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[[file:Tangerine.gif]]
==Gods and Goddesses==
This Page is prone to Shrodinger's Tangerine.
Unionism differs from other Religions, in that it has Duo-Gods. All Duo-Gods are divine and each have divine powers in the afterlife (though some Gods may be yet living). Unionists worship all Gods equally, though they may choose specific Patron gods which they worship more. The Everwatcher acts like an overarching God of Gods, but the Everwatcher cannot directly be interacted with, so most people end up praising the Everwatcher through the Gods and Goddesses. Unionism also has the Cults further below. Cults add Gods onto the standard Pantheon, but they are not mandatory for vanilla Unionists who don't worship the Cults. It is possible to be a believer of both Cults.  
''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
Keep in mind, content on this page will shift and change.


==Summary of Racial Abilities==
===Template===
All Abilities are listed in detail on the [[Ability List]] Page. Additional rules applied to those Abilities are recorded in the table below. Aesthetics for Abilities may be dictated by the players, as long as the Ability Name is mentioned in the Emote, which is mandatory for Ability use. The following Abilities are what is considered a Racial Ability Set. Meaning, that none of these Abilities attribute Aberrant status to any individual, even if they are classified like they would. Only additional Abilities gained from outside of this Racial Ability Set can attribute Aberrant Status. Of the list below, regardless of what [[Cultures]] a Character belongs to, one Ailor Lineage must be chosen. It is not possible to mix Lineages.
{|
===Bolven===
{| class="wikitable" style="width: 670px;"
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! Ability Name
! Ability Type
! Ability Range
! Ability Description
|-
|-
| style="background-color:#dcd5f2; width: 21%;" | Body Morph 1
| rowspan="4" | [[File:GAYS.png|300px|caption|left]]
| Toggle Passive
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| Self
| style="vertical-align:top;" |  
| Grants the user {{#simple-tooltip: Body Morph 1 | The Character can activate internal body processes to rapidly grow or reduce muscle-mass over the span of several seconds. This allows the Character to change their Body Shape at will, while also granting access to the “Musclegod” Body Shape, a Body Shape that can only be used through this Ability and is not innately available in the Proficiency System. Musclegod is classified as above Strongman, but with such muscle-size that is so large, one would think the person has trouble moving around in an efficient manner. This Ability has no Cooldown and can be used mid-combat.
Allest and Brand are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military.  
}}
 
Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle.
 
Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times.
 
Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability.  
 
They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts.
 
Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle.
 
Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.
|-
|-
| style="background-color:#dcd5f2;" | Super Self 1
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| Mythic Shift
| style="vertical-align:top;" |  
| Self
The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.
| Grants the user {{#simple-tooltip: Super Self 1 | Upon being physically harmed by any Mundane Attack or Ability, or upon hitting another person with any of these, the Character triggers a battle-state. When battle-state is activated, anyone within 2 blocks of the person is knocked over, while the person’s appearance may change with a wide variety of non-identity altering aesthetics including but not limited to: steaming skin, flaming eyes, electrified hair, increased vascularity, darkening of the eyes and sockets, shredding skin, colored glow, and other visuals of rage and battle. While Super Self is active, the Character gains +5 Physical Stat.
}}
|-
|-
| style="background-color:#dcd5f2;" | Super Self 3
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| Mythic Shift
| style="vertical-align:top;" |  
| Self
The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.
| Grants the user {{#simple-tooltip: Super Self 3 | The user can use Super Self 3 to instantly filter (or prevent themselves from breathing/ingesting) and nullify any Gas, Toxin, or ingested Alchemical Substance, making them immune to it. This Ability only affects Ability-Created Gases that have a tangible visual effect. This process is automatic, meaning they cannot pick and choose, except in the case of drinking Alcohol.
}}
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade, though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.
|}
|}


===Occult Power Legislation and Usage===
===Theomar & Thedmir, the Prophets===
#Occult or Aberrant Powers are defined as the usage of those powers found within Sorcerers, Mages, Sanguine, Werebeasts, Silven, Dragon-blessed or the Undead. While this article does not define the legality of simply existing as one of said things, it defines the legality of using what unnatural abilities are granted upon those falling under said definition.​
{|
#It is illegal to use Occult or Aberrant Powers. There are a series of exceptions to this:
|-
#*It is legal while within the confines of one’s own home and only if said powers are not being used to harm any Citizen of Second Rank and above or in an act of self-defense. This does not apply to shops, and requires the explicit permission of the homeowner before use.
| rowspan="4" | [[File:Thomur.png|300px|caption|left]]
#*It is legal while serving as a member of the Violet Order and only while in the act of defense or attempted arrest, though one must first submit a Common Occult Registry Form (found later in this article) to the Occult Ministry and have it approved.
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
#*It is legal while one is a registered and approved holder of one of the following ranks recognized by the Occult Ministry and the usage of said powers falls within the confines of the specific terms of their registry. These terms are malleable and may be altered with written consent when one of said persons is commissioned by the Ministry for an approved operation. The registered ranks are:
| style="vertical-align:top;" |
#** Court Mage
Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel-God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent the Faith of Unionism, the spreading of it to further the Great Way, and strengthening the Religion through various rituals and practices. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.
#** White Mage
|-
#** White Sorcerer
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
#** White Drake
| style="vertical-align:top;" |
#** White Silven
The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job, to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship, or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.
#*These ranks do not allow one to use said Powers if the owner of a home, shop or estate they are within verbally bars them from using their Powers, unless the person has explicit permission by virtue of working for or with the Violet Order or on official Ministry or Imperial business by commission.
|-
#A Noble Family may have a single Court Mage within their employ, unless granted specific written permission from the Occult Minister. A Court Mage must already be a registered White Mage, White Sorcerer or White Silven, and the Noble Family must gain the Minister’s verbal or written approval before employing them. Upon employment, the Noble Family is required to provide their Court Mage with the following:
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
#*Comfortable room and board within their estate, no smaller than a servant’s quarters.
| style="vertical-align:top;" |
#*A monthly stipend of no less than 1,000 Regals for the Court Mage to use as they will.
The greatest Vice against the Prophets is to turn away from the Great Way, or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.
#*A place at their dining table along with three meals a day.
|-
#*Offered accompaniment to any events where Court Honneurs do not preclude the Court Mage from attending due to any factors of their person.
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
#:If the Ministry finds that a Noble Family who employs a Court Mage does not meet these standards, they will rescind the Family’s right to employment of a Court Mage until they are reinstated at the Minister’s discretion. A Family’s Court Mage’s conduct will reflect upon their employing family in all potential positive and negative ways, especially so if a Family’s Court Mage successfully undertakes commissions at the Ministry or Empire’s behest. Additionally, a Family may choose to have their Court Mage represent themselves and engage in a Mage Duel with another Family’s Court Mage. Said Duels can be arranged through the Occult Minister, who will oversee and organize them.
| style="vertical-align:top;" |
#The Common Occult Registry Form can be filled out by requesting a form from the Greygate front office or via contacting the Occult Ministry. The person must include their name, nature of affliction or source of Powers, and position within the Violet Order for verification before submitting it to the Occult Ministry. If approved, it will be returned with the Ministry’s seal and the approved user may use their Powers as outlined in the 2nd exception of point iii. of this Article.
In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed, and set the foundations for the religion. Theomar was the Vessel-God, and was considered to be a mortal God. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism, and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.
#Registration for any ‘White’ ranks is done by meeting with the Occult Minister by appointment or public hearing, and then undergoing a personal interview that may or may not involve demonstration of the interviewee’s Occult or Aberrant powers. For the duration of the interview, all Occult or Aberrant powers are legal by the Occult Minister or Scribe’s official verbal consent. If said person is approved, they will be marked in the registry by name, nature of affliction or source of powers, and the terms of their approved registry. This will vary for each and every registered person, but may explicitly prevent the use of some kinds of Powers while granting approval for the use of others. They will also be provided with a minted license for their own personal safekeeping. If said license is ever lost, a five hundred Regal fine will be incurred upon them for the replacement license.
|}


==Knight Order Leaders==
===Ness & Eora, the Saviors===
{| class="wikitable"
{|
{| style="background-color:#4A8757; width: 85%;" align="center"
|- style="text-align:center;"
! style="background-color:#C9D8CC; width:170px;" | Name
! colspan="2" style="background-color:#C9D8CC;" | Description
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| rowspan="4" | [[File:Ness.png|300px|caption|left]]
'''Primae Domenico Lampero'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
[[File:Viridisssan.png|200px]]
| style="vertical-align:top;" |  
| colspan="2" style="background-color:white;" |
Ness (left) and Eora (right) are the Savior Gods of Unionism, the saviors of the faithful, and the granter of mercy. Ness was the first God-Empress of Unionism, a title which refers to an Empress of Regalia who obtains Godhood following her death. Eora was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Ness, as the two were contemporaries and worked together during their mortal lives. Together, the Savior Gods represent the mercies of Unionism, to care for those in need, to heal those with illness, and to forgive those who transgress others. There are represented by the Butterfly Mask of Ness and the Habit (head scarf) of Eora, as both were notable belongings of them in life. Their main place of worship is the Temple of Salvation on the outskirts of the City of Regalia, which also doubles as a hospital. Rituals to the Saviors involve forgiving, nurturing, and healing others. The act of taking private confessions, volunteering as a medic or aid in a clinic, and visiting prisoner to offer love and kindness where there is often rejection and apathy.
Domenico Lampero is the current Primae of the Viridian Order, a position he has held since the death of the former Primae, Jean-Baptiste Tuillerons, to Deathling forces during the Lo Occupation. Domenico is not only the first Dressolini Primae, but the first Primae to have never been an Elder prior to his elevation. As the entire Elder Council was executed by Freya Lo following the capture of the former Viridian Castle, Domenico was chosen by Emperor Alexander I for being the only Viridian Knight to speak of the failure of the Order at the Diet of Axford following the Crisis. Though Alexander was the one to appoint Domenico to his position as Primae, it would be his brother Cedromar I that worked with the Primae to reform the Viridian Order into its current iteration, most notably implementing the Code of Ehrenhof and retiring the Code of Charlemois, which was determined to lack the guidance needed for the future of the Viridians.
While well advanced in years, Domenico always looks to staying fit, often holding his meetings with the Viridian Elders by walking around the castle grounds, as he disdains staying in one place for too long, unless there is a cold glass of whiskey in his hand. While known as a ruthless instructor who is often told to ask the impossible from the newly recruited Pages, the Primae does have a sense of optimism about the next generation of Knights, believing that honor can be found in everyone, and that it is the duty of the Viridians to bring that honor out to be seen by all. Domenico is fiercely conservative in his social views, a diehard loyalist to the Imperial Family, and the Great Uncle of the Iron Duke of Vultaro, who happens to be the Primae of the Blackguard Order.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
'''King Florent de Gosselin'''
| style="vertical-align:top;" |  
[[File:Villiers.png|200px]]
The Virtue of the Saviors is to be merciful, and show kindness and compassion to others, even if they would be underserving of it. To Unionists, the ability to forgive those who have wronged them is seen as a deep spiritual conviction just as much as it is a mental one. Even the most damned individual is still deserving of mercy, which is why this Virtue is often a struggle for Unionists to uphold at all times. Ultimately, all people are mortals with free will, and thus are prone to sin from time to time. The Saviors thus task Unionists to be understanding of this reality, and to always be willing to offer the same love and care that they would expect from their closest friends and family.
| colspan="2" style="background-color:white;" |
King Florent de Gosselin is the Primae of the Villiers-Eclaire Order, but is better known as the current King of the Ithanian Sovereignty. Originally the Duke of Basta, Florent was always known as an ambitious nobleman who was always interested in invading Ithania in order to implement reforms to the nation to make it more Imperialized in cultural tones. He found his opportunity during the start of the Anglian Mist Crisis, which saw his only true rivals in the region, the former Imperial Dynasty of Ivrae de Sange, swallowed up by the mist. With nobody to command the Ivrae banners against him, Florent mobilized his personal levies, alongside some of the Villiers-Eclaire Order, and invaded Ithania. The Regalian Synod was quick to recognize his ascension as Ithanian King, with the Regalian State following soon after.
Since his coronation, King Florent has been a very hands-off Primae to the Villiers-Eclaire Order. Recognizing his own limitation for being a sea away from the Carainthais Monastery, he has delegated the overall running of the Order to his Elder Council, which is mostly comprised of family members and de Gosselin Loyalists. Despite his seemingly political nature, King Florent is a generally pious Unionist, who often donates part of his income to local church missions and charities, encouraging the Villiers Knights to do the same. He is the leader of the Hilfrontist Movement in the Regalian political landscape, and while Ithanian by blood, is known to be of the Imperial Culture in practice.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
'''The Council of Eight'''
| style="vertical-align:top;" |  
[[File:Greatoak.png|200px]]
The greatest Vice against the Saviors, is to be bereft of mercy, and to close off one's heart to the possibility of forgiving others. As mortals, Unionists are well aware that it can difficult, if not seemingly impossible, to forgive some people for their actions. However, the Saviors warn that unless one opens up their heart to the possibility of forgiveness and mercy, one cannot every truly recover from the harm done to them. Likewise, if one does not consider extending mercy to others, they can often become blind with grudges that rub off onto others, perpetuating a cycle of hatred and cruelty. As such, Unionists should always try to forgive those who wrong them, even if it is difficult, as they may end up being the ones who seek out such mercy, and would be defeated if they were not forgiven for their own transgressions.
| colspan="2" style="background-color:white;" |
Spicy jalapeno bacon ipsum dolor amet ut ut laborum, chicken meatball consectetur filet mignon shank prosciutto tempor boudin pig cow spare ribs. Ex short ribs ham tongue sint meatloaf deserunt nisi t-bone doner aliquip. In ea pork chop sirloin, proident pig ullamco frankfurter corned beef pariatur ground round bresaola sed t-bone. Occaecat commodo short ribs nulla anim velit, dolore kevin qui andouille beef elit pork turducken deserunt.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
'''Primae Witterich Luxenbourgh'''
| style="vertical-align:top;" |
[[File:Pelter.png|200px]]
In Life, Ness was known as Nessaria Calontir, Empress to Henri I. Nessaria lived a life of infidelity until she was blinded by her husband as punishment, eventually finding love in Henri after the births of their children. Following Henri's death, Nessaria would lose three of her children to assassins during the Years of the Three Emperors. As the Dowager-Empress, Nessaria personally forgave the assassins, an act of mercy unheard of for a mother who lose her family. She would spend the rest of her life visiting Greygate Prison at night to turn the worst criminals into repentant faithful. Following her death, the Covenant College proclaimed her divinity and ascension to the Pantheon. Eora was known in life as Eotranna Kade, serving as an Arch Chancellor of Regalia for a brief period before resigning after suffering a stroke. During her tenure and afterwards, Eotranna helped promote the medical field by funding the construction of hospitals and clinics across the Empire. Following her death, she was not immediately seen as a Goddess, though the Guided Unionists would deify her centuries later to be a Duo-God with Ness, a status which eventually was adopted by all Unionisms following the mending of the schisms.
| colspan="2" style="background-color:white;" |
|}
Witterich Luxenbourgh is the Primae of the Lion Pelt Order, and was formerly the Order's Master of Coin on the Elder Council. The son of a Lion Pelt Knight, Witterich grew up with the intentions of joining the Order to further the family's military pursuits. Squiring under his father directly, the many learned the significance of bodyguarding, as well as being an extension of a patron's wealth and power. Upon his graduation, Witterich took up work in the city of Praag, where he became a familiar face among the elite of the area. Eventually working himself into protecting clergymen, Witterich was considered an informal Hellerian Guard, as he carried out the same duties as the halberdiers, albeit with higher fees owing to the Lion Pelt Order's reputation. This line of serving the Church would eventually land him the greatest client any Pelter could ask for: Supreme Reverend Wolffram Ultor. As the chief bodyguard of the second most powerful man in Unionism after the Emperor, Witterich earned the respect of many around him, and even acknowledged by the Villiers-Eclaire and Oranjen Orders as a equal among their ranks. Eventually, the Supreme Reverend's contract expired, and Witterich returned to Emprizais du Lion Castle, where he was made an Elder on the Council in order to teach other Knights on the skills needed to protect powerful clients such as the clergy.
 
