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| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Once per Combat | | Once per Combat | ||
| Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1. | | Bruiser Grit isn’t active until you reach Health Stage 1. When it activates, you gain +5 Attack, decreasing by -1 for every successful Basic Attack you make, until it hits 0. This bonus automatically drops to 0 if you exit Health Stage 1. Additionally, you become Immune to Displacements from Enemies and Status Effects as long as this effect persists. | ||
|- | |||
| Bruiser Disruptor | |||
| Passive Technique | |||
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| No Cooldown | |||
| You always have Bruiser Disruptor. After Displacing an Enemy, if they Impact, you may apply the Snared Status Effect to one Enemy affected by the Displacement. | |||
|- | |- | ||
| Bulwark | | Bulwark | ||
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| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Once per Health Stage | | Once per Health Stage | ||
| Rage Counter isn’t active until your Melee Basic Attack would be reduced in any way (except Armor Block Tokens). When it activates, your next successful Melee Basic Attack deals -1HP additional Damage. | | Rage Counter isn’t active until your Melee Basic Attack's Damage would be reduced by an Enemy in any way (except Armor Block Tokens). When it activates, your next successful Melee Basic Attack deals -1HP additional Damage. | ||
|- | |- | ||
| Ranger Companion | | Ranger Companion | ||
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| {{#simple-tooltip: 6 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | | {{#simple-tooltip: 6 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | ||
| Twice per Combat, Once per Health Stage | | Twice per Combat, Once per Health Stage | ||
| Target an Enemy | | Displace yourself 6 Blocks in any horizontal direction then Target an Enemy within Melee Range, apply the Bloody Status Effect until the end of their current Health Stage. Additionally, if you use your Action to use this Ability, you may refund your Action to make a Basic Attack. If you fail the Attack, or the Damage is reduced in any way, apply the Fleeting Status Effect to the Target for 2 Turns. | ||
|- | |- | ||
| Bruiser Flurry | | Bruiser Flurry | ||
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| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | | {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | ||
| Twice per Combat, Once per Health Stage. | | Twice per Combat, Once per Health Stage. | ||
| | | Displace yourself 10 Blocks in any horizontal direction then Target an Enemy within Melee Range. If the Target has Block Tokens, break one and you gain +2 Attack for your next Attack Roll. If the Target does not have Block Tokens, apply the Fleeting Status Effect and gain +2 Defense for your next Defense Roll instead. Additionally, if there is another Enemy within Melee Range of the Target, apply the Fleeting Status Effect to them for 2 Turns. | ||
|- | |- | ||
| Bruiser Frenzy | | Bruiser Frenzy | ||
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| Twice Per Combat, Once per Health Stage | | Twice Per Combat, Once per Health Stage | ||
| Target an Enemy within Range and apply the Snared Status Effect to them. Additionally, if they already have the Snared Status Effect, Displace them towards you by 6 blocks. You may only target enemies in Health Stage 3/2 with Chaining Throw. | | Target an Enemy within Range and apply the Snared Status Effect to them. Additionally, if they already have the Snared Status Effect, Displace them towards you by 6 blocks. You may only target enemies in Health Stage 3/2 with Chaining Throw. | ||
|- | |- | ||
| Chem Blight | | Chem Blight | ||
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| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Twice per Combat, Once per Health Stage | | Twice per Combat, Once per Health Stage | ||
| Target yourself and reduce the Damage you deal with attacks by -1HP, grant yourself +5 to the Minimum of your next 3 rolls. If two of these rolls are successful, apply the Bloody Status Effect to an enemy within Emote Range for 2 turns. Additionally, if your Basic Attack is Replaced by something else when you use this Ability, instead of reducing the Damage you deal, increase the Damage you take from incoming Attacks by -1HP. | | Target yourself and reduce the Damage you deal with attacks by -1HP, grant yourself +5 to the Minimum of your next 3 Attack or Defense rolls. If two of these rolls are successful, apply the Bloody Status Effect to an enemy within Emote Range for 2 turns. Additionally, if your Basic Attack is Replaced by something else when you use this Ability, instead of reducing the Damage you deal, increase the Damage you take from incoming Attacks by -1HP. | ||
|- | |- | ||
| Tech Shelter | | Tech Shelter | ||
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| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| 20 Minutes once Ended | | 20 Minutes once Ended | ||
