few millennia that being punished was part of Nox's plan all along, and that being trapped in the mirror dimension as he was, that he was difficult to keep tabs on by the other Dragons. His habit to be secretive and have plots detached from the common Draconic cause was considered a liability, and perhaps in part, Nox was proved right by the endless cycles of free-will causing the same outcome one way or another. Indeed, the very reversal of the Denial of Immortality was reason enough to claim that the rhetoric used by Nox to create the Slizzar was at least in part right.  
===Dragon or Primeval===
To cast aside presumptions, Dragons are distinctly not Primeval. While Dragons rarely speak about the pre-Seraph history and existence of the world, they have made clear statements about the idea that when they first awoke, that the Primeval Beings were already there. The only Primeval Beings that the Dragons have ever spoken about, were the Everwatcher, the Blind One, and the Covenant, though for the Covenant she went by a different name and appearance. Dragons believe Primevals to be more powerful than them, and some speculate that in the eternal cycle of creation, that the Primevals actually created Dragons, who in turn created mortals and other Gods, though this is exceedingly hard to prove. There is effectively no communication between the Dragons and the Primeval Beings. The Everwatcher only speaks to the Vessel of Unionism and does so cryptically, the Blind One is in a state of eternal unconscious binding by its followers to prevent it from awakening, while the Covenant seems lost in some higher state of being that makes her interactions with the world seem more instinctual than calculated. The Dragons urge utter caution when attempting to interact or learn more about the Primeval Beings, because what is unknowable to Dragons, will surely spell doom for the mind of mortals.  


With all the Dragons re-convened, the conclusion was made that the impassioned guidance of the Dragons was in part to blame for the chaotic existence of their followers, and that their unclear and mysterious attitude to the sequence of history in the world, also had a part to play in the repeating cycles of destruction. As such, Regulus decreed that all Dragons should contribute to formulating a dogma, and that the Radicals that had come about because of his chaotic return to power, should all be dismissed. Despite these lofty and ambitious intentions, the conclave wasn't a complete success. The Dragons still could not decide on a common policy towards the Infection, even if they chose a more benign term calling it the Presence instead. While the intention had been to unify all Dragons under one policy, Regulus's mediated middle ground wasn't radical enough for either the pro, or anti-Magic side, and so the conclave was split three ways, which all things considered was an improvement over a 12-way split.  
===God Dreams===
===The Immortal War===
Dragons create Gods, flat-out. It is necessary to discuss this topic to dissuade furthering logic that because Dragons create Gods, that other Religions are fake and that Dragons should be worshiped instead as the only correct Gods. This is far from the truth, and actively against the intentions of the Dragons even. To first examine how other Gods are made, they are barely tangentially made by Dragons. When enough people on Aloria wish or crave for something, it is often through the optic of divine protection or saving. People generally gravitate in situations of despair and suffering, to wishing for a higher power to wisk them away and protect them, and this naturally becomes a desire for a savior-god. When enough people wish for this, all that emotional energy is felt by the planet itself, which is Daiana. Daiana dreams, but her dreams are never decided upon by herself, they are affected by the emotional energy that permeates the crust from the people living on it. And so, when enough people wish for a God, Daiana dreams of their desire, and Daiana's dreams become manifested reality. Nearly all Gods are thus born from Daiana's dreams by the template and wish provided by the people. There are some corner cases. For example, some Fornoss Gods were Arken who refracted into Godhood, and some Unionist Gods were made Gods directly by the Primeval Being the Everwatcher, but generally speaking this logic holds true.  
The Immortal War is a long period of war between the Dragons and notably the Arken, but more generally speaking all Void/Exist (and later Ordial) forces which were considered alien and hostile to the world of Aloria. It is called the Immortal War, because the war was effectively never-ending. Arken and Dragons were immortal, they could not kill each other, only harm and destroy the things each of them created, and so the war was essentially a perpetual griefing contest to see who could destroy as much as possible of the other side. The Immortal War lasted almost 8,000 years. Historically the number 7,000 years is used, which anchors it to the destruction of the Seraph civilization, but this is a miscalculation, because the Seraph did not immediately perish when the first Void Invasion began, but 1,000 years afterwards. The Immmortal War ended when the Denial of Immortality was decreed several centuries before Cataclysm, but slowly implemented. The Dragons had forseen the end of the last Void Invasion, and the Cataclysm, and had foreseen that a necessary action in this sequence of events, was their own demise. As a result, the Dragons wove a powerful Dragon Magic spell, that removed the concept of immortality from the laws of reality, thus making all immortal things in Aloria subject to the same entrophy as Umbra had ordained to mortals. Arken were previously immortal, because Dragons were immortal, but as Dragons were now mortal, so were Arken. Everyone started dying, and thus the Immortal War ended.  


