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Mythics belong to the distinction of [[Artifacts]], but are are more often than not less powerful or less historically notable. Mythics generally speaking are easier to find, but also easier lost. They have some sort of historical impact, thematic source (such as for example, [[Dragon]] powers, or [[Void]] [[Arken]]), and in all ways function exactly the same as Artifacts do (with regards to not being destroy-able, and having special [[Ability]] mechanics). In essence, Mythics are Artifacts, just with less information or function to go off of. Still, because of their flashy appearance and because of many greedy and willing collectors, Mythics don't draw any less attention than Artifacts do, and are just as desired. Similarly to Artifacts, Mythics are covered by the Special Item Rule, meaning that when a Character owns a Mythic, they must always carry it on their person, unless this would become unreasonable (such as wearing weapons in the Imperial Palace, where this is strictly banned and can get a Character executed). All other locations however, Artifacts must always be worn, so that they can also always be stolen. It is not necessary to emote the presence of an Artifact to everyone every new meeting or scene, but it is necessary to inform a player if they attempt to steal something, or loot an unconscious bearer. Being able to identify Artifacts or Mythics is regulated by the Arcanology Proficiency. Without the necessary Arcanology pack your Character will not be able to identify any Mythics or Artifacts. There is however one exception, if your Character has owned a single Mythic or Artifact for at least 7 uninterrupted days (on them, not stored somewhere), then they will be able to identify that Artifact from that point onwards, but only that specific Artifact. '''Some of these Mythics may be released into circulation, while some may not be. If you are unsure, please make a ticket on the RP Community Discord.'''
==Gods and Goddesses==
Unionism differs from other Religions, in that it has Duo-Gods. All Duo-Gods are divine and each have divine powers in the afterlife (though some Gods may be yet living). Unionists worship all Gods equally, though they may choose specific Patron gods which they worship more. The Everwatcher acts like an overarching God of Gods, but the Everwatcher cannot directly be interacted with, so most people end up praising the Everwatcher through the Gods and Goddesses. Unionism also has the Cults further below. Cults add Gods onto the standard Pantheon, but they are not mandatory for vanilla Unionists who don't worship the Cults. It is possible to be a believer of both Cults.  


==Dragon Mythics==
===Template===
{| class="wikitable"
{|
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Depiction
! Name
! Origin
! Appearance
! Uses
|-
|-
| colspan="5" style="text-align:center; font-weight:bold; background-color:#dbcfef;" | Dragon Mythics
| rowspan="4" | [[File:GAYS.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |  
Allest and Brand are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military.
 
Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle.
 
Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times.
 
Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability.
 
They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts.
 
Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle.
 
Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Bident of the Roar
| style="vertical-align:top;" |
| First recorded as being within possession of the [[Cult of Drogon]], the Bident of the Roar shifted rapidly between high-profile warriors, and gained an infamous reputation among Allorn loyalists as a mark of incoming death before being lost to time after the Cult of Drogon became the [[Isldar]].
The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.
| A classical two-pronged spear, the Bident is made recognizable through its material, black as the night sky and dotted in violet-tinted Dragon Runes which spread down it in a swirling pattern. Around one of the prongs is a black cloth, which remains unstained and undamaged despite presumed centuries of use.
| When thrown, the Bident causes far more impact damage than any other weapon of its type, stunning all but the thrower for 10 seconds in an area of 2 blocks around the impact zone. This only works if striking terrain, rather than actual subjects. It will function like a normal javelin otherwise. The Bident does not return to the user after being thrown, though the amount of time spent stunned is usually enough for it to be retrieved.
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|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Claw Earring of Taal
| style="vertical-align:top;" |  
| Claw Earrings of Taal were made by the Blue Crown Dragons to bestow upon those who aided them in the Immortal War, to help them understand Wyrmtongue and Dragonspeech. Hundreds of these earrings once existed, but the disappearance of Dragons have largely made them a novelty, disappearing in jewelry boxes and forgotten about since they no longer rang upon hearing Wyrmtongue.
The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.
| The Claw Earring of Taal actually looks more like a seashell, about half an inch large, attached to a small golden chain with a ring at the end. The Artifact is properly applied by inserting the ring into an earring hole, thus allowing the shell part to dangle freely from the earlobe. It is neither heavy nor light, moves around freely, but can be felt there at all time.
| The wearer can, through the Claw Earring of Taal, hear Dragonspeech or Wyrmtongue from any distance, and it is automatically translated into Common into their ear at the same time. It does not grant them the ability to speak the language however.  
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| Titan Wings of Qarnatah
| style="vertical-align:top;" |
| The Titan Wings of Qarnatah were made by the old Walousa of Almuhaddeen in what is present day the Songaskian Masaya, but at the time was owned by the Sariyd Empire. The device was made with a more ancient form of Clockwork engineering and Soul Essence infusing, making it immensely durable, and having survived for hundreds of years of wear and use. This Mythic will not be released into circulation.
In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade, though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.
| The Titan Wings of Qarnatah are a set of Clockwork tubes attached to the hips with belts and wires attaching to the torso and arms for easy manuevering. They appear just like normal brass storage devices, but give off an inner white glow and slight glowing mist coming from the openings in the front.
|}
| The wearer is able to, every 2 seconds, use Soul-Essence latches to rapidly propel themselves across the battlefield. These appear like lassos of Soul-Essence shooting out of the clockwork brass tubes, attaching onto anything non-organic, before launching the wearer in the direction of the latch by reeling them in and detaching when the zenith is met, launching the wearer forward. This can also be done to suspend a person from a ceiling or building, as they can control when the latches detach. It does not however grant them immunity to fall damage. A second use, which puts the device on a 30 minute cooldown, is a rapid swing from building to building. The wearer can re-position themselevs anywhere in Regalia within mere seconds by latching from building to building.
 
===Theomar & Thedmir, the Prophets===
{|
|-
|-
| style="text-align:center;" | -
| rowspan="4" | [[File:Thomur.png|300px|caption|left]]
| Farsight Ceroscope of Cadar
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| The Farsight Ceroscope of Cadar was supposedly commissioned (or made, depending on who you ask) by Melissandre Cadar, a looking glass with exceptional zoom and clear view, far greater than any optics produced even in the modern era.  
| style="vertical-align:top;" |  
| The Farsight Ceroscope is an ivory looking glass, with golden paneling and engravings, the glass itself of a pristine and un-damage-able crystal. The widest part of the Ceroscope has a dragon engraving coiling around the edge from which the glass part is visible.
Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel-God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent the Faith of Unionism, the spreading of it to further the Great Way, and strengthening the Religion through various rituals and practices. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.
| This Artifact is usable from any distance as long as no obstacles are between the target and the user. The user must use announce emote to announce its usage, and then message the individuals they are looking at to pm them what emotes they engage in. It also has a progression use, where, if fully unfolded, allows the user to peer into lands far far away, looking at a rough 60 by 60 foot area at a time. (PM MonMarty on Discord for responses to far looking. Responses may be moderated for fair-use).  
|-
|-
| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Twin rings of Rhaakhr
| style="vertical-align:top;" |  
| The Twin rings were a gift of Rhaakr, often given to two lovers favored by the Blue Crown Dragon throughout the ages before the disappearance of the Dragons. Many of these rings were buried with the dead, slowly disappearing from circulation until they were rumored all but lost.
The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job, to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship, or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.
| The Twin rings look simple, a golden band with a fairly simply shaped six-pointed flower out of some sort of purple-blue hue'd metal, atop of which a sall emblem of a Dragon rests, with a single tiny sapphire as an eye.  
| This Artifact must be worn by two different individuals, but if one is removed after being settled on a finger, the other flips off the hand of the other wearer, and teleports to the one that is taken off the other wearer. This means that if one of the rings is stolen, they automatically both are stolen and transferred. Those wearing the rings can communicate with each other telepathically in a two-way communication style through pm's.
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
The greatest Vice against the Prophets is to turn away from the Great Way, or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed, and set the foundations for the religion. Theomar was the Vessel-God, and was considered to be a mortal God. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism, and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.
|}
|}