In present times, Witterich still serves as Primae of the Lion Pelt Order, and has been a strong proponent of the Order's services. When the Supreme Reverend Piète-a-Piète Kade-Salards was killed by Hellerians loyal to the Brothers of Virtue, the Primae was quick to remind everyone of his time guarding Wulffram Ultor, and that a Lion Pelt Knight would have been able to hold against the Hellerian traitors. However, he is also quite open to working with other Imperial Respect Orders, and even provided alms to the Oranjen Order in order for them to recover from the assassination of Piète-a-Piète. He is a Leutz-Vixe by culture, a conservative in ideology, and a strong supporter of the Emperor, having a positive view of the Imperial Guard.
===Juvin & Glanzia, the Purists===
{|
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| rowspan="4" | [[File:Talli.png|300px|caption|left]]
'''Baron Richarr Tyrmont-Tirgunn'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
[[File:Darkwald.png|200px]]
| style="vertical-align:top;" |
| colspan="2" style="background-color:white;" |
Juvin (right) and Glanzia (left) are the Pure Gods of Unionism, the teachers of the purity of reason and logic, and the purity of the soul through magical-apprehension. Juvin is another God-Emperor of Unionism, and was the Vessel God in life before the Covenant College proclaimed his ascension as the God of Pure Reason to the Pantheon following his death. Glanzia is the Called Goddess of Pure Soul, a title which refers to mortals who ascended to Godhood through a higher calling. Together, the Pure Gods represent the purity of thoughtfulness and scholarship, and the desire to foster a lifelong passion for leaning, as well as the purity of the soul, in that one should be apprehensive of magic due to its history of unpredictability. They are often represented by Books with the Unionist Eye, as literature is a source of understanding of the wider world, and Black Granite statues of Heroes, which are mortal individuals known for their piety and service towards Unionism. Their main holy place is the Temple of Greater Understanding in the City of Regalia, which doubles as one of the Empire's greatest libraries. Rituals belonging to the Pure Gods involve the Rites of Investigation. This usually involves an in-depth investigation to some kind of mystery, for Juvin that being discovery of new information and publication to the masses, and for Glanzia to uncover hidden Mages and the Occult, and to warn the general public. General rituals and customs also just involve educating the masses on general factual information and debates of skill.
Baron Richarr Tyrmont-Tirgunn is the Primae of the Darkwald Order, though is more (in)famously known by his title of the Grey Baron. The eldest son of his father, the previous Baron and Primae, Richarr was not raised as a Darkwald Knight, but instead given a standard noble education to prepare him for feudal rule. Following his schooling in statesmanship, Richarr opted to remain away from his family holdings in Tirgunn, instead pursuing doctoral studies in the natural sciences and alchemy. It was during these studies that he became enamored by the potential to combine scientific theory with the Darkwald mission, which molded his personality into what it was today. When his father eventually passed away, Richarr inherited the title of Baron, alongside the role of Primae of the Darkwald Order.
As Primae, Richarr took a more unorthodox approach to running the order, opting to research into the arcane and using his scientific background to create new ways to combat against the occult. It is said that many of the concoctions used by Arcanologists today (and supposedly the Nellon Serum for the Imperial Guard) were created by Richarr in his laboratory, earning him a position in the Imperial Scholars Court, where his stipend from the Crown went towards funding the Darkwald Order's operations. While his craft certainly earned him respect at court, his reclusive personality often led to him working in the shadows of more sociable scholars when it came to courting the Emperor's Favor. This would all change during the Undead Scare, which saw all three of Justinian II's sons killed off within the span of a few days. Sympathetic to the Emperor's loss at the hands of aberrancy, Richarr negotiated for the Darkwald Order to receive Imperial Respect, in exchange for their assurances that another Undead Scare would never put the Imperial Seat in jeopardy.
Since his deal with Justinian, Richarr has remained a lurking presence in the Scholar's Court, though often keeping to his laboratory in Castle Virgadulvas until he sees reason to present his findings. Many rumors circulate as to the moral ethics used by the Grey Baron in his experiments, but the details are only privy to the Darkwald Elder Council and the Emperor Himself. He is a staunch Purist in ideology, a member of the Belliard Guilds, and a Leutz-Vixe in Culture. While technically the Baron of Tirgunn, he prefers to delegate the running of the Tyrmont holdings to the Darkwald Council and his brother the High Steward.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
'''Grand Elder Richard Duurwallis'''
| style="vertical-align:top;" |  
[[File:Bloodcast.png|200px]]
The Virtue of the Pure Gods is the pursuit of knowledge which has not been tainted by corruption, and knowing the pure truth from lies. At a surface level, this Virtue warns Unionists from lying towards others, as being deceptive and untruthful harms the progress of the Great Way, as an open and honest individual is one who others find more receptive to cooperate with. In a deeper level, this Virtue also tasks Unionists with uncovering the truth of statements and accounts, and to hold those who record such events to higher scrutiny. As knowledge ultimately is passed down through the generations, any manipulation of the facts in the present can greatly undermine the progress of the future. Likewise, scholars are encouraged to doubt the findings of their peers until they are able to verify their findings on their own, a practice which promotes higher quality research and greater understanding.
| colspan="2" style="background-color:white;" |
Richard Duurwallis is the Grand Elder of the Bloodcast Order, having been elected by the Knights at Blücherwald Castle in recent times. The bastard son of a Dragenthal Noble, Richard made a name for himself after joining a band of Bloodcast hedge Knights moving through the region, training under them as a Schilder until being formally knighted as a young man. Richard's most notable action was during the Drachenwald Crisis, where he was under the emplyment of Aldrich von Leberecht against the van Sherburne and Imperial forces. Following the Battle of Lausitze and subsequent death of Aldrich to a sellsword, Richard fled the region and went into hiding for several years, until the Chrysant War saw him return to the good graces of the Regalian Empire through his service in the military. Following the war, Richard returned to Dragenthal, training a few Schilders of his own for another decade, before setting his sights to the Crown Isle. Arriving at Blücherwald Castle, he was present during the death of the previous Grand Elder, prompting an immediate election from all Bloodcast Knights present. With only a few dozen Knights gathered, the election was determined by drawing lots, which saw Richard chosen as the next Grand Elder.
Since his appointment to the position, Richard has encouraged the Bloodcast Knights to capitalize on the shortcomings of the other Knightly Orders, noting the constant assaults on the Viridian Order during the Anahera and Lo Occupations. However, the eradication of a majority of the Viridian Knights to the Deathlings caused Richard to take a step back from his rhetoric against code-abiding Knights, opting instead for coexistence and allowing personal honor to demonstrate which Knightly Order is the most noble. Richard Duurwallis is apolitical officially (though is often labeled a progressive) and a Heartland Ceardian in Culture.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
'''Gradmaster Lancewyn of Carentot'''
| style="vertical-align:top;" |
[[File:Faeknight.png|200px]]
The greatest Vice against the Pure Gods is to corrupt others through lies and deceptive practices. Knowledge is a powerful tool which has the capacity to benefit society as a whole, but also has the ability to manipulate society by withholding critical information. The Pure Gods warn of these sinister agents, who withhold knowledge from others, and proclaim falsehoods in order to create various echo chambers to divide society. As such, Unionists should always seek to spread information with one another, and to seek out different viewpoints to come to a greater understanding of the subject at hand. Likewise, the faithful should also be quick to point out conflicting information, and seek out the reason for such discrepancies, lest a false narrative be passed down to future generations, robbing a future from the truth they are deserved.
| colspan="2" style="background-color:white;" |
Grandmaster Lancewyn of Carentot, known formally as Duke Robwyn of Brithdyr, is the head of the Wards of Fae Order. As the Order was believed to have been eradicated by the Azure Order in 140AC, Lancewyn's leadership is only recently becoming public knowledge, as his leadership of the Fae Knights was mostly done covertly through most of his tenure as Grandmaster. When Alexander issued the Imperial Decree on the Magi, Lancewyn was quick to reveal the full force of the Wards of Fae, and immediately went to work pushing for the Order's relic collecting mission to the public at large, making up for nearly a century and a half of sluggish success. While ultimately drawing the ire of House Tyrmont-Tirgunn and the Darkwald Order, Lancewyn is quite secure in his castle in Kintyr, owing to local Breizh support of the Wards of Fae, and the service the Knights provide in safeguarding dangerous Artifacts from more problematic groups.
Lancewyn's name, like all names given to the Fae Elders, is a symbolic reference to the legends of Sir Arthair, and the Round Table from which the Wards of Fae claim to originate from. Lancewyn was Arthair's foremost Knight, and Duke Robwyn took this name owing largely to his martial prowess. As with most Fae Knights, Grandmaster Lancewyn has magical experience, with his spells revolving around combat enhancement. However, very few Fae Knights have ever seen the Grandmaster fight before, as his old age has saw him mostly focused on administrative functions and feudal management. Lancewyn is a Breizh in Culture, and fervently loyal to Kintyr's history as a result.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
'''Prior Logan of South Bassartland'''
| style="vertical-align:top;" |
[[File:Oranjen.png|200px]]
In life, Juvin was was known as Heinrich III Ivrae Heligenblut, later crowned as Emperor Henri III. As Emperor, Henri brought about the Blessed Reign, a golden age of the Regalian Empire where the borders of the realm greatly expanded, bringing in new peoples to foster growth in scholarship and economic growth. He was also the most pious Emperor, rivaled only to Theomar himself, which set him apart from his predecessors, who often had reputations of being puppets to the Viridian Order. In fact, the revelation of a coup conspiracy within the knights led to Henri greatly stripping away Viridian authority in the Empire in an effort to eradicate corruption, which ultimately succeeded. Following his death, the Covenant College declared his ascension to the Pantheon as God-Emperor Juvin (his middle name which he often used with his closest friends). Glanzia was a mortal who grew up in the Osteiermark area of the Regalian Archipelago, which was known to harbor several Vampire covens since the days of the Sarnan Tribes. Glanzia often preached about uncovering hidden Vampires in society, while also preaching of general apprehension to magic. She ascended to Godhood after displaying an ability to create a material known as Purestone, which was used to combat hostile occult across the region. Glanzia is still alive today, and often resides in the city of Praag to preach to the faithful, also warning about manipulating her message to be a corruption in and of itself.
| colspan="2" style="background-color:white;" |
|}
Holy Minister Logan of South Bassartland is the Prior of the Oranjen Order. While originally the title given to the leader of the Oranjen Knights was Primae, the practice ended with the tenure of the previous leader, Supreme Reverend Piète-a-Piète Kade-Salards (who himself was a former Oranjen before retiring to the Thousand Blade Monastery). Logan was never a Knight, and was a Unionist clergyman for his entire life. Working his way up the Church hierarchy, he eventually was granted the rank of Holy Minister, an office given to senior Reverends within the Sancella of Union. Eventually settling in Anglia, Logan eventually became friends with Piète-a-Piète as a fellow Minister, and the two clergymen found a shared calling in the Thousand Blade Monastery. When Alexander Kade declared Piète-a-Piète the next Supreme Reverend, Logan became something of a personal secretary to his friend, which mostly consisted of answering letters as the Supreme Reverend meditated in the Monastery to better understand the Spirit's intentions.
 