Despite the Immortal War ending however, the Denial of Immortality was not permanent, or so it appeared. There were Dragons who dissented from this final decision, most notably Severena and the Green Dragons, who opted to enter a death-like sleep instead, and Renita, one of Regulus's Dragon-kin who objected. Through subterfuge and Dragon-Magic, Renita survived the Denial of Immortality, and continued to work to convince the successive Dragonsoul reincarnations that their decision was a bad one. She failed for 300 years, with each successive reincarnation into a mortal body having less and less alignment with the Draconic cause, all the way up to the point that they seemed to have completely forgotten they were Dragons at all. When, around 307 AC, Renita finally made headway, and convinced the new host of Regulus that the Denial of Immortality should be undone. Caught between a mortal reality of the Regalian Empire that was facing calamity after calamity, and his immortal Dragon god-hood, Regulus was convinced to undo the Denial of Immortality. When all the Dragons were revived and came together at the Conclave that would eventually herald The Advancement, the spell that removed immortality from the fabric of reality was undone, and things could once again be immortal, thus completing the return of the Dragons.
It is necessary to express that even though Daiana takes a direct role in the creation of Gods, coupled with the fact that Aurora has indirectly created all species and peoples of Aloria through biological experimentation, that this does not mean anyone owes them their life or obedience or indeed worship. The Dragons primary directive is to create and preserve life, but they take a very apathetic role towards this life after it is created and is able to survive. While the Dragons indirectly aid certain societies by sending Archon or other Dragon forces to fight The Presence, this isn't really to protect specific groups of people, but rather just to counteract The Presence. In many ways, Gods that are dreamed up by Daiana are found family, while Dragons are the actively rejecting family that wants nothing to do with mortals, unless they specifically choose to worship them. Dragons are welcoming to worshipers, but do not demand or expect worship from those who feel stronger kinship with the Gods that were born from their ancestor's wants and needs, and that have always been present to guide them and their ancestors, and will continue to be around for their descendants. This doesn't necessarily stop some Dragon worshipers from acting smug about the technical superiority of Dragons over other Gods, and it is certainly true that some Gods are very weak compared to Dragons and actively hide away from them, but that these persons are never ontologically correct with their attitude.  
===Draconism Afterlife===
The Draconism Afterlife is exceptionally new, and also is not. Since forever, the world's cycle of rebirth was fueled by the Soul Rivers, an invisible force of flowing soul essence that spanned the whole world. When a person would die, their soul would pass into the Soul Rivers where Gods would usually fetch their faithful and lift them up to their respective afterlives. In a way, the Soul Rivers could be considered the waiting room for the afterlife, but for Draconists, it effectively was the afterlife. To Draconists, their souls would move into the Soul River, and then eventually disintegrate into nothingness, with each memory, emotion, or thought, forming a seedling to create a new soul, whether in an animal, plant, or person. This for some people imparted an immense sense of nihilism in their work, which was also the reason why the Dragons ordained to actually make an Afterlife.  


The Draconism Afterlife is very similar to Unionism, in that it grants the soul of the faithful the means to regard reality and see the world as Orion does, without any promises of paradise or endless pleasures in an afterlife realm. Orion's promise to the faithful is that instead of letting their souls perish in the Soul Rivers, he will lift their souls up to the heavens, and create a star to represent their essence in the night sky. Instead of just moving forward with Draconists dying after The Advancement, Orion has committed to reaching into the Soul Rivers and time displacement from Regulus's Time Magic, to attribute the billions of stars already in the night sky to the faithful who have passed on before.  
===Heritage Alignments===
Dragons generally fulfill their own functions and have their own authority, and while technically Aurora has created most people of Aloria's ancestors, that does not fully hold up. Some heritages were created without Aurora's direct hand, and others yet were adopted by specific Dragons as their favored people. Dragons have preferences to specific heritages, like how Regulus for example always appears as an Ailor, and holds specific favor towards Ailor in particular. This section does not have any bearing to how your Character should worship the Dragons (or not worship them), it is merely added flair that allows you to build or develop a Character around the preferences of for example a patron Dragon God. It is natural that through preferences, some heritages like Kathar have no favored Dragons. This can't be helped, as not all Heritages are created equal, and just because a Dragon shows favor to a specific heritage, does not mean they hate all others. It just means their themes and symbolism can be found in these cultures, and that their cultures also inform the behavior of the Dragon in question.
* '''Regulus''' appears as an Ailor, and holds particular favor towards Ailor, particularly those from Anglia, Kintyr, and Solleria.
* '''Triton''' appears as an Elf, but holds no particular favor to anyone, rather favoring anything with Void Alignment instead.
* '''Marik''' appears as a Skyborn, and holds particular favor for Dragonkin and Skyborn alike, though with some preference for Skyborn.
* '''Gaia''' appears as an Ailor ex-Aelrrigan Knight, and holds particular favor towards Ailor, particularly those from Anglia, Kintyr and the Velheim lands.
* '''Silas''' appears as an Urlan and holds particular favor towards Urlan, Dwarves, and Eronidas. Despite appearing Urlan, he did not make the Urlan.
* '''Severena''' appears as a Sihai, and holds particular favor towards the Sihai. She is also directly responsible for creating the Sihai.
* '''Aurora''' appears as an Isldar, and holds particular favor towards the Isldar. She created all heritages not specified otherwise in this list.
* '''Nox''' appears as a Mai-Allar and holds particular favor towards the Slizzar and Allar. He created the Slizzar, which is why he was imprisoned.  
* '''Orion''' appears as a Sihai, and holds particular favor towards the Sihai and Lanlath, though he was not related to the creation of either.
* '''Julianus''' appears as a Narim, and holds particular favor towards the Narim and Urlan. Though, he did not make the Narim, the Meraic Civilization did.
* '''Daiana''' appears as an Eronidas, and holds particular favor towards the Eronidas and Velheim Ailor. She is also very fond of Spirits of any kind.
* '''Cinerius''' appears as an Eronidas, and holds particular favor towards the Eronidas and Maquixtl. He is somehow related to the Maquixtl creation, but it is unclear how.
* '''Umbra''' appears as an Ailor or Elf, but holds no particular favor to anything. Umbra is fairly mysterious, and seems to shapeshift around a lot.
* '''Felicula''' appears as a Minoor Elf, and holds particular favor towards all Elves and Allar, though she holds no part in the creation of any.
* '''Luna''' appears as a Half-Asha, and holds particular favor towards Asha, but has no role in their creation, as the Meraic Civilization made them.  


