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{{Info Artifacts
blanked
|image          = Rkpick.png
==Bloodlines==
|name            = Sparks of Joy
===Voilenigme===
|origin          = [[Minor Faiths#The Mortis Cult|The Consigner]]
[[File:Alaisreworkvamp.png|left|150px|caption]]
|type            = Accessory
* The Voilenigme (pronounced: Voo-al-ey-neeg-mey) Bloodline
|}}
* Morvanus & Valtriante
The Ivory Picks were created by the Consigner as a way to learn the tricks of musicians and escape artists for its own nefarious purposes. While a good magician never reveals their tricks, the capabilities of the Ivory Pick are alluring enough for many to exchange knowledge of their acts with the Death God in exchange for one of these Artifacts. However, horror stories circulate around the performing arts communities of escape artists preparing for their death defying final act, only to find that the key component to their survival, the Ivory Pick, has been misfortunately misplaced, giving the Consigner the last laugh.
* Ithanian Sovereignty
* Haute Culture socialites
* enjoy the intrigue and espionage in high society


==Description==
===Nerocanto===
Ivory Picks are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. An Ivory Pick is a thin pale instrument, able to fit within the keyhole of any lock or door. Prone to snapping under stress, it’s possible for anyone not careful enough to accidentally break the item under the right circumstance. The material of the Pick is thought to be some kind of polished bone, smooth to the touch with a soft glossy coating around it, although what exactly it's been made from has never truly been confirmed outright.
[[File:Bargainpire.png|left|150px|caption]]
* The Nerocanto (pronounced: Ney-ro-can-to) Bloodline
* Shannon
* Vultaro
* blackmail bargains and extortionists, rogues
* enjoy blackmailing those who know they're vampires


==Artifact Mechanics==
===Vintgast===
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
[[File:Milotreworkvampir.png|left|150px|caption]]
===Permanent Mechanics===
* The Vintgast (pronounced: Vey-nt-gah-st) Bloodline
*
* Shirva
===Sparked Mechanics===
* Sarnan lands & countryside
*
* countryside festival (feed the peasants and feed when they're in food comas)
*
* enjoy fattening up their victims
===Sparked Combat Mechanics===
*
*
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Ivory Picks but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Ivory Picks.


{{Artifacts}}
===Torrghlas===
{{Accreditation
[[File:Doughallvamp.png|left|150px|caption]]
|Artists = MonMarty
* The Torrghlas (pronounced: Tor(rhyme with door)-glass(short a from the English "aghast") Bloodline
|Writers = DedJok, FireFan96
* Mannis
|Processors =  
* Gallovia
}}
* Monsters and shocktroops
* Overlaps with Drixagh variant and Dymolov, can maybe be changed to a new bloodline in a new area
 
===Bremnevel===
[[File:Swampire.png|left|150px|caption]]
* The Bremnevel (pronounced: Brem(rhyme with bed)-ney-vel) Bloodline
* Zardar
* Anglia
* Bog Witches
* might be too niche but eh
* enjoy, alchemy? weak
 
===Silberfeder===
[[File:Vonkerle.png|left|150px|caption]]
The Silberfeder (pronounced: Sil-burr-fey-der) established themselves in the Wirtemcaller Kingdom after the Vampire War, finding a home with the very military commanders who defeated them in Dorkarth. Adapting to the Wirtem Culture, the Silberfeder became known as courtly vampires with a refined sense of class, while simultaneously becoming skilled military officers and strategists. The fight between vampire and hunter is a game of tactical wits to them, with many obsessing over strategies to inflict as much terror as possible while minimizing their own casualties. Silberfeder are proud of themselves, and carefully choose only the most competent minds of duelists to join their vampiric ranks.
 
===Valhersir===
[[File:Draughrvamp.png|left|150px|caption]]
* The Valhersir (pronounced Val-hur-seer) Bloodline
* Otrygg
* Drixagh
* religious perfectionists?
* also kinda sucks as a theme
 
===Aullavientos===
[[File:Vampirewolf.png|left|150px|caption]]
* The Aullavientos (pronounced Au(rhyme with ouch)-la-vee-yen-tos) Bloodline
* Kydaer
* Daen
* beast tamers
* enjoy the thrill of the hunt
 
===Dymolov===
[[File:Tieflingvamp.png|left|150px|caption]]
* The Dymolov (pronounced: Dee-mo-lov) Bloodline
* Ramonder
* Magic Russia
* Demon folklore Vampires
* enjoy demon larping and being the stuff of nightmares
 
=Onionism=
===Schismatic History===
While Unionism professes a need for all people to unite under the Regalian banner, its history has shown several conflicts within the faith that have led to various schismatic groups forming over the centuries, often leading to violent confrontations. Below is a short synopsis of the various schisms within Unionism's history.
 
====The Evintarian Schism====
Following the death of Emperor Theomar, discussions regarding Unionism's future led to the convening of the First Conclave, where all celates met up to discuss matters of the faith. During the conclave, one group of celates began to draw the ire of the others. Known as the Evintarians and led by a celate by the name of Horopados, these celates argued that all mortals were inherently flawed, and must transcend to a higher spirituality by various means. While activities such as meditation and exercise were one such option, the Evintarians also advocated for occult methods, such as utilizing magic to overcome one's natural weaknesses or by engaging with Demons. To emphasize the latter point, the Evintarians cited the desire of the Demon Belialus to submit to the Everwatcher, while suggesting that other Demons could likewise prove beneficial allies to Unionism. This assertion that Demons could be bargained with for benefits caused the conclave to declare the Evintarians as heretics, with a violent mob driving Horopados and his followers out of the capital into exile. While some Evintarians travelled to the distant lands of the Tsaiqvanes & Krakimardik, the majority of Evintarians settled on the remote island of Aetosil and continued to develop ways to engage with Demons without falling victim to their many traps.

Latest revision as of 02:17, 8 January 2025

blanked

Bloodlines

Voilenigme

caption
caption
  • The Voilenigme (pronounced: Voo-al-ey-neeg-mey) Bloodline
  • Morvanus & Valtriante
  • Ithanian Sovereignty
  • Haute Culture socialites
  • enjoy the intrigue and espionage in high society

Nerocanto

caption
caption
  • The Nerocanto (pronounced: Ney-ro-can-to) Bloodline
  • Shannon
  • Vultaro
  • blackmail bargains and extortionists, rogues
  • enjoy blackmailing those who know they're vampires

Vintgast

caption
caption
  • The Vintgast (pronounced: Vey-nt-gah-st) Bloodline
  • Shirva
  • Sarnan lands & countryside
  • countryside festival (feed the peasants and feed when they're in food comas)
  • enjoy fattening up their victims

Torrghlas

caption
caption
  • The Torrghlas (pronounced: Tor(rhyme with door)-glass(short a from the English "aghast") Bloodline
  • Mannis
  • Gallovia
  • Monsters and shocktroops
  • Overlaps with Drixagh variant and Dymolov, can maybe be changed to a new bloodline in a new area

Bremnevel

caption
caption
  • The Bremnevel (pronounced: Brem(rhyme with bed)-ney-vel) Bloodline
  • Zardar
  • Anglia
  • Bog Witches
  • might be too niche but eh
  • enjoy, alchemy? weak

Silberfeder

caption
caption

The Silberfeder (pronounced: Sil-burr-fey-der) established themselves in the Wirtemcaller Kingdom after the Vampire War, finding a home with the very military commanders who defeated them in Dorkarth. Adapting to the Wirtem Culture, the Silberfeder became known as courtly vampires with a refined sense of class, while simultaneously becoming skilled military officers and strategists. The fight between vampire and hunter is a game of tactical wits to them, with many obsessing over strategies to inflict as much terror as possible while minimizing their own casualties. Silberfeder are proud of themselves, and carefully choose only the most competent minds of duelists to join their vampiric ranks.

Valhersir

caption
caption
  • The Valhersir (pronounced Val-hur-seer) Bloodline
  • Otrygg
  • Drixagh
  • religious perfectionists?
  • also kinda sucks as a theme

Aullavientos

caption
caption
  • The Aullavientos (pronounced Au(rhyme with ouch)-la-vee-yen-tos) Bloodline
  • Kydaer
  • Daen
  • beast tamers
  • enjoy the thrill of the hunt

Dymolov

caption
caption
  • The Dymolov (pronounced: Dee-mo-lov) Bloodline
  • Ramonder
  • Magic Russia
  • Demon folklore Vampires
  • enjoy demon larping and being the stuff of nightmares

Onionism

Schismatic History

While Unionism professes a need for all people to unite under the Regalian banner, its history has shown several conflicts within the faith that have led to various schismatic groups forming over the centuries, often leading to violent confrontations. Below is a short synopsis of the various schisms within Unionism's history.

The Evintarian Schism

Following the death of Emperor Theomar, discussions regarding Unionism's future led to the convening of the First Conclave, where all celates met up to discuss matters of the faith. During the conclave, one group of celates began to draw the ire of the others. Known as the Evintarians and led by a celate by the name of Horopados, these celates argued that all mortals were inherently flawed, and must transcend to a higher spirituality by various means. While activities such as meditation and exercise were one such option, the Evintarians also advocated for occult methods, such as utilizing magic to overcome one's natural weaknesses or by engaging with Demons. To emphasize the latter point, the Evintarians cited the desire of the Demon Belialus to submit to the Everwatcher, while suggesting that other Demons could likewise prove beneficial allies to Unionism. This assertion that Demons could be bargained with for benefits caused the conclave to declare the Evintarians as heretics, with a violent mob driving Horopados and his followers out of the capital into exile. While some Evintarians travelled to the distant lands of the Tsaiqvanes & Krakimardik, the majority of Evintarians settled on the remote island of Aetosil and continued to develop ways to engage with Demons without falling victim to their many traps.