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===Zikiel Common Abilities===
The Celestial Sentinel Order is a Knightly Order that is different when compared to other Knightly Orders, in that it is not native to Regalia, but made by the Lanlath Elves in their own enclaves, and eventually recognized in the Regalian Empire. The order is primarily occupied with fighting the ruinous designs of the Void Gods, to directly counteract their plots and their priests and minions, and to fight the agents of the Void itself, whether that be Spirits, Arken or those seeking pacts with Demons. While the Celestial Sentinels and the Aelrrigan Order are allies in a similar fight, the Aelrrigans focus more on the crimes of (magical) mortals and their wrongdoings. The Celestials primarily investigate the designs of greater immortal powers and counteract them directly and indirectly by both preventing their objectives and diminishing the power of the agents of these powers. The secondary work of the Celestial Sentinels is to encourage moderation in faith and fanaticism, specifically aimed toward Estelley Faith. Having been established to guard against the violent ideology of Cemaan within the Estelley faith, the Celestial Sentinels protect the sacred groves that Reliquary Knights do not pay attention to, but also chastise and obstruct any fanatics who use the gospel of their gods to cause chaos and suffering, while also acting as unofficial justice dealers in the eyes of Leyon and Ëlana.  
Common Abilities are mechanics that all Zikiel Vampires have access to, meaning they are implied and it is not necessary to record them on a Character Application, though you may for posterity sake. Important instructions for Character Apps are included in the Vampire Form table row at the bottom.  