| You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Stat | | You can enter Bruiser Stance without using an Action, but ending it requires one. Bruiser Stance confers the following benefits and limitations: You cannot use Abilities from Shielding Point Buy. Your Attack Stat cannot be reduced by enemy Abilities. When you Displace an Enemy with an Ability, instead of going in a direction listed by the Ability, you choose where they go, but never towards yourself (unless the original ability included towards yourself). For Abilities that Displace multiple enemies at once, they all must go in the same direction. Additionally, after you Displace a Character (including yourself), you gain +2 to your next Attack Roll, or +3 if they Impact. Bruiser Stance has an indefinite duration, until ended by you, or until combat is over. | ||
|- | |- | ||
| Chem Bolts | | Chem Bolts | ||
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| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | | {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | ||
| Once per Combat | | Once per Combat | ||
| Target yourself and apply the Silenced Status Effect for 5 turns. If this Silenced Status Effect is not removed after those 5 turns, grant yourself +3 to Attack or Defense, and +2 to the other, for the rest of your current Health Stage. | | Target yourself and apply the Silenced Status Effect for 5 turns. If this Silenced Status Effect is not removed after those 5 turns, grant yourself +3 to Attack or Defense, and +2 to the other, for the rest of your current Health Stage. Additionally, whilst Silenced by Arcane Apotheosis, you gain +1 Attack and Defense. | ||
|- | |- | ||
| Arcane Cleanse | | Arcane Cleanse | ||
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| N/A | | N/A | ||
| N/A | | N/A | ||
| When Silenced, you cannot use Powers | | When Silenced, you cannot use Powers of any kind, except Passive Powers. | ||
|- | |- | ||
| Weakened | | Weakened | ||
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| N/A | | N/A | ||
| N/A | | N/A | ||
| When Weakened, you cannot use Techniques | | When Weakened, you cannot use Techniques of any kind, except Passive Techniques. | ||
|- | |- | ||
| Confused | | Confused | ||
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| N/A | | N/A | ||
| N/A | | N/A | ||
| When Blinded, you cannot Target anyone with | | When Blinded, you cannot Target anyone with Abilities with greater range than 5 Blocks. | ||
|- | |- | ||
| Marked | | Marked | ||
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| N/A | | N/A | ||
| N/A | | N/A | ||
| When Fleeting, if you Impact, take -1 HP Damage, then the Effect ends. | | When Fleeting, if you Impact or use a Movement Ability, take -1 HP Damage, then the Effect ends. | ||
|- | |- | ||
| Bloody | | Bloody | ||
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|- | |- | ||
|} | |} | ||
===Custom Abilities=== | ===Custom Abilities=== | ||
{| class="wikitable" | {| class="wikitable" | ||
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| This is not a real Ability, and only applies to: Paladin Point Buy, Ritualist Point Buy, and Prayer Point Buy. The Character linking this shares a Religion with your Character, meaning they are immune to any Abilities you use from those Categories. The Gods' blessings do not pick sides in squabbles between the faithful. | | This is not a real Ability, and only applies to: Paladin Point Buy, Ritualist Point Buy, and Prayer Point Buy. The Character linking this shares a Religion with your Character, meaning they are immune to any Abilities you use from those Categories. The Gods' blessings do not pick sides in squabbles between the faithful. | ||
|- | |- | ||
| Tempest Reliquary | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| Stellarrix Custom Kit Ability. You always have Tempest Reliquary. You no longer suffer the Attack Stat Cap from being in Paladin Bow Stance. When in Paladin Blade Stance, you gain +3 Defense and Minimum Defense, and when in Paladin Bow Stance, you gain +3 Attack and Minimum Attack. Additionally, when using Paladin Armaments to change Stance, increase your Maximum HP by +2HP, and heal yourself for the same amount, but this part of the Ability can only be activated twice per combat. | |||
|- | |||
| Tempest Oath | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| Stellarrix Custom Kit Ability. You always have Tempest Oath. You can declare up to eight Oathbound Characters on your Character Application, with an Oath of Guardianship, Rivalry, or Brotherhood, with each providing different Passive benefits to Oathbound Allies in Combat with you. Guardianship Oath: Thrice per Combat, per Ally, the Oathbound Ally may choose to redirect -1HP of their suffered Damage to Sahuvi. Rivalry Oath: When Sahuvi reaches Health Stage 2/1, the Oathbound Ally heals +2HP. Brotherhood Oath: Twice per Combat, per Ally, the Oathbound Ally may redirect a Status Effect or Stat Reduction to Sahuvi. For each Oath Type present in Combat with you, you gain +1 Attack and Defense. | |||
|- | |||
| Penitent One | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| bahmboozled Custom Kit Ability. You always have Penitent One. When you publicly declare a Character a Heretic (in RP notices), you can ignore the effects of Faithful Shield. This can be done mid-combat. You have no limit on the amount of “heretics” you declare, but an excessive amount might make you the heretic, instead. Your Defense Stat cannot be reduced in any way. You gain different effects based on your current Health Stage, stacking. 3: You gain +2 Defense and Minimum Defense. 2: You gain +3 Defense and Minimum Defense. 1: You take -1HP reduced Damage from Melee Attacks. | |||
