TestFire: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
 
(369 intermediate revisions by 2 users not shown)
Line 1: Line 1:
MassiveCraft has a comprehensive list of Roleplay Rules that are used to maintain order and structure within the roleplay department, the community, and the daily roleplay happening on the server. All rules apply strictly and solely in Regalia unless stated otherwise. As with the General Server Rules, Common sense is our main driving factor. In general, respect each other and do not ruin the atmosphere for others just so you can have fun. If you are still unsure whether something is against the rules or if a rule is unclear, ask a Lore Staff member, as Lore Staff’s interpretation of the Roleplay Rules is the only valid one.
=ColumnTest=


==Roleplay Terminology==
<table style="width: 100%;"><tr><td style="width: 50%; vertical-align: top; text-align: left;">
*'''In-Character (IC)''': Everything that happens in the roleplay universe, from the viewpoint of your character
{| class="wikitable" style="margin:left; width: 100%"
*'''Out of Character (OOC)''': Everything that doesn’t involve the roleplay universe, such as Minecraft Game mechanics
|- style="background:#FAA2A2"
| ||
|-
| style="width: 1%" | [[File:New Cauunvasgsgerhfghjyt.png|180px|caption|]] || '''Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.'''
* Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
* Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
* The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
* The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
* Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.
|-
| colspan="2" |
<span class="mw-customtoggle-Doomslayer" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Doomslayer">
<div class="mw-collapsible-content">
'''Description'''<br>
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.


==Courtesy Rules==
'''Virtues'''<br>
*Do not steal, copy, modify or re-use skins (or other content) belonging to other players without their consent.
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.
*Do not disrupt ongoing roleplay through any manner, either through OOC or IC interactions, such as trolling.
*Do not force your will onto other players, or control another player’s character without their permission. This is known as '''Godmodding'''. Always provide an opportunity for a player to respond to your character’s actions (often using the word "attempt" in emotes).
*Do not manipulate your own character’s abilities so that they always have an advantage in a  roleplay situation, making them seem invincible. This is known as '''Powergaming'''. Allow your character to have weaknesses to balance out their strengths, and accept that no character is perfect in every situation.
*Do not use information you as a player are privy to that your character would not realistically know. This is known as '''Metagaming'''. Always keep your OOC knowledge separate from your character’s IC knowledge.
*Do not break the immersion of the lore, or play a character that is not compliant with the lore framework.
*Avoid using OOC chat using )) in busy roleplay areas. Opt for direct messaging players through /msg.


==Game Mechanics==
'''Vices'''<br>
*Do not misuse Local Chat modifiers by screaming or announcing outside of appropriate areas and circumstances.
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.
*Your character cannot hear through walls, windows, or closed doors–even if MassiveChat may allow you to do so. Do not eavesdrop unless all parties consent.
*While Minecraft allows your avatar to survive long falls, this does not apply to your character grounded in the lore framework. A 2-block fall in roleplay is the same as a 2 meter (about 6.5 feet) drop IRL, and should be treated as such by your character.
*While Minecraft days last 20 minutes, lore days pass at the same speed as IRL. The time of day is dictated per roleplay scene, meaning that if a character says “Good Morning,they have established that the roleplay scene is set in the morning, even if it may be the evening in your local timezone.