For Draconism, there is no requirement to be let into the afterlife. Even immoral and bad people who commit many sins are permitted into the afterlife so long as they believe genuinely and capably (for example, if they are Nature Bound Spirits) in the Dragons as Gods and were committed to the cause of Draconism at some point in their life. The only difference that marks virtuous versus sinful people, is that sinful people are faint and dim distant stars, while virtuous people who served the Dragons faithfully and achieved much of their work and intentions, become a bright focal point in the night sky. The faithful can sense their loved ones or passed-on friends in the night sky, and can even peer at specific stars to feel a sense of closeness to those who were lost to time or war.
==Trivia==
==Trivia==
* Draconism is technically the oldest religion, but due to constant changes in its dogma, it is now actually the youngest Religion, being exactly 1 month old at time of this article writing.
* Draconism is technically the oldest religion, but due to constant changes in its dogma, it is now actually the youngest Religion, being exactly 1 month old at time of this article writing.
* There are not just 12 Dragons, there are theoretically hundreds. Regulus for example has 6 other Blue Dragons supporting him, and they are named, but not mentioned on this page due to them being largely unnecessary information. Dragons should be considered a form of an advanced civilization that has acquired godhood, but that inevitably, there are very limited numbers of them. The Gods just happen to be the leaders of the "Clade".  
* Sometimes non-named Dragons are very important. It was not by ordaining from Regulus that Dragons returned, but due to the rebellion of Renita, one of his subordinate Dragons.
*
* Dragons should be considered a form of an advanced civilization that has acquired godhood, but inevitably, there are very limited numbers of them. The Gods just happen to be the leaders of the "Clade".
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Revision as of 05:35, 2 September 2024

Draconism as a Religion represents an organized faith of worshiping Dragons. Dragons are a specific class of being, somewhere in between an ancient civilization of immortals, and technicians who keep the basic functions of the world running. While many other Religions are about the Gods teaching mortals virtues and sins and guiding them to live a good life in worship and being, Dragons are less sentimental about worship, and rather take mortals on a journey with them in the operation of the world and preservation of life against outside foes.

Origins

Draconism has invariably existed for all of time, but never quite in the same shape or form. Every cycle of civilization has had some form of Dragon worship, some more popular than others, with different Dragons, and different ideals. The modern version of Draconism first came into being among the early Ailor tribes and the Allorn Empire, which always contained some waning and waxing population of Dragon Cultists. Up until the Cataclysm, Draconism was a deeply disorganized religion with different cults and beliefs held in nearly every country. When Cataclysm happened, many of the Dragons disappeared, some mysteriously, others with a clear message that the time of Dragons was over. This Long Death as it was later referred to, lasted for 300 years, until the Dragons came back one by one, and proclaimed an end to the Long Death, based on a breakdown of the consensus among them about the intentions of passing the Mantle of Creation to mortals. Since coming back, the Dragons have made efforts to organize Draconism into an actual fully fledged Religion, to acknowledge and reward their followers for their belief, even if unlike other Gods they are not strictly incentivized to seek out worship, and sometimes even seem uncomfortable with the idea.

Core Beliefs

Central Message

The central message of the Draconism faith is that there is no true purpose to anything but the continuation and expression of life itself. Draconism acts as a shield against unnatural death, but also as a guarantor of the perpetual cycle of life and death so that reality itself can perpetually experience all the colorful and vibrant expressions of being alive. There are no virtues or vices to be expected of Mortals, with the only real demand that Dragons have, being to obey their rulings towards The Presence, and to preserve life and free will around the world. Any believer passing into the afterlife has their soul raised up to the cosmos, and turned into one of many countless stars from where the living can gaze up at a memory of them. No separate section with information about the Afterlife will be provided because there is nothing else to be said about it.

