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{{Info races
{{Info races
|image = Songaskia2.png
|image = Newsongy.png
|pronunciation = Son-gas-key-a
|pronunciation = Song-gah-ski-an
|classification = [[Human]]
|classification = [[Human]]
|subraces = Various
|subraces = N/A
|nicknames = Black-Skin, Grandpa-hair, Desert-Snakes
|nicknames = Drake-kin, Horned Demons, Desert Darklings
|languages = [[Sofaal]]
|languages = [[Sofaal]]
|naming = Similar to [http://www.behindthename.com/names/usage/malian Mali] found on Earth.
|naming = Similar to [http://www.behindthename.com/names/usage/malian Mali] found on Earth.


|distinction = Mysterious dark skinned race with a past shrouded in legend.
|distinction = Half-Draconian descendants of the Farah’deen Dragons
|maxage = 110 years
|maxage = 210
|body = Often Average or Toned, though maximum Muscular. Females are often Curvaceous or Femmefatale
|eye = Amber/Orange reminiscent of fire
|height = 5'6'' - 6'6'' (Varied based on subrace; see [[Racial Heights]])
|hair = Jet black, crimson red, snow white or golden blond
|weight = 120 - 220 lbs
|skin = Very dark brown
|eye = Varied
|hair = Varied
|skin = Very dark brown  
|}}
|}}
In the distant sands of [[Farah’deen]], the Songaskians gave birth to a multicultural and multiethnic Empire called the Songaskian Masaya, a massive continent-spanning state with a wild and mysterious history steeped in legend. The vast majority of the Songaskians live in the continent of Farah’deen, home of the desert sun, the [[Shambala]] faith that they worship. Rivals to the [[Ailor]], the Songaskians have had a long history of competing over world hegemony with their lighter-skinned Ailor cousins, though to refer to them as fully Human would be a mistake. Somewhere in the mysterious past of the Songaskians, [[magic]] and beast were involved in their sudden and violent appearance, bringing about the destruction of the [[Sariyd Empire]] in a matter of weeks, before supplanting the once proud [[Qadir]] as the new major regional power. While the Regalians constrain and control magic, the Songaskians revel in it like the [[Elves]] did in the past. Their [[Songaskian Masaya]] is led by a highly magical yet religious elite that even the Elves cannot rival.  
In the far-off distant sands of Farah’deen stand the towering pearl cities of the Songaskian Masaya, home to the heirs of the Elders and the Great Old Ones. The Songaskian Empire spans the massive continent of Farah'deen and stands as one of the foremost threats to Regalian supremacy, equalled only by the Kathar Dread Empire. The Songaskians, who sport a turbulent and relatively recent history, do not have a very distinct mark on the world, but it would be foolish to not acknowledge their hand in nearly every modern event. The last remaining remnants of the Dragons, the Songaskians have proclaimed themselves the inheritors of the crown of the world, a title once held only by the majestic winged creatures that roamed the skies and lorded over the mortal races. Poised to strike from the great pearl cities built by their Sariyd forerunners, the Songaskians spread their proverbial wings across the oceans, gathering resources and manpower to achieve their own goals of world domination. Others yet continue to follow in the footsteps of their Draconian ancestors, living lives of study,self-exploration, and development to become the worthy descendants the Dragons wished them to be.  


