Test1: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(149 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The Ability Manual is a resource page to explain common terms, functions, and base-line rules for Ability usage. If you play D&D, this should be as familiar as a Players Handbook. An indexed list of all Abilities can be found on the [[Ability List]] Page.  
==Regulus, the Blue King Dragon==
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#AAAAFF"
| ||
|-
| style="width: 1%" | [[File:Cedragoin.png|180px|caption|]] ||
'''Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.'''
* Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
* Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
* Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
* Regulus is associated with the [[Anglian]] Culture, who his previous incarnation favored greatly.
* Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
* Regulus is associated with birds, who are considered his watchful eyes in the world.
|-  
| colspan="2" |
<span class="mw-customtoggle-Regulus" style="color:#0645AD"><u>To show/hide expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Regulus">
<div class="mw-collapsible-content">
'''Description'''<br>
Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.  


==Combat Roleplay==
'''Virtues'''<br>
Combat Roleplay on MassiveCraft is done in two ways: System Combat, and Loose Combat. System Combat refers to rules-bound interactions that make Combat Roleplay fairer, and impossible to Power-game, the act using lack of rules to frustrate others. Generally speaking, everyone wants to win in Combat Roleplay, where System Combat helps assuage OOC frustration. Loose Combat without Systemized Abilities and rules can however be used to make Characters look cool, especially when both sides do not care about who wins. Loose Combat is sometimes also preferred during Events or Private Roleplay, when the focus is more on the experience rather than the outcome. Loose Combat is sometimes also called Logic-CRP, however, it is important to stress that Loose Combat is by definition not Logical, and uses vibes and opinions to dictate the outcome. During System Combat, characters have Turns where they can take use either an Ability or Attack Emote that does Damage, and everyone has a Health Pool that causes them to loose if they hit 0. Abilities are divided into Powers (always Magical) and Techniques (never Magical). MassiveCraft has a Plugin that allows Abilities to be Linked in Chat, by using (a:Ability Name) in your emote (the Parenthesis are required, you replace Ability Name with the exact name of the Ability). For more specifics on System Combat, refer to the [[Proficiency#Optional_Combat_Roleplay_Rules|Proficiency]] Page.
Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.  
==Combat Terms==
Combat Terms are Terms that are frequently used in Combat Roleplay (CRP). You will refer back to these terms often so they should be memorized. They are also crucial to know in understanding Ability Descriptions.
* '''Target:''' A Target is always another Character/Person in a Roleplay Scene. If you can see at least half the Minecraft Character in-Game, you are able to Target the person in question.
* '''Cover:''' Cover means your Character is protected from being Targeted, without necessarily being behind physical obstacles. Cover can only ever come from certain Abilities / is Temporary.
* '''Move:''' A Move is when you Walk/Run in a particular direction during a Turn. This never consumes the whole Turn, you can Move a max of 10 Blocks (Diagonal also), and then use Abilities.
* '''Attack Emote:''' Attack Emote means using a Turn to perform a Weapon/Magic Attack on a Target. When using an Attack Emote, you cannot also use Abilities in the same Turn unless specified.
* '''Main Offense Stat:''' Main Offense Stat is a Number based on Proficiency used for Attack Emotes on Targets. By default this is Strength, but some Abilities change the Proficiency used.
* '''Main Defense Stat:''' Main Defense Stat is a Number based on Proficiency used for Defending against Attacks. By default this is Constitution, but some Abilities change the Proficiency used.
* '''Block Token:''' A Block Token is a Resource that, if you take Damage from Abilities or Attacks, automatically triggers to reduce the Damage, and then destroy the Block Token.
* '''Block Rules:''' Block Tokens can Stack, never more than 3 per Person, don't prevent Effects (like Displaced/Status Effects), and must be tracked in Nicknames (/nick use Harry 10 HP 3 BT)
* '''Armored:''' Whether by wearing an Armor Minecraft Skin, or using a Summon Armor Ability, this automatically grants 1 Block Token, which is automatically refreshed when Combat Ends.
* '''Stagger:''' If you are Staggered, the Ability or Attack Emote you tried to do is interrupted, and has no effect or Damage. This never puts Abilities on Cooldown when used to interrupt.
* '''Dispel:''' Dispel can only be used on Powers. If you are Dispelled, it means your Power (Ability) was interrupted, and no effects or Damage applies. Dispel puts Abilities on Half Cooldown.
* '''Displaced:''' If you are Displaced, it means your Character is forcibly being moved from where they are, to somewhere else, often called Knock-back, Knock-down, being Pushed, etc.
* '''Stance Ability:''' A Stance Ability is a kind of Battle-Mode which grants specific Effects or gives access to new Abilities, they are indefinite and cannot be Dispelled/Staggered.
* '''Stance Rules:''' Only one Stance can be active at any time. Entering a Stance does not consume a whole Turn, but changing from one Stance into another does consume a whole Turn.