==Void Mythics==
===Ness & Eora, the Saviors===
{| class="wikitable"
{|
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Depiction
! Name
! Origin
! Appearance
! Uses
|-
|-
| colspan="5" style="text-align:center; font-weight:bold; background-color:#efcdcd;" | Void Mythics
| rowspan="4" | [[File:Ness.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |  
Ness (left) and Eora (right) are the Savior Gods of Unionism, the saviors of the faithful, and the granter of mercy. Ness was the first God-Empress of Unionism, a title which refers to an Empress of Regalia who obtains Godhood following her death. Eora was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Ness, as the two were contemporaries and worked together during their mortal lives. Together, the Savior Gods represent the mercies of Unionism, to care for those in need, to heal those with illness, and to forgive those who transgress others. There are represented by the Butterfly Mask of Ness and the Habit (head scarf) of Eora, as both were notable belongings of them in life. Their main place of worship is the Temple of Salvation on the outskirts of the City of Regalia, which also doubles as a hospital. Rituals to the Saviors involve forgiving, nurturing, and healing others. The act of taking private confessions, volunteering as a medic or aid in a clinic, and visiting prisoner to offer love and kindness where there is often rejection and apathy.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Chef’s Trick
| style="vertical-align:top;" |  
| A legendary chef’s knife that has passed from many-a hand, from court caterers, local bakers, aspiring gormounds, and restaurant sou-chefs. The tale itself of this unique kitchen tool is one that carries much fame and infamy, a gift from the Gluttony Arken himself to the world. The last to wield its power was Chef Kaspar, the head chef of the Montanian Noble Court. With it he made a name for himself underneath [[House di Alan]], and was rumored to manipulate people within it through the meals he made for them. After the rulership changed hands it was discovered the source of the chef’s skill came from the knife itself and was promptly fired and the knife confiscated.
The Virtue of the Saviors is to be merciful, and show kindness and compassion to others, even if they would be underserving of it. To Unionists, the ability to forgive those who have wronged them is seen as a deep spiritual conviction just as much as it is a mental one. Even the most damned individual is still deserving of mercy, which is why this Virtue is often a struggle for Unionists to uphold at all times. Ultimately, all people are mortals with free will, and thus are prone to sin from time to time. The Saviors thus task Unionists to be understanding of this reality, and to always be willing to offer the same love and care that they would expect from their closest friends and family.
| A whitewood handle that never stains hosts a 12-inch long blade that never dirties or stains. The sheen to the blade remains remarkable without need of shining. The handle itself sports an array of alien runes engraved into it that cannot be described, constantly shifting in shapes and form before your very eyes.
| Any meal that this user cooks wielding Chef’s Trick can be manipulated, its ingredients when prepared can be imbued to give off any flavor, texture, temperature (or quality such as lean & healthy to fatty and unhealthy). Food can be empowered to become extremely tasty, or even compellingly addictive, or effect a meal to make it downright disgusting and life threatening. Anytime Chef’s Trick is being used a black and crimson vapor envelopes and rises off of the wielder’s hand, and runs up along their arm.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Mirror, Mirror
| style="vertical-align:top;" |  
| A handheld mirror that's been enchanted by the Arken of Beauty, the time of which this occurred is unclear. It is known however that the mirror passed hands from numerous courtiers across the world over the ages seeking to advance and swap places with members of their court either through guile or mischief. It was not till Sovereign Dominique Victois Singerie Tomaise Looxois Lefeuronne was executed that her loyalists were sought out next for the chopping block. One such loyalist, a Duke, had swapped bodies with one of his daughter’s handmaidens to escape punishment from King Florent de Gosselin.
The greatest Vice against the Saviors, is to be bereft of mercy, and to close off one's heart to the possibility of forgiving others. As mortals, Unionists are well aware that it can difficult, if not seemingly impossible, to forgive some people for their actions. However, the Saviors warn that unless one opens up their heart to the possibility of forgiveness and mercy, one cannot every truly recover from the harm done to them. Likewise, if one does not consider extending mercy to others, they can often become blind with grudges that rub off onto others, perpetuating a cycle of hatred and cruelty. As such, Unionists should always try to forgive those who wrong them, even if it is difficult, as they may end up being the ones who seek out such mercy, and would be defeated if they were not forgiven for their own transgressions.
| An intricately designed hand mirror, of sterling silver with golden filaments. A verse in void scripture warbles and changes randomly along the back of its mirror and down the grip of ivory inlaid. Two sharp prongs on either side of the bottom edge of the mirror itself stick out at a length which would allow someone to prick their thumb upon it.
| When two knowing individuals willingly prick their finger upon the mirror whilst holding it together and recite the phrase inscribed upon it “Mirror, mirror, within our grasp. May beauty be shared, hand, in hand.” it activates and the two individuals switch bodies. The mirror’s influence can be broken by exorcism, as this counts as a possession. The body swap lasts indefinitely until exorcised. Powers such as magic, ritualism, and afflictions follow the original host to the new body. Mutations remain however. You cannot swap bodies with any non-approved character.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In Life, Ness was known as Nessaria Calontir, Empress to Henri I. Nessaria lived a life of infidelity until she was blinded by her husband as punishment, eventually finding love in Henri after the births of their children. Following Henri's death, Nessaria would lose three of her children to assassins during the Years of the Three Emperors. As the Dowager-Empress, Nessaria personally forgave the assassins, an act of mercy unheard of for a mother who lose her family. She would spend the rest of her life visiting Greygate Prison at night to turn the worst criminals into repentant faithful. Following her death, the Covenant College proclaimed her divinity and ascension to the Pantheon. Eora was known in life as Eotranna Kade, serving as an Arch Chancellor of Regalia for a brief period before resigning after suffering a stroke. During her tenure and afterwards, Eotranna helped promote the medical field by funding the construction of hospitals and clinics across the Empire. Following her death, she was not immediately seen as a Goddess, though the Guided Unionists would deify her centuries later to be a Duo-God with Ness, a status which eventually was adopted by all Unionisms following the mending of the schisms.
|}
|}


==Exist Mythics==
===Juvin & Glanzia, the Purists===
{| class="wikitable"
{|
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Depiction
! Name
! Origin
! Appearance
! Uses
|-
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| colspan="5" style="text-align:center; font-weight:bold; background-color:#c7e9ef;" | Exist Mythics
| rowspan="4" | [[File:Talli.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Juvin (right) and Glanzia (left) are the Pure Gods of Unionism, the teachers of the purity of reason and logic, and the purity of the soul through magical-apprehension. Juvin is another God-Emperor of Unionism, and was the Vessel God in life before the Covenant College proclaimed his ascension as the God of Pure Reason to the Pantheon following his death. Glanzia is the Called Goddess of Pure Soul, a title which refers to mortals who ascended to Godhood through a higher calling. Together, the Pure Gods represent the purity of thoughtfulness and scholarship, and the desire to foster a lifelong passion for leaning, as well as the purity of the soul, in that one should be apprehensive of magic due to its history of unpredictability. They are often represented by Books with the Unionist Eye, as literature is a source of understanding of the wider world, and Black Granite statues of Heroes, which are mortal individuals known for their piety and service towards Unionism. Their main holy place is the Temple of Greater Understanding in the City of Regalia, which doubles as one of the Empire's greatest libraries. Rituals belonging to the Pure Gods involve the Rites of Investigation. This usually involves an in-depth investigation to some kind of mystery, for Juvin that being discovery of new information and publication to the masses, and for Glanzia to uncover hidden Mages and the Occult, and to warn the general public. General rituals and customs also just involve educating the masses on general factual information and debates of skill.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Widower’s Direction
| style="vertical-align:top;" |  
| They say the very seas blessed the compass of late Captain Ölleia the Brineweaver. A lingering magic which a sea hag imbued upon the captain’s compass for sparing her life. Its purpose is to lead its owner to their destined point of interest. Captain Ölleia embarked upon a great journey across the western waters of [[Hyarroc]] after the death of her husband, a vow given to use it to chart all that she could of the western seas. The compass is all that remains of the voyage, mysteriously finding its way back to shore.
The Virtue of the Pure Gods is the pursuit of knowledge which has not been tainted by corruption, and knowing the pure truth from lies. At a surface level, this Virtue warns Unionists from lying towards others, as being deceptive and untruthful harms the progress of the Great Way, as an open and honest individual is one who others find more receptive to cooperate with. In a deeper level, this Virtue also tasks Unionists with uncovering the truth of statements and accounts, and to hold those who record such events to higher scrutiny. As knowledge ultimately is passed down through the generations, any manipulation of the facts in the present can greatly undermine the progress of the future. Likewise, scholars are encouraged to doubt the findings of their peers until they are able to verify their findings on their own, a practice which promotes higher quality research and greater understanding.
| A handheld dark wood base with tarnished [[Silver]] gilding along the edges and a busted latch that disallows it from completely closing all the way. It’s compass wheel spins around widely until it comes into possession of someone for longer than a week. The glass that shields it is cracked, and the compass itself waterlogged nearly beyond the point which would eventually aim north.
| Once per week the wielder is capable of dowsing the location of a place they have either visited or have read an extensive amount on and have become familiar with for a safe journey. The compass will then always point in the direction of their targeted location, until they reach it, for which it will then return to spinning wildly, or if they do not reach this place within two weeks. If the user attempts to dowse a location they’re either unfamiliar with or have never been to it will lead them astray, towards imminent danger such as storms or monsters.  
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Stylus of the Dorinn Maestro
| style="vertical-align:top;" |
| The exact origin of the Stylus of the Dorinn Maestro is unknown, but it is heavily implied to be related to the Exist Arken Maestro, or the Exist Arken Writer, or perhaps both due to thematic overlap. This Pencil rotated ownership through some of the major literary geniuses to have come from Dorinn and Guilde in Anglia through the ages before disappearing after a fire in the Lo Theatre at the end of the Lo Occupation.  
The greatest Vice against the Pure Gods is to corrupt others through lies and deceptive practices. Knowledge is a powerful tool which has the capacity to benefit society as a whole, but also has the ability to manipulate society by withholding critical information. The Pure Gods warn of these sinister agents, who withhold knowledge from others, and proclaim falsehoods in order to create various echo chambers to divide society. As such, Unionists should always seek to spread information with one another, and to seek out different viewpoints to come to a greater understanding of the subject at hand. Likewise, the faithful should also be quick to point out conflicting information, and seek out the reason for such discrepancies, lest a false narrative be passed down to future generations, robbing a future from the truth they are deserved.
| The Stylus is made of Ivory, a light but firm grip and an immensely richly decorated silver tip with engraved letters of unknown origins. The back of the Stylus has a small blue feather that never seems to wear or lose its fluffyness.
| When the Stylus is committed to paper, the owner may write the description of a person, as well as a scene setting for them. When they finish writing an average book page of content, and remove the Stylus from paper, putting the sealing tip back onto the Stylus, they themselves will transform and take on the description of the person on the page, with any clothing that might suit the scene and setting as described on the page. The page then disappears, and the Stylus is rendered inert for 24 hours. This transformation remains active for 24 hours, and counts as a Mythic Transformation. Racial Abilities are not changed, and the appearance of the person must remain within the confines of what each race or gender within that race is capable of, otherwise it simply will not work. The same appearance can be used more than once, but the appearance will never be that of another living person, as the imitation is always off, no matter how verb-proficient the writer is.  
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In life, Juvin was was known as Heinrich III Ivrae Heligenblut, later crowned as Emperor Henri III. As Emperor, Henri brought about the Blessed Reign, a golden age of the Regalian Empire where the borders of the realm greatly expanded, bringing in new peoples to foster growth in scholarship and economic growth. He was also the most pious Emperor, rivaled only to Theomar himself, which set him apart from his predecessors, who often had reputations of being puppets to the Viridian Order. In fact, the revelation of a coup conspiracy within the knights led to Henri greatly stripping away Viridian authority in the Empire in an effort to eradicate corruption, which ultimately succeeded. Following his death, the Covenant College declared his ascension to the Pantheon as God-Emperor Juvin (his middle name which he often used with his closest friends). Glanzia was a mortal who grew up in the Osteiermark area of the Regalian Archipelago, which was known to harbor several Vampire covens since the days of the Sarnan Tribes. Glanzia often preached about uncovering hidden Vampires in society, while also preaching of general apprehension to magic. She ascended to Godhood after displaying an ability to create a material known as Purestone, which was used to combat hostile occult across the region. Glanzia is still alive today, and often resides in the city of Praag to preach to the faithful, also warning about manipulating her message to be a corruption in and of itself.
|}
|}


==Ordial Mythics==
===Allest & Brand, the Marshals===
{| class="wikitable"  
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! Depiction
| rowspan="4" | [[File:GAYS.png|300px|caption|left]]
! Name
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
! Origin
| style="vertical-align:top;" |
! Appearance
Allest (right) and Brand (left) are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military. Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle. Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability. They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts. Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle. Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.
! Uses
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.
|-
|-
| colspan="5" style="text-align:center; font-weight:bold; background-color:#ddfcda;" | Ordial Mythics
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade "the Giant", though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.
|}
 