When the Tenth Creed was discovered in an abandoned monastery by Piète-a-Piète, Logan was declared his successor as Prior of the Oranjen Order, and office he took upon his predecessor's assassination. Since becoming Prior, Logan has continued in his friend's footsteps, encouraging the Oranjen Knights to respect his position as a moral guide, but to follow their own spiritual beliefs to remain apolitical in religious and political matters. He mostly defers to the Elder Council in regards to the actual running of the Order, opting instead to pray with other monks in the Thousand Blade monastery. Logan is an Anglian in Culture, fervently loyal to the Emperor, and is wholly apoliical.
===Allest & Brand, the Marshals===
{|
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| rowspan="4" | [[File:GAYS.png|300px|caption|left]]
'''Grandmaster Carlos of Alvas'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
[[File:Monzon.png|200px]]
| style="vertical-align:top;" |  
| colspan="2" style="background-color:white;" |
Allest (right) and Brand (left) are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military. Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle. Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability. They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts. Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle. Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.
Carlos of Alvas is the current Grandmaster of the Monzon Order. Known by his nickname, the Lion of Algavarvistas, Carlos is an oddity when it concerns the leadership of Knightly Orders. While most Elders are relatively advanced in age, Carlos is by far the youngest Knight to have ever lead an Order, being only in his mid-30s. His abnormally quick ascension to the seat of Grandmaster owes largely to the missions he underwent after being knighted by the Monzons. While it is common for Monzon Knights to not reveal their syndicate contacts, it is rumored that Carlos was heavily involved in the criminal empires of Daen, with some even saying his nickname is due to his work with the Asha Corsair Lords. Regardless of the validity of these claims, Carlos did earn himself a hefty sum of gold for his services, which he used to essentially buy his way into the seat of Grandmaster once the previous holder passed away.
Since his ascension, Grandmaster Carlos has been something of a local hero to Girobaldans, acting as a focus of Daendroquin pride after the Anahera Occupation tarnished the reputation of the Noble House for a brief time. While the Anahera Cabal has since regained its reknown in the region, the Lion of Algavarvistas is still a name spoken aloud by local boys, who dream of becoming Monzon Knights where they too can earn a name for themselves through fortune and glory. Carlos of Alvas is a Daendroque in culture, a Liberal in ideology, and a supporter of House Anahera.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
'''Iron Duke Ryker Lampero'''
| style="vertical-align:top;" |  
[[File:Blackguard.png|200px]]
The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.
| colspan="2" style="background-color:white;" |
Spicy jalapeno bacon ipsum dolor amet ut ut laborum, chicken meatball consectetur filet mignon shank prosciutto tempor boudin pig cow spare ribs. Ex short ribs ham tongue sint meatloaf deserunt nisi t-bone doner aliquip. In ea pork chop sirloin, proident pig ullamco frankfurter corned beef pariatur ground round bresaola sed t-bone. Occaecat commodo short ribs nulla anim velit, dolore kevin qui andouille beef elit pork turducken deserunt.
|-
|-
| style="text-align:center; width:15%; background-color:#efefef;" |  
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
'''Vyso Issar Ekatios'''
| style="vertical-align:top;" |  
[[File:Parthas.png|200px]]
The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.
| colspan="2" style="background-color:white;" |
Issar Ekatios is the Vyso, or Grandmaster, of the Parthas Order. Issar was born to an Etosian family in Hellatia, and from a young age was brought up in the Etosian faith. He was sent to the Baitus Krelmin to become a Parthas Knight, and soon joined their members after being trained by his Vladno mentor. After being knighted, Issar immediately made his way to the Crown Isle, where he entered into the services of the Azure Order as a Sentinel of the Spire. As the Parthas Order was the sole contractor of security within the Azure ranks, Issar played a role in the "reeducation" of illegal Mages. However, his real skills were found in hunting down Shunners, or runaway Mages. Despite the offer of the Azures to utilize their Witchbloods and Seers, Issar went after Shunners by himself, often travelling into the seedier areas of the capital's undercity, interrogating magic sympathizers until they provided him information to track down his targets. It is said that Issar never came back empty handed, and was made a Parthas Elder for his efforts in the Azure Order.
When the Azures were mothballed at the turn of the 4th Century AC, Issar returned to the Baitus Kremlin, where he became involved in the local slaving operations. He became the Grandmaster of the Parthas Order recently, and oversaw the integration of Undead Knights into the organization, seeing a return of many previous Parthas Knights who were once expelled for their Affliction. Issar is an Etosian in Culture, loyal to the Patriarchate of Etosil, and apolitical in ideology, aside from his strong support of slavery.
|-
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade "the Giant", though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.
|}
|}


==Schooling Edits==
===Elia & Leona, the Protectors===
Schooling is a [[Proficiency#Point-Buy|Point-Buy]] mechanic that allows a Character to have attended a major academy or institution somewhere in the world and gotten an education there. Each school costs 3 Proficiency Points to have attended. When you purchase a pack, specify which School of that pack you attended on your Character Application. Attending a school gives a Character the bragging right of having gone there, but also a unique mechanic that can be used in Progressions to reflect their higher education, and a function that can be used in-game. Whether or not a school blocks students is indicated by the 'Open' or 'Only' next to its name. Open means anyone can go. Only means only the Race or Culture that runs the school can go. There is no cap on how many schools your Character can have attended, although it should make sense in the Backstory you have written up for them. Some packs can be bought multiple times, to get more schools of that pack, but this doesn't apply to all packs. Check the descriptions for more information.
{|
|-
| rowspan="4" | [[File:LESBIANS.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Elia (left) and Leona (right) are the Protector Goddesses of Unionism, the guardians of the faithful, and promoters of responsibility towards others. Elia is the God-Empress of the Watchful Gaze, and Leona is the goddess of Knights, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times.  Together, the Protector Goddesses represent chivalry, alertness, mindfulness, responsibility, dedication, precision, and awareness. They are represented by Elias's Longbow and Leona's Sword, with Blacksteel in general representing the strength and durability required of defenders of the faith. Their main holy place is the Temple of Unyielding Overwatch, otherwise known as the Imperial Hunting Lodge on the Crown Isle. Rituals belonging to the Protector Goddesses involve some kind of communal or co-operative practice of the hunt or respect and support of the Knights (as well as being Knights). Knighthood is considered the greatest form of "keeping watch over society", and so many of their patrons become Knights. Other forms of rituals are couple or group hunts, and inspections of garrisons and walls and armories.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
The Virtue of the Protectors is to be responsible for society as a whole, and to protect those around you. As the world is a dangerous place, and enemies of Unionism are ever present, it is the duty of all faithful to remain vigilant for such threats, and be ready to take up the call to protect all that they cherish. It is important to emphasize that this duty is not only for those martially inclined, as the Protectors preach for everyone to contribute what they can, be it a baker providing bread for a knight, or a street sweeper ensuring that the roads are able to be traversed quickly in an emergency. By watching out for one's fellow citizen, they in turn will watch out for you, ensuring that society as a whole is well protected and cared for.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
The greatest Vice against the Protectors is to be apathetic and uncaring to the world around them. As Unionists are expected to further the Great Way by doing their part to bring about Paradise, the act of general apathy not only impedes the Great Way, but might also hinder the duties of fellow citizens. For example, a farmer that decides not to harvest grain for the day prevents the miller and baker from producing the bread for the village, causing everyone to go hungry due to the laziness of one person. Likewise, a careless disregard to the dangers of the world invite even greater calamities upon those who were not prepared. As such, the Protectors emphasize the need for Unionists to pull their weight and contribute to society as a whole, while also remaining ever vigilant and prepared for any emergency that arises in the future.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
In Life, Elia was known as Eolaria Brunig, Empress to Allestrain I, while Leona was married to Arch-Chancellor Alexander I. As mentioned previously, both marriages were public fronts to placate the demands of an Emperor to have an Empress. Eolaria was a fierce warrior, but fought more so for personal glory and to train the common soldier, rather than Allestrain and Alexander's ambitions for territorial expansion. Leona was the silent supporter of her lover's work, caring for the Empress when she was injured, and taking hits for Eolaria who was not paying attention, suffering through them. Both women would outlive their spouses, with Eoalaria continuing to fight in a few minor campaigns as the Dowager Empress alongside Leona. When Eolaria died after years of sustaining battle wounds, the Covenant Council declared her ascension to the Pantheon as God Empress Elia. Leona would retire to the Thousand Blade Monastery following the death of the true love, maintaining a silent vigil and training the next generation of knights. Following her death, the Emended and later Guided Unionists would declare her a Goddess in her own right, before recent times saw her paired with Elia in the Pantheon.
|}


==Packs==
===The Everwatcher & Alexander, the Vessel===
{| class="wikitable"
{|
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
! School Type
! Schools
! Locations
! Function
! Progression Use
! Backstory Rights
|-
|-
| style="width: 10%;" | '''Riding School'''
| rowspan="4" | [[File:Alexander.png|300px|caption|left]]
| style="width: 27%;" |
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
*Drixon School of Calemberg (Ailor Open)
| style="vertical-align:top;" |  
*Lancierron School of Ivaëlle (Altalar Open)
The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher des not manifest in Aloria, and utilizes the Vessel-God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia, and is thus the current Vessel-God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel-God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God, and seen as the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life, and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.
*Morroïs School of Hortutor (Avanthar Open)
*Banat-Ânya School of Horses (Ailor Open)
*Viridian, Villiers-Eclaire, Darkwald, and Parthas Orders (Knights Only)
| style = "width: 15%;" |
*Calemberg
*Tanaar Ivaëlle
*Avanth Hortutor
*Baldmark
*Knightly Training*
| style = "width: 20%;" | Grants the Character 3 years of Riding School experience with a variety of mounts, allowing them to in theory be able to ride any type of war-mount. This Pack can only be purchased once as all Riding Schools are the same.
| Allows the Character some communication contacts at their School to communicate with in Geo Politics who will be somewhat positive towards them.
| None
|-
|-
| '''Admiral School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
|  
| style="vertical-align:top;" |  
*Imperial Regalian Naval Academy (Ailor Open)
The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel-God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.
*Dormin Naval School of Thought (Ailor Open)
*Silverwind Pirate Commune (Ailor Open)
*Talant Ilha-Faial Academy (Altalar Open)
*Zarmanh College (Asha Only)
*Zurmaaltaarvan (Slizzar Only)
*Qamanalanha Admiral School (Kathar Only)
|
*Dragenthal
*Essalonia
*Silverwind
*Talant Ilha Faial
*Kingdom of Nakhoor
*Ssassrakand
*Saivale
| Grants the Character 3 years of Academic Naval Theory schooling, giving them the know how to either function as a Captain or Admiral. This Pack can be purchased multiple times for different Schools to expand learning of different ideologies.
| The Character will be able to part-take in Progressions as a Captain or Admiral.
| The Character can have employment in the national Navies of the specific school they went to.
|-
|-
| '''Finance School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
|  
| style="vertical-align:top;" |
*Al-Arraas Hamanh College (Qadir Open)
The greatest Vice against the Vessel God is pride itself, and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.
*Narlas College for Commerce (Ailor Open)
|-
*Masaya Coin Academy (Songaskia Open)
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
*Olamaan Economic Theoretica (Altalar Only)
| style="vertical-align:top;" |
*Lion Pelt, Monzon, Blackguard, and Parthas Orders (Knights Only)
Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel-God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel-God, as he has not been declared dead, nor has any successor taken the Imperial Throne.
|
|}
*Qadir Hadrityas
 
