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This is the Religion Abridged page, which acts like a brochure of all Religions in the world of Aloria. This Page is useful if you want a pure concept-driven overview of all Religions in one place, while the [[Religion]] page will lead to you more detailed Pages, for when you have made your choice. Religions are not mandatory for Roleplay Characters, you can play an Atheist, or decide at a later point in time.
This is the Religion Abridged page, which is a brochure of all Religions in the world of Aloria. This Page is useful if you want a pure concept-driven overview in one place, while the [[Religion]] page will lead to you more detailed Pages, for when you have made your choice. Religions are not mandatory for Roleplay Characters, you can play an Atheist, or decide at a later point in time. The page also contains some art samples for visual inspiration.


==Unionism==
==Unionism==
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Unionism is the state Religion of Regalia, the main roleplay world, and a popular Religion among practically any Heritage. In Unionism, the faithful follow the Everwatcher, a primeval being of virtue who wishes for the world to be unified under the Regalian Empire's flag, bringing peace and glory to the world. It is a very virtue-driven Religion that focuses on the interactions between virtues and sins. Each god-pair represents a virtue and a sin, and how mortals should live their lives to forgo their sins, and earn enough virtue to pass into the afterlife with the Everwatcher. Unionism has Gods of: Duty, Temper, Reason, Justice, Loyalty, Altruism, Culture, Equity, Magic, Veneration, Respect, and Bravery. It has 3 overarching Divine Paramount Gods, and 12 God-Pairs which represent two Gods each. Unionism as a Religion works well with any Heritage, because it is a Religion about unifying everyone.  
Unionism is the state Religion of Regalia, the main roleplay world, and a popular Religion among practically any Heritage. In Unionism, the faithful follow the Everwatcher, a primeval being of virtue who wishes for the world to be unified under the Regalian Empire's flag, bringing peace and glory to the world. It is a very virtue-driven Religion that focuses on the interactions between virtues and sins. Each god-pair represents a virtue and a sin, and how mortals should live their lives to forgo their sins, and earn enough virtue to pass into the afterlife with the Everwatcher. Unionism has Gods of Duty, Temper, Reason, Justice, Loyalty, Altruism, Culture, Equity, Magic, Veneration, Respect, and Bravery. It has 3 overarching Divine Paramount Gods, and 12 God-Pairs which represent two Gods each. Unionism as a Religion works well with any Heritage, because it is a Religion about unifying everyone.  
==Draconism==
==Draconism==
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Draconism is an ancient Religion that is considered a minority Religion in Regalia, popular among any Heritage, in which mortals worship the immortal Dragons. The Dragons created all living beings and though not explicitly self-proclaimed Gods, mortals worship them as a form of gratitude to the act of creation of the world and all things in it. As a Religion, it does not create a blueprint for how to live, but rather how the world should function, and conscripts the faithful to help bring about stability, either by protecting it from invasion or corruption.  
Draconism is a Religion that is a minority Religion in Regalia, in which mortals worship the immortal Dragons. The Dragons created all living beings and though not self-proclaimed Gods, mortals worship them as a form of gratitude for being made. As a Religion, it does not create a blueprint for how to live, but rather how the world should be, and conscripts the faithful to help protect and heal it from any damage. Draconism has Gods of Time, War, Technology, Nature, Crafts, Protection, Life, Knowledge, Afterlife, Wisdom, Ancestry, Passion, Death, Magic, and Companionship. It has 15 Gods in total, divided over 3 groupings which each have a slightly different interpretation on the existence of Magic in the world. This Religion is a good pick for the following Heritages: Ailor, Dragonkin, Sihai, Isldar, Eronidas, Slizzar, Bralona, Maquixtl.
 
 
 
* Good Heritages for this Religion: Ailor, Dragonkin, Sihai, Isldar, Eronidas, Slizzar, Bralona, Maquixtl.


==Estelley==
==Estelley==
Estelley is a mostly Elf-oriented Religion that largely is worshiped off-map, but has a sizeable minority in Regalia. In Estelley, the faithful follow the standards of perfection of the Gods, each God representing some kind of perfect being through some skill or talent, encouraging the faithful to strive for perfection in their respective occupation, hobbies, or skills. When a soul is deemed with enough merit, they pass into the afterlife. Estelley is the only other organized religion with a hierarchy of priesthood, besides Unionism.  
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* Good Heritages for this Religion: Lanlath, Teledden, Solvaan, Suvial, Sihndar, Selvath, Abismaï, Maquixtl, Yanar.
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Estelley is an Elf-oriented Religion that has a sizeable minority in Regalia. In Estelley, the faithful follow the standards of perfection of the Gods, each God representing some standard through some skill or talent, the faithful striving to that standard in their occupation, hobbies, or skills. When a soul is deemed meritous, they pass into the afterlife. Estelley is the only other organized religion with a hierarchy of priesthood, besides Unionism. Estelley has Gods of: Power, War, Love, Nature, Knowledge, Justice, Death, Life, Insight, Wealth, Dignity, Respect, Logic, Hunting, and Changing. Estelley has 3 Empress Gods which are the leaders, followed by 6 Inner Gods which are worshiped, and 6 optional Outer Gods. This Religion is a good pick for the following Heritages: Lanlath, Teledden, Solvaan, Suvial, Sihndar, Selvath, Abismaï, Maquixtl, Yanar.