===Elia & Leona, the Protectors===
{|
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| style="text-align:center;" | -
| rowspan="4" | [[File:LESBIANS.png|300px|caption|left]]
| Athaniar's Key
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| Athaniar's Key was created by Black Exarch Athaniar, one of the former figureheads of the Children of Kruphos-- an [[Ordial]] death cult that formed in the [[Allorn Empire]] in the middle of its tenure. The Key was used as a ceremonial object within the cult, and was passed on between Black Exarchs until it was lost to time.
| style="vertical-align:top;" |  
| Athaniar's Key appears as a sleek key forged of shiny black [[Steel]] with an assortment of crude runes etched into its sides that are meant to be sounded out in Deathspeech, though have become indecipherable over time. The head of the key is shaped like a skull.
Elia (left) and Leona (right) are the Protector Goddesses of Unionism, the guardians of the faithful, and promoters of responsibility towards others. Elia is the God-Empress of the Watchful Gaze, and Leona is the goddess of Knights, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times.  Together, the Protector Goddesses represent chivalry, alertness, mindfulness, responsibility, dedication, precision, and awareness. They are represented by Elias's Longbow and Leona's Sword, with Blacksteel in general representing the strength and durability required of defenders of the faith. Their main holy place is the Temple of Unyielding Overwatch, otherwise known as the Imperial Hunting Lodge on the Crown Isle. Rituals belonging to the Protector Goddesses involve some kind of communal or co-operative practice of the hunt or respect and support of the Knights (as well as being Knights). Knighthood is considered the greatest form of "keeping watch over society", and so many of their patrons become Knights. Other forms of rituals are couple or group hunts, and inspections of garrisons and walls and armories.
| When held, the wielder can touch the key to the back of somebody's head which will open up a ghostly green keyhole which the key can be slid into and turned, transporting the wielder into a visual, dream-like representation of the person's conscious. From there, the target can voluntarily guide the key's wielder through their thoughts and memories in real-time, as if they were there. They can only stay in the dream conscious for 24 hours, and it cannot be entered while in combat or to avoid danger.
|-
|-
| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Gaze of Erasure
| style="vertical-align:top;" |  
| The most commonly given one is that it came about after soldiers returned from the [[Chrysant War]], having been brought along in a return ship before quickly transferring from province to province, with most wearers not holding it for long.
The Virtue of the Protectors is to be responsible for society as a whole, and to protect those around you. As the world is a dangerous place, and enemies of Unionism are ever present, it is the duty of all faithful to remain vigilant for such threats, and be ready to take up the call to protect all that they cherish. It is important to emphasize that this duty is not only for those martially inclined, as the Protectors preach for everyone to contribute what they can, be it a baker providing bread for a knight, or a street sweeper ensuring that the roads are able to be traversed quickly in an emergency. By watching out for one's fellow citizen, they in turn will watch out for you, ensuring that society as a whole is well protected and cared for.
| The Gaze is a black blindfold, with two green marks that always seem to magically reposition themselves to the exact spot where the wearers’ eyes are. When worn, a stream of mint green mist leaks out from the blindfold’s marks.
| When worn, the Gaze allows the user to view themselves, and everything around them, from a third person perspective. This means the user is functionally aware of every person in the room, alongside their position. This means they cannot be snuck up upon, but it does not give them the agility to avoid anything they might learn from using it, nor does it grant them the training to fight when viewing themselves from an outward perspective.
|-
|-
| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Totem of Axiom
| style="vertical-align:top;" |  
| The Totem of Axiom is an artifact of unknown making, from Etosil. The Bone King supposedly used these artifacts to grant Undeadism to favored living prisoners. Dozens if not hundreds exist in the world, but to find any of them is quite rare, considering they are destroyed after their one-time use.
The greatest Vice against the Protectors is to be apathetic and uncaring to the world around them. As Unionists are expected to further the Great Way by doing their part to bring about Paradise, the act of general apathy not only impedes the Great Way, but might also hinder the duties of fellow citizens. For example, a farmer that decides not to harvest grain for the day prevents the miller and baker from producing the bread for the village, causing everyone to go hungry due to the laziness of one person. Likewise, a careless disregard to the dangers of the world invite even greater calamities upon those who were not prepared. As such, the Protectors emphasize the need for Unionists to pull their weight and contribute to society as a whole, while also remaining ever vigilant and prepared for any emergency that arises in the future.
| The Totem of Axiom is a necklace of Etosian Unionist designs. It contains Unionist elements, but changed to appear more bone-like than golden decorated. The Unionist Eye glows with a pale green glow at the center.  
| While worn, the wearer does not die properly, though appears dead for up to 48 hours, after which they revive as an undead. Any bodily damage applied after death is undone upon revival, oriented from the heart. The necklace shatters upon death, and its effects do not work if the body is purified after Guard execution.  
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In Life, Elia was known as Eolaria Brunig, Empress to Allestrain I, while Leona was married to Arch-Chancellor Alexander I. As mentioned previously, both marriages were public fronts to placate the demands of an Emperor to have an Empress. Eolaria was a fierce warrior, but fought more so for personal glory and to train the common soldier, rather than Allestrain and Alexander's ambitions for territorial expansion. Leona was the silent supporter of her lover's work, caring for the Empress when she was injured, and taking hits for Eolaria who was not paying attention, suffering through them. Both women would outlive their spouses, with Eoalaria continuing to fight in a few minor campaigns as the Dowager Empress alongside Leona. When Eolaria died after years of sustaining battle wounds, the Covenant Council declared her ascension to the Pantheon as God Empress Elia. Leona would retire to the Thousand Blade Monastery following the death of the true love, maintaining a silent vigil and training the next generation of knights. Following her death, the Emended and later Guided Unionists would declare her a Goddess in her own right, before recent times saw her paired with Elia in the Pantheon.
|}
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==Old Gods Mythics==
===The Everwatcher & Alexander, the Vessel===
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| rowspan="4" | [[File:Alexander.png|300px|caption|left]]
! Name
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
! Origin
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! Appearance
The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher des not manifest in Aloria, and utilizes the Vessel-God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia, and is thus the current Vessel-God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel-God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God, and seen as the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life, and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.
! Uses
|-
|-
| colspan="5" style="text-align:center; font-weight:bold; background-color:#e8d9b9;" | Old Gods Mythics
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |  
The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel-God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Greatsword of Vaarda
| style="vertical-align:top;" |  
| The Greatsword of Vaarda is said to have belonged to Vaarda av Rikefjell, a legendary Skorda who protected the Necropolis of Irvainvik, a complex of multiple Helbolwen from [[Clannadh Alba]] invasions during the [[Skagger Wars]]. It was supposedly a blessing given by Basjtur for defeating 100 invaders in a single battle.
The greatest Vice against the Vessel God is pride itself, and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.
| The Greatsword of Vaarda looks like a [[Velheim]]-style Steel greatsword, with intense braid engraving on the blade, jagged teeth on both blade edges like a seal tooth, and a handle wrapped in black leather. The weapon has a faint white glow, like the reflection of snow. With every swing or thrust, aesthetic snow flurries follow the movement of the Sword.
| The wielder becomes immune to damage from cold, and any damage inflicted by Ice Magic or effects, including sharp projectiles like ice-shards. Additionally, the wielder can summon a snowstorm while standing still in a 2 block radius around them, that while the sword is held up in an [[Immobile Channel]], makes the wielder immune to Mundane Projectiles (but not Magical Projectiles)
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel-God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel-God, as he has not been declared dead, nor has any successor taken the Imperial Throne.
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==Unionist Mythics==
===Neall & Nolven, the Cultured===
{| class="wikitable"
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! Depiction
! Name
! Origin
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! Uses
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| colspan="5" style="text-align:center; font-weight:bold; background-color:#ededcb;" | Unionist Mythics
| rowspan="4" | [[File:Artgods.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Neall (left) and Nolven (right) are the Culture Gods of Unionism, the teachers of the facets of culture and art, both in times of peace and war. Neall (left) is the Joined God of Visual Arts, while Nolven is the Joined God of Military Arts. Together, the Culture Gods represent creativity, artistic expression, gregariousness, welcomeness, inclusivity, and visuals. They are represented by Neall's golden paintbrush/pencil, and Nolven's golden sword. Their main holy place is the Temple of High Arts, which serves as the Imperial Art Gallery. Rituals of the Culture Gods involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield, or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Neall and Nolven tend to perform their worship by paying artists to make art, a form of patronage.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Eurlon’s Plan
| style="vertical-align:top;" |  
| Claimed as being a blessing granted to the Sancella upon the Heron Eurlon’s death, Eurlon’s Plan fell into relative obscurity in comparison to the myriad of other Holy Artifacts kept in the Sancella’s old vault. With the Tenth Creed, the resulting chaos allowed the item to fall out of the Church’s grasp.
The Virtue of the Culture Gods is to find the beauty in all aspects of life, through cultural and artistic expressions. Unionists believe that art is a way to fill the soul with the Everwatcher's divine light, and often decorate their holy spaces with stained glass, chiseled statues, and ironic paintings. The Culture Gods also preach about the beauty which can be found in war. While the battlefield can often be seen as a bloody hellscape void of emotion, it is also the place where great heroic feats are performed that pass into song and legend, and well-planned strategies are executed with precision. It is thus a virtue to always seek the positives in every situation, and find the beauty in even the most mundane of things, as often there is a divine order to all things.
| A stark-white bracelet with the emblem of a golden Heron branded into the center, Eurlon’s Plan is actually rather inconspicuous in comparison to most other artifacts, though the easy clip-unclip process allows for the item to be equipped very quickly.
| When worn, Eurlon’s Plan sizes up the wielder by a full-body build, regardless of what body build is possible for their [[Race]]. It also allows for the breaking down of barriers with a single punch. This extends to mage wards, wooden barricades, and armor. When striking people, however, it does not affect them any differently. This also leaves no harm onto the wielder, even if they are punching with a bare fist. After one punch, the ‘barrier-breaking’ use goes on cooldown for ten minutes.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| The Shackles of Joy
| style="vertical-align:top;" |
| Their insidious beginnings came along through their usage within the Divinarian of [[Girobalda]] around 190 AC. Their name may mean one thing but their purpose is entirely of another. A horrific punishment, a device meant to both torture and restrain whomever has been trapped with them. The Shackles of Joy have harmed hundreds over the years, and are considered a divine relic among the Diviner Unionists for their means of reconditioning the degenerates plaguing Regalia.
The greatest Vice against the Culture Gods is barbarism, and the blind hatred of things. To lash out against the world without grace or beauty is to be no different from a wild beast, fueled off of primal instinct and lacking true sentience. To give in to one's primal urges is to cast aside one's humanity, and thus fall astray from carrying out the Great Way. Even when emotions run high, Unionists are reminded to demonstrate a sense of grace in their setbacks, and to understand that such obstacles are simply part of life's process. Failure is bound to occur, as nobody creates a masterpiece the first them they start something. To rage against one's misfortunes is to lack the ability to grow, and thus become an animal lacking any culture.
| Wrought iron shackles that change form when latched around the wrists of those that bear them. Rusty, dried blood crusts the edges from years of victims, never cleaned. The inside of the manacles host four one inch nails that are driven into the wrists when latched on and sink through soft flesh.
| The Shackles are thrown through Bola Proficiency, and hit with the same hit-chance, instantly applying their affect if hit. Anyone that is affected by the Shackles of Joy is completely and utterly restrained. Their body locks up, as though they have been petrified, while also being immune to harm and being able to be moved. However, they’re still able to speak, and they cannot close their eyes (but can still pass out from pain). It takes another individual to free someone from the shackles, causing immense pain to the victim as the nails are removed by four twisting locks.
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| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| Flaming Sword of the Heron
| style="vertical-align:top;" |
| The sword was once wielded by Viridian Paladin Karl von Terwer, the Heron of the Flaming Sword, who could, before a battle, ignite his longsword as if it was engulfed in flame, using it to strike terror and fear in all around him. It was said that he was as if a possessed demon, yet in the service of the Imperial Spirit, purging the non believers with holy flame, hence his name. Karl had a very unceremonious death, at the hands of a seaman’s grave, when his ship sank off the coast of Ithiania, but still some months after the Etosian Church declared him the Heron of the Flaming Sword, with the Sancella following soon after. The sword's location however, remained a mystery for many years, allegedly being with Sir Karl when he died.
Neall and Nolven are Joined Gods, meaning they were once the Gods of a tribe whose name has been lost to time. They are also unique in that the Covenant College declared them as Duo-Gods decades before the concept was adopted by the Emended and later Guided Unionists. Neall is generally seen as a reserved as shy God, more focused on his artistic pursuits, while Nolven as a war God is more gregarious and prone to carnal desires. It comes to no surprise that Nolvan is one of the Unionist Gods who sires Godborn, who are often expected by Unionists to represent their divine father and uncle's pursuits of cultured warriors.
| The Flaming Sword appears like any other mundane, Steel Longsword at first glance. The fuller of the blade has Unionist Sanktist prayers written along the length on both sides, with the pommel cast into the Eye of Union, with a gold plating over the top. The grip of the blade is wrapped in Tyrian died leather straps, showing minor wear from the decades of usage.
|}
| The Flaming Sword of the Heron has a unique property in that it detects harmful or violent intent towards its wielder, whether it is sheathed or wielded. If any person has the intent to attack, harm, or inflict violence on its wielder, the sword starts glowing a radiant gold to warm the wielder. Additionally, as soon as the weapon is used to attack by the wielder, it is wreathed in magical golden fire, which does not harm or negatively affect the blade, but wounds inflicted by the blade additionally sting (akin to a burn from boiling water). It cannot set things alight, and the flame feels cold to the wielder. The flame is doused anytime the weapon is sheathed.
 
