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Syncretism: Difference between revisions

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Syncretism as a concept follows several rules. These rules are hard set in stone, and going beyond the limitations set out means your Character is a Heretic to all faiths involved. If a Religion is not mentioned here, assume that it cannot be Syncretized.
Syncretism as a concept follows several rules. These rules are hard set in stone, and going beyond the limitations set out means your Character is a Heretic to all faiths involved. If a Religion is not mentioned here, assume that it cannot be Syncretized.
* Your Character must always have a dominant Religion and a sub-dominant Religion. The dominant Religion (main Religion) will define your Character's Religious Mechanics, Afterlife, etc.
* Your Character must always have a dominant Religion and a sub-dominant Religion. The dominant Religion (main Religion) will define your Character's Religious Mechanics, Afterlife, etc.
* Your Character may choose 1 or 2 Gods of the sub-dominant Religion (secondary Religion) only to worship. It is not possible to worship a whole pantheon for the sub-dominant Religion.
* Your Character may choose 1 or 2 Gods of the sub-dominant Religion (secondary Religion) only to worship. It is not possible to worship a whole pantheon for the sub-dominant Religion, but you have to respect all of them, even the ones you do not worship.
* Your Character does not receive the Religious Mechanic from the sub-dominant Religion, nor access to the Afterlife. Its Gods however do treat your Character as a worshiper, for example in summoning.
* Your Character does not receive the Religious Mechanic from the sub-dominant Religion, nor access to the Afterlife. Its Gods however do treat your Character as a worshiper, for example in summoning.
* Ailor cannot Syncretize Religions, because they already have a Mechanic that allows Dual-Religions. Minor Faiths cannot be Syncretized at all, because they are not full organized Religions.  
* Ailor gain a special Mechanic that changes the rules of Syncretism, refer to their Heritage Traits for more information. Minor Faiths can also be Syncretized, but The Mortis Cult can never be Syncretized. 
* Syncretized Characters cannot be priests or any other form of Religious figure for their sub-dominant Religion, it is purely to gain access to their social community and religious services.
* Player Characters both as worshipers of your dominant and sub-dominant Religion, may reject your Character as a heretic, particularly if your Character chose a problematic Syncretism.
* Player Characters both as worshipers of your dominant and sub-dominant Religion, may reject your Character as a heretic, particularly if your Character chose a problematic Syncretism.
At the end of the day, Syncretism is meant to give your Character validation in their belief and access to other Religious communities, but still allow other Players to reject the combination you have chosen, if they think it is not something their Character would support. At a baseline, the Gods will always support your Character's choices, but you can never force other Players to include your Character if they do not want to. While for example, it is possible to play a Baskarr worshiper who Syncretizes with Estelley Gods, those Gods were involved in historical crimes against the Asha. We leave room for the Players to examine these combinations and reserve the right to their own to reject your Character if the combination you have chosen is deemed unacceptable to their OC, but the Gods won't ever reject these combinations, because they benefit from the power of worship, and the more worshipers they have on an individual basis the more powerful they are.
At the end of the day, Syncretism is meant to give your Character validation in their belief and access to other Religious communities, but still allow other Players to reject the combination you have chosen, if they think it is not something their Character would support. At a baseline, the Gods will always support your Character's choices, but you can never force other Players to include your Character if they do not want to. While for example, it is possible to play a Baskarr worshiper who Syncretizes with Estelley Gods, those Gods were involved in historical crimes against the Asha. We leave room for the Players to examine these combinations and reserve the right to their own to reject your Character if the combination you have chosen is deemed unacceptable to their OC, but the Gods won't ever reject these combinations, because they benefit from the power of worship, and the more worshipers they have on an individual basis the more powerful they are.
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* '''Evolism''' can be Syncretized (and works well with Fornoss or Baskarr).
* '''Evolism''' can be Syncretized (and works well with Fornoss or Baskarr).
* '''Baskarr''' can be Syncretized (and works well with Evolism).
* '''Baskarr''' can be Syncretized (and works well with Evolism).
* '''Nilthism''' cannot be Syncretized.
* '''Nilthism''' can be Syncretized (and works well with any Religion).
* '''Minor Faiths''' cannot be Syncretized.
* '''Minor Faiths''' can be Syncretized, except Mortis Cults (and works well with any Religion).


==Syncretic Beliefs==
==Syncretic Beliefs==
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* '''Evolism:''' The Evolism Syncretic Belief is called '''Evolution Progress''' in which the believers profess the necessity for evolution and self-improvement in a biological, mental, and spiritual way. Under Evolution Progress, the faithful must seek out ways to advance themselves or their people or be left in the dust by the march of time. Fornoss Syncretic Beliefs work slightly differently. While normally sub-dominant Religions do not give Mechanics, Fornoss does grant Mechanics, but only the Mechanics associated with the 1 or 2 Gods that are chosen from the Evolist Pantheon to be added to the dominant Religion. This only applies to Evolism as sub-dominant Religion.  
* '''Evolism:''' The Evolism Syncretic Belief is called '''Evolution Progress''' in which the believers profess the necessity for evolution and self-improvement in a biological, mental, and spiritual way. Under Evolution Progress, the faithful must seek out ways to advance themselves or their people or be left in the dust by the march of time. Fornoss Syncretic Beliefs work slightly differently. While normally sub-dominant Religions do not give Mechanics, Fornoss does grant Mechanics, but only the Mechanics associated with the 1 or 2 Gods that are chosen from the Evolist Pantheon to be added to the dominant Religion. This only applies to Evolism as sub-dominant Religion.  
* '''Baskarr:''' The Baskarr Syncretic Belief is called '''Sacred Place''' in which the believers profess the necessity for every culture, people, belief, religion, society, country and historical grievance to be respected, and have its place to flourish in the world in harmony with other elements. Simply put, the Baskarr Syncretic Belief stands for the idea that no single thing can replace or remove from the world any other thing, and that the people in the world must seek a way to make the world work where everyone has a place for themselves and their ideas and beliefs to exist without harming others. This Syncretic Belief is a form of cultural preservation, and seeking karmic balance in the world.
* '''Baskarr:''' The Baskarr Syncretic Belief is called '''Sacred Place''' in which the believers profess the necessity for every culture, people, belief, religion, society, country and historical grievance to be respected, and have its place to flourish in the world in harmony with other elements. Simply put, the Baskarr Syncretic Belief stands for the idea that no single thing can replace or remove from the world any other thing, and that the people in the world must seek a way to make the world work where everyone has a place for themselves and their ideas and beliefs to exist without harming others. This Syncretic Belief is a form of cultural preservation, and seeking karmic balance in the world.
* '''Nilthism:''' The Nilthism Syncretic Belief is called Binding Duty in which the believers profess the need for mortals to ward against the insanity of the Primeval Beings, in this case particularly the Blind God. Because Nilthism only has a single God, The Blind God is automatically selected when Syncretized. With this Syncretic Belief, Nilthism almost becomes a secular duty, an additional layer to spirituality where the dominant Religion is for self/world improvement, while the Nilthist part is a form of duty and self sacrifice to make the good possible. Syncretized Nilthists are generally a lot less desperate than pure Nilthists, due to their reliance on other Gods to do good for them.
* '''Minor Faiths:''' Minor Faiths do not add Syncretic Beliefs, because their dogmas are very simple. Just refer to the actual writing of their Dogma on the Minor Faiths Page, to understand what their Syncretic Belief would be.


==Further Notes==
==Further Notes==