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{{Info religion
{{Info religion
|image = Gdwsgdse.png
|image = Aconismshield.png
|pronunciation = Dra-konism
|pronunciation = Dra-con-ism.
|origins = Unknown, presumed over 70.000 years ago
|origins = Start of recorded history
|deities = Regulus, Caius, Daiana, Triton, Nox, Marik, Severena, Aurora.
|deities = One unified Pantheon with three Factions
|subsects = N/A
|}}
|}}
Draconism as a religion represents an organized faith that worships dragons. Dragons are a specific class of being, somewhere in between an ancient civilization of immortals, and technicians who keep the basic functions of the world running. While many other Religions are about the Gods teaching mortals virtues and sins and guiding them to live a good life in worship and being, Dragons are less sentimental about worship and rather take mortals on a journey with them in the operation of the world and preservation of life against outside foes.
==Origins==
==Origins==
Draconism as a Religion has unclear origins, as it may actually be the oldest Religion in the world, but has never continually been the same. There is archeological evidence to suggest that every civilization that existed in a particular cycle had some kind of representation in Draconism, but that the dogma was radically different each era. Even the current form of Draconism has not remained consistent, as recent changes caused by the death of one of their kind, caused a complete revision of the Religion itself. Historically Draconism was the only Religion without an afterlife and without a clear dogma declared by the Gods. While for example Fornoss Gods specifically taught the faithful how to live their lives and religious law, Dragons never did this, leaving their worshipers to grasp at speculations what the dogma should be. Modern Draconism however, finds much more guidance from the Dragons, which is sometimes why The Advancement is considered a break from the past. Old Draconism is referred to as just that, while modern Draconism is sometimes called Advanced Draconism to differentiate it from the past.  
Draconism has invariably existed for all of time, but never quite in the same shape or form. Every cycle of civilization has had some form of Dragon worship, some more popular than others, with different Dragons, and different ideals. The modern version of Draconism first came into being among the early Ailor tribes and the Allorn Empire, which always contained some waning and waxing population of Dragon Cultists. Up until the Cataclysm, Draconism was a deeply disorganized religion with different cults and beliefs held in nearly every country. When the Cataclysm happened, many of the Dragons disappeared, some mysteriously, others with a clear message that the time of Dragons was over. This Long Death as it was later referred to, lasted for 300 years, until the Dragons came back one by one, and proclaimed an end to the Long Death, based on a breakdown of the consensus among them about the intentions of passing the Mantle of Creation to mortals. Since coming back, the Dragons have made efforts to organize Draconism into an actual fully fledged Religion, to acknowledge and reward their followers for their belief, even if unlike other Gods they are not strictly incentivized to seek out worship, and sometimes even seem uncomfortable with the idea.  
==Core Beliefs==
==Core Beliefs==
At its simplest, Draconism is a religion that holds the Dragons as Gods, creators of the world, and all living things in it. Most religions acknowledge the existence of Dragons and their mechanical control over creation, but Draconism is the only Religion that focuses on the Draconic personas as divine paragons of virtue (and vice). Historically, Draconism was less of a Religion and more of a cult in which mortals projected certain values on the Dragons, that they loosely acknowledged but never fully invested in. Draconism was always a fairly light religion, as the Gods never reinforced religious Dogma, until The Advancement.  
===Central Message===
===The Advancement===
The central message of the Draconism faith is that there is no true purpose to anything but the continuation and expression of life itself. Draconism acts as a shield against unnatural death, but also as a guarantor of the perpetual cycle of life and death so that reality itself can perpetually experience all the colorful and vibrant expressions of being alive. There are no virtues or vices to be expected of Mortals, with the only real demand that Dragons have, being to obey their rulings towards The Presence, and to preserve life and free will worldwide. Any believer passing into the afterlife has their soul raised up to the cosmos and turned into one of many countless stars from where the living can gaze up at a memory of them. No separate section with information about the Afterlife will be provided because there is nothing else to be said about it.
The Advancement is an event that occurred in 312 AC, when the Dragons committed to fulfill the functions of Gods for Draconism, rather than tacitly condoning its existence with occasional affirmation. The event that precipitated The Advancement was the death and rebirth of Caius, who after suffering 100,000 years from a consuming Void-sickness, finally died, and was reborn as Cinerius. With an impending religious schism in the already fracturing Draconic faith, the Dragon Regulus led a conclave of Dragons in which they agreed on new policies and dictates and created the Draconism afterlife while passing the will of the Gods down to all believers.
===Mantle of Creation===
The Mantle of Creation is a concept held by Dragons that informs a more technical approach to Draconism. Dragons control the various functions of the world of Aloria, from the cycle of birth and death to the patterns of weather, material existence, the passage of time, and so forth. The world functions because they continue to make it function, and in some way, that can cause mortals to hold them as Gods to give thanks and praise for the reality they have created and enabled. To many, the Dragons are distant and mysterious, because they do not always explain their actions or intentions. The Mantle of Creation has a lot of implications, discussed further down in the Expanded Lore section, but for now only a short introduction will suffice.
==Gods and Goddesses==
Draconism has one unified pantheon, but the pantheon is split between two opposing factions, ruled over by a neutral mediating Dragon-King who does not take sides but resolves conflicts when they arise. Their opposition is rooted in how both sides want to deal with Demons from any of the Dimensions. All Draconists should worship all Dragons equally (though can choose a patron Dragon), but should also choose one of the two factions:
* '''The faction of the Great Calm''', including the Dragons Marik, Gaia, Orion, Julianus, Daiana, Felicula and Armina, believes that Demons if they follow the laws of life and agree to be bound by Draconist ritual, should be allowed to exist and thrive in the world of Aloria.
* '''The faction of the Scale Pact''', including the Dragons Triton, Aurora, Nox, Cinerius, Umbra, Severena, and Silas, believe that Demons if they follow the laws of life and agree to be bound by Draconist ritual, owe it to mortals to serve eternally as soldiers in the war against other Demons.  
===Regulus, the Dragon-King===
[[File:Cedragonneww.png|left|frameless|250px]]
Regulus is the Dragon-King of the entire Draconist pantheon and acts like an impartial mediator and problem solder within the pantheon, but also as a leadership and authority dragon for his worshipers. Regulus controls the domains of weather and time on Aloria and is as such often depicted with lightning. His heralds are birds, most commonly his Falcon named Princess. Regulus is prayed to for good weather in travel and fair winds for crops, but also for an understanding of future visions and the threads of time which Draconists are often plagued by. He is a patron of leaders, mentors, guides, and any other who seek to help those in need with guidance and words of wisdom, even if his personal guidance is often capricious.
 
Regulus has a moderating role in the pantheon, as he was born a mortal in the Regalian Empire, but discovered his Dragonsoul at a later point in life. Having lived a life as a relative nobody in the backdrop of an extensive Imperial family, and now saddled with the immortal duties of Godhood, he strikes a fine balance between duty and understanding the impracticalities of faith on the ground. Regulus has deeply personal ambitions and wants, that constantly clash with his responsibilities and leave him conflicted and difficult to understand for outsiders. There are many still around in Regalia who remember him as a mortal.
===Triton, the War Dragon===
[[File:Voiddragon.png|left|frameless|250px]]
Triton is both Dragon-God and Demon-God at once, a split personality from when the now-dead Dragon Caius entered the Void during the first Void Invasion and was fractured. While Caius limped back to Aloria, Triton was trapped in the Void and grew in power there. Triton is often held with distrust because of his attachment to Evolism as a God, but also because his existence in Aloria was predicated on the slow agonizing death of Caius. When Caius did eventually die, Triton was able to break into Aloria, and while Caius himself was succeeded by Cinerius in a reincarnation, Triton assumed the role of War Dragon previously held by Caius. He is worshiped for good fortune in war and also for victory in personal battles and duels.
 
Triton is eternally vague or avoidant whenever challenged about his true loyalties. He states one thing to Draconists, and another to Evolists, leading to many circulating theories. Generally, though, worshipers hold that more than one version of the truth can be valid because Gods always seek to expand their power in Aloria by gaining more followers. While the Dragons are generally more distant and haughty than other Gods in this activity, Triton is prone to the vices of the Void and as such seeks more power and influence. Even if some faithful are repulsed by his Void-based nature, they cannot deny his immense power.
===Marik, the Leytech Dragon===
[[File:Yayh.png|left|frameless|250px]]
Marik is the lord and master of the Leylines, an intangible network of Dragon power that extends over the world like a vascular system, feeding all of their installations with power and information. Dragons are not omnipotent, and just like other Gods, are bound by the laws of presence and influence around them. Marik's leylines extend the reach of Dragons, allowing them to act globally, for example, allowing Regulus to project weather patterns across the world while never leaving his home in Anglia. Marik also fuels the Leysystem with Soulcores and Unicores, self-operating drones that maintain by now collapsing and decaying infrastructure. Marik is worshiped for good fortune in technological pursuits and for success in professional employment.
 
Marik was recently reborn, however, sometime before the Dragons returned. Marik instead was reincarnated by the enigmatic Primeval the Everwatcher, the high God of the Unionist faith, and as such, doubles as a Draconist God and a Unionist God. Marik's position is complicated because Draconists believe he is foremost Marik the Dragon, while Unionists claim he is foremost their god Al-Asir. Marik himself dubiously avoids the subject but conspicuously resides among the Skyborn of Ard-al-Nur, while remaining generally absent from Dragon matters, attempting to mend the hostility between Dragonkin and Skyborn.
===Gaia, the Nature Dragon===
[[File:New_Canvadddsrtetgr.png|left|frameless|250px]]
Gaia is the creator Dragon of all things flora in nature. Gaia designs the trees, the plants, the flowers, and all non-sentient life matter that form the very basic foundations of the food chains all over the world. Gaia is considered a very anti-social Dragon, in the sense that he rarely speaks with mortals, yet is touched to help them by the convictions of his lover. Gaia is worshiped to restore blighted landscapes and environments, but also for protection against the natural dangers of the dense forests, and for plants to clear the way out for anyone lost. It should be noted that not all plants are actually by Gaia's design, as many Gods of other Religions claim the mantle of nature-God, and invariably change plants in their domain to suit them.  
 
Gaia was killed by Teled Elves during the Mage Wars, but his soul was preserved as Dragons never truly die. The current vessel of his Dragonsoul is Iorwerth, once a mortal Aelrrigan Knight from Kintyr who was trapped by the Death Gods to become a servant of the Malefica to save the soul of his lover. Iorwerth acted on behalf of the Malefica for many decades, but was freed by the intervention of mortals in Aloria, and then tasked to carry the Dragonsoul as his burden for serving the Death Gods. He remains scarred by Dark Metal shards embedded in his body, but now enjoys freedom from the control of the Malefica with his lover.
===Silas, the Shaper Dragon===
[[File:Silasvilkensit.png|left|frameless|250px]]
Silas is the Dragon of shaping, making, and crafting. He inspires the combination and processing of raw materials into objects of beauty and function, and so his worshipers pray to him for excellence in their craft. It is said that Silas was the first to strike a hammer on anvil and teach every kindling civilization how to forge bronze and iron. Draconists believe that the first swords used in the first wars on Aloria, were forged in the likeness of his metallic scales and that the Dragonforges that lie hidden across the world hold ultra-rare ingredients and materials long lost to time by which to craft powerful Artifacts. Indeed, Silas is also the power engine behind all Draconist Artifacts, even if commissioned by other Dragons
 
While Aurora is traditionally seen as the Dragon to create all sentient beings of Aloria, this is not actually true in the sense that Silas has created all civilization-faring peoples of Aloria. While Aurora is adept at precisely organizing food-chains of complex animal-life, only Silas knows the Elderlaw principles of higher cognitive ability Creation Particles required to form the people of Aloria, while they are born in Aurora's craters, they are shaped by Silas. Silas's most recent magnum Opus, or so it is believed, is the Urlan, a far cry from his first designed Mud-men. Though, he is far more enigmatic than Aurora and is often forgotten. 
===Severena, the Protector Dragon===
[[File:New_Canvashgfhgnfgg&hhhh.png|left|frameless|250px]]
Severena is the Dragon of protection and guidance, a Dragon that has inspired whole civilizations into the act of world guardianship. She inspires all to shepherd and shield those too weak to defend themselves and empowers her followers to protect them from harm, most chiefly the Demons who have come to bring ruin to Aloria. While Triton is considered the General to issue commands, Severena is the frontline commander who joins the fray with the Archon and Leytech machines. Triton remains in the shadows with his plots, while Severna brandishes her blades and talons to protect not only her charge, but also those who have chosen to sacrifice their life in the line of duty for Dragons. She is prayed to for protection and liberation from oppression.
 
Severena did not traditionally die or disappear like the other Dragons at the end of their reign around Cataclysm. Rather, she and her clade of Dragons entered an eternal slumber that froze the Jade Seas around the Zhong Kingdoms, the traditional homeland of the Sihai. This event also created the Jade Walls, massive walls of frozen sea waves that protect the Sihai lands from their periodic Demonic attacks, as massive lumbering beasts called Akula attack from the seas. Lately, the Jade Walls have shown signs of cracking and melting, leading many to fear the imminent awakening of the Dragons and the disappearing of their protections.
===Aurora, the Life Dragon===
[[File:Auroragoddess.png|left|frameless|250px]]
Aurora is the Dragon of Life and Creation, traditionally held as the chief administrator of the Creation Particles, the Elderlaw principles used to create living bodies and design organisms. From the smallest creatures that require microscopes to see, to massive sky whales and dune snakes, Aurora crafts the food chains of the world, carefully balancing predators and prey, scavengers and providers. She designs each creature with the intent to live and continue the cycle of life and death, a dance between herself as the Life Dragon, and Umbra as the Death Dragon. It is her love for Umbra and his for her, that causes them both to appear as halves of each other, elements of white and black in equal balance and never truly meet. She is worshiped for good hunts and healthy children.
 
Aurora has a personally painful history, from the Cold March during which she led the Dregodar north into Ellador, to her eventual demise at the hands of the Dwarves where she became the Undead Dragon Frisit, or so the Dregodar becoming Isldar had thought. Aurora's body was actually possessed by the Ordial Entity known later as Frisit, an agent of the Death Goddess the Glacial, who was plotting to subject the Isldar to her rule and expand her domain in Aloria through their deadly means. When Aurora was revived, this plot was revealed, immediately plunging the Isldar into Civil War while Aurora retreated to her Craters of Creation to restore damaged ecosystems.
===Nox, the Knowledge Dragon===
[[File:Dueuaj.png|left|frameless|250px]]
Nox is traditionally held as the Dragon of Knowledge, but his unofficial title is the Dragon of Deceit, Plotting, and Scheming. Nox is the architect of the Codexes, the Draconic sites that hold information of the past 130,000 years recorded in painful detail, something that makes his sites particular targets by nefarious actors. He is however skilled in deploying all this knowledge to hide, obfuscate his intentions, and even plot around fellow Dragons to get his way, most notoriously in the creation of the Slizzar that caused him to be imprisoned for over a hundred thousand years, while he continued to influence the world through them. It is said that Nox used Elderlaw to create mirrors on Aloria, or the concept of reflection, leading his enemies to smash mirrors.
 