{| class="wikitable"
''The Senleya Order, uniquely, is not native to Regalia. Founded by the Lanlath Elves in their enclaves and eventually recognized within Regalia, it is primarily occupied with fighting the ruinous ambitions of the Void Gods by opposing their plots, priests, and minions. All forces of the Void, including its Spirits, Arken, and those pacted to or serving it, are their enemies. Besides this, the Senleya also fight radical parts of the Estelley faith while also protecting it as a whole. Guarding the sacred groves that other Knights cannot protect, they chastise Estelley worshipers who stoop to using their gospel as an excuse for chaos and suffering, trying to keep the justice of their Gods Leyon and Ëlana.''
|-
! style=" text-align:center; width: 8%;" | Standard Ability
! style=" text-align:center; width: 8%;" | Ability Category
! style=" text-align:center; width: 8%;" | Range
! Description (Standard Mutations are free but Mandatory, All Zikiel Vampire have them, and they can use these Abilites while in their non-Vampiric Form and Vampiric Form (Lich Form))
|-
| style="font-weight:bold; background-color:#d7fffd;" | Blood Collaring
| Target Curse
| Emote Distance
| style="text-align:left;" |The Vampire can Target either a willing or restrained person to attach a Blood-Collar to their neck, colored in crimson blood yet solid and shaped like brambles with thorns. While the Vampire is in Emote Distance, any command issued must be followed, else the collar will dig its spikes into the neck and cause bleeding. While within range, any number of commands can be issued, but only the last command will remain active when leaving Emote Distance. Blood Collared individuals cannot be infected with Vampirism, and the Collar can only be removed by any type of Exorcism-Like Ability that removes Possessions. Any Vampire can only have one person Collared at any time.
|-
| style="font-weight:bold; background-color:#d7fffd;" | Immortal Aging
| Constant Passive
| Self
| style="text-align:left;" |The Vampire does not age from the moment of infection. Their aging ceases visually, and they can sustain themselves beyond their natural undeath. This is not true undeath, but a state of suspended unlife. If a Vampire is cured when they have lived a number of years as a Vampire, they will proceed to age rapidly over a period of 2 weeks. Becoming re-infected during these two weeks will restore the Vampire back to the age they were when cured. If they cannot be re-infected before the end of the 2 week period, the aging is permanent, and re-infection causes the character to freeze at the new age. If a character has aged far beyond their natural lifespan, if they are not re-infected before the end of the 2 week period, they will die. (It is not allowed to perma-imprison a character to prevent infection to their death during these two weeks) Vampires require an Backstory Special Permission in order to be older than 100 years old. Vampires who are turned through active roleplay can be older than 100 years without a Backstory Special Permission (Though in all cases, a character older than 150 requires a Backstory Special Permission)
|-
| style="font-weight:bold; background-color:#d7fffd;" | Lore of Old
| Toggle Passive
| Emote Distance
| style="text-align:left;" | Zikiel Vampires can, both and out of Vampiric Form, use telepathy on books and pages from books. They can “rip” pages from books up to Emote Distance away, and move them around in the air around them. This is mostly for aesthetic purposes, making books and pages levitate, however Zikiel Vampires can also use these loose pages to “intercept” mundane projectiles (such as arrows or crossbow bolts) when they are shot at the Vampire. Zikiel Vampires are effectively immune to mundane ranged weapons, as any and all projectiles shot at them will be automatically intercepted by a speeding book page that rips the projectile out of the air. The number of books or pages has no upper limit, and a veritable page-storm can be summoned, though all forms of telekinesis must always only be aesthetic or for the purpose of fetching books, besides the mundane projectile immunity.
|-
| style="font-weight:bold; background-color:#d7fffd;" | Lore of the Gods
| Constant Passive
| Self
| style="text-align:left;" | Zikiel Vampires do not need to choose their Mutations. Instead, Zikiel Vampires gain access to all Form Mutations at all times. Form Mutations can also be used outside of Vampiric Form, though some may have some mechanics that only work while in Vampiric Form.  
|-
| style="font-weight:bold; background-color:#d7fffd;" | Lich Feeding
| Vampire Spell
| Touch
| style="text-align:left;" |The Vampire, when sinking their teeth into the neck of their victim causes a partial paralysis that makes it impossible for the victim to struggle out of their grip or fight back, but still aware enough to know what is happening, be able to see, hear, and speak. The Vampire can consume as much blood as they want, but can drink no longer than 10 minutes which is their upper fill. Upon releasing their teeth from the victim’s neck, the effect is instantly canceled, but the victim is too weak to immediately turn back and fight for at least half a minute. This Ability may not be used to tie someone up at the same time, and the Vampire cannot fight or use Abilities while drinking.
|-
| style="font-weight:bold; background-color:#d7fffd;" | Lich Body
| Constant Passive
| Self
| style="text-align:left;" |
*The Vampire’s new Physical Stat is 10, overriding any Racial Limit as long as it is above this number. If below, then the Racial Limit applies.
*The Vampire is unable to consume food and drinks. They instead turn to ash or dried up paper when they attempt to consume.
*The Vampire is not able to reproduce with other Vampires or non-Vampires. No Brood exist for the Zikiel Vampires. Zikiel can however produce Shadowbrood through a ritual, requiring their own blood, and the blood of another person. This can be blood of the opposite gender or same gender and can even include the blood of multiple people, but they must all be of the same race. When mixed, this produces a black smoke that creates a Shadowbrood that must be taught their personality over the course of a week, after which the shadowy appearance disappears, and it becomes a fully grown adult that takes their appearance from all parents mixed. This Shadowbrood will not be a Zikiel Brood, but it will have black sclera and red eyes. It can however only be infected by Zikiel Vampirism, and acknowledges all the blood donors as their parents (unless the Zikiel specifically told them not to acknowledge one or more individuals during their “raising” period. These Shadowbroods can be played, must have a fake “age” defined that will dictate their appearance and proficiency pool.
*The Vampire does have icy blue eyes with gray sclera, and their eye sockets are also noticeably darkened, and their skin can no longer tan in sunlight.
*The Vampire’s Vampire teeth appear at all times, and are noticeable when they are speaking with others from within 3 blocks range.
*The Vampire can see clearly in Mundane and Ability-Created Darkness.
|-
| style="font-weight:bold; background-color:#d7fffd;" | Lich Power
| Constant Passive
| Self
| style="text-align:left;" |
*The Vampire can use Mage-Deflect in the same manner as Mages can. To find the relevant information on how to properly portray Mage-Deflect, consult the [[Magic]] Page. This power can only be used while in Vampiric Form however.
*The Vampire is immune to all forms of Alchemy (both harmful and beneficial), but not caustic acids or poisons or toxins while outside of Vampiric Form. While in Vampiric Form, only caustic acids can harm them.
*The Vampire is immune to all forms of ice or frost or snow based Abilities or the mundane effects of frost and cold and hypothermia. While not in Vampiric Form, they can also cause their breath to appear foggy, as if breathing in a cold environment that makes warm breath visible.
|-
| style="font-weight:bold; background-color:#d7fffd;" | Lich Form
| Mythic Shift
| Self
| style="text-align:left;" | The Vampire can activate their Lich Form, which is a Mythic Shift that turns them into a so-called Vampiric Form. Vampiric Forms are alternate appearance versions of the Vampire’s normal form that give creative liberty to the player in terms of design, with some noted limitations. All Vampiric Forms (per bloodline) have some basic rules so that a Bloodline can easily be read from their appearance, however beyond that, many different aesthetic aspects can be modified at will. It is required to produce a “Vampiric Form” section on the Character Application, detailing in a Paragraph what your character’s Vampiric Form looks like. Having a separate skin for Vampiric Form is not required, strongly recommended for immersion. The following rules apply to the Lich Form for this Bloodline:
*Lich Form Vampires must at a baseline be a skeleton. This Skeleton can have clothes, extra (non functional) limbs, extra aesthetics, etc, but the Skeleton aesthetic must remain central.
*Lich Form Vampires can have extra limbs and eyes, but these must only be aesthetic and non-functional unless dictated by Mutation.
*Lich Form Vampires may not use aesthetics unique to other Vampire Forms, and vice versa. Each Vampire Form must thematically represent their Bloodline.
*Lich Form Vampires may not too closely resemble other aesthetic Mythic Shifts or Beast Shifts, like Werebeasts or Dragon Warriors.
*Lich Form Vampires may be designed to be not-recognizable or recognizable, that is up to the player. They may look completely different in Vampire Form.
*Lich Form Vampires always look the same, and aesthetic changes on the Character App are purely OOC ret-cons and do not confuse identification.
*Lich Form Vampires can transform in and out of their Vampiric Form instantly and painlessly. This Transformation also cannot be countered in any way.
*In order to use Lich Form, you must have had your Character app approved, and the description specifically approved by Lore Staff.
|}


===Zikiel Form Mutations===
==Design==
Form Mutations can only be used while Vampiric Form (Lich Form) is active. Because of their Common Mutation, Zikiel have access to all mutations, which must be recorded on a Character Application. Abilities may not be used before the Application is approved. Abilities may only be changed once, repeated changing of Abilities will result in a Character App being revoked.
Celestial Sentinels, sometimes called Celestials or Sentinels for short, bring the aesthetic of angelic warriors to Roleplay with higher-ranked Knights of the Order manifesting wings and gaining flight. Celestial Sentinels are heavily geared towards the Estelley Religion, particularly the erudite moon god Leyon, and the vigilant sun goddess Ëlana. The former incorporates themes of the moon, knowledge, foresight, and silver, while the latter incorporates themes of the sun, purity, fortitude, and gold. The Celestial Sentinel Order is exclusive to Elves of any Race, they must however be Estelley worshipers. The majority of the Celestial Sentinels are however Lanlath Elves, as the Knight Order was established by them.  


