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The Regalian Empire describes the nation-state in which most of the Roleplay takes place, or through which the roleplay finds context to interact with the wider world. On-server, the major roleplay hub is Regalia, the similarly named capital of this nation. The Regalian Empire exists as a semi-feudal semi-decentralized state, a plural state with a clearly defined disenfranchised commoner population, and a wealthy elite aristocracy that hold all the power. Beyond this class dynamic, the Regalian Empire is a multicultural realm, with practically every culture and nationality represented to some degree within its borders, and with a celebrated heritage diversity. In a world of despotic tyranny, religious oppression, and extreme sectarian or cultural violence, Regalia often acts like a progressive beacon, though it is certainly capable of inflicting its medieval-style cruelty, and should not be misunderstood to be some benign entity. The Regalian Empire is mostly hallmarked by brilliant and beautiful presentation, but inner rot and decay as concepts of benevolence and good governance get corrupted by individualism, nationalism, and the effects of capitalist ambitions.  
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|'''Regalian Empire'''
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[[File:Noimg.png|200px|center]]
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|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Full Titular Name:''' The Regalian Empire
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Pronunciation:''' Reh-gah-lee-ah.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Capitol:''' The Regalian Crown Isle
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Official Languages:''' Common.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Regional Languages:''' See [[Human Cultures]].
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Population:''' 4,000,000 from the Crown Isle, 6,000,000 from the Archipelago, and more from its substates.
|}