Nox is sometimes held with distrust among the faithful, especially those who harbor resentment towards the Slizzar for having been created in an act of defiance by Nox, but also because Nox while being an upstanding Dragon God, is still entertaining his own plots away from the other Dragons without their knowledge. This has also led some who hold him as patron to consider themselves above the common Draconist faithful and imitate their lord in his game of scheming against their own erstwhile allies. Nobody can deny, however, that Nox is one of the few remaining unbroken consciousnesses that has been alive since the beginning of time, and thus has endless knowledge.  
===Orion, the Afterlife Dragon===
[[File:Orionbsle.png|left|frameless|250px]]
Orion is the steward of the Draconic Afterlife, which makes him a steward of the constellations and stars in equal measure. The Draconists believe that Orion designs the cosmic night sky, the ordained position of all the stars and the celestial bodies, and moves them through the vacuous space beyond the Terrasphere so that sunrises and moon phases occur. Orion is considered a deeply detached Dragon, the only one not present in the Terrasphere (Aloria's atmosphere), roaming instead among the stars and only venturing onto Aloria when summoned by the Dragon Conclave. Many Draconic monks emulate his teachings of earthly detachment and enlightenment, while many priests also consider him a patron due to his relation with death rites.
 
Orion is one of the few Gods of any Religion that actually cares about atheists and agnostics, always ensuring that they have a place in an afterlife and that their souls do not just explode into nothingness when they die. Orion preserves the souls of the dead without faith among the stars, just like the other Draconists, which some Draconists find difficult to process due to the mental gymnastics one must inherently engage in to be an atheist in a world full of divine providence. They do not believe that atheists should be rewarded with an afterlife when they are so resistant to the common sense of spirituality and the undeniability of divinity.
===Julianus, the Wisdom Dragon===
[[File:EerkUntitled Artwork.png|left|frameless|250px]]
Julianus is the agent of wisdom and insight, a purely logic and pragmatism-driven Dragon that shows little compassion for the individual but is instead condemned to see the perpetual reality beyond reality. Julianus is the only Dragon that peers into all Dimensions at once, from the Void to the Beyond, and even the realms of the Fae and the Silence. Julianus's utter lack of emotions allows him to drift between existences and observe as a silent witness while remaining unaffected by the natural corruption of these realms due to his apathy. Julianus acts as such like an oracle to the other Dragons, being able to combine Nox's knowledge, and his own sight into other realities, to better predict where Dragon faith should bend and where it should progress.
 
Julianus is the cause of visions and far-sight that Draconists are sometimes prone to, living dreams and waking realities that bend and show them things they often fail to comprehend. Julianus speaks with such apathy and lack of understanding for mortals, that his god-like perception often becomes a series of incomprehensible images or gibberish speech, which the faithful sometimes spend even years attempting to decipher. Worship of him is often aimed at wishing for an understanding of personal fate, and the insight to avoid calamities, even if the faithful must confess to seek the guidance of other Gods to decipher his messages.
 
===Daiana, the Ancestor Dragon===
[[File:Dreamdragon.png|left|frameless|250px]]
Daiana is a bit more complicated to explain than the other Dragons because she does not have a conventional body outside of the projection that she sometimes appears as. Daiana, simply put, is the planet of Aloria itself. Her soul is the core of the world, and her body is the earth mantle that covers her massive inner core that has been described as blinding light in all color spectrums by those who have ventured to certain doors only opened by Artifacts. Her Dreaming manifests whole Religions and even makes changes to reality through Elderlaw, representing ancestry and descendants. When she is worshiped, it is to call upon the Spirits of ancestors to help the living in their struggles, she also fulfills the role of earth-mother and fertility due to the bounty of life on Aloria.
 
Daiana is the only Dragon that produces Godborn conventionally through her Dreams of Divinity, though all Dragons are actually capable of creating Dragonborn through non-conventional manifestation long after birth. It is believed that Demons who attack Aloria indirectly attack Daiana. She suffers from the corruption that is brought by unregulated Magic and Mages who do not properly vent or dispense with the damage or cost of their Magic to their environment. As such, incorrect usage of Magic, or irresponsible dispensing of Magic, is gravely offensive to Draconists, because it attacks her directly.
===Cinerius, the Passion Dragon===
[[File:Untitled Artwork-3 3jtds.png|left|frameless|250px]]
Cinerius is the reincarnation of Caius, the previous War Dragon. Caius suffered from the corruption of the Void when he ventured into that realm during the first Void Invasion to understand the enemy. The Corruption slowly ate away at him for 130,000 years, until it finally killed him, and rebirthed him as Cinerius the Dragon of Love and Passion. Caius had always been the Dragon of Love and War, but with his reincarnation, War was inherited by Triton, while Cinerius became an ever-brighter flame of love. It is said that Caius is shrouded in permanent shadow, because to gaze at him would drive mortals insane as they are confronted with every single unspoken desire they have ever had, a realization that some find frightening, wishing not to learn certain things of themselves.
 
Caius's eventual death and Cinerius's rebirth are somewhat shrouded in mystery, as the faithful and Dragons alike believe Umbra had some hand in the matter with a fair amount of gaslighting. Umbra convinced the whole pantheon for millennia that Caius could only be saved by killing all the Mages and permanently shutting off the Veil. While this theory is technically sound among those who know how the Veil works, there are those who believe this goal was always unattainable, and realistically just distracted the faithful from finding actually actionable solutions to save Caius. In the end however, anyone who asks Cinerius if he would like to go back, will be resolutely rebuked.
 
===Umbra, the Death Dragon===
[[File:Newumbraart.png|left|frameless|250px]]
While Nox draws most of the ire from the faithful for potentially having complicated loyalties, Umbra often goes under the Radar due to his silent planning, and his actions that are counted in hundreds of thousands of years. Umbra is the agent of death, the first death in the world was caused by him, and every death continues to be an echo of his eternal demand that life must end, in order for life to begin again. Umbra has designed all diseases, all viruses, and all bacteria that consume. He has caused the Elderlaw of entropy, of decay, and of rot. Together with his great love Aurora, he ensures that there is a perpetual cycle of life and death, among mortals but also crucially among Gods. Even if Gods cannot die traditionally, their metaphoric death gives rise to reborn ideologies.
 
The faithful often grapple with the eternal necessity of Umbra's design. It is easy to worship Umbra when he sharpens a blade before the kill, or guides an arrow or bullet to its target, but it becomes a lot harder to worship him when the faithful's body is rotting from disease, or ravaged by cancer. Umbra in such a way is worshiped both to help those who inflict death to inflict it fast and painless, but also in a form of fear-worship to pray that his agents of death stay far away and that the individual faithful may have a long and happy life that is not cut short by Umbra's inevitable quota-generated balancing acts. Nobody likes being auto-balanced into the afterlife.
 
===Felicula, the Arcane Dragon===
[[File:FeliculaNew Canvasytgfjf.png|left|frameless|250px]]
Felicula is the Dragon of Magic, responsible for upholding much of Elderlaw among the Dragons, but crucially also to allowing Magic to flow into Aloria and to maintain the Veil. Some would claim that her task must thus be to shut down the Veil and prevent Magic from coming through, but her act is more one of balance and conservation, rather than destruction and erasure. Felicula is thought of as the kindest among the Dragons with a great bleeding heart for the fates of the living. It is by her will, that Magic is shaped into something potentially useful. It is by her design, that responsible Magic casting is made possible, because without the order that she creates, Magic is just cancer-inducing rot. She is prayed to for guidance and good fortune in Magic casting, and to be protected from Dark Magic.  
 
It is important to express that extradimensional Magic does not exist because Felicula allows it, but is shaped in a more harmless form because Felicula wishes it for the betterment of mortals both inside and outside the faith. There is truly nothing Felicula could do to prevent Magic from existing in Aloria, so she makes the most of it and generates the Elderlaw principles required for responsible casting and Magic Venting to occur safely. Still, it is believed that it is also by Felicula's design, that those who are Born with Magic have their souls touched by her design and blessed by her goodwill and compassion for others, even if they do not follow in her footsteps. 
 
===Armina, the Community Dragon===
[[File:Armitlaart.png|left|frameless|250px]]
Armina is the Dragon of Family, kindness, companionship, and community. While Silas designed the first Mud-men, it was Armina who felt they were cold to one another and kissed them with the gift of community and society, thus giving all people on Aloria a longing for companionship and togetherness. Armina embodies the necessity for cooperation and community, she is the agent of loneliness to all those who reject their loved ones and friends, and the warmth between the oldest of acquaintances meeting once more. Armina is the agent of the Soul Rivers, yet another branch of Dragon power that extends over the whole world just like the Leylines, somehow connecting all living souls on Aloria together with the afterlives of other Religions.