===Al-Asir & Marani, the Inspired===
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| rowspan="4" | [[File:Eastgods.png|300px|caption|left]]
| Nenya Stake
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| Ancient artifacts left behind from the Nenya of old, Nenya Stakes serve as an unusual and holy relic for religious Nelfin and Yanar, as well as a powerful weapon against those infected with the Sanguine Curse. When an Elf by the name of Calm’vaerda A’revalo inadvertently discovered how powerful these stakes were, their use as a weapon spread quickly through Cielothar and Yanar networks with access to it. Today, it is difficult to find a Nenya Stake outside protected religious groups, temples, and lucky collectors. However, anyone in possession of a Nenya Stake is one of the most dangerous foes against any infected unfortunate enough to cross them.
| style="vertical-align:top;" |  
| Imbued with its ancient magic and the blessings of Estel, wood from the ancient Nenya has an almost glossy, polished look to it, as if it were covered in hardened sap. While the wood from a Nenya can rot, if it remains protected by the thick layer of resin that coats it (which coats any wood separated from the tree), it will retain its marbled appearance. While Nenya Stakes can vary in shape or size, most stakes used against Sanguines have been whittled to have a pointed end to better pierce through the vampire’s skin. Nenya Stakes usually lean on the thinner side, making them even more useful as piercing weapons. Despite its gleaming exterior, one doesn’t have to polish or preserve their Nenya Stake. Finally, the wood from a Nenya Stake isn’t brittle; while Nenya Stakes can be sawed or cut through with a little more effort than usual, snapping it is much more difficult than a typical stake.
Al-Asir (right) and Marani (left) are the Inspired Gods of Unionism, the divine inspirers of innovation and technology to better wider society. Al-Asir is the God of Invention, and often works with creators to improve their designs for greater effectiveness. Marani is the God of Inspiration, and the best friend of Al-Asir, often providing ideas for future technological advancements. Together, the Inspired Gods represent technology, resourcefulness, inspiration, altruism, conscientiousness, and discoveries. They are represented by Al-Asir's golden gears, or Qadir arm tattoo shapes in glowing gold. Their main holy place is the Telocator Temple in Al-Alus, the only one outside of the Regalian Empire. Rituals belonging to the Inspired Gods involve the act of inventing, or just tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered a virtuous activity for the patron Gods of Craftsmen, this is why object creations are always blessed by the Gods.
| The Nenya Stake has two possible uses. For most Vampires, having the skin pierced by a Nenya Stake will cause abrupt paralysis which typically lasts around fifteen minutes. Whether the Sanguine is stabbed in the arm or the chest, as long as it breaks skin in a manner that isn’t a scratch or a cut, the infected will collapse and remain unable to move. Gradually over the final five minutes, they will regain feeling, first in their fingers, their hands, arms, head, and core. During this entire period, unless otherwise rendered, the vampire will retain their consciousness and be fully cognizant of their environment.
The second use of the Nenya Stake is used during the curing ritual. If a Vampire is pierced with a Nenya Stake during the ritual, it will always result in a successful cure, regardless of the Vampire having any Ability to prevent curing. In either case, once a Nenya Stake is used, it immediately dissolved, making it a one-time use Mythic.
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
The Virtue of the Inspired Gods is to better society through the sharing of knowledge and technology. The concept of research and development is one valued highly by Unionists, as improving the functioning of the Regalian Empire and well-being of its citizens not only makes the Empire a better place to live, but also frees up resources to focus on other areas in need of development. The ability to constantly improve upon previous systems is a strong tenet of Unionism, allowing the faith to adapt to changes in society. Even if some technological changes may come to a surprise to those unfamiliar with the science behind them, Unionists nonetheless are quite open to such advancements, and often speculate on how a new invention can make life easier.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
The greatest Vice against the Inspired Gods is to create machines which automate death. Technology should always be built with the intentions of improving the quality of life to those around them. To create a machine for needless killing only aims to take life from others, and does not benefit society in any capacity. There is a key difference between inventing a new firearm, which has a benefit of reducing the number of casualties in battle and preventing needless bloodshed, and creating a machine programmed only to kill, which only automates the killing process and removed the morality behind going to war. All technology much be created as a response to the saving of life or the reduction in death, and never designed for making killing more efficient for killing's sake.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
Al-Asir was born as Nadir Al-Taqdeer, and predates the founding of Unionism by a century. He is believed to have been immaculately conceived by the Everwatcher before the Great Storm, and tasked a group of Qadir to raise him into the God he is known for today. He is also believed to be the reincarnation of the Dragon Marik, though most Unionists are indifferent with the notion. Marani, known by his full name of Marani Keita, is Al-Asir's stalwart protector and confidant, acting as an invaluable friend around the Qadir who are often too comfortable and casual around the God of Invention. Their pariing is unique, as Al-Asir is a Qadir, whereas Marani is a Songaskian. Together, they reside in Al-Alus by creating technology to help out society, but also work to mend the societal trauma between the Qadir and Songaskians which has existed for centuries during the Sariyd Empire.
|}
|}


==Allorn Mythics==
===Tanthor & Dari, the Preservers===
{| class="wikitable"
{|
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Depiction
! Name
! Origin
! Appearance
! Uses
|-
|-
| colspan="5" style="text-align:center; font-weight:bold;" | Allorn Mythics
| rowspan="4" | [[File:Lizardgods.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |  
Tanthor (right) and Dari (left) are the Preserving Gods of Unionism, the advocators for the weak and downtrodden by blessing them with the strength to go on. They are unique Gods in that they come from two peoples who have historically been the enemies of Unionism, awith Tanthor being a Kathar God, and Dari being a Sendrassian Allar God. Together, the Preserving Gods represent the downtrodden, the forgotten, and the unwanted in a society that are often pushed around by everyone around them to fit their needs. They are represented by golden neck chains or other forms of personal restraint around the neck, giving off notions of slavery and all the connotations associate with it. The Preserving Gods have no Temple, as it was demolished in Crookback to make way for housing, though shrines to them are found in the slums and undercities of the Regalian Empire. Tanthor and Dari give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps even Vampires.
|-
|-
| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Sense of Pride
| style="vertical-align:top;" |
| Created sometime during the days of the Allorn Empire, notably by the Archmage Thalyssa of a Pride Cult, whose name is only remembered because they engraved it upon the bottom of the Artifact. Supposedly, an aspect of Pride within the object allows it to function, but no-one has ever been foolish enough to attempt to open it to find out.
The Virtue of the Preserver Gods is to see the contributions that all people make to the Great Way, even the most wretched, unwanted, and outcast of society. Regardless of one's birth or station in life, Unionists should endeavor to find a way to help everyone contribute to the betterment of society, and fight against bigotry and discrimination which aims to split society into an "us" vs "them" mentality. Unionism is first an foremost a religion for all people, and thus the act of including others as participants is seen as a virtuous act. As such, the faithful are tasked with finding sympathy with the downtrodden, and offer them alms and the ability to have their voices heard, while serving as an advocate and ally if they cannot speak for themselves.
| The Sense of Pride is a small baseball-sized jeweled sphere made of a white metal. The sphere is split into two halves, with one half coated in red rubies. A black strip of metal separates the two, and the name “Archmage Thalyssa” is engraved in [[Middle Altalar]] on the white-metal half.
| When within Emote Distance of the Pride Arken, the sphere will light up, and start to shake and vibrate.
|-
|-
| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Glove of Pernellon
| style="vertical-align:top;" |  
| The Glove of Pernellon was made by Sol-Varantaal Pernellon, Prince-Mage in the days of the Allorn Empire of the Varantaal region near Talant Faial. Pernellon had an obsession with artifacts of the past, and wished to always know more about them.
The greatest Vice against the Preservers is to find sadism and satisfaction in the hurting of the unloved. As recent conflicts have seen the Regalian Empire fight against various peoples who are often seen as the embodiment of evil to Unionism, so too has prejudices risen against individuals who simply belong to same heritage, despite not being blameless is the actions of such adversaries. To give into bigotry and to kick those who are already down is seen as a sin in the eyes of the Gods, as those who are already at rock bottom do not need to be tormented more than they already are. To oppress those who have done no wrong is to simply become the evil that is to be fought against. As such, Unionists must train themselves to be conscientious about the plights of the downtrodden, and to keep their well-being in mind, lest the Great Way be forgotten in the pursuit of oppression.
| The Glove of Pernellon is made of green velvet, with swirls of gold-leaf and lapis gems set into the tips and the knuckle areas, interconnected like a root system of sorts, spreading the effects of the Glove to all parts of it.  
| When touching an Artifact or Mythic with the Glove of Pernellon, the user may focus on the item, and if focusing, will receive a lucid vision of the circumstances in which the Artifact was made, and by whom, and where. (In most cases, this requires PM'ing MonMarty for details.)
|-
|-
| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| Grove-Caller of Loramaan
| style="vertical-align:top;" |
| Grove-Callers of Loramaan were once the riders of the Loramaan Principality, famous for having cavalry that rode on white ghostly stags that jumped and pranced around the battlefield. Since the fall of the Allorn Empire, their name has all but waned, but their bracers, used to summon the Grove-stags of Loramaan, still exist, somewhere in the world.
Very little is known about either Thanthor or Dari's past, as both of them are more concerned about the plight of the downtrodden rather than their personal histories. They appeared first during the tenure of Arch-Chancellor Morgan Kade, known for his tyranny against others. Following his execution, the duo ascended to Godhood after moving Emperor Vilgemar to begin his emancipation efforts of the many slaves across the Regalian Empire. Rather than preach to the everyday faithful, the Preserver Gods took to the slums of the Empire, hearing the concerns of the downtrodden and unwanted and advocating for them on their behalf, leading to an improvement of conditions, and a returning of faith to those who once felt that Unionism was a religion for the well-off, and could care less for those without two coins to rub together. In recent times Tanthor and Dari have been advocating for better treatment of refugees fleeing the Dread and Sendrassian Empires, reminding Unionists that the best way to defeat an enemy is to make them a friend, and any refugee who seeks out Regalia should be welcomed and offered a chance to contribute towards the Great Way.
| The bracer of Loramaan is a steel bracer that takes up most of the space from the wrist to the elbow, adjusting to any forearm it is set upon automatically, with rich engravings of stags racing down a slope, surrounded by altalar warriors and the winds of Magic.
|}
| When striking the metal of the Grove-Caller of Loramaan (the people who rode the stags also named their bracers after them) with any other type of size of metal, it will summon a Grove-stag of Loramaan nearby the user, the size of a regular antlered stag, though more ghostly and see-through, with a trail of white smoke following in its wake. This Mythic can only be used as a Progression Battle mount. It grants the user mounted combat, and also grants them the necessary skill to ride horses into battle. The Stag of Loramaan can however be hurt and un-summoned by large amounts of damage.
 
