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Races: Difference between revisions

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|caption = An ancient people, clinging to long-outdated ideas...
|caption = An ancient people, clinging to long-outdated ideas...
|text =  
|text =  
Wild, aggressive, territorial, and competitive, the Wolathar are everything the [[Altalar]]-cultured [[Nelfin]] despise, and everything they want to forget about their own past. Having survived for centuries in isolated pockets deep in the forests, the Wolathar are a remnant of the past, a time and era when the Elves lacked their greatest pride; their Empire. They cling feverishly to their old ways, rejecting the modern Elves and their culture as straying from the path of strength. The Wolathar have become more daring since the collapse of the [[Elven Empire]] in their attempts to broaden their habitat. No longer content to just reserve themselves to the deep woodlands, their nomadic herds and Wód venture beyond the traditional forest lines, encroaching upon the [[Yanar]] and [[Cielothar]], and even coming into conflict with the [[Avanthar]] on woodland’s edge. Wolathar are as rare in the world beyond [[Hyarroc]] and [[Daendroc]] as they are enigmatic, offering a window to the past, yet confusing or questioning established notions of Elven development and origins.
Wild, aggressive, territorial, and competitive, the Wolathar are everything the [[Altalar]]-cultured [[Nelfin]] despise, and everything they want to forget about their own past. Having survived for centuries in isolated pockets deep in the forests, the Wolathar are a remnant of the past, a time and era when the Elves lacked their greatest pride; their Empire. They cling feverishly to their old ways, rejecting the modern Elves and their culture as straying from the path of strength. The Wolathar have become more daring since the collapse of the [[Elven Empire]] in their attempts to broaden their habitat. No longer content to just reserve themselves to the deep woodlands, their nomadic herds and [[Wód]] venture beyond the traditional forest lines, encroaching upon the [[Yanar]] and [[Cielothar]], and even coming into conflict with the [[Avanthar]] on woodland’s edge. Wolathar are as rare in the world beyond [[Hyarroc]] and [[Daendroc]] as they are enigmatic, offering a window to the past, yet confusing or questioning established notions of Elven development and origins.
|below = Nelfin
|below = Nelfin
|}}
|}}

Revision as of 01:49, 9 April 2017

Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand, the Maiar that rise to the surface or dwell deep beneath the water, and the Mekett, whose strong culture has only recently surfaced from the deepest pits underground. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.

Human

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Nelfin

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Naylar

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Dargon

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Gorr

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Mekett

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Kleinfolk

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Mer

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Florae

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Interbreeding

While interbreeding between a number of races is very possible, there are plenty of specific intricacies that occur that must be noted before one creates a half-breed character. Refer to the chart linked below for all of the interbreeding rules.