*Dragenthal
===Neall & Nolven, the Cultured===
*Masaya
{|
*Tanaar Ivaëlle
*Knightly Training*
| Grants the Character 3 years of Economic learning at an Economic theory institute. This Pack can be purchased only once as most economic schools teach the same theorem.
| The Character becomes less likely to be scammed or cheated out of a financial Progression Action.
| The Character can have a modest trade company that is doing well in the nation of the school they went to.
|-
|-
| '''Command School'''
| rowspan="4" | [[File:Artgods.png|300px|caption|left]]
|  
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
*Imperial Regalian Marshal Academy (Ailor Open)
| style="vertical-align:top;" |
*Calemberg Ordner School (Ailor Only)
Neall (left) and Nolven (right) are the Culture Gods of Unionism, the teachers of the facets of culture and art, both in times of peace and war. Neall (left) is the Joined God of Visual Arts, while Nolven is the Joined God of Military Arts. Together, the Culture Gods represent creativity, artistic expression, gregariousness, welcomeness, inclusivity, and visuals. They are represented by Neall's golden paintbrush/pencil, and Nolven's golden sword. Their main holy place is the Temple of High Arts, which serves as the Imperial Art Gallery. Rituals of the Culture Gods involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield, or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Neall and Nolven tend to perform their worship by paying artists to make art, a form of patronage.
*Oussafalin Academy Songay (Songaskia Open)
*Mizalaan College for War (Altalar Open)
*Solsanthëa Silverhelm Commandery (Altalar Only)
*Roktokaar College for War (Kathar Only)
*Minenlaamjar College for War (Suvial Only)
*Collége de Guerre et État (Ithanian Only)
*Skole Militair Nordskag (Ailor Open)
*Viridian, Villiers-Eclaire, and Blackguard Orders (Knights Only)
|
*Crown Isle
*Calemberg
*Masaya
*Tanaar Llarana
*Tanaar Hyä-Ereya
*Saivale
*Avela Monvarindra
*Ithania
*Nordskag
*Knightly Training*
| Grants the Character 3 years of Academic Marshal Theory schooling, giving them the know how to either function as a General or Frontline Commander. This Pack can be purchased multiple times for different Schools to expand learning of different ideologies.
| The Character will be able to part-take in Progressions as a General or Marshal.
| The Character can have employment in the national Armies of the specific school they went to.
|-
|-
| '''Statesman School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
|  
| style="vertical-align:top;" |  
*Duchess Morgannan Society (Imperial Only)
The Virtue of the Culture Gods is to find the beauty in all aspects of life, through cultural and artistic expressions. Unionists believe that art is a way to fill the soul with the Everwatcher's divine light, and often decorate their holy spaces with stained glass, chiseled statues, and ironic paintings. The Culture Gods also preach about the beauty which can be found in war. While the battlefield can often be seen as a bloody hellscape void of emotion, it is also the place where great heroic feats are performed that pass into song and legend, and well-planned strategies are executed with precision. It is thus a virtue to always seek the positives in every situation, and find the beauty in even the most mundane of things, as often there is a divine order to all things.
*Regalian Statesman Academy (Ailor Open)
*Ivaëlleanthe Presidium (Altalar Open)
*Kollokana Academy Songay (Songaskia Open)
*Hadarian College of Governance (Allar Open)
*Al-Hafirah Hamanh College (Qadir Open)
*Viridian, Villiers-Eclaire, Lion Pelt, Darkwald, and Monzon Orders (Knights Only)
|
*Irvellan
*Vixhall
*Tanaar Ivaëlle
*Masaya
*Fessa Huallo
*Qadir Hadrityas
*Knightly Training*
| Grants the Character 3 years of Academic learning on how to run a successful state bureaucracy or administration. This Pack can be purchased multiple times for different Schools to expand learning of different ideologies.
| The Character will face less failed nation-level implementation of policy.  
| None
|-
|-
| '''Diplomacy School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
|  
| style="vertical-align:top;" |  
*Regalian Diplomatic Academy (Ailor Open)
The greatest Vice against the Culture Gods is barbarism, and the blind hatred of things. To lash out against the world without grace or beauty is to be no different from a wild beast, fueled off of primal instinct and lacking true sentience. To give in to one's primal urges is to cast aside one's humanity, and thus fall astray from carrying out the Great Way. Even when emotions run high, Unionists are reminded to demonstrate a sense of grace in their setbacks, and to understand that such obstacles are simply part of life's process. Failure is bound to occur, as nobody creates a masterpiece the first them they start something. To rage against one's misfortunes is to lack the ability to grow, and thus become an animal lacking any culture.
*Eälessa College for Tact (Altalar Open)
*Aerzyraaqvan (Slizzar Only)
*Collegiate d’Évraux (Ailor Open)
*Viridian, Villiers-Eclaire, and Wards of Fae Orders (Knights Only)
|
*Anglia
*Tanaar Essaëlle
*Ssassrakand
*Ithania
*Knightly Training*
| Grants the Character 3 years of hands-on Diplomatic learning both from theory at the School, but also from internships at foreign diplomats as secretaries. This pack can only be purchased once.
| The Character will no longer cause diplomatic accidents by accidentally offending another nation’s diplomatic protocol, which is possible for those without formal training.  
| The Character will have been well-travelled, having seen many capitals of many nations, even if they should logically not have the financial means to do it themselves.  
|-
|-
| '''Natural Sciences School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
|  
| style="vertical-align:top;" |
*Regalian Ecological Academy (Ailor Open)
Neall and Nolven are Joined Gods, meaning they were once the Gods of a tribe whose name has been lost to time. They are also unique in that the Covenant College declared them as Duo-Gods decades before the concept was adopted by the Emended and later Guided Unionists. Neall is generally seen as a reserved as shy God, more focused on his artistic pursuits, while Nolven as a war God is more gregarious and prone to carnal desires. It comes to no surprise that Nolvan is one of the Unionist Gods who sires Godborn, who are often expected by Unionists to represent their divine father and uncle's pursuits of cultured warriors.
*Al-Hamjad Hamanh College (Qadir Open)
|}
*Great Oak Order (Knights Only)
 
|
===Al-Asir & Marani, the Inspired===
*Vultaro
{|
*Qadir Hadrityas
|-
*Knightly Training*
| rowspan="4" | [[File:Eastgods.png|300px|caption|left]]
| Grants the Character 3 years of learning of Natural Sciences and a greater understanding of the natural laws of physics, medicine, meteorology and geography of the world. This Pack can be purchased numerous times to learn additional doctrines.
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| The Character can detect additional Geographic, Medical, Physics or Meteorological effects in situations that may otherwise appear Occult, or have different theories during certain Occult Progression trips.
| style="vertical-align:top;" |
| Your Character can insist on the prefix Doctor in front of their name, though there is no law dictating that Doctor must be used as title address. If Noble, Doctor is also less important than any other title the Noble may have, including title-less Noble.  
Al-Asir (right) and Marani (left) are the Inspired Gods of Unionism, the divine inspirers of innovation and technology to better wider society. Al-Asir is the God of Invention, and often works with creators to improve their designs for greater effectiveness. Marani is the God of Inspiration, and the best friend of Al-Asir, often providing ideas for future technological advancements. Together, the Inspired Gods represent technology, resourcefulness, inspiration, altruism, conscientiousness, and discoveries. They are represented by Al-Asir's golden gears, or Qadir arm tattoo shapes in glowing gold. Their main holy place is the Telocator Temple in Al-Alus, the only one outside of the Regalian Empire. Rituals belonging to the Inspired Gods involve the act of inventing, or just tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered a virtuous activity for the patron Gods of Craftsmen, this is why object creations are always blessed by the Gods.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |  
The Virtue of the Inspired Gods is to better society through the sharing of knowledge and technology. The concept of research and development is one valued highly by Unionists, as improving the functioning of the Regalian Empire and well-being of its citizens not only makes the Empire a better place to live, but also frees up resources to focus on other areas in need of development. The ability to constantly improve upon previous systems is a strong tenet of Unionism, allowing the faith to adapt to changes in society. Even if some technological changes may come to a surprise to those unfamiliar with the science behind them, Unionists nonetheless are quite open to such advancements, and often speculate on how a new invention can make life easier.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
The greatest Vice against the Inspired Gods is to create machines which automate death. Technology should always be built with the intentions of improving the quality of life to those around them. To create a machine for needless killing only aims to take life from others, and does not benefit society in any capacity. There is a key difference between inventing a new firearm, which has a benefit of reducing the number of casualties in battle and preventing needless bloodshed, and creating a machine programmed only to kill, which only automates the killing process and removed the morality behind going to war. All technology much be created as a response to the saving of life or the reduction in death, and never designed for making killing more efficient for killing's sake.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
Al-Asir was born as Nadir Al-Taqdeer, and predates the founding of Unionism by a century. He is believed to have been immaculately conceived by the Everwatcher before the Great Storm, and tasked a group of Qadir to raise him into the God he is known for today. He is also believed to be the reincarnation of the Dragon Marik, though most Unionists are indifferent with the notion. Marani, known by his full name of Marani Keita, is Al-Asir's stalwart protector and confidant, acting as an invaluable friend around the Qadir who are often too comfortable and casual around the God of Invention. Their pariing is unique, as Al-Asir is a Qadir, whereas Marani is a Songaskian. Together, they reside in Al-Alus by creating technology to help out society, but also work to mend the societal trauma between the Qadir and Songaskians which has existed for centuries during the Sariyd Empire.
|}
 
===Tanthor & Dari, the Preservers===
{|
|-
| rowspan="4" | [[File:Lizardgods.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Tanthor (right) and Dari (left) are the Preserving Gods of Unionism, the advocators for the weak and downtrodden by blessing them with the strength to go on. They are unique Gods in that they come from two peoples who have historically been the enemies of Unionism, awith Tanthor being a Kathar God, and Dari being a Sendrassian Allar God. Together, the Preserving Gods represent the downtrodden, the forgotten, and the unwanted in a society that are often pushed around by everyone around them to fit their needs. They are represented by golden neck chains or other forms of personal restraint around the neck, giving off notions of slavery and all the connotations associate with it. The Preserving Gods have no Temple, as it was demolished in Crookback to make way for housing, though shrines to them are found in the slums and undercities of the Regalian Empire. Tanthor and Dari give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps even Vampires.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
The Virtue of the Preserver Gods is to see the contributions that all people make to the Great Way, even the most wretched, unwanted, and outcast of society. Regardless of one's birth or station in life, Unionists should endeavor to find a way to help everyone contribute to the betterment of society, and fight against bigotry and discrimination which aims to split society into an "us" vs "them" mentality. Unionism is first an foremost a religion for all people, and thus the act of including others as participants is seen as a virtuous act. As such, the faithful are tasked with finding sympathy with the downtrodden, and offer them alms and the ability to have their voices heard, while serving as an advocate and ally if they cannot speak for themselves.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
The greatest Vice against the Preservers is to find sadism and satisfaction in the hurting of the unloved. As recent conflicts have seen the Regalian Empire fight against various peoples who are often seen as the embodiment of evil to Unionism, so too has prejudices risen against individuals who simply belong to same heritage, despite not being blameless is the actions of such adversaries. To give into bigotry and to kick those who are already down is seen as a sin in the eyes of the Gods, as those who are already at rock bottom do not need to be tormented more than they already are. To oppress those who have done no wrong is to simply become the evil that is to be fought against. As such, Unionists must train themselves to be conscientious about the plights of the downtrodden, and to keep their well-being in mind, lest the Great Way be forgotten in the pursuit of oppression.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Legacy
| style="vertical-align:top;" |
Very little is known about either Thanthor or Dari's past, as both of them are more concerned about the plight of the downtrodden rather than their personal histories. They appeared first during the tenure of Arch-Chancellor Morgan Kade, known for his tyranny against others. Following his execution, the duo ascended to Godhood after moving Emperor Vilgemar to begin his emancipation efforts of the many slaves across the Regalian Empire. Rather than preach to the everyday faithful, the Preserver Gods took to the slums of the Empire, hearing the concerns of the downtrodden and unwanted and advocating for them on their behalf, leading to an improvement of conditions, and a returning of faith to those who once felt that Unionism was a religion for the well-off, and could care less for those without two coins to rub together. In recent times Tanthor and Dari have been advocating for better treatment of refugees fleeing the Dread and Sendrassian Empires, reminding Unionists that the best way to defeat an enemy is to make them a friend, and any refugee who seeks out Regalia should be welcomed and offered a chance to contribute towards the Great Way.
|}
 