===Mendes & Hor, the Prosperous===
{|
|-
|-
| style="text-align:center;" | -
| rowspan="4" | [[File:Furrygods.png|300px|caption|left]]
| Nature-Ender
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| During the [[Mage Wars]] between 450-250 BC, Archmage Menaren had poured a significant amount of his magic and genius into this dragonslaying bow. A fabled weapon of yore that hasn’t lasted as well as it would be imagined to be as their great line once envisioned. The thrumming vines that twist around the bow still green with life, and the Dragon-sinew string remaining just as tight as the day it was made, but the magic that imbued it to fell it’s intended foes has long gone out.
| style="vertical-align:top;" |
| Nature-Ender is of the same size and shape of an [[Anglian]] Long-bow. But with thick green vines that spread from the grip up along it’s upper and lower limbs. Five divots have been marked along the base of the bottom limb, signifying five [[Green Nature Dragon]] kills. It’s bowstring made of dragonhide also has a deep green tone.
Aurora is the mother of creation, all living creatures (except those with very niche creation origins) descend from her Craters of Creation. These Craters were the impact sites where Orion called down a meteor, wiping out all living organisms, only for Aurora to re-populate it with ever-changing creations while she experimented with the fine-tuning of ecosystems and biodiversity. For every butterfly, or otter, or crocodile mortals know, there were a thousand failed experiments in the Craters of Creation, all who lived out their lives but ultimately failed to meet her piercing and judging eye. To many Draconists, Aurora is a stern and mal-content mother who scolds and judges her creations from afar, but whose work is still so crucial to the continued existence of the world, as she perpetually repairs damaged food supply chains and animal hierarchies. Aurora was together with Gaia the original Dragon to be worshiped by the Allorn Dregodar Cult, and fled Daen where her Craters of Creation used to be, to Ellador in the hopes of escaping the prying encroachment of the Allorn Princes on her work. There, she met an untimely demise after the Dregodar-Dwarven Wars, which were incited by Allorn deceit. In her death, her body was inhabited by Frisit, an Ordial abomination under control of the Ordial Glacial. For hundreds of years, they pretended to be Aurora who slept in the immaterial until she was awoken and revived by Regulus and Renita, the Blue Dragons. Following her revival, she found the world in a sordid state, with many ecosystems having collapsed and whole regions deprived of wildlife. While her people descended into civil war over her legacy, she studiously did what she did best, to ignore the problems of the world and concern herself only with the creation particles of her hyperfixation.  
| The wielder must possess the strength to draw an Anglian Long-bow. Once per day the power of the Nature-Ender can be tapped into by drawing back it’s bowstring and taking aim. One solid arcane projectile lingers when ‘nocked’ which they can shoot towards their intended target. The projectile is the same in terms of an arrow’s size, and moves at the same average speed: the projectile will hit its target if the wielder rolls above a 10 on a /dice 20. If it connects it penetrates through armor, magical wards, and spell shields.
|-
|-
|}
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
==Dewamenet Mythics==
| style="vertical-align:top;" |
{| class="wikitable"
Despite her frigid and apathetic nature to the existence of mortals, Aurora does embody a variety of virtues that may be hard to understand from her work. In the Craters of Creation, there is total equity and freedom for all beings of creation. As such, her virtues have become associated with justice and equality of opportunity. She demands that the faithful live in the same virtue that she holds her work, to judge fairly and equally between all, and to hold no favoritism or sentimental benefit to any one party, and to not withhold the freedom of choice to those who have earned it.
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Depiction
! Name
! Origin
! Appearance
! Uses
|-
|-
| colspan="5" style="text-align:center; font-weight:bold;" | Dewamenet Mythics
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |  
Aurora's vices are equally perhaps surprisingly to behold, but become more sensible when examining her work. She considers cruelty, sadism, or other forms of glee from the suffering of others to be a vice. She loathes wroth and acts of callousness, and the entire concept of hatred is anathema to her. Those who bear hate in their heart cannot see to their work with impartiality, and those who respond to indignity with callousness commit the same errors that were inflicted on them with injustice. Aurora demands a fair and even-handed approach from the faithful to all that they endure.
|-
|-
| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Association
| Cartouche of Greed
| style="vertical-align:top;" |
| The Cartouche of Greed was uncovered by an Altalar researcher and archaeologist when sifting through the lost riches of the Dewamenet Empire. The tablet has changed hands rapidly from Allorn private collectors to Dewamenet historians. This religious stone tablet stands as a testament to the many artifacts of the Asha culture and faith that remain out of their own people’s hands. It is said that if one of the Asha people were to regain control over the tablet they would be able to speak to the Herons in person. This Mythic will not be released into circulation.
Aurora has a strong association with the Isldar, though this cultural association has considerably weakened since her revival, as many of them were under the impression they followed her, when they actually followed the Ordial Glacial. Aurora in turn does not truly recognize the Dregodar of old anymore, her death changed them, but this was a change she did not preside, so while much of Life-Isldar society is still centered around the concept of her worship, in practicality they have veered more towards Regulus patronage, due to Aurora's apathetic demeanor.  
| A single smooth stone tablet that can be carried easily if one has a good grip on it and their arm hooked under. The type of stone is of a low-grade metamorphosis slate, and the face of it sports numerous hieroglyphic symbols which hold meaning to followers of the Faces of Baskarr. The opposite side where the symbols are is smooth living metal embedded into the rock itself lending the idea that it can be morphed to extend outwards and act as a tripod to hold the tablet up on display.
|}
| The wielder of the Cartouche of Greed benefits from no boons or curses. This ancient artifact merely holds historical and religious meaning that any familiar scholar or Baskarr faithful can ascertain. Why it is referred to as the Cartouche of Greed is simply for it’s coveted history, when in fact it’s hieroglyphs depict the lesson of sharing gifts and fortune from Baskarr among the Asha people.
 