|- | |||
| Penitent Wellspring | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Melee | Melee Range means anyone you can realistically touch within 1-2 blocks of you, including yourself. }} | |||
| Once per Combat | |||
| bahmboozled Custom Kit Ability. You may activate Penitent Wellspring without using an Action. When Active, you and all Allies within 3 Blocks take -1HP reduced Damage from Attacks for their next 3 failed Defense Dice Rolls. Additionally, remove 1 Status Effect from any ally who enters or exits the range of this Ability whilst it’s active, removing a maximum of 1 Status Effect per Ally this way. | |||
|- | |||
| Pride Godslayer | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| Okanara Custom Kit Ability. You always have Pride Godslayer. You may use your Strength as a Defense Stat, and your Attacks deal +1HP additional Damage when Targeting Lothar Knights, Arkenborn, Godborn, and those who insult Thirun or the Pride Arken in your presence, you additionally gain +3 Attack and Minimum Attack when targeting these Characters. Additionally, any Enemy who willingly leaves Melee Range of you suffers -2 to the Final Result of their next Defense Roll. | |||
|- | |||
| Matter Guard | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| WaterDruppel Custom Kit Ability. You always have Matter Guard. At the start of Combat and after making a Successful Basic Attack against an Enemy, you may choose to activate Matter Blade or Matter Shield, each providing different Passive benefits, but never being active at the same time. During Matter Blade, you gain +3 Attack and Minimum Attack, and reduce the Block distance of all Displacements used on you by -4 (never to 0, minimum 2). During Matter Shield, you take -1HP reduced Damage from Melee Attacks. | |||
|- | |||
| Eclipse Thief | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| Four Times per Combat | |||
| Booette Custom Kit Ability. You always have Eclipse Thief. When an Ability that was purchased as Magic is used by another Character within Emote Range, you can gain a single use of that Ability for yourself that you retain until the end of Combat. If you already have the Ability used, you gain an additional Use of the Ability instead. Additionally, when you do not have any uses of Eclipse Thief remaining, you gain Immunity to the Silenced Status Effect and +3 Attack and Minimum Attack. | |||
|- | |||
| Dark Devastator | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| Lizmun Custom Kit Ability. You may activate and deactivate Dark Devastator without using an Action. When active, you always deal +1 Damage with your Basic Attacks, but also suffer -1HP additional damage from all incoming Attacks. Additionally, when you take -HP damage, you gain Attack and Minimum Attack equal to the damage you took for your next two Attack Rolls. | |||
|- | |||
| Dark Eruption | |||
| Custom Kit Power | |||
| {{#simple-tooltip: 5 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| Once per Combat | |||
| Lizmun Custom Kit Ability. Target yourself and inflict up to -4HP Damage, make an Attack against all Characters within Range, and on a success, deal damage to them equal to what you took, and half on a failure (rounded up). If Dark Eruption is your first Ability used upon entering Combat, you may do it immediately as you land from Elytra flight, and it does not use your Action. If Dark Eruption would KO you, the next Revive Ability used on you grants you an additional +2HP. | |||
|- | |||
| Graue Geschut | |||
| Custom Kit Technique | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| BeetrootSalad Custom Kit Ability. You always have Graue Geschut. You no longer suffer the Movement Speed reduction from Attacks in Ranger Stance, and your Attack Cap is raised to 21. At the start of Combat, Erwin may choose between Rifle and Switchtek, with each granting a particular benefit and drawback. Switchtek: You can no longer gain Attack Stat Bonuses (including to Minimum), but instead gain Immunity to Two Status Effects of your choice and gain +2 Defense and Minimum Defense for Defense Rolls. Rifle: You can no longer recover HP in Combat, or gain Block Tokens (losing all current Block Tokens), but instead you deal +1 Additional Damage on Attacks against Occult, and you gain +2 Attack and Minimum Attack to your Attack Rolls. | |||
|- | |||
| Deepdweller Summon | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Emote | Emote Range means it applies to anyone within Emote Range, meaning they can see and read your emotes. }} | |||
| Twice per Combat | |||
| KitchenRefugee Custom Kit Ability. You must use a Conjuration Tool explained in Conjurer Point Buy to use Deepdweller Summon. Target an unoccupied Block within Range and summon one Deepspawn on it, which applies the Snared Status Effect to all Enemies within Melee Range of where it’s summoned. Additionally, when you make a Basic Attack, you may make it against an Enemy within Melee Range of your Deepspawns, but they count as both Melee and Ranged Attacks for the purpose of counters, and roll with a maximum of 9 Attack. (/dice 19). A Maximum of 2 Deepspawn can exist at the same time. | |||