==Metagaming/Powergaming/Godmodding Rules==
'''Legacy'''<br>
*Your character cannot know the name of another player’s character just by looking at the nameplate hovering over the avatar. Always introduce your character beforehand.
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.
**Famous characters such as the Emperor and Nobility are always known by others, due to the many paintings which have captured their likeness.
</div>
*Do not share private information gained between two of your own characters. Always have another player to act as an intermediary to avoid Metagaming.
</div>
*Do not create a character that is designed to avenge your previous character.
|}
*Do not listen to roleplay OOC, and then use that information IC with your character. Always emote your presence when entering a roleplay scene to prevent Metagaming.
</td><td style="vertical-align: top; width: 50%;">
*Only certain detection mechanics can be used to determine if another character has a certain type of Affliction. Do not use other mechanics to detect Afflictions if they are not intended for that.
{| class="wikitable" style="margin:left; width: 100%"
**Shapeshifters attempting to mimic an Affliction are exempt from this, as their inability to use certain Abilities can be cause for suspicion.
|- style="background:#FAA2A2"
*You are not allowed to retcon or void a roleplay scenario to “start over”, unless every participant consents.
| ||
**Punishments for crimes or interactions with law-enforcement groups cannot be retconned.
|-
**Lore Staff have the right to retcon a roleplay scene if players cannot agree on an outcome.
| style="width: 1%" | [[File:New dsadCanvasgsgerhfghjyt.png|180px|caption|]] || '''Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.'''
*If a player does not want to roleplay, they must remove their nickname to be considered OOC.
* Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
**An OOC player is only allowed to spectate a roleplay scene if all participants consent.
* Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
* There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
* The Devils have no specific patronage, for they are entities to weaken into inaction.
* Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.  
|-
| colspan="2" |
<span class="mw-customtoggle-Demon" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Demon">
<div class="mw-collapsible-content">
'''Description'''<br>
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.


==Maim and Kill Permissions==
'''Virtues'''<br>
MassiveCraft has a set of rules to protect from random deathmatching, and unfair death forced onto others. Character Death is usually a right reserved for the owner of the Original Character, yet there are some rules in effect where this right is given away, for the sake of fairness and equal playing field. As soon as a conflict arises about Maim and Kill Rules, both sides must contact Lore Staff via Ticket to mediate.  
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.


'''You should generally seek to avoid killing another player’s character if there are other options available to you and them (and there always are). Consult the player(s) or Lore Staff in question to discuss alternative options. Generally speaking, the community does not look kindly on those who simply kill off characters for smaller reasons, or do not give second chances.'''
'''Vices'''<br>
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.


*'''Maim Perm:''' inflicting damage on another character that would permanently disable them. **Character aesthetics, functionless soft tissue (like the nose or ear), or skin being damaged is not a maim.
'''Legacy'''<br>
*'''Kill Perm:''' the right to kill another character. This can either be direct (such as by stabbing a vital organ) or indirectly (such as poison).
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.
*'''Given Consent:''' the strict, written permission to kill a character. When you have been Given Consent by another player, it means they allow your character to either Maim or Kill their character.
</div>
**Given Consent is only valid when server logs (or screenshots of in-game chat) can be verified. Discord logs and outdated conversations are not valid.
</div>
**Given Consent is not perpetual, and can expire.
|}
*'''Surrendered Consent:''' to automatically allow others to Maim or Kill a character in response to the character’s actions, without Given Consent.
</center>
**This may be voluntary or involuntary, depending on the situation.
</tr></table>
**Surrendering Consent does not require your approval.


===Exceptions===
=ColumnTest2=
*'''Mental Anguish:''' when a character is forced to suffer or engage in an action that you, from an OOC stand point of view, find distressing. For example, if you yourself are a survivor of Leukemia, hair removal may be viewed as distressing and ruining your experience.
**If such a case is occurring you must always contact a Rank3 Lore Staff member, and you cannot appeal to any sort of exception without their approval.
*'''Regeneration:''' Any character with body or regeneration [[Abilities]] has no such thing as Maim Perms.
*'''Godly Beings:''' There is the potential for Surrendered Kill & Maim Permissions when interacting with a Dragon, Arken, Void/Exist/Unspoken Gods, Emperors, and other quasi-divine deities when portrayed by Lore Staff. These surrendered permissions apply when a character acts flippantly in the face of these beings that should be afforded either reverence or fear, as a player should be OOC aware with what they are interacting with.
*'''Law Enforcement:''' Law enforcement groups are exempt from needing Consent in any way or form, but they are also internally regulated for when they can and cannot take a character’s life or arm by Lore Staff. They are also permitted to execute characters who "inflict excessive and overbearing harm, law violations, or violently resisting arrest", under approval of the Lord Commissioner and Lore Staff.
*'''Mutated Characters:''' If your character is excessively mutated to the point that (in the review of Staff) they are nearly or exactly indistinguishable from for example Void Monsters, that Guards (of either Regalia proper, or any of the Boroughs like New Crookback) can request Lore Staff Rank 3 for permission to have Character-Kill Permissions.