{| class="wikitable"
''Senleya is the Elven word for "sentinel." The Senleya have an angelic aesthetic, their stronger Knights manifesting feathered wings and smiting with the power of their divine patrons. They are heavily geared towards the Estelley religion, mostly the wise moon god Leyon and the fierce sun goddess Ëlana. Any Estelley-worshiping Elf can serve as a Senleya, but the vast majority of the Order are Lanlath. It is steeped in their history and built around their culture.''
|-
 
! style=" text-align:center; width: 8%;" | Form Mutation
===Why Play a Knight===
! style=" text-align:center; width: 8%;" | Ability Category
Knighthood is a great way for even new players to get involved in pre-existing groups and activities. It is hard for new players to find a group to roleplay with, Knighthood membership guarantees some familiarity and the possibility to get involved in the roleplay of others without too much effort. Knight groups usually organize their own internal social roleplay, and Knights are generally well-received by the wider player base. Knighthood also grants a unique ranking system where players can set goals for themselves and work towards them. Knight roleplay does require some reading, however, because Knights have to follow a Knight's Code or risk expulsion. Celestial Sentinel Knighthood in particular is recommended for players trying to invest in Lanlath roleplay, or be part of a wider Estelley worship community both as protectors and police force, as well as opposition against the conspiring Void Gods. Sentinel Knighthood perfectly pairs with aesthetics of angels and D&D Aasimar, as well as the general esthetic of demigods (even though they are not).  
! style=" text-align:center; width: 8%;" | Range
 
! Description (Zikiel Vampires have all of these mutations, but they can only be used while in Vampiric form (Lich Form))
''Knighthood is a good way to get involved in pre-existing groups and activities. Since it guarantees roleplay, a group, and a reason to log on, it is appealing for everyone from new players to veterans. Knight groups organize their own internal social roleplay and are usually well-received by the playerbase as pleasant spaces. Knighthood also grants a unique ranking system for Characters to progress up the ladder of their Order and gain privileges for honesty and effectiveness in their Code. Knight roleplay requires reading, however, as Knight characters must follow their Codes or risk expulsion. Senleya Knighthood is recommended for players who are invested in Elven lore and want a guardian role among Elven players, or are interested in fighting Void interests from a non-Purist, non-Unionist angle. Their aesthetics pair well with D&D Aasimar and general angelic references.''
|-
 
| style="font-weight:bold; background-color:#d7fffd;" | Lich Mastery
==Knights Code==
| Constant Passive
===Common Knights Code===
| Self
All Knights of all Orders are beholden to this Knights Code.
| style="text-align:left;" |Zikiel Vampires can purchase Sorcery Spells at a cost of 3 Proficiency Points per spell, instead of the normal 4 points per spell cost. Additionally, they can purchase a total of 6 Spells instead of the normal 5. Additionally, Zikiel Vampires can purchase spells from as many schools as they like, however they are blocked from purchasing Exist-based Sorcery Spells from the thematic categories of Nature, Lightness, Order and Spirit, and as such must purchase from Elemental, Darkness, Chaos, Arcane, or Whimsy. If no Sorcery spells are purchased at all, the Vampire may choose 1 free Sorcery Spell from any of these allowed categories with no Proficiency cost. Zikiel Vampires cannot become acolytes, and do not get Mage Empowerment. If the Vampire had Sorcery spells before becoming infected, they are all refunded and can be re-spent, and if they are cured, the original set (or no Sorcery) is restored. With this Mutation, a Zikiel Vampire can also be a Mage. It is possible for a Mage to willingly become a Zikiel Vampire with this Mutation already unlocked through the Void Zikiel Ritual, however this is irreversible, and the Mage can no longer be cured.
# Loyalty to the Emperor of Regalia, and the Regalian State is required.
|-
# Knights are disallowed from attacking unarmed or defenseless people.
| style="font-weight:bold; background-color:#d7fffd;" | Lich Mindward
# Knights are disallowed from degrading themselves or their Order.
| Constant Passive
# Knights are allowed to enforce Regalian Law, but must abide by it.
| Self
# Knights may not lie, or deceive, but needn't always say everything.
| style="text-align:left;" |The Vampire becomes completely immune to all forms of Target Illusions, Object Illusions and Target Curses, as well as any form of Control Power or Ability that would puppet the actions of the Zikiel. This Mutation is active both in Vampire Form and outside of it. Additionally, Lich Mindward allows Zikiel Vampires while in Vampiric Form to torment others by aesthetically moving or animating their tattoos from within 5 Blocks Range. These changes are not permanent however, as these aesthetic effects are merely a Target Illusion, and cease when the Zikiel wills it, or leaves 5 Blocks Range.  
# Knights are expected to give alms to the poor and protect the weak.
|-
===Specific Order Code===
| style="font-weight:bold; background-color:#d7fffd;" | Lich Spiderweb
The following Knights Code applies only to the Celestial Sentinels.
| Toggle Passive
# Celestial Sentinels must seek out the designs of Void Gods and Void Arken and combat them.
| 5 Blocks Range
# Celestial Sentinels must keep tabs on Void worshipers and priests and contain their plots.
| style="text-align:left;" | The Vampire, while conversing with any other person, is able to connect relations between that person, and any other person they have met before, by focusing on their connection, but only if they have already met the person in question. For example, while meeting someone for the first time after meeting their brother, if they focus on their brother (who they do not know if their brother), they will magically learn that the two are brothers. This can be used to detect hidden relations between two people the Zikiel has met. This Ability can be used as many times as the Zikiel likes, and is not detectable. Additionally, the Zikiel Vampire may project a spiderweb of relations of that person in front of them, with the names (if they know their names, if not, their pseudonyms are used), connecting other names and pseudonyms and identifying their relations to one another so that the web can be shown to others. This can only show one person deep, meaning the target and their immediate relations, not their relations’ relations.  
# Celestial Sentinels must keep tabs on Void Arkenborn and prevent their temptation to evil.
|-
# Celestial Sentinels must save Vampire Thralls and Blood Thralls and bring them to the light.
| style="font-weight:bold; background-color:#d7fffd;" | Lich Frostwall
# Celestial Sentinels must police and administer the Rite and Laws of Loa to Deathwatch Elves.
| Vampire Spell
# Celestial Sentinels must protect Estelley Groves and Mana Trees with their lives.
| Emote Distance
# Celestial Sentinels must encourage temperance and turning away from Estelley fanaticism.
| style="text-align:left;" | The Vampire sends forward a rapidly moving shard of ice, that when hitting a person, causes their legs to be encased in ice up to their waist. This entrapment cannot be removed through any means, even Abilities that would usually end it, by the person who is trapped themselves without help from a third party. This Ability cannot miss, and if the target has some form of immunity to entrapment or snaring, they instead Stagger, breaking any Channel Ability or ongoing charge to attack. This Ability breaks automatically after 3 minutes, and can only be used on one person at a time. This Ability cannot be used on the same person more than once every 10 minutes. Additionally, Zikiel Vampires can toggle an aesthetic effect that leaves behind small frost-crystals whatever they touch with their skeletal hands while in Vampiric Form.  
 
