Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Unionism: Difference between revisions

From MassiveCraft Wiki
No edit summary
mNo edit summary
 
(198 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Info religion
{{Info religion
|image = Unionism.png
|image = Unionismlaaol.png
|pronunciation = Yoon-yen-is-m
|pronunciation = Union-ism
|origins = Emperor [[Theomar]]
|origins = Emperor [[Theomar]]
|deities =  
|deities = The Everwatcher and various other Gods and Goddesses
*The Imperial Spirit
|subsects =  
|subsects =  
N/A
* The Evintarian Cult
|notablebeliefs = Ten Creeds, the Imperial Spirit guides all Unionists to a communal faith and destiny
* The Guided Cult
|notablepractices = Pillars of Blessings, Funeral Rites, Communal Sermon, Liturgic Calendar
* The Armageddon Cult
|}}
|}}
Unionism is a monotheistic religion based on the life and oral teachings of the [[Emperors of Regalia]] and the divine Spirit that binds them all together. Unionism is one of the largest faiths in [[Aloria]] and practiced by millions of [[Ailor]] and those others from [[Races]] seeking spiritual fulfillment. The core belief of Unionism is that one day, Humanity will achieve paradise through the journey they call “The Great Way.” The Great Way refers to the time between now and an undefined time in the future where [[Human]] & Supporter superiority will eclipse that of all other lesser races and establish a holy paradise on Aloria. In the past, Unionism was greatly divided between various sects and regional systems of belief, but over the past several years, these divisions made been solved with a newly reunified Unionism. Because of this, Unionism is on the rise (even though it is already dominant) and religious fervor has gripped many devout regions with the Synod in Regalia working hard to push the tenants of the faith onto the world
Unionism is the world's second largest religion only trailing shortly after Estelley, on account of the Ailor people being more religiously divided, though it is speculated that Unionism will become the largest religion within a century at least. Unionism at its core is a global unification movement which proclaims the benevolence of the divinely inspired Emperors of the Regalian Empire to bring order, stability, and law to the world that is filled with chaos and strife. Unionism is strongly tied to the Regalian State, and to some outsiders seen as an affirmation of state doctrine, but the Religion is actually quite inclusive, in that it tends to absorb tenets and Gods of other Religions to expand its inclusive message.
==Origins==
Unionism as a Religion was created in the year 5 AC when Emperor Theomar (the founding Regalian Emperor) proclaimed the Creed (the holy Scripture) as visions received from the Everwatcher. In the beginnings of the Empire, the faith was slow to spread, but through providence and divine intervention, as well as Regalia's military spread and aggressive missionary proselytizing, Unionism quickly spread from its small cult-like origins to a world-religion. It has over the years also absorbed Gods from smaller religions, and included Gods form other Religions to become a very all-inclusive cosmopolitan Religion. Unionism is a multi-ethnic religion that invites all peoples of Aloria to join under the Everwatcher.
==Core Beliefs==
===Central Message===
The central message of Unionism is that the Everwatcher created reality and that reality itself (which is often understood to be Dragons), filled it with creation (all living and non-living things). However, the Everwatcher demanded that creation be created flawed and sinful, so that it could be measured to its own potential before deserving paradise and the defeat of death. All living beings are born full of sin and must learn through the stories and preachings of the Gods to become sin-less, but also to contribute to the Great Way. When the Great Way is achieved, the Afterlife and the living world will become one, and all suffering and death will be cast aside to become forever paradise.
===The Sins===
Central to Unionism is the idea that every newborn is full of sin and that without guidance, that sin will overcome the soul and make a person rotten to the core. Only through divine guidance of the Gods, do the people learn what the sins are, and how to overcome them just as the Gods did with each other's guidance. These sins remain relevant in nearly all Unionist teachings, so this section will set out a more clear explanation of each of these terms.
* '''Indulgence:''' Indulgence occurs when a faithful is self-obsessed with pleasure seeking to the point of avoiding duty and responsibility. This includes an abundance of the carnal and material pleasures, gluttony, greed, etc.
* '''Belicosity:''' Bellicosity occurs when a faithful seeks no other recourse but to immediately stab a problem to death with violence. Bellicosity includes obsession with vengeance, wroth, and general ill-tempered violence.
* '''Mutiny:''' Mutiny occurs when a faithful seeks to upend the authority and order of the Regalian State, and breaks the social contract that the state provides, and the citizenry returns their loyalty to it in equal measure.
* '''Hatred:''' Hatred occurs when a faithful disdain something, a thought, or a person so deeply, that reason leaves them. Hatred is the logic-deprived and soul-damning emotion that makes all decisions ill-founded.
* '''Blightcraft:''' Blightcraft occurs when a faithful either makes a machine that causes suffering or re-purposes a benign device into a violent one. Exceptions are machines of war used to defend/expand the Empire/people.
* '''Iconoclasm:''' Iconoclasm occurs when a faithful engages in mindless cultural and civil destruction, the burning of books, the cutting of statues and paintings, and the destruction of cultural customs and traditions.
* '''Monomania:''' Monomania occurs when a faithful becomes so obsessed with a single task, person, or object, that all other pleasures and satisfaction in life withers, as do all social contacts and relationships.
* '''Defeatism:''' Defeatism occurs when loss and anguish overrule bravery and composure, resulting in lack of optimism, in refusing to engage with problems, and in refusing to face the reality that is.
* '''Maleficence:''' Maleficence occurs when a faithful uses Magic or other divine blessings for personal enrichment, instead of a duty to the Gods and the Empire through moral and dutiful employment in restraint.
* '''Hubris:''' Hubris occurs when a faithful's pride, ego, and vanity have reached such a point that they obsess over themselves and forget the contributions of others and venerability of those who have come before.
* '''Contempt:''' Contempt occurs when the faithful refuse to accept their fear towards an enemy, or acknowledge their merits and skills when when they are opposed, leading to their ultimate destruction.
The faithful should constantly seek to overcome these in-born sins, to seek temperance from life's delectable, to seek other means of victory and completion, to stay honest and loyal to the state and one another, to show reason and logic when faced with strong emotion, to seek the betterment of others, to preserve heritage and customs, to remain sober and loving to others, to remain optimistic and objective oriented, to bring honor to the gifts of the gods, to remain humble in the face of the giants of the past, and to acknowledge the betters of one's rivals and enemies. There is no expectation that any faithful is free of sin, and even to assume so is a form of Hubris. All faithful sin, even Gods, even priests, but everyone shares a collective responsibility to point out these sinners, and to put them on the pathway of virtue.
===The Afterlife===
The Unionism Afterlife is not yet truly reached. The Afterlife is currently called The Stairway, which refers to the idea that souls which have been allowed into The Afterlife, are in waiting, watching the still-living from a bird's eye view on the staircase that leads nowhere in the sky. The Everwatcher weighs the souls of the faithful as they perish, and if the Everwatcher finds too much sin, they are compelled back to the lower social classes, reincarnated to try again. If they have removed enough sin from their soul, the Everwatcher then measures if they have meaningfully contributed to the Great Way. If not, the Everwatcher compels them back to a higher social class in the Empire, giving them more opportunity to re-cleanse their soul of sin, and contribute to the great way. Only when one is as sinless as can be, and has contributed in some small or great means to the Great Way, does the Everwatcher permit a soul into The Afterlife, where they shall wait until the Regalian Empire spans the whole world and incorporates all living beings under one Emperor, after which Afterlife and living world are merged as one deathless and sorrowless reality. 
===The Great Way===
The Great Way is the penultimate goal of Unionism and is one of the required stages for The Afterlife to truly transition into a Paradise. The Great Way is a more gentle way of saying World Domination of the Regalian Empire, believing that all landmasses and all nations and all people should be subject to the Regalian Empire, and obey the laws and words of the Regalian Emperor. Note, that this does not include Religious supremacy, the Regalian Empire allows other Religions to exist and flourish within it, so long as they do not contradict the central tenet of the Emperor's divine supremacy. The faith requires that the whole world be embraced with the Emperor's grace and love for them, and that through him, the Everwatcher can then initiate the completion of the Great Way as unity reaches all corners of the world. There is a great deal of debate about whether this is an oppressive thought. Some would say that violating the sovereignty of other nations is in itself a hostile act, but the Empire rarely expands through warfare, and mostly through diplomacy. The Empire is also no stranger to local autonomy and preservation of local laws and traditions, the only thing it utterly demands with no objection, is to obey the authority of the Emperor.
==Gods and Goddesses==
Unionist Gods and Goddesses are found within the central pantheon, and two additional cults. Within the pantheon, the Gods are divided into the three Divine Paramounts, and the 24 Divine Virtues. These Divine Virtues are divided into groups of two, each being referred to as a God-union, usually with a shared theme or message within the dogma. While the Divine Paramounts are free of sin or flaw, the Divine Virtues act as lessons to the faithful to guide their life and reach fulfillment for the Great Way. Beyond the central pantheon are the Guided and Evintarian Cults, these Cults have additional optional Gods, but they are not mandatory for the faith itself, only if a believer follows their core theological message. Note, some of the Gods found in the Pantheon are Joined Gods. This term describes a God who is initially part of another pantheon, but either due to conquest or integration, they either wholly join the Unionist pantheon, or have dual-membership between multiple religions, a form of polytheistic pluralism that proposes the Religion will keep expanding, as the Regalian Empire absorbs more cultures and Religions. 
===The Divine Paramount===
<gallery mode="packed-overlay" widths="220px" heights="439px">
File:Theomar.png|''Theomar, Prophet God''
File:Everwatchger.png|''Everwatcher, the Supreme Divine''
File:Emperor.png|''Alexander, Vessel God''
</gallery>
* '''Theomar''' Theomar is the Prophet of Unionism, the first Vessel of the Everwatcher, and the first to speak and write the holy word of the faith in the Creed. Theomar does not represent any virtues, but he is still the most invoked God of Unionism, because he represents all the good virtues combined together. While all other Gods bar the Everwatcher have some kind of inherent flaw, Theomar is always considered the leader of the pantheon of Gods, and generally flawless.
* '''Everwatcher''' The Everwatcher is the enigmatic God being that spoke to Theomar about the gospel. No living or dead person has ever seen the Everwatcher, bar the Emperors of the Regalian Empire to whom it speaks divine will. The Everwatcher is said to be the source of all creation, even Dragons, but because it is such a mystifying being that only speaks through the Emperors, few can be said about it other than to invoke its name for good wishes or prayers. 
* '''Alexander''' Alexander is the Vessel of Unionism, which is a rotating Godhood position held by the faith. When the previous Emperor dies, they lose their divinity, and it passes to the next Vessel as the new Emperor is crowned. Emperors can be flawed and sinners, but are made divine by the whispers of the Everwatcher which only they can hear in divine conclave. As such, Emperors of Regalia while alive are held to god-like status among the faithful. 
===The Divine Virtues===
<gallery mode="packed-overlay" widths="220px" heights="309px">
File:Ladiesladies.png|''Ness and Eora, Virtues of duty''
File:Solleriabit.png|''Sinnavei and Vyrë, Virtues of temper''
File:Glanzia.png|''Glanzia and Juvin, Virtues of reason''
File:Allestu.png|''Brand and Allest, Virtues of justice''
File:BbdgNew Canvasgsgerhfghjyt - Copy.png|''Tanthor and Dari, Virtues of loyalty''
File:Mairani.png|''Marani and Al-Asir, Virtues of altruism''
</gallery>
* '''Ness and Eora''' Ness (left) was the 4th Empress of Regalia Nessaria Calontir, and Eora (right) was the 4th Channcelor Eotranna I Kade. Ness was full of sinful indulgence, taking to the pleasures of life and absconding with duties of court and motherhood. Through the guidance of Eora, the both of them reached a higher state of virtue in duty and responsibility, living up to their roles in life, and being the mothers of the nation that gave all blessed forgiveness and nurture.  
* '''Sinnavei and Vyrë''' Sinnavei (left) is the Goddess of honor and dignity, and Vyrë (right) is the Goddess of the unknown seas. Both were Estelley Gods incorporated when the Elven lands joined. Vyrë represents the sin of Bellicosity, with violence as a first answer, while Sinnavei showed her temperance and restraint as a more powerful tool to victory. Together they represent the virtue of caution and calmness, and receive offerings for safe passage on the seas and unknown lands.
* '''Glanzia and Juvin''' Glanzia (left) is a mundanely raised (still living) Goddess, and Juvin (right) was the 11th Emperor of Regalia Heinrich III Ivrae Heiligenblut. Both were full of sin in their own ways, Glanzia towards her enemies, Juvin towards facts contradicting his knowledge. Through each other, they learned purity, Glanzia to seek reason over hatred, and Juvin to seek knowledge expansion over dogma. Together they are the virtue of pure soul and pure thought and knowledge.
* '''Brand and Allest''' Brand (left) was the 17th Chancellor of Regalia, and Allest (right) was the 15th Emperor of Regalia Allestrain I Ivrae Heiligenblut. Allestrain was full of the sin of injustice, a soldier Emperor so beset with warfare and wroth, that he treated his subjects and nobles most foul. Through the guidance of Brand, Allest bettered his approach, and became a paragon of justice who saw to it that every injustice that reached him, would be answered by his sword.
* '''Tanthor and Dari''' Tanthor (right) and Dari (left) are both mundanely raised (still living) Gods who were once crime lord and city guard respectively. Tanthor lived a life of contempt for the state, spitting at any help offered. Dari however slowly showed him the value of loyalty to the state, of the wealth and fame even the most downtrodden can achieve by working with the hierarchy and order rather than being a child of chaos. Both became paragons of the social contract of the Empire.
* '''Marani and Al-Asir''' Marani (left) is mundanely raised and Al-Asir (right) is a Draconism God (both still living). Marani was full of the sin of blightcraft, the usage of technology to hurt and deceive, to use machines for foul deeds. Al-Asir showed him the virtue of technomoralism the idea that machines and inventions should serve progress and to better the lives of others, and that evil only comes from the use, not nature of technology. They represent altruism to the people.
<gallery mode="packed-overlay" widths="220px" heights="309px">
File:Ewnolvenn.png|''Neall and Nolven, Virtues of culture''
File:Mladies.png|''Elia and Leona, Virtues of equity''
File:Newkacaan.png|''Kaldric & Caan, Virtues of magisters''
File:Eoinnn.png|''Celest and Eoin, Virtues of veneration''
File:Eryhihs.png|''Belialus and Eirlys, Virtues of respect''
File:Furrieskings.png|''Mendes and Hor, Virtues of bravery''
</gallery>
* '''Neall and Nolven''' Neall (left) is a Fornoss God (Aedán), and Nolven is an enigmatic twin of Neall. Nolven represents the sin of Iconoclasm, the irreverent destruction of cultural heritage, or purposeful burning of art to hurt society. Neall showed Nolven the virtue of preservation and respect for diversity, and together they now represent the varied juxtaposition of art and military. Nolven is also responsible for Unionist Godborn, who usually become holy warriors or paladins.
* '''Elia and Leona''' Elia (left) was the 15th Empress of Regalia, Leona (right) was the Knight-wife of the 15th Chancellor. Elia was the sin of Monomania, a singular obsessive behavior that sets aside all feelings and obligations to obsess over a single task or work. Elia obsessed over revenge for the death of her husband, and only the love of Leona could temper her obsession and show her how much she was losing her loved ones and purpose in life. Now they are the virtues of love and passion.
* '''Kaldric and Caan''' Kaldric (left) was a mundanely raised Calemberg crimelord, Caan is a (still-living) Aelrrigan Mage-Knight of mysterious origins. Kaldric was the sin of Maleficence, the usage of the divinely burdened gift of Magic for personal pleasure and enrichment. Magic to Unionism is a great moral burden, which Caan taught him, so that he could better put his fate to work serving the Great Way. Both now represent the Magic moralism and the correct way of using Magic.
* '''Celest and Eoin''' Celest (left) is a mundanely raised Nun, Eoin (right) is a mundanely raised Imperial Guard (both still living). Eoin was full of the sin of Hubris, to find such pride and vanity in his prestigious position in life, that he showed no regard for the actual weight of his obligation or venerability to elders and authority. Celest taught him the lessons of respect for those that came before, to honor his elders, and to serve their needs, and to respect the words of the sages. 
* '''Belialus and Eirlys''' Belialus (left) was a Demon, Eirlys (right) was a pre-Empire Goddess of the Weard faith of the Breizh people who joined the Unionist pantheon. Belialus was a being of Contempt, showing no esteem or reverence to his enemies and suffering defeat as a result. Eirlys not only taught him humility and bravery in the face of one's enemies, she also reformed him and cleansed him of his sinful Demonhood, both representing the virtues of honesty and reform.
* '''Mendes and Hor''' Mendes (left) is a [[Khama]] God, Hor is a mundanely raised Asha (both still living). Mendes was full of the sin of Defeatism, the loss of his people, the suffering, it all became too much for him to bear. He gave in to despair and loss, and gave up on everyone. Hor taught him the virtue of action, and the value of time, how limited the means of mortals are to act, and the duties gods have to be diligent. They now represent the virtues of diligence and activeness.


==History==
==Priestly Activities==
Unionism began shortly after the rise of the [[Regalian Empire]]. Newly crowned Emperor [[Theomar I]] was said to have had divine visions, which came slowly over the course of 53 years. By 58 AC, the Ten Predictions of Union were officially ratified, and the Unionism sect began to expand its power outside of the [[Imperial Court]]. In this early stage, it had no churches or centers of worship, instead of being spread between the upper class of the city and nobility present in the capital city. But, it was slow going. Conversion happened locally throughout [[Regalia]], mostly by court missionaries and by the power of the word. Sectarian violence in Regalia was a common occurrence in the early years after the [[Void Invasion]], following the fracturing of existing religions as theologians scrambled to try and explain the events that were happening in the world. Limited missionaries were sent out to other states, but did not take root as strongly as they did in Regalia. Regalia was after all at this stage only but a city-state, not a sprawling Empire. When Theomar died in 61 AC, his son [[Leomar I]] apparently saw a greater vision for Unionism. He condensed the Ten Predictions of Union into the first Five Creeds, later adding his own. He was also the first Emperor to call a Diet of Unionism to unify the growing religion.  
Unionist priests are part of the so-called Covenant College. At the very top is the Secilly Council. Originally this organization had a leader called the Supreme Reverend, however the Supreme Reverend position was abolished when the last Supreme Reverend discovered insidious corruption within the religious community, tried to expose it, and was assassinated for it. To compensate, Conclave determined that the Dogmatic community should henceforth be ruled by a Council of elder Arch-Everians. Below the Secilly Council, are the Arch-Everian, which are equivalents to Dukes in the Regalian Empire. They wield considerable power and rule over vast areas of land, subdivided into Everies. Below the Arch-Everian is the Everian, or just the average priest. Each Everian administrates an Everie, which is usually a piece of land donated to the clergy where they maintain temples, shrines, and sanctuaries, while also producing crops and tending to cattle. Everians perform all religious tasks such as confession, preaching, hearing concerns, and simply taking care of Unionist needs like a social caretaker or mental health worker. Arch-Everians on the other hand are more administrative in that they take care of the treasury, any military attached to the religious orders, and communication between the Secilly Council and the vast wide-spread Unionist elements. Formally the Emperor is the leader of the Holy Seat, which is more of a group term for the Palace and the Secilly Council grouped, but historically Emperors have interfered very little in the day to day running of the Everies, and as such, this fact is usually ignored, the Emperor being considered a completely independent entity. This has also historically separated the Emperor from controversy among the Everians, and vice versa.


This was when the First Schism took place, over the issue of Herons. The Reverend of Regalia and many of his colleagues from across the Archipelago reasoned that Herons should function only as the most prime examples of Unionist fervor and that anointing living Humans as Herons, was heresy because it would imply that the worship of another Human besides the Emperor in life is permitted. The Evintarians, however, believed that living Humans should be anointed to Heron, so that they may function as living examples and be worshiped to indirectly worship the Emperor, as they claim the Emperor was responsible for their good deeds. The debate between the main body of Reverends and the Evintarians continued for several days until an eventual deadlock was declared. Then, the Evintarian Unionists were ejected from Regalia and sent to [[Etosil]] to live out the rest of their days. The faith continued to spread like wildfire in the following decades, largely because Unionism is the only faith with an afterlife principle, a message that is quickly accepted by those fearing death. The next major fracture occurred when House Kade inherited the Imperial Line, resulting in the Vultarin Heresy. This split was undone however by the time that the Imperial Dragon was proclaimed, a divine providence that could not be denied, and as such, all the split-off churches of the Unionist Sancella re-united into the Unionist Divine, bringing an end to 250 years of schism in 306 AC.  
==Expanded Lore==
The Expanded Lore section contains additional contextual information about the Unionist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.
===Contextual Lore===
This section contains a group of assorted ideas and pieces of information that are not at first glance relevant to the Religion or its texts, but that may become relevant when engaging in theological debate, or deeper storytelling about the Gods, as priests habitually do. This information is freely available to the people through reading archives and history books, though some of it may be a bit more contextual. If something would not be clear from history books, but learned by researching other religions and or belief systems, this will be mentioned.
* Gods are either mundanely raised, incorporated, or post-death ordained. In the case of mundane raising, it is believed that the Everwatcher chooses a Unionist born child and gives them a divine spark, testing them in life for Godhood. If they pass, they become Gods and activate their Godly powers, and should they fail, they lose their Godhood. Incorporated Gods are always Gods from other Religions bringing religious aspects from their original faith into Unionism though this can never count as Syncretism because the dogma is always slightly different. Finally, post-death ordainment occurs usually with Emperors and Empresses, who due to their closeness to the Vessel have a more likely chance of becoming Gods after death if they were legendary in life.
* There are some speculative theories that the Chancellors and Emperors were actually Dragonsouls, that is to say, they inherited their souls from Dragons and were physically Dragons just often not aware. This doesn't strictly change theological theories, because Dragonsouls are persistent and undying, constantly reincarnating, while their divine persona diverges. In essence, while Nicholas's Dragonsoul would have been passed to his great-grandchild Morgenkroon Kade, his Unionist divine persona diverged and became a stand-alone divine entity known as the God Nicholas. The bottom line is that there is no secret Dragon plot within Unionism, and even if there was, the Dragons have been reincarnated so far away from their original intention that Unionism is no longer recognizable from whatever plot it might have originated.
* Some Gods have intense relationships that are relevant to their stories. Ness and Eora lived in the same era as mortals, and were friends. Brand and Allest lived in the same era, and were lovers, even though Allest was married to Elia and Brand to Leona. Marani and Al-Asir are rumored to be lovers, but are cagey about the subject and show no public evidence of this. Neall and Nolven are supposedly twins, but there is no evidence of Aedán having a twin in the Fornoss faith so theory has it that they may be split personalities. Elia and Leona lived in the same era, and were lovers, even though Elia was married to Allest and Leona to Brand.
* Eirlys and Sinnavei date from around the same period, and have often been treated as friend-Goddesses, both having joined Unionism at the same time, and carrying their people with them. Though, Sinnavei still also holds a role within the Estelley Religion, and also has an Evolist God as a lover called Morrlond which raises some complications.  
* Mendes was once an Asha God of the Dewamenet Empire, but became disillusioned with millennia of hiding during the Pearl Wars. While most Asha Gods stayed true to the faith of Khama, Mendes did not and essentially abandoned the Asha in despair. The Gods of the Dewamenet faith, and Hor, are still in their ongoing attempts to fold Mendes back into Khama, though he has indicates that he will not do so until the faith stabilizes from its current half-broken state.


==Beliefs and Practices==
===Unionism and Magic===
Unionists have a set of holy passages referred to as the Holy Creeds, written by various Emperors throughout Ailor history. It is said that the Holy Creeds are written by the Emperors, but their hands are guided by the Imperial Spirit and visions granted from that same divine power. The Creeds are all written in Proto-Regalian, a now ancient and dead language that predated the [[Alt-Regalisch]] language. The Practices of the Unionist church are fairly uniform, in that all forms of Unionism pray and worship in roughly the same ways, though there is a great amount of sectarian variety from one Reverend’s flock to another. Most of the Unionist practices are not mandatory, but highly encouraged or recommended. A list of common Unionist practices is as followed.
Magic has an extremely complicated place in Unionism. Unionism acknowledges God Magic (universally good), and Void/Exist Magic (mostly bad) but does not acknowledge Ordial Magic as real. Extraplanar Magic (not mechanically granted by the Unionist Gods) however, still exists with the permission of the Everwatcher and the allowance of these things to become material and tangible in Aloria, which is his created reality. As a result, priests have argued that through a roundabout way, the Everwatcher is also responsible for the Exist and Void, and thus all forms of Magic, even if Unionist God Magic is more pure. The dogma in essence has taken the stance that God Magic is often granted as a reward for service, while Extraplanar Magic is granted at birth as an additional Sin (hence, the Gods Kaldric and Caan). Extraplanar Magic carries the burden of additional duty and mental strain for the faithful, who must maneuver life to understand when and how to ply their Magic for good instead of self indulgence and evil. Magic is not by nature evil, but the dogma implies that more likely than not, do Mages fail to overcome their inherent sin, and become a type of super-sinner. This has led to periods of extreme magical repression and general mistrust towards Mages, purely because of the incidence rate at which Mages end up going in the opposite direction of what Unionism demands of them.  
*Prayer three times a day, at dawn, noon, and following dinner after dusk. Unionists are recommended to pray at least once a day in public mass, which occurs at the same time as Prayer time.
===Mournful Sisters===
*The dead are burned and their ashes are buried. The burning occurs in so called Houses of the Dead where priests burn the bodies in ceremonial stone sacrophacusses. After burning, the remains are scraped up and placed in an urn which is then encased in a cask and buried. Most nobles are not burned, but rather beheaded and have their heart removed and placed in an urn away from the body.
Burial nuns, Not yet complete
*Sacred images are used in all denominations of Unionism. This includes paintings of the Emperor, statuettes, and sometimes relics of Herons and previous Emperors.  
===Pious Brothers===
*Four yearly religious celebrations, the festivals of Spring, Summer, Autumn and Winter with their own various religious implications.
Ascetic monks, Not yet complete
===Unionist Calendar===
Not yet complete


==The Creeds of Unionism==
===History of the Schisms===
The Creeds of Unionism are the written holy scriptures that are worshipped, sometimes even more fervently than the Emperor himself, as the scriptures are the strict words of the Imperial Spirit while the Emperor is technically just a prophet who put them to paper. Similarly to the Emperor, the Creeds cannot be wrong, but they can be misinterpreted or mistranslated, or differently interpreted and translated. Because of the vagueness, It could as such be said that the Reverends can, and are encouraged, to develop their own Sects based on their interpretations of the Creeds. Some Creeds can be interpreted, some cannot. Something that would for example not be acceptable in a Sect, is declaring Human sacrifice a virtue, as it is an affront to the preservation of Human life. Sects of Unionism can be officially registered on the Forums. Do to do, go to This Thread, and make sure you have an actively played Reverend Character who creates said Sect, and seeks out to spread it among the Unionists of the City. It would be ideal if there were at least 6+1+more (1 NPC ran sect is given as a conservative base-line) individually unique Sects which players can support with their characters for varying reasons.
Not yet complete


{| class="wikitable"
===Minor Cults===
! style="font-weight:bold; background-color:#c0c0c0;" | Type
Not yet complete
! style="font-weight:bold; background-color:#c0c0c0;" | Descriptions
|-
| style="font-weight:bold; background-color:#c0c0c0;" | First Creed
| style="background-color:#cbcefb;" | The First Creed is the foundation for all other creeds after it and the formation of the formal state religion. The First Creed as such is the foundation of the faith, and cannot be re-interpreted. It represents the core principles of the Spirit, the Imperial bloodline, and the Great Way. It speaks of the trinity of divinity between the Emperor, the Spirit, and the Great Way
|-
| style="background-color:#c0c0c0;" | First Creed Interpretations
|
* What is the Spirit? Is the Spirit a he or a she? Is the Spirit metaphysical? Is the Spirit alive? Is the Spirit just esotherical?
* What is the Role of the Emperor in relation to the Imperial Spirit, and what is the Royal Bloodline?
* Is the current Emperor the bearer of the Spirit? And if not, who is?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Second Creed
| style="background-color:#cbcefb;" | The Second Creed dictates the duties of the faithful in prayer and virtue, while also speaking about practices with regards to the dead and baptism. While some obvious virtues like military support for the cause of Unionism and good natured behavior towards other Unionists is specified, it does not go into a whole lot of detail about what a virtue is specified as or what actions would constitute as virtuous, as long as they do not conflict with the code of law.
|-
| style="background-color:#c0c0c0;" | Second Creed Interpretations
|
* Should Unionism be expanded through military means?
* Is it the duty of all Unionists to die for the Unionist cause?
* What is the right way to engage in marriage, and providing for offspring?
* What is right in polygamy, same-sex relations and the role of women?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Third Creed
| style="background-color:#cbcefb;" | The Third Creed speaks about Herons and the holy decrees of the Emperor.
|-
| style="background-color:#c0c0c0;" | Third Creed Interpretations
|
* Should the Herons be recognized as Holy beings?
* What level of religious authority does a Heron have?
* Can living Herons exist, and if so, are the currently living Herons really Herons as stated by a Synodical Bull?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Fourth Creed
| style="background-color:#cbcefb;" | The Fourth Creed states that Humankind will ascend to the afterlife and shall be judged for having done their part for the Great Way, or having been left wanting. Those who are judged as having made their contribution to the Great Way are present in the afterlife together with the Spirit, while those who are rejected are reincarnated as a non-Human to prove themselves again. It also states that non-Humans are also weighed by the Spirit, and if non-Humans are judged as having made a contribution, then they are reborn as a Human, without necessarily specifying anywhere what a Human is, despite it including Ailor.
|-
| style="background-color:#c0c0c0;" | Fourth Creed Interpretations
|
* What is the afterlife, and what does it look like?
* What should someone do to acquire access to the afterlife?
* What classifies as a Human? Only Ailor? And what about the other races?
* What can a non Human do to gain access to the afterlife?
* What is the role of reincarnation in the afterlife, and how does it work?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Fifth Creed
| style="background-color:#cbcefb;" | The Fifth Creed speaks of the unaccepted faiths, the heresies and the seductions and powers of ruin of the Void and Demons. The Fifth Creed as such specifies that certain faiths are acceptable misinterpretations of the Spirit’s will and guidance. In Unionism, other religions could be interpreted to form syncretic faiths under the guidance of Unionism, but it never actually specifies what these faiths are and under what specifications such a syncretism would be applicable. It does however specify that explicit Void Worship is a sin.
|-
| style="background-color:#c0c0c0;" | Fifth Creed Interpretations
|
* What other faiths are allowed to be worshiped?
* In what form should this tolerated worship take place?
* What defines a heretic, and how should one deal with a heretic?
* Is Void worship truly evil? And how far does one tolerate those affected by the Void?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Sixth Creed
| style="background-color:#cbcefb;" | The Sixth Creed dictates the structure of the Curates, Reverends, the High Reverend, the Synod and the Supreme Reverend. It dictates that the Reverends have the individual freedom to interpret the Creeds “where they are found lacking in detail and specificness” and administer their own flock as a sect of Unionism, as long as this is not in an affront to the Supreme Reverend’s spiritual guidance. The Supreme Reverend ensures that no Reverend starts interpreting the Creeds into the realms of Heresy, and commands the High Reverend to enact conformity should such a situation occur. The Synod exists as an unofficial conclave that calls for a diet when a religious emergency occurs, who vote for their High Reverend from among their members who will also double as the cleric for the Imperial Family and the Emperor.
|-
| style="background-color:#c0c0c0;" | Sixth Creed Interpretations
|
* Should the Synod Exist, and if so, what is the ideal structure of the Synod?
* What is the role of the Supreme Reverend versus the High Reverend?
* Do Synodical Bulls made by previous High Reverends still apply after they were sacked?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Seventh Creed
| style="background-color:#cbcefb;" | The Seventh Creed dictates the need for spiritual and bodily transcendence of Humankind to become greater Humans than the ages before. The Seventh Creed is incredibly vague, as it does not specify what transcendence actually means, but it roughly translates to the constant need for Unionists to improve both themselves as Humans as well as their means to fulfill the goals of the Great Way.
|-
| style="background-color:#c0c0c0;" | Seventh Creed Interpretations
|
* What does Humanhood transcendence mean? To what extent do the changes matter?
* Can something that used to be an Human but changed be transcended? Url?
* Or does transcendence refer to skills, and if so, what skills? Bodily fitness? Mind over matter?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Eight Creed
| style="background-color:#cbcefb;" | The Eight Creed dictates the Great Way and the specifics of it. The Great Way is specified as “such a time in which Humankind has irrevocable and unmistakable dominance over all the lesser races and creatures and ideologies over Aloria, and where the Spirit is believed in by the population of the world”.
|-
| style="background-color:#c0c0c0;" | Eight Creed Interpretations
|
* What is the Great Way? What is the ulterior goal? What does that goal look like?
* What does Paradise look like? Is Paradise the same as the goal of the Great Way?
* Will the world remain the same or change when the Great Way is completed?
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Ninth Creed
| style="background-color:#cbcefb;" | The Ninth Creed dictates the various offences against the Imperial family and the Emperor, essentially forming the basis for the Imperial Laws. This Creed is also unassailable and cannot be altered without the direct input of the Emperor.
|-
| style="background-color:#c0c0c0;" | Ninth Creed Interpretations
| style="background-color:#efefef;" |
* This Creed may not be re-interpreted, because it is codified in Civil Law. Because of an earlier specification in the Second Creed, interpretations that conflict the Code of Law are illegal, and so disagreeing with this Creed is in essence illegal.
|-
| style="font-weight:bold; background-color:#c0c0c0;" | Tenth Creed
| style="background-color:#cbcefb;" | The Tenth Creed does not exist officially, but has always been rumored to have existed, only disappearing shortly before publication. The exact contents of the Tenth Creed have been speculated upon for centuries and official acknowledgement of its existence has yet to come from the Imperial Court.
|-
| style="background-color:#c0c0c0;" | Tenth Creed Interpretations
| style="background-color:#efefef;" |
* This Creed does not formally exist, and as such there is nothing to re-interpret. Within limited measure however, Reverends are allowed to create a theoretical hypothesis of this Creed (a blank slate Creed effectively).
|}


==The Imperial Spirit==
===Additional God Info===
The Imperial Spirit in Unionism refers to the soul of the Imperial power. It is an abstract concept that many theologians have theorized about, but the general interpretation is that the Imperial Spirit is a form of spiritual energy of divine power with its own will that fuses with the soul of the Emperor of Regalia as soon as he is crowned. The Emperor's duties as the Imperial Spirit are to make the divine decisions for the cause and course of Humanity, with regards to who to subjugate, who to free, and where to divert the attention of the Empire. The Imperial Spirit also abstractly exists in the afterlife, guiding the souls of those who have passed in the Divine flow of energy that empowers the Imperial Spirit, and keeping them safe and close until the day of the divine Fate.
Not yet complete
 
==Death and the Afterlife==
Death is the final judgement of any Human's life, a weighing moment when the Imperial Spirit weighs the value of their contribution to Humanity's fate. If the Human is considered valuable to the Human fate, they are allowed into the afterlife. The afterlife is like having a bird’s eye view of the world, the souls of those who passed in service to the Human fate abstractly exist around the living, seeing them, hearing them, but not being able to communicate with them, but existing in the loving embrace of the Imperial Spirit, which is the steps to the Throne of the Imperial Spirit. If the Human is considered a failure, they are condemned to a life of a non-Human. As a non-Human, they have the chance of mercy or absolution, if they put their lives in servitude of Humans and the Great Way. If they succeed, the Creeds speaks of a second chance at being a Human. A death sentence by the Emperor himself is generally seen as the worst that could happen to any Human, and they will be forsaken by their family and removed from all records of history and memory. The Emperor as such decides on life and death in some cases, and can also circumvent the Spirit’s judgement by either upgrading or downgrading someone’s soul on the spot while they are still alive.
 
==Origins of Life==
Unionism has surprisingly little to say on the origins of life or the creation of everything in general. Some of the Creeds vaguely hint at the idea that the thoughts behind Creation from the Old Gods faith is actually an accepted version of creation theory to Unionists, especially since Melennar’s confessions, Old Gods worshippers are just strayed Unionist worshipers who weren’t blessed by the visions of Theomar the First, as believed by a number of sectarian Reverends. Both the Creeds and the Emperors have never been literal on the concept of creation however, which is why it always has just been treated as an unspoken matter. Unionists focus very strongly on where the future is going, instead of where the past has been. This generally hooks into the Ailor belief and drive for progress, as opposed to staying in the past and remaining stagnant, like the Altalar. Some Unionist sects belief that the Imperial Spirit was originally the world of Aloria itself, existing in a dormant state as lesser races came into being and disappeared, until Humans were deemed worthy enough to become the chosen race, after which the Imperial Spirit sent visions to Theomar the First. These beliefs are never explicitly denied or confirmed by the Sancella of Union however.
 
==Worship==
It is implied in the Ten Creeds of Union that prayers can be used to call upon the Emperor for worldly favors and blessings. Emperor Theomar constructed the grand Regalian Cathedral, home to the Pillars of Blessings. The Pillars of Blessings have small orifices in them, capable of containing small pieces of paper. Believers of union will write down small wishes and deeds they would like to see the Emperor perform, and stuff these papers into the ornaments of the Pillars. Every month, the Emperor would lead a procession of the Imperial Spirit in the Cathedral, after which he would come down to the Pillars and pick out a few pieces of paper. These wishes or deeds would then be performed within the mortal power of the Emperor, giving heed to the blessings asked for by the followers.
 
Communal worship for Unionists happens on a daily basis three times a day, and though it is strongly encouraged and almost enforced once a day, participation is not obligatory more than once a week. Most citizens with a profession choose Saturday or Sunday, but Priests hold sermons every day of the week, so one may participate on any day. Sermons of Unionism are usually filled with communal prayer, priests reading from the holy texts, and faith healing. Sermons are held traditionally within churches, but can also be held in open air or in any building. There is no specific celestial law that states sermons must be held in a church, and street sermons are sometimes frequent in times of trouble or social unrest. Worship can be varied for different events. Birth blessings have their own rituals, as do funeral rites, communions for Union and feast days or holidays.
 
==Sacraments of Union==
Unionism has several Sacraments throughout one's lifetime. Some are optional; only the first and last Sacrament must be performed for all Humans.
===Sacrament of Birth Blessing===
The first Sacrament is the birth blessing. Upon the birth of a Human born in a Unionist family, the baby must be blessed by a priest reading the First Creed to the baby, usually when it has just come out of its mother. This Sacrament represents initiation of the Human baby into the duty and rights of a Unionist, but also serves to cleanse the newborn of any past non Human life they may have suffered, to prepare them for their second chance at redemption.
 
'''Applicable to:''' Birth/Baptism
 
===Sacrament of Entry===
The next Sacrament is the Sacrament of Entry. Entry Sacraments are performed by those who enter the service of the Regalian state. This means all soldiers, knights, nobles, state officials, politicians and priests, or children who aspire to be of those professions, go through this Sacrament. In this Sacrament, the children (usually between ages 10 and 13) must memorize the Nine Creeds of Union, and be able to recite them in their most basic rudimentary form during a sermon on their Communion day. The Communion Sacrament is seen as entry of one's duty to the Human Fate. Anyone who has an employment as subject to the Regalian State must have gone through the Sacrament of Entry.
 
'''Applicable to:''' Military, Nobles, Knights, State Officials, Politicians
 
===Sacrament of Harmony===
The Sacrament of Harmony is performed to each wedding made in the Unionist church and blessed by the Sancella. It should be noted that marriage in Regalia isn't exactly the same as a church marriage. The church and the state do not have the same ideology or legislation concerning marriage, and as such, having a marriage agreed upon by the State, is not the same as getting a marriage from the Church. Church marriage is always subject to canon law, though does not have to particularly come after or before a state marriage, and can in fact be made entirely separately depending on whether the state marriage even took place or not (though the state never recognizes religious marriages for legal reasons). If divorced or widowed, the Sacrament of Harmony is repeated with every new spouse, meaning the Sacraments of Harmony duplicate. A man who divorced his first wife and remarried, thus has two Sacraments of Harmony. Note, because Reverend Sects are allowed to have their own interpretation of what passes for a marriage, it is quite possible to have a Sacrament of Harmony that is recognized by one Reverend but rejected by another.
 
'''Applicable to:''' Those who are married in the Unionist Church
 
===Sacrament of Solution===
The Sacrament of Solution exists between the Sacrament of Union and Sacrament of Entry, for those who converted to Unionism at a later date than birth or early childhood. The Sacrament of Solution is done by combining both the Sacrament of Union and Entry into one, while also requiring the individual to already be engaged in, or start working in service to the Regalian State. Additionally, unless the person was Agnostic or Atheist, they will be required to engage in the Sacrament of Rejection.
 
'''Applicable to:''' Converts
 
===Sacrament of Rejection===
The Sacrament of Rejection is a Unionist practice that ensures (from the Sancella's perspective) the loyalty of the individual by forcing them in an act of grand heresy that would condemn them in their native religion. For most converters (such as Old Gods or Old Fayth) this includes performing sacrilege on holy offerings and idols, for [[Songaskians]] this involves turning away from the sun with head cover, and for most other religions, loud and vocal rejection of old beliefs. The Sacrament of Rejection must be performed by each convert.
 
'''Applicable to:''' Converts
 
===Sacrament of Blessings===
The Sacrament of Blessings is intended for individuals who have their soul status elevated to Humanum, when their body is still non-Humanum. This Sacrament is still issued by the Church, but not officially performed since it is always implied when the Emperor through the Imperial Spirit promotes someone's soul. This Sacrament is the rarest Sacrament, since Emperors very rarely promote anyone, in fact, many Emperors have gone through life never promoting any individual to Humanum.
 
'''Applicable to:''' Humanum Status Grants
 
===Sacrament of Sacrifice===
The Sacrament of Sacrifice is usually performed by adults, advanced in age between 30 and 50, and often also by criminals. The Sacrament of Sacrifice effectively introduces those who perform the rites into a monastic order, such as women joining the Celestials of Mercy, and men joining the Fathers of Piety. Fathers of Piety often become monks and priests, whereas the Celestials of Mercy become nuns or silent women of the church who embalm the dead or deliver babies to the world. After the Sacrament of Sacrifice, those who have passed either divorce their marriage or never marry again. It is also common for those who perform this ritual to swear an oath of silence and servitude to the church, becoming a member of the Ecclesiastical Estates of Basta.
 
'''Applicable to:''' Church Service/Monasteries
 
===Sacrament of Highest Order===
The Sacrament of Highest Order is performed for each Imperial Guard who enters service. It involves a number of highly spiritual sermons and meetings in which the subject prays and begs the Spirit for the strength of mind and body to protect the Emperor and to serve him everlasting or until death separates them from him. The Sacrament of the Highest Order can often also be granted by the Emperor to unique individuals who serve the Emperor with great dedication and loyalty.
 
'''Applicable to:''' Imperial Guards
 
===Sacrament of Fervent Service===
The Sacrament of Fervent Service is the official rite name of Knighthood, a ritual that most male Nobility go through, but also commoners who are elevated to Knighthood. The Sacrament of Fervent Service is the only Sacrament not performed in the church, instead relying on a test of strength, wit, and faith to the Emperor by the Regalian military. In most cases, the recruits will be instructed to stand guard at the cathedral for a week with nothing but a flask of water, while also reciting the predictions of Union whenever anyone asks for them, and remaining disciplined and orderly throughout the entire ordeal. This Sacrament is currently only valid for [[Bloodcast]] and [[Viridian]] Knights.
 
'''Applicable to:''' Viridian Knights & Bloodcast Knights
 
===Sacrament of Slumber===
The final Sacrament is the Sacrament of the Slumber, the death rite. The Sacrament of Slumber is performed for those who have passed, but it differs radically per social class. Richer citizens can afford a church burial, involving priests reciting the relevant Creeds and heavy use of incense, while the more common folk will simply be put in a grave with a simple prayer. It is custom to bury the dead in robes of black, while all those who mourn for their death are dressed in pure white. This is to emphasize that even if their passed spirit cannot see themselves, they can always see those who are still on Aloria and living, and focus their energy to further their cause instead of any worldly selfish desires.
 
'''Applicable to:''' All dead Unionists
 
==Liturgical Calendar==
The Liturgical year of Union is very class and profession based. The period of spring is seen as the Cycle of Growth, in which children are conceived, crops are planted and the year's census is done. The following period in Summer is the Cycle of Dominion, in which wars are usually performed by the Regalian Empire for expansion. The next Cycle is in Autumn, the Cycle of the Harvest, in which the ending part, children are usually born, the crops harvested, and the lands subjugated. Finally the months of Winter represent the Cycle of Reflection, months filled with worship, feasts and thinking back on everything that has happened past year.
 
Every one of these Cycles has their own smaller holidays, but each cycle has its own Festival week, in which most Regalians celebrate the Liturgical cycle with each other in a merry week of drinking, games, feasting and communal prayer. The one in the Cycle of Reflection is especially important, as that is the only Festival which the Emperor actively participates in.
:*''Click [[Unionist Liturgical Calendar|here]] for more information on the Unionist Liturgical Calendar
 
==Symbols==
Unionism isn't a specifically aniconist religion, meaning it does not rely much on images to convey itself as it's often difficult to symbolize the fate of humanity into a single image, but there are several symbols which strongly represent the religion. For nearly 300 years, a stork was the main symbol of Unionism, carrying the Spirit of Union as the stork was also the family crest animal to House Ivrae. Since the Kade Settlement however, the stork has been replaced with a [[Feathered Dragon]], animal ruler of Aloria and proud symbol of justice, strength, power and all-rule. The only other major symbol beyond this one is a golden eye with sunrays radiating from it. This is also seen in priestly prayers where they hold their right hand up next to their face while reciting the Creeds with the Unionist symbol pendant in their hand palm, using their left hand to wander the pages and move religious artifacts around during Sermons. As for general or common symbols, most Unionists have a necklace with a small golden hand in front of a star, or a broach with the head of Emperor on it to outwardly identify themselves as Unionist. In general, Unionists condemn the practice of outward identification of other Religions however, and refrain from doing it much themselves in the street as flaunting Unionist symbols is often seen as hubris.


==Trivia==
==Trivia==
*Emperor Theomar the First made Unionism mandatory among some of the noble families very early on, but this regulation has laxed in recent times when it was removed from Synod Law.
*Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the Skagger Horde ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the [[Solvaan]] nobles in [[Solleria]] however, called the Confessions of Melennar.
*Some speculate there is some dark conspiracy behind the Emperor, the Oxoron Celestial Body and the Void, but most of this is generally called nutcase ramblings.
*Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
*Melennar was not an Elf, contrary to popular belief because of his name.  
* Despite Eirlys's absorption into Unionism, the [[Breizh]] still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh [[Aelrrigan Order]] continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Eirlys was suppressed from dogma). Eirlys' faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Eirlys' magical nature in theological teachings was returned.
{{Religion}}
{{Religion}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists =  
|Writers = MonMarty, HydraLana
|Writers = MonMarty, FireFan96
|Processors = LumosJared, Shayin, HydraLana
|Processors = SevenBirds
}}
}}
[[category:Religion]] [[category:Unionism]]
[[category:Religion]]

Latest revision as of 20:06, 29 September 2024

Unionism
Religion
PronunciationUnion-ism
OriginsEmperor Theomar
Deities
The Everwatcher and various other Gods and Goddesses

Unionism is the world's second largest religion only trailing shortly after Estelley, on account of the Ailor people being more religiously divided, though it is speculated that Unionism will become the largest religion within a century at least. Unionism at its core is a global unification movement which proclaims the benevolence of the divinely inspired Emperors of the Regalian Empire to bring order, stability, and law to the world that is filled with chaos and strife. Unionism is strongly tied to the Regalian State, and to some outsiders seen as an affirmation of state doctrine, but the Religion is actually quite inclusive, in that it tends to absorb tenets and Gods of other Religions to expand its inclusive message.

Origins

Unionism as a Religion was created in the year 5 AC when Emperor Theomar (the founding Regalian Emperor) proclaimed the Creed (the holy Scripture) as visions received from the Everwatcher. In the beginnings of the Empire, the faith was slow to spread, but through providence and divine intervention, as well as Regalia's military spread and aggressive missionary proselytizing, Unionism quickly spread from its small cult-like origins to a world-religion. It has over the years also absorbed Gods from smaller religions, and included Gods form other Religions to become a very all-inclusive cosmopolitan Religion. Unionism is a multi-ethnic religion that invites all peoples of Aloria to join under the Everwatcher.

Core Beliefs

Central Message

The central message of Unionism is that the Everwatcher created reality and that reality itself (which is often understood to be Dragons), filled it with creation (all living and non-living things). However, the Everwatcher demanded that creation be created flawed and sinful, so that it could be measured to its own potential before deserving paradise and the defeat of death. All living beings are born full of sin and must learn through the stories and preachings of the Gods to become sin-less, but also to contribute to the Great Way. When the Great Way is achieved, the Afterlife and the living world will become one, and all suffering and death will be cast aside to become forever paradise.

The Sins

Central to Unionism is the idea that every newborn is full of sin and that without guidance, that sin will overcome the soul and make a person rotten to the core. Only through divine guidance of the Gods, do the people learn what the sins are, and how to overcome them just as the Gods did with each other's guidance. These sins remain relevant in nearly all Unionist teachings, so this section will set out a more clear explanation of each of these terms.

  • Indulgence: Indulgence occurs when a faithful is self-obsessed with pleasure seeking to the point of avoiding duty and responsibility. This includes an abundance of the carnal and material pleasures, gluttony, greed, etc.
  • Belicosity: Bellicosity occurs when a faithful seeks no other recourse but to immediately stab a problem to death with violence. Bellicosity includes obsession with vengeance, wroth, and general ill-tempered violence.
  • Mutiny: Mutiny occurs when a faithful seeks to upend the authority and order of the Regalian State, and breaks the social contract that the state provides, and the citizenry returns their loyalty to it in equal measure.
  • Hatred: Hatred occurs when a faithful disdain something, a thought, or a person so deeply, that reason leaves them. Hatred is the logic-deprived and soul-damning emotion that makes all decisions ill-founded.
  • Blightcraft: Blightcraft occurs when a faithful either makes a machine that causes suffering or re-purposes a benign device into a violent one. Exceptions are machines of war used to defend/expand the Empire/people.
  • Iconoclasm: Iconoclasm occurs when a faithful engages in mindless cultural and civil destruction, the burning of books, the cutting of statues and paintings, and the destruction of cultural customs and traditions.
  • Monomania: Monomania occurs when a faithful becomes so obsessed with a single task, person, or object, that all other pleasures and satisfaction in life withers, as do all social contacts and relationships.
  • Defeatism: Defeatism occurs when loss and anguish overrule bravery and composure, resulting in lack of optimism, in refusing to engage with problems, and in refusing to face the reality that is.
  • Maleficence: Maleficence occurs when a faithful uses Magic or other divine blessings for personal enrichment, instead of a duty to the Gods and the Empire through moral and dutiful employment in restraint.
  • Hubris: Hubris occurs when a faithful's pride, ego, and vanity have reached such a point that they obsess over themselves and forget the contributions of others and venerability of those who have come before.
  • Contempt: Contempt occurs when the faithful refuse to accept their fear towards an enemy, or acknowledge their merits and skills when when they are opposed, leading to their ultimate destruction.

The faithful should constantly seek to overcome these in-born sins, to seek temperance from life's delectable, to seek other means of victory and completion, to stay honest and loyal to the state and one another, to show reason and logic when faced with strong emotion, to seek the betterment of others, to preserve heritage and customs, to remain sober and loving to others, to remain optimistic and objective oriented, to bring honor to the gifts of the gods, to remain humble in the face of the giants of the past, and to acknowledge the betters of one's rivals and enemies. There is no expectation that any faithful is free of sin, and even to assume so is a form of Hubris. All faithful sin, even Gods, even priests, but everyone shares a collective responsibility to point out these sinners, and to put them on the pathway of virtue.

The Afterlife

The Unionism Afterlife is not yet truly reached. The Afterlife is currently called The Stairway, which refers to the idea that souls which have been allowed into The Afterlife, are in waiting, watching the still-living from a bird's eye view on the staircase that leads nowhere in the sky. The Everwatcher weighs the souls of the faithful as they perish, and if the Everwatcher finds too much sin, they are compelled back to the lower social classes, reincarnated to try again. If they have removed enough sin from their soul, the Everwatcher then measures if they have meaningfully contributed to the Great Way. If not, the Everwatcher compels them back to a higher social class in the Empire, giving them more opportunity to re-cleanse their soul of sin, and contribute to the great way. Only when one is as sinless as can be, and has contributed in some small or great means to the Great Way, does the Everwatcher permit a soul into The Afterlife, where they shall wait until the Regalian Empire spans the whole world and incorporates all living beings under one Emperor, after which Afterlife and living world are merged as one deathless and sorrowless reality.

The Great Way

The Great Way is the penultimate goal of Unionism and is one of the required stages for The Afterlife to truly transition into a Paradise. The Great Way is a more gentle way of saying World Domination of the Regalian Empire, believing that all landmasses and all nations and all people should be subject to the Regalian Empire, and obey the laws and words of the Regalian Emperor. Note, that this does not include Religious supremacy, the Regalian Empire allows other Religions to exist and flourish within it, so long as they do not contradict the central tenet of the Emperor's divine supremacy. The faith requires that the whole world be embraced with the Emperor's grace and love for them, and that through him, the Everwatcher can then initiate the completion of the Great Way as unity reaches all corners of the world. There is a great deal of debate about whether this is an oppressive thought. Some would say that violating the sovereignty of other nations is in itself a hostile act, but the Empire rarely expands through warfare, and mostly through diplomacy. The Empire is also no stranger to local autonomy and preservation of local laws and traditions, the only thing it utterly demands with no objection, is to obey the authority of the Emperor.

Gods and Goddesses

Unionist Gods and Goddesses are found within the central pantheon, and two additional cults. Within the pantheon, the Gods are divided into the three Divine Paramounts, and the 24 Divine Virtues. These Divine Virtues are divided into groups of two, each being referred to as a God-union, usually with a shared theme or message within the dogma. While the Divine Paramounts are free of sin or flaw, the Divine Virtues act as lessons to the faithful to guide their life and reach fulfillment for the Great Way. Beyond the central pantheon are the Guided and Evintarian Cults, these Cults have additional optional Gods, but they are not mandatory for the faith itself, only if a believer follows their core theological message. Note, some of the Gods found in the Pantheon are Joined Gods. This term describes a God who is initially part of another pantheon, but either due to conquest or integration, they either wholly join the Unionist pantheon, or have dual-membership between multiple religions, a form of polytheistic pluralism that proposes the Religion will keep expanding, as the Regalian Empire absorbs more cultures and Religions.

The Divine Paramount

  • Theomar Theomar is the Prophet of Unionism, the first Vessel of the Everwatcher, and the first to speak and write the holy word of the faith in the Creed. Theomar does not represent any virtues, but he is still the most invoked God of Unionism, because he represents all the good virtues combined together. While all other Gods bar the Everwatcher have some kind of inherent flaw, Theomar is always considered the leader of the pantheon of Gods, and generally flawless.
  • Everwatcher The Everwatcher is the enigmatic God being that spoke to Theomar about the gospel. No living or dead person has ever seen the Everwatcher, bar the Emperors of the Regalian Empire to whom it speaks divine will. The Everwatcher is said to be the source of all creation, even Dragons, but because it is such a mystifying being that only speaks through the Emperors, few can be said about it other than to invoke its name for good wishes or prayers.
  • Alexander Alexander is the Vessel of Unionism, which is a rotating Godhood position held by the faith. When the previous Emperor dies, they lose their divinity, and it passes to the next Vessel as the new Emperor is crowned. Emperors can be flawed and sinners, but are made divine by the whispers of the Everwatcher which only they can hear in divine conclave. As such, Emperors of Regalia while alive are held to god-like status among the faithful.

The Divine Virtues

  • Ness and Eora Ness (left) was the 4th Empress of Regalia Nessaria Calontir, and Eora (right) was the 4th Channcelor Eotranna I Kade. Ness was full of sinful indulgence, taking to the pleasures of life and absconding with duties of court and motherhood. Through the guidance of Eora, the both of them reached a higher state of virtue in duty and responsibility, living up to their roles in life, and being the mothers of the nation that gave all blessed forgiveness and nurture.
  • Sinnavei and Vyrë Sinnavei (left) is the Goddess of honor and dignity, and Vyrë (right) is the Goddess of the unknown seas. Both were Estelley Gods incorporated when the Elven lands joined. Vyrë represents the sin of Bellicosity, with violence as a first answer, while Sinnavei showed her temperance and restraint as a more powerful tool to victory. Together they represent the virtue of caution and calmness, and receive offerings for safe passage on the seas and unknown lands.
  • Glanzia and Juvin Glanzia (left) is a mundanely raised (still living) Goddess, and Juvin (right) was the 11th Emperor of Regalia Heinrich III Ivrae Heiligenblut. Both were full of sin in their own ways, Glanzia towards her enemies, Juvin towards facts contradicting his knowledge. Through each other, they learned purity, Glanzia to seek reason over hatred, and Juvin to seek knowledge expansion over dogma. Together they are the virtue of pure soul and pure thought and knowledge.
  • Brand and Allest Brand (left) was the 17th Chancellor of Regalia, and Allest (right) was the 15th Emperor of Regalia Allestrain I Ivrae Heiligenblut. Allestrain was full of the sin of injustice, a soldier Emperor so beset with warfare and wroth, that he treated his subjects and nobles most foul. Through the guidance of Brand, Allest bettered his approach, and became a paragon of justice who saw to it that every injustice that reached him, would be answered by his sword.
  • Tanthor and Dari Tanthor (right) and Dari (left) are both mundanely raised (still living) Gods who were once crime lord and city guard respectively. Tanthor lived a life of contempt for the state, spitting at any help offered. Dari however slowly showed him the value of loyalty to the state, of the wealth and fame even the most downtrodden can achieve by working with the hierarchy and order rather than being a child of chaos. Both became paragons of the social contract of the Empire.
  • Marani and Al-Asir Marani (left) is mundanely raised and Al-Asir (right) is a Draconism God (both still living). Marani was full of the sin of blightcraft, the usage of technology to hurt and deceive, to use machines for foul deeds. Al-Asir showed him the virtue of technomoralism the idea that machines and inventions should serve progress and to better the lives of others, and that evil only comes from the use, not nature of technology. They represent altruism to the people.
  • Neall and Nolven Neall (left) is a Fornoss God (Aedán), and Nolven is an enigmatic twin of Neall. Nolven represents the sin of Iconoclasm, the irreverent destruction of cultural heritage, or purposeful burning of art to hurt society. Neall showed Nolven the virtue of preservation and respect for diversity, and together they now represent the varied juxtaposition of art and military. Nolven is also responsible for Unionist Godborn, who usually become holy warriors or paladins.
  • Elia and Leona Elia (left) was the 15th Empress of Regalia, Leona (right) was the Knight-wife of the 15th Chancellor. Elia was the sin of Monomania, a singular obsessive behavior that sets aside all feelings and obligations to obsess over a single task or work. Elia obsessed over revenge for the death of her husband, and only the love of Leona could temper her obsession and show her how much she was losing her loved ones and purpose in life. Now they are the virtues of love and passion.
  • Kaldric and Caan Kaldric (left) was a mundanely raised Calemberg crimelord, Caan is a (still-living) Aelrrigan Mage-Knight of mysterious origins. Kaldric was the sin of Maleficence, the usage of the divinely burdened gift of Magic for personal pleasure and enrichment. Magic to Unionism is a great moral burden, which Caan taught him, so that he could better put his fate to work serving the Great Way. Both now represent the Magic moralism and the correct way of using Magic.
  • Celest and Eoin Celest (left) is a mundanely raised Nun, Eoin (right) is a mundanely raised Imperial Guard (both still living). Eoin was full of the sin of Hubris, to find such pride and vanity in his prestigious position in life, that he showed no regard for the actual weight of his obligation or venerability to elders and authority. Celest taught him the lessons of respect for those that came before, to honor his elders, and to serve their needs, and to respect the words of the sages.
  • Belialus and Eirlys Belialus (left) was a Demon, Eirlys (right) was a pre-Empire Goddess of the Weard faith of the Breizh people who joined the Unionist pantheon. Belialus was a being of Contempt, showing no esteem or reverence to his enemies and suffering defeat as a result. Eirlys not only taught him humility and bravery in the face of one's enemies, she also reformed him and cleansed him of his sinful Demonhood, both representing the virtues of honesty and reform.
  • Mendes and Hor Mendes (left) is a Khama God, Hor is a mundanely raised Asha (both still living). Mendes was full of the sin of Defeatism, the loss of his people, the suffering, it all became too much for him to bear. He gave in to despair and loss, and gave up on everyone. Hor taught him the virtue of action, and the value of time, how limited the means of mortals are to act, and the duties gods have to be diligent. They now represent the virtues of diligence and activeness.

Priestly Activities

Unionist priests are part of the so-called Covenant College. At the very top is the Secilly Council. Originally this organization had a leader called the Supreme Reverend, however the Supreme Reverend position was abolished when the last Supreme Reverend discovered insidious corruption within the religious community, tried to expose it, and was assassinated for it. To compensate, Conclave determined that the Dogmatic community should henceforth be ruled by a Council of elder Arch-Everians. Below the Secilly Council, are the Arch-Everian, which are equivalents to Dukes in the Regalian Empire. They wield considerable power and rule over vast areas of land, subdivided into Everies. Below the Arch-Everian is the Everian, or just the average priest. Each Everian administrates an Everie, which is usually a piece of land donated to the clergy where they maintain temples, shrines, and sanctuaries, while also producing crops and tending to cattle. Everians perform all religious tasks such as confession, preaching, hearing concerns, and simply taking care of Unionist needs like a social caretaker or mental health worker. Arch-Everians on the other hand are more administrative in that they take care of the treasury, any military attached to the religious orders, and communication between the Secilly Council and the vast wide-spread Unionist elements. Formally the Emperor is the leader of the Holy Seat, which is more of a group term for the Palace and the Secilly Council grouped, but historically Emperors have interfered very little in the day to day running of the Everies, and as such, this fact is usually ignored, the Emperor being considered a completely independent entity. This has also historically separated the Emperor from controversy among the Everians, and vice versa.

Expanded Lore

The Expanded Lore section contains additional contextual information about the Unionist faith. This section is not necessary to read to get a good understanding of the lore, just the background information.

Contextual Lore

This section contains a group of assorted ideas and pieces of information that are not at first glance relevant to the Religion or its texts, but that may become relevant when engaging in theological debate, or deeper storytelling about the Gods, as priests habitually do. This information is freely available to the people through reading archives and history books, though some of it may be a bit more contextual. If something would not be clear from history books, but learned by researching other religions and or belief systems, this will be mentioned.

  • Gods are either mundanely raised, incorporated, or post-death ordained. In the case of mundane raising, it is believed that the Everwatcher chooses a Unionist born child and gives them a divine spark, testing them in life for Godhood. If they pass, they become Gods and activate their Godly powers, and should they fail, they lose their Godhood. Incorporated Gods are always Gods from other Religions bringing religious aspects from their original faith into Unionism though this can never count as Syncretism because the dogma is always slightly different. Finally, post-death ordainment occurs usually with Emperors and Empresses, who due to their closeness to the Vessel have a more likely chance of becoming Gods after death if they were legendary in life.
  • There are some speculative theories that the Chancellors and Emperors were actually Dragonsouls, that is to say, they inherited their souls from Dragons and were physically Dragons just often not aware. This doesn't strictly change theological theories, because Dragonsouls are persistent and undying, constantly reincarnating, while their divine persona diverges. In essence, while Nicholas's Dragonsoul would have been passed to his great-grandchild Morgenkroon Kade, his Unionist divine persona diverged and became a stand-alone divine entity known as the God Nicholas. The bottom line is that there is no secret Dragon plot within Unionism, and even if there was, the Dragons have been reincarnated so far away from their original intention that Unionism is no longer recognizable from whatever plot it might have originated.
  • Some Gods have intense relationships that are relevant to their stories. Ness and Eora lived in the same era as mortals, and were friends. Brand and Allest lived in the same era, and were lovers, even though Allest was married to Elia and Brand to Leona. Marani and Al-Asir are rumored to be lovers, but are cagey about the subject and show no public evidence of this. Neall and Nolven are supposedly twins, but there is no evidence of Aedán having a twin in the Fornoss faith so theory has it that they may be split personalities. Elia and Leona lived in the same era, and were lovers, even though Elia was married to Allest and Leona to Brand.
  • Eirlys and Sinnavei date from around the same period, and have often been treated as friend-Goddesses, both having joined Unionism at the same time, and carrying their people with them. Though, Sinnavei still also holds a role within the Estelley Religion, and also has an Evolist God as a lover called Morrlond which raises some complications.
  • Mendes was once an Asha God of the Dewamenet Empire, but became disillusioned with millennia of hiding during the Pearl Wars. While most Asha Gods stayed true to the faith of Khama, Mendes did not and essentially abandoned the Asha in despair. The Gods of the Dewamenet faith, and Hor, are still in their ongoing attempts to fold Mendes back into Khama, though he has indicates that he will not do so until the faith stabilizes from its current half-broken state.

Unionism and Magic

Magic has an extremely complicated place in Unionism. Unionism acknowledges God Magic (universally good), and Void/Exist Magic (mostly bad) but does not acknowledge Ordial Magic as real. Extraplanar Magic (not mechanically granted by the Unionist Gods) however, still exists with the permission of the Everwatcher and the allowance of these things to become material and tangible in Aloria, which is his created reality. As a result, priests have argued that through a roundabout way, the Everwatcher is also responsible for the Exist and Void, and thus all forms of Magic, even if Unionist God Magic is more pure. The dogma in essence has taken the stance that God Magic is often granted as a reward for service, while Extraplanar Magic is granted at birth as an additional Sin (hence, the Gods Kaldric and Caan). Extraplanar Magic carries the burden of additional duty and mental strain for the faithful, who must maneuver life to understand when and how to ply their Magic for good instead of self indulgence and evil. Magic is not by nature evil, but the dogma implies that more likely than not, do Mages fail to overcome their inherent sin, and become a type of super-sinner. This has led to periods of extreme magical repression and general mistrust towards Mages, purely because of the incidence rate at which Mages end up going in the opposite direction of what Unionism demands of them.

Mournful Sisters

Burial nuns, Not yet complete

Pious Brothers

Ascetic monks, Not yet complete

Unionist Calendar

Not yet complete

History of the Schisms

Not yet complete

Minor Cults

Not yet complete

Additional God Info

Not yet complete

Trivia

  • Unionism used to be mandatory for nobility somewhere during the second century after Cataclysm, though this Holy Law was removed when the war against the Skagger Horde ceased, and the Empire benefited more from including non-Unionists into the peerage. An exception had always been made for the Solvaan nobles in Solleria however, called the Confessions of Melennar.
  • Sectarian violence largely came to an end at the turn into the fourth century as the last attacks on Vultragon Unionist by state forces ceased, and an uneasy truce was signed between the Schism religious communities. They still do not see eye-to-eye, and the different Schismatic groups still prod at each other, but instead of murdering each other over sectarian differences, they mostly fight with words nowadays, a legacy of the Kleine Rechnung, the document that called for the truce.
  • Despite Eirlys's absorption into Unionism, the Breizh still maintained a high level of cultural autonomy, some even clinging to old beliefs. As such, even when Magic became illegal in the Empire, the Breizh Aelrrigan Order continued to find and train Mages safely in their sanctuaries while the rest of the Empire turned to brutal oppression (and the Magic part of Eirlys was suppressed from dogma). Eirlys' faithful among the Aelrrigan Order are commonly cited as the reason why Magic acceptance eventually returned, and Eirlys' magical nature in theological teachings was returned.

Accreditation
WritersMonMarty, FireFan96
ProcessorsSevenBirds
Last EditorHydraLana on 09/29/2024.

» Read more