===The Dragon Conclave===
Armina remains missing or presumed dead in the modern era, due to her complicated relationship with Avinla among the Suvial Elves. While Avinla was a Goddess of the Estelley Pantheon which at times has posited itself as an enemy of Draconism, Armina and Avinla were two peas in a pod when it came to the Suvial people, and the reasons why their society is split between the two Religions. It is not within the power of individual Gods to suspend the death of millions of people, and as such, it is often speculated that Armina is actually responsible for the undying nature of the Suvial, even if the exact nature of the situation is badly understood due to her absence.
At a baseline, all Draconists should be inspired and live by the example of the virtues of their Gods. However, the Draconism Gods are divided over 3 distinct Pantheons of 4 Dragons each. Each Draconism worshiper chooses to belong to one of these Pantheons, and adopts their ideology on The Presence. The Presence is a new term used by the Dragons to refer to what they previously called The Infection, all things Magical and not of Aloria's reality. During The Advancement, the Dragons effectively abandoned full extermination of extraplanar Magic, but they still have different views on how to interact with things not of the world of Aloria. Individual virtues can be found on the God descriptions, the Pantheons are explained below. Note, there is a minor exception to all the below. Any Ordial-Aligned Person/Spirit that is somehow tied to the Malefica, Machinist, or Consigner, cannot be tolerated even by the Successors. Those Persons/Spirits must either be cleansed to be interacted with, or removed from Aloria and the living.
* '''The Consolidation is the Pantheon of the Dragon Gods Regulus, Triton, Marik, and Gaia. The Consolidation represents the desire to create space for The Presence, but with compromises.'''
** To resolve Spirits: The Consolidation supports Nature Binding of Spirits, but also insists on cleansing their Extraplanar Magic, or converting it to God Magic (Draconic Magic)
** To resolve Mages: The Consolidation supports the inclusion of Mages, but insists that under no circumstance Sinistral Magic is used, and those who do are Anathema.
** To resolve Afflicted: The Consolidation continues the fight against the Afflicted, believing them to have no place in the world of Aloria due to their nature.
* '''The Annexation is the Pantheon of the Dragon Gods Severena, Aurora, Nox, and Orion. The Annexation represents the desire to create space for The Presence, but only on their terms.'''
** To resolve Spirits: The Annexation supports Shard Binding of Spirits, which in turn shuts off all their Magic making them Mundane, an in essence Bound Automata.
** To resolve Mages: The Consolidation tolerates Mages, but insists on declaring Sinistral users Anathema, and also insist Magic usage is kept to an absolute minimum with no frivolous entertainment uses.
** To resolve Afflicted: The Annexation continues the fight against the Afflicted, believing them to have no place in the world of Aloria due to their nature.
* '''The Succession is the Pantheon of the Dragon Gods Cinerius, Umbra, Felicula, and Daiana. The Succession represents the desire to include The Presence in the fold with as few rules as possible.'''
** To resolve Spirits: The Succession supports Nature Binding of Spirits, and makes no further changes. Their only requirement is that Spirits accept real feelings and a consciousness.
** To resolve Mages: The Succession supports the inclusion of Mages with no requirement other than that they use Sinistral Magic only in desperation or need, and rely on Dragons to fix the damage to the world.
** To resolve Afflicted: The Succession supports fighting the Afflicted where they embody the sins of Draconism, but otherwise proposes compassion and forgiveness to cursed mortals.
===Vices and Virtues===
While the Gods and Goddesses section contains more information about the specific Vices and Virtues, it's quite a lot of dense information. For this reason, this sub-header will quickly discuss these aspects of the Gods. It is important to remember that creation is flawed due to the inherent flaws of free will, and that the Dragons do not expect a vice-free life from the faithful. Rather, vices are actions that are meant to be exposed by fellow-faithful so that everyone can work towards improving these flaws and removing from from someone. Awareness and the removing of vice in mortals, is a communal responsibility. How far virtues contribute to the afterlife, is discussed further below.
* '''Regulus''' is the God-King, who promotes the virtue of preserving life but respecting natural causes. The vice he preaches against is idleness and inactive centrism that leads to non-reaction to trouble.
* '''Cinerius''' is the Love-God, who promotes the virtues of loving and feeling unconditionally and with no restraint. The vice he preaches against is being ambitionless or having no lust for life and experience.
* '''Daiana''' is the Planet-God, who promotes the virtues of respect for the lives of others, and environmentalism. The vices she preaches against are slavery, abuse of loved ones, and corruption of nature.
* '''Triton''' is the War-God, who promotes the virtues of physical or mental strength and training, and acquisition of power. The vice he warns against is apathy and inaction to serve under incompetent leaders.
* '''Nox''' is the Scholar-God, who promotes the virtues of learning and protecting Draconic sites or information from misuse. The vice he warns against is to be caught unaware, uninformed, or unprepared.
* '''Marik''' is the Tech-God, who promotes the virtues of kindness, compassion, and charity to others in act and thought. The vice he warns against is the meaningless destruction of the work of others.
* '''Umbra''' is the Death-God, who promotes the virtue of respecting the cycle of life and death and supporting it with grace. The vice he warns against is to covet the powers and prerogatives of Dragons and Gods.
* '''Felicula''' is the Magic-God, who promotes the virtue of extolling happiness and good feelings in others, and creativity. The vice she warns against is contempt or cynicism to the mysteries and beauty of the world.
* '''Severena''' is the Protector-God, who promotes the virtue of responsibility taking, and protecting the world from harm. The vices she warns against are impatience, indecision, and acting without thought.
* '''Aurora''' is the Creation-God, who promotes the virtues of diligence, equality, and freedom with equal opportunity. The vices she loathes are cruelty, sadism, injustice and callousness, as well as the whole concept of hatred.
* '''Gaia''' is the Nature-God who promotes the virtues of preserving balance, and to show bravery in the face of certain defeat. The vices he warns against are overconfidence, and refusing to accept or seek help.
* '''Orion''' is the Star-God warden of the afterlife, who promotes the virtues of temperance and asceticism. The vice he warns against, is the inherent smugness that is common among Draconists towards non-believers.
===Old Believers===
Draconism has a variety of smaller regional Cults called Old Believers. The Old Believers hold onto the [[Draconism Radicals]] as they were before The Advancement. Choosing to play an Old Believer is not recommended, because it cuts a Character off from the other Draconism worshipers. Even though Old Believers are not strictly heretics, they might be excluded from social activities or Pantheon-related quests. Old Believer information is preserved specifically for Character who felt betrayed by The Advancement, or sensed a sinister intention in the actions of Umbra, and want to continue Caius's Burning Extermination.
==Gods and Goddesses==
Draconism has a total of 12 Gods, split equally over 3 Pantheons. Unlike Fornoss where it is possible to worship only one specific Pantheon, Draconists must worship all Gods of all Pantheons equally. They may however choose one specific Dragon God(dess) who they particularly feel represented by or connected with, and that will be their Patron God(dess). Conflict between Draconists generally speaking only exists on ideological lines with how to deal with Spirits/Mages/Afflicted, but this conflict should never be so deep as to fracture the believers. There is general permission for the faithful to disregard/refuse assistance/ridicule/denigrate if something happens that violates their Pantheon's Ideology, but they should never attack, exclude, or sabotage other Draconism worshipers outright.
===Regulus, the Blue King Dragon===
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Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.
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Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.
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The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble. 
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Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.
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===Cinerius, the Red Passion Dragon===
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Cinerius was once known as Caius, the first Dragon to peer into the Void when it first opened, and whose curiosity caused him to become infected with a lethal Void sickness that slowly consumed him. After suffering painfully for 13,000 years Caius succumbed, but from his corpse was born Cinerius the first true Dragon rebirth. Cinerius is in many ways a true return to the roots of Caius, a god of fire and passion from where all drive and ambition and urges come. Cinerius lights the flames of want and need, and makes mortals feel all the right things that make living so rewarding, and why even Demons can be seduced to care about the world they were made to destroy. There is perhaps an irony there, that when Caius's soul was split in two, and Triton first entered the Void, it brought with him the hunger for life that was created by Caius, thus infecting the Demons that then spilled forth into Aloria, who in turn made Caius's sickness worse until Cinerius was born. This has made Cinerius so much more concentrated in his essence, the reason he is depicted as an entity that mortals cannot bear to look at, because even the sight of him would reveal passions and deep desires in their soul that they weren't even aware of, or are too ashamed or fearful to give into. Cinerius also has the other aspects of Caius, in that he is a Dragon of love and family, of feelings and emotions and all the things that give color to life. It was Caius who first willed free will and feelings onto lifeless beings of creation, and Cinerius who now perfects this ancient decision with a deeper connection to revelations about the inner soul.
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Cinerius's virtues are to love and feel unconditionally and without restraint. Cinerius places above all the need to be in touch with one's inner wants and needs, and the brazen bravery to reveal them to others, and to act on them, so long as they do not outwardly harm others (and sometimes, even when they do). Cinerius teaches bravery not to bottle up one's feelings, not to withhold one's true thoughts, and to express feelings that are had before the limited time that all mortals (and even immortals, apparently) have, is taken away. His virtue is to celebrate one's loved ones and family.
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Cinerius's greatest desire and where his fires rage loudest, are at the idea of being snuffed out of history without having achieved anything. For Cinerius, there is no greater failure for the individual soul, than to have no ambition, no drive, but above all to have meant nothing to the lives of others, or to the endless rotation of Aloria as it hurtles through the great nothingness of Orion. Rather than a contradiction to Orion's detached enlightenment, this vice and Orion's virtue are complimentary, to achieve enough in life, and reach detachment towards the end for having done enough to make a difference.
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Cinerius has inherited Caius's associations with the Eronidas, and Guldar, as well as the Maquixtl. Caius's historical domain was Guldar and Junction West, marking him as one of the most important Dragons. Cinerius has continued this association but seems more somewhere in the middle of Eronidas and Maquixtl from his silhouette, rather than Eronidas-dominated in the past. In the Immortal War, Caius was the general of the Draconic forces, and largely responsible for picking the battles between the Dragons and Draconic forces, as part of continuing, Cinerius relinquished this role to Triton.
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===Daiana, the Gray Dreaming Dragon===
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Daiana is a Dragon in a categorical sense, but she is actually the planet of Aloria itself, though whether she is all of it or only the core of the planet, is unclear. Her exact nature within Draconism is quite unclear, but she has been attributed to the Soul Rivers which are a form of invisible arteries of the world that seed life, and the cycle of birth. While Aurora makes the bodies of creation and Orion lifts them into the afterlife after Umbra has killed them, Daiana creates the seedlings from dead soul matter to seed new life in newborns and thus create new souls. Another aspect of her is that she creates all the Gods of other Religions, at least the Aloria-native ones, though not directly. It is said that Daiana dreams the wills, ambitions, hopes, and fears of the people of societies without divine guidance because they live on her and their feelings affect her as the planet itself. In turn, she dreams of these things, and in doing so manifests the Gods. It is thus not exactly correct to say that she creates the Gods exactly, but that mortals feed her with information, using her dreaming as a conduit to wish into existence their own Gods for divine guidance. It is important in this regard never to appraise Daiana as some mother-Goddess of all Gods because they owe no loyalty to her but to their own followers. Daiana as a Dragon has never been met in person, because as the planet (or its core), she is incapable of manifesting in a humanoid form, though she does produce Godborn through her Dreams who do call her mother. They, and some other Archon, may occasionally perceive visions in which they do see her.
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A virtue for Daiana is environmental conscientiousness. Her virtue is not exactly complete environmental protectionism, to some degree Draconists do acknowledge that the planet has the means to heal itself and restore the functions of any ecosystem. Aurora, Daiana, and Gaia can reasonably restore lost plant and animal life and even recover certain geological features, so an occasional factory or strip-mine won't destroy the world. Magic however, is something these three Dragons have difficulty counteracting, so a virtue is to remove lingering corrosive magic from environments.
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A vice for Daiana is disregard for the value of a life. This may sound similar to Regulus's desire to see murderers and killers punished for ending lives, but it's more about the treatment of the living, than the dead. Forms of disregard for the value of life include slavery, domestic abuse, or just the complete disregard of a person's value in society or group, no matter how outcast they are. To Daiana, each life and each soul has a story to tell, and being forced in bondage or horrible conditions is a mistreatment of the value of a soul's story, and that can include Spirits within The Succession.
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Daiana has no true domain over which she supposedly rules, though caves have often been associated with her presence. Daiana is considered an elemental ancestor Goddess to the Eronidas, so they have completely embraced her as "Mother Ersetum", which could roughly be translated to Mother Earth in Common. Much of Eronidas ancestral spirit worship and shamanism is inspired by her, and so Daiana often appears as an Eronidas in Dreams, while many of her Dreamborn God-children are Eronidas or Half-Eronidas. She is also often called Spirit Mother for her role to their place in Draconism.
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===Triton, the Black Chain Dragon===
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Triton is a complicated Dragon for Draconists because he is both a Draconism God and an Evolism God at the same time. This occurred because Caius entered the Void when it first opened, naive about a new thing that had appeared in the world and needing to investigate, only to have his soul split in two from the traumatic experience. Triton was then trapped in the Void as his mirror reflection, while Caius languished in Aloria. With Triton present in the Void but still part of his soul, Caius became sick with a Void infection that eventually killed him. When it killed Caius, it was expected that Triton would be re-absorbed into Caius's reincarnation, become the new Caius, or just cease to exist, but none of these things happened. When Cinerius was reborn, Triton remained independent in his own Godhood, and Cinerius was no longer Void-infected, thus meaning their bond was severed. With this, Triton had to be reviewed as a member of the Pantheon, instead of a tolerated extension of Caius. Eventually, the Dragons agreed to permit him to assume the role that Caius once had as War God, Cinerius had more strongly veered into the role of an emotion and passion God. Triton came to exemplify the inevitability of Empires rising and falling, and the eventuality of wars raging between peoples. He became a paragon of warriors and those prepared for conflict. Of duelists and tournament champions, and generals, while also more widely preaching the need for Draconists to assume high positions of power in other societies, even if they were minorities, to assume responsibility of power.
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A virtue to Triton, is competency and skill. In a more subdued summary of the entirety of Estelley as a Religion, Triton stands for the acquisition of skill, and to always seek to improve and become the best at something, while also using that skill to teach others within the faith to be better. Triton commands that the faithful become perfect warriors, scribes, politicians, farmers, craftsmen, painters, cooks, and so much more. Another virtue for Triton, is just the pure acquisition of power, whether to subject others to one's opinions and ambitions, or to become the ruler or leader of a group or larger entities.
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A Vice for Triton is vaguely speaking the concept of incompetence, but more so the inaction of others in the presence or witness to it. Essentially, for Triton, there is no worse crime, than to suffer the incompetence or ignorance of others, and take no actions to correct them, sometimes with violence or anything else short of killing. Triton decrees that any servant or soldier belonging to an ignoble and idiot king, is just as complicit in the fall from grace of the Kingdom, as the King themselves. Triton also considers keeping important information a secret from fellow Draconists a sin.
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Triton neither has a historical domain or a cultural association. However, he has become very popular among non-Isldar/Maquixtl Elves who worship Draconism like Fin'ullen and Kathar, and particularly Kathar, because he also resembles one. His nature as both an Evolism and Draconism God causes a modicum of friction, though all Draconists would do well to remember that Divine Dogma often has gaps, in which interpretations differ. While Evolist and Draconism Triton are the same entity, each religion's interpretation, and dogma are valid and not contradictory.
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===Nox, the Teal Unseen Dragon===
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Nox, once the imprisoned Dragon, is best described as the Dragon of intellect and knowledge, and the application of that knowledge with calculation and wisdom. Nox spent thousands of years imprisoned for the crime of violating the laws of creation imposed by the Dragon Conclave, his sin being the creation of Slizzar. In hindsight, however, it was deemed in the conclave that Nox had willed this, as his immaterial existence was actually more powerful and far-reaching than a limited physical manifestation. Begrudgingly, after the death of Caius, the Dragon Conclave rescinded his punishment and released him from the mirror-realm imprisonment, which he in turn begrudgingly accepted. His motivation for doing so was largely because, even if the Slizzar had been tools designed by his hands so many years ago, he had grown quite fond of them, and considered them his children. Close and physical proximity was in the end worth more to him than the benefits of his orchestrated imprisonment, though some would continue to claim even this story was just a ruse to make the other Dragons comfortable ignoring whatever else he was up to. Nox is forever held with some expectation of duplicity, because he has perfected the art of deceit and obfuscation, and also acts as an example to the faithful to hone these skills. Nox has now resumed his position of Dragon God of knowledge and has begun the construction of a true Draconic archive that would put the Conduit and Codex sites now lost in Regalia to shame as paultry libraries. Which of course, only the Slizzar and allies have access to.
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A virtue to Nox, is to retain the secrecy and mysticism of Draconic knowledge and purposes, away from other non-believers. Even if it is a sin to vice to Orion for Draconists to consider themselves as better than others, a lot of societies around the world only function because they lack critical information that Draconists do have access to. It is virtuous to release information that others need if the need is great, but it is also virtuous to protect and ration the usage of Draconic information and sites to prevent such things from being misunderstood. In essence, protect the Dragon Sites from misuse.
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The greatest vice for Nox is to be caught unprepared, unaware, or to posit one's self with stubbornness and narrow-mindedness to new information. With a God so focused on knowledge and wisdom, it is inconceivable to Nox that anyone would decline an opportunity to learn more, or not be gifted with an endless curiosity to experience more or see different sides of the same coin, or learn more facts about the world just for the sake of it. This in part also reflects on people, where Nox considers it a sin not to seek a deeper understanding of the people one chooses to surround one's self with.
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Nox has traditionally been seen as the domain lord of Hadar and the surrounding isles, with him controlling the land, while Felicula controlled the seas. His strong favor for the Slizzar is apparent. Not only did he create them, he also ordained everything about their society, and what guides them, building them a city, and arming that city with complex Dragon Magic to keep it running and safe forever. Slizzar society is the only society in the world that is completely and utterly devoted to Draconism at every level, and as such presents a unique opportunity to immerse in Draconic Culture. 
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===Marik, the Brown Etherforge Dragon===
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Marik is a storied individual with a complicated split identity as both a Unionist and Draconism God at the same time. Unlike the other Dragons who were ordained back into existence by Regulus, Marik was reborn long before Regulus discovered his Dragonsoul, by the Everwatcher. Rather than declare him not of Draconism, it meant that he now was given an additional purpose side Unionism, to mend the division between Songaskians and Qadir that continues to haunt their society. For Draconism, Marik is the leader of the Dragons that brought about the Great Storm, and Songaskians were in part made from the sacrifice of their bodies and souls on their end. While Marik was originally a God of the Leylines and Ley Sites, machinery and ancient devices that fuel the various functions that Dragons hand over to Soulcores that serve them, his focus has since shifted to the lack of real acknowledgment of kindness. Historically, Draconism has been a religion of mechanics and protocols, with very little room for actual generosity and charity between people, and Marik saw that much of what caused problems for the faithful, were exactly their inability to express social behavior to others, or have it directly encouraged by the Gods. Marik still very much is a technology god for the faithful, but he also strongly preaches the need for kindness and consideration, for warmth and hospitality, and for forgiveness, and empathy and compassion for losses, to ensure that the Draconic people are not widely considered sociopathic, but more importantly to heal the Qadir-Songaskian conflict.
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Virtues for Marik are all things related to kindness: saying kind words, being helpful, being reassuring, showing compassion and sympathy, having true empathy and understanding, being charitable and gracious, and even in some cases being self-defacing or self-sacrificing if it is for the greater good. Other Dragons are often focused on leaving the whole world a better place as a whole, while Marik is more personally invested in making the lives of individuals better, both involving the Draconism faithful themselves, and those outside of the faith as non believers to be included in their holidays.
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A Vice to Marik is the destruction of the work of others. Work is quite loosely defined here, but usually means things physically created by others like buildings, art, pottery, writings, machinery, and so forth. Creation in the material sense is considered an extension of the soul, and even if created by hands of evil, so long as the thing itself isn't doing evil things, it is blameless of the moral conditions it was created in, and thus can still be beautiful. An exception is obviously made for things that encourage evil, like writings which detail death-magic spells.
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Marik has strong cultural associations with the Songaskians, are they are quite literally made out of his soul and body during the Great Storm. Traditionally Marik's domain was considered Ard al Nur which contains strong tie-in points to all the other Leysystem networks across the world supporting the various Dragons in their junctions. Due to Marik's work of maintaining the Leylines, however, his presence was historically more global. Currently, he physically resides in the capital of the Qadir Ailor in Al-Alus, still attempting to mend the hatred between the Qadir and Songaskians.
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===Umbra, the White Twilight Dragon===
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Umbra as a Dragon is difficult to explain to non-believers because in all optics he seems to be a vile God if one doesn't support the necessity of the cycle of life and death. Umbra is a Death God for Draconism, who specifically created the concept of death and finality. He created the concept of entropy in all organic life, he created diseases and the concept of decay, creating all manner of microscopic life that feeds on the death of others. Umbra defines the necessity of the finality of life, because he remembers the inertness of life as it was with perpetual immortality. Even free will alone was not capable of encouraging life to flourish, to expand, to experience the full breadth of possibility, and eventually became a form of entropy of the created world in itself, where all ordained functions of creation would eventually grind to a halt and no new life would be created. With the cycle of life and death, each mortal thing is given a relatively short window by which to burst into existence, to express all the things that Dragons hold dear to life, and then to fade from existence in an ugly way, yet with grace. This is why many outsiders call Umbra a cruel Dragon of Death, but internally he is seen as the guarantor of life who has not only created the concept of death but also guaranteed that expressions of life are perpetual. The joy of a newborn, a child's first lessons, first love, a couple's first commitment, the sharing of life's burdens in union, and the eventual pain of loss. Without Umbra's framing, the world would be unfeeling and unmoving, whole ideologies would cease to be.
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Virtue to Umbra is to let pass any form of life into an elegant or graceful natural end. This means at a base line, he wishes for the faithful to combat Undead and Geists, or anything that bears loyalty to the Beyond and the Malefica, Consigner, or Machinist because they corrupt the concept of death into a vile impersonation for power. Secondly, it is virtue for the faithful not to let the sick and dying suffer towards their end, but to give them the mercy of the final peace and to embrace the final end with dignity and poise, such as the Life Song for the Isldar.
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A vice for Umbra is to seek an unnaturally long life or to attempt to usurp the functions and powers of the Dragons for personal reasons. Umbra always threads a fine line with Archon by ordaining them with powers and the authority to decide over life and death for others, but turning on them should they stray from their purpose and start to covet that which is held by the Gods and the Gods alone. Umbra charges the faithful and the Archon especially to remain vigilant and root out those among them that would see the Dragon's means not as a gift in a larger purpose, but as personal vainglory.
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Umbra's cultural associations are difficult to track because his historical domain has been the far south of what is present day Sendrass. This continent however has been off-limits for thousands of years, due to the prevalence of Void Worship among the local Allar populations, and their extreme violence to outsiders. As a result, no real archeology has been performed, and no other sentient people have been sourced to understand how they might have interfaced with Umbra when he roamed these jungles. Little else is known of specific cultures or people who held him in high esteem.
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===Felicula, the Yellow Harmony Dragon===
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Felicula is a delightfully uncomplicated Goddess and Dragon who has exclusively positive traits to ordain and encourage. Simplest put, she is a culture and art Dragon who encourages and fosters a sense of creativity and desire to create among mortals. Beyond this, however, she and Marik are considered the kind-hearted kindred among the Dragons, who hold only affectionate attitudes and interactions with mortals. Her worship is found simply in the act of celebrating other people or general festivities and holidays. Out of all Dragons, she was perhaps the most engaged in offering solace and peace to mortals, especially in Hadar. Her role has historically held great significance to Allar who fled persecution in Sendras, where she welcomed them with open arms and taught them to smile in a new land of opportunity. Thus became all the greater the pain of loss when she too perished at the end of the Immortal War. Felicula's wish for everyone to be happy can be felt in all who see her as their patron including but not limited to entertainers, dancers, musicians, bartenders, party hosts, painters, sculptors, dancers and so much more. She endears the act of gift-giving, or caring for others in their time of need, and to seek a general well-intentioned attitude to the world that may be rife with mistakes, but always learning to be a better person. An often understated aspect about Felicula is that she is actually one of the most powerful Dragons, who generates and manages a vast portion of Draconic Magic. All Draconic Mages somehow trace their Magic back to her, as it was she who ordained the first spells and incantations.
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Virtue to Felicula is to express one's own creativity in creation of art, whether that be something physical or the spoken words, weaving together beautiful words or kind offerings to another as a work of art. Failing the ability to do it one's self, virtue for Felicula is also to fully absorb and appreciate artful things where they can be found either in artificially made form, or in nature. To admire a painting, or the beauty of symmetrical design in nature, or to hold particular esteem to the beauty of random creation in nature itself. Her wish is for others to hold curiosity and wonder for the world.
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Vice for Felicula is to show wroth and contempt or cynicism to those who are undeserving or to behold beauty with indifference or apathy. There is no greater crime to Felicula, than to witness a person who has become so blunted by cynicism, that their life no longer has color or capacity to appreciate the inherent beauty in life. Another obvious vice for Felicula is the usage of Sinistral Magic, though within the framing of her Succession oriented ideology, she does permit some of it in desperate circumstances while relying on the other Dragons to mend the damage.
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Felicula is strongly associated with the Allar, and to some degree with the Maraya, due to her home region being the seas of Hadar. When the Allar fled north to Hadar following their persecution among their Sendrassian cousins, Felicula welcomed them with open arms, and was like a shining beacon of hope and joy in an otherwise dour situation in the lives of refugees. She however was largely a cultural symbol, rather than resulting ina  wide-spread Draconic idealization like is present in for example Isldar or Sihai culture in particular.
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===Severena, the Green Stalwart Dragon===
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Severena is the Jade Dragon, the warden of the world and the first to ordain infection as foreign and unwanted. Severena's role in the Draconic Pantheon is to protect the world and the Draconic cause from danger, to foresee calamities and potential disruptions to the cycle of creation, and to eliminate them. To this effect, she is the mother of all Archon, even if individual Archon lineages are more stylized based on other Dragons, all their power is derived from her, as she was the one to create Archonism as a concept to include mortals in the Immortal War. With the passing of the immortal war, Severena's role became more passive, and her long-held secular leadership of the Sihai people passed into a more passive dream state when she and the other Green Dragons entered their slumber. In doing so, they froze the sea around the Sihai lands henceforth referred to as the Jade Sea, which also erected a massive wall that cut the Sihai lands off from the outside world, with periodic attacks from Demonic Akula that sought to destroy them. While Severena's work was more proactive in the past, after the end of the Immortal War, her guidance became more abstract, seeking to find more meaning to the lives of Archon. In essence, worn down from incalculable losses over the millennia, Severena had wished for a better fate for those who shared with the Dragons in the Immortal War, to see them flourish in ways beyond being throw-away soldiers in a never-ending conflict. When the Immortal War ended, it was she who set them free to ordain their own existence and future, while continuing to guide the sihai people.
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A virtue to Severena is to take responsibility to protect and save the world from calamities, even if that involves protecting or helping societies and groups of people entirely alien to Draconism. While many of the other Dragons focus on the work of the faith within, Severena seeks a conscientiousness among the faithful that extends beyond their own immediate surroundings, and to be aware of the wants and needs in security of others. Ultimately the world is shared by all in it, and Severena tasks the faithful to seek out the dangers that encroach upon it, and to make headways into averting destruction.
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Vices for Severena are the tactless opposite of her virtuous traits. She is a Drago of patience, insight, contemplation and decisiveness. Inverted aspects of these, being impatience and quickness to act without consideration, arbitrary judgment and reaction without having insight, or refusing to think more deeply about the state of things that are or things that are to come, are considered sins. Where-as Nox is a knowledge and wisdom God, Severena represents the means to ply those traits into practice through wit and insight. 
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Severena is strongly associated with the Sihai, as even though unlike Nox she did not make the Sihai, she and the other Green Dragons were held as the secular leaders of the Sihai people, who nonetheless still had their nobles, kings, and emperors. Nearly everything in Sihai culture is in one way or another related to Dragons, from art to weapons to philosophies to architecture. Though, rather than Sarakand which was actually built by Dragons, Sihai culture is more designed from the optic of worship of Dragons. As such, it should be no surprise that Severena's domain is the far East.
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===Aurora, the Purple Creation Dragon===
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Aurora is the mother of creation, all living creatures (except those with very niche creation origins) descend from her Craters of Creation. These Craters were the impact sites where Orion called down a meteor, wiping out all living organisms, only for Aurora to re-populate it with ever-changing creations while she experimented with the fine-tuning of ecosystems and biodiversity. For every butterfly, or otter, or crocodile mortals know, there were a thousand failed experiments in the Craters of Creation, all who lived out their lives but ultimately failed to meet her piercing and judging eye. To many Draconists, Aurora is a stern and mal-content mother who scolds and judges her creations from afar, but whose work is still so crucial to the continued existence of the world, as she perpetually repairs damaged food supply chains and animal hierarchies. Aurora was together with Gaia the original Dragon to be worshiped by the Allorn Dregodar Cult, and fled Daen where her Craters of Creation used to be, to Ellador in the hopes of escaping the prying encroachment of the Allorn Princes on her work. There, she met an untimely demise after the Dregodar-Dwarven Wars, which were incited by Allorn deceit. In her death, her body was inhabited by Frisit, an Ordial abomination under control of the Ordial Glacial. For hundreds of years, they pretended to be Aurora who slept in the immaterial until she was awoken and revived by Regulus and Renita, the Blue Dragons. Following her revival, she found the world in a sordid state, with many ecosystems having collapsed and whole regions deprived of wildlife. While her people descended into civil war over her legacy, she studiously did what she did best, to ignore the problems of the world and concern herself only with the creation particles of her hyperfixation.
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Despite her frigid and apathetic nature to the existence of mortals, Aurora does embody a variety of virtues that may be hard to understand from her work. In the Craters of Creation, there is total equity and freedom for all beings of creation. As such, her virtues have become associated with justice and equality of opportunity. She demands that the faithful live in the same virtue that she holds her work, to judge fairly and equally between all, and to hold no favoritism or sentimental benefit to any one party, and to not withhold the freedom of choice to those who have earned it.
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Aurora's vices are equally perhaps surprisingly to behold, but become more sensible when examining her work. She considers cruelty, sadism, or other forms of glee from the suffering of others to be a vice. She loathes wroth and acts of callousness, and the entire concept of hatred is anathema to her. Those who bear hate in their heart cannot see to their work with impartiality, and those who respond to indignity with callousness commit the same errors that were inflicted on them with injustice. Aurora demands a fair and even-handed approach from the faithful to all that they endure.
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Aurora has a strong association with the Isldar, though this cultural association has considerably weakened since her revival, as many of them were under the impression they followed her, when they actually followed the Ordial Glacial. Aurora in turn does not truly recognize the Dregodar of old anymore, her death changed them, but this was a change she did not preside, so while much of Life-Isldar society is still centered around the concept of her worship, in practicality they have veered more towards Regulus patronage, due to Aurora's apathetic demeanor.
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===Gaia, the Indigo Nature Dragon===
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Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.
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Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.
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Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.
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Prior to merging with Iorwerth, Gaia was primarily seen and worshiped among the Dregodar Cults in the Allorn Empire, where he and Aurora were most visible to the Allorn Elves. Through some process that is not well understood today, Gaia and all other Nature Dragons were killed by the Allorn , causing the flight of Aurora and Dregodar. Now, Gaia is more associated with Kintyr and the Breizh people, due to Iorwerth and Cadell's Breizh nature. Effigies to Gaia or Iorwerth are often placed in buildings built by Draconists, sometimes even secretly. Gaia's historical domain is south Daen.  
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===Orion, the Ivory Cosmos Dragon===
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Where Severena is both the spiritual and secular leader of the Sihai people, Orion functions like the exemplar spiritual ambition of the Sihai people. While Severena teaches the people detachment from material possession, attachment, and trauma, the worshipers acknowledge that Severena's functions in the world are rooted in attachment, and that she can never reach enlightened existence. Orion is however that enlightened existence made manifest. They are the only Dragon that exists outside of what Draconists call the Terrasphere, a boundary between the breathable air of Aloria, and the immaterial beyond in the cosmos. Orion is the Dragon of the stars and the Celestial Bodies (Planets, Moons, and Sun). They exist in a state of perpetual detachment from the events of Aloria itself, because they are not bound to it by any intention or purpose other than their loyalty and membership of the Draconic conclave. Historically this has meant that Orion was not traditionally present in the Draconist Pantheon, they were more a cultural symbol for the Sihai, but since The Advancement, Orion has taken a more direct role in the lives and virtues of mortals on Aloria. It was Orion whose sober detachment from the world, allowed for them to take on the task of creating and shepherding the afterlife of Draconism among the stars. They are the ferry-person who delicately fetches the wandering souls from the Soul River after they have passed on, and weaves stars and constellations as their souls are carried into the enlightened immaterial. In short summary, Orion has become the guardian of the Draconic afterlife.
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Orion is the patron of Draconism priests and mortuary people, those who perform rites for the dying and the dead, and those offering religious services. To many, their greatest quality is their detachment from material obsession, from desire to own and consume, or from holding on to painful memories and wishes of vengeance. Virtues to Orion, are charity in possessions, temperance in want, and forgiving of the wrongs that have been done to either the person themselves or society at large. A less common virtue, is the acceptance and inclusion of atheists to hold a protected place among Draconists.
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Orion's greatest vice is directly related to Draconism as a religion itself. While other religions loosely acknowledge Dragons as the tenders of the material world's operating functions, their divinity is only acknowledged among Draconists. However, the fact that their Gods are ever-so-slightly more important than other Gods to the functioning of the world, breeds some kind of smugness or self-righteous superiority among the Draconism faithful. It is exactly this self-centered sense of superiority that is the greatest Vice that Orion speaks out against as the downfall of enlightenment.
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Orion's role is most prominent among the Sihai people in the east, but their presence can roughly be traced through nearly all Dragon-worshiping communities, including the early Aml Tribes in the Regalian Archipelago, the Dregodar Cults in the Allorn Empire, the Slizzar of Sarakand, and more. Due to the prevalence of cosmic symbolism and the stars in so many early cultures, Orion's name has been present and consistent among nearly all languages, being the one word that is universal everywhere. Orion has largely been absent from the world until recent, however.
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==Priesthood==
==Priesthood==
Priesthood for Draconism is more complicated than one might assume at first glance from a Religion that was effectively dead for 300-odd years while most Dragons were either in slumber, or in a near-death state. At the end of the Immortal War, the Dragons decreed that the Mantle of Creation (the theoretical stewardship over the world's functions) was to pass to mortals, and that they too would become mortal (explanation on why they did this is further below). As this occurred around Cataclysm, Draconism as a Religion was effectively dead for 300 years except for among the Sihai where the Dragons could still be visited, or the Isldar who were deceived. Still, when the Dragons returned centuries later, they found that much of the priesthood had survived their absence, and that in some places, the faith had even grown. The Religion had always been considered more of a curiosity by the Dragons, who never asked to be worshiped, or set out to have a Religion specifically ordained by them. They fully expected everyone to give up on the Religion when they left, but the fact they had not, caused a change to occur.  
Priesthood for Draconism is more complicated than one might assume at first glance from a Religion that was effectively dead for 300-odd years while most Dragons were either in slumber or in a near-death state. At the end of the Immortal War, the Dragons decreed that the Mantle of Creation (the theoretical stewardship over the world's functions) was to pass to mortals and that they too would become mortal (explanation on why they did this is further below). As this occurred around Cataclysm, Draconism as a Religion was effectively dead for 300 years except for among the Sihai where the Dragons could still be visited, or the Isldar who were deceived. Still, when the Dragons returned centuries later, they found that much of the priesthood had survived their absence and that in some places, the faith had even grown. The Religion had always been considered more of a curiosity by the Dragons, who never asked to be worshiped, or set out to have a Religion specifically ordained by them. They fully expected everyone to give up on the Religion when they left, but the fact they had not, caused a change to occur.  