===Sinnavei & Eirlys, the Allies===
{|
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| style="text-align:center;" | -
| rowspan="4" | [[File:Elfgods.png|300px|caption|left]]
| The Scarab Armlet
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| The Kingdom of Ssil is known to have a number of Scarab Armlets in their control. The armlet’s purpose is that of communication within the Dewamenet Empire. Higher nobles and viziers of the ancient empire utilized this tool to send correspondence. As the Asha broke free and fled east a number of these armlets were recovered from slave-masters and utilized to spread word of the journey. The secrets of their creation have been lost with time and the destruction of their empire and are closely protected now by high profile Asha officials as they’ve become finite. This Mythic will not be released into circulation.
| style="vertical-align:top;" |  
| A band that wraps around the majority of one’s forearm, a simple clip allows it to be donned and doffed. The band itself consisted of hollow obsidian glass, within it swirling Living Metal in its mercury-like Active state. On the outside of the armlet a solid Living Metal shaped scarab rests roughly the size of an apple.
Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.  
| The wearer through the use of the Scarab Armlet must extend their hand out and speak the command word to activate the beetle, ‘Thn-ruuk’. Puppeteered through the manipulation of the Living Metal it is composed of the beetle will then lift off the armlet and hover about the user till given an order. The scarab can do simple tasks such as seeking an individual, carrying a small note or scroll to them, or idly buzz about whomever they’re directed to. Using the courier option of the Armlet can only be done once per day, afterwards the beetle returns to the armlet and goes inert for twenty-four hours to regenerate.
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Oracle’s Eye
| style="vertical-align:top;" |  
| A large quantity of these Asha statuettes survived the devastation of the Dewamenet Empire through smuggling from the viziers, and worshippers of the Faces of Baskarr. Hidden in troves for recovery at a later point for their religious significance. Each statuette is unique as it inherits the visage of a passed loved one, and their physical heart encased within. They say the very soul of the loved one acts in service to Baskarr and has proven true in protecting many fortunes from prying eyes and greedy hands.  This Mythic will not be released into circulation.
Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.
| A black stone statuette is carved by a member of the Baskarr religion to resemble the loved one which was being embalmed. Two emeralds are embedded into the head for eyes, and a portion of their living metal imbues the statuette’s collar. Their heart is stored within it once the correct hieroglyphs detailing their lineage and name have been inscribed along the base of the house-cat shaped body. Each Oracle’s Eye is unique in visual appearance, but shares similar qualities such as the house-cat shaped body that stands upright on its four paws.
| Every Oracle’s Eye serves as a means to surveille a single room. The command word for each statuette differs, but follows the same string when uttered “Ab-Itja, [Their name, normally recorded on the statuette]” to activate it. After the command word is uttered, in one minute the Oracle’s Eye activates, emitting a soft heart-beat sound. Until the command word, “Hewet, [Their name again]” is uttered the surveillance ends. At any point if someone enters the gaze of the statuette the emerald eyes emit a soft red glow and capture a visual depiction of the room, and who was inside. This can be viewed when the command word, “Sy-iew kheben?” to which it projects the image in an open space before itself, afterwards the eyes return to normal.
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Association
| style="vertical-align:top;" |
Prior to merging with Iorwerth, Gaia was primarily seen and worshiped among the Dregodar Cults in the Allorn Empire, where he and Aurora were most visible to the Allorn Elves. Through some process that is not well understood today, Gaia and all other Nature Dragons were killed by the Allorn , causing the flight of Aurora and Dregodar. Now, Gaia is more associated with Kintyr and the Breizh people, due to Iorwerth and Cadell's Breizh nature. Effigies to Gaia or Iorwerth are often placed in buildings built by Draconists, sometimes even secretly. Gaia's historical domain is south Daen.
|}
===Caan & Kaldric, the Burdened===
{|
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| style="text-align:center;" | -
| rowspan="4" | [[File:Magicgods.png|300px|caption|left]]
| Sandwurm Moon-blade
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| As the Dewamenet Empire fell quickly, many of its people were forced into servitude. One such individual is a martial warrior Rakhet named Neheb. The Sandwurm Khopesh is said to have belonged to this slave-warrior, and used to free many of his people during the fall of the Allorn Empire. The legend goes that Neheb acquired the weapon when he freed himself from the Allorn bonds, fleeing into the wastes of his homeland. He came upon a sandwurm, and slew it with his wits and a weapon fashioned from his shackles alone. He used the creature’s corpse as offering, and prayed to Baskarr to deliver his people from their bonds. The largest fang of the beast formed into this weapon for him to weild. Neheb used the weapon to free his people in neighboring settlements, and supposedly the venom of the blade is an ever-flowing gift from Baskarr. This Mythic will not be released into circulation.
| style="vertical-align:top;" |
| The Moon-blade is shaped from the fang of the Sandwurm’s mouth it was pried from.  Its grip is wrapped with leather and living metal sung to form the hilt and pommel to allow the wielder a firm hold on it. Streaks of acidic green venom seeps through the grain of the fang, and beads off the tip of the weapon periodically.
Where Severena is both the spiritual and secular leader of the Sihai people, Orion functions like the exemplar spiritual ambition of the Sihai people. While Severena teaches the people detachment from material possession, attachment, and trauma, the worshipers acknowledge that Severena's functions in the world are rooted in attachment, and that she can never reach enlightened existence. Orion is however that enlightened existence made manifest. They are the only Dragon that exists outside of what Draconists call the Terrasphere, a boundary between the breathable air of Aloria, and the immaterial beyond in the cosmos. Orion is the Dragon of the stars and the Celestial Bodies (Planets, Moons, and Sun). They exist in a state of perpetual detachment from the events of Aloria itself, because they are not bound to it by any intention or purpose other than their loyalty and membership of the Draconic conclave. Historically this has meant that Orion was not traditionally present in the Draconist Pantheon, they were more a cultural symbol for the Sihai, but since The Advancement, Orion has taken a more direct role in the lives and virtues of mortals on Aloria. It was Orion whose sober detachment from the world, allowed for them to take on the task of creating and shepherding the afterlife of Draconism among the stars. They are the ferry-person who delicately fetches the wandering souls from the Soul River after they have passed on, and weaves stars and constellations as their souls are carried into the enlightened immaterial. In short summary, Orion has become the guardian of the Draconic afterlife.  
| The weapon mimics the venom of the Sandwurm, interfering with unnaturally quick healing. Any wounds inflicted by the weapon cannot be rapidly healed by any Abilities mid-combat. This effect ends automatically after 1 hour, when the venom has faded. Though this prevents the complete healing of fatal or near-fatal wounds, the wounded character can still be stabilized if healed in any capacity.  
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
Orion is the patron of Draconism priests and mortuary people, those who perform rites for the dying and the dead, and those offering religious services. To many, their greatest quality is their detachment from material obsession, from desire to own and consume, or from holding on to painful memories and wishes of vengeance. Virtues to Orion, are charity in possessions, temperance in want, and forgiving of the wrongs that have been done to either the person themselves or society at large. A less common virtue, is the acceptance and inclusion of atheists to hold a protected place among Draconists.
|-
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| style="text-align:center;" | -
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Rhekhet’s Cradle
| style="vertical-align:top;" |  
| An invention that has survived the fall of the ancient Dewamenet Empire. This apparatus keeps the lush greenery of their old gardens and crop-fields flowing with life and vibrancy. They’re rarely seen and have been mostly destroyed through time or ill-will for the recovery of the Asha people by their Allorn masters. However, when one has reportedly been uncovered and reactivated, a sprawling fertile grove for all manner of farming and gathering grows in places least expected. This Mythic will not be released into circulation.
Orion's greatest vice is directly related to Draconism as a religion itself. While other religions loosely acknowledge Dragons as the tenders of the material world's operating functions, their divinity is only acknowledged among Draconists. However, the fact that their Gods are ever-so-slightly more important than other Gods to the functioning of the world, breeds some kind of smugness or self-righteous superiority among the Draconism faithful. It is exactly this self-centered sense of superiority that is the greatest Vice that Orion speaks out against as the downfall of enlightenment.
| The Cradle is roughly one foot tall and three feet wide and weighs ten pounds. Two gold handles shaped like cat’s paws embrace the sides of the apparatus which resembles a polished metal box. The top of the Cradle is adorned with three large buttons, which have hieroglyphs inscribed upon them Tubes filled with unidentified liquids, seeds, and living metal in its mercury state line the base of the Cradle. 
| Three buttons on the top marked with hieroglyphs signifying the Cradle’s basic functions. The leftmost button when pressed engages the hydraulic anchors on each corner of the box, driving deep into the ground to secure the apparatus permanently. The middle button then engages the tubes along its sides which are driven into the ground and begin to pump their contents deep beneath the surface. After a week of incubation a lush oasis forms around the Cradle as a centre point to it’s sprawl of roughly fifty blocks. Anything and everything around it is either grown over or is given life and a watering hole is formed. The Cradle can bring vegetation to even the most desolate of locations. The third button does nothing, or at least, has never been known to do anything.
|-
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| style="font-weight:bold; width:75px; vertical-align:top;" | Association
| style="vertical-align:top;" |
Orion's role is most prominent among the Sihai people in the east, but their presence can roughly be traced through nearly all Dragon-worshiping communities, including the early Aml Tribes in the Regalian Archipelago, the Dregodar Cults in the Allorn Empire, the Slizzar of Sarakand, and more. Due to the prevalence of cosmic symbolism and the stars in so many early cultures, Orion's name has been present and consistent among nearly all languages, being the one word that is universal everywhere. Orion has largely been absent from the world until recent, however.
|}
|}

Latest revision as of 23:18, 1 June 2024

Gods and Goddesses

Unionism differs from other Religions, in that it has Duo-Gods. All Duo-Gods are divine and each have divine powers in the afterlife (though some Gods may be yet living). Unionists worship all Gods equally, though they may choose specific Patron gods which they worship more. The Everwatcher acts like an overarching God of Gods, but the Everwatcher cannot directly be interacted with, so most people end up praising the Everwatcher through the Gods and Goddesses. Unionism also has the Cults further below. Cults add Gods onto the standard Pantheon, but they are not mandatory for vanilla Unionists who don't worship the Cults. It is possible to be a believer of both Cults.

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Description

Allest and Brand are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military.

Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle.

Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times.

Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability.

They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts.

Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle.

Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.

Virtues

The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.

Vices

The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.

Legacy

In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade, though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.

Theomar & Thedmir, the Prophets

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Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel-God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent the Faith of Unionism, the spreading of it to further the Great Way, and strengthening the Religion through various rituals and practices. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.

Virtues

The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job, to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship, or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.

Vices

The greatest Vice against the Prophets is to turn away from the Great Way, or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.

Legacy

In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed, and set the foundations for the religion. Theomar was the Vessel-God, and was considered to be a mortal God. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism, and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.

Ness & Eora, the Saviors

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Ness (left) and Eora (right) are the Savior Gods of Unionism, the saviors of the faithful, and the granter of mercy. Ness was the first God-Empress of Unionism, a title which refers to an Empress of Regalia who obtains Godhood following her death. Eora was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Ness, as the two were contemporaries and worked together during their mortal lives. Together, the Savior Gods represent the mercies of Unionism, to care for those in need, to heal those with illness, and to forgive those who transgress others. There are represented by the Butterfly Mask of Ness and the Habit (head scarf) of Eora, as both were notable belongings of them in life. Their main place of worship is the Temple of Salvation on the outskirts of the City of Regalia, which also doubles as a hospital. Rituals to the Saviors involve forgiving, nurturing, and healing others. The act of taking private confessions, volunteering as a medic or aid in a clinic, and visiting prisoner to offer love and kindness where there is often rejection and apathy.

Virtues

The Virtue of the Saviors is to be merciful, and show kindness and compassion to others, even if they would be underserving of it. To Unionists, the ability to forgive those who have wronged them is seen as a deep spiritual conviction just as much as it is a mental one. Even the most damned individual is still deserving of mercy, which is why this Virtue is often a struggle for Unionists to uphold at all times. Ultimately, all people are mortals with free will, and thus are prone to sin from time to time. The Saviors thus task Unionists to be understanding of this reality, and to always be willing to offer the same love and care that they would expect from their closest friends and family.

Vices

The greatest Vice against the Saviors, is to be bereft of mercy, and to close off one's heart to the possibility of forgiving others. As mortals, Unionists are well aware that it can difficult, if not seemingly impossible, to forgive some people for their actions. However, the Saviors warn that unless one opens up their heart to the possibility of forgiveness and mercy, one cannot every truly recover from the harm done to them. Likewise, if one does not consider extending mercy to others, they can often become blind with grudges that rub off onto others, perpetuating a cycle of hatred and cruelty. As such, Unionists should always try to forgive those who wrong them, even if it is difficult, as they may end up being the ones who seek out such mercy, and would be defeated if they were not forgiven for their own transgressions.

Legacy

In Life, Ness was known as Nessaria Calontir, Empress to Henri I. Nessaria lived a life of infidelity until she was blinded by her husband as punishment, eventually finding love in Henri after the births of their children. Following Henri's death, Nessaria would lose three of her children to assassins during the Years of the Three Emperors. As the Dowager-Empress, Nessaria personally forgave the assassins, an act of mercy unheard of for a mother who lose her family. She would spend the rest of her life visiting Greygate Prison at night to turn the worst criminals into repentant faithful. Following her death, the Covenant College proclaimed her divinity and ascension to the Pantheon. Eora was known in life as Eotranna Kade, serving as an Arch Chancellor of Regalia for a brief period before resigning after suffering a stroke. During her tenure and afterwards, Eotranna helped promote the medical field by funding the construction of hospitals and clinics across the Empire. Following her death, she was not immediately seen as a Goddess, though the Guided Unionists would deify her centuries later to be a Duo-God with Ness, a status which eventually was adopted by all Unionisms following the mending of the schisms.