===Mendes & Hor, the Prosperous===
{|
|-
| rowspan="4" | [[File:Furrygods.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Aurora is the mother of creation, all living creatures (except those with very niche creation origins) descend from her Craters of Creation. These Craters were the impact sites where Orion called down a meteor, wiping out all living organisms, only for Aurora to re-populate it with ever-changing creations while she experimented with the fine-tuning of ecosystems and biodiversity. For every butterfly, or otter, or crocodile mortals know, there were a thousand failed experiments in the Craters of Creation, all who lived out their lives but ultimately failed to meet her piercing and judging eye. To many Draconists, Aurora is a stern and mal-content mother who scolds and judges her creations from afar, but whose work is still so crucial to the continued existence of the world, as she perpetually repairs damaged food supply chains and animal hierarchies. Aurora was together with Gaia the original Dragon to be worshiped by the Allorn Dregodar Cult, and fled Daen where her Craters of Creation used to be, to Ellador in the hopes of escaping the prying encroachment of the Allorn Princes on her work. There, she met an untimely demise after the Dregodar-Dwarven Wars, which were incited by Allorn deceit. In her death, her body was inhabited by Frisit, an Ordial abomination under control of the Ordial Glacial. For hundreds of years, they pretended to be Aurora who slept in the immaterial until she was awoken and revived by Regulus and Renita, the Blue Dragons. Following her revival, she found the world in a sordid state, with many ecosystems having collapsed and whole regions deprived of wildlife. While her people descended into civil war over her legacy, she studiously did what she did best, to ignore the problems of the world and concern herself only with the creation particles of her hyperfixation.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
Despite her frigid and apathetic nature to the existence of mortals, Aurora does embody a variety of virtues that may be hard to understand from her work. In the Craters of Creation, there is total equity and freedom for all beings of creation. As such, her virtues have become associated with justice and equality of opportunity. She demands that the faithful live in the same virtue that she holds her work, to judge fairly and equally between all, and to hold no favoritism or sentimental benefit to any one party, and to not withhold the freedom of choice to those who have earned it.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
Aurora's vices are equally perhaps surprisingly to behold, but become more sensible when examining her work. She considers cruelty, sadism, or other forms of glee from the suffering of others to be a vice. She loathes wroth and acts of callousness, and the entire concept of hatred is anathema to her. Those who bear hate in their heart cannot see to their work with impartiality, and those who respond to indignity with callousness commit the same errors that were inflicted on them with injustice. Aurora demands a fair and even-handed approach from the faithful to all that they endure.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Association
| style="vertical-align:top;" |
Aurora has a strong association with the Isldar, though this cultural association has considerably weakened since her revival, as many of them were under the impression they followed her, when they actually followed the Ordial Glacial. Aurora in turn does not truly recognize the Dregodar of old anymore, her death changed them, but this was a change she did not preside, so while much of Life-Isldar society is still centered around the concept of her worship, in practicality they have veered more towards Regulus patronage, due to Aurora's apathetic demeanor.  
|}
 
===Sinnavei & Eirlys, the Allies===
{|
|-
| rowspan="4" | [[File:Elfgods.png|300px|caption|left]]
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
| style="vertical-align:top;" |
Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
| style="vertical-align:top;" |
Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
| style="vertical-align:top;" |
Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.
|-
| style="font-weight:bold; width:75px; vertical-align:top;" | Association
| style="vertical-align:top;" |
Prior to merging with Iorwerth, Gaia was primarily seen and worshiped among the Dregodar Cults in the Allorn Empire, where he and Aurora were most visible to the Allorn Elves. Through some process that is not well understood today, Gaia and all other Nature Dragons were killed by the Allorn , causing the flight of Aurora and Dregodar. Now, Gaia is more associated with Kintyr and the Breizh people, due to Iorwerth and Cadell's Breizh nature. Effigies to Gaia or Iorwerth are often placed in buildings built by Draconists, sometimes even secretly. Gaia's historical domain is south Daen.  
|}
 
===Caan & Kaldric, the Burdened===
{|
|-
|-
| '''Espionage School'''
| rowspan="4" | [[File:Magicgods.png|300px|caption|left]]
|  
| style="font-weight:bold; width:75px; vertical-align:top;" | Description
*Ssassrakand Mentoring College (Slizzar Only)
| style="vertical-align:top;" |
*Regalian Informational Academy (Ailor Open)
Where Severena is both the spiritual and secular leader of the Sihai people, Orion functions like the exemplar spiritual ambition of the Sihai people. While Severena teaches the people detachment from material possession, attachment, and trauma, the worshipers acknowledge that Severena's functions in the world are rooted in attachment, and that she can never reach enlightened existence. Orion is however that enlightened existence made manifest. They are the only Dragon that exists outside of what Draconists call the Terrasphere, a boundary between the breathable air of Aloria, and the immaterial beyond in the cosmos. Orion is the Dragon of the stars and the Celestial Bodies (Planets, Moons, and Sun). They exist in a state of perpetual detachment from the events of Aloria itself, because they are not bound to it by any intention or purpose other than their loyalty and membership of the Draconic conclave. Historically this has meant that Orion was not traditionally present in the Draconist Pantheon, they were more a cultural symbol for the Sihai, but since The Advancement, Orion has taken a more direct role in the lives and virtues of mortals on Aloria. It was Orion whose sober detachment from the world, allowed for them to take on the task of creating and shepherding the afterlife of Draconism among the stars. They are the ferry-person who delicately fetches the wandering souls from the Soul River after they have passed on, and weaves stars and constellations as their souls are carried into the enlightened immaterial. In short summary, Orion has become the guardian of the Draconic afterlife.  
*Cro-Aezzan Society of Observation (Allar Open)
*Praanistha College of Insight (Altalar Only)
*Groupe d’Intervention Pratique (Ailor Open)
*Thr-Aqontaal Society (Kathar Only)
*Darkwald, Monzon, and Parthas Orders (Knights Only)
|
*Ssassrakand
*San Girobalda
*Fessa Huallo
*Suvial States
*Ithania
*Saivale
*Knightly Training*
| Grants the Character 3 years of learning at a school that specializes in how to gather information particularly from other nations, societies and communities. This involves both theory classes and in-practice field tests. This Pack can only be purchased once.
| The Character can use additional espionage options during Geopolitics progressions when interacting with non-Regalia societies.
| None
|-
|-
| '''Cleric School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Virtues
|  
| style="vertical-align:top;" |  
*Canon College of Sancelle (Sancellist Unionism)
Orion is the patron of Draconism priests and mortuary people, those who perform rites for the dying and the dead, and those offering religious services. To many, their greatest quality is their detachment from material obsession, from desire to own and consume, or from holding on to painful memories and wishes of vengeance. Virtues to Orion, are charity in possessions, temperance in want, and forgiving of the wrongs that have been done to either the person themselves or society at large. A less common virtue, is the acceptance and inclusion of atheists to hold a protected place among Draconists.
*Minolla Convecture (Faith of Estel)
*College of Priesthood (Shambala)
*College of Vultdragonism (Vultdragon Unionism)
*Kollegio Etosio (Etosian Unionism)
*Collège des Prêtres  (Priscelle Unionism)
*Zondeloze Dogartan School (Dogartan Unionism)
*Paarthalaar Prefect Seminary (Kathar Prefects)
*Nessrassi Freemnazq Colzar (Slizzar Only)
*Viridian, Villiers-Eclaire, Darkwald, Oranjen, and Parthas Orders (Knights Only)
|
*Any Sancellist Region
*Any Estellian Region
*Any Songaskian Region
*Any Vultarin Region
*Any Etosian Region
*Any Priscelle Region
*Any Anglian Region
*Any Dread Region
*Ssassrakand
*Knightly Training*
| Grants the Character 3 years of learning at a School for their organized religion. It is mandatory that a Character who part-takes in their first School is of the actual religion of that School. This Pack can be purchased multiple times however. While the first School must have been of the faith of the Character, additional Schools don’t have to be, and can be treated as “expanding religious horizons to know better how to debate them and disprove them”.  
| This Pack does not grant Progression uses, but is mandatory before a Character can be an ordained Priest of that particular Religion. Without the Sancellist School for example, the Character is not allowed to be a Sancellist Unionist Curate.
| None
|-
|-
| '''Performance School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Vices
|  
| style="vertical-align:top;" |  
*Door-Inner Huis College (Ailor Open)
Orion's greatest vice is directly related to Draconism as a religion itself. While other religions loosely acknowledge Dragons as the tenders of the material world's operating functions, their divinity is only acknowledged among Draconists. However, the fact that their Gods are ever-so-slightly more important than other Gods to the functioning of the world, breeds some kind of smugness or self-righteous superiority among the Draconism faithful. It is exactly this self-centered sense of superiority that is the greatest Vice that Orion speaks out against as the downfall of enlightenment.
*Nicolodi’s Dance Academy (Ailor Open)
*Madame Bette’s Performing Arts Institute (Ailor Open)
|
*Anglia
*Vultaro
*Any Ithanian Region
| Grants the Character 3 years of learning at a School for Performative Arts. This involves theory, but also classes and actual stage performance practicals. This Pack can be bought multiple times to add more learning.
| None
| The Character can be famous for their stage performances in the area where the School is (Door-Inner in Anglia, Nicolodi’s in Vultaro, Madame in Ithania & Pays-Sud).
|-
|-
| '''Archaeology School'''
| style="font-weight:bold; width:75px; vertical-align:top;" | Association
|  
| style="vertical-align:top;" |
*Imperial Regalian Archaeology Academy (Ailor Open)
Orion's role is most prominent among the Sihai people in the east, but their presence can roughly be traced through nearly all Dragon-worshiping communities, including the early Aml Tribes in the Regalian Archipelago, the Dregodar Cults in the Allorn Empire, the Slizzar of Sarakand, and more. Due to the prevalence of cosmic symbolism and the stars in so many early cultures, Orion's name has been present and consistent among nearly all languages, being the one word that is universal everywhere. Orion has largely been absent from the world until recent, however.
*Litántha Allornata (Altalar Only)
*Al-Sharorah Hamanh College (Qadir Open)
*Tohn Amantheet (Maraya Only)
*Great Oak, Darkwald, and Wards of Fae Orders (Knights Only)
|
*Crown Isle
*Ol Lavei Tyrai
*Qadir Hadrityas
*Home Swarm
*Knightly Training*
| Grants the Character 3 years of theoretical learning at an Archeology and research institute to old civilizations. This Pack can be repeated numerous times to learn more about the Archeology of the School’s specific source culture, as they only teach the source culture’s Archeological sites and ruin exploration.
| Allows the Character to not have to look around for ruins. Provided they are looking for (for example) Ailor Ruins, and have studied at the Ailor School, they no longer need to play a game of cat and mouse, and will know where to find that type of ruins in a general area immediately. This however will still fail if the area has already been explored fully or all ruins have already been looted.
| None
|}
|}
*Certain [[Knightly Orders]] allow their members to learn the equivalent of certain School Types during their training. Knights who wish to learn these School Types may invest the 3 points per Type where applicable, but cannot attend any other schools in the same Type category. Furthermore, Knights cannot claim any of the Backstory Rights, as their membership to their Knightly Order is a lifelong commitment. The [[Bloodcast Order]] is the exception to this, and their Knights may freely join any Schooling they wish.