==Inappropriate Roleplay==
==Celestina & Eòin, the Anticipators==
MassiveCraft maintains a not-excessively-sexual atmosphere. This means that, while bad words and offensive terms may be used in character, age-inappropriate roleplay should not happen publicly, nor should roleplay that is considered disgusting. Furthermore, MassiveCraft has a complete ban on the discussion and roleplaying of sexual assault, while we also refer to forced nudity as sexual assault. MassiveCraft's view on what is disgusting is explained below. It is however absolutely crucial that the reader understands that while some of these actions may possibly be legal by the rules, consent should always be required for an action. Even if an action you are about to take is allowed, if you do not have the consent of the player in question to engage in this kind of roleplay with them, then you are violating the harassment rules of the server. If you are unsure whether you have consent, PM them to ask, or don't do it at all.
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FAA2A2"
| ||
|-
| style="width: 1%" | [[File:New Cauunvasgsgerhfghjyt.png|180px|caption|]] || '''Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.'''
* Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
* Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
* The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
* The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
* Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.
|-
| colspan="2" |
<span class="mw-customtoggle-Doomslayer" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Doomslayer">
<div class="mw-collapsible-content">
'''Description'''<br>
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.


'''With regards to Erotic and Mature Roleplay:'''
'''Virtues'''<br>
* Erotic Roleplay, or emotes specifically depicting intercourse or other sexual contact is forbidden in public, meaning if any non-participant party can witness it. Fade to black is always the recommended course of action.
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.
* Mature Roleplay, is superficial building of sexual tension, physical flirting, or verbal flirting. The before mentioned include either superficial physical contact, verbal reference, or literal reference. This is considered mature role play. These actions must always stop short of actual erotic content, as this would fall under Erotic Roleplay.  
* Nudity, when performed in a non-sexual way, is not illegal, but should be done tastefully, and not like a sexual exposition. The emotes and actions should support a dialogue narrative and be a transitioning point, not the main action of the scene.
* Torture Roleplay is banned outright for Guards, period. It must be time-skipped, with the victim having cuts/bruises and roleplaying out the aftermath, but no Torture RP will ever be performed at the Guard Prison. Non-Guard characters may agree to engage in Torture RP, but only if the victim gives consent in advance.
* Gore/Dismemberment, may be started, but must be stopped as soon as the person receiving the actions indicates that they do not wish to roleplay out these actions. This wish must always be respected. The actions will then Fade to Black and be time skipped.  
* Birthing Roleplay, may only be done in private settings for example in Noble Estates or Houses that are outside the city walls. Birthing Roleplay does not fall under Minor Protection and does not require consent.
* Bodily Fluids, or more specifically urine/feces/period or ejaculatory fluids may not be role played out, ever. This is considered unacceptable disgusting roleplay.
* Sexual Rape or Molestation RP of any kind, even consensual, even between adults, is strictly not permitted. Any form of Rape glorification is also strictly forbidden, even in OOC chat.
* Suicide and self harm RP is not permitted. Any form of suicide and self harm glorification is also strictly forbidden, even in OOC chat.
* Cursing Roleplay is permitted, but should be moderated. If a player present asks the cursing to be reduced, this request should be respected but not obeyed explicitly. Generally speaking you should not pepper every single dialogue with cursing.
* Drug Roleplay is permitted, but only within the framework of the Lore. Only Lore compliant drugs like Opium and Tabacca and Alcohol are permitted. These should be role played out realistically including their terrible drawbacks.
* Prostitution Roleplay, specifically the soliciting or selling of sexual acts is nominally permitted. This means that a character may refer to themselves as a prostitute, and go about securing customers, but the actual acts performed by the prostitute may not be role played out, and should be faded to black.
* Please remember that in any and all cases, Erotic Roleplay does not fall under inappropriate sexual conduct in known jurisdictions, even for minors. That being said, we want parents to feel the server does not encourage or facilitate Erotic Roleplay. The server takes a strong stance that Erotic Roleplay with minors is morally reprehensible, and must be avoided at all costs, and must warn adults involved in these activities that they will become socially outcast and potentially legally prosecuted if this comes out. If our own logs corroborate that it occurred on the server, we may consider actions against the adult (we will never take negative action against the minor, but will remind them why Erotic Roleplay with an adult is not okay). But we refrain from taking any action if the activity does not use MassiveCraft (or its services) as a medium. For example, Erotic Roleplay occuring on Discord, or age inappropriate conduct occurring on Discord, is within the jurisdiction of the Discord Community Team, and the parents/legal authorities of the minor. However we highly encourage parents or players who have irrefutable evidence of inappropriate sexual conduct outside of our platform to present this information to the local police authorities. MassiveCraft will hand over any logs pertinent to such cases should police authorities contact us. If there is a very clear case of an adult exposing a minor to pornographic content, or enticing them to engage in pornographic behavior (corruption of a minor) and this can be adequately proven, the adult will be permanently IP banned from the server, and we will support any press for legal actions against the adult. Under no circumstances, the victim of pedophilia will receive any punishment from our administration.