Mantle of Creation

The Mantle of Creation is a concept held by Dragons that informs a more technical approach to Draconism. Dragons control the various functions of the world of Aloria, from the cycle of birth and death, to the patterns of weather, material existence, the passage of time, and so forth. The world functions because they continue to make it function, and in some way, that can be cause for mortals to hold them as Gods to give thanks and praise for the reality they have created and enabled. To many, the Dragons are distant and mysterious, because they do not always explain their actions or intentions. The Mantle of Creation has a lot of implications, discussed further down in the Expanded Lore section, but for now only a short introduction will suffice.

The Presence

The Dragons are technical managers of the world, and as such to them, things from the Void, Exist, and Beyond are alien. While for thousands of years they fought against the invasions of Demons and Dark Gods, they could never fully rid the world of this alien intrusion and have eventually come to terms that The Presence is here, and here to stay. The Presence refers to all things not of Aloria, anything that is Magical from another Plane of Reality or Existence, anything that was created by Dark Gods like Vampires or Mortisphages. The Presence is something that Dragons still struggle with on a daily basis, and their attitudes towards it informs much of the daily activities of their worshipers and followers.

Gods and Goddesses

Draconism has one unified pantheon, but the pantheon is split in 3 factions. These factions represent intentions towards The Presence (anything Occult/Magical). All Draconists should worship all Dragons, but can choose one Dragon to be their Patron. They must also choose a Faction which they align with on principle. However, their faction alignment does not need to be the same as their Patron Dragon. Note that while all Dragons are massive Dragons in their natural form, they are artistically rendered in their humanoid form here, which they more commonly use to appear before mortals.

The Dragon Gods of Consolidation

The Dragon Gods of Consolidation represent the desire to create space for The Presence, but with compromises. They wish Spirits Nature Bound, and their Magic cleansed to God Magic. They wish Mages to be included, but to never use Sinistral Magic. And finally, they wish to continue the fight against the Afflicted, believing them to have no place in the world. This makes the Consolidation Dragons comfortable as the centrist faction that tries to make some concessions, but play the middle ground.

  • Regulus Regulus is the King of Dragons, the leader of the entire pantheon, and the mediator between the various Dragon Gods and their realms. While this is his primary function, Regulus is also a Time Dragon who controls the flow of time, and rain and thunder across Aloria. He is traditionally associated with lightning and blue scales. Regulus once lived as a mortal Prince of the Regalian Empire, but was discovered to carry the Dragonsoul that sparked the revival of the Dragons.
  • Triton Triton is the Dragon of War, but imprisoned in the Void as an Evolist God also. When Caius entered the Void upon its first opening, his soul was split in two, the other half being Triton that embodied his rage for revenge and conflict. Triton was re-admitted into the Dragon Pantheon despite his Void-corruption, and eventually took on the role of the martial Dragon who represents all soldiers and warriors and military conflict. He is associated with chains and black scales.
  • Marik Marik is the Dragon of Leytech or more broadly speaking technology. He is the original creator of the Leylines and the Leysites, ancient Dragon ruins and temples which hold great Draconic Magic and machinery to serve their cause. Marik was tricked by the Machinist Death God to cause the destruction of the Skyborn Empire in the Great Storm, and since being reborn, has been working to mend the conflict between Skyborn and Dragonkin. He is associated with machines and bronze scales.
  • Gaia Gaia is the Dragon of Nature who creates all plantlife. Gaia was killed by the Allorn Empire, but his Dragonsoul was preserved and merged with the ex-Death God Iorwerth who would then carry his power as penance for his role as Death God. Iorwerth also brings architecture and construction to Gaia's powers, and has become a symbol of redemption. While he is traditionally associated with indigo scales and flora, due to his Ordial corruption he also shows Death Metal and Ordial hues.
  • Silas Silas is the Dragon of shaping, making, and crafting. He inspires the combination and processing of raw materials into objects of beauty and function, and it is said the first swords of any civilization are forged inspired by his scales. Silas seeds the world with precious minerals and holds the Dragonforges from which the machine parts are produced which Marik builds his machines out of. Silas is associated with the fires of industry, metallurgy, and his silver scales.

The Dragon Gods of Annexation

The Dragon Gods of Annexation represent the fire to create space for The Presence, but only on their terms. They wish Spirits Shard Bound, and their Magic removed altogether. They wish Mages to be included, but to never use Sinistral Magic and to minimize Magic usage at all. And finally, they wish to continue the fight against the Afflicted. This makes the Annexation Dragons comfortable as the conservative faction that tries to maintain some sense of the old Immortal War policies.