==Physical Characteristics==
==Physical Characteristics==
The Songaskian race is one of the few races with internal classifications for sub-races. As such, to provide clear distinctions between them, each sub-race will be highlighted. The general term “Songaskian” refers to any and all of the subraces, which can usually be told apart from the more similar-looking [[Qadir]] people. Songaskians have the darkest skin of any Ailor or Nelfin species, similar even to the dark hues of a [[Drowdar]] if their skin wasn’t blue but instead brown in pigmentation. Their skin color can be described as so tanned that it almost resembles a chestnut brown, and some may even have skin tones darker than that. Proportion wise, Songaskia appear nearly identical to the Ailor, though their appearance is often less rugged and harsh, and more elegant. It would be accurate to say that their anatomy covers a delicate balance between Nelfin and Ailor, being able to attain some muscle mass that is common among the Ailor, but barring them from the highest of strongman builds due to their more elegant appearance. The Songaskian caste system exists to segregate the various subraces of Songaskians into tiered social ranks. It is important to note that this caste segregation is inescapable. None of the Songaskian subraces can reproduce with one another for an unknown reason, while some of them may reproduce with other races for equally unknown reasons.  
The Songaskians are in all respects like the other humanoids of Aloria, closely resembling the Ailor in bodily proportion. However, some distinct features of their appearance set them greatly apart from the other races and tie them closely to their Draconian ancestors. Foremostly, in their natural form the Songaskians have a set of horns on their head, usually with some of curl or texture to them and in colors ranging from reddish-brown to beige or black. Their main set of horns usually grow out of the forehead and curl along the sides towards the back. Additional smaller horns usually form on the temples, but sometimes the main horns may also have smaller horns sticking out of them. These horns are stronger than normal bone (which makes them non-removable, unlike their Void based counterparts) and tend to grow out during a teenage period that lasts anywhere between age 12 and 25. Their hair color ranges are also quite unique. They have four main types of hair colors: either jet black, snow-white, crimson-red or golden-blond, with very little if any variation or discoloration in between, reflecting the colors of the Dragonscale once worn by their ancestors. They have amber colored eyes, which - much like the Url - appear like fire or a setting sun. Songaskian skin color, specifically the color of their pigment, is a trait that is very unique to their race. Songaskians have a skin color much darker than even the Qadir, similar even to the dark hues of a [[Drowdar]], though more brown instead of a Drowdar blue. Their skin color can be described as so tanned that it almost resembles a dark chestnut brown and many even have skin tones darker than that.  


====Ashanti Songaskia====
Finally, all Songaskians also have a few other Draconian traits, most notably a scaled tail that is in the same color as their hair, starting about arm-thick from their spine to pointy thin at the very end; the whole tail is roughly the same length as a leg. They may also have a number of scaled patches that are very similar to how the Slizzar have snake-skin patches. These patches aren’t very consistent and may occur on any place of their body, as long as they doesn’t cover more than 20% of the skin in any location and never appear on their head. These scales may for example appear anywhere from the backs of their hands to the tops of their shoulders, or only on their chest or along their spine, though many Songaskians don’t have any scaled patches at all. There is no real genetic inheritance among parents and children. These scaled patches are always in the same color as the tail and their hair and, despite their scale-like appearance, are not true Dragonscale. Unlike Dragonscale, which is notoriously difficult to pierce, the patches of scales on both the Songaskians' tails and skin merely appear as scales and serve the same function as skin. Thus, any weapon can pierce them like normal skin, and their feelings and sensation hasn’t been reduced in these areas as a result of their texture.
Ashanti Songaskia are the highest ranked on the Songaskian position of their caste system and are often synonymous to the ruling classes. Number-wise, Ashanti Songaskia are the smallest minority of the Songaskia sub races, though all of them are either related to the ruling family of the Songaskia Masaya or distant relatives of governors and princes. Ashanti Songaskia are what most foreigners assume Songaskians to look like, having snow-white hair and slitted light beige eyes with hints of purple on the edges, while retaining that dark skin that all Songaskians are predisposed to. Aside from the color of their hair and the color and shape of their eyes, Ashanti differ by some other factors. Ashanti Songaskia cannot learn or cast Magic at all. Additionally, Ashanti Songaskia are never born as [[Silven]], nor can they be demonically possessed. Despite these inherent immunities against various [[Dimenthism|Planar Essence]] effects, Ashanti Songaskians are not immune to any form of Magic or Magical effects. Ashanti Songaskia are unable to reproduce with any other sub race or race on Aloria for unknown reasons. There have been a few rumors of sporadic cases where an [[Alt-Regalian]] was able to reproduce with an Ashanti Songaskia, but none of these stories have ever been verified.


====Hassal Songaskia====
Songaskians tend to range taller than Ailor and their average several inches taller than most Velheim Ailor. Body Build wise however, Songaskians are identical and have the same bodily limitations as the Ailor. Songaskians have either an extremely wide gender dimorphism or none at all. This means that there is great physical variation between their genders; sometimes the men appear smaller and frailer than the women and sometimes the opposite is true. Songaskians give birth to children in the same way as Ailor do. However, the carrying period for a Songaskian child is twice as long and the child is usually born with plenty of hair already on their head. Songaskian children develop rapidly for several months and gain the ability to stand, walk and talk quickly. Their development then slows between the ages four and ten and their puberty extends through age 25. They then tend to live to around 200 - 210 years old, and age proportionally (for example, they appear like a 50 year old Ailor at age 100). In all other respects, Songaskian Physical Characteristics are the same as the Ailor average.
Hassal Songaskia are the second highest ranked on the Songaskian position of their caste system and are often synonymous with the religious elite and the upper aristocrats. Similar to the Ashanti Songaskia, the Hassal Songaskia are considered to be what foreigners think all Songaskians to look like. The only real noticeable difference between the Hassal Songaskia and the Ashanti Songaskia is that the Hassal Songaskia do not have the slitted eyes that the Ashanti Songaskia have. Besides this superficial feature, the Hassal Songaskia are capable of casting magic, being possessed or otherwise affected by Planar Essences. Hassal Songaskia, like Ashanti Songaskia, cannot reproduce with anything but their own.  