Latest revision as of 23:18, 1 June 2024

Gods and Goddesses

Unionism differs from other Religions, in that it has Duo-Gods. All Duo-Gods are divine and each have divine powers in the afterlife (though some Gods may be yet living). Unionists worship all Gods equally, though they may choose specific Patron gods which they worship more. The Everwatcher acts like an overarching God of Gods, but the Everwatcher cannot directly be interacted with, so most people end up praising the Everwatcher through the Gods and Goddesses. Unionism also has the Cults further below. Cults add Gods onto the standard Pantheon, but they are not mandatory for vanilla Unionists who don't worship the Cults. It is possible to be a believer of both Cults.

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caption
Description

Allest and Brand are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military.

Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle.

Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times.

Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability.

They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts.

Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle.

Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.

Virtues

The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.

Vices

The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.

Legacy

In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade, though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.

Theomar & Thedmir, the Prophets

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Theomar (left) and Thedmir (right) are the Prophet Gods of Unionism, the spreaders and founders of the faith. Theomar is also known as the first God-Emperor of Unionism, a title used to refer to the Emperors and Empresses who ascend to godhood after their deaths. In life, Theomar was the first Vessel-God of Unionism, making him the first physical speaker of the Everwatcher, and thus was responsible for proclaiming the message of Unionism through the Creed. Thedmir was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Theomar, as Thedmir was equally responsible with spreading the faith of Unionism during its beginning. Together, the Prophet Gods represent the Faith of Unionism, the spreading of it to further the Great Way, and strengthening the Religion through various rituals and practices. They are often represented by the necklace of friendship, as the bond between friends is the same type of bond that should be shared between all Unionists. Their main place of worship is the All-Beacon Temple in the center of the City of Regalia, which is the tallest temple in Unionism. Rituals of the Prophets include the preaching of Unionism to non-believers, aiding in the defense of holy places, mediating disputes between adversaries, and providing spiritual guidance to the military. There are also rituals concerning the sanctification and re-affirmation of friendship.

Virtues

The Virtue of the Prophets is to be faithful, which is practiced in a multitude of ways. First, the act of preaching and spreading the faith is an act to honor the Prophets, as well as ensuring the safety of all Unionist holy places to ensure the faithful can worship freely. Secondly, faith is practiced by supporting the Regalian Empire. As the State Religion, Unionism expects that its practitioners are good citizens, from the lowest commoner working an honest job, to the highest Duke governing fairly as a representative of the Emperor. Finally, the Virtue of Faith is expressed as friendship, or faith in one another, as only through shared bonds and experiences can the Great Way be progressed.

Vices

The greatest Vice against the Prophets is to turn away from the Great Way, or to impede it. The most obvious example of such sabotage is treason against the Regalian Empire. As the State Religion, Unionism and Regalia are treated as one and the same in the hearts of Unionists, meaning that to harm the State by cooperating or aiding foreign adversaries is considered both a secular and religious crime. Likewise, the hindering of missionaries is likewise seen as a sin against the Prophets' message. As a tenet of Unionism is loyalty to the Regalian Emperor, spreading the faith to foreign nations is often a first step in incorporating them into the Empire's territory or network of alliances. Preventing the spread of Unionism to these states makes future diplomatic missions far more difficult, which can lead to setbacks in the Empire's ambitions.

Legacy

In life, Theomar was known as Thulric Ivraan, later known as Theomar Ivrae, the First Emperor of Regalia. It was Theomar who received visions from the Everwatcher which led to the proclamation of Unionism via the Creed, and set the foundations for the religion. Theomar was the Vessel-God, and was considered to be a mortal God. Following his death, the Covenant Council confirmed his ascension to the Pantheon, maintaining the same divinity he held in life. Thedmir was known in life as Thedmir Kade, Grand Alder of Anglia and first Arch-Chancellor of the Regalian Empire. As a lifelong friend of Theomar, Thedmir co-led the Five Family Rebellion which established the Regalian Empire, before working on laying out the government structure alongside the Emperor. When Theomar recieved his visions, Thedmir became the first convert to Unionism, and aided in its spread among the ruling nobility of the Empire. Following his death, Thedmir was not immediately seen as a God, though the Guided Unionists would deify him centuries later to be a Duo-God with Theomar, a status which eventually was adopted by all Unionisms following the mending of the schisms.

Ness & Eora, the Saviors

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Ness (left) and Eora (right) are the Savior Gods of Unionism, the saviors of the faithful, and the granter of mercy. Ness was the first God-Empress of Unionism, a title which refers to an Empress of Regalia who obtains Godhood following her death. Eora was a God of the Guided Unionists, but following the mending of this community with the rest of the Unionists, was included as the Duo-God with Ness, as the two were contemporaries and worked together during their mortal lives. Together, the Savior Gods represent the mercies of Unionism, to care for those in need, to heal those with illness, and to forgive those who transgress others. There are represented by the Butterfly Mask of Ness and the Habit (head scarf) of Eora, as both were notable belongings of them in life. Their main place of worship is the Temple of Salvation on the outskirts of the City of Regalia, which also doubles as a hospital. Rituals to the Saviors involve forgiving, nurturing, and healing others. The act of taking private confessions, volunteering as a medic or aid in a clinic, and visiting prisoner to offer love and kindness where there is often rejection and apathy.

Virtues

The Virtue of the Saviors is to be merciful, and show kindness and compassion to others, even if they would be underserving of it. To Unionists, the ability to forgive those who have wronged them is seen as a deep spiritual conviction just as much as it is a mental one. Even the most damned individual is still deserving of mercy, which is why this Virtue is often a struggle for Unionists to uphold at all times. Ultimately, all people are mortals with free will, and thus are prone to sin from time to time. The Saviors thus task Unionists to be understanding of this reality, and to always be willing to offer the same love and care that they would expect from their closest friends and family.

Vices

The greatest Vice against the Saviors, is to be bereft of mercy, and to close off one's heart to the possibility of forgiving others. As mortals, Unionists are well aware that it can difficult, if not seemingly impossible, to forgive some people for their actions. However, the Saviors warn that unless one opens up their heart to the possibility of forgiveness and mercy, one cannot every truly recover from the harm done to them. Likewise, if one does not consider extending mercy to others, they can often become blind with grudges that rub off onto others, perpetuating a cycle of hatred and cruelty. As such, Unionists should always try to forgive those who wrong them, even if it is difficult, as they may end up being the ones who seek out such mercy, and would be defeated if they were not forgiven for their own transgressions.

Legacy

In Life, Ness was known as Nessaria Calontir, Empress to Henri I. Nessaria lived a life of infidelity until she was blinded by her husband as punishment, eventually finding love in Henri after the births of their children. Following Henri's death, Nessaria would lose three of her children to assassins during the Years of the Three Emperors. As the Dowager-Empress, Nessaria personally forgave the assassins, an act of mercy unheard of for a mother who lose her family. She would spend the rest of her life visiting Greygate Prison at night to turn the worst criminals into repentant faithful. Following her death, the Covenant College proclaimed her divinity and ascension to the Pantheon. Eora was known in life as Eotranna Kade, serving as an Arch Chancellor of Regalia for a brief period before resigning after suffering a stroke. During her tenure and afterwards, Eotranna helped promote the medical field by funding the construction of hospitals and clinics across the Empire. Following her death, she was not immediately seen as a Goddess, though the Guided Unionists would deify her centuries later to be a Duo-God with Ness, a status which eventually was adopted by all Unionisms following the mending of the schisms.

Juvin & Glanzia, the Purists

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Juvin (right) and Glanzia (left) are the Pure Gods of Unionism, the teachers of the purity of reason and logic, and the purity of the soul through magical-apprehension. Juvin is another God-Emperor of Unionism, and was the Vessel God in life before the Covenant College proclaimed his ascension as the God of Pure Reason to the Pantheon following his death. Glanzia is the Called Goddess of Pure Soul, a title which refers to mortals who ascended to Godhood through a higher calling. Together, the Pure Gods represent the purity of thoughtfulness and scholarship, and the desire to foster a lifelong passion for leaning, as well as the purity of the soul, in that one should be apprehensive of magic due to its history of unpredictability. They are often represented by Books with the Unionist Eye, as literature is a source of understanding of the wider world, and Black Granite statues of Heroes, which are mortal individuals known for their piety and service towards Unionism. Their main holy place is the Temple of Greater Understanding in the City of Regalia, which doubles as one of the Empire's greatest libraries. Rituals belonging to the Pure Gods involve the Rites of Investigation. This usually involves an in-depth investigation to some kind of mystery, for Juvin that being discovery of new information and publication to the masses, and for Glanzia to uncover hidden Mages and the Occult, and to warn the general public. General rituals and customs also just involve educating the masses on general factual information and debates of skill.

Virtues

The Virtue of the Pure Gods is the pursuit of knowledge which has not been tainted by corruption, and knowing the pure truth from lies. At a surface level, this Virtue warns Unionists from lying towards others, as being deceptive and untruthful harms the progress of the Great Way, as an open and honest individual is one who others find more receptive to cooperate with. In a deeper level, this Virtue also tasks Unionists with uncovering the truth of statements and accounts, and to hold those who record such events to higher scrutiny. As knowledge ultimately is passed down through the generations, any manipulation of the facts in the present can greatly undermine the progress of the future. Likewise, scholars are encouraged to doubt the findings of their peers until they are able to verify their findings on their own, a practice which promotes higher quality research and greater understanding.

Vices

The greatest Vice against the Pure Gods is to corrupt others through lies and deceptive practices. Knowledge is a powerful tool which has the capacity to benefit society as a whole, but also has the ability to manipulate society by withholding critical information. The Pure Gods warn of these sinister agents, who withhold knowledge from others, and proclaim falsehoods in order to create various echo chambers to divide society. As such, Unionists should always seek to spread information with one another, and to seek out different viewpoints to come to a greater understanding of the subject at hand. Likewise, the faithful should also be quick to point out conflicting information, and seek out the reason for such discrepancies, lest a false narrative be passed down to future generations, robbing a future from the truth they are deserved.

Legacy

In life, Juvin was was known as Heinrich III Ivrae Heligenblut, later crowned as Emperor Henri III. As Emperor, Henri brought about the Blessed Reign, a golden age of the Regalian Empire where the borders of the realm greatly expanded, bringing in new peoples to foster growth in scholarship and economic growth. He was also the most pious Emperor, rivaled only to Theomar himself, which set him apart from his predecessors, who often had reputations of being puppets to the Viridian Order. In fact, the revelation of a coup conspiracy within the knights led to Henri greatly stripping away Viridian authority in the Empire in an effort to eradicate corruption, which ultimately succeeded. Following his death, the Covenant College declared his ascension to the Pantheon as God-Emperor Juvin (his middle name which he often used with his closest friends). Glanzia was a mortal who grew up in the Osteiermark area of the Regalian Archipelago, which was known to harbor several Vampire covens since the days of the Sarnan Tribes. Glanzia often preached about uncovering hidden Vampires in society, while also preaching of general apprehension to magic. She ascended to Godhood after displaying an ability to create a material known as Purestone, which was used to combat hostile occult across the region. Glanzia is still alive today, and often resides in the city of Praag to preach to the faithful, also warning about manipulating her message to be a corruption in and of itself.

Allest & Brand, the Marshals

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Allest (right) and Brand (left) are the Martial Gods of Unionism, the promoters of strength in martial arms, and of fraternity and loyalty in the military. Allest is the God of Warriors, and was also a Vessel-God in life before ascending to the Pantheon following his death in battle. Brand is the God of Gladiators, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Martial Gods represent the bravery and unwavering discipline of the Regalian Military, while also representing victories in battle, boisterous celebration among friends and lovers, and dependability. They are represented by two crossed swords, one with blood to symbolize the battlefield, and one dripping with tears to represent the loss of comrades in these conflicts. Their main holy place is the Divine Heroic Contemplation Temple, located in the Gloomrot Forest of the Crown Isle. Rituals belonging to the Martial Gods involve some kind of brotherly oath, a promise to protect someone until one's dying breath, or swearing fealty and undying loyalty to an overlord in war. Allest and Brand were glorious warriors each in their own right, so in many ways, prayer before battle and battle itself is a form of worship in their names, as is love persevering through war.

Virtues

The Virtue of the Martial Gods is to be loyal to the state, military, and fellow believers. While the Prophets also speak of loyalty, their lesson is more about faith and trust in general cooperation, whereas the Martial Gods preach for the actual demonstration of this loyalty, by actually pledging to support others and work alongside them through thick and thin. A secondary virtue is physical strength, as promotes reliability and the ability to help others, rather than becoming dead weight and a liability. General exercise is seen as paying respects to the Martial Gods, as a fully sedentary life isolated from others breeds inaction and a lack of comradery with the faithful.