The Regalian Empire is the largest most culturally diverse nation on the world of [[Aloria]]. It spans several continents, and encompasses wide trade routes, landmasses, and oceans. The Regalian Empire is also the richest and most affluent nation on Aloria, exercising influence across the many nations and peoples that inhabit the lands. The Regalian Empire is primarily an aristocratic Absolute Monarchy ruled by [[Ailor|Humans]]. The Empire has numerous substrates and vassals that make up a large federation of Human nations. The Regalian Empire has had a seat of near hegemony for the past 300 years since the [[Cataclysm]], owing largely to the naval supremacy of its armed forces and the aggressive expansionism of the Human population. The Regalian Empire has engineered even its own religion to suit its needs, spreading far and wide even to non Humans. In more recent years, Regalia has been in constant conflict with other nations and races, seeking ways to subjugate the world to the will of the Emperor.
==Territories==
The Regalian Empire is vast and contains several overseas territories, each with its own unique political and cultural identity. To understand how the Empire functions, one must understand how its subjects interact with the Emperor, and the civil authorities that serve him.
====The Divine Seat====
The Divine Seat loosely refers to a micro-state that covers only the Imperial Palace, the Unionist Divine College, and various religious buildings built around the Imperial Palace. The Divine Seat can best be compared to the Vatican, a religious center that is detached from secular civil governance to have a plausible distance to potentially problematic or controversial decisions that secular authority makes. The Divine Seat and the Emperor are technically considered absolute in authority, but the reality of politics means that the Emperor is often simply a figurehead or a mascot, and can sometimes even be interpreted as being imprisoned in the Divine Seat without much influence on what happens outside of it. The Divine Seat is best described as a theocratic government over what essentially comes down to a few buildings, streets, and squares. It has no official population.
====The Capital City====
The capital of the Regalian Empire does not have an official name, it was once the Kingdom of Amelore, but people from across the world refer to it just as Regalia. The city is the most well-known city in the world because it has the reputation of being the "city where everything happens, you can find anything, and you can lose anyone". It is vast, with a total population of 4 million (which is considerable in a near-post-medieval world) and ever-stretching districts of wattle and daub housing, and brick and marble palaces. Regalia is a beautiful city covered with the spires of every conceivable temple in any style of nearly every religion, with an architectural presentation for nearly all people of the world. It is a true multicultural melting pot, but also home to deep civil neglect, social mismanagement, and cruel apathy for the suffering of others. As with the shining knights that patrol the streets, presentation is everything in Regalia, and that leaves the population with an often stark indifference to the poor conditions of the dispossessed and unhoused populations, as well as recent migrants who arrive with nothing but the clothes on their backs. Regalia accepts any immigrant who simply states a desire to live in the Empire but does not provide them with any further support beyond medical. To many foreigners, Regalia is like the most brilliant jewel in the world, that yet hides a rot on the inside if you crack it open too far. Regalia is where all the centralized authority and rule of the Regalian Empire takes place, with legislative Assemblies and the central bureaucracy.
====The Archipelago====
The Archipelago is a loose set of islands and landmasses around the capital Regalia, which can best be described as a feudal federation that serves as a representative of the Emperor's authority. Technically all the land is owned directly by the Crown, but the Crown leases the land to nobles who hold feudal rights over the people who live on said land. Not all parts of the Archipelago feature the same level of serfdom of feudalism, some parts have only loose concepts of British manorialism in place, while other regions are under the control of monasteries, and others yet follow a more repressive regime like Russian serfdom. There is no single unifying experience in the life of a peasant in the Archipelago, other than the fact that these "provincials" think that the capital (Regalia) is a bit of an eccentric place where weird people go to do weird things and hold strange opinions over how the rest of the world should work. These Archipelago provincials often denounce the capital as too liberal or progressive. While feudalism is commonly applied across the Archipelago, the nobles don't actually do a whole lot of direct ruling, as that is usually reserved to the bureaucratic clerks, allowing the nobles to live in Regalia to be close to the Assembly and Emperor and spend their fortunes there instead of rurally.
====Ithania====
The Ithanian Kingdom is the most powerful suzerain of the Regalian Empire (Confederacy) that follows state law, and taxes and is essentially an external holding that is legally on the same level as the Archipelago but does not have the same kind of political standing. Ithania is immensely wealthy, covering nearly 40% of the financial budget of the whole Empire by itself, and its banks exert excessive influence on the financial markets and the state debt. Ithania is a high-society place that nonetheless contains in it many political contradictions. They are at once the more sane political branch of the Empire, denouncing those living in the capital as insane warmongers and not true followers of the unitarian vision of Unionism. But on the flip side, they are also entertaining foreign dignitaries as if they are their own nation, and engaging in a process of sphere of influence building at the cost of Regalia's central authority. It is commonly proclaimed that the Regalian Empire conquered Ithania with an Army, but the reality was that Ithania had already converted to Unionism by the time those soldiers arrived, and the Kingdom voluntarily surrendered to the Empire without even a single casualty, the military landing was more a formality for presentation sake in a world that largely understands strength through violence.
====Aioránia====
The Western Republics or Aioránia covers the nation-states of Landfall, The Western Cities, Basqon, and Frontierra. These nation-states are highly deregulated and decentralized republics, bordering on democracies, but in practice run more like crook oligarchies. These states formed in the wake of the Allorn Empire's collapse, and as a result, their birth was filled with chaos and violence. The crime caused the rise of the civil watch and the Cortes, which in turn gave rise to fierce independent thinking and self-sufficiency. While crime eventually abated, the systems of the Cortes that were put in place to deal with that element of their history did not. The Cortes are commonly misunderstood to be "nobility", but they are not. The Cortes are self-regulating neighborhoods with their own micro government and budget, that only loosely obey the national authority. On a local level, major cities like Ciudad Daenio contain several dozen Cortes, as many as there are neighborhoods and districts, each of them bickering on a more regional scale over how the city itself should be run.  


===Etymology===
The Regalian Empire has technically appointed governors, and technically calls Aioránia a colony, though this is at best performative. Governors have no actual authority and are often prisoners of their own governor's manor, good only for cutting ribbons and making speeches in favor of loyalty to the Empire which the locals see as cause to engage in beer-throwing. Aioránia is seen as a separatist region. Even though it voluntarily joined the Regalian Empire for a sense of mutual security, any attempts from the Empire as a whole to impose centralized taxing or law has faced resistance among the locals, who wanted to resolve these matters themselves. They love the Emperor but hate the idea of being ruled in practice by a few bureaucrats from the capital who have never set foot in warm Arioránia.  
The Regalian Empire derives its name of the Regalian Kingdom, a state that existed before the [[Five Family Rebellion]]. The Regalian Kingdom again derives its name of the [[Seraph]] word Rell-gallis, a term used to describe royalty. This was the only word Human settlers managed to translate from the Seraph ruins that predated Human settlement on the Crown isle. The name is effectively the same in every other language, even if it means they have to exert themselves to pronounce it properly. Regalia is often also referred to as “The Empire” or “The Imperium”. The latter two are often used to degrade Regalia however, as they carry a more aggressive impersonal message of conquest.


