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{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FAA2A2"
| ||
|-
| style="width: 1%" | [[File:New Cauunvasgsgerhfghjyt.png|180px|caption|]] || '''Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.'''
* Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
* Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
* The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
* The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
* Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.
|-
| colspan="2" |
<span class="mw-customtoggle-Doomslayer" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Doomslayer">
<div class="mw-collapsible-content">
'''Description'''<br>
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.


==OOC/IC Presence & Nicknames==
'''Virtues'''<br>
*When a player is online but does not wish to roleplay, they are considered "Out of Character".  
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.
*A player is only allowed to be present "Out of Character" in a roleplay scene if every player present consents to this action.  
*A player must have their Nickname set to their character's name or title in order to be considered present in roleplay, and cannot proclaim they are only there Out of Character if their Nickname is set to their roleplay name.


==Minecraft Mechanics==
'''Vices'''<br>
Minecraft is a great game to roleplay on. However, there are some inherent weaknesses in this game that can complicate roleplay. Here are a couple of examples:
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.
*'''Hearing Through Walls:''' You cannot hear through walls, windows, closed doors, or other IG barriers the vast majority of times. However, if both parties consent to your character hearing them through any of the above for whatever reason, then it may occur.
*'''Long Drops:''' Minecraft allows you to survive long falls without death. But in roleplay, if you fall off a two-story building, the best case scenario is a broken leg, unless a character has an ability that allows them to survive long falls.
*'''Time:''' Time isn’t strictly enforced in roleplay, but instead dictated per scene. If someone says “Good morning!” they’ve established that, for now, it’s morning time. Time progresses at the same rate as time in real life (seconds, minutes, hours, etc. all the same speed). The exception to this is prison sentences, which follow Minecraft time mechanics. A three-day prison sentence will last an hour in real life because three Minecraft days is an hour. It is worth noting a prisoner can only be forced to remain in a cell without Guards providing rp for a maximum of 15 minutes.


==God Roleplay==
'''Legacy'''<br>
God Roleplay, GodRP, or Godmoding have summarized terms for a character being overpowered, invincible, unrealistically fearless, or godly. These characters have very few flaws and are undefeatable.
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.
</div>
</div>
|}
</td><td style="vertical-align: top; width: 50%;">
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FAA2A2"
| ||
|-
| style="width: 1%" | [[File:New dsadCanvasgsgerhfghjyt.png|180px|caption|]] || '''Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.'''
* Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
* Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
* There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
* The Devils have no specific patronage, for they are entities to weaken into inaction.
* Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.
|-
| colspan="2" |
<span class="mw-customtoggle-Demon" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Demon">
<div class="mw-collapsible-content">
'''Description'''<br>
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.


==PowerGaming==
'''Virtues'''<br>
Powergaming, powerplaying, or puppeteering often falls hand-in-hand with GodRP. Powergaming is when you dictate the actions or outcomes of another person’s character. The word ‘attempt’ is a golden word in scenarios where powergaming might become problematic, such as combat roleplay.
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.
*You are not permitted to control someone else's character’s actions.  


==Mary-Suism==
'''Vices'''<br>
A Mary-Sue or Gary-Stu is a character that is absolutely perfect. Successful love life, excellent work ethic, fabulous looks, incredible intelligence are all things that can contribute to Mary-Sues if they’re laid on too heavily.
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.
*Special snowflake features, like albinism, that dictate large parts of a character’s importance. Note: While heterochromia is no longer illegal, it is still frowned upon in some cases.
*Suggesting that a character was once royalty/nobility/godly, or that their family line currently is (unless, of course, the character actually ''is'' nobility). Long, forgotten empires count in this, as well as currently existing empires.
*Characters that consistently play the victim, don’t learn from consequences that constantly get them in life-threatening situations, or get hurt for the sake of getting hurt, are often Mary-Sues.
*Dramatic or dismal backstories that dictate major parts of the character (always bringing it up, using it for attention) turns a developed character into a Mary-Sue.
*Characters that are heavily based on you as the roleplayer, are often Mary-Sues.


==Character Death: Maim & Kill Permissions==
'''Legacy'''<br>
MassiveCraft has a set of rules to protect from random deathmatching, and unfair death forced onto others. Character Death is usually a right reserved for the owner of the Original Character, yet there are some rules in effect where this right is given away, for the sake of fairness and equal playing field. As soon as a conflict arises about Maim and Kill Rules, both sides must contact Lore Staff via Ticket to mediate.  
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.
</div>
</div>
|}
</center>
</tr></table>