Vices

The greatest Vice against the Martial Gods is treason, and deceiving one's allies for personal gain. It is seen as the greatest betrayal of Unionists to spend decades fighting alongside brothers and sisters against common enemies on the worst battlefields, only to turncoat and become the very thing you fought against for so long. While the term backstabbing is metaphorical in most cases, to Unionists the act of deceiving one's comrades may as well be a literal knife in the back, as the harm caused may as well be the same. Finally, adultery is equally considered a Vice against the Martial Gods, as the act of marriage is considered a sacred pairing between two lovers, where there are no secrets shared between them. To betray such an intimate bond is to be the scum of the earth, and unworthy of even the Everwatcher's unconditional love.

Legacy

In Life, Allest was known as Allestrain Ivrae Heiligenblut, later known as Emperor Allestrain I. Brand was known as Arch-Chancellor Alexander I Kade "the Giant", though his divine name was taken from his nickname Bram given by Allestrain. Allestrain and Alexander were lovers in life, despite each of them being married (Allestrain to Eolaria Brunig, and Alexander to Leona Weissburg). It is believed that due to the Emperor needed to have an Empress to sire future heirs, that the four of them entered into sham marriages for political convenience, while actually being intimate with their "true spouses". Allestrain and Brand were instrumental in launching a rapid series of military conquests for the Regalian Military, while also implementing the Navigation Acts to cement Regalian authority over states that surrendered peacefully. Allestrain would be killed in battle against the Nordskaggers, after which the Concilly Council declared his ascension to the Pantheon as God-Emperor Allest. Alexander would continue to fight in the name of his deceased lover, eventually dying on the same battlefield several years later. He would be declared a God by the Emended and later Guided Unionists, before the mending of the schisms made him a Duo God with Allest.

Elia & Leona, the Protectors

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Elia (left) and Leona (right) are the Protector Goddesses of Unionism, the guardians of the faithful, and promoters of responsibility towards others. Elia is the God-Empress of the Watchful Gaze, and Leona is the goddess of Knights, and was a God to the Emended and later Guided Unionists, before being incorporated to the unified Pantheon in recent times. Together, the Protector Goddesses represent chivalry, alertness, mindfulness, responsibility, dedication, precision, and awareness. They are represented by Elias's Longbow and Leona's Sword, with Blacksteel in general representing the strength and durability required of defenders of the faith. Their main holy place is the Temple of Unyielding Overwatch, otherwise known as the Imperial Hunting Lodge on the Crown Isle. Rituals belonging to the Protector Goddesses involve some kind of communal or co-operative practice of the hunt or respect and support of the Knights (as well as being Knights). Knighthood is considered the greatest form of "keeping watch over society", and so many of their patrons become Knights. Other forms of rituals are couple or group hunts, and inspections of garrisons and walls and armories.

Virtues

The Virtue of the Protectors is to be responsible for society as a whole, and to protect those around you. As the world is a dangerous place, and enemies of Unionism are ever present, it is the duty of all faithful to remain vigilant for such threats, and be ready to take up the call to protect all that they cherish. It is important to emphasize that this duty is not only for those martially inclined, as the Protectors preach for everyone to contribute what they can, be it a baker providing bread for a knight, or a street sweeper ensuring that the roads are able to be traversed quickly in an emergency. By watching out for one's fellow citizen, they in turn will watch out for you, ensuring that society as a whole is well protected and cared for.

Vices

The greatest Vice against the Protectors is to be apathetic and uncaring to the world around them. As Unionists are expected to further the Great Way by doing their part to bring about Paradise, the act of general apathy not only impedes the Great Way, but might also hinder the duties of fellow citizens. For example, a farmer that decides not to harvest grain for the day prevents the miller and baker from producing the bread for the village, causing everyone to go hungry due to the laziness of one person. Likewise, a careless disregard to the dangers of the world invite even greater calamities upon those who were not prepared. As such, the Protectors emphasize the need for Unionists to pull their weight and contribute to society as a whole, while also remaining ever vigilant and prepared for any emergency that arises in the future.

Legacy

In Life, Elia was known as Eolaria Brunig, Empress to Allestrain I, while Leona was married to Arch-Chancellor Alexander I. As mentioned previously, both marriages were public fronts to placate the demands of an Emperor to have an Empress. Eolaria was a fierce warrior, but fought more so for personal glory and to train the common soldier, rather than Allestrain and Alexander's ambitions for territorial expansion. Leona was the silent supporter of her lover's work, caring for the Empress when she was injured, and taking hits for Eolaria who was not paying attention, suffering through them. Both women would outlive their spouses, with Eoalaria continuing to fight in a few minor campaigns as the Dowager Empress alongside Leona. When Eolaria died after years of sustaining battle wounds, the Covenant Council declared her ascension to the Pantheon as God Empress Elia. Leona would retire to the Thousand Blade Monastery following the death of the true love, maintaining a silent vigil and training the next generation of knights. Following her death, the Emended and later Guided Unionists would declare her a Goddess in her own right, before recent times saw her paired with Elia in the Pantheon.

The Everwatcher & Alexander, the Vessel

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The Everwatcher (not pictured) is the Supreme Being of Unionism, the source of all creation, and the final destiny of all things. Unionists believe it was the first thing created at the beginning of time, holding supremacy over all other Gods and Goddesses. The Everwatcher des not manifest in Aloria, and utilizes the Vessel-God to be the living embodiment of its divine will. Alexander is the Emperor of Regalia, and is thus the current Vessel-God of Unionism until his death or abdication (as only the reigning Emperor can be the Vessel-God). Together, Alexander and the Everwatcher represent Divinity, Sageness, Wisdom, Benevolence, Inclusivity, All-Loving, and All-Caring. The Imperial Palace is seen as the chief holy place for the Vessel God, and seen as the holiest site for Unionists. There are no Rituals for the Vessel God, as they are only divine in life, and each successor takes a different approach to carrying out the Everwatcher's will, making it difficult to find any common rituals beyond the imperial coronation and other ceremonies of state.

Virtues

The Virtue of the Vessel is to be humble and aware of one's own mortality. Nobody lives forever, as even the Vessel God will one day die, so Unionists make an effort to use what time they have to celebrate their achievements and gains in life, while also preparing the way for their inevitable successors. Likewise, Unionists in positions of authority are tasked with being fair representatives of the Emperor's positive characteristics, as the Emperor in turn is representative of the Everwatcher's divinity. By being a fair and just example, Unionists demonstrate the benevolence of the Vessel-God, which helps to encourage even non-believers to emulate his characteristics to benefit the Regalian Empire and further the Great Way.

Vices

The greatest Vice against the Vessel God is pride itself, and the refusal to prepare the stage for one's inevitable successor. The only way for a society to continue to improve is when one's forebears adequately prepare the next generation with the tools needed to carry on the torch of leadership. To deny and obstruct the transfer of power when the time comes not only causes the creation of incompetent leaders, but also creates cults of personality which detract from the needs of the greater Unionist community. As such, Unionists are obliged to make arrangements to ensure that stability is maintained, so that their deaths do not lead to a power vacuum or future incompetence. Likewise, the faithful should be willing to forfeit their power to another if it benefits the Great Way.

Legacy

Alexander was born Alexander Kade, son of Arch-Chancellor Moriarty Kade and Princess Alianne Ivrae de Sange, through whom the line of Succession passed through after the death of the previous Emperor, Justinian II. Alexander was brought up to one day succeed his father as Arch-Chancellor, though the Sanction of 302 AC saw him become Emperor instead. Emperor Alexander is actually Alexander II, as the God Brand was known as Alexander the Giant in life. However, the regnal number is often omitted, as Alexander is the first reigning Emperor with that name, and also because Alexander the Giant is referred to by his divine name Brand since his death. Emperor Alexander is the only mortal to have become the Vessel-God twice, as he abdicated the throne to his brother Cedromar before being reinstated after an interregnum period. Despite the Emperor's absence in recent times, he remains the Vessel-God, as he has not been declared dead, nor has any successor taken the Imperial Throne.

Neall & Nolven, the Cultured

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Neall (left) and Nolven (right) are the Culture Gods of Unionism, the teachers of the facets of culture and art, both in times of peace and war. Neall (left) is the Joined God of Visual Arts, while Nolven is the Joined God of Military Arts. Together, the Culture Gods represent creativity, artistic expression, gregariousness, welcomeness, inclusivity, and visuals. They are represented by Neall's golden paintbrush/pencil, and Nolven's golden sword. Their main holy place is the Temple of High Arts, which serves as the Imperial Art Gallery. Rituals of the Culture Gods involve the combination of cultural beauty and the art of war, whether that is a dramatic renaissance-style painting of a battlefield, or finding ways to depict what is in essence militarist propaganda in beautiful ways (statues, poetry, literature, art, etc). Because art is a skill, most worshipers of Neall and Nolven tend to perform their worship by paying artists to make art, a form of patronage.

Virtues

The Virtue of the Culture Gods is to find the beauty in all aspects of life, through cultural and artistic expressions. Unionists believe that art is a way to fill the soul with the Everwatcher's divine light, and often decorate their holy spaces with stained glass, chiseled statues, and ironic paintings. The Culture Gods also preach about the beauty which can be found in war. While the battlefield can often be seen as a bloody hellscape void of emotion, it is also the place where great heroic feats are performed that pass into song and legend, and well-planned strategies are executed with precision. It is thus a virtue to always seek the positives in every situation, and find the beauty in even the most mundane of things, as often there is a divine order to all things.

Vices

The greatest Vice against the Culture Gods is barbarism, and the blind hatred of things. To lash out against the world without grace or beauty is to be no different from a wild beast, fueled off of primal instinct and lacking true sentience. To give in to one's primal urges is to cast aside one's humanity, and thus fall astray from carrying out the Great Way. Even when emotions run high, Unionists are reminded to demonstrate a sense of grace in their setbacks, and to understand that such obstacles are simply part of life's process. Failure is bound to occur, as nobody creates a masterpiece the first them they start something. To rage against one's misfortunes is to lack the ability to grow, and thus become an animal lacking any culture.

Legacy

Neall and Nolven are Joined Gods, meaning they were once the Gods of a tribe whose name has been lost to time. They are also unique in that the Covenant College declared them as Duo-Gods decades before the concept was adopted by the Emended and later Guided Unionists. Neall is generally seen as a reserved as shy God, more focused on his artistic pursuits, while Nolven as a war God is more gregarious and prone to carnal desires. It comes to no surprise that Nolvan is one of the Unionist Gods who sires Godborn, who are often expected by Unionists to represent their divine father and uncle's pursuits of cultured warriors.

Al-Asir & Marani, the Inspired

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Al-Asir (right) and Marani (left) are the Inspired Gods of Unionism, the divine inspirers of innovation and technology to better wider society. Al-Asir is the God of Invention, and often works with creators to improve their designs for greater effectiveness. Marani is the God of Inspiration, and the best friend of Al-Asir, often providing ideas for future technological advancements. Together, the Inspired Gods represent technology, resourcefulness, inspiration, altruism, conscientiousness, and discoveries. They are represented by Al-Asir's golden gears, or Qadir arm tattoo shapes in glowing gold. Their main holy place is the Telocator Temple in Al-Alus, the only one outside of the Regalian Empire. Rituals belonging to the Inspired Gods involve the act of inventing, or just tinkering with technology, reading books and improving skills, or just generally engaging in crafts from simple wood carving furniture to advanced architectural planning. The act of production for someone else, even at the cost of payments, is considered a virtuous activity for the patron Gods of Craftsmen, this is why object creations are always blessed by the Gods.

Virtues

The Virtue of the Inspired Gods is to better society through the sharing of knowledge and technology. The concept of research and development is one valued highly by Unionists, as improving the functioning of the Regalian Empire and well-being of its citizens not only makes the Empire a better place to live, but also frees up resources to focus on other areas in need of development. The ability to constantly improve upon previous systems is a strong tenet of Unionism, allowing the faith to adapt to changes in society. Even if some technological changes may come to a surprise to those unfamiliar with the science behind them, Unionists nonetheless are quite open to such advancements, and often speculate on how a new invention can make life easier.

Vices

The greatest Vice against the Inspired Gods is to create machines which automate death. Technology should always be built with the intentions of improving the quality of life to those around them. To create a machine for needless killing only aims to take life from others, and does not benefit society in any capacity. There is a key difference between inventing a new firearm, which has a benefit of reducing the number of casualties in battle and preventing needless bloodshed, and creating a machine programmed only to kill, which only automates the killing process and removed the morality behind going to war. All technology much be created as a response to the saving of life or the reduction in death, and never designed for making killing more efficient for killing's sake.