==Punishments==
'''Vices'''<br>
Punishments aim to address an offending situation in the best way possible to prevent future violations.  Due to each situation being different, there is no set rubric for escalating punishments as with the General Server Rule enforcement. However, a general guideline is followed:
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.


Unlike with the General Rules, punishments for Roleplay Rule violations do not follow a set rubric. While some parallels can be found, Lore Staff prefer to issue punishments in a way that resolves a situation quickly, while also ensuring an offense is not committed in the future. In general, the following punishments tend to be given out based on the level of offense:
'''Legacy'''<br>
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.
</div>
</div>
|}


*'''First Offenses''' generally result in a warning and/or counseling from Lore Staff on why the warning was delivered.
==Belialus & Sablael, the Devils==
*'''Second Offenses''' generally result in short mutes or jails, depending on the offense.
{| class="wikitable" style="margin:left; width: 100%"
*'''Third Offenses''' generally result in longer jails or bans, with durations increasing per offense.
|- style="background:#FAA2A2"
| ||
|-
| style="width: 1%" | [[File:New dsadCanvasgsgerhfghjyt.png|180px|caption|]] || '''Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.'''
* Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
* Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
* There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
* The Devils have no specific patronage, for they are entities to weaken into inaction.
* Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.  
|-
| colspan="2" |
<span class="mw-customtoggle-Demon" style="color:#0645AD"><u>For expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Demon">
<div class="mw-collapsible-content">
'''Description'''<br>
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.


Certain situations require different punishments outside of these escalations. For example, hopping around tables during a roleplay event may result in an immediate jail before a warning is issued, as the best resolution is to remove the player from the event as soon as possible. Additionally, the following punishments can also occur, which can be appealed on the forums or with Lore Staff via the Discord ticket bot:
'''Virtues'''<br>
*Being barred from having special permissions.
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.
*Being banned from participating in combat roleplay.
 
*Being banned from certain roleplay systems, such as nobility.
'''Vices'''<br>
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.
 
'''Legacy'''<br>
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.
</div>
</div>
|}

Latest revision as of 22:55, 16 June 2024

ColumnTest

New Cauunvasgsgerhfghjyt.png Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.
  • Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
  • Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
  • The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
  • The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
  • Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.

For expanded lore, click here.

Description
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.

Virtues
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.

Vices
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.

Legacy
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.

New dsadCanvasgsgerhfghjyt.png Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.
  • Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
  • Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
  • There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
  • The Devils have no specific patronage, for they are entities to weaken into inaction.
  • Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.

For expanded lore, click here.

Description
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.

Virtues
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.

Vices
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.

Legacy
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.