====Rubah Songaskia====
===Elder Shift===
Rubah Songaskia are the third highest ranked on the Songaskian position of their caste system and are the core of the Songaskian military. Rubah caste members either work for or are incorporated into the army structure. This caste, while being the third tier, also has an internal conflict due to the vast majority of the Songaskian slaves belong to it, who despite being slaves, still enjoy the third caste rights and privileges. Rubah Songaskians are usually more physically adept than the other Songaskian subraces, on average standing two inches taller and being the only Songaskian sub race able to attain strongman physique. Even among the races that usually require physical activity to attain some muscle mass, Rubah Songaskia are predisposed to being Toned. Additionally, Rubah Songaskia are born without any body hair save for their eyebrows, which is Mahogany in color, and will never grow any body hair or top hair. They are bald for the entire duration of their lives. Rubah Songaskia also have light beige colored or mahogany or other red-tinted dark brown (which often causes them to be confused for [[Vampires]]) irises with normal pupils. Why some Rubah Songaskia have light beige irisses while others have dark brown ones is unknown. Rubah Songaskia cannot reproduce with any other race but their own, and cannot reproduce with any other Songaskian subrace.
These are all traits that the Songaskians have in their natural form. However, they can also shift to a more human-friendly form through an ability that they call the Elder Shift. To the Songaskians, they consider their horned form the Elder Shifted Form, while their non-Draconian trait form is the Lesser Form. Sometimes the lesser form is practical for mixing with Ailor society because it reduces how much the Songaskians stand out, but they do pride themselves in their Elder Shifted Form, so many  still choose to retain their normal appearance. In their Lesser Form, they lose their horns (which are simply replaced with hair) while their tail also vanishes. This shift occurs without limit and within the blink of an eye.


====Jenne Songaskia====
==Mental Characteristics==
Jenne Songaskia are the fourth ranked on the Songaskian position of their caste system, and are the core commoner population of the Songaskian Masaya. They represent the citizens, craftsmen, merchants and the pasture goatherds as well as scribes and entertainers. Jenne Songaskia look identical to the Hassal Songaskia, except for the fact that they have black or dark brown hair and dark brown eyes. They have no other further physical difference that sets them apart, and are usually considered the more average of Songaskians. Jenne Songaskia, while not being able to reproduce with any other Songaskia subrace, are able to reproduce with any and all races which Ailor are also able to reproduce with.  
Despite their cultural drive for world conquest and their support of slavery and a powerful military, Songaskians strangely enough exhibit one of the world's most laid-back worldviews on life. The Songaskians are averse to the very concept of killing anything living, from the highest sentient races to even the most insignificant insects and critters. This however does not make them vegetarians (though many of them do end up living like vegetarians) as there is still room for the ritualistic, sustenance-validated killing of pasture animals. While there are certainly outliers that enjoy killing, these tend to be more the exception to the norm. Songaskians also have the seemingly contradictory mental trait of both feeling racially superior but still considering all races, even slaves, to be worth investing in. While many Ailor have the mentality that the world would be better rid of the lesser races, the Songaskians seem to genuinely believe that biodiversity and racial multiplication and mixing is a good thing. This comes with the caveat that they must remain in control of the highest forms of authority to protect and guide the lesser beings towards a utopian world view. As such, the Songaskians are also the only race that openly accepts half breeds, racial mixing and cross-race relationships, even if they aren’t always as productive as they would hope. They have a perhaps uncontemporary acceptance even of their own race’s dilution, yet maintain a very strict approach to tracing their lineage to the Dragons and excluding those who have fallen too far from the main succession line.  