Legacy

Al-Asir was born as Nadir Al-Taqdeer, and predates the founding of Unionism by a century. He is believed to have been immaculately conceived by the Everwatcher before the Great Storm, and tasked a group of Qadir to raise him into the God he is known for today. He is also believed to be the reincarnation of the Dragon Marik, though most Unionists are indifferent with the notion. Marani, known by his full name of Marani Keita, is Al-Asir's stalwart protector and confidant, acting as an invaluable friend around the Qadir who are often too comfortable and casual around the God of Invention. Their pariing is unique, as Al-Asir is a Qadir, whereas Marani is a Songaskian. Together, they reside in Al-Alus by creating technology to help out society, but also work to mend the societal trauma between the Qadir and Songaskians which has existed for centuries during the Sariyd Empire.

Tanthor & Dari, the Preservers

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Tanthor (right) and Dari (left) are the Preserving Gods of Unionism, the advocators for the weak and downtrodden by blessing them with the strength to go on. They are unique Gods in that they come from two peoples who have historically been the enemies of Unionism, awith Tanthor being a Kathar God, and Dari being a Sendrassian Allar God. Together, the Preserving Gods represent the downtrodden, the forgotten, and the unwanted in a society that are often pushed around by everyone around them to fit their needs. They are represented by golden neck chains or other forms of personal restraint around the neck, giving off notions of slavery and all the connotations associate with it. The Preserving Gods have no Temple, as it was demolished in Crookback to make way for housing, though shrines to them are found in the slums and undercities of the Regalian Empire. Tanthor and Dari give hope to the lost that there is still a place for them in the Everwatcher's Grace and the Regalian Empire. Rituals of Dari and Tanthor often involve charity and bringing care and warmth to the poor, the dispossessed, the unwanted, and to show compassion and no bigotry against those who look or act different. They involve rituals to combat racism, discrimination, and general radical inclusion, perhaps even Vampires.

Virtues

The Virtue of the Preserver Gods is to see the contributions that all people make to the Great Way, even the most wretched, unwanted, and outcast of society. Regardless of one's birth or station in life, Unionists should endeavor to find a way to help everyone contribute to the betterment of society, and fight against bigotry and discrimination which aims to split society into an "us" vs "them" mentality. Unionism is first an foremost a religion for all people, and thus the act of including others as participants is seen as a virtuous act. As such, the faithful are tasked with finding sympathy with the downtrodden, and offer them alms and the ability to have their voices heard, while serving as an advocate and ally if they cannot speak for themselves.

Vices

The greatest Vice against the Preservers is to find sadism and satisfaction in the hurting of the unloved. As recent conflicts have seen the Regalian Empire fight against various peoples who are often seen as the embodiment of evil to Unionism, so too has prejudices risen against individuals who simply belong to same heritage, despite not being blameless is the actions of such adversaries. To give into bigotry and to kick those who are already down is seen as a sin in the eyes of the Gods, as those who are already at rock bottom do not need to be tormented more than they already are. To oppress those who have done no wrong is to simply become the evil that is to be fought against. As such, Unionists must train themselves to be conscientious about the plights of the downtrodden, and to keep their well-being in mind, lest the Great Way be forgotten in the pursuit of oppression.

Legacy

Very little is known about either Thanthor or Dari's past, as both of them are more concerned about the plight of the downtrodden rather than their personal histories. They appeared first during the tenure of Arch-Chancellor Morgan Kade, known for his tyranny against others. Following his execution, the duo ascended to Godhood after moving Emperor Vilgemar to begin his emancipation efforts of the many slaves across the Regalian Empire. Rather than preach to the everyday faithful, the Preserver Gods took to the slums of the Empire, hearing the concerns of the downtrodden and unwanted and advocating for them on their behalf, leading to an improvement of conditions, and a returning of faith to those who once felt that Unionism was a religion for the well-off, and could care less for those without two coins to rub together. In recent times Tanthor and Dari have been advocating for better treatment of refugees fleeing the Dread and Sendrassian Empires, reminding Unionists that the best way to defeat an enemy is to make them a friend, and any refugee who seeks out Regalia should be welcomed and offered a chance to contribute towards the Great Way.

Mendes & Hor, the Prosperous

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Description

Aurora is the mother of creation, all living creatures (except those with very niche creation origins) descend from her Craters of Creation. These Craters were the impact sites where Orion called down a meteor, wiping out all living organisms, only for Aurora to re-populate it with ever-changing creations while she experimented with the fine-tuning of ecosystems and biodiversity. For every butterfly, or otter, or crocodile mortals know, there were a thousand failed experiments in the Craters of Creation, all who lived out their lives but ultimately failed to meet her piercing and judging eye. To many Draconists, Aurora is a stern and mal-content mother who scolds and judges her creations from afar, but whose work is still so crucial to the continued existence of the world, as she perpetually repairs damaged food supply chains and animal hierarchies. Aurora was together with Gaia the original Dragon to be worshiped by the Allorn Dregodar Cult, and fled Daen where her Craters of Creation used to be, to Ellador in the hopes of escaping the prying encroachment of the Allorn Princes on her work. There, she met an untimely demise after the Dregodar-Dwarven Wars, which were incited by Allorn deceit. In her death, her body was inhabited by Frisit, an Ordial abomination under control of the Ordial Glacial. For hundreds of years, they pretended to be Aurora who slept in the immaterial until she was awoken and revived by Regulus and Renita, the Blue Dragons. Following her revival, she found the world in a sordid state, with many ecosystems having collapsed and whole regions deprived of wildlife. While her people descended into civil war over her legacy, she studiously did what she did best, to ignore the problems of the world and concern herself only with the creation particles of her hyperfixation.

Virtues

Despite her frigid and apathetic nature to the existence of mortals, Aurora does embody a variety of virtues that may be hard to understand from her work. In the Craters of Creation, there is total equity and freedom for all beings of creation. As such, her virtues have become associated with justice and equality of opportunity. She demands that the faithful live in the same virtue that she holds her work, to judge fairly and equally between all, and to hold no favoritism or sentimental benefit to any one party, and to not withhold the freedom of choice to those who have earned it.

Vices

Aurora's vices are equally perhaps surprisingly to behold, but become more sensible when examining her work. She considers cruelty, sadism, or other forms of glee from the suffering of others to be a vice. She loathes wroth and acts of callousness, and the entire concept of hatred is anathema to her. Those who bear hate in their heart cannot see to their work with impartiality, and those who respond to indignity with callousness commit the same errors that were inflicted on them with injustice. Aurora demands a fair and even-handed approach from the faithful to all that they endure.

Association

Aurora has a strong association with the Isldar, though this cultural association has considerably weakened since her revival, as many of them were under the impression they followed her, when they actually followed the Ordial Glacial. Aurora in turn does not truly recognize the Dregodar of old anymore, her death changed them, but this was a change she did not preside, so while much of Life-Isldar society is still centered around the concept of her worship, in practicality they have veered more towards Regulus patronage, due to Aurora's apathetic demeanor.

Sinnavei & Eirlys, the Allies

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Description

Gaia is not a Dragon exactly, but a mortal Aelrrigan Knight named Iorwerth (depicted right) who was an Archon serving the Dragons, carrying the soul of the dead Dragon Gaia. For centuries, Iorwerth was forced to serve the Malefica, one of the greatest unseen enemies of the Dragons, forced to conjure up vast magical structures, mazes, and fortresses for the Malefica and its Shades to use to deal death on mortals in the living world. He was forced to do this because his lover Cadell's (depicted left) soul had been captured by the Malefica, who used him as a bargain to string Iorwerth along. Through the intervention of mortals in Regalia, Iorwerth and Cadell were able to break free from the Malefica's control, and return to Aloria. There he rekindled with the Dragons he once served, but also still held the power of Ordial god-hood. For this, the Dragons tasked him to ascend to their pantheon by being the (somewhat reluctant) host of Gaia's Dragon Soulspark, a Dragon who had perished many centuries ago during the Denial of Immortality. While many of Iorwerth's structures still serve the Malefica, all have become overgrown with lush vines and the Lillies of the Valley, Iorwerth and Cadell's favorite flower. In this, Gaia's powers manifest as the Dragon of Nature, the other half of Aurora's Craters of Creation. While she created the living beings that inhabited nature, it was Gaia who created the plants and trees and flowers that decorate all the realms. Thus, carrying life and death in his body and his love by his side, Iorwerth is the Draconic God of Nature, tranquility, absolution, and redemption in rebirth.

Virtues

Virtue to Gaia (This God is both called Gaia and Iorwerth) is preserving balance of nature, in the give and take between the forces within an ecosystem, and preventing cascade collapse due to dying flora. From the smallest of maggots, to the largest of mammals, nature exists as the bedrock of life on Aloria. Iorwerth specifically adds to this, by making the act of redemption both in receiving and offering others the chance, a true virtue and to never give up in the face of even the most malicious of death-bound forces to return to a righted world and make amends.

Vices

Vices to Gaia, are the stupidity and naivety to outsmart forces greater in power than the self. In this, Iorwerth and Cadell's centuries-long imprisonment in the Beyond acts as a deterrent and a warning that evil forces are not interested in playing fair or honest, and that respecting duels or challenges of powerful entities is foolish. Iorwerth and Cadell express above all that it is a Vice to not seek help, to not ask for saving, and to foolhardy insist that the individual can overcome all trials and struggles alone. Gaia looks down on lone wolves who risk others with their own recklessness.

Association

Prior to merging with Iorwerth, Gaia was primarily seen and worshiped among the Dregodar Cults in the Allorn Empire, where he and Aurora were most visible to the Allorn Elves. Through some process that is not well understood today, Gaia and all other Nature Dragons were killed by the Allorn , causing the flight of Aurora and Dregodar. Now, Gaia is more associated with Kintyr and the Breizh people, due to Iorwerth and Cadell's Breizh nature. Effigies to Gaia or Iorwerth are often placed in buildings built by Draconists, sometimes even secretly. Gaia's historical domain is south Daen.

Caan & Kaldric, the Burdened

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Description

Where Severena is both the spiritual and secular leader of the Sihai people, Orion functions like the exemplar spiritual ambition of the Sihai people. While Severena teaches the people detachment from material possession, attachment, and trauma, the worshipers acknowledge that Severena's functions in the world are rooted in attachment, and that she can never reach enlightened existence. Orion is however that enlightened existence made manifest. They are the only Dragon that exists outside of what Draconists call the Terrasphere, a boundary between the breathable air of Aloria, and the immaterial beyond in the cosmos. Orion is the Dragon of the stars and the Celestial Bodies (Planets, Moons, and Sun). They exist in a state of perpetual detachment from the events of Aloria itself, because they are not bound to it by any intention or purpose other than their loyalty and membership of the Draconic conclave. Historically this has meant that Orion was not traditionally present in the Draconist Pantheon, they were more a cultural symbol for the Sihai, but since The Advancement, Orion has taken a more direct role in the lives and virtues of mortals on Aloria. It was Orion whose sober detachment from the world, allowed for them to take on the task of creating and shepherding the afterlife of Draconism among the stars. They are the ferry-person who delicately fetches the wandering souls from the Soul River after they have passed on, and weaves stars and constellations as their souls are carried into the enlightened immaterial. In short summary, Orion has become the guardian of the Draconic afterlife.

Virtues

Orion is the patron of Draconism priests and mortuary people, those who perform rites for the dying and the dead, and those offering religious services. To many, their greatest quality is their detachment from material obsession, from desire to own and consume, or from holding on to painful memories and wishes of vengeance. Virtues to Orion, are charity in possessions, temperance in want, and forgiving of the wrongs that have been done to either the person themselves or society at large. A less common virtue, is the acceptance and inclusion of atheists to hold a protected place among Draconists.

Vices

Orion's greatest vice is directly related to Draconism as a religion itself. While other religions loosely acknowledge Dragons as the tenders of the material world's operating functions, their divinity is only acknowledged among Draconists. However, the fact that their Gods are ever-so-slightly more important than other Gods to the functioning of the world, breeds some kind of smugness or self-righteous superiority among the Draconism faithful. It is exactly this self-centered sense of superiority that is the greatest Vice that Orion speaks out against as the downfall of enlightenment.

Association

Orion's role is most prominent among the Sihai people in the east, but their presence can roughly be traced through nearly all Dragon-worshiping communities, including the early Aml Tribes in the Regalian Archipelago, the Dregodar Cults in the Allorn Empire, the Slizzar of Sarakand, and more. Due to the prevalence of cosmic symbolism and the stars in so many early cultures, Orion's name has been present and consistent among nearly all languages, being the one word that is universal everywhere. Orion has largely been absent from the world until recent, however.