|-
===Rite and Laws of Loa===
| style="font-weight:bold; background-color:#d7fffd;" | Lich Horrorwall
The Rite and Laws of Loa concerns two parts of the same cultural tradition, the Rite (turning) of the living to the Deathwatch Elves, and the Law (preserving of duty) that the Deathwatch have to the living. The Rite of Loa involves the ritual killing of an Elven Estelley Faithful in the Estelley Temple during a religious rite that converts them into a Deathwatch Undead, and then bind them by Loa's law to the protection of a specific person or family. This Undead is then bound for all eternity to protect the name and family of their charge, or risk violating the Laws of Loa. Celestial Sentinels are meant to keep an eye on the Deathwatch Elves and ensure they uphold their duty and do not start living a life away from their obligation, or worse, become Deathrotten or betray their task. In such cases, the Celestial Sentinels hunt down and put an end to Loa's traitors. Deathwatch Undead are Legal in Regalia only under the extremely strict watch of the Celestial Sentinels.  
| Vampire Spell
===Nuance of Fanaticism===
| 2 Block Range
The duty of Celestial Sentinels to guard against fanaticism among the Estelley Faithful is a bit more nuanced than just preaching against war, slavery, and Cemaan. Cemaan's message is not any more violent and destructive than that of any other Estelley God: Loa's death-bringing and Leyon's apathy to the suffering of the world over the acquisition of knowledge and skill can cause just as much misery. ''Replace with: Even a god considered benevolent like Leyon causes problems through his apathy to the suffering of the world in favor of his pursuit of knowledge.'' Cemaan's message however is often used as an excuse to do things (or not do things), and therein lies the duty of the Celestial Sentinels: not to imply that worship of specific deities makes one more liable to do evil, but that using religion as a justification to do evil is the great sin itself. Short of using violence themselves, the Celestial Sentinels keep watch over the Estelley faithful to contain the excesses of fanaticism through diplomacy and tact, avoiding the sword until the very last. Celestial Sentinels will avoid raising arms against fellow Estelley worshipers until no other option remains. ''Replace with: The Senleya contain Estelley fanaticism and violence through their words until no option remains. The sword is a last resort.''
| style="text-align:left;" |The Vampire is able to make a Lich-Ward, which functions exactly the same as Mage-Wards, except that they simply cannot be broken through any mechanic or Ability. This Horrorwall can only cover an area of 5 blocks wide by 5 blocks tall. Unlike other Mage-Wards however, this magical wall hard-expires within 2 hours of being set up, and the Vampire cannot make a new one until 24 hours later. It takes merely an arm gesture to bring up the wall, but it must be summoned within 2 blocks of the Vampire. Additionally. This Horrorwall can manifest the face of the Vampiric Form of the Zikiel Vampire if they channel their conscience to it from anywhere in Regalia, allowing them to speak to whoever stands in front of it, however they cannot see from the Horrorwall.
==Structure==
|-
The Celestial Sentinel Order has a hierarchical structure that defines ranks within the Order:
| style="font-weight:bold; background-color:#d7fffd;" | Lich Deathstorm
* '''The High Hierophant''' (NPC) is the highest leader of the Celestial Sentinel Order.
| Linked Channel
* '''The Valley Council''' (NPC) are the elders and instructors and teachers of the Order.
| Emote Distance
* '''The Alyaan Sentinels''' (Player) are the highest attainable rank of Knight of high prestige and esteem.
| style="text-align:left;" | The Vampire can summon a Deathstorm which requires them to constantly Channel this Ability without interruption (it can only be interrupted by Mage Spell and Sorcery Spell counters, or physically knocking them over). While the Deathstorm is active, a vast maelstrom of red smoke and ghostly apparitions rapidly circle around the Vampire, the Vampire acting as the eye of the storm. Anyone caught in the storm cannot communicate unless they yell, and become very slow, unable to run or engage in acrobatics due to the piercing winds. This storm remains active in Emote Distance around the Vampire, until they are attacked or drop the Deathstorm to use another Ability. The Vampire can still move around while using this Channel Ability.
* '''The Sinaï Sentinels''' (Player) are a well respected and Knight with great sway in the Order.
|-
* '''The Celvel Sentinels''' (Player) are the esteemed warriors sent on difficult tasks for the Order.
| style="font-weight:bold; background-color:#d7fffd;" | Lich Reachwall
* '''The Sunel Sentinels''' (Player) are the formal rank of Knights who get sent on missions.
| Toggle Passive
* '''The Lomaan Sentinels''' (Player) are the lowest rank of just-graduated Knight in the Order.
| Emote Distance
* '''The Squires''' (Player) are pre-graduation. Recommended for trying out, with less obligations.
| style="text-align:left;" | Anytime anyone that has any type of Ability that can teleport, leap, jump or otherwise rapidly close the gap between the Vampire and themselves uses said Ability on the Vampire, the Vampire becomes aware of it before it happens, raises their hand in a stopping gesture, and the person’s gap-closer is instead reverted/canceled/countered, and the person who performed it is knocked off their feet.  
===Privileges===
|-
Privileges are a set of unlockable rewards that can be attained each time a Knight ranks up. The rank up process is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal, good engagement and in some of the higher ranks, leadership. When a rank up is granted, players may choose one of these privileges (each only once) to apply to that rank up, ensuring that the appropriate reward is granted for each milestone. Being expelled from the Order causes the loss of all Privileges, and in some cases, Privileges may also be revoked if a Character is punished by the order for misdeeds, or disciplined by staff for Server Rule breaking.  
| style="font-weight:bold; background-color:#d7fffd;" | Lich Faithwall
* '''Privilege 1''' The Knight in question gains Persuasion Dice Rolls at /dice Wisdom+Faith (see Abilities Page for more information).
| Toggle Passive
* '''Privilege 2''' The Knight in question is granted a rent-free Knight's Estate in the Knight Quarter with Staff decoration.
| 5 Blocks Range
* '''Privilege 3''' The Knight in question is Sun blessed or Moon blessed, gaining Elytra Flight out of Combat and Angel Aesthetics.
| style="text-align:left;" | Zikiel Vampires are immune to all effects of the Archan Ailor Union Blessings, as well as all Altalar Racial Abilities that would target them or impart some sort of effect on them. Additionally, they can wave their hands at religious effigies that belong to any religion not part of Void-Worship within 5 blocks range of them, and corrupt them. For example: Regalian Unionist eye banners will become red with Void-Script on it, statues of Herons will become more demonic with horns and scowls, stained glass windows will change their depiction to horrors, and other religious symbols are profaned.  
* '''Privilege 4''' The Knight in question gains access to the Moon-Vaults to source knowledge from the ancient Allorn Empire.
|-
* '''Privilege 5''' The Knight in question receives an Artifact designed for their Character that cannot be taken from them.  
| style="font-weight:bold; background-color:#d7fffd;" | Lich Speechwill
==History==
| Toggle Passive
The Celestial Sentinel Order was established, many millennia before the first Viridians were Knighted in Regalia, when the Lanlath Elves were expelled from the Allorn Empire due to their crime of temperance and pacifism. As the Lanlath were expelled to their Twilight Valleys, a small choir within their society insisted that blind ignorance to the ruin that could follow them into their paradise realms, would cause the same moral demise as had happened in the Allorn Empire. The Celestial Sentinel Order as such is intrinsically linked with the history of the Lanlath, and acted also as the official police force of the Lanlath within their own realms as they had no formal armies. While some contact remained between the Allorn Empire and the Lanlath as both sides had a vested interest in keeping up to date about each other's magical developments, most Valleys were closed to outsiders, and as such, the Sentinels rarely crossed outside of their enclosed environments and were by modern standards, nothing more than a somewhat bettery equipped militia. Their armor and symbolism is consistent with the standards of today, but they lacked the formal military training that would make them formidable warriors on the battlefield such as they are in the modern day.
| Self
 