  • Severena Severena is the Dragon of Protection and of guidance and mentorship. She inspires all to shepherd and shield others from mistakes and harm, and empowers her followers to protect the weak from harm. Severena is also called the Dreamer Dragon, as though she did not die, she entered a long slumber which froze the Jade Sea, and henceforth only communicates to her people through dreams. Severena is traditionally associated with clouds, jade, and her pearlescent green scales.
  • Aurora Aurora is the Dragon of Life and Creation, who designs and breathes life into all species and creatures, particularly fauna. Through her magic, childbirth is woven into the world, and by her will, life marches on despite all obstacles. Aurora was tricked by the Glacial Death God, causing a coldsnap in Ellador that killed many Dwarves and made the Isldar. Even though the truth is revealed, she remains distant. She is associated with comets and her purple scales.
  • Nox Nox is the Knowledge Dragon, a famed trickster and plotter who charts his own course sometimes in contravention of other Dragons. Nox gathers knowledge and information from the ages, but in one of his plots, he was condemned to a mirror world for violating the laws of creation of Aurora. Even here, he continued to plot with his chosen favorites the Slizzar, to influence world events, all the way up to his release. He is associated with mirrors, teal, and his chrome scales.
  • Orion Orion is the Dragon steward of the Afterlife, the only Dragon not physically residing on Aloria but with the stars. Orion is a detached entity with total spiritual and mental tranquility and detachment from want and need. He guides the dead into the afterlife, and teaches the living respect for the dead and the rites of passage. He is traditionally associated with all manners of cosmic symbolism and monk-like aesthetics, as well as his ivory scales.
  • Julianus Julianus is the Dragon of Wisdom and Insight. He is a purely logic-driven God that shows little compassion for the individual, but is instead condemned to see the perpetual outcome of each action and each choice for all eternity. Julianus informs the Dragons on the correct course of their actions across the world, even if the immediate outcome is unclear, as he sees in centuries and millennia. Julianus is associated with spiders and silken threads, and his lavender scales.

The Dragon Gods of Succession

The Dragon Gods of Succession represent the desire to create space for The Presence, with as few rules as possible. They wish Spirits Nature Bound, but hold no further demands. They wish Mages included, but wish only for Sinistral Magic to be used in times of desperate need, as Dragons can mend the world. And finally, they wish to continue the fight against Afflicted, but to show them compassion and forgiveness. This makes the Succession Dragons comfortable as the Progressive faction with new ideas.

  • Daiana Daiana is Dragon and Aloria itself. Her body is the planet and her thoughts are the deepest planet's core. She is the lady of all the elements that fuel the world, but also a maternal representation of ancestry and descendants, that allows the soul rivers to flow across her surface to find new inception of life. Daiana never appears in person, and is always slumbering, sometimes even dreaming up dragons and people. She is associated with spirits and gray stone.
  • Cinerius Cinerius is the Dragon of Passion and Love. He was born in the death of Caius the previous war and passion God, rotten after millennia of suffering a Void blight. Cinerius in his rebirth became so much more concentrated passion and desire, that his very form is impossible to gaze upon without going mad with want and shame. He is the Dragon of family and any emotion or feeling that gives color to life. He is associated with fire and his red scales.
  • Umbra Umbra is the Death God, a just arbitrator of necessary but elegant and beautiful death. To Umbra, the concept of death itself is fascinating, and a seed for rebirth and renewal that represents the very core of existence itself. He is the necessity of death, and the justiciar of necessary death to preserve the lives of others. He is generally considered with some suspicion, due to plotting his own plans. He is associated with shadows and his pristine white scales.
  • Felicula Felicula is the Magic Dragon, responsible for the fueling of all Dragon Magic and orchestrating reality's rules regarding the usage of Magic. It is through her gifts that the Archon and other Draconic warriors, priests, and servants are empowered to do their work and the bidding of their Gods. Felicula is considered skittish and small, but one of the most powerful Dragons due to her control of the Magic used by others. She is associated with song, and her yellow scales.
  • Luna Luna is the Companion Dragon, which is a broad understanding of compassion, kindness, and social cohesion. She encourages a togetherness and celebrates the companionship of friends and allies, to kindle a warmth in social bonds that can withstand even the coldest of winter trials. In a way, her association with the moon casts her as a companion of Daiana, leading some to speculate she may be a physical manifestation of the Moon. She is associated with ice, and cyan scales.

Priesthood

Priesthood for Draconism is more complicated than one might assume at first glance from a Religion that was effectively dead for 300-odd years while most Dragons were either in slumber, or in a near-death state. At the end of the Immortal War, the Dragons decreed that the Mantle of Creation (the theoretical stewardship over the world's functions) was to pass to mortals, and that they too would become mortal (explanation on why they did this is further below). As this occurred around Cataclysm, Draconism as a Religion was effectively dead for 300 years except for among the Sihai where the Dragons could still be visited, or the Isldar who were deceived. Still, when the Dragons returned centuries later, they found that much of the priesthood had survived their absence and that in some places, the faith had even grown. The Religion had always been considered more of a curiosity by the Dragons, who never asked to be worshiped, or set out to have a Religion specifically ordained by them. They fully expected everyone to give up on the Religion when they left, but the fact they had not, caused a change to occur.