|- | |||
| Deepdweller Trident | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| KitchenRefugee Custom Kit Ability. You always have Deepdweller Trident. At the start of Combat, you may declare one of your Enemies as your Prey. Whilst an Enemy is declared as your Prey, you gain +3 Attack and Minimum Attack on Attacks made against them, and if they Move more than 5 Blocks away from you, you may instantly move to an unoccupied Block adjacent to them, without using an Action or your Move, Moving through People, and ignoring Opportunity Attacks. When your Prey is KOed, you may declare a second Enemy as Prey, repeating until there are no Enemies left. | |||
|- | |||
| Dreadlord Cleave | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| Snapped_Fingers Custom Kit Ability. You always have Dreadlord Cleave. When you succeed in an Attack Roll against an Enemy, you additionally deal -1HP Damage to a second Enemy within 4 Blocks of the Target, if there is no second Enemy instead apply the Bloody Status Effect to the Target for their next Defense Roll. Additionally, if you Displace yourself with an Ability, you gain +2 Attack and Minimum Attack for your next Attack. | |||
|- | |||
| Dreadlord Cascade | |||
| Custom Kit Power | |||
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| No Cooldown | |||
| Snapped_Fingers Custom Kit Ability. You always have Dreadlord Cascade. Allied Vampires, Evolists and Demons within Range gain +2 Attack, and when you reach Health Stage 2/1, you may grant three of these Allies within Range 1 Block Token. If you are in Combat alone, you gain +4 Max HP, and heal for the same amount gained. The Block Token granting part of this Ability cannot be triggered again even if you leave the mentioned Health Stages and re-enter them. | |||
|- | |||
| Feral Alacrity | |||
| Custom Kit Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| No Cooldown | |||
| Transistor Custom Kit Ability. You always have Feral Alacrity. You are no longer affected by the Movement Speed Reduction from Displacements and you may split your Move, allowing you to Move, then take an Action, then Move again so long as you have Move Speed remaining. When you make an Attack Roll against an Enemy with a Status Effect, or the Target of your Feral Ambush, you gain +2 Attack and +2 Minimum Attack. | |||
|- | |||
| Feral Ambush | |||
| Custom Kit Power | |||
| {{#simple-tooltip: 10 Blocks | X Blocks Range means anyone within the variable number of Minecraft Blocks from where you currently stand. }} | |||
| Once per Health Stage | |||
| Transistor Custom Kit Ability. Target an Enemy within Range and move to an unoccupied Block within Melee Range of them without Provoking Opportunity Attacks and Moving through People. Apply the Marked or Brittle Status Effect to the Target and make a Basic Attack against them, triggering the selected Status Effect if you succeed, and dealing -1HP damage to the Target even if you fail. | |||
|- | |||
| Marken Moon | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| Once per scene. | |||
| If you are a Marken, transforming into Full-Marken form for the first time in Combat heals you for 2HP and raises your max HP to 12HP. | |||
|- | |||
| Vampiric Tide | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| If you are a Vampire, you gain a +2 Attack for the duration of this weather effect. | |||
|- | |||
| Malefic Surge | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| If you are an Undead, you gain a +2 to your maximum HP, up to a max of 12. | |||
|- | |||
| Demonic Surge | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| If you are a Demon of this week’s specific Dimensional Alignment, you gain a +2 Attack for the duration of this weather effect. | |||
|- | |||
| Industrial Smog | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| If you are within the range of the smog, your maximum HP is lowered by -2. If you have Hazard Presence Pack from Speech point buy, this HP lowering effect is reduced by 1. If your character does not need to breathe, then this Ability has no effect on you. | |||
|- | |||
| Rainstorm | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| All abilities marked as Emote Range have their range set to 12 blocks. If you have Speech Point Buy’s Hazard Presence pack or Adapt Point Buy’s Oceanic Pack, all Emote Range abilities instead have their range set to 20 blocks. | |||
|- | |||
| Snowstorm | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| Your movement is halved. If you have a mechanic which prevents this, or Speech Point Buy’s Hazard Presence pack, your movement is instead lowered by -3. | |||
|- | |||
| Thunderstorm | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| You cannot fly either by mechanics or by mounts, due to risk of electrocution. Immunity to lightning through mechanics bypasses this Ability. | |||
|- | |||
| Scorching Sun | |||
| Passive Power | |||
| {{#simple-tooltip: Self | Self Range means it applies only to you, and to your Actions. If your Actions have a larger range, they’re still affected by this. }} | |||
| N/A | |||
| Players do not count as armored when starting combat and do not gain a block token. If you have an immunity to fire, this Ability is null. | |||
|} | |} |