| style="text-align:left;" |Zikiel Vampires can perfectly imitate anyone’s voice they have heard before, and can also self-modulate their own voice, including superimposing two different voices, of different ages or genders or cadence, or giving their voice an echo. Additionally, all Zikiel speak melodically, if they so choose, with a melodic voice at the quality of 10 Musical Arts (but this Proficiency effect does not grant them the ability to compose music or play instruments, it purely affects their voice).  
The history of the Celestial Sentinel Order becomes more pressing in the last 500 or so years of the Allorn Empire, leading up to Cataclysm. While all events transpired in the Allorn Empire with the Gods growing ever more silent, the Yanar Vanguard being ignored, and various sub-groups of Elves splitting off, the Lanlath predicted disaster. They had perhaps not predicted the Cataclysm itself, for such an event was too horrific even for the Lanlath to predict, but they certainly suspected a violent collapse of the Allorn Empire if not at the very least a splintering of warring states and factions. This immediate concern caused discord among the Twilight Valleys, who spent many years contemplating and discussing their course of action. Eventually an agreement was met, that the Lanlath would venture into the most violent and wretched places of Ailor dominions, seek out the strongest of warriors and most skilled of swordsmen, and offer them a bargain: safety for them and their family in the Twilight Valleys paradise and their progeny, in exchange for military training of the Celestial sentinels. It was as such that around 400 BC, the Celestial Sentinels became an actual force worth reckoning with, as Ailor instructors taught them how to wield their weapons and battle tactics. Many of the descendants of these instructors still live in the Twilight Valleys, a rare occurrence of outsiders being allowed to live in esteemed and respectful conditions in what are normally Lanlath ethno-communities.  
|-
 
| style="font-weight:bold; background-color:#d7fffd;" | Lich Wordwill
The Lanlath prediction would come true 4 centuries later, which some might say was a long time and a large margin of error for their prediction, but was actually merely a lifetime in Elven terms. The rapid onset of the Void Invasion did not leave the Lanlath untouched, some of the Twilight Valleys were utterly destroyed as they were anchored in geographic locations where the Void Invasion occured, and the horror of the savagery of the Void denizens shocked Lanlath society and the Celestial Sentinels alike. While they were proficient warriors, the Order was completely blind to the outside world, and often unaware of impending doom before the Spirits started pouring through their magical gateways that acted like honey pots for buzzing bees. The Twilight Valleys that survived quickly called for an end to self-isolation and apathy to the world outside of their pristine communities. It marks the date immediately after Cataclysm, that the Celestial Sentinels reached out into the wider world, using the time when Void Magic and the Void Gods were at their weakest, to start their watch against their ruinous plots and schemes.  
| Toggle Passive
 