The structures that were still very much in place, were the hierarchy set out before the Immortal War that had more or less survived. At the head of all the priesthood were the Matrons (a non-gendered term) that applied to the single most favored of each Dragon God. Each God had their own Matron, a mortal who would have their favor, and know most personally their wishes and ambitions for the world, and could translate them to the other faithful. This position was often elective, but some Matrons passed their lineage from generation to generation, which became especially common after the Denial of Immortality. The only Matron succession that had not survived, was Regulus's Matron, who was eventually chosen from the Isldar to be Gwenyth Zylmoira, leading the faithful into a new era.

Below the Matrons, are the Dragon Priests. Dragon Priests represent the whole religion, but usually specialize in the teachings of a specific Dragon God as their patron, and emphasize their qualities and teachings above the others. Generally speaking though, Dragon Priests should be aware of all other Dragons just as much, and be able to hold their own in theological discussion on the merits and values of the other Dragons too, but also understand the overarching narrative of Draconism as a whole. It is possible to be a Dragon Priest and hold other occupations, as Dragon Priesthood is more of a personal choice than an ordained position. There is no official academy or place of teaching for Priests, the only real requirement is that each self-ordained priest takes a pilgrimage to the Matron of their Patron God, and seeks approval from them.

Below the Dragon Priests are the Dragon Champions. Unlike Dragon Priests, Dragon Champions do not widely act as priests, they are more akin to lay-priests but hold an extreme emphasis on specific Dragon Gods. Anyone can be a Dragon Champion, it is in most cases self-declared, but 9 out of 10 Dragon Champions are warriors because they enforce the might and will of their Dragon usually by the sword. This may lead to some comical arrangements, with Felicula Dragon Champions forcing participants to have a party and be happy, with the threat of physical harm if they do not. Dragon Champions can administer religious services, but only specifically to their own patron God, while Dragon Priests can perform more general and wide-spread religious services.

Expanded Lore

The Expanded Lore section contains additional contextual information about the Draconist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.

Festivals and Worship

The Draconism Expanded Page contains information on Draconism Holy days (one each month), as well as basic rituals performed by Draconism Priests for the faithful. This Page is useful to read for upcoming festivals, but is not necessary to fully explore unless an event is actually upcoming and pinned to the calendar. The bottom of the page contains information relevant to Draconism Priests.

The Advancement

The Advancement as an event began with the death of Caius. Caius had been suffering from the Void Infection for millennia, and his eventual demise was guaranteed and even foreseen. For all this time, it was Umbra who ordained that the only way to solve Caius's condition, was to remove all Magical things form the world, so that the connection between the Void and Aloria could be severed. Indeed, historical events implied that this was correct, because after each Void Invasion, Caius's condition would improve for some time as most Magic was seeped from the world, only for it to return as Mages became more prevalent. There is some healthy room for discussion to determine whether Umbra was right, whether he was wrong, or whether he obfuscated the truth on purpose. This theory would not imply that Umbra is specifically malicious or treasonous to the Draconic cause, but that he might have stretched the truth to keep the Draconic cause busy with the wrong type of cure, to guarantee Caius's death just to see what would happen if he did die, which would be consistent with his death-god obsession with the beauty of death.

Whatever the motivations or circumstances, the event of Caius's death and Cinerius's rebirth from his corpse was cause enough to call for a full conclave. With the beginning of the conclave, it became evident that Regulus was not satisfied with a partial conclave, and so he called down Orion, something that had not been done for thousands of years. Following this, the conclave was convinced to rescind the punishment of Nox. It had become pretty clear in the past few millennia that being punished was part of Nox's plan all along, and that being trapped in the mirror dimension as he was, that he was difficult to keep tabs on by the other Dragons. His habit to be secretive and have plots detached from the common Draconic cause was considered a liability, and perhaps in part, Nox was proved right by the endless cycles of free-will causing the same outcome one way or another. Indeed, the very reversal of the Denial of Immortality was reason enough to claim that the rhetoric used by Nox to create the Slizzar was at least in part right.

With all the Dragons re-convened, the conclusion was made that the impassioned guidance of the Dragons was in part to blame for the chaotic existence of their followers, and that their unclear and mysterious attitude to the sequence of history in the world, also had a part to play in the repeating cycles of destruction. As such, Regulus decreed that all Dragons should contribute to formulating a dogma, and that the Radicals that had come about because of his chaotic return to power, should all be dismissed. Despite these lofty and ambitious intentions, the conclave wasn't a complete success. The Dragons still could not decide on a common policy towards the Infection, even if they chose a more benign term calling it the Presence instead. While the intention had been to unify all Dragons under one policy, Regulus's mediated middle ground wasn't radical enough for either the pro, or anti-Magic side, and so the conclave was split three ways, which all things considered was an improvement over a 15-way split.

Old Believers

Draconism has a variety of smaller regional Cults called Old Believers. The Old Believers hold onto the Draconism Radicals as they were before The Advancement. Choosing to play an Old Believer is not recommended, because it cuts a Character off from the other Draconism worshipers. Even though Old Believers are not strictly heretics, they might be excluded from social activities or Pantheon-related quests. Old Believer information is preserved specifically for Character who felt betrayed by The Advancement, or sensed a sinister intention in the actions of Umbra, and want to continue Caius's Burning Extermination.