The structures that were still very much in place, were the hierarchy set out before the Immortal War that had more or less survived. At the head of all the priesthood were the Matrons (a non-gendered term) that applied to the single most favored of each Dragon God. Each God had their own Matron, a mortal who would have their favor, and know most personally their wishes and ambitions for the world, and could translate them to the other faithful. This position was often elective, but some Matrons passed their lineage from generation to generation, which became especially common after the Denial of Immortality. The only Matron succession that had not survived, was Regulus's Matron, who was eventually chosen from the Isldar to be Gwenyth Zylmoira, leading the faithful into a new era.  
The structures that were still very much in place, were the hierarchy set out before the Immortal War that had more or less survived. At the head of all the priesthood were the Matrons (a non-gendered term) that applied to the single most favored of each Dragon God. Each God had their own Matron, a mortal who would have their favor, and know most personally their wishes and ambitions for the world, and could translate them to the other faithful. This position was often elective, but some Matrons passed their lineage from generation to generation, which became especially common after the Denial of Immortality. The only Matron succession that had not survived, was Regulus's Matron, who was eventually chosen from the Isldar to be Gwenyth Zylmoira, leading the faithful into a new era.  
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Below the Matrons, are the Dragon Priests. Dragon Priests represent the whole religion, but usually specialize in the teachings of a specific Dragon God as their patron, and emphasize their qualities and teachings above the others. Generally speaking though, Dragon Priests should be aware of all other Dragons just as much, and be able to hold their own in theological discussion on the merits and values of the other Dragons too, but also understand the overarching narrative of Draconism as a whole. It is possible to be a Dragon Priest and hold other occupations, as Dragon Priesthood is more of a personal choice than an ordained position. There is no official academy or place of teaching for Priests, the only real requirement is that each self-ordained priest takes a pilgrimage to the Matron of their Patron God, and seeks approval from them.  
Below the Matrons, are the Dragon Priests. Dragon Priests represent the whole religion, but usually specialize in the teachings of a specific Dragon God as their patron, and emphasize their qualities and teachings above the others. Generally speaking though, Dragon Priests should be aware of all other Dragons just as much, and be able to hold their own in theological discussion on the merits and values of the other Dragons too, but also understand the overarching narrative of Draconism as a whole. It is possible to be a Dragon Priest and hold other occupations, as Dragon Priesthood is more of a personal choice than an ordained position. There is no official academy or place of teaching for Priests, the only real requirement is that each self-ordained priest takes a pilgrimage to the Matron of their Patron God, and seeks approval from them.  