ColumnTest2

Celestina & Eòin, the Anticipators

New Cauunvasgsgerhfghjyt.png Celestina and Eòin are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward.
  • Celestina is the Called Goddess of Preparation, serving as an Émérites Knight of the Lothar Order.
  • Eòin is the Called God of Execution, serving as a Tyrian Knight of the Viridian Order.
  • The Divine Advent Temple in Regalia is considered the holiest site to the Anticipating Gods.
  • The Anticipating Gods are the patrons of Doomsday preppers, Purists, Demon Hunters, Vampire Hunters, and Anti-Evolists.
  • Celestina and Eòin both ascended to Godhood around a decade ago, due to their divine preaching against the various calamities that faced the Holy City in recent years.

For expanded lore, click here.

Description
Celestina (left) and Eòin (right) are the Anticipating Gods of the Armageddon Cult, the teachers of going good without material reward. Celestina is the Goddess of the spoken word and the prepared mind, and Eòin is the God of the physical arm and execution of the divine plan. Together, the Anticipators represent altruism, resolve, combativeness, unforgiveness, noncapitulation, and preparedness. They are represented by the Habit and mask of the Silent Sisters, and the Imperial Guard Seal. Their main holy place is the Divine Advent Temple on the Crown Isle. Rituals belonging to the Anticipating Gods involve preparing one's self, or the world around one, for the inevitable Armageddon, and to find peace in the fact that all the toil of a lifetime may not ever see fruits while alive, and that the benefit of one's labor must be for one's descendants or those who come after. and never for one's self.

Virtues
The Virtue of the Anticipating Gods is to fight, restrain, or otherwise hamper the forces of the Void. Armageddon Cultists in essence believe in an inevitable "War in Heaven", and express their belief mainly in daily "thinning the herd" of Demons and Vampires so as to reduce the overwhelming forces that the Demons will come to possess when Armageddon begins. They are doomsday preppers, with many even entertaining that Armageddon will not come in their lifetime, but that they will contribute to a reduction of the numbers of the enemy, and preparing the Empire and their descendants for the final war by producing more weapons, and researching every edge they might gain against the Demons.

Vices
The greatest Vice against the Anticipating Gods is to consort with the agents of the Devils. The Armageddon Cult is unique in Unionism in that it acknowledges an actual canonical evil, the supreme devil as it were, and entertains the idea that there is actually a chance that the Armageddon war might be lost if too many people fall to the vices of Demon worship and consorting with the Devil. As such, the faithful are tasked with steeling their hearts and minds against the corruptive forces of the enemy, hunting down Demons, and serving the Emperor by slaying his detractors. Failure to do this is to give the enemy a greater advantage when the Endwar begins, and to place one's descendants into dangers they should not have faced.

Legacy
Celestina was once a Silent Sister who resided in the City of Regalia, often tending to her duties and upholding her vow of silence. However, the multiple of attacks on the Holy City by various magical and demonic threats took a severe toll on the Silent Sister, who could no longer stand by when it seemed like calamity would tear the capital apart. Eventually, Celestina broke her Vow of Silence, and began to preach about the need to prepare for future calamities, even ones not to be experienced in her lifetime. It was by those who listened that her message seemed to come from a higher power, and she was soon recognized as a Goddess by the fledgling Armageddon Cult. Today, Celestina is an Émérites Knight, frequenting the Regalian courts to preach against the normalization of magic and warning of its corrupting power. Eòin was once a Viridian Knight who was known as a frequent training of students at the Viridian Citadel on the Crown Isle. He was present at the Citadel during the Deathling Crisis, where he witnessed the Grandmaster, Elders, and majority of Knights make a last stand to allow for younger students to escape into the countryside. Eòin managed to survive the eradication, and was recognized as a God after he began to preach divinely inspired messages about preparation, citing how even the most-skilled Viridian Knights were only able to delay the inevitable destruction of the demonic threat. He later joined the Tyrian Knights in defending the Imperial Palace, which he preaches as the final bastion against all that is unholy in the world.