Dragon Types

Dragons are not singular, there exist not just 15 Dragons in the world, but technically hundreds, and even different categories. To make sense of the various categories, this section will explain the differences.

  • Dragon-Gods are the leaders of so-called Clades. Clades are groupings of Dragons that are all of the same type. For example, the Blue Clade belongs to Regulus the Blue Dragon. All of these Blue Dragons control time and rain and storm, but only the Dragon God Regulus is considered a God. The other Clade Dragons are still considered divine, but their power is inherited from the Dragon-God, who holds absolute authority. The other Clade Dragons should be considered like right-hands because Dragons are not omnipotent or omniscient, and can't be everywhere at once.
  • Clade Dragons are the afore-described right-hands of the Dragons. Clade Dragons do not have a consistent number, for example, Regulus has only 6, while Marik has 30 (though many of them remain dead). Clade Dragons appear identical to their Dragon-Gods, but there is no common trend between what certain Dragons look like. The only true commonality is that all true Dragons are massive, sometimes as large as mountains, and thus compare with the Primeval Beings in size. True Dragons can have four legs, only two, six, or none at all. Sometimes they have wings, other times they do not. Sometimes they are long, or stubby, or slither around.
  • Drakon are mortal versions of Dragons that nonetheless live for centuries. It is somewhat unclear if they are directly related to Dragon-Gods or Clade Dragons, or were created to come too close to them in appearance. Drakon always appear like the traditional understanding of a wyvern with two large wings which it can support itself on, two hind legs, a long neck and a long tail. Drakon are large but never quite as massive as true Dragons, being about the size of a Regalia Frigate. Drakon have no inherent Magic, but do have an elemental breath that depends on the Dragon they belong to. For example, Regulus Drakon can breathe lightning, while Cinerius Drakon breathe fire, and Silas Drakon breathe sharp silver shrapnel, and Felicular Drakon breathe ethereal Magic. Drakon are primarily war beasts used by the Dragons to fight Arken and Demons. Only in very rare cases will a Dragon send a Drakon to act as mount for a chosen person for their task.
  • Drakes (often also called Wyverns) are mortal versions of Dragons that live for several centuries but are much smaller than Drakon. Wyvern are just larger than a war-horse, allowing them to comfortable carry multiple persons on their back, but not able to tear down whole buildings like Drakon could. Drakes were created specifically as flying mounts for the Archon and Dragon Champions, and usually bond with mortals as their personal mount. Drakes do not possess any Magic, appear with the same appearance traits as Drakon, and also do not have an elemental breath.
  • Draconet are small mortal versions of Drakes that are no larger than dog-sized. What their exact purpose was is unclear, unlike Drakes and Drakon they have four legs and thus can move around like most mammals, but rarely fly despite being able to do so. Draconets are occasionally kept as pets by worshipers though they are exceedingly rare to find, and usually have to be raised from an egg to acquire the right calm temperament. Draconets were considered a prized possession during the Allorn Empire, but overhunting of their native populations has effectively driven them to extinction in the wild, with only select eggs being held onto for centuries until they hatch for the right person in unclear conditions.

Dragon or Primeval

To cast aside presumptions, Dragons are distinctly not Primeval. While Dragons rarely speak about the pre-Seraph history and existence of the world, they have made clear statements about the idea that when they first awoke, that the Primeval Beings were already there. The only Primeval Beings that the Dragons have ever spoken about, were the Everwatcher, the Blind One, and the Covenant, though for the Covenant she went by a different name and appearance. Dragons believe Primevals to be more powerful than them, and some speculate that in the eternal cycle of creation, that the Primevals actually created Dragons, who in turn created mortals and other Gods, though this is exceedingly hard to prove. There is effectively no communication between the Dragons and the Primeval Beings. The Everwatcher only speaks to the Vessel of Unionism and does so cryptically, the Blind One is in a state of eternal unconscious binding by its followers to prevent it from awakening, while the Covenant seems lost in some higher state of being that makes her interactions with the world seem more instinctual than calculated. The Dragons urge utter caution when attempting to interact or learn more about the Primeval Beings, because what is unknowable to Dragons, will surely spell doom for the mind of mortals.

God Dreams

Dragons create Gods, flat-out. It is necessary to discuss this topic to dissuade furthering logic that because Dragons create Gods, that other Religions are fake and that Dragons should be worshiped instead as the only correct Gods. This is far from the truth, and actively against the intentions of the Dragons even. To first examine how other Gods are made, they are barely tangentially made by Dragons. When enough people on Aloria wish or crave for something, it is often through the optic of divine protection or saving. People generally gravitate in situations of despair and suffering, to wishing for a higher power to wisk them away and protect them, and this naturally becomes a desire for a savior-god. When enough people wish for this, all that emotional energy is felt by the planet itself, which is Daiana. Daiana dreams, but her dreams are never decided upon by herself, they are affected by the emotional energy that permeates the crust from the people living on it. And so, when enough people wish for a God, Daiana dreams of their desire, and Daiana's dreams become manifested reality. Nearly all Gods are thus born from Daiana's dreams by the template and wish provided by the people. There are some corner cases. For example, some Fornoss Gods were Arken who refracted into Godhood, and some Unionist Gods were made Gods directly by the Primeval Being the Everwatcher, but generally speaking this logic holds true.

