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<div class="racesbox">
{{Info Artifacts
{{ infobox
|image          = L19,R1,C1,Baardensang,visible,Normal,255.png
| bodystyle = margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #C9D8CC
|name            = Baardensang, Scorned Disappointment
| headerstyle = background: #376640; width: 100%; text-align:center; vertical-align:middle; font: 32px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 10px; padding-bottom: 10px;
|origin          = Emperor [[Cedromar]]
| header1    = Artifacts
|type            = Weapon
| data2 =  
|}}
Baardensang, Scorned Disappointment, was initially commissioned by Emperor Cedromar as a gift to one of his favored champions, rumored to have been a Viridian Knight. However, this champion soon disappeared before the Emperor delivered the gift to them, and the weapons were left carefully abandoned by the side of the road somewhere in a box. It was said that the Artifact was re-discovered by a former Viridian, now Bloodcast Knight, in their deepest state of miserable disappointment, after visiting the ruins of the Viridian Castle destroyed in the Lo Occupation. It was carried by this knight for a time, until a chance meeting with the abdicated Emperor prompted the Bloodcast to place the weapons at the ruins, where they were eventually picked up by another Viridian Knight, repeating the cycle of wielders who carried Baardensang for a time, only to discard it in a similar manner.


{{ infobox
==Description==
| bodystyle = width: 100%; margin-top: 10px; margin-bottom: 10px; margin: auto; padding-left: 1px; padding-right: 1px; background-color: #EBEBEB;
Baardensang is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. It is not a single weapon, but two blades, one being a longsword and the other being a shortsword, both with similar designs and inseparable, as some unseen force keeps these two weapons together. Both weapons are made of Blacksteel with a brilliant silver shine, silver engravings of intricate Fornoss and Unionism symbolism on the blades themselves, and green leather binding and tassels.
| headerstyle = background: #D0D3D1; width: 100%; text-align: center; vertical-align:middle; font: 15px georgia; font-weight: bolder; font-variant: small-caps; padding-top: 5px; padding-bottom: 5px;
| datastyle  = text-align: left; font-size: 0.95em;
| data2      =  
'''Artifact Rules'''
* Artifacts are items of immense magical power and usually historical importance, can can be temporarily owned and wielded by player characters.
* Artifacts are always recognizable. The repository is IC information.
* Artifacts can only be disguised if attending a Calendar Event with a Disguise Mechanic.
* Artifacts can be stolen only if their owner is incapacitated and all fighting has ended.
* Tenured Artifacts and Knight Rank-Up Artifacts are the only Artifacts that cannot be stolen. They are explained below.
* Tenured Artifacts are created when a character has owned a specific artifact for a long period of time (~4+ months, usually), without it being traded or stolen, that the artifact becomes locked to them.
* Artifacts with a description that describes them as “Intangible” cannot be Tenured.
* Tenured Artifacts are considered removed from circulation (though their sparks can still be stolen), and a new Artifact is released in their stead.
* Unlike regular Artifacts, anyone can take an Artifactspark from a Tenured Artifact, since the Artifact itself cannot be stolen.
* When a Character with a Tenured Artifact is retired, that Tenured Artifact is permanently retired, too.
* Knight Rank-Up Artifacts are strictly rewards for [[Knights]], and do not have sparks, nor can they be stolen.
* Artifact Holders should not obfuscate that they have an artifact, and if they are KO’d in combat, must inform those present in the scene that they have an Artifact that can be stolen.
* Artifacts can only be traded voluntarily once per week.
* Artifacts cannot be destroyed by players. Some Artifacts can be destroyed by Gods.
* Artifacts can be confiscated from inactive players. They are however entitled to a warning.
* Multiple artifacts of the same type (i.e. jewelry, weapon, shield) cannot be wielded at once.
* While anyone can steal whole artifacts, only certain Mechanics and groups can remove Artifactsparks from an Artifact.
* Aelrrigan Knights, Event NPCs/Gods, Custom Kits, and Wiki Mechanics can remove Artifactsparks, thus removing access to Artifactspark Mechanics.
* Permanent Mechanics as described on Artifacts, however, are not affected by the Artifactspark, and are always active.
* Disabled Artifacts can be restored by putting another Artifactspark in it, which can be acquired in a number of ways described on the [[Resources]] page.
* Artifactspark can also be voluntarily granted by the Aelrrigan Order when it is petitioned for, but only by a Group Vote.
* Some Artifactsparks can be restored by Gods in Events, and Divinium Summoning, if that God made the Artifact or is part of its making.
}}
 