Belialus & Sablael, the Devils

New dsadCanvasgsgerhfghjyt.png Belialus and Sablael are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way.
  • Belialus (left) is the Devil of the Sanguine, and is also known as Behesael, the Arch Demon of the Void.
  • Sablael (right) is the Devil of Shadows, and the Architect and Commander of the previous Void Invasions.
  • There is no holy site for the Devils, though Vampires worship in the House of Blood in the Vampire District.
  • The Devils have no specific patronage, for they are entities to weaken into inaction.
  • Belialus has been recognized as a divine threat to Aloria since the Seraph Civilization, whereas Sablael was recognized during the Allorn Era.

For expanded lore, click here.

Description
Belialus (left) and Sablael (right) are the Devils of Unionism, the Supreme Evils of the world, and the greatest threat to the Great Way. Belialus is the Devil of the Sanguine, though is also known by the Elves as Behesael, the Arch-Void and Archdemon, and Supreme Being of the Void on par with the Everwatcher in his dimension. Sablael is the Devil of Shadows, Greatest Lieutenant of the Archdemon, and architect of the Void Invasions. Together, the Devils represent destruction, corruption, seduction, entrapment, danger, and evil. They are represented by the Sanguine Curse, the twisted and coiling shadow, and the hooked tail. Their main holy place is the House of Blood, where Vampires and their allies worship them. Rituals of the Devils involve candle night vigils and ritual purification of objects and people touched by them. The idea is to cast away the evil presence of the Devils (a word itself taken from the Velheim Djevel or "evil one"), because the belief is held that if their influence is cast back into the Void, that their connection with the mortal world is disrupted and they enter a state of slumber.

Virtues
The Virtue of the Devils is to seek evolution and advances through the Demonic and Void. Unlike all other Unionist Gods, the Virtue of the Devils is not one to aspire towards, but to recognize as the goal of the Devils. Ever since the Veil was first torn millennia ago, and the Void experienced the first "something" in a dimension of "nothing." Ever since then, Belialus had desired a return to nothingness, using Sablael and all his loyal servants to destroy Aloria and all that resides within and beyond. By utilizing the powers of the Void, Belialus is able to corrupt the world into decay, furthering his goal of complete annihilation. To become a servant of the Void is aid the Archdemon, to be discarded by Him when he claims victory in the Endwar.

Vices
The greatest Vice against the Devils is to hunt down Vampires, Demons, and other servants of the Void. As the Archdemon cannot manifest within Aloria, he must use his agents of the Void to further his goals. With every infection of a Vampire, with every demonic deal, and with every Void Mage casting a Sinistral spell, his power grows stronger in Aloria. As such, the faithful must work to cure those afflicted with the Sanguine Curse (or put them out of their misery), destroy all tomes and books and prevent the summoning or use of Demons, and hunt down Mages who would use their powers to infect the world with corruption. By seeking out and defeating the enemies of evil, the Devils are kept at bay, weakening them to ensure that Unionists will eventually bring about Paradise and rid the world of all corrupting forces.

Legacy
Belialus is the Supreme Being of the Void, and thus was the ultimate source of the Void Gods, Spirit Sovereigns, Arken, and lesser Demons. While all of these entities at first owed him loyalty, their time spent in Aloria (or through the actions of Alorians) caused many to break free of their servitude, becoming their own agents despite having some ties to the Archdemon. Most records of Belialus have been lost to time, as most civilizations who knew of him eventually were destroyed in the Void Invasions. As such, much of what is known comes from the Elves, who called him Behesael. His most notable modern calamity was the creation of the Sangaley Blood Curse, which was mutated by the Void Gods to create the modern Vampires. Sablael is the architect of the Void Invasions, and commanded the legions of Void Demons against previous civilizations. They were originally mistaken to be the same entity as the Archdemon, though the scant Allorn records telling of the Fifth Void Invasion differentiate between Sablael and Behesael, confirming that only Sablael can manifest outside of the Void. Fortunately, Sablael has not been seen since the Cataclysm when he was cast back into the Void, and civilization should pray that he never again returns to herald a Sixth Void Invasion, or the Endwar itself.