It is necessary to express that even though Daiana takes a direct role in the creation of Gods, coupled with the fact that Aurora has indirectly created all species and peoples of Aloria through biological experimentation, that this does not mean anyone owes them their life or obedience or indeed worship. The Dragons primary directive is to create and preserve life, but they take a very apathetic role towards this life after it is created and is able to survive. While the Dragons indirectly aid certain societies by sending Archon or other Dragon forces to fight The Presence, this isn't really to protect specific groups of people, but rather just to counteract The Presence. In many ways, Gods that are dreamed up by Daiana are found family, while Dragons are the actively rejecting family that wants nothing to do with mortals, unless they specifically choose to worship them. Dragons are welcoming to worshipers, but do not demand or expect worship from those who feel stronger kinship with the Gods that were born from their ancestor's wants and needs, and that have always been present to guide them and their ancestors, and will continue to be around for their descendants. This doesn't necessarily stop some Dragon worshipers from acting smug about the technical superiority of Dragons over other Gods, and it is certainly true that some Gods are very weak compared to Dragons and actively hide away from them, but that these persons are never ontologically correct with their attitude.

Heritage Alignments

Dragons generally fulfill their own functions and have their own authority, and while technically Aurora has created most people of Aloria's ancestors, that does not fully hold up. Some heritages were created without Aurora's direct hand, and others yet were adopted by specific Dragons as their favored people. Dragons have preferences to specific heritages, like how Regulus for example always appears as an Ailor, and holds specific favor towards Ailor in particular. This section does not have any bearing to how your Character should worship the Dragons (or not worship them), it is merely added flair that allows you to build or develop a Character around the preferences of for example a patron Dragon God. It is natural that through preferences, some heritages like Kathar have no favored Dragons. This can't be helped, as not all Heritages are created equal, and just because a Dragon shows favor to a specific heritage, does not mean they hate all others. It just means their themes and symbolism can be found in these cultures, and that their cultures also inform the behavior of the Dragon in question.

  • Regulus appears as an Ailor, and holds particular favor towards Ailor, particularly those from Anglia, Kintyr, and Solleria.
  • Triton appears as an Elf, but holds no particular favor to anyone, rather favoring anything with Void Alignment instead.
  • Marik appears as a Skyborn, and holds particular favor for Dragonkin and Skyborn alike, though with some preference for Skyborn.
  • Gaia appears as an Ailor ex-Aelrrigan Knight, and holds particular favor towards Ailor, particularly those from Anglia, Kintyr and the Velheim lands.
  • Silas appears as an Urlan and holds particular favor towards Urlan, Dwarves, and Eronidas. Despite appearing Urlan, he did not make the Urlan.
  • Severena appears as a Sihai, and holds particular favor towards the Sihai. She is also directly responsible for creating the Sihai.
  • Aurora appears as an Isldar, and holds particular favor towards the Isldar. She created all heritages not specified otherwise in this list.
  • Nox appears as a Mai-Allar and holds particular favor towards the Slizzar and Allar. He created the Slizzar, which is why he was imprisoned.
  • Orion appears as a Sihai, and holds particular favor towards the Sihai and Lanlath, though he was not related to the creation of either.
  • Julianus appears as a Narim, and holds particular favor towards the Narim and Urlan. Though, he did not make the Narim, the Meraic Civilization did.
  • Daiana appears as an Eronidas, and holds particular favor towards the Eronidas and Velheim Ailor. She is also very fond of Spirits of any kind.
  • Cinerius appears as an Eronidas, and holds particular favor towards the Eronidas and Maquixtl. He is somehow related to the Maquixtl creation, but it is unclear how.
  • Umbra appears as an Ailor or Elf, but holds no particular favor to anything. Umbra is fairly mysterious, and seems to shapeshift around a lot.
  • Felicula appears as a Minoor Elf, and holds particular favor towards all Elves and Allar, though she holds no part in the creation of any.
  • Luna appears as a Half-Asha, and holds particular favor towards Asha, but has no role in their creation, as the Meraic Civilization made them.

Trivia

  • Draconism is technically the oldest religion, but due to constant changes in its dogma, it is now actually the youngest Religion, being exactly 1 month old at time of this article writing.
  • Sometimes non-named Dragons are very important. It was not by ordaining from Regulus that Dragons returned, but due to the rebellion of Renita, one of his subordinate Dragons.
  • Dragons should be considered a form of an advanced civilization that has acquired godhood, but inevitably, there are very limited numbers of them. The Gods just happen to be the leaders of the "Clade".

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Last EditorBirdsfoot violet on 09/2/2024.

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