==History==
====Lusits====
The Empire of Regalia was officially founded in 5 A.C. after the success of the Five Family Rebellion. The Empire itself is predated by the Kingdom of Regalia which existed for a rough one hundred to two hundred years before its collapse. The Five Family Rebellion saw a union of five prominent families overthrow the Kingdom of Regalia and establish the Empire. Those families were the Ivrae, Kade, Van Sherburne, Vermeer and Cadar families. These families then formed the political and social elite of the Empire, some of which would endure for many centuries and dictate the politics and lifestyle of millions of people afterwards.  
Lusits is another western Kingdom under the authority of the Empire, but much like Ithania it is largely independent. Lusits joined the Empire voluntarily when Ithania did, ostensibly out of common security interests from Elven revanchism. The de Lobo family has ruled Lusits since its creation and continues to do so under Regalia's guidance, though the state has largely become the lesser partner in Ithania's geo-political games.  


Following the Cataclysm, the Regalian Empire was able to develop itself without external threats or geographic instability. Where as for example [[Daendroc]] and [[Lusits]] were harassed by volcanic activity and earthquakes, the Regalian isles were relatively stable. The collapse of the [[Elven Empire]] ten years later also resulted in a complete and sudden halt to Elven slave raids, allowing the Human population to exponentially explode. The Regalian Isles themselves were situated on fertile grounds with plenty of river estuaries, sheltered valleys and vast grass plains. The huge surplus of food and adequate management meant the population grew unhindered. The growth phase came to an official close with the death of the first Emperor Theomar the First in 61 A.C. Theon the First had laid the foundations of the Unionism faith, finalizing his last literary piece that would eventually form the holy scriptures several years before his death. This initiated the conversion phase where the Regalian population mass-converted to the Unionist faith from their [[Old Gods]] faith. In the year 93 A.C., a schism occurred in the [[Unionism|Unionist]] religion, causing a large portion of the heretical population to be exiled to [[Etosil]], with the Etosian heresy. Between 105 A.C. and 190 A.C., the Isles experienced a huge influx of immigrants from the chaotic Daendroc and the economically declining [[Ithania]]. The rulers of the Regalian Empire successfully subjected the fringe states in the Regalian Isles and then started expanding beyond their archipelago. This period of conversion continued until 186 when the second Schism occurred, forming the [[Diviner]] heresy. Between 190 and 250 A.C., the Unionist faith was spread to Daendroc, Ithania and other states south and west of the Regalian Isles. The faith became an official world sized religion at this point, eclipsing the Old Gods faith and rivalling the [[Shambala]] faith. Beyond 230 A.C. several states were subjected and the rough borders of modern day Regalia started forming.
====Perrionne====
Perionne can best be described as a state constantly at war with itself, with major duchies like Brisemar, Delaloure, Nevadore, Visois, and Andois constantly engaging in feudal violence against one another. Perrionne is one of the few nations that Regalia "conquered", that is to send an army there and defeat local armies to induce it into the Empire. Yet immediately afterward, this army pulled out, and at best, the realm currently has a few administrators that ensure tributes to the Emperor are correctly sent out, without enforcing local law. Perrionne feels very distant from the Empire, because it is, being the westernmost realm of the Empire, where the Empire is largely a meaningless construct. The Dukes all fight each other over small strips of feudal land but are largely Unionist and sort of on board with the general direction of the Empire.