Juvin & Glanzia, the Purists

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Juvin (right) and Glanzia (left) are the Pure Gods of Unionism, the teachers of the purity of reason and logic, and the purity of the soul through magical-apprehension. Juvin is another God-Emperor of Unionism, and was the Vessel God in life before the Covenant College proclaimed his ascension as the God of Pure Reason to the Pantheon following his death. Glanzia is the Called Goddess of Pure Soul, a title which refers to mortals who ascended to Godhood through a higher calling. Together, the Pure Gods represent the purity of thoughtfulness and scholarship, and the desire to foster a lifelong passion for leaning, as well as the purity of the soul, in that one should be apprehensive of magic due to its history of unpredictability. They are often represented by Books with the Unionist Eye, as literature is a source of understanding of the wider world, and Black Granite statues of Heroes, which are mortal individuals known for their piety and service towards Unionism. Their main holy place is the Temple of Greater Understanding in the City of Regalia, which doubles as one of the Empire's greatest libraries. Rituals belonging to the Pure Gods involve the Rites of Investigation. This usually involves an in-depth investigation to some kind of mystery, for Juvin that being discovery of new information and publication to the masses, and for Glanzia to uncover hidden Mages and the Occult, and to warn the general public. General rituals and customs also just involve educating the masses on general factual information and debates of skill.

Virtues

The Virtue of the Pure Gods is the pursuit of knowledge which has not been tainted by corruption, and knowing the pure truth from lies. At a surface level, this Virtue warns Unionists from lying towards others, as being deceptive and untruthful harms the progress of the Great Way, as an open and honest individual is one who others find more receptive to cooperate with. In a deeper level, this Virtue also tasks Unionists with uncovering the truth of statements and accounts, and to hold those who record such events to higher scrutiny. As knowledge ultimately is passed down through the generations, any manipulation of the facts in the present can greatly undermine the progress of the future. Likewise, scholars are encouraged to doubt the findings of their peers until they are able to verify their findings on their own, a practice which promotes higher quality research and greater understanding.

Vices

The greatest Vice against the Pure Gods is to corrupt others through lies and deceptive practices. Knowledge is a powerful tool which has the capacity to benefit society as a whole, but also has the ability to manipulate society by withholding critical information. The Pure Gods warn of these sinister agents, who withhold knowledge from others, and proclaim falsehoods in order to create various echo chambers to divide society. As such, Unionists should always seek to spread information with one another, and to seek out different viewpoints to come to a greater understanding of the subject at hand. Likewise, the faithful should also be quick to point out conflicting information, and seek out the reason for such discrepancies, lest a false narrative be passed down to future generations, robbing a future from the truth they are deserved.

Legacy

In life, Juvin was was known as Heinrich III Ivrae Heligenblut, later crowned as Emperor Henri III. As Emperor, Henri brought about the Blessed Reign, a golden age of the Regalian Empire where the borders of the realm greatly expanded, bringing in new peoples to foster growth in scholarship and economic growth. He was also the most pious Emperor, rivaled only to Theomar himself, which set him apart from his predecessors, who often had reputations of being puppets to the Viridian Order. In fact, the revelation of a coup conspiracy within the knights led to Henri greatly stripping away Viridian authority in the Empire in an effort to eradicate corruption, which ultimately succeeded. Following his death, the Covenant College declared his ascension to the Pantheon as God-Emperor Juvin (his middle name which he often used with his closest friends). Glanzia was a mortal who grew up in the Osteiermark area of the Regalian Archipelago, which was known to harbor several Vampire covens since the days of the Sarnan Tribes. Glanzia often preached about uncovering hidden Vampires in society, while also preaching of general apprehension to magic. She ascended to Godhood after displaying an ability to create a material known as Purestone, which was used to combat hostile occult across the region. Glanzia is still alive today, and often resides in the city of Praag to preach to the faithful, also warning about manipulating her message to be a corruption in and of itself.

Allest & Brand, the Marshals

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Allest (right) and Brand (left) are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military. Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle. Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability. They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts. Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle. Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.

Virtues

The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.

Vices

The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.

Legacy

In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade "the Giant", though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.

Elia & Leona, the Protectors

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Elia (left) and Leona (right) are the Protector Goddesses of Unionism, the guardians of the faithful, and promoters of responsibility towards others. Elia is the God-Empress of the Watchful Gaze, and Leona is the goddess of Knights, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Protector Goddesses represent chivalry, alertness, mindfulness, responsibility, dedication, precision, and awareness. They are represented by Elias's Longbow and Leona's Sword, with Blacksteel in general representing the strength and durability required of defenders of the faith. Their main holy place is the Temple of Unyielding Overwatch, otherwise known as the Imperial Hunting Lodge on the Crown Isle. Rituals belonging to the Protector Goddesses involve some kind of communal or co-operative practice of the hunt or respect and support of the Knights (as well as being Knights). Knighthood is considered the greatest form of "keeping watch over society", and so many of their patrons become Knights. Other forms of rituals are couple or group hunts, and inspections of garrisons and walls and armories.

Virtues

The Virtue of the Protectors is to be responsible for society as a whole, and to protect those around you. As the world is a dangerous place, and enemies of Unionism are ever present, it is the duty of all faithful to remain vigilant for such threats, and be ready to take up the call to protect all that they cherish. It is important to emphasize that this duty is not only for those martially inclined, as the Protectors preach for everyone to contribute what they can, be it a baker providing bread for a knight, or a street sweeper ensuring that the roads are able to be traversed quickly in an emergency. By watching out for one's fellow citizen, they in turn will watch out for you, ensuring that society as a whole is well protected and cared for.

Vices

The greatest Vice against the Protectors is to be apathetic and uncaring to the world around them. As Unionists are expected to further the Great Way by doing their part to bring about Paradise, the act of general apathy not only impedes the Great Way, but might also hinder the duties of fellow citizens. For example, a farmer that decides not to harvest grain for the day prevents the miller and baker from producing the bread for the village, causing everyone to go hungry due to the laziness of one person. Likewise, a careless disregard to the dangers of the world invite even greater calamities upon those who were not prepared. As such, the Protectors emphasize the need for Unionists to pull their weight and contribute to society as a whole, while also remaining ever vigilant and prepared for any emergency that arises in the future.

Legacy

In Life, Elia was known as Eolaria Brunig, Empress to Allestrain I, while Leona was married to Arch-Chancellor Alexander I. As mentioned previously, both marriages were public fronts to placate the demands of an Emperor to have an Empress. Eolaria was a fierce warrior, but fought more so for personal glory and to train the common soldier, rather than Allestrain and Alexander's ambitions for territorial expansion. Leona was the silent supporter of her lover's work, caring for the Empress when she was injured, and taking hits for Eolaria who was not paying attention, suffering through them. Both women would outlive their spouses, with Eoalaria continuing to fight in a few minor campaigns as the Dowager Empress alongside Leona. When Eolaria died after years of sustaining battle wounds, the Covenant Council declared her ascension to the Pantheon as God Empress Elia. Leona would retire to the Thousand Blade Monastery following the death of the true love, maintaining a silent vigil and training the next generation of knights. Following her death, the Emended and later Guided Unionists would declare her a Goddess in her own right, before recent times saw her paired with Elia in the Pantheon.

The Everwatcher & Alexander, the Vessel

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The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher des not manifest in Aloria, and utilizes the Vessel-God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia, and is thus the current Vessel-God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel-God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God, and seen as the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life, and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.

Virtues

The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel-God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.

Vices

The greatest Vice against the Vessel God is pride itself, and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.

Legacy

Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel-God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel-God, as he has not been declared dead, nor has any successor taken the Imperial Throne.

Neall & Nolven, the Cultured

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Neall (left) and Nolven (right) are the Culture Gods of Unionism, the teachers of the facets of culture and art, both in times of peace and war. Neall (left) is the Joined God of Visual Arts, while Nolven is the Joined God of Military Arts. Together, the Culture Gods represent creativity, artistic expression, gregariousness, welcomeness, inclusivity, and visuals. They are represented by Neall's golden paintbrush/pencil, and Nolven's golden sword. Their main holy place is the Temple of High Arts, which serves as the Imperial Art Gallery. Rituals of the Culture Gods involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield, or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Neall and Nolven tend to perform their worship by paying artists to make art, a form of patronage.

Virtues

The Virtue of the Culture Gods is to find the beauty in all aspects of life, through cultural and artistic expressions. Unionists believe that art is a way to fill the soul with the Everwatcher's divine light, and often decorate their holy spaces with stained glass, chiseled statues, and ironic paintings. The Culture Gods also preach about the beauty which can be found in war. While the battlefield can often be seen as a bloody hellscape void of emotion, it is also the place where great heroic feats are performed that pass into song and legend, and well-planned strategies are executed with precision. It is thus a virtue to always seek the positives in every situation, and find the beauty in even the most mundane of things, as often there is a divine order to all things.

Vices

The greatest Vice against the Culture Gods is barbarism, and the blind hatred of things. To lash out against the world without grace or beauty is to be no different from a wild beast, fueled off of primal instinct and lacking true sentience. To give in to one's primal urges is to cast aside one's humanity, and thus fall astray from carrying out the Great Way. Even when emotions run high, Unionists are reminded to demonstrate a sense of grace in their setbacks, and to understand that such obstacles are simply part of life's process. Failure is bound to occur, as nobody creates a masterpiece the first them they start something. To rage against one's misfortunes is to lack the ability to grow, and thus become an animal lacking any culture.

Legacy

Neall and Nolven are Joined Gods, meaning they were once the Gods of a tribe whose name has been lost to time. They are also unique in that the Covenant College declared them as Duo-Gods decades before the concept was adopted by the Emended and later Guided Unionists. Neall is generally seen as a reserved as shy God, more focused on his artistic pursuits, while Nolven as a war God is more gregarious and prone to carnal desires. It comes to no surprise that Nolvan is one of the Unionist Gods who sires Godborn, who are often expected by Unionists to represent their divine father and uncle's pursuits of cultured warriors.

Al-Asir & Marani, the Inspired

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Al-Asir (right) and Marani (left) are the Inspired Gods of Unionism, the divine inspirers of innovation and technology to better wider society. Al-Asir is the God of Invention, and often works with creators to improve their designs for greater effectiveness. Marani is the God of Inspiration, and the best friend of Al-Asir, often providing ideas for future technological advancements. Together, the Inspired Gods represent technology, resourcefulness, inspiration, altruism, conscientiousness, and discoveries. They are represented by Al-Asir's golden gears, or Qadir arm tattoo shapes in glowing gold. Their main holy place is the Telocator Temple in Al-Alus, the only one outside of the Regalian Empire. Rituals belonging to the Inspired Gods involve the act of inventing, or just tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered a virtuous activity for the patron Gods of Craftsmen, this is why object creations are always blessed by the Gods.