==Mental Characteristics==
Songaskians are always ready for a game of gambling or a drink with strangers and are equally jovial and comical in their response to ridicule. Most Songaskians don’t even feel insults and will tend to just send a quip back with a flair of kindness. This unique trait makes them both very much disliked by those who actively try to get under their skin and liked by those who can appreciate their snarky yet well-meaning attitude. However, when things get physical the mood of a Songaskian can very quickly turn. Their utopian lording attitude causes them to also be control freaks and vain in their appearance. Anything that ruins that, like a spilled Kaffee on a dress or a dusting of sawdust sprinkled into their well-made hair, will make them very upset. Songaskians are very passionate when their emotions flare up and are famously hard to calm down. They are angry for long, kind to many, warmhearted to even the most distant of guests, and more passionate and dedicated to their lovers, friends and family than most other races.
Songaskia are considered one of the most collectivist races that have the uncanny ability to unify under any circumstances in the advent of great threats to their people. This unwavering nationalistic mindset  and the utter disregard of other races (arguably even more so than the Ailor, who actually believe other races to be inferior yet useable and tolerable) makes slavery  an easily-excusable asset to their Songaskia Empire. The Songaskia strongly support magic, much like the [[Ch’ien-ji]] and [[Races#Nelfin|Elves]]. The priests to their Shambala religion are often mages, while their leadership are powerful wielders of void magic, with every family seeking to have at least one prodigy in some form of magic to stand out in society. What is often considered a flaw in the Songaskia psyche is their tendency to ignore or otherise avoid uncomfortable situations and things in their lives which they cannot control. For example, a Songaskia may have some doubts with their religion, but rather than questioning their faith or talking with others about it, the Songaskia would rather spin tales or hide in leisurely activities to achieve escapism. This makes Songaskia society appear very leisurely and laid back, though in reality they are simply pursuing the need to avoid feeling anxious.
 
===World Flow Powers===
Because the Songaskians descend from the Dragons, they possess a very limited form of World Flow Powers that the Dragons once controlled. Dragons were known to cause volcanoes to erupt, to call forth great hurricanes, and to seed life where life could not possibly grow. Songaskians, in a limited form, have inherited some of the same elemental control of the Dragons. These abilities are shared by all the Songaskians and are active from birth but gain more sophisticated control in their teenage years. All Songaskians have roughly the same elemental control and, while it certainly could never measure up against an elemental Void mage, their World Flow Powers allow them to both entertain and perform simple tasks that make life easier for them. The World Flow Powers are divided over four main principles as outlined below. All of these powers require flowing hand gestures that are fairly obvious, and frequently mistaken for actual Magic, so most Songaskians are careful with public displays of abilities unless they can hide their gestures and conveniently get away with it. Generally speaking the more they use a power, the longer and bigger their gestures are. A simple Kaffee stirring gesture can be achieved with a single finger for example, while a ripple wave formation in a river requires both hands to make large 2 foot wide gestures.
* The World Flow of Water allows the Songaskians to gently affect the flow of water where it is present. For example, if they have a cup of Kaffee they might use their hand to stir the liquid from a distance. If they are near a river with slow moving water they might use their hands to create ripples and shapes in the water that the flow otherwise would not. Furthermore, where water flows down a surface they might cause the water to flow back up the surface instead, using the same trail it came down with. The limitations of this ability are in the nature of the liquid. They cannot lift or otherwise displace the liquids from their sources or flow paths, nor can they turn it into projectiles. They can simply gently steer liquids around as long as the main content is water. This is also additionally useful by, for example, bending rain droplets away from one’s self to avoid becoming wet, or flowing liquids out of clothes after they have been washed, which speeds up the drying.
* The World Flow of Fire allows the Songaskians to gently extinguish or breathe more oxygen into a fire from a distance with gestures of their hands. They are able to slowly extinguish a flame (near instant for a candle, over 10 seconds for a fireplace, and exponentially more for greater fires), and can temporarily feed more oxygen into a fire to make it burn hotter and bigger, but only for a short period of time. This ability is limited to the presence of fire, and they cannot affect Magically produced or altered fire in any way.
* The World Flow of Earth allows the Songaskians to create formations and drawings in the ground (as long as the surface is sand or dirt) by flowing the sand grains in much the same way as they control the shape of water ripples. This ability is similarly limited by the fact that they cannot lift the sand off the ground or turn it into a projectile, and this ability is mostly used to enhance their dancing moves and artistic expressions.
* The World Flow of Air is perhaps the most potent of the Songaskian abilities, which allows them to create a funnel of Air in a manner of burst that is potent enough to knock someone off their feet or to cause them to stumble backwards. They can create only a momentary burst instead of a continuous funnel of air, and can generate one every twenty seconds on average. These bursts can also be reduced in strength and placed from another position. For example, it can also be used for more mischievous activities like lifting skirts with a convenient gust of wind, or during a dance routine where long silk ribbons are used to create beautifully unnatural dance moves through gentle bursts of wind that change the direction of the silk.  