Around 260 A.C., the Great Regalian Pessimism started, a period in which the military and religious momentum slowed down, and doubts began to form around the Unionist faith. The state itself was plagued with rebellions and minor riots, the largest by far being the [[Drachenwald Crisis]] where a coalition of barons and mayors executed the Arch Chancellor and forced political changes on the country. The last Kade Chancellor would revitalize the Regalian zeal by engaging in the [[Chrysant War]], one of the most defining events in recent Regalian history. The Regalian Empire proceeded to eradicate the [[Slizzar]] population and severely decimate the [[Allar]] population in a war of conquest and annihilation. After this war, Regalia continued its hostile aggressive foreign policy, invading minor states which had not already pledged allegiance and make deals with others. In 302 A.C., the throne passed from the last deceased Ivrae Emperor to the Kade family. This change of dynasty also resulted in immediate warfare for the State as the new management invaded several [[Elven War of 302 A.C.|Elven states]] and later went to war with the [[Qadir]].
====The Silerian Chain====
The Silerian Chain is a stretch of island nations like Mirtasil, Arvosil, Solacil, Maartasil, and Aetosil. These nations were once Elven colonies but were captured by Ailor in the chaotic collapse of the Allorn Empire, and have since existed largely under the radar of global events. They are poor mountainous island nations with little global meaning, the only reason why most people even remember their islands is because one must pass through them to sail west, but also because of the vast Allorn monuments that still decay on them. Out of all of these islands, Aetosil is the most populous and important one, that houses the Evintarian theocracy and population. Aetosil is largely autonomous from the Regalian Empire due to a history of religious persecution after the schism, but it remains true that all these nations voluntarily joined the Empire for a variety of reasons. The northern states joined because of cultural outreach. Successive Emperors made displays of love for local custom and tradition by visiting these lands and acting as gracious guests, while Aetosil joined because even though it was a fugitive heretic state for a long period, they are still wholly convinced to join the Great Way, and believe in the unifying message of Unionism.


Present day, Regalia is still enveloped in a military conflict against [[Vampires]], [[Undead]] and the [[Qadir]] chiefly, attempting to control a massive sprawling Empire with many different and varying people and races.
====Nordskag (and Middeskag)====
Nordskag is the northernmost autonomous realm of the Empire, inhabited by the Nordskagger Velheim and Fornoss worshipers. Nordskag is the only nation in the Regalian Empire truly conquered through bloody violence, with Emperor Allestrain I brutally invading this nation by citing their constant raiding of Ithania and other surrounding lands as a Casus Belli. The war against Nordskag is considered a continuation war of the Skagger Wars because many of the inhabitants of Nordskag fled the Archipelago when it was conquered by the Empire as a whole. Nordskag remains religiously separate from the Unionist core, following the Fornoss Gods to this day, though it has made strides to be seen as an equal partner to the other power-broker realms like Ithania. Nordskag is commonly understood to have the strongest and larges army in the Empire out of all the states. While the Emperor technically has the Tenpenny Legions at his disposal, the Kingdom of Nordskag has the most battle-seasoned and well-trained conscript army due to the high dependence on militarism and dueling customs among its people, meaning that the Nordskag army if fully mobilized would make up half the Empire's actual armies. Nordskag is constantly stuck between being recognized as one of the strongest pillars of the Empire and having to fend off historical grievances and identity politics on the part of the Ithanians in particular, who resent the idea of being seen as equal to the people who raided them for centuries.  


==Geography==
====The Moors====
The Regalian Empire’s geography is as wide and varying as its people. As the Empire itself is a massive Federation of Human and some non Human states, every sort of Geography and Climate is present within the Empire. The Empire itself also has too many Landmarks to mention individually. Refer to the other Regalian Client States for further information.
The Moors are a series of lesser kingdoms and republics to the south of the Archipelago that are generally seen as poor suzerain realms within the Empire that have no political say, or strong ties to the Empire at large. They are too poor to pay large sums of taxes, don't contribute to armies in any meaningful way, and also have no political representation. The Moors nations like Moorwich, Kenshield, Berrickwyle, and Dalewyth joined the Regalian Empire once after the over over 300 years because being part of the Empire and joining its currency market meant access to trade networks and safety on the high seas from piracy. However, the growth and wealth of the Empire have largely passed by these nations even if the common market has provably improved the lives of the locals. Generally the lives of the locals continue on without ever interacting with the Empire at large, the Moors are considered just a stepping stone to other regions, like Hadar.  