==Combat Rules==
'''Vices'''<br>
Combat Rules are loose Rules that did not fit in any other section, but dictate some niche situations or circumstances that don't happen often, yet were necessary enough to be recorded on this page. This is still recommended reading.
The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble.
* '''Drawing Weapons:''' When Drawing Weapons or preparing to use Magic, doing so does not consume a Turn. However, Changing Weapons (from Sword to Bow) does consume a whole Turn.
* '''Duplicate Abilities:''' Having/Point Buying Abilities with the same name, even from different Packs, does not grant a less Cooldown, or extra uses. It is inefficient Character Creation.
* '''Duplicate Main Changes:''' Only one Ability or Mechanic that changes either Main Combat Stat or Main Defense Stat can be active at once unless specifically mentioned in the Ability.
* '''Unwalkable Blocks:''' In any and all circumstances a Character cannot stand the following Blocks: Wool Blocks, Leaf Blocks, Barrier Blocks, Candles, Roots, Chains, Lanterns, Grindstones.
* '''Unwalkable Places:''' You can Roleplay anywhere (including roofs) your Minecraft Model can reach either by walking or with the Jump 1 Trait, and without moving on Unwalkable Blocks.
* '''Falling Damage:''' You can only be knocked off a High Place through Abilities that mention Ledge Knocking. If falling more than 6 Blocks, take 2 HP Damage, unless Fall Immune.
* '''Identity Reveal:''' Having or not having Abilities, functioning or not functioning of Abilities, cannot reveal hidden traits like Afflictions or a person's Disguised Identity.
* '''Water Boundary:''' Abilities that Displace can never force you to fall into or out of Water. If a Knock Back would force you to the water's edge, stop at the nearest land Block.  


==Status Effects==
'''Association'''<br>
These Combat Effects stick with a Character between Turns. Some have a time limit, or require additional action. Only one Status Effect ever applies, same Effects cannot Stack. Additional Rules may be written in the Abilities themselves.
Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.  
<table style="width: 100%;">
<tr><td style="width: 100%; vertical-align: top; text-align: left;">
<div class = "div-col">
* [[File:Trappedimg.png|25px]] '''Trapped:''' When Trapped, you cannot move, but can still use Abilities and fight on spot.
* [[File:Silencedimg.png|25px]] '''Silenced:''' When Silenced, you cannot use Powers. Counter & Passive Powers are unaffected.
* [[File:Weakenedimg.png|25px]] '''Weakened:''' When Weakened, you cannot use Active Techniques and Mount Techniques.
* [[File:Confusedimg.png|25px]] '''Confused:''' When Confused, you cannot Target the person who Confused you.
* [[File:Blindimg.png|25px]] '''Blinded:''' When Blinded, you cannot Target anyone. You can spend a turn to end the Effect early.
* [[File:Markedimg.png|25px]] '''Marked:''' When Marked, you will be automatically hit on next Attack, then the Effect ends.
* [[File:Bloodyimg.png|25px]] '''Bloody:''' When Bloody, you are unable to be Healed or regain Health from anything.
* [[File:Threatenedimg.png|25px]] '''Warned:''' When Warned, you must choose between two negative outcomes, then the Effect ends.
* [[File:Brittleimg.png|25px]] '''Brittle:''' When Brittle, you take +1 Damage on the next Attack, then the Effect ends.
* [[File:Guardedimg.png|25px]] '''Guarded:''' When Guarded, you take -1 Damage on the next Attack, then the Effect ends.
</div>
</div>
</td></tr>
</div>
</table>
|}
 
==Leif and Thirun, Sun and Eclipse==
{| class="wikitable" style="margin:left; width: 100%"
|- style="background:#FFBF00"
| || ||
|-
| style="width: 1%" | [[File:LeifAndThirun.png|500px|caption|]] ||
'''Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.'''
* Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
* Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
* Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
* Regulus is associated with the [[Anglian]] Culture, who his previous incarnation favored greatly.
* Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
* Regulus is associated with birds, who are considered his watchful eyes in the world.
|-
| colspan="3" |
<span class="mw-customtoggle-LeifThirun" style="color:#0645AD"><u>To show/hide expanded lore, click here.</u></span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-LeifThirun">
<div class="mw-collapsible-content">
'''Description'''<br>
Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.
 
'''Virtues'''<br>
Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.
 
'''Vices'''<br>
The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble. 