==History==
==History==
Songaskia history starts almost immediately at the collapse of the [[Sariyd Empire]] in 121 AC. Seemingly appearing from nowhere, the Songaskia marched forth from The Great Storm, a series of destructive sand storms that ravaged the continent of Farah’deen. This destroyed the Sariyd cities and Palaces complexes after the Sariyd tried to eradicate the White and [[Red Desert Dragon]]s. Armies of Songaskia poured from the inner deserts which were assumed inhospitable, marching to conquer the remaining ruins of the Sariyd cities and urban centers. In a period of 10 months, the Songaskia conquered nearly all of the Qadir cities, bar from a few towns which eventually became abandoned. Thus, the Songaskia had effectively replaced the Qadir as the dominant race of Farah’deen, establishing the Songaskia Masaya with their Massya as a religious and political ruler. Shortly after the establishment of the Masaya, the Songaskia established the faith of Shambala, a sun worshipping cult which eventually became state religion.  
Songaskian history begins in an event recorded as the [[Great Storm]] at the heart of the Sariyd Empire. Farah’deen, the massive desert continent, was once home to the great Sariyd Empire, a large and mostly forgotten land owned by the Qadir, who were once the only people to live on this continent. Since Cataclysm, the Dragons of the land had become unruly and unkind to the Qadir. While before Cataclysm many of the Dragons spoke with and aided the Qadir (while at the same time sometimes also abusing them and taking from them), relations between the Dragons and the Qadir broke down after Cataclysm for no seemingly clear reason. Dragon attacks on Qadir settlements increased, and the more the Qadir pushed back the more the Dragons punished. The Black Desert Dragons were particularly aggressive, though tales of destruction from the Golden Desert Dragon, the Red Desert Dragon and the White Mountain Drake are also recorded.
 
In 81 AC, an attack on a Qadir settlement that wiped it out entirely caused a definitive negative shift in Qadir society against the Dragons. For the next twenty years, conflicts would continue to become more bloody and savage with each passing year. Eventually, in 101 AC one of the cities developed a now mysterious and lost device called a Dragonkiller. This technology spread fast in the Sariyd Clockwork engineer classes, and soon all cities had weapons to destroy Dragons. It was during this period that the Qadir announced the Red Hunt, an event which was intended (much like the Dragon Hunt in the Allorn Empire) to eradicate the Dragons from the land which the Qadir had deemed berserk and beyond saving. It became clear to the Qadir that they were now on the winning hand, ploughing their way through the Dragon population like a hot knife in butter, and destroying many great Dragon strongholds and lairs. Around 110 the Qadir wiped out the Brown Desert Dragon and the Mountain Rock Drakes, driving the remaining populations to flee.  


In the following decades, the Songaskia continued to measure strength with both the [[Essa Empire]] and the Regalian Empire. None of the countries truly wanted to go to war, but all wished to become the prime political and military power of the world of Aloria. The Songaskia as such focused mostly on magical progress, teaching various forms of magic and pioneering new forms for the benefit of their great Masaya, while also building the world’s largest slave army. Tomes were brought in from the Elven lands and many Elven instructors were invited to live in riches while sharing their magical knowledge with the locals. The Shambala faith meanwhile was attracting more traction among the Songaskia, eventually taking on more brutal tendencies and practices such as sacrifices through gruesome, sunlight-burning rituals.
Then, in 120 AC, when victory seemed near, the remaining Dragons performed a massive magical ritual that called forth the furies of the desert in an event which would later be called the Great Storm. This Great Storm ravaged Farah’deen far more than any other natural event in history, even Cataclysm, and had a profound effect on the Sariyd and Qadir populations both physically and mentally. Massive choking sandstorms arose without warning, sweeping through all major Sariyd pearl cities. These furious, lethal storms wiped out populations and drove the remnants of the Qadir to the edges of the Empire to seek refuge. Desert oases were choked out and hundreds of species died either from thirst or suffocation. Entire jungles (which at the time were still found in Farah’deen) were lost and many of the massive viaducts that the Sariyd had created collapsed, bringing to an end to their sophisticated logistical infrastructure. The Sariyd renounced their faith, believing their god had abandoned them. This pushed the Sariyd - who now officially became the Qadir - to devote more time and effort into clockwork technologies and to revise their spiritual identity. When the dust settled, the first Songaskians were born.