===List of Regalian Substates===
====Hadar====
*[[Isle de Valcroix]]
*[[Governate of Daenshore]]
*[[Anglian Lands]]
*[[Rim Isle Lands]]
*[[Calemberg Lands]]
*[[Drixagh Lands]]
*[[Dragenthal Lands]]
*[[Girobaldin Lands]]
*[[Vixhall Lands]]
*[[Vultaro Lands]]
*[[Dorinn Lands]]
*[[Regalian Crown Isle]]
*[[Governate of Ceardia]]
*[[Colony of Silverwind]]
*[[Lusits Kingdom]]
*[[Ithanian Realmlands]]
*[[Etosil]]
*[[Governate of the Sun Isles]]
*[[Nordskag Kingdom]]
*[[Kelmoria]]
*[[Various Naylar states]]


==Government==
The Regalian Empire has always been ran as an absolute Monarchy with the Emperor at the head, supported by an Arch Chancellor who leads a State Council. The State Council is unofficially supported by the Senate, which has Senate representatives from the various states. Each of these individual states have an Estates General, a body of representatives from the three social castes of Human society, the Wealthy and Clerics, the citizenry and craftsmen and the farmers and laymen. The Emperor’s word is law and holy in the Empire, nobody may even dare question or deny his will. In effect however, the Emperor has very little to do with the day to day tasks of governing. The Emperors chiefly concern themselves with the Crown Isle and making decisions that count for the entire Empire. Local autonomy is often granted to Viceroys, Kings, Princes, Dukes and various other political and religious rulers.


===List of Rulers===
====
*Before Cataclysm - Assorted Rulers
*6 - 61 A.C. - Holy Emperor Theomar the First
*61 - 73 A.C. - Courageous Emperor Leomar the First
*73 - 79 A.C. - Vigilant Emperor Leomar the Second 
*79  - 121 A.C. - Honorable Emperor Henri the First
*121 - 121 A.C. - Hedonistic Emperor Henri the Second
*121 - 161 A.C. - Blessed Emperor Henri the Third
*161 - 190 A.C. - Witful Emperor Allamaria the First
*190 - 200 A.C. - Virtuous Emperor Handorien the First
*200 - 219 A.C. - Strong Emperor Allestrain the First
*219 - 269 A.C. - Unfortunate Emperor Justinian the First
*269 - 302 A.C. - Righteous Emperor Justinian the Second
*302 A.C. - Present - Untested Emperor Alexander the First
 
==Foreign Relations==
The Regalian Empire maintains hostile relations with most foreign nations except the ones it finds relevant to its political sphere of influence. Regalia generally uses a very intimidating approach when dealing with other nations, demanding tribute or excessive concessions to placate or threatened with invasion. Regalia maintains open hostility with [[Qadiriyye]] and the [[Sendrassian Empire|Empire of Sendras]], privateering or attacking naval forces of either whenever they are seen anywhere within the Regalian Empire’s borders.
 
==Military==
The Regalian Empire fields Aloria’s largest navy, as well as the most technologically advanced siege weapons available in modern times. This extreme quality in naval warfare however, has resulted in a severely lacklustre land military. The majority of Regalia’s land military is made up of peasant levies and untrained hired men who often pledge more allegiance to the family they serve than the Emperor himself. This results in a very diverse and disorganized land military that is often subservient to the Naval Command during wars. The Regalian State only has a very small standing army of professional soldiers. The Empire mostly relies on decentralizing military forces to aristocratic families, lessening the costs of fielding armies but also impacting their quality. The Regalian armed forces usually rely on overpowering numbers and superior artillery, both from massive cannons as well as naval coast bombardements.
 
==Economy==
The Regalian Empire has Aloria’s largest economy, easily making up nearly 70% of international trade at any given time (Seeing as the Sendrassian Empire and Qadiriyye are mercantilistic closed off nations). Regalia officially mints the [[Regal]] coin, giving them the financial power in a fragile trade network, while also possessing the military means to press economic advantages for their own merchants. This translates the military tactic of regalia into aggressive capitalism in economics. Regalia exploits its colonies for resources for the homeland and offers military support in return. Regalia does not have a single export. Rather the Empire is so large that everything is traded in and with, and the only true trade of the economy is the purchase, sale and resale of goods across the many substates of the Empire.
 
==Demographics==
*59% [[Human]]
*21% [[Elven]]
*5% [[Ch’ien-ji]]
*5% [[Dwarves]]
*3% [[Tigran]]
*4% [[Qadir]]
*1% [[Allar]]
*2% [[Other]]
 
'''Note:''' The demographics represent the population of the entire Regalian Empire, including all substates and protectorates.
 
