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Qadir, or sometimes called Mansuriya, are the native people of the [[Farah'deen]] continent before the collapse of their civilization at the hands of the [[Songaskia]]. Meticulous and precise, the Qadir are known clockworkers, fine silver carvers and praised artists who take pride and value in their expertly crafted items. The Qadir are few in the world, but they are a resilient and inventive people, distrusting of outsiders since the fall of their great Empire, yet willing to teach the lesser races in the ways of their culture and knowledge. For every calamity that strikes their people, or the world, the Qadir have some invention that will give them a chance at beating the odds. The Qadir are ruled by a collective of clockwork machines, divining decisions for a race that has lost faith in the existence of gods a long time ago. Despite their small numbers, Qadir are ever present across the world, hired by the rich and famous for their skills and unrivaled sharp sight. Their Hadritya’s, places of learning, are yearned for many would be scholars, even if entry is ever so difficult to achieve. | Qadir, or sometimes called Mansuriya, are the native people of the [[Farah'deen]] continent before the collapse of their civilization at the hands of the [[Songaskia]]. Meticulous and precise, the Qadir are known clockworkers, fine silver carvers and praised artists who take pride and value in their expertly crafted items. The Qadir are few in the world, but they are a resilient and inventive people, distrusting of outsiders since the fall of their great Empire, yet willing to teach the lesser races in the ways of their culture and knowledge. For every calamity that strikes their people, or the world, the Qadir have some invention that will give them a chance at beating the odds. The Qadir are ruled by a collective of clockwork machines, divining decisions for a race that has lost faith in the existence of gods a long time ago. Despite their small numbers, Qadir are ever present across the world, hired by the rich and famous for their skills and unrivaled sharp sight. Their Hadritya’s, places of learning, are yearned for many would be scholars, even if entry is ever so difficult to achieve. | ||
|below = Human | |below = Human | ||
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Revision as of 18:55, 18 September 2018
Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand, the Mekett, whose strong culture has only recently surfaced from the deepest pits underground. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Orc is a race.
Human
Magus
Maia
Gorr
Special Races
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