==Fornoss==
==Fornoss==
Fornoss is a relatively young Religion that is considered a minority Religion in Regalia, but in many ways tied to its history and seen as a spiritual predecessor of Unionism. Fornoss is an elemental, shamanistic, and ancestor-bound Religion where the Gods act like shepherds of mortals, and protect them from outside threats, while receiving their worship. Where-as other Religions focus on ideology and society, Fornoss is far more personal, without formal structure, and more about a personal relation with the capricious Gods, and nature around the worshiper.  
Fornoss is a relatively young Religion that is considered a minority Religion in Regalia, but in many ways tied to its history and seen as a spiritual predecessor of Unionism. Fornoss is an elemental, shamanistic, and ancestor-bound Religion where the Gods act like shepherds of mortals, and protect them from outside threats, while receiving their worship. Where-as other Religions focus on ideology and society, Fornoss is far more personal, without formal structure, and more about a personal relation with the capricious Gods, and nature around the worshiper.  
* Good Heritages for this Religion: Ailor, Dwarves, Urlan.


==Evolism==
==Evolism==
Evolism is a Religion tied to Gods from other Dimensions that have come to Aloria to seduce mortals into worshiping them in exchange for power. Evolism as a Religion is about the belief that the Dragons made the world and all in it imperfect and that through the powers of the other dimensions, mortals can ascend to greater beings. It is a very power and change-driven Religion, with each of the Gods having nuances that can be perceived as borderline problematic. Evolism is allowed in Regalia, but its worshipers are mistrusted due to the Religion's reputation.  
Evolism is a Religion tied to Gods from other Dimensions that have come to Aloria to seduce mortals into worshiping them in exchange for power. Evolism as a Religion is about the belief that the Dragons made the world and all in it imperfect and that through the powers of the other dimensions, mortals can ascend to greater beings. It is a very power and change-driven Religion, with each of the Gods having nuances that can be perceived as borderline problematic. Evolism is allowed in Regalia, but its worshipers are mistrusted due to the Religion's reputation.  
* Good Heritages for this Religion: Ailor, Kathar, Selvath.


==Khama==
==Khama==

Latest revision as of 07:15, 6 October 2024

This is the Religion Abridged page, which is a brochure of all Religions in the world of Aloria. This Page is useful if you want a pure concept-driven overview in one place, while the Religion page will lead to you more detailed Pages, for when you have made your choice. Religions are not mandatory for Roleplay Characters, you can play an Atheist, or decide at a later point in time. The page also contains some art samples for visual inspiration.

Unionism

Unionism is the state Religion of Regalia, the main roleplay world, and a popular Religion among practically any Heritage. In Unionism, the faithful follow the Everwatcher, a primeval being of virtue who wishes for the world to be unified under the Regalian Empire's flag, bringing peace and glory to the world. It is a very virtue-driven Religion that focuses on the interactions between virtues and sins. Each god-pair represents a virtue and a sin, and how mortals should live their lives to forgo their sins, and earn enough virtue to pass into the afterlife with the Everwatcher. Unionism has Gods of Duty, Temper, Reason, Justice, Loyalty, Altruism, Culture, Equity, Magic, Veneration, Respect, and Bravery. It has 3 overarching Divine Paramount Gods, and 12 God-Pairs which represent two Gods each. Unionism as a Religion works well with any Heritage, because it is a Religion about unifying everyone.

Draconism

Draconism is a Religion that is a minority Religion in Regalia, in which mortals worship the immortal Dragons. The Dragons created all living beings and though not self-proclaimed Gods, mortals worship them as a form of gratitude for being made. As a Religion, it does not create a blueprint for how to live, but rather how the world should be, and conscripts the faithful to help protect and heal it from any damage. Draconism has Gods of Time, War, Technology, Nature, Crafts, Protection, Life, Knowledge, Afterlife, Wisdom, Ancestry, Passion, Death, Magic, and Companionship. It has 15 Gods in total, divided over 3 groupings which each have a slightly different interpretation on the existence of Magic in the world. This Religion is a good pick for the following Heritages: Ailor, Dragonkin, Sihai, Isldar, Eronidas, Slizzar, Bralona, Maquixtl.

Estelley

Estelley is an Elf-oriented Religion that has a sizeable minority in Regalia. In Estelley, the faithful follow the standards of perfection of the Gods, each God representing some standard through some skill or talent, the faithful striving to that standard in their occupation, hobbies, or skills. When a soul is deemed meritous, they pass into the afterlife. Estelley is the only other organized religion with a hierarchy of priesthood, besides Unionism. Estelley has Gods of: Power, War, Love, Nature, Knowledge, Justice, Death, Life, Insight, Wealth, Dignity, Respect, Logic, Hunting, and Changing. Estelley has 3 Empress Gods which are the leaders, followed by 6 Inner Gods which are worshiped, and 6 optional Outer Gods. This Religion is a good pick for the following Heritages: Lanlath, Teledden, Solvaan, Suvial, Sihndar, Selvath, Abismaï, Maquixtl, Yanar.

Fornoss

Fornoss is a relatively young Religion that is considered a minority Religion in Regalia, but in many ways tied to its history and seen as a spiritual predecessor of Unionism. Fornoss is an elemental, shamanistic, and ancestor-bound Religion where the Gods act like shepherds of mortals, and protect them from outside threats, while receiving their worship. Where-as other Religions focus on ideology and society, Fornoss is far more personal, without formal structure, and more about a personal relation with the capricious Gods, and nature around the worshiper.

Evolism

Evolism is a Religion tied to Gods from other Dimensions that have come to Aloria to seduce mortals into worshiping them in exchange for power. Evolism as a Religion is about the belief that the Dragons made the world and all in it imperfect and that through the powers of the other dimensions, mortals can ascend to greater beings. It is a very power and change-driven Religion, with each of the Gods having nuances that can be perceived as borderline problematic. Evolism is allowed in Regalia, but its worshipers are mistrusted due to the Religion's reputation.

Khama

Khama is a Religion that came about

Nilthism

The Deep Will

The Mortis Cult

The Broken Gods