==Culture==
The people of Regalia are first and foremost Alt-Regalisch, while several others reside in their lands. Below is a full list of the cultures within the Regalian Empire:
 
*[[Human_Cultures#Alt-Regalisch|Alt Regalisch]]
*[[Human_Cultures#Ceardian|Ceardian]]
*[[Human_Cultures#D’Ithanie|D’Ithanie]]
*[[Human_Cultures#Daendroque|Daendroque]]
*[[Human_Cultures#Dressolini|Dressolini]]
*[[Human_Cultures#Northerne|Northerne]]
 
==Religion==
While the strict, pro-Ailor faith of Unionism is the central and only socially acceptable religion in Regalia, there is a vague toleration for the Faith of Estel and Old Gods. Old Gods worshippers are seen as right wing traditionalists set in their ways and unmoving in conforming to the new religion. Those who worship the Faith of Estel are thought to be simply “Confused” in their faith, and that their Estel is actually the Imperial Spirit.
*''Read more about Unionism [[Unionism|here]]''
*''Read more about Old Gods [[Old Gods|here]]''
*''Read more about the Faith of Estel [[Faith of Estel|here]]''
 
==Symbols==
The Regalian Banner is made up of the two colors of the Empire: gold, for the wealth of the land, and regal violet, for the royal legitimacy of its people.
 
==Trivia==
*The Regalian Crown Isle is actually the site of a massive underground Seraph complex. It has been built over by generations into what is now vaguely seen as the Sewers.
*The Regalian Heartland is actually much weaker on paper than all of its tributaries and substates combined.
The Regalian Empire is the only self sufficient state in existence around it, needing no foreign export or import to feed, clothe or maintain the standard of living for its citizens.
 
----
===Accreditation===
----
*Written by [[User:MonMarty|MonMarty]]
*Processed by [[User:Shayin|Shayin]] and [[User:Catcat1305|Catcat1305]].

Latest revision as of 00:00, 13 January 2025

The Regalian Empire describes the nation-state in which most of the Roleplay takes place, or through which the roleplay finds context to interact with the wider world. On-server, the major roleplay hub is Regalia, the similarly named capital of this nation. The Regalian Empire exists as a semi-feudal semi-decentralized state, a plural state with a clearly defined disenfranchised commoner population, and a wealthy elite aristocracy that hold all the power. Beyond this class dynamic, the Regalian Empire is a multicultural realm, with practically every culture and nationality represented to some degree within its borders, and with a celebrated heritage diversity. In a world of despotic tyranny, religious oppression, and extreme sectarian or cultural violence, Regalia often acts like a progressive beacon, though it is certainly capable of inflicting its medieval-style cruelty, and should not be misunderstood to be some benign entity. The Regalian Empire is mostly hallmarked by brilliant and beautiful presentation, but inner rot and decay as concepts of benevolence and good governance get corrupted by individualism, nationalism, and the effects of capitalist ambitions.

Territories

The Regalian Empire is vast and contains several overseas territories, each with its own unique political and cultural identity. To understand how the Empire functions, one must understand how its subjects interact with the Emperor, and the civil authorities that serve him.

The Divine Seat

The Divine Seat loosely refers to a micro-state that covers only the Imperial Palace, the Unionist Divine College, and various religious buildings built around the Imperial Palace. The Divine Seat can best be compared to the Vatican, a religious center that is detached from secular civil governance to have a plausible distance to potentially problematic or controversial decisions that secular authority makes. The Divine Seat and the Emperor are technically considered absolute in authority, but the reality of politics means that the Emperor is often simply a figurehead or a mascot, and can sometimes even be interpreted as being imprisoned in the Divine Seat without much influence on what happens outside of it. The Divine Seat is best described as a theocratic government over what essentially comes down to a few buildings, streets, and squares. It has no official population.