| Self
As time passed, natural alliances formed with the Aelrrigan and Viridian Order (which early on was aimed more at fighting Vampires and protecting Regalia). With waves of migration of Lanlath to Regalia, emboldened by a newfound sense of interest in the world outside of their secluded Valley realms, the Celestial Sentinels became a common presence in the Regalia's borders, so much so that the Lanlath representatives sought out the Emperor of Regalia, and bargained official recognition of their Order within Regalia's borders. This in turn further accelerated Lanlath migration into the Regalian Empire, and even the establishment of an all-new Twilight Valley in the north of Solleria, where the population had become an Elven melting pot. The Celestial Sentinels were spared the mage-hate of the middle centuries, as their Aelrrigan allies were hunted down, largely because their order did not much use Magic, favoring the blade. In the modern day, the Celestial Sentinels while technically a foreign Knight Order (as the Lanlath Valleys are not a nation state part of the Regalian Empire), is considered a powerful domestic force, with the Knights well respected at the Imperial Court and even extended to enforce Law in the Empire by the Emperor's will. The Celestial Sentinels have several chapterhouses across the Regalian Empire where future Sentinels are induced, having recently opened their doors even to non-Lanlath Sentinels (with the caveat that they fit within the behavior expectations of the ethereal and pensive Lanlath that is).  
| style="text-align:left;" |Zikiel Vampires can near-instantly absorb the content of books into their memory, and can near-perfectly recall every piece of writing they have ever read, while they were infected with Vampirism. This is telegraphed by the Vampire putting their hand on the book’s cover, after which a siphon of red mist will flow from the book’s pages to the Zikiel’s face which will light up slightly, over the period of roughly 10 seconds. Additionally, Zikiel Vampires can spell out writing in glowing red letters in the air in front of them, or anywhere near in Emote Distance.  
==Trivia==
|}
* The fact that the Celestial Sentinels show parallels with Breizh folklore winged divine messengers, that has not been lost to the Breizh people. The Celestial Sentinels have always avoided the subject, leading to some conspiracy theories among the Breizh that the Weard were actually Celestial Sentinels who assisted Elen with the protection of the Breizh people from the mysterious entity called The Midnight.  
* The Celestial Sentinels are often described as Poet Knights, due to the poetic and almost religious chants and songs of praise they hymn or battle-cry while engaged in their duties, calling upon the blessings of the moon god and the sun goddess, or promising justice and a return to the light for all things wrapped in darkness and suffering.
* Celestial Sentinels are forbidden from holding religious or political office, as it is believed that these occupations interfere with their objective judgement, and encourage temerity and ego in their representation of the wills of Leyon.

Latest revision as of 00:01, 13 October 2023

The Celestial Sentinel Order is a Knightly Order that is different when compared to other Knightly Orders, in that it is not native to Regalia, but made by the Lanlath Elves in their own enclaves, and eventually recognized in the Regalian Empire. The order is primarily occupied with fighting the ruinous designs of the Void Gods, to directly counteract their plots and their priests and minions, and to fight the agents of the Void itself, whether that be Spirits, Arken or those seeking pacts with Demons. While the Celestial Sentinels and the Aelrrigan Order are allies in a similar fight, the Aelrrigans focus more on the crimes of (magical) mortals and their wrongdoings. The Celestials primarily investigate the designs of greater immortal powers and counteract them directly and indirectly by both preventing their objectives and diminishing the power of the agents of these powers. The secondary work of the Celestial Sentinels is to encourage moderation in faith and fanaticism, specifically aimed toward Estelley Faith. Having been established to guard against the violent ideology of Cemaan within the Estelley faith, the Celestial Sentinels protect the sacred groves that Reliquary Knights do not pay attention to, but also chastise and obstruct any fanatics who use the gospel of their gods to cause chaos and suffering, while also acting as unofficial justice dealers in the eyes of Leyon and Ëlana.

The Senleya Order, uniquely, is not native to Regalia. Founded by the Lanlath Elves in their enclaves and eventually recognized within Regalia, it is primarily occupied with fighting the ruinous ambitions of the Void Gods by opposing their plots, priests, and minions. All forces of the Void, including its Spirits, Arken, and those pacted to or serving it, are their enemies. Besides this, the Senleya also fight radical parts of the Estelley faith while also protecting it as a whole. Guarding the sacred groves that other Knights cannot protect, they chastise Estelley worshipers who stoop to using their gospel as an excuse for chaos and suffering, trying to keep the justice of their Gods Leyon and Ëlana.

Design

Celestial Sentinels, sometimes called Celestials or Sentinels for short, bring the aesthetic of angelic warriors to Roleplay with higher-ranked Knights of the Order manifesting wings and gaining flight. Celestial Sentinels are heavily geared towards the Estelley Religion, particularly the erudite moon god Leyon, and the vigilant sun goddess Ëlana. The former incorporates themes of the moon, knowledge, foresight, and silver, while the latter incorporates themes of the sun, purity, fortitude, and gold. The Celestial Sentinel Order is exclusive to Elves of any Race, they must however be Estelley worshipers. The majority of the Celestial Sentinels are however Lanlath Elves, as the Knight Order was established by them.

Senleya is the Elven word for "sentinel." The Senleya have an angelic aesthetic, their stronger Knights manifesting feathered wings and smiting with the power of their divine patrons. They are heavily geared towards the Estelley religion, mostly the wise moon god Leyon and the fierce sun goddess Ëlana. Any Estelley-worshiping Elf can serve as a Senleya, but the vast majority of the Order are Lanlath. It is steeped in their history and built around their culture.