In the latter half of the third century AC, the Songaskia came into repeated conflict with the Regalians over shipping, more notably the Regalian merchant fleets trading with [[Ceardia]] which would often be hijacked by Songaskia pirates. Between 270 AC and 302 AC, an effectively unspoken war existed between the Regalians and the Songaskia, where the Regalians sent warships to destroy Songaskia shipping while the Songaskia continued to try and seize Regalian merchant ships. Several realized wars followed, and eventually a civil war as failure against the [[Regalian Empire]] caused dramatic shifts of loyalty among the Songaskia generals and their Masaya. The Songaskia continue to govern an unstable yet large and competitive Empire, the only true rival of the Regalian Empire.  
It is said that the first Songaskians came from what few Dragon eggs were still around. Pairs of Dragons would lay eggs, then die, for another Dragon to bless the nest, and then die with it. The Dragon population rapidly declined over a period of weeks while eggs gave birth to more humanoid Dragons, the first Songaskians. What little Dragons remained would shepherd these children, using their magics and knowledge to found their society and help them flourish in the ruins of the Sariyd Empire. Despite the suffocating sands mere months earlier, many of the cities’s structures had remained standing, well-preserved in coffins of caked sand and dust. Often only a new coat of paint was required, and the new Songaskian society quickly set to work remolding the pearl cities to their own blossoming, Dragon-shaped culture.


In more recent times, Regalia has formally declared war against the Masaya, though never officially won the war. The war set a stage set for the ousted Massya to try and re-seize the throne with Regalian support, thus effectively starting a civil war in Farah’deen that still rages on today.
The exact motivation for what the Dragons did has remained unclear throughout history, as there is no real written evidence or narrative that describes the Dragons’ exact thoughts. It has been speculated that the Dragons suffered some sort of system shock after the Blue Feathered Dragons of the Archipelago disappeared, resulting in their erratic behavior. Eventually, sensing their ultimate doom at the hand of the sentient species of Aloria, they used their remaining magical potency to change their children to suit a new world that was quickly turning hostile to them, and was seemingly more suitable for the bipedal races of Aloria. Regardless of the speculations, eventually the last Dragons went extinct around 145 AC, when the Songaskian population was already massive (as numerous Songaskians would be born from a single Dragon egg). By this time, the first generation of Songaskians had become adults and the next generation was already underway, paving the way for a rapidly growing population that spread like wildfire in the ruins of the Sariyd Empire. The Qadir tried to retake some of their strongholds, even succeeding in the city of Al-Alus, but their population had declined so rapidly that they failed to mount an effective offensive against the Songaskians, who had now taken most of the pearl cities and begun rebuilding the infrastructure of the old Sariyd Empire.
 
In the third century after Cataclysm, the Songaskians had properly founded their Masaya and had grown exponentially. Their numbers soon came to rival even the Regalians and eclipsed the now-tiny Qadir population. They soon came into conflict with the Regalians; this was a new experience, as during the Songaskian enslavement of other races they had never before encountered determined, organized resistance. For decades, Songaskian raiders attacked Regalian shipping lines and Regalian warships retaliated by shelling Songaskian harbors. These events would eventually culminate in a series of wars around 300 AC which saw the first defeat of the Songaskians at the hands of the Regalians after a number of political and military stalemates.
 