Virtues

The Virtue of the Inspired Gods is to better society through the sharing of knowledge and technology. The concept of research and development is one valued highly by Unionists, as improving the functioning of the Regalian Empire and well-being of its citizens not only makes the Empire a better place to live, but also frees up resources to focus on other areas in need of development. The ability to constantly improve upon previous systems is a strong tenet of Unionism, allowing the faith to adapt to changes in society. Even if some technological changes may come to a surprise to those unfamiliar with the science behind them, Unionists nonetheless are quite open to such advancements, and often speculate on how a new invention can make life easier.

Vices

The greatest Vice against the Inspired Gods is to create machines which automate death. Technology should always be built with the intentions of improving the quality of life to those around them. To create a machine for needless killing only aims to take life from others, and does not benefit society in any capacity. There is a key difference between inventing a new firearm, which has a benefit of reducing the number of casualties in battle and preventing needless bloodshed, and creating a machine programmed only to kill, which only automates the killing process and removed the morality behind going to war. All technology much be created as a response to the saving of life or the reduction in death, and never designed for making killing more efficient for killing's sake.

Legacy

Al-Asir was born as Nadir Al-Taqdeer, and predates the founding of Unionism by a century. He is believed to have been immaculately conceived by the Everwatcher before the Great Storm, and tasked a group of Qadir to raise him into the God he is known for today. He is also believed to be the reincarnation of the Dragon Marik, though most Unionists are indifferent with the notion. Marani, known by his full name of Marani Keita, is Al-Asir's stalwart protector and confidant, acting as an invaluable friend around the Qadir who are often too comfortable and casual around the God of Invention. Their pariing is unique, as Al-Asir is a Qadir, whereas Marani is a Songaskian. Together, they reside in Al-Alus by creating technology to help out society, but also work to mend the societal trauma between the Qadir and Songaskians which has existed for centuries during the Sariyd Empire.

Tanthor & Dari, the Preservers

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Tanthor (right) and Dari (left) are the Preserving Gods of Unionism, the advocators for the weak and downtrodden by blessing them with the strength to go on. They are unique Gods in that they come from two peoples who have historically been the enemies of Unionism, awith Tanthor being a Kathar God, and Dari being a Sendrassian Allar God. Together, the Preserving Gods represent the downtrodden, the forgotten, and the unwanted in a society that are often pushed around by everyone around them to fit their needs. They are represented by golden neck chains or other forms of personal restraint around the neck, giving off notions of slavery and all the connotations associate with it. The Preserving Gods have no Temple, as it was demolished in Crookback to make way for housing, though shrines to them are found in the slums and undercities of the Regalian Empire. Tanthor and Dari give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps even Vampires.

Virtues

The Virtue of the Preserver Gods is to see the contributions that all people make to the Great Way, even the most wretched, unwanted, and outcast of society. Regardless of one's birth or station in life, Unionists should endeavor to find a way to help everyone contribute to the betterment of society, and fight against bigotry and discrimination which aims to split society into an "us" vs "them" mentality. Unionism is first an foremost a religion for all people, and thus the act of including others as participants is seen as a virtuous act. As such, the faithful are tasked with finding sympathy with the downtrodden, and offer them alms and the ability to have their voices heard, while serving as an advocate and ally if they cannot speak for themselves.

Vices

The greatest Vice against the Preservers is to find sadism and satisfaction in the hurting of the unloved. As recent conflicts have seen the Regalian Empire fight against various peoples who are often seen as the embodiment of evil to Unionism, so too has prejudices risen against individuals who simply belong to same heritage, despite not being blameless is the actions of such adversaries. To give into bigotry and to kick those who are already down is seen as a sin in the eyes of the Gods, as those who are already at rock bottom do not need to be tormented more than they already are. To oppress those who have done no wrong is to simply become the evil that is to be fought against. As such, Unionists must train themselves to be conscientious about the plights of the downtrodden, and to keep their well-being in mind, lest the Great Way be forgotten in the pursuit of oppression.

Legacy

Very little is known about either Thanthor or Dari's past, as both of them are more concerned about the plight of the downtrodden rather than their personal histories. They appeared first during the tenure of Arch-Chancellor Morgan Kade, known for his tyranny against others. Following his execution, the duo ascended to Godhood after moving Emperor Vilgemar to begin his emancipation efforts of the many slaves across the Regalian Empire. Rather than preach to the everyday faithful, the Preserver Gods took to the slums of the Empire, hearing the concerns of the downtrodden and unwanted and advocating for them on their behalf, leading to an improvement of conditions, and a returning of faith to those who once felt that Unionism was a religion for the well-off, and could care less for those without two coins to rub together. In recent times Tanthor and Dari have been advocating for better treatment of refugees fleeing the Dread and Sendrassian Empires, reminding Unionists that the best way to defeat an enemy is to make them a friend, and any refugee who seeks out Regalia should be welcomed and offered a chance to contribute towards the Great Way.

Mendes & Hor, the Prosperous

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Description

Aurora is the mother of creation, all living creatures (except those with very niche creation origins) descend from her Craters of Creation. These Craters were the impact sites where Orion called down a meteor, wiping out all living organisms, only for Aurora to re-populate it with ever-changing creations while she experimented with the fine-tuning of ecosystems and biodiversity. For every butterfly, or otter, or crocodile mortals know, there were a thousand failed experiments in the Craters of Creation, all who lived out their lives but ultimately failed to meet her piercing and judging eye. To many Draconists, Aurora is a stern and mal-content mother who scolds and judges her creations from afar, but whose work is still so crucial to the continued existence of the world, as she perpetually repairs damaged food supply chains and animal hierarchies. Aurora was together with Gaia the original Dragon to be worshiped by the Allorn Dregodar Cult, and fled Daen where her Craters of Creation used to be, to Ellador in the hopes of escaping the prying encroachment of the Allorn Princes on her work. There, she met an untimely demise after the Dregodar-Dwarven Wars, which were incited by Allorn deceit. In her death, her body was inhabited by Frisit, an Ordial abomination under control of the Ordial Glacial. For hundreds of years, they pretended to be Aurora who slept in the immaterial until she was awoken and revived by Regulus and Renita, the Blue Dragons. Following her revival, she found the world in a sordid state, with many ecosystems having collapsed and whole regions deprived of wildlife. While her people descended into civil war over her legacy, she studiously did what she did best, to ignore the problems of the world and concern herself only with the creation particles of her hyperfixation.

Virtues

Despite her frigid and apathetic nature to the existence of mortals, Aurora does embody a variety of virtues that may be hard to understand from her work. In the Craters of Creation, there is total equity and freedom for all beings of creation. As such, her virtues have become associated with justice and equality of opportunity. She demands that the faithful live in the same virtue that she holds her work, to judge fairly and equally between all, and to hold no favoritism or sentimental benefit to any one party, and to not withhold the freedom of choice to those who have earned it.

Vices

Aurora's vices are equally perhaps surprisingly to behold, but become more sensible when examining her work. She considers cruelty, sadism, or other forms of glee from the suffering of others to be a vice. She loathes wroth and acts of callousness, and the entire concept of hatred is anathema to her. Those who bear hate in their heart cannot see to their work with impartiality, and those who respond to indignity with callousness commit the same errors that were inflicted on them with injustice. Aurora demands a fair and even-handed approach from the faithful to all that they endure.

Association

Aurora has a strong association with the Isldar, though this cultural association has considerably weakened since her revival, as many of them were under the impression they followed her, when they actually followed the Ordial Glacial. Aurora in turn does not truly recognize the Dregodar of old anymore, her death changed them, but this was a change she did not preside, so while much of Life-Isldar society is still centered around the concept of her worship, in practicality they have veered more towards Regulus patronage, due to Aurora's apathetic demeanor.

Sinnavei & Eirlys, the Allies

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Description

Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.

Virtues

Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.

Vices

Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.

Association

Prior to merging with Iorwerth, Gaia was primarily seen and worshiped among the Dregodar Cults in the Allorn Empire, where he and Aurora were most visible to the Allorn Elves. Through some process that is not well understood today, Gaia and all other Nature Dragons were killed by the Allorn , causing the flight of Aurora and Dregodar. Now, Gaia is more associated with Kintyr and the Breizh people, due to Iorwerth and Cadell's Breizh nature. Effigies to Gaia or Iorwerth are often placed in buildings built by Draconists, sometimes even secretly. Gaia's historical domain is south Daen.

Caan & Kaldric, the Burdened

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Description

Where Severena is both the spiritual and secular leader of the Sihai people, Orion functions like the exemplar spiritual ambition of the Sihai people. While Severena teaches the people detachment from material possession, attachment, and trauma, the worshipers acknowledge that Severena's functions in the world are rooted in attachment, and that she can never reach enlightened existence. Orion is however that enlightened existence made manifest. They are the only Dragon that exists outside of what Draconists call the Terrasphere, a boundary between the breathable air of Aloria, and the immaterial beyond in the cosmos. Orion is the Dragon of the stars and the Celestial Bodies (Planets, Moons, and Sun). They exist in a state of perpetual detachment from the events of Aloria itself, because they are not bound to it by any intention or purpose other than their loyalty and membership of the Draconic conclave. Historically this has meant that Orion was not traditionally present in the Draconist Pantheon, they were more a cultural symbol for the Sihai, but since The Advancement, Orion has taken a more direct role in the lives and virtues of mortals on Aloria. It was Orion whose sober detachment from the world, allowed for them to take on the task of creating and shepherding the afterlife of Draconism among the stars. They are the ferry-person who delicately fetches the wandering souls from the Soul River after they have passed on, and weaves stars and constellations as their souls are carried into the enlightened immaterial. In short summary, Orion has become the guardian of the Draconic afterlife.

Virtues

Orion is the patron of Draconism priests and mortuary people, those who perform rites for the dying and the dead, and those offering religious services. To many, their greatest quality is their detachment from material obsession, from desire to own and consume, or from holding on to painful memories and wishes of vengeance. Virtues to Orion, are charity in possessions, temperance in want, and forgiving of the wrongs that have been done to either the person themselves or society at large. A less common virtue, is the acceptance and inclusion of atheists to hold a protected place among Draconists.

Vices

Orion's greatest vice is directly related to Draconism as a religion itself. While other religions loosely acknowledge Dragons as the tenders of the material world's operating functions, their divinity is only acknowledged among Draconists. However, the fact that their Gods are ever-so-slightly more important than other Gods to the functioning of the world, breeds some kind of smugness or self-righteous superiority among the Draconism faithful. It is exactly this self-centered sense of superiority that is the greatest Vice that Orion speaks out against as the downfall of enlightenment.

Association

Orion's role is most prominent among the Sihai people in the east, but their presence can roughly be traced through nearly all Dragon-worshiping communities, including the early Aml Tribes in the Regalian Archipelago, the Dregodar Cults in the Allorn Empire, the Slizzar of Sarakand, and more. Due to the prevalence of cosmic symbolism and the stars in so many early cultures, Orion's name has been present and consistent among nearly all languages, being the one word that is universal everywhere. Orion has largely been absent from the world until recent, however.