==Status Identity==
'''Association'''<br>
Status Identity is how a Character can be identified by specific in-Lore/OOC Terms. Status Identity does not confer moral correctness of any kind. Characters are always defined by their actions not what they are.
Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.  
* '''Mundane:''' If you are Mundane, you have no Magic or Powers of any kind, not even God Magic. This is what Purists consider Purity.
</div>
* '''Purists:''' Purists are people who consider Magic or Powers evil, unless they are granted by their own specific God(s).
</div>
* '''Non-Occult:''' If you are Non-Occult, you have Magic or Powers like God Magic, but never from another Dimension like the Void or Exist.
|}
* '''Occult:''' If you are Occult, you have Magic or Powers, specifically from another Dimension like the Void and Exist.  
* '''Disguised:''' Disguised means that a Character cannot be recognized, even if they look similar. This is always only because of Abilities.

Latest revision as of 01:27, 11 June 2024

Regulus, the Blue King Dragon

Cedragoin.png

Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.

  • Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
  • Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
  • Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
  • Regulus is associated with the Anglian Culture, who his previous incarnation favored greatly.
  • Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
  • Regulus is associated with birds, who are considered his watchful eyes in the world.

To show/hide expanded lore, click here.

Description
Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.

Virtues
Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.

Vices
The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble.

Association
Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.

Leif and Thirun, Sun and Eclipse

LeifAndThirun.png

Regulus is the God-King, who stands for preserving life and ridding the corrupted, and against idleness and inactive centrism.

  • Regulus is the one true leader of Dragons, the one who makes final decisions and governs the Pantheon. He is seen as a mediator figure.
  • Regulus lived as a mortal Prince for decades before discovering his Dragonblood. He is considered young and temperamental by his fellow Dragons.
  • Regulus is joyous, loud, and a joker. He tries not to take anything too seriously, and thinks being dour all the time is bad for you.
  • Regulus is associated with the Anglian Culture, who his previous incarnation favored greatly.
  • Regulus is associated with aesthetics of lightning, the weather, rain, and thunderstorms, which he controls the presence of.
  • Regulus is associated with birds, who are considered his watchful eyes in the world.

To show/hide expanded lore, click here.

Description
Regulus is a complicated Dragon for a variety of reasons. As a recently awoken Dragonsoul from a mortal host, Regulus has lived both the life of a mortal Ailor, and now an immortal Dragon. Equally, this Dragon is meant to be the conclave leader and mediator who keeps peace between Dragons who are likely to feud both over their territory, and ideologies. This contrast between a mortal life and an immortal one has brought both great progress through revolutionizing the way Dragons have thought about the way the world works, but also great chaos. The old Regulus harkens to tales of regalness, composure, and sagely words. The modern iteration is often seen as a capricious clown who somehow stumbles into making the right decision by accident while obfuscating everyone with nonsense words, or unpredictable outbursts of bad temper. Despite all of this, Regulus is credited with having returned nearly all the Dragons to material reality with his Draconic allies, including the help of Regalia's Dragon Cult. While he makes many missteps on the way to progress, he is still seen as the one true leader of the Draconic conclave, especially because he was once a mortal, which brings in a unique perspective that the other often detached or haughty Dragons are unable to empathize with. In he many tangible interactions Regulus has had with mortals in Regalia and beyond, he perhaps imparts one of the most important lessons of all, in that the faithful shouldn't take themselves, their task, or any obstacles they face too seriously, and that people can legitimately die from lack of laughter and joy or loneliness.

Virtues
Regulus imparts the most important virtue among all the Draconists, which has remained unchanged between his reincarnations, which is the preservation of life. To all Draconists, preserving life and fighting for the preservation of life in small or big ways is always a virtue. This can include being a nurse or doctor, fighting to protect the innocent and weakened who could otherwise not stand up to defend themselves, or ridding the world of particularly corrupted and evil persons and beings who cause death beyond what natural causes have been ordained by Umbra.

Vices
The greatest vice that Regulus preaches against, is idleness and inactive centrism. Due to Regulus rather fence-hopping attitude towards problems in the past, the concept of enlightened centrism had become a virtue among the Draconists. Ambition and drive to make the world a better place is anemic to centrism however, because institutionalized systems of abuse and loss become impossible to fight if those that should fight try to play the middle-ground. Regulus stands for true moderation and mediation, not passivity in the face of turmoil or trouble.

Association
Regulus as a past incarnation and present, has a strong association with the Anglian-Ailor people in the Regalian Archipelago. His domain has historically been the whole Archipelago, and as a Dragon, Regulus controls the weather around the world, bringing forth rain and thunder, and heralding the change of the seasons and temperatures. It is by his personal involvement that Anglia when it was settled by the Aml Tribes developed a pleasant and mild climate with fertile soil which was perfect for farming. As such, many also see him as a patron of those that produce food and work with plants.