Below the Dragon Priests are the Dragon Champions. Unlike Dragon Priests, Dragon Champions do not widely act as priests, they are more akin to lay-priests but hold an extreme emphasis on specific Dragon Gods. Anyone can be a Dragon Champion, it is in most cases self-declared, but 9 out of 10 Dragon Champions are warriors because they enforce the might and will of their Dragon usually by the sword. This may lead to some comical arrangements, with Felicula Dragon Champions forcing participants to have a party and be happy, with the threat of physical harm if they do not. Dragon Champions can administer religious services, but only specifically to their own patron God, while Dragon Priests can perform more general and wide-spread religious services.
Below the Dragon Priests are the Dragon Champions. Unlike Dragon Priests, Dragon Champions do not widely act as priests, they are more akin to lay priests but hold an extreme emphasis on specific Dragon Gods. Anyone can be a Dragon Champion, it is in most cases self-declared, but 9 out of 10 Dragon Champions are warriors because they enforce the might and will of their Dragon usually by the sword. This may lead to some comical arrangements, with Felicula Dragon Champions forcing participants to have a party and be happy, with the threat of physical harm if they do not. Dragon Champions can administer religious services, but only specifically to their own patron God, while Dragon Priests can perform more general and widespread religious services.
==Expanded Lore==
==Expanded Lore==
The Expanded Lore section contains additional contextual information about the Draconist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.  
The Expanded Lore section contains additional contextual information about the Draconist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.
===Festivals and Worship===
===Festivals and Worship===
The [[Draconism Expanded]] Page contains information on Draconism Holy days (one each month), as well as basic rituals performed by Draconism Priests for the faithful. This Page is useful to read for upcoming festivals, but is not necessary to fully explore unless an event is actually upcoming and pinned to the calendar. The bottom of the page contains information relevant to Draconism Priests.  
The [[Draconism Expanded]] Page contains information on Draconism Holy days (one each month), as well as basic rituals performed by Draconism Priests for the faithful. This Page is useful to read for upcoming festivals, but is not necessary to fully explore unless an event is actually upcoming and pinned to the calendar. The bottom of the page contains information relevant to Draconism Priests.  
===Crystalline Symbolism===
Due to crystals being formed in the crust of Aloria (thus Daiana), they bear a specific value to Draconism that is both symbolic, but also has every day life uses. Draconists believe Crystals resonate either with the elements of the world and Daiana herself, or are capable of generating a weak reality-enforcement field around them that seep away dark magics and corrupted realm energies. While individual crystals are not strong enough to yield a noticeable effect from a purely scientific standpoint, superstition and cultural adherence to the healing powers of crystals remains prevalent among Draconists. The Draconists also have a specific crystalline cave underneath the Thundermount shrine of Regulus in Regalia that is so filled to the brim with different crystals, that it is their favored location for storing Magestone among the Magic users of Draconism. Soulgems also hold a particular value among Draconists, as artificial embodiments of particular personality qualities strongly associated with individual people. For more information on Soulgems, read the [[Soulgems]] page.
===Relation to Magic===
Draconism has a historically complicated relationship with Magic that has generally mellowed out over the last few centuries. While originally the Draconist view of Mages and Magic was to utterly burn them out of existence, the reality of the world touched and changed by Magic eventually settled in, and relations to the idea of Magic being in the world normalized. It must always be understood that if the Dragons could have it any other way, they would prefer it if Magic did not exist. After all, Elderlaw, the Magic of Dragons and the fabric of reality, still remains inaccessible to mortals, disabled for their use ever since the first Void Invasion due to the Dragons's mistrust.
Dragon Gods and Goddess do not show any particular favor towards any of the Dimensions, but hold a great disdain for Magic from the Beyond, due to its inherent death-inducing themes and associations. This does not mean that Dragons or Draconists reject anyone with Magic from the Beyond, it just means that the faithful are generally more guarded towards those with indirect connections to the Ordial realm without knowing their exact allegiances or intentions. Draconists in general do not define or color any dimension other than the Beyond with any pre-supposed expectation, and hold all types of Magic and their users responsible for their ultimate conduct, safe Venting, and proper casting procedures. They can however turn hostile against Mages who are careless and corrupt the world, sending Archon after them like holy warriors to rob them of their Magic.
===The Advancement===
===The Advancement===
The Advancement as an event began with the death of Caius. Caius had been suffering from the Void Infection for 13,000 years, and his eventual demise was guaranteed and even foreseen. For all this time, it was Umbra who ordained that the only way to solve Caius's condition, was to remove all Magical things form the world, so that the connection between the Void and Aloria could be severed. Indeed, historical events implied that this was correct, because after each Void Invasion, Caius's condition would improve for some time as most Magic was seeped from the world, only for it to return as Mages became more prevalent. There is some healthy room for discussion to determine whether Umbra was right, whether he was wrong, or whether he obfuscated the truth on purpose. This theory would not imply that Umbra is specifically malicious or treasonous to the Draconic cause, but that he might have stretched the truth to keep the Draconic cause busy with the wrong type of cure, to guarantee Caius's death just to see what would happen if he did die, which would be consistent with his death-god obsession with the beauty of death.
Prior to the Advancement, each Dragon had their own Radical view of how to deal with the Presence, a catch-all term for all things magical in the world, including Demons and Mages and the Afflicted. When Caius died, the Conclave was shaken so profoundly that it re-convened, an event that had only taken place 5 centuries prior to discuss the departure of Dragons from their traditional role as Mantle of Creation. In this Conclave, Regulus abandoned his own Radical, and tried to mediate the Conclave to agree to a common sentiment on the Presence. While agreements were formed fairly quickly on Mages and the Afflicted (namely, that Mages deserved life, and the Afflicted curing or death), no agreement could be made on Demons.
 
Eventually two camps formed under the nominal leadership of Daiana and Triton, both equally believing fanatically in their views of the Great Calm and the Scale Pact, while the other Dragons each joined these factions. Regulus was the only one who remained impartial, even if the Conclave is in some views seen as a failure on his part to truly unify the Dragons in one ideology. The great benefit it did bring however, was that the Dragons committed to taking their own Religion seriously. While prior, their Religion had been cobbled together beliefs held and proclaimed by mortals, the Dragons committed to decreeing their own beliefs and dogma, so that the faithful could take it directly from them instead of just assuming.
 
===Old Believers===
Old Believers of Draconist exist (though it is generally not recommended you play one, due to their hostile relations with both Draconists and non-Draconists). Old Believers of Draconism hold onto the anti-Presence attitude that the Religion once had over 500 years ago, still firmly believing that the Presence (Mages, Afflicted, Demons, etc.) are all alien to the world of Aloria, and must be purged from the world. Most modern Draconists believe that Old Believers are insane blood-thirsty fanatics, but the reality is always a bit more nuanced than claimed. Some have never gotten over the death of Caius and because of their love for that Dragon, continue the burning crusade against the Presence. Others yet, are not comfortable with the radical accepting degree that he Dragons currently show towards Demons. While technically Old Believers generally agree that the Presence should be burnt out of the world, there are degrees of radicalness and pragmatism among them, causing some Old Believers to not outright believe in death for Mages, but just general segregation and population control.  


Whatever the motivations or circumstances, the event of Caius's death and Cinerius's rebirth from his corpse was cause enough to call for a full conclave. With the beginning of the conclave, it became pretty evident that Regulus was not satisfied with a partial conclave, and so he called down Orion, something that had not been done for thousands of years. Following this, the conclave was convinced to rescind the punishment of Nox. It had become pretty clear in the past few millennia that being punished was part of Nox's plan all along, and that being trapped in the mirror dimension as he was, that he was difficult to keep tabs on by the other Dragons. His habit to be secretive and have plots detached from the common Draconic cause was considered a liability, and perhaps in part, Nox was proved right by the endless cycles of free-will causing the same outcome one way or another. Indeed, the very reversal of the Denial of Immortality was reason enough to claim that the rhetoric used by Nox to create the Slizzar was at least in part right.  
===Dragon Types===
Dragons are not singular, there exist not just 15 Dragons in the world, but technically hundreds, and even different categories. To make sense of the various categories, this section will explain the differences.
* '''Dragon-Gods''' are the leaders of so-called Clades. Clades are groupings of Dragons that are all of the same type. For example, the Blue Clade belongs to Regulus the Blue Dragon. All of these Blue Dragons control time and rain and storm, but only the Dragon God Regulus is considered a God. The other Clade Dragons are still considered divine, but their power is inherited from the Dragon-God, who holds absolute authority. The other Clade Dragons should be considered like right-hands because Dragons are not omnipotent or omniscient, and can't be everywhere at once.
* '''Clade Dragons''' are the afore-described right-hands of the Dragons. Clade Dragons do not have a consistent number, for example, Regulus has only 6, while Marik has 30 (though many of them remain dead). Clade Dragons appear identical to their Dragon-Gods, but there is no common trend between what certain Dragons look like. The only true commonality is that all true Dragons are massive, sometimes as large as mountains, and thus compare with the Primeval Beings in size. True Dragons can have four legs, only two, six, or none at all. Sometimes they have wings, other times they do not. Sometimes they are long, or stubby, or slither around.
* '''Drakon''' are mortal versions of Dragons that nonetheless live for centuries. It is somewhat unclear if they are directly related to Dragon-Gods or Clade Dragons, or were created to come too close to them in appearance. Drakon always appear like the traditional understanding of a wyvern with two large wings which it can support itself on, two hind legs, a long neck and a long tail. Drakon are large but never quite as massive as true Dragons, being about the size of a Regalia Frigate. Drakon have no inherent Magic, but do have an elemental breath that depends on the Dragon they belong to. For example, Regulus Drakon can breathe lightning, while Cinerius Drakon breathe fire, and Silas Drakon breathe sharp silver shrapnel, and Felicular Drakon breathe ethereal Magic. Drakon are primarily war beasts used by the Dragons to fight Arken and Demons. Only in very rare cases will a Dragon send a Drakon to act as mount for a chosen person for their task.
* '''Drakes''' (often also called Wyverns) are mortal versions of Dragons that live for several centuries but are much smaller than Drakon. Wyvern are just larger than a war-horse, allowing them to comfortable carry multiple persons on their back, but not able to tear down whole buildings like Drakon could. Drakes were created specifically as flying mounts for the Archon and Dragon Champions, and usually bond with mortals as their personal mount. Drakes do not possess any Magic, appear with the same appearance traits as Drakon, and also do not have an elemental breath.
* '''Draconet''' are small mortal versions of Drakes that are no larger than dog-sized. What their exact purpose was is unclear, unlike Drakes and Drakon they have four legs and thus can move around like most mammals, but rarely fly despite being able to do so. Draconets are occasionally kept as pets by worshipers though they are exceedingly rare to find, and usually have to be raised from an egg to acquire the right calm temperament. Draconets were considered a prized possession during the Allorn Empire, but overhunting of their native populations has effectively driven them to extinction in the wild, with only select eggs being held onto for centuries until they hatch for the right person in unclear conditions.


