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===Permanent Mechanics=== | ===Permanent Mechanics=== | ||
* This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all. | * This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all. | ||
* This Artifact's wielder inherits the Faith Mechanic from the Evolism God Triton, allowing them to transform into a Dragonkin of the unofficial Tyrthar Dragonfall. This Triton-inspired Dragonkin design must have pitch-black scales and red eyes. This transformation | * This Artifact's wielder inherits the Faith Mechanic from the [[Evolism]] God Triton, allowing them to transform into a Dragonkin of the unofficial Tyrthar Dragonfall. This Triton-inspired Dragonkin design must have pitch-black scales and red eyes. This transformation can have any variety of appearances within the bounds listed, but does not grant Dragonkin mechanics. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). | ||
===Sparked Mechanics=== | ===Sparked Mechanics=== | ||
* This Artifact's wielder counts as a Corrupted Archon, receiving Archon Mechanics 1, 5, and 6. | *Kinvahc's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark. | ||
* This Artifact's wielder counts as a Corrupted Archon, receiving [[Archon]] Mechanics 1, 5, and 6. | |||
* This Artifact's wielder passively drains the power of Archon away around them. This means that while any Archon is within Emote Range of the Artifact Wielder, they are unable to use any Archon Mechanics that are not directly related to Proficiencies, Packs, or Combat. This effect must specifically be activated and feels like the Archon in question are severed from the Leylines and feel physically weakened (but this has no Combat effects). | * This Artifact's wielder passively drains the power of Archon away around them. This means that while any Archon is within Emote Range of the Artifact Wielder, they are unable to use any Archon Mechanics that are not directly related to Proficiencies, Packs, or Combat. This effect must specifically be activated and feels like the Archon in question are severed from the Leylines and feel physically weakened (but this has no Combat effects). | ||
* If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen up to twice per Combat Scene. | |||
* If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen twice per Combat Scene. | |||
* This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1. | * This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1. | ||
==Collectible Artifact== | ==Collectible Artifact== | ||
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles | Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties: | ||
* | * When this Artifact is exchanged for a Collectible, Triton recognizes the strength of the previous owner by giving them a Scalegod Crown. | ||
*The | * The Scalegod Crown Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one). | ||
* While there are several Scalegod Crowns, each looks unique, though should be inspired by the appearance of the Artifact. | |||
{{Artifacts}} | {{Artifacts}} | ||
{{Accreditation | {{Accreditation |