Why Play a Knight

Knighthood is a great way for even new players to get involved in pre-existing groups and activities. It is hard for new players to find a group to roleplay with, Knighthood membership guarantees some familiarity and the possibility to get involved in the roleplay of others without too much effort. Knight groups usually organize their own internal social roleplay, and Knights are generally well-received by the wider player base. Knighthood also grants a unique ranking system where players can set goals for themselves and work towards them. Knight roleplay does require some reading, however, because Knights have to follow a Knight's Code or risk expulsion. Celestial Sentinel Knighthood in particular is recommended for players trying to invest in Lanlath roleplay, or be part of a wider Estelley worship community both as protectors and police force, as well as opposition against the conspiring Void Gods. Sentinel Knighthood perfectly pairs with aesthetics of angels and D&D Aasimar, as well as the general esthetic of demigods (even though they are not).

Knighthood is a good way to get involved in pre-existing groups and activities. Since it guarantees roleplay, a group, and a reason to log on, it is appealing for everyone from new players to veterans. Knight groups organize their own internal social roleplay and are usually well-received by the playerbase as pleasant spaces. Knighthood also grants a unique ranking system for Characters to progress up the ladder of their Order and gain privileges for honesty and effectiveness in their Code. Knight roleplay requires reading, however, as Knight characters must follow their Codes or risk expulsion. Senleya Knighthood is recommended for players who are invested in Elven lore and want a guardian role among Elven players, or are interested in fighting Void interests from a non-Purist, non-Unionist angle. Their aesthetics pair well with D&D Aasimar and general angelic references.

Knights Code

Common Knights Code

All Knights of all Orders are beholden to this Knights Code.

  1. Loyalty to the Emperor of Regalia, and the Regalian State is required.
  2. Knights are disallowed from attacking unarmed or defenseless people.
  3. Knights are disallowed from degrading themselves or their Order.
  4. Knights are allowed to enforce Regalian Law, but must abide by it.
  5. Knights may not lie, or deceive, but needn't always say everything.
  6. Knights are expected to give alms to the poor and protect the weak.

Specific Order Code

The following Knights Code applies only to the Celestial Sentinels.

  1. Celestial Sentinels must seek out the designs of Void Gods and Void Arken and combat them.
  2. Celestial Sentinels must keep tabs on Void worshipers and priests and contain their plots.
  3. Celestial Sentinels must keep tabs on Void Arkenborn and prevent their temptation to evil.
  4. Celestial Sentinels must save Vampire Thralls and Blood Thralls and bring them to the light.
  5. Celestial Sentinels must police and administer the Rite and Laws of Loa to Deathwatch Elves.
  6. Celestial Sentinels must protect Estelley Groves and Mana Trees with their lives.
  7. Celestial Sentinels must encourage temperance and turning away from Estelley fanaticism.

Rite and Laws of Loa

The Rite and Laws of Loa concerns two parts of the same cultural tradition, the Rite (turning) of the living to the Deathwatch Elves, and the Law (preserving of duty) that the Deathwatch have to the living. The Rite of Loa involves the ritual killing of an Elven Estelley Faithful in the Estelley Temple during a religious rite that converts them into a Deathwatch Undead, and then bind them by Loa's law to the protection of a specific person or family. This Undead is then bound for all eternity to protect the name and family of their charge, or risk violating the Laws of Loa. Celestial Sentinels are meant to keep an eye on the Deathwatch Elves and ensure they uphold their duty and do not start living a life away from their obligation, or worse, become Deathrotten or betray their task. In such cases, the Celestial Sentinels hunt down and put an end to Loa's traitors. Deathwatch Undead are Legal in Regalia only under the extremely strict watch of the Celestial Sentinels.

Nuance of Fanaticism

The duty of Celestial Sentinels to guard against fanaticism among the Estelley Faithful is a bit more nuanced than just preaching against war, slavery, and Cemaan. Cemaan's message is not any more violent and destructive than that of any other Estelley God: Loa's death-bringing and Leyon's apathy to the suffering of the world over the acquisition of knowledge and skill can cause just as much misery. Replace with: Even a god considered benevolent like Leyon causes problems through his apathy to the suffering of the world in favor of his pursuit of knowledge. Cemaan's message however is often used as an excuse to do things (or not do things), and therein lies the duty of the Celestial Sentinels: not to imply that worship of specific deities makes one more liable to do evil, but that using religion as a justification to do evil is the great sin itself. Short of using violence themselves, the Celestial Sentinels keep watch over the Estelley faithful to contain the excesses of fanaticism through diplomacy and tact, avoiding the sword until the very last. Celestial Sentinels will avoid raising arms against fellow Estelley worshipers until no other option remains. Replace with: The Senleya contain Estelley fanaticism and violence through their words until no option remains. The sword is a last resort.

Structure

The Celestial Sentinel Order has a hierarchical structure that defines ranks within the Order:

  • The High Hierophant (NPC) is the highest leader of the Celestial Sentinel Order.
  • The Valley Council (NPC) are the elders and instructors and teachers of the Order.
  • The Alyaan Sentinels (Player) are the highest attainable rank of Knight of high prestige and esteem.
  • The Sinaï Sentinels (Player) are a well respected and Knight with great sway in the Order.
  • The Celvel Sentinels (Player) are the esteemed warriors sent on difficult tasks for the Order.
  • The Sunel Sentinels (Player) are the formal rank of Knights who get sent on missions.
  • The Lomaan Sentinels (Player) are the lowest rank of just-graduated Knight in the Order.
  • The Squires (Player) are pre-graduation. Recommended for trying out, with less obligations.

Privileges

Privileges are a set of unlockable rewards that can be attained each time a Knight ranks up. The rank up process is evaluated by Lore Staff based on a combination of: adherence to the lore, adherence to the knight's code, activity, consistent character portrayal, good engagement and in some of the higher ranks, leadership. When a rank up is granted, players may choose one of these privileges (each only once) to apply to that rank up, ensuring that the appropriate reward is granted for each milestone. Being expelled from the Order causes the loss of all Privileges, and in some cases, Privileges may also be revoked if a Character is punished by the order for misdeeds, or disciplined by staff for Server Rule breaking.