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| header1    = [[Panopticon]]
 
| data2 =
 
| data3 = everchanging
 
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{{!}}
{{ infobox
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| header1    = [[Akhet-hedj]]
 
| data2 =
 
| data3 = Rising of the Sun
 
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{{!}}
{{ infobox
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| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Sangria]]
 
| data2 =
 
| data3 = blessed blade of the gloryseeker
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{{!}}
{{ infobox
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| data2 =
 
| data3 = elkonur's horns
 
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{{!}}}
 
| data4 =
 
{{{!}} style="margin:auto;"
{{!}}
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| header1    = [[Aulaya]]
 
| data2 =
 
| data3 = ballista of our lady
}}
{{!}}
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| header1    = [[Kinvahc]]
| data2 =
 
| data3 = envy's glory
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{{!}}
{{ infobox
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| header1    = [[Ándlar]]


| data2 =  
==Artifact Mechanics==
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
*
===Sparked Mechanics===
*
*
===Sparked Combat Mechanics===
*
*
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
Marty Will Fill This In
The Chivalric Blade Collectible inherits the Permanent Mechanic of Baardensang, but can only be used by Knights who remain loyal to the Emperor and their Order. While there are several Chivlaric Blades, each looks unique, though should be inspired by the appearance of Baardensang.


| data3 = gatekey of tadgh
{{Artifacts}}
 
{{Accreditation
}}
|Artists = MonMarty
{{!}}
|Writers = fantuinn, MonMarty, FireFan96
{{ infobox
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| header1    = [[Brightedge]]
 
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{{!}}}
 
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{{{!}} style="margin:auto;"
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{{!}}
{{ infobox
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| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Baardensang]]
 
| data2 =
 
| data3 = scorned disappointment
}}
{{!}}
{{ infobox
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| header1    = [[Narselendis]]
 
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{{!}}
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| data2 =
 
| data3 = the unforgiven
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{{!}}}
 
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| header1    = [[Coins of Greed]]
 
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{{!}}
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| data2 =
 
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{{!}}
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| data2 =
 
| data3 = plunderer's boon
 
}}
{{!}}
{{ infobox
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| data2 =
 
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{{!}}}
 
| data7 =
 
{{{!}} style="margin:auto;"
{{!}}
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| header1    = [[Malghoriirn]]
 
| data2 =
 
| data3 = golden venom
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{{!}}
{{ infobox
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| header1    = [[Sandspite]]
 
| data2 =
 
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{{!}}
{{ infobox
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| header1    = [[Prakhara]]
 
| data2 =
 
| data3 = snakebite glaive
 
}}
{{!}}
{{ infobox
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| header1    = [[Meselya]]
 
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{{!}}}
 
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{{{!}} style="margin:auto;"
{{!}}
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| header1    = [[Talnalle]]
 
| data2 =
 
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{{!}}
{{ infobox
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{{!}}
{{ infobox
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{{!}}
{{ infobox
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| data2 =
 
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{{!}}}
 
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{{{!}} style="margin:auto;"
{{!}}
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| data2 =
 
| data3 = light of cuelty
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{{!}}
{{ infobox
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| header1    = [[Hydtithe]]
 
| data2 =
 
| data3 = second skin
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{{!}}
{{ infobox
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| header1    = [[Placeholder]]
 
| data2 =
 
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{{!}}
{{ infobox
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| datastyle = width: 100%; text-align:center; vertical-align:middle; font: 16px georgia; font-variant: small-caps;
| header1    = [[Placeholder]]
 
| data2 =
 
| data3 = Description TBD
 
}}
{{!}}}
}}
}}
</div>
[[category:Artifacts]]

Latest revision as of 22:37, 20 September 2024

Baardensang, Scorned Disappointment
Artifacts
NameBaardensang, Scorned Disappointment
OriginEmperor Cedromar
TypeWeapon

Baardensang, Scorned Disappointment, was initially commissioned by Emperor Cedromar as a gift to one of his favored champions, rumored to have been a Viridian Knight. However, this champion soon disappeared before the Emperor delivered the gift to them, and the weapons were left carefully abandoned by the side of the road somewhere in a box. It was said that the Artifact was re-discovered by a former Viridian, now Bloodcast Knight, in their deepest state of miserable disappointment, after visiting the ruins of the Viridian Castle destroyed in the Lo Occupation. It was carried by this knight for a time, until a chance meeting with the abdicated Emperor prompted the Bloodcast to place the weapons at the ruins, where they were eventually picked up by another Viridian Knight, repeating the cycle of wielders who carried Baardensang for a time, only to discard it in a similar manner.

Description

Baardensang is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. It is not a single weapon, but two blades, one being a longsword and the other being a shortsword, both with similar designs and inseparable, as some unseen force keeps these two weapons together. Both weapons are made of Blacksteel with a brilliant silver shine, silver engravings of intricate Fornoss and Unionism symbolism on the blades themselves, and green leather binding and tassels.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties: Marty Will Fill This In The Chivalric Blade Collectible inherits the Permanent Mechanic of Baardensang, but can only be used by Knights who remain loyal to the Emperor and their Order. While there are several Chivlaric Blades, each looks unique, though should be inspired by the appearance of Baardensang.


Accreditation
Writersfantuinn, MonMarty, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/20/2024.

» Read more