Political instability also started to affect the Songaskians feuding within the Masaya’s royal family caused a fracture in Songaskian society, with some of them favoring a more hard-line anti-Regalian stance, because of the rule of a weaker child Massya, who allowed the generals to take more control away from the Spiritual message of the Draconian Utopia. They eventually restored order with the assistance of covert Regalian elements and the Regalian army. This happened at roughly the same time as the discovery of the first reborn Dragonblood in the Regalian Empire, and the sighting of the first Dragons to roam the skies in nearly 200 years. These events in particular drove the Songaskians into a closer relationship with the Regalian Empire, as the Songaskians intrigued by the existence of a Dragonsoul among the Regalians and drawn to it as a representation of their ancestors. This sudden policy reversal was jarring to some in Regalia, where racism against the Songaskians had become the norm because of their pre-emptive attack on Regalia some years earlier (where they accidently ended up killing tens of thousands of Regalians after setting fire to a series of buildings they did not know were laced with fireweed). This racism still runs rampant, though in modern times it is outwardly mostly confined to soldiers and the nobility, while the working classes have seemingly forgiven the Songaskians for most of their transgressions. Relations between the Empire and the Masaya remain strained. The Masaya unofficially supported the Elves during the Elven wars with Regalia, leading to renewed tensions, and while Songaskians remain unwelcome in Regalia to a degree an uneasy truce still exists. This allows, at the very least, a small exchange of explorers, visitors and frontier daredevils who try to establish a more positive relation between the Empire (which has embraced Dragons as something holy) and the Songaskians (who are descended from Dragons in their own folklore).  


==Society==
==Society==
Songaskia society, much like Ailor society and more so specifically Regalian society, is very centered around urban living, and has heavy religious and military undertones. Nearly all Songaskia live in one large nation, the Songaskia Masaya, while large populations of Songaskia also live in various smaller states to the north of Farah’deen. Songaskia society is one largely fueled by slavery, which is the very cornerstone of the Songaskia construction industry and even their army. It is supported by their five-level social caste system that divides their sub races over various fields.
===Politics===
===Politics===
The Songaskia, much like the Regalians, follow a strict caste system dictated by the Ashanti Songaskia, the Massya and his inner court. The Massya is comparable to the Regalian Emperor in power, though while an important religious figure, he does not have divine status among the Songaskia. His rule is simply enforced by the will of the sun, though he is not a representation of the sun. Below the Massya are the Saleh, regional princes and autarchs of the Ashanti caste that rule as governors. They are the only static nobility in the Songaskian Masaya, as each caste below that holds any military office is elevated and removed from nobility based on military prowess, and nobility is non-hereditary. While a Saleh will rule a specific region in theory, in practice the generals manage the day to day businesses of rule while the Saleh and their many relatives simply reside at the palace to receive guests and host parties. Due to their first hand work in maintaining order in a province of the Masaya, the Generals end up cementing their strongholds and banner armies around their home cities. This makes the Masaya deceptively unstable, as disgruntled Generals often revolt or simply refuse to be replaced. The Generals are always from the Hassal caste. Priests also wield considerable power in the provinces, much like the Generals do. They are also from the Hassal caste, though all of them choose to shave their heads bald. Priests cover a wide variety of tasks including judicial matters as well as spiritual matters. They often function as judge, jury, and executioner during court trials and preach their faith to the people. Additionally, within the Songaskia Masaya it is very illegal to cast magic without being a priest of some kind. Public priests that administer justice are always the female priests, while the preaching priests who administer their faith the people are always the male priests.
In the Songaskian Masaya, society is divided into three separate strata. The first and most common strata is the Farborn class. Farborn Songaskians are Songaskians whose parents were not particularly careful with their lineage and who have descended too far away from the main Draconic lines to lay claim to their heritage. These Farborn aren’t in any way treated any worse than Heritage lines, they simply put less emphasis on expressing their lineage and history and focus more with their daily lives. The smaller but usually more upper-class caste are the Heritage lines. The Heritage lines are those Songaskian families who chose to keep their bloodlines pure and close to their ancestor Dragons and who put a lot of emphasis on their history through their clothing, expressions and language. While it is true that Heritage line Songaskians are more commonly seen in the upper classes of Songaskian society, this is not particularly because a law demands this so but instead because the Heritage lines tend to be more focused on ambition than the Farborn classes. Finally, at the bottom of Songaskian society lies the slave castes, which can contain about 30 to 40% of their population at any time. Slaves are treated remarkably well among the Songaskians, but this factor is often overlooked by the other races because the reduction of liberty always harkens back to the days of the Elven Empire, and those memories are still too fresh to forget (especially for the Ailor, who still hypocritically engage in slavery themselves). The Songaskian race is fairly consistently part of the Songaskian Masaya (with only splinter populations living outside of its borders or power sphere), where the Massya (Songaskian Emperor) is the ruler of the Masaya (Songaskian Empire). The Empire of the Masaya however doesn’t have as much absolute control as the Regalian Emperor and is often more a theological ruler than a secular one. While the weight of the Massya is important for the ethical stances and spiritual directions of the Songaskians, the real power of the Masaya lies with the generals and