The Capital City

The capital of the Regalian Empire does not have an official name, it was once the Kingdom of Amelore, but people from across the world refer to it just as Regalia. The city is the most well-known city in the world because it has the reputation of being the "city where everything happens, you can find anything, and you can lose anyone". It is vast, with a total population of 4 million (which is considerable in a near-post-medieval world) and ever-stretching districts of wattle and daub housing, and brick and marble palaces. Regalia is a beautiful city covered with the spires of every conceivable temple in any style of nearly every religion, with an architectural presentation for nearly all people of the world. It is a true multicultural melting pot, but also home to deep civil neglect, social mismanagement, and cruel apathy for the suffering of others. As with the shining knights that patrol the streets, presentation is everything in Regalia, and that leaves the population with an often stark indifference to the poor conditions of the dispossessed and unhoused populations, as well as recent migrants who arrive with nothing but the clothes on their backs. Regalia accepts any immigrant who simply states a desire to live in the Empire but does not provide them with any further support beyond medical. To many foreigners, Regalia is like the most brilliant jewel in the world, that yet hides a rot on the inside if you crack it open too far. Regalia is where all the centralized authority and rule of the Regalian Empire takes place, with legislative Assemblies and the central bureaucracy.

The Archipelago

The Archipelago is a loose set of islands and landmasses around the capital Regalia, which can best be described as a feudal federation that serves as a representative of the Emperor's authority. Technically all the land is owned directly by the Crown, but the Crown leases the land to nobles who hold feudal rights over the people who live on said land. Not all parts of the Archipelago feature the same level of serfdom of feudalism, some parts have only loose concepts of British manorialism in place, while other regions are under the control of monasteries, and others yet follow a more repressive regime like Russian serfdom. There is no single unifying experience in the life of a peasant in the Archipelago, other than the fact that these "provincials" think that the capital (Regalia) is a bit of an eccentric place where weird people go to do weird things and hold strange opinions over how the rest of the world should work. These Archipelago provincials often denounce the capital as too liberal or progressive. While feudalism is commonly applied across the Archipelago, the nobles don't actually do a whole lot of direct ruling, as that is usually reserved to the bureaucratic clerks, allowing the nobles to live in Regalia to be close to the Assembly and Emperor and spend their fortunes there instead of rurally.

Ithania

The Ithanian Kingdom is the most powerful suzerain of the Regalian Empire (Confederacy) that follows state law, and taxes and is essentially an external holding that is legally on the same level as the Archipelago but does not have the same kind of political standing. Ithania is immensely wealthy, covering nearly 40% of the financial budget of the whole Empire by itself, and its banks exert excessive influence on the financial markets and the state debt. Ithania is a high-society place that nonetheless contains in it many political contradictions. They are at once the more sane political branch of the Empire, denouncing those living in the capital as insane warmongers and not true followers of the unitarian vision of Unionism. But on the flip side, they are also entertaining foreign dignitaries as if they are their own nation, and engaging in a process of sphere of influence building at the cost of Regalia's central authority. It is commonly proclaimed that the Regalian Empire conquered Ithania with an Army, but the reality was that Ithania had already converted to Unionism by the time those soldiers arrived, and the Kingdom voluntarily surrendered to the Empire without even a single casualty, the military landing was more a formality for presentation sake in a world that largely understands strength through violence.

Aioránia

The Western Republics or Aioránia covers the nation-states of Landfall, The Western Cities, Basqon, and Frontierra. These nation-states are highly deregulated and decentralized republics, bordering on democracies, but in practice run more like crook oligarchies. These states formed in the wake of the Allorn Empire's collapse, and as a result, their birth was filled with chaos and violence. The crime caused the rise of the civil watch and the Cortes, which in turn gave rise to fierce independent thinking and self-sufficiency. While crime eventually abated, the systems of the Cortes that were put in place to deal with that element of their history did not. The Cortes are commonly misunderstood to be "nobility", but they are not. The Cortes are self-regulating neighborhoods with their own micro government and budget, that only loosely obey the national authority. On a local level, major cities like Ciudad Daenio contain several dozen Cortes, as many as there are neighborhoods and districts, each of them bickering on a more regional scale over how the city itself should be run.

The Regalian Empire has technically appointed governors, and technically calls Aioránia a colony, though this is at best performative. Governors have no actual authority and are often prisoners of their own governor's manor, good only for cutting ribbons and making speeches in favor of loyalty to the Empire which the locals see as cause to engage in beer-throwing. Aioránia is seen as a separatist region. Even though it voluntarily joined the Regalian Empire for a sense of mutual security, any attempts from the Empire as a whole to impose centralized taxing or law has faced resistance among the locals, who wanted to resolve these matters themselves. They love the Emperor but hate the idea of being ruled in practice by a few bureaucrats from the capital who have never set foot in warm Arioránia.

