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Test1: Difference between revisions

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<div class="ability-table">
<div class="ability-table">
{| class="wikitable"
{| class="wikitable"  
! Name
! Name
! Type
! Type
Line 7: Line 7:
! Description
! Description
|-
|-
| Name
| Hex Apocalypse
| {{#simple-tooltip:Type|Type Description}}
| {{#simple-tooltip:Emote Range|Range Description}}
| Cooldown
| Cooldown
| {{#simple-tooltip:Description|Shit man, this wizard war is fucked. I just saw a guy clap his hands together and say "Denied Merjan" or some similar shit, and everyone around him turned inside out, turned into Paradise Birds, and then exploded. The Seeing Stone didn't even turn towards him, that's how common shit like this is. My ass is casting Magic Bolt and Sinistral Magic Smog. I think I just heard Power Word: Crater of Creation two groups over.}}
|}
{| class="wikitable"
! Name
! Type
! Range
! Cooldown
! Description
|-
| Bruiser Slam
| {{#simple-tooltip:Type|Type Description}}
| {{#simple-tooltip:Type|Type Description}}
| {{#simple-tooltip:Range|Range Description}}
| {{#simple-tooltip:Range|Range Description}}
| The Ability Description can be long and contain a lot of text. We have been advised to avoid using tooltips for Abilities, so I am testing what it would look like if a large amount of text was present in an Ability cell. This would have to be the longest.
| Cooldown
| {{#simple-tooltip:Description|Shit man, this wizard war is fucked. I just saw a guy clap his hands together and say "Denied Merjan" or some similar shit, and everyone around him turned inside out, turned into Paradise Birds, and then exploded. The Seeing Stone didn't even turn towards him, that's how common shit like this is. My ass is casting Magic Bolt and Sinistral Magic Smog. I think I just heard Power Word: Crater of Creation two groups over.}}
|}
</div>
 
 
 
==Ley Point Buy Packs==
====Protocol Scout====
Protocol Scout instructs the Unicore to act as a conduit for further use of your powers on your Allies. It grants the following Ability.
<div class="ability-table">
{| class="wikitable sortable"
! Name
! Type
! Range
! Cooldown
! Description
|-
| Protocol Scout
| {{#simple-tooltip:Instant Technique|Type Description}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| N/A
| Up to 5 times per Combat, Target an Ally and apply Protocol Scout. Target Ally is now considered "In Range" of all of your next Ability or Attack Emotes. This Action does not consume Turn.
 
|-
| Protocol Echo
| {{#simple-tooltip:Instant Technique|Type Description}}
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}}
| Once per Combat
| Target an Ally or Self. For the rest of Combat, if the Target has used a Move during their Turn, they are trailed by an echo of their original starting position. They can use an Action, after which they can choose to rewind to their original starting position without performing an additional Move. For every new turn that starts, the previous echo image is overridden, it is not possible to rewind to a position of another Turn.  
|}
|}
</div>
</div>

Latest revision as of 02:02, 12 November 2024

Name Type Range Cooldown Description
Hex Apocalypse Type

Emote Range

Cooldown Description

Name Type Range Cooldown Description
Bruiser Slam Type

Range

Cooldown Description


Ley Point Buy Packs

Protocol Scout

Protocol Scout instructs the Unicore to act as a conduit for further use of your powers on your Allies. It grants the following Ability.

Name Type Range Cooldown Description
Protocol Scout Instant Technique

Emote Range

N/A Up to 5 times per Combat, Target an Ally and apply Protocol Scout. Target Ally is now considered "In Range" of all of your next Ability or Attack Emotes. This Action does not consume Turn.
Protocol Echo Instant Technique

Emote Range

Once per Combat Target an Ally or Self. For the rest of Combat, if the Target has used a Move during their Turn, they are trailed by an echo of their original starting position. They can use an Action, after which they can choose to rewind to their original starting position without performing an additional Move. For every new turn that starts, the previous echo image is overridden, it is not possible to rewind to a position of another Turn.