*'''Maim Perm:''' Maim Perm means inflicting damage on another character that would permanently disable them in some way. Character Aesthetics or soft tissue that serves no function (like the nose or ear) or skin of a character being damaged is not a Maim.
=ColumnTest2=
*'''Kill Perm:''' Kill Perm means inflicting damage on another character that would result in the character’s eventual demise either directly or indirectly (through for example either stabbing or poison). Kill Perm as such strictly means the right to murder another character.
*'''Given Consent:''' Given Consent is the strictly written permission to kill a character. When you have been Given Consent by another player, it means they have indicated you are allowed to either Maim or Kill their character. Keep in mind, Given Consent is only valid while logs (or screenshots of in-game chat) can be proven. Discord logs and outdated conversations are not proof. Given Consent is not perpetual, and can expire. In a dispute, contact Lore Staff.
*'''Surrendered Consent:''' Surrendered Consent is similar to Given Consent, except that it’s an automatic response to character actions. To Surrender Consent is to allow other characters to Maim or Kill a Character in response to their actions. This may be voluntary or involuntary, depending on the situation. Surrendering Consent does not require your approval. If any problems occur because of this, please ask a Lore Staff member to mediate.
*'''Mental Anguish:''' Mental Anguish is when a character is forced to suffer or engage in an action that you, out of an OOC stand point of view, find distressing. For example, if you yourself are a survivor of Leukemia, hair removal may be viewed as distressing and ruining your experience. If such a case is occurring you must always contact a Rank3 Lore Staff member, and you cannot appeal to any sort of exception without their approval.
*'''Maim Exceptions:''' Any Characters with body regeneration [[Abilities]] or any such limb-regeneration powers have no such thing as a Maim Perm. All body parts of any of these characters can regrow, so any kind of damage is non-permanent.
*'''Godly Being Exceptions:''' When interacting with a Dragon, Arken, Void/Exist God, Unspoken God, Emperors, and other quasi-divine deities when portrayed by a staff member, within common sense reason in the context of their interactions, and with the player being OOCly aware with what they are interacting with, there is the potential for Surrendered Kill & Maim Permissions. These surrendered permissions apply when the character acts flippantly in the face of beings that should be afforded some degree of In-Character reverence, or at the very least fear.
*'''Guard Exceptions:''' Regalian Guards have special rules concerning the Killing and Maiming of Characters. Principally speaking, they are as such exempt from needing Consent in any way or form, but they are also internally regulated for when they can and cannot take a character’s life or arm by Lore Staff. If you want to read more, please consult the [[Crime Rules]]. Be aware however that even though the Guards are constrained by these Law Rules, there remains a provision for Guards to execute characters who "inflict excessive and overbearing harm, law violations, or violently resisting arrest", under approval of the Lord Commander and Lore Staff.
*'''Mutated Character Exceptions:''' If your character is excessively mutated to the point that (in the review of Staff) they are nearly or exactly indistinguishable from for example Void Monsters, that Guards (of either Regalia proper, or any of the Boroughs like New Crookback) can request Lore Staff Rank 3 for permission to have Character-Kill Permissions.


'''You should generally seek to avoid killing another player’s character if there are other options available to you and them (and there always are). Consult the player(s) or Lore Staff in question to discuss alternative options. Generally speaking, the community does not look kindly on those who simply kill off characters for smaller reasons, or do not give second chances.'''
==Celestina & Eòin, the Anticipators==
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FAA2A2"
| ||
|-
| style="width: 1%" | [[File:New Cauunvasgsgerhfghjyt.png|180px|caption|]] || '''Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.'''
* Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
* Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
* The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
* The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
* Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.
|-
| colspan="2" |
<span class="mw-customtoggle-Doomslayer" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Doomslayer">
<div class="mw-collapsible-content">
'''Description'''<br>
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.


==Void/Retcon==
'''Virtues'''<br>
Voiding or retconning describes the act of undoing roleplay for the sake of “starting over.
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.
*You are not permitted to force a retcon on people who are unwilling.
*You may only undo a roleplay experience if everyone who participated agrees.
*Guard roleplay can never be retconned.
*RP staff have the right to force a retcon onto players if they deem is necessary when two parties cannot agree on an outcome.


==Other Courtesies==
'''Vices'''<br>
There are a couple of other smaller courtesies that do not fall under any of the previous regulations. Here is a list of them:
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.
*Avoid OOC talking in public and busy areas. MassiveCraft offers a PM feature.
*Avoid shouting and screaming in Regalia unless absolutely necessary. Also, avoid screaming during RP events.
*Respect Guard RP and avoid combat in so-called “non-combat zones.” These will always be marked with a chat warning when you enter them.
*Do not use More Player Models/MPM to become a mob or to mutate your skin beyond the bounds of lore if you're in Regalia.
*Avoid disrupting roleplay through any manner, be it either OOC, IC or trolling.


==Additional Punishments==
'''Legacy'''<br>
Punishments for all of the above are listed under each circumstance. Additionally, the following punishments can occur, which can be appealed on the forums or with a member of lore staff:
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.
*Being barred from having special permissions.
</div>
*Being banned from participating in combat roleplay.
</div>
*Being banned from noble families.
|}
 
==Belialus & Sablael, the Devils==
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FAA2A2"
| ||
|-
| style="width: 1%" | [[File:New dsadCanvasgsgerhfghjyt.png|180px|caption|]] || '''Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.'''
* Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
* Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
* There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
* The Devils have no specific patronage, for they are entities to weaken into inaction.
* Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.
|-
| colspan="2" |
<span class="mw-customtoggle-Demon" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Demon">
<div class="mw-collapsible-content">
'''Description'''<br>
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.
 
'''Virtues'''<br>
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.
 
'''Vices'''<br>
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.
 
'''Legacy'''<br>
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.
</div>
</div>
|}

Latest revision as of 22:55, 16 June 2024

ColumnTest

New Cauunvasgsgerhfghjyt.png Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.
  • Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
  • Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
  • The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
  • The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
  • Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.

For expanded lore, click here.

Description
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.

Virtues
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.

Vices
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.

Legacy
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.

New dsadCanvasgsgerhfghjyt.png Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.
  • Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
  • Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
  • There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
  • The Devils have no specific patronage, for they are entities to weaken into inaction.
  • Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.

For expanded lore, click here.

Description
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.

Virtues
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.

Vices
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.

Legacy
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.

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Celestina & Eòin, the Anticipators

New Cauunvasgsgerhfghjyt.png Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.
  • Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
  • Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
  • The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
  • The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
  • Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.

For expanded lore, click here.

Description
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.

Virtues
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.

Vices
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.

Legacy
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.

Belialus & Sablael, the Devils

New dsadCanvasgsgerhfghjyt.png Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.
  • Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
  • Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
  • There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
  • The Devils have no specific patronage, for they are entities to weaken into inaction.
  • Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.

For expanded lore, click here.

Description
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.

Virtues
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.

Vices
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.

Legacy
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.