Lusits

Lusits is another western Kingdom under the authority of the Empire, but much like Ithania it is largely independent. Lusits joined the Empire voluntarily when Ithania did, ostensibly out of common security interests from Elven revanchism. The de Lobo family has ruled Lusits since its creation and continues to do so under Regalia's guidance, though the state has largely become the lesser partner in Ithania's geo-political games.

Perrionne

Perionne can best be described as a state constantly at war with itself, with major duchies like Brisemar, Delaloure, Nevadore, Visois, and Andois constantly engaging in feudal violence against one another. Perrionne is one of the few nations that Regalia "conquered", that is to send an army there and defeat local armies to induce it into the Empire. Yet immediately afterward, this army pulled out, and at best, the realm currently has a few administrators that ensure tributes to the Emperor are correctly sent out, without enforcing local law. Perrionne feels very distant from the Empire, because it is, being the westernmost realm of the Empire, where the Empire is largely a meaningless construct. The Dukes all fight each other over small strips of feudal land but are largely Unionist and sort of on board with the general direction of the Empire.

The Silerian Chain

The Silerian Chain is a stretch of island nations like Mirtasil, Arvosil, Solacil, Maartasil, and Aetosil. These nations were once Elven colonies but were captured by Ailor in the chaotic collapse of the Allorn Empire, and have since existed largely under the radar of global events. They are poor mountainous island nations with little global meaning, the only reason why most people even remember their islands is because one must pass through them to sail west, but also because of the vast Allorn monuments that still decay on them. Out of all of these islands, Aetosil is the most populous and important one, that houses the Evintarian theocracy and population. Aetosil is largely autonomous from the Regalian Empire due to a history of religious persecution after the schism, but it remains true that all these nations voluntarily joined the Empire for a variety of reasons. The northern states joined because of cultural outreach. Successive Emperors made displays of love for local custom and tradition by visiting these lands and acting as gracious guests, while Aetosil joined because even though it was a fugitive heretic state for a long period, they are still wholly convinced to join the Great Way, and believe in the unifying message of Unionism.

Nordskag (and Middeskag)

Nordskag is the northernmost autonomous realm of the Empire, inhabited by the Nordskagger Velheim and Fornoss worshipers. Nordskag is the only nation in the Regalian Empire truly conquered through bloody violence, with Emperor Allestrain I brutally invading this nation by citing their constant raiding of Ithania and other surrounding lands as a Casus Belli. The war against Nordskag is considered a continuation war of the Skagger Wars because many of the inhabitants of Nordskag fled the Archipelago when it was conquered by the Empire as a whole. Nordskag remains religiously separate from the Unionist core, following the Fornoss Gods to this day, though it has made strides to be seen as an equal partner to the other power-broker realms like Ithania. Nordskag is commonly understood to have the strongest and larges army in the Empire out of all the states. While the Emperor technically has the Tenpenny Legions at his disposal, the Kingdom of Nordskag has the most battle-seasoned and well-trained conscript army due to the high dependence on militarism and dueling customs among its people, meaning that the Nordskag army if fully mobilized would make up half the Empire's actual armies. Nordskag is constantly stuck between being recognized as one of the strongest pillars of the Empire and having to fend off historical grievances and identity politics on the part of the Ithanians in particular, who resent the idea of being seen as equal to the people who raided them for centuries.

The Moors

The Moors are a series of lesser kingdoms and republics to the south of the Archipelago that are generally seen as poor suzerain realms within the Empire that have no political say, or strong ties to the Empire at large. They are too poor to pay large sums of taxes, don't contribute to armies in any meaningful way, and also have no political representation. The Moors nations like Moorwich, Kenshield, Berrickwyle, and Dalewyth joined the Regalian Empire once after the over over 300 years because being part of the Empire and joining its currency market meant access to trade networks and safety on the high seas from piracy. However, the growth and wealth of the Empire have largely passed by these nations even if the common market has provably improved the lives of the locals. Generally the lives of the locals continue on without ever interacting with the Empire at large, the Moors are considered just a stepping stone to other regions, like Hadar.

Hadar

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