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{{Info Artifacts
{{Info Artifacts
|image          = L19,R1,C1,Baardensang,visible,Normal,255.png
|image          = Rkdust.png
|name            = Baardensang, Scorned Disappointment
|name            = Sparks of Joy
|origin          = [[Viridian Order]]
|origin          = Happiness [[Arken]]
|type            = Weapon
|type            = Accessory
|}}
|}}
Baardensang was commissioned by Emperor [[Cedromar I]] as a gift for a specific person, however this person soon disappeared, and the weapons were left carelessly abandoned by the side of the road somewhere in a box. Baardensang are two weapons, one longsword and one arming-sword sized spata, both made out of Blacksteel with intricate [[Fornoss]] and [[Unionist]] symbolism on the blade itself, as well as a green tassel. The symbology implies Unionism burning down Fornoss symbology, however the depictions could be interpreted in many different ways. Baardensang remains unfound again, after it was lost by the previous owner, rumored to be somewhere in Regalia, to be found by someone in their deepest state of miserable disappointment. Rumor has it the original intended recipient of Baardensang was a [[Viridian]] Knight, but in the absence of its intended owner, the weapon was instead used in a pivotal moment during the charge of the last Viridians in the Lo Occupation.  
Sparks of Joy have existed in Aloria for as long as theatrics and pyrotechnics have, created by the Happiness Arken to signify her immediate arrival or departure. Although mundane thespians have attempted to recreate the same effect, no product could ever hope to match the originals. These bundles of dense particulate magic can only be created by the Happiness Arken, and are often gifted to her favored children or performers. Many actors wish for a day when the Arken will bestow a Spark of Joy on them, with some viewing the bestowing of an Artifact as the difference between a master showperson, and an irrelevant bard in a backwater tavern.


==Appearance==
==Description==
Baardensang is not a single weapon, but two, one being a longsword and the other being a shortsword, both with similar designs and inseparable, as some unseen force keeps these two weapons together. Both weapons are made of Blacksteel with a brilliant silver shine, silver engraving, and green leather binding and tassels. It is said that Baardensang sings together, with both swords swung in unison producing beautiful wind-chime like sounds.  
Sparks of Joy are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Normally stored in a cloth pouch or glass vial, the Spark particles themselves are an otherworldly burgundy and yellow. They shimmer and pour like small diamonds, with an almost musical quality to them as they collide with one another. When dashed against the ground, the many particles combust, sending up a plume of blinding red and yellow light.


==Artifact Mechanics==
==Artifact Mechanics==
Baardensang is a Unionist God Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* Baardensang grants the user a +2 to Attack Stat (breaks cap up to 11) in an Honor Duel, or in combat with a Knight accused of being dishonorable. Be aware that accusing knights of dishonor left and right may lead to consequences with those orders or those very same knights.
*
====Artifactspark Mechanics====
===Sparked Mechanics===
* Choose 2 Free Packs from the following Categories: Melee Point Buy, Training Point Buy, Veteran Point Buy
*
* Baardensang has led Viridian Charges since the Lo Occupation, and the brave spirits of knights who have since passed look on with interest to its wielder. A wielder of Baardensang gains the Chapter mechanics from two of the following Viridian or Bloodcast schools: Hohenfels, Eulenberg, Basileon, Forneik.
*
* When in battle with Viridians against or alongside Baardensang’s user, gain +2 to Defense Stat (Breaks cap up to 9).
===Sparked Combat Mechanics===
====Legendary Artifactspark Mechanics====
*
* Choose 1 Free Pack from the following Category: Melee Point Buy
*
* Unique: Baardensang represents the peak of martial skill and prowess. Whenever the user makes an out of combat Dice Roll using Strength, they always succeed at the highest result. (Remember, Strength may not always be capable of solving all problems, even if successful). Additionally, whenever the user uses the Ability Technique Parry, its Cooldown is reduced from 1 Hour to 20 Minutes.  
==Collectible Artifact==
* The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
*The Happiness Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by performers or Happiness Arkenborn. While there are several Happiness Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.
 
{{Artifacts}}
{{Accreditation
|Artists = MonMarty
|Writers = booette, FireFan96
|Processors =
}}

Latest revision as of 03:13, 21 September 2024

Sparks of Joy
Artifacts
NameSparks of Joy
OriginHappiness Arken
TypeAccessory

Sparks of Joy have existed in Aloria for as long as theatrics and pyrotechnics have, created by the Happiness Arken to signify her immediate arrival or departure. Although mundane thespians have attempted to recreate the same effect, no product could ever hope to match the originals. These bundles of dense particulate magic can only be created by the Happiness Arken, and are often gifted to her favored children or performers. Many actors wish for a day when the Arken will bestow a Spark of Joy on them, with some viewing the bestowing of an Artifact as the difference between a master showperson, and an irrelevant bard in a backwater tavern.

Description

Sparks of Joy are classified as an Accessory Artifact, meaning they cannot be wielded at the same time with other Accessory Artifacts by the same owner. Normally stored in a cloth pouch or glass vial, the Spark particles themselves are an otherworldly burgundy and yellow. They shimmer and pour like small diamonds, with an almost musical quality to them as they collide with one another. When dashed against the ground, the many particles combust, sending up a plume of blinding red and yellow light.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The Happiness Trinket Collectible inherits the Permanent Mechanic of Coins of Greed but can only be used by performers or Happiness Arkenborn. While there are several Happiness Trinkets, each looks unique, though should be inspired by the appearance of Coins of Greed.

Accreditation
Writersbooette, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/21/2024.

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