With all the Dragons re-convened, the conclusion was made that the impassioned guidance of the Dragons was in part to blame for the chaotic existence of their followers, and that their unclear and mysterious attitude to the sequence of history in the world, also had a part to play in the repeating cycles of destruction. As such, Regulus decreed that all Dragons should contribute to formulating a dogma, and that the Radicals that had come about because of his chaotic return to power, should all be dismissed. Despite these lofty and ambitious intentions, the conclave wasn't a complete success. The Dragons still could not decide on a common policy towards the Infection, even if they chose a more benign term calling it the Presence instead. While the intention had been to unify all Dragons under one policy, Regulus's mediated middle ground wasn't radical enough for either the pro, or anti-Magic side, and so the conclave was split three ways, which all things considered was an improvement over a 12-way split.  
===Dragon or Primeval===
===The Immortal War===
To cast aside presumptions, Dragons are distinctly not Primeval. While Dragons rarely speak about the pre-Seraph history and existence of the world, they have made clear statements about the idea that when they first awoke, that the Primeval Beings were already there. The only Primeval Beings that the Dragons have ever spoken about, were the Everwatcher, the Blind One, and the Covenant, though for the Covenant she went by a different name and appearance. Dragons believe Primevals to be more powerful than them, and some speculate that in the eternal cycle of creation, that the Primevals actually created Dragons, who in turn created mortals and other Gods, though this is exceedingly hard to prove. There is effectively no communication between the Dragons and the Primeval Beings. The Everwatcher only speaks to the Vessel of Unionism and does so cryptically, the Blind One is in a state of eternal unconscious binding by its followers to prevent it from awakening, while the Covenant seems lost in some higher state of being that makes her interactions with the world seem more instinctual than calculated. The Dragons urge utter caution when attempting to interact or learn more about the Primeval Beings, because what is unknowable to Dragons, will surely spell doom for the mind of mortals.  
The Immortal War is a long period of war between the Dragons and notably the Arken, but more generally speaking all Void/Exist (and later Ordial) forces which were considered alien and hostile to the world of Aloria. It is called the Immortal War, because the war was effectively never-ending. Arken and Dragons were immortal, they could not kill each other, only harm and destroy the things each of them created, and so the war was essentially a perpetual griefing contest to see who could destroy as much as possible of the other side. The Immortal War lasted almost 8,000 years. Historically the number 7,000 years is used, which anchors it to the destruction of the Seraph civilization, but this is a miscalculation, because the Seraph did not immediately perish when the first Void Invasion began, but 1,000 years afterwards. The Immmortal War ended when the Denial of Immortality was decreed several centuries before Cataclysm, but slowly implemented. The Dragons had forseen the end of the last Void Invasion, and the Cataclysm, and had foreseen that a necessary action in this sequence of events, was their own demise. As a result, the Dragons wove a powerful Dragon Magic spell, that removed the concept of immortality from the laws of reality, thus making all immortal things in Aloria subject to the same entrophy as Umbra had ordained to mortals. Arken were previously immortal, because Dragons were immortal, but as Dragons were now mortal, so were Arken. Everyone started dying, and thus the Immortal War ended.  


Despite the Immortal War ending however, the Denial of Immortality was not permanent, or so it appeared. There were Dragons who dissented from this final decision, most notably Severena and the Green Dragons, who opted to enter a death-like sleep instead, and Renita, one of Regulus's Dragon-kin who objected. Through subterfuge and Dragon-Magic, Renita survived the Denial of Immortality, and continued to work to convince the successive Dragonsoul reincarnations that their decision was a bad one. She failed for 300 years, with each successive reincarnation into a mortal body having less and less alignment with the Draconic cause, all the way up to the point that they seemed to have completely forgotten they were Dragons at all. When, around 307 AC, Renita finally made headway, and convinced the new host of Regulus that the Denial of Immortality should be undone. Caught between a mortal reality of the Regalian Empire that was facing calamity after calamity, and his immortal Dragon god-hood, Regulus was convinced to undo the Denial of Immortality. When all the Dragons were revived and came together at the Conclave that would eventually herald The Advancement, the spell that removed immortality from the fabric of reality was undone, and things could once again be immortal, thus completing the return of the Dragons.
===God Dreams===
===Draconism Afterlife===
Dragons create Gods, flat-out. It is necessary to discuss this topic to dissuade furthering logic that because Dragons create Gods, that other Religions are fake and that Dragons should be worshiped instead as the only correct Gods. This is far from the truth, and actively against the intentions of the Dragons even. To first examine how other Gods are made, they are barely tangentially made by Dragons. When enough people on Aloria wish or crave for something, it is often through the optic of divine protection or saving. People generally gravitate in situations of despair and suffering, to wishing for a higher power to wisk them away and protect them, and this naturally becomes a desire for a savior-god. When enough people wish for this, all that emotional energy is felt by the planet itself, which is Daiana. Daiana dreams, but her dreams are never decided upon by herself, they are affected by the emotional energy that permeates the crust from the people living on it. And so, when enough people wish for a God, Daiana dreams of their desire, and Daiana's dreams become manifested reality. Nearly all Gods are thus born from Daiana's dreams by the template and wish provided by the people. There are some corner cases. For example, some Fornoss Gods were Arken who refracted into Godhood, and some Unionist Gods were made Gods directly by the Primeval Being the Everwatcher, but generally speaking, this logic holds true.  
The Draconism Afterlife is exceptionally new, and also is not. Since forever, the world's cycle of rebirth was fueled by the Soul Rivers, an invisible force of flowing soul essence that spanned the whole world. When a person would die, their soul would pass into the Soul Rivers where Gods would usually fetch their faithful and lift them up to their respective afterlives. In a way, the Soul Rivers could be considered the waiting room for the afterlife, but for Draconists, it effectively was the afterlife. To Draconists, their souls would move into the Soul River, and then eventually disintegrate into nothingness, with each memory, emotion, or thought, forming a seedling to create a new soul, whether in an animal, plant, or person. This for some people imparted an immense sense of nihilism in their work, which was also the reason why the Dragons ordained to actually make an Afterlife.  


The Draconism Afterlife is very similar to Unionism, in that it grants the soul of the faithful the means to regard reality and see the world as Orion does, without any promises of paradise or endless pleasures in an afterlife realm. Orion's promise to the faithful is that instead of letting their souls perish in the Soul Rivers, he will lift their souls up to the heavens, and create a star to represent their essence in the night sky. Instead of just moving forward with Draconists dying after The Advancement, Orion has committed to reaching into the Soul Rivers and time displacement from Regulus's Time Magic, to attribute the billions of stars already in the night sky to the faithful who have passed on before.  
It is necessary to express that even though Daiana takes a direct role in the creation of Gods, coupled with the fact that Aurora has indirectly created all species and peoples of Aloria through biological experimentation, that this does not mean anyone owes them their life or obedience or indeed worship. The Dragons primary directive is to create and preserve life, but they take a very apathetic role towards this life after it is created and is able to survive. While the Dragons indirectly aid certain societies by sending Archon or other Dragon forces to fight The Presence, this isn't really to protect specific groups of people, but rather just to counteract The Presence. In many ways, Gods that are dreamed up by Daiana are found family, while Dragons are the actively rejecting family that wants nothing to do with mortals, unless they specifically choose to worship them. Dragons are welcoming to worshipers, but do not demand or expect worship from those who feel stronger kinship with the Gods that were born from their ancestor's wants and needs, and that have always been present to guide them and their ancestors, and will continue to be around for their descendants. This doesn't necessarily stop some Dragon worshipers from acting smug about the technical superiority of Dragons over other Gods, and it is certainly true that some Gods are very weak compared to Dragons and actively hide away from them, but that these persons are never ontologically correct with their attitude.


For Draconism, there is no requirement to be let into the afterlife. Even immoral and bad people who commit many sins are permitted into the afterlife so long as they believe genuinely and capably (for example, if they are Nature Bound Spirits) in the Dragons as Gods and were committed to the cause of Draconism at some point in their life. The only difference that marks virtuous versus sinful people, is that sinful people are faint and dim distant stars, while virtuous people who served the Dragons faithfully and achieved much of their work and intentions, become a bright focal point in the night sky. The faithful can sense their loved ones or passed-on friends in the night sky, and can even peer at specific stars to feel a sense of closeness to those who were lost to time or war.
==Trivia==
==Trivia==
* Draconism is technically the oldest religion, but due to constant changes in its dogma, it is now actually the youngest Religion, being exactly 1 month old at time of this article writing.
* Draconism is technically the oldest religion, but due to constant changes in its dogma, it is now actually the youngest Religion, being exactly 1 month old at time of this article writing.
* There are not just 12 Dragons, there are theoretically hundreds. Regulus for example has 6 other Blue Dragons supporting him, and they are named, but not mentioned on this page due to them being largely unnecessary information. Dragons should be considered a form of an advanced civilization that has acquired godhood, but that inevitably, there are very limited numbers of them. The Gods just happen to be the leaders of the "Clade".  
* Sometimes non-named Dragons are very important. It was not by ordaining from Regulus that Dragons returned, but due to the rebellion of Renita, one of his subordinate Dragons.
*
* Dragons should be considered a form of an advanced civilization that has acquired godhood, but inevitably, there are very limited numbers of them. The Gods just happen to be the leaders of the "Clade".
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Latest revision as of 18:39, 7 December 2024

Draconism
Religion
PronunciationDra-con-ism.
OriginsStart of recorded history
Deities
One unified Pantheon with three Factions

Draconism as a religion represents an organized faith that worships dragons. Dragons are a specific class of being, somewhere in between an ancient civilization of immortals, and technicians who keep the basic functions of the world running. While many other Religions are about the Gods teaching mortals virtues and sins and guiding them to live a good life in worship and being, Dragons are less sentimental about worship and rather take mortals on a journey with them in the operation of the world and preservation of life against outside foes.

Origins

Draconism has invariably existed for all of time, but never quite in the same shape or form. Every cycle of civilization has had some form of Dragon worship, some more popular than others, with different Dragons, and different ideals. The modern version of Draconism first came into being among the early Ailor tribes and the Allorn Empire, which always contained some waning and waxing population of Dragon Cultists. Up until the Cataclysm, Draconism was a deeply disorganized religion with different cults and beliefs held in nearly every country. When the Cataclysm happened, many of the Dragons disappeared, some mysteriously, others with a clear message that the time of Dragons was over. This Long Death as it was later referred to, lasted for 300 years, until the Dragons came back one by one, and proclaimed an end to the Long Death, based on a breakdown of the consensus among them about the intentions of passing the Mantle of Creation to mortals. Since coming back, the Dragons have made efforts to organize Draconism into an actual fully fledged Religion, to acknowledge and reward their followers for their belief, even if unlike other Gods they are not strictly incentivized to seek out worship, and sometimes even seem uncomfortable with the idea.

Core Beliefs

Central Message

The central message of the Draconism faith is that there is no true purpose to anything but the continuation and expression of life itself. Draconism acts as a shield against unnatural death, but also as a guarantor of the perpetual cycle of life and death so that reality itself can perpetually experience all the colorful and vibrant expressions of being alive. There are no virtues or vices to be expected of Mortals, with the only real demand that Dragons have, being to obey their rulings towards The Presence, and to preserve life and free will worldwide. Any believer passing into the afterlife has their soul raised up to the cosmos and turned into one of many countless stars from where the living can gaze up at a memory of them. No separate section with information about the Afterlife will be provided because there is nothing else to be said about it.

Mantle of Creation

The Mantle of Creation is a concept held by Dragons that informs a more technical approach to Draconism. Dragons control the various functions of the world of Aloria, from the cycle of birth and death to the patterns of weather, material existence, the passage of time, and so forth. The world functions because they continue to make it function, and in some way, that can cause mortals to hold them as Gods to give thanks and praise for the reality they have created and enabled. To many, the Dragons are distant and mysterious, because they do not always explain their actions or intentions. The Mantle of Creation has a lot of implications, discussed further down in the Expanded Lore section, but for now only a short introduction will suffice.

Gods and Goddesses

Draconism has one unified pantheon, but the pantheon is split between two opposing factions, ruled over by a neutral mediating Dragon-King who does not take sides but resolves conflicts when they arise. Their opposition is rooted in how both sides want to deal with Demons from any of the Dimensions. All Draconists should worship all Dragons equally (though can choose a patron Dragon), but should also choose one of the two factions:

  • The faction of the Great Calm, including the Dragons Marik, Gaia, Orion, Julianus, Daiana, Felicula and Armina, believes that Demons if they follow the laws of life and agree to be bound by Draconist ritual, should be allowed to exist and thrive in the world of Aloria.
  • The faction of the Scale Pact, including the Dragons Triton, Aurora, Nox, Cinerius, Umbra, Severena, and Silas, believe that Demons if they follow the laws of life and agree to be bound by Draconist ritual, owe it to mortals to serve eternally as soldiers in the war against other Demons.

Regulus, the Dragon-King

Regulus is the Dragon-King of the entire Draconist pantheon and acts like an impartial mediator and problem solder within the pantheon, but also as a leadership and authority dragon for his worshipers. Regulus controls the domains of weather and time on Aloria and is as such often depicted with lightning. His heralds are birds, most commonly his Falcon named Princess. Regulus is prayed to for good weather in travel and fair winds for crops, but also for an understanding of future visions and the threads of time which Draconists are often plagued by. He is a patron of leaders, mentors, guides, and any other who seek to help those in need with guidance and words of wisdom, even if his personal guidance is often capricious.

Regulus has a moderating role in the pantheon, as he was born a mortal in the Regalian Empire, but discovered his Dragonsoul at a later point in life. Having lived a life as a relative nobody in the backdrop of an extensive Imperial family, and now saddled with the immortal duties of Godhood, he strikes a fine balance between duty and understanding the impracticalities of faith on the ground. Regulus has deeply personal ambitions and wants, that constantly clash with his responsibilities and leave him conflicted and difficult to understand for outsiders. There are many still around in Regalia who remember him as a mortal.

Triton, the War Dragon

Triton is both Dragon-God and Demon-God at once, a split personality from when the now-dead Dragon Caius entered the Void during the first Void Invasion and was fractured. While Caius limped back to Aloria, Triton was trapped in the Void and grew in power there. Triton is often held with distrust because of his attachment to Evolism as a God, but also because his existence in Aloria was predicated on the slow agonizing death of Caius. When Caius did eventually die, Triton was able to break into Aloria, and while Caius himself was succeeded by Cinerius in a reincarnation, Triton assumed the role of War Dragon previously held by Caius. He is worshiped for good fortune in war and also for victory in personal battles and duels.

Triton is eternally vague or avoidant whenever challenged about his true loyalties. He states one thing to Draconists, and another to Evolists, leading to many circulating theories. Generally, though, worshipers hold that more than one version of the truth can be valid because Gods always seek to expand their power in Aloria by gaining more followers. While the Dragons are generally more distant and haughty than other Gods in this activity, Triton is prone to the vices of the Void and as such seeks more power and influence. Even if some faithful are repulsed by his Void-based nature, they cannot deny his immense power.

Marik, the Leytech Dragon

Marik is the lord and master of the Leylines, an intangible network of Dragon power that extends over the world like a vascular system, feeding all of their installations with power and information. Dragons are not omnipotent, and just like other Gods, are bound by the laws of presence and influence around them. Marik's leylines extend the reach of Dragons, allowing them to act globally, for example, allowing Regulus to project weather patterns across the world while never leaving his home in Anglia. Marik also fuels the Leysystem with Soulcores and Unicores, self-operating drones that maintain by now collapsing and decaying infrastructure. Marik is worshiped for good fortune in technological pursuits and for success in professional employment.

Marik was recently reborn, however, sometime before the Dragons returned. Marik instead was reincarnated by the enigmatic Primeval the Everwatcher, the high God of the Unionist faith, and as such, doubles as a Draconist God and a Unionist God. Marik's position is complicated because Draconists believe he is foremost Marik the Dragon, while Unionists claim he is foremost their god Al-Asir. Marik himself dubiously avoids the subject but conspicuously resides among the Skyborn of Ard-al-Nur, while remaining generally absent from Dragon matters, attempting to mend the hostility between Dragonkin and Skyborn.

Gaia, the Nature Dragon

Gaia is the creator Dragon of all things flora in nature. Gaia designs the trees, the plants, the flowers, and all non-sentient life matter that form the very basic foundations of the food chains all over the world. Gaia is considered a very anti-social Dragon, in the sense that he rarely speaks with mortals, yet is touched to help them by the convictions of his lover. Gaia is worshiped to restore blighted landscapes and environments, but also for protection against the natural dangers of the dense forests, and for plants to clear the way out for anyone lost. It should be noted that not all plants are actually by Gaia's design, as many Gods of other Religions claim the mantle of nature-God, and invariably change plants in their domain to suit them.

Gaia was killed by Teled Elves during the Mage Wars, but his soul was preserved as Dragons never truly die. The current vessel of his Dragonsoul is Iorwerth, once a mortal Aelrrigan Knight from Kintyr who was trapped by the Death Gods to become a servant of the Malefica to save the soul of his lover. Iorwerth acted on behalf of the Malefica for many decades, but was freed by the intervention of mortals in Aloria, and then tasked to carry the Dragonsoul as his burden for serving the Death Gods. He remains scarred by Dark Metal shards embedded in his body, but now enjoys freedom from the control of the Malefica with his lover.

Silas, the Shaper Dragon

Silas is the Dragon of shaping, making, and crafting. He inspires the combination and processing of raw materials into objects of beauty and function, and so his worshipers pray to him for excellence in their craft. It is said that Silas was the first to strike a hammer on anvil and teach every kindling civilization how to forge bronze and iron. Draconists believe that the first swords used in the first wars on Aloria, were forged in the likeness of his metallic scales and that the Dragonforges that lie hidden across the world hold ultra-rare ingredients and materials long lost to time by which to craft powerful Artifacts. Indeed, Silas is also the power engine behind all Draconist Artifacts, even if commissioned by other Dragons.

While Aurora is traditionally seen as the Dragon to create all sentient beings of Aloria, this is not actually true in the sense that Silas has created all civilization-faring peoples of Aloria. While Aurora is adept at precisely organizing food-chains of complex animal-life, only Silas knows the Elderlaw principles of higher cognitive ability Creation Particles required to form the people of Aloria, while they are born in Aurora's craters, they are shaped by Silas. Silas's most recent magnum Opus, or so it is believed, is the Urlan, a far cry from his first designed Mud-men. Though, he is far more enigmatic than Aurora and is often forgotten.

Severena, the Protector Dragon

Severena is the Dragon of protection and guidance, a Dragon that has inspired whole civilizations into the act of world guardianship. She inspires all to shepherd and shield those too weak to defend themselves and empowers her followers to protect them from harm, most chiefly the Demons who have come to bring ruin to Aloria. While Triton is considered the General to issue commands, Severena is the frontline commander who joins the fray with the Archon and Leytech machines. Triton remains in the shadows with his plots, while Severna brandishes her blades and talons to protect not only her charge, but also those who have chosen to sacrifice their life in the line of duty for Dragons. She is prayed to for protection and liberation from oppression.

Severena did not traditionally die or disappear like the other Dragons at the end of their reign around Cataclysm. Rather, she and her clade of Dragons entered an eternal slumber that froze the Jade Seas around the Zhong Kingdoms, the traditional homeland of the Sihai. This event also created the Jade Walls, massive walls of frozen sea waves that protect the Sihai lands from their periodic Demonic attacks, as massive lumbering beasts called Akula attack from the seas. Lately, the Jade Walls have shown signs of cracking and melting, leading many to fear the imminent awakening of the Dragons and the disappearing of their protections.

Aurora, the Life Dragon

Aurora is the Dragon of Life and Creation, traditionally held as the chief administrator of the Creation Particles, the Elderlaw principles used to create living bodies and design organisms. From the smallest creatures that require microscopes to see, to massive sky whales and dune snakes, Aurora crafts the food chains of the world, carefully balancing predators and prey, scavengers and providers. She designs each creature with the intent to live and continue the cycle of life and death, a dance between herself as the Life Dragon, and Umbra as the Death Dragon. It is her love for Umbra and his for her, that causes them both to appear as halves of each other, elements of white and black in equal balance and never truly meet. She is worshiped for good hunts and healthy children.

Aurora has a personally painful history, from the Cold March during which she led the Dregodar north into Ellador, to her eventual demise at the hands of the Dwarves where she became the Undead Dragon Frisit, or so the Dregodar becoming Isldar had thought. Aurora's body was actually possessed by the Ordial Entity known later as Frisit, an agent of the Death Goddess the Glacial, who was plotting to subject the Isldar to her rule and expand her domain in Aloria through their deadly means. When Aurora was revived, this plot was revealed, immediately plunging the Isldar into Civil War while Aurora retreated to her Craters of Creation to restore damaged ecosystems.

Nox, the Knowledge Dragon

Nox is traditionally held as the Dragon of Knowledge, but his unofficial title is the Dragon of Deceit, Plotting, and Scheming. Nox is the architect of the Codexes, the Draconic sites that hold information of the past 130,000 years recorded in painful detail, something that makes his sites particular targets by nefarious actors. He is however skilled in deploying all this knowledge to hide, obfuscate his intentions, and even plot around fellow Dragons to get his way, most notoriously in the creation of the Slizzar that caused him to be imprisoned for over a hundred thousand years, while he continued to influence the world through them. It is said that Nox used Elderlaw to create mirrors on Aloria, or the concept of reflection, leading his enemies to smash mirrors.

Nox is sometimes held with distrust among the faithful, especially those who harbor resentment towards the Slizzar for having been created in an act of defiance by Nox, but also because Nox while being an upstanding Dragon God, is still entertaining his own plots away from the other Dragons without their knowledge. This has also led some who hold him as patron to consider themselves above the common Draconist faithful and imitate their lord in his game of scheming against their own erstwhile allies. Nobody can deny, however, that Nox is one of the few remaining unbroken consciousnesses that has been alive since the beginning of time, and thus has endless knowledge.

Orion, the Afterlife Dragon

Orion is the steward of the Draconic Afterlife, which makes him a steward of the constellations and stars in equal measure. The Draconists believe that Orion designs the cosmic night sky, the ordained position of all the stars and the celestial bodies, and moves them through the vacuous space beyond the Terrasphere so that sunrises and moon phases occur. Orion is considered a deeply detached Dragon, the only one not present in the Terrasphere (Aloria's atmosphere), roaming instead among the stars and only venturing onto Aloria when summoned by the Dragon Conclave. Many Draconic monks emulate his teachings of earthly detachment and enlightenment, while many priests also consider him a patron due to his relation with death rites.

Orion is one of the few Gods of any Religion that actually cares about atheists and agnostics, always ensuring that they have a place in an afterlife and that their souls do not just explode into nothingness when they die. Orion preserves the souls of the dead without faith among the stars, just like the other Draconists, which some Draconists find difficult to process due to the mental gymnastics one must inherently engage in to be an atheist in a world full of divine providence. They do not believe that atheists should be rewarded with an afterlife when they are so resistant to the common sense of spirituality and the undeniability of divinity.

Julianus, the Wisdom Dragon

Julianus is the agent of wisdom and insight, a purely logic and pragmatism-driven Dragon that shows little compassion for the individual but is instead condemned to see the perpetual reality beyond reality. Julianus is the only Dragon that peers into all Dimensions at once, from the Void to the Beyond, and even the realms of the Fae and the Silence. Julianus's utter lack of emotions allows him to drift between existences and observe as a silent witness while remaining unaffected by the natural corruption of these realms due to his apathy. Julianus acts as such like an oracle to the other Dragons, being able to combine Nox's knowledge, and his own sight into other realities, to better predict where Dragon faith should bend and where it should progress.

Julianus is the cause of visions and far-sight that Draconists are sometimes prone to, living dreams and waking realities that bend and show them things they often fail to comprehend. Julianus speaks with such apathy and lack of understanding for mortals, that his god-like perception often becomes a series of incomprehensible images or gibberish speech, which the faithful sometimes spend even years attempting to decipher. Worship of him is often aimed at wishing for an understanding of personal fate, and the insight to avoid calamities, even if the faithful must confess to seek the guidance of other Gods to decipher his messages.

Daiana, the Ancestor Dragon

Daiana is a bit more complicated to explain than the other Dragons because she does not have a conventional body outside of the projection that she sometimes appears as. Daiana, simply put, is the planet of Aloria itself. Her soul is the core of the world, and her body is the earth mantle that covers her massive inner core that has been described as blinding light in all color spectrums by those who have ventured to certain doors only opened by Artifacts. Her Dreaming manifests whole Religions and even makes changes to reality through Elderlaw, representing ancestry and descendants. When she is worshiped, it is to call upon the Spirits of ancestors to help the living in their struggles, she also fulfills the role of earth-mother and fertility due to the bounty of life on Aloria.

Daiana is the only Dragon that produces Godborn conventionally through her Dreams of Divinity, though all Dragons are actually capable of creating Dragonborn through non-conventional manifestation long after birth. It is believed that Demons who attack Aloria indirectly attack Daiana. She suffers from the corruption that is brought by unregulated Magic and Mages who do not properly vent or dispense with the damage or cost of their Magic to their environment. As such, incorrect usage of Magic, or irresponsible dispensing of Magic, is gravely offensive to Draconists, because it attacks her directly.

Cinerius, the Passion Dragon

Cinerius is the reincarnation of Caius, the previous War Dragon. Caius suffered from the corruption of the Void when he ventured into that realm during the first Void Invasion to understand the enemy. The Corruption slowly ate away at him for 130,000 years, until it finally killed him, and rebirthed him as Cinerius the Dragon of Love and Passion. Caius had always been the Dragon of Love and War, but with his reincarnation, War was inherited by Triton, while Cinerius became an ever-brighter flame of love. It is said that Caius is shrouded in permanent shadow, because to gaze at him would drive mortals insane as they are confronted with every single unspoken desire they have ever had, a realization that some find frightening, wishing not to learn certain things of themselves.

Caius's eventual death and Cinerius's rebirth are somewhat shrouded in mystery, as the faithful and Dragons alike believe Umbra had some hand in the matter with a fair amount of gaslighting. Umbra convinced the whole pantheon for millennia that Caius could only be saved by killing all the Mages and permanently shutting off the Veil. While this theory is technically sound among those who know how the Veil works, there are those who believe this goal was always unattainable, and realistically just distracted the faithful from finding actually actionable solutions to save Caius. In the end however, anyone who asks Cinerius if he would like to go back, will be resolutely rebuked.

Umbra, the Death Dragon

While Nox draws most of the ire from the faithful for potentially having complicated loyalties, Umbra often goes under the Radar due to his silent planning, and his actions that are counted in hundreds of thousands of years. Umbra is the agent of death, the first death in the world was caused by him, and every death continues to be an echo of his eternal demand that life must end, in order for life to begin again. Umbra has designed all diseases, all viruses, and all bacteria that consume. He has caused the Elderlaw of entropy, of decay, and of rot. Together with his great love Aurora, he ensures that there is a perpetual cycle of life and death, among mortals but also crucially among Gods. Even if Gods cannot die traditionally, their metaphoric death gives rise to reborn ideologies.

The faithful often grapple with the eternal necessity of Umbra's design. It is easy to worship Umbra when he sharpens a blade before the kill, or guides an arrow or bullet to its target, but it becomes a lot harder to worship him when the faithful's body is rotting from disease, or ravaged by cancer. Umbra in such a way is worshiped both to help those who inflict death to inflict it fast and painless, but also in a form of fear-worship to pray that his agents of death stay far away and that the individual faithful may have a long and happy life that is not cut short by Umbra's inevitable quota-generated balancing acts. Nobody likes being auto-balanced into the afterlife.

Felicula, the Arcane Dragon

Felicula is the Dragon of Magic, responsible for upholding much of Elderlaw among the Dragons, but crucially also to allowing Magic to flow into Aloria and to maintain the Veil. Some would claim that her task must thus be to shut down the Veil and prevent Magic from coming through, but her act is more one of balance and conservation, rather than destruction and erasure. Felicula is thought of as the kindest among the Dragons with a great bleeding heart for the fates of the living. It is by her will, that Magic is shaped into something potentially useful. It is by her design, that responsible Magic casting is made possible, because without the order that she creates, Magic is just cancer-inducing rot. She is prayed to for guidance and good fortune in Magic casting, and to be protected from Dark Magic.

It is important to express that extradimensional Magic does not exist because Felicula allows it, but is shaped in a more harmless form because Felicula wishes it for the betterment of mortals both inside and outside the faith. There is truly nothing Felicula could do to prevent Magic from existing in Aloria, so she makes the most of it and generates the Elderlaw principles required for responsible casting and Magic Venting to occur safely. Still, it is believed that it is also by Felicula's design, that those who are Born with Magic have their souls touched by her design and blessed by her goodwill and compassion for others, even if they do not follow in her footsteps.

Armina, the Community Dragon

Armina is the Dragon of Family, kindness, companionship, and community. While Silas designed the first Mud-men, it was Armina who felt they were cold to one another and kissed them with the gift of community and society, thus giving all people on Aloria a longing for companionship and togetherness. Armina embodies the necessity for cooperation and community, she is the agent of loneliness to all those who reject their loved ones and friends, and the warmth between the oldest of acquaintances meeting once more. Armina is the agent of the Soul Rivers, yet another branch of Dragon power that extends over the whole world just like the Leylines, somehow connecting all living souls on Aloria together with the afterlives of other Religions.

Armina remains missing or presumed dead in the modern era, due to her complicated relationship with Avinla among the Suvial Elves. While Avinla was a Goddess of the Estelley Pantheon which at times has posited itself as an enemy of Draconism, Armina and Avinla were two peas in a pod when it came to the Suvial people, and the reasons why their society is split between the two Religions. It is not within the power of individual Gods to suspend the death of millions of people, and as such, it is often speculated that Armina is actually responsible for the undying nature of the Suvial, even if the exact nature of the situation is badly understood due to her absence.

Priesthood

Priesthood for Draconism is more complicated than one might assume at first glance from a Religion that was effectively dead for 300-odd years while most Dragons were either in slumber or in a near-death state. At the end of the Immortal War, the Dragons decreed that the Mantle of Creation (the theoretical stewardship over the world's functions) was to pass to mortals and that they too would become mortal (explanation on why they did this is further below). As this occurred around Cataclysm, Draconism as a Religion was effectively dead for 300 years except for among the Sihai where the Dragons could still be visited, or the Isldar who were deceived. Still, when the Dragons returned centuries later, they found that much of the priesthood had survived their absence and that in some places, the faith had even grown. The Religion had always been considered more of a curiosity by the Dragons, who never asked to be worshiped, or set out to have a Religion specifically ordained by them. They fully expected everyone to give up on the Religion when they left, but the fact they had not, caused a change to occur.

The structures that were still very much in place, were the hierarchy set out before the Immortal War that had more or less survived. At the head of all the priesthood were the Matrons (a non-gendered term) that applied to the single most favored of each Dragon God. Each God had their own Matron, a mortal who would have their favor, and know most personally their wishes and ambitions for the world, and could translate them to the other faithful. This position was often elective, but some Matrons passed their lineage from generation to generation, which became especially common after the Denial of Immortality. The only Matron succession that had not survived, was Regulus's Matron, who was eventually chosen from the Isldar to be Gwenyth Zylmoira, leading the faithful into a new era.

Below the Matrons, are the Dragon Priests. Dragon Priests represent the whole religion, but usually specialize in the teachings of a specific Dragon God as their patron, and emphasize their qualities and teachings above the others. Generally speaking though, Dragon Priests should be aware of all other Dragons just as much, and be able to hold their own in theological discussion on the merits and values of the other Dragons too, but also understand the overarching narrative of Draconism as a whole. It is possible to be a Dragon Priest and hold other occupations, as Dragon Priesthood is more of a personal choice than an ordained position. There is no official academy or place of teaching for Priests, the only real requirement is that each self-ordained priest takes a pilgrimage to the Matron of their Patron God, and seeks approval from them.

Below the Dragon Priests are the Dragon Champions. Unlike Dragon Priests, Dragon Champions do not widely act as priests, they are more akin to lay priests but hold an extreme emphasis on specific Dragon Gods. Anyone can be a Dragon Champion, it is in most cases self-declared, but 9 out of 10 Dragon Champions are warriors because they enforce the might and will of their Dragon usually by the sword. This may lead to some comical arrangements, with Felicula Dragon Champions forcing participants to have a party and be happy, with the threat of physical harm if they do not. Dragon Champions can administer religious services, but only specifically to their own patron God, while Dragon Priests can perform more general and widespread religious services.

Expanded Lore

The Expanded Lore section contains additional contextual information about the Draconist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.

Festivals and Worship

The Draconism Expanded Page contains information on Draconism Holy days (one each month), as well as basic rituals performed by Draconism Priests for the faithful. This Page is useful to read for upcoming festivals, but is not necessary to fully explore unless an event is actually upcoming and pinned to the calendar. The bottom of the page contains information relevant to Draconism Priests.

Crystalline Symbolism

Due to crystals being formed in the crust of Aloria (thus Daiana), they bear a specific value to Draconism that is both symbolic, but also has every day life uses. Draconists believe Crystals resonate either with the elements of the world and Daiana herself, or are capable of generating a weak reality-enforcement field around them that seep away dark magics and corrupted realm energies. While individual crystals are not strong enough to yield a noticeable effect from a purely scientific standpoint, superstition and cultural adherence to the healing powers of crystals remains prevalent among Draconists. The Draconists also have a specific crystalline cave underneath the Thundermount shrine of Regulus in Regalia that is so filled to the brim with different crystals, that it is their favored location for storing Magestone among the Magic users of Draconism. Soulgems also hold a particular value among Draconists, as artificial embodiments of particular personality qualities strongly associated with individual people. For more information on Soulgems, read the Soulgems page.

Relation to Magic

Draconism has a historically complicated relationship with Magic that has generally mellowed out over the last few centuries. While originally the Draconist view of Mages and Magic was to utterly burn them out of existence, the reality of the world touched and changed by Magic eventually settled in, and relations to the idea of Magic being in the world normalized. It must always be understood that if the Dragons could have it any other way, they would prefer it if Magic did not exist. After all, Elderlaw, the Magic of Dragons and the fabric of reality, still remains inaccessible to mortals, disabled for their use ever since the first Void Invasion due to the Dragons's mistrust.

Dragon Gods and Goddess do not show any particular favor towards any of the Dimensions, but hold a great disdain for Magic from the Beyond, due to its inherent death-inducing themes and associations. This does not mean that Dragons or Draconists reject anyone with Magic from the Beyond, it just means that the faithful are generally more guarded towards those with indirect connections to the Ordial realm without knowing their exact allegiances or intentions. Draconists in general do not define or color any dimension other than the Beyond with any pre-supposed expectation, and hold all types of Magic and their users responsible for their ultimate conduct, safe Venting, and proper casting procedures. They can however turn hostile against Mages who are careless and corrupt the world, sending Archon after them like holy warriors to rob them of their Magic.

The Advancement

Prior to the Advancement, each Dragon had their own Radical view of how to deal with the Presence, a catch-all term for all things magical in the world, including Demons and Mages and the Afflicted. When Caius died, the Conclave was shaken so profoundly that it re-convened, an event that had only taken place 5 centuries prior to discuss the departure of Dragons from their traditional role as Mantle of Creation. In this Conclave, Regulus abandoned his own Radical, and tried to mediate the Conclave to agree to a common sentiment on the Presence. While agreements were formed fairly quickly on Mages and the Afflicted (namely, that Mages deserved life, and the Afflicted curing or death), no agreement could be made on Demons.

Eventually two camps formed under the nominal leadership of Daiana and Triton, both equally believing fanatically in their views of the Great Calm and the Scale Pact, while the other Dragons each joined these factions. Regulus was the only one who remained impartial, even if the Conclave is in some views seen as a failure on his part to truly unify the Dragons in one ideology. The great benefit it did bring however, was that the Dragons committed to taking their own Religion seriously. While prior, their Religion had been cobbled together beliefs held and proclaimed by mortals, the Dragons committed to decreeing their own beliefs and dogma, so that the faithful could take it directly from them instead of just assuming.

Old Believers

Old Believers of Draconist exist (though it is generally not recommended you play one, due to their hostile relations with both Draconists and non-Draconists). Old Believers of Draconism hold onto the anti-Presence attitude that the Religion once had over 500 years ago, still firmly believing that the Presence (Mages, Afflicted, Demons, etc.) are all alien to the world of Aloria, and must be purged from the world. Most modern Draconists believe that Old Believers are insane blood-thirsty fanatics, but the reality is always a bit more nuanced than claimed. Some have never gotten over the death of Caius and because of their love for that Dragon, continue the burning crusade against the Presence. Others yet, are not comfortable with the radical accepting degree that he Dragons currently show towards Demons. While technically Old Believers generally agree that the Presence should be burnt out of the world, there are degrees of radicalness and pragmatism among them, causing some Old Believers to not outright believe in death for Mages, but just general segregation and population control.

Dragon Types

Dragons are not singular, there exist not just 15 Dragons in the world, but technically hundreds, and even different categories. To make sense of the various categories, this section will explain the differences.

  • Dragon-Gods are the leaders of so-called Clades. Clades are groupings of Dragons that are all of the same type. For example, the Blue Clade belongs to Regulus the Blue Dragon. All of these Blue Dragons control time and rain and storm, but only the Dragon God Regulus is considered a God. The other Clade Dragons are still considered divine, but their power is inherited from the Dragon-God, who holds absolute authority. The other Clade Dragons should be considered like right-hands because Dragons are not omnipotent or omniscient, and can't be everywhere at once.
  • Clade Dragons are the afore-described right-hands of the Dragons. Clade Dragons do not have a consistent number, for example, Regulus has only 6, while Marik has 30 (though many of them remain dead). Clade Dragons appear identical to their Dragon-Gods, but there is no common trend between what certain Dragons look like. The only true commonality is that all true Dragons are massive, sometimes as large as mountains, and thus compare with the Primeval Beings in size. True Dragons can have four legs, only two, six, or none at all. Sometimes they have wings, other times they do not. Sometimes they are long, or stubby, or slither around.
  • Drakon are mortal versions of Dragons that nonetheless live for centuries. It is somewhat unclear if they are directly related to Dragon-Gods or Clade Dragons, or were created to come too close to them in appearance. Drakon always appear like the traditional understanding of a wyvern with two large wings which it can support itself on, two hind legs, a long neck and a long tail. Drakon are large but never quite as massive as true Dragons, being about the size of a Regalia Frigate. Drakon have no inherent Magic, but do have an elemental breath that depends on the Dragon they belong to. For example, Regulus Drakon can breathe lightning, while Cinerius Drakon breathe fire, and Silas Drakon breathe sharp silver shrapnel, and Felicular Drakon breathe ethereal Magic. Drakon are primarily war beasts used by the Dragons to fight Arken and Demons. Only in very rare cases will a Dragon send a Drakon to act as mount for a chosen person for their task.
  • Drakes (often also called Wyverns) are mortal versions of Dragons that live for several centuries but are much smaller than Drakon. Wyvern are just larger than a war-horse, allowing them to comfortable carry multiple persons on their back, but not able to tear down whole buildings like Drakon could. Drakes were created specifically as flying mounts for the Archon and Dragon Champions, and usually bond with mortals as their personal mount. Drakes do not possess any Magic, appear with the same appearance traits as Drakon, and also do not have an elemental breath.
  • Draconet are small mortal versions of Drakes that are no larger than dog-sized. What their exact purpose was is unclear, unlike Drakes and Drakon they have four legs and thus can move around like most mammals, but rarely fly despite being able to do so. Draconets are occasionally kept as pets by worshipers though they are exceedingly rare to find, and usually have to be raised from an egg to acquire the right calm temperament. Draconets were considered a prized possession during the Allorn Empire, but overhunting of their native populations has effectively driven them to extinction in the wild, with only select eggs being held onto for centuries until they hatch for the right person in unclear conditions.

Dragon or Primeval

To cast aside presumptions, Dragons are distinctly not Primeval. While Dragons rarely speak about the pre-Seraph history and existence of the world, they have made clear statements about the idea that when they first awoke, that the Primeval Beings were already there. The only Primeval Beings that the Dragons have ever spoken about, were the Everwatcher, the Blind One, and the Covenant, though for the Covenant she went by a different name and appearance. Dragons believe Primevals to be more powerful than them, and some speculate that in the eternal cycle of creation, that the Primevals actually created Dragons, who in turn created mortals and other Gods, though this is exceedingly hard to prove. There is effectively no communication between the Dragons and the Primeval Beings. The Everwatcher only speaks to the Vessel of Unionism and does so cryptically, the Blind One is in a state of eternal unconscious binding by its followers to prevent it from awakening, while the Covenant seems lost in some higher state of being that makes her interactions with the world seem more instinctual than calculated. The Dragons urge utter caution when attempting to interact or learn more about the Primeval Beings, because what is unknowable to Dragons, will surely spell doom for the mind of mortals.

God Dreams

Dragons create Gods, flat-out. It is necessary to discuss this topic to dissuade furthering logic that because Dragons create Gods, that other Religions are fake and that Dragons should be worshiped instead as the only correct Gods. This is far from the truth, and actively against the intentions of the Dragons even. To first examine how other Gods are made, they are barely tangentially made by Dragons. When enough people on Aloria wish or crave for something, it is often through the optic of divine protection or saving. People generally gravitate in situations of despair and suffering, to wishing for a higher power to wisk them away and protect them, and this naturally becomes a desire for a savior-god. When enough people wish for this, all that emotional energy is felt by the planet itself, which is Daiana. Daiana dreams, but her dreams are never decided upon by herself, they are affected by the emotional energy that permeates the crust from the people living on it. And so, when enough people wish for a God, Daiana dreams of their desire, and Daiana's dreams become manifested reality. Nearly all Gods are thus born from Daiana's dreams by the template and wish provided by the people. There are some corner cases. For example, some Fornoss Gods were Arken who refracted into Godhood, and some Unionist Gods were made Gods directly by the Primeval Being the Everwatcher, but generally speaking, this logic holds true.

It is necessary to express that even though Daiana takes a direct role in the creation of Gods, coupled with the fact that Aurora has indirectly created all species and peoples of Aloria through biological experimentation, that this does not mean anyone owes them their life or obedience or indeed worship. The Dragons primary directive is to create and preserve life, but they take a very apathetic role towards this life after it is created and is able to survive. While the Dragons indirectly aid certain societies by sending Archon or other Dragon forces to fight The Presence, this isn't really to protect specific groups of people, but rather just to counteract The Presence. In many ways, Gods that are dreamed up by Daiana are found family, while Dragons are the actively rejecting family that wants nothing to do with mortals, unless they specifically choose to worship them. Dragons are welcoming to worshipers, but do not demand or expect worship from those who feel stronger kinship with the Gods that were born from their ancestor's wants and needs, and that have always been present to guide them and their ancestors, and will continue to be around for their descendants. This doesn't necessarily stop some Dragon worshipers from acting smug about the technical superiority of Dragons over other Gods, and it is certainly true that some Gods are very weak compared to Dragons and actively hide away from them, but that these persons are never ontologically correct with their attitude.

Trivia

  • Draconism is technically the oldest religion, but due to constant changes in its dogma, it is now actually the youngest Religion, being exactly 1 month old at time of this article writing.
  • Sometimes non-named Dragons are very important. It was not by ordaining from Regulus that Dragons returned, but due to the rebellion of Renita, one of his subordinate Dragons.
  • Dragons should be considered a form of an advanced civilization that has acquired godhood, but inevitably, there are very limited numbers of them. The Gods just happen to be the leaders of the "Clade".

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Last EditorMonMarty on 12/7/2024.

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