  • Privilege 1 The Knight in question gains Persuasion Dice Rolls at /dice Wisdom+Faith (see Abilities Page for more information).
  • Privilege 2 The Knight in question is granted a rent-free Knight's Estate in the Knight Quarter with Staff decoration.
  • Privilege 3 The Knight in question is Sun blessed or Moon blessed, gaining Elytra Flight out of Combat and Angel Aesthetics.
  • Privilege 4 The Knight in question gains access to the Moon-Vaults to source knowledge from the ancient Allorn Empire.
  • Privilege 5 The Knight in question receives an Artifact designed for their Character that cannot be taken from them.

History

The Celestial Sentinel Order was established, many millennia before the first Viridians were Knighted in Regalia, when the Lanlath Elves were expelled from the Allorn Empire due to their crime of temperance and pacifism. As the Lanlath were expelled to their Twilight Valleys, a small choir within their society insisted that blind ignorance to the ruin that could follow them into their paradise realms, would cause the same moral demise as had happened in the Allorn Empire. The Celestial Sentinel Order as such is intrinsically linked with the history of the Lanlath, and acted also as the official police force of the Lanlath within their own realms as they had no formal armies. While some contact remained between the Allorn Empire and the Lanlath as both sides had a vested interest in keeping up to date about each other's magical developments, most Valleys were closed to outsiders, and as such, the Sentinels rarely crossed outside of their enclosed environments and were by modern standards, nothing more than a somewhat bettery equipped militia. Their armor and symbolism is consistent with the standards of today, but they lacked the formal military training that would make them formidable warriors on the battlefield such as they are in the modern day.

The history of the Celestial Sentinel Order becomes more pressing in the last 500 or so years of the Allorn Empire, leading up to Cataclysm. While all events transpired in the Allorn Empire with the Gods growing ever more silent, the Yanar Vanguard being ignored, and various sub-groups of Elves splitting off, the Lanlath predicted disaster. They had perhaps not predicted the Cataclysm itself, for such an event was too horrific even for the Lanlath to predict, but they certainly suspected a violent collapse of the Allorn Empire if not at the very least a splintering of warring states and factions. This immediate concern caused discord among the Twilight Valleys, who spent many years contemplating and discussing their course of action. Eventually an agreement was met, that the Lanlath would venture into the most violent and wretched places of Ailor dominions, seek out the strongest of warriors and most skilled of swordsmen, and offer them a bargain: safety for them and their family in the Twilight Valleys paradise and their progeny, in exchange for military training of the Celestial sentinels. It was as such that around 400 BC, the Celestial Sentinels became an actual force worth reckoning with, as Ailor instructors taught them how to wield their weapons and battle tactics. Many of the descendants of these instructors still live in the Twilight Valleys, a rare occurrence of outsiders being allowed to live in esteemed and respectful conditions in what are normally Lanlath ethno-communities.

The Lanlath prediction would come true 4 centuries later, which some might say was a long time and a large margin of error for their prediction, but was actually merely a lifetime in Elven terms. The rapid onset of the Void Invasion did not leave the Lanlath untouched, some of the Twilight Valleys were utterly destroyed as they were anchored in geographic locations where the Void Invasion occured, and the horror of the savagery of the Void denizens shocked Lanlath society and the Celestial Sentinels alike. While they were proficient warriors, the Order was completely blind to the outside world, and often unaware of impending doom before the Spirits started pouring through their magical gateways that acted like honey pots for buzzing bees. The Twilight Valleys that survived quickly called for an end to self-isolation and apathy to the world outside of their pristine communities. It marks the date immediately after Cataclysm, that the Celestial Sentinels reached out into the wider world, using the time when Void Magic and the Void Gods were at their weakest, to start their watch against their ruinous plots and schemes.

As time passed, natural alliances formed with the Aelrrigan and Viridian Order (which early on was aimed more at fighting Vampires and protecting Regalia). With waves of migration of Lanlath to Regalia, emboldened by a newfound sense of interest in the world outside of their secluded Valley realms, the Celestial Sentinels became a common presence in the Regalia's borders, so much so that the Lanlath representatives sought out the Emperor of Regalia, and bargained official recognition of their Order within Regalia's borders. This in turn further accelerated Lanlath migration into the Regalian Empire, and even the establishment of an all-new Twilight Valley in the north of Solleria, where the population had become an Elven melting pot. The Celestial Sentinels were spared the mage-hate of the middle centuries, as their Aelrrigan allies were hunted down, largely because their order did not much use Magic, favoring the blade. In the modern day, the Celestial Sentinels while technically a foreign Knight Order (as the Lanlath Valleys are not a nation state part of the Regalian Empire), is considered a powerful domestic force, with the Knights well respected at the Imperial Court and even extended to enforce Law in the Empire by the Emperor's will. The Celestial Sentinels have several chapterhouses across the Regalian Empire where future Sentinels are induced, having recently opened their doors even to non-Lanlath Sentinels (with the caveat that they fit within the behavior expectations of the ethereal and pensive Lanlath that is).

Trivia

  • The fact that the Celestial Sentinels show parallels with Breizh folklore winged divine messengers, that has not been lost to the Breizh people. The Celestial Sentinels have always avoided the subject, leading to some conspiracy theories among the Breizh that the Weard were actually Celestial Sentinels who assisted Elen with the protection of the Breizh people from the mysterious entity called The Midnight.
  • The Celestial Sentinels are often described as Poet Knights, due to the poetic and almost religious chants and songs of praise they hymn or battle-cry while engaged in their duties, calling upon the blessings of the moon god and the sun goddess, or promising justice and a return to the light for all things wrapped in darkness and suffering.
  • Celestial Sentinels are forbidden from holding religious or political office, as it is believed that these occupations interfere with their objective judgement, and encourage temerity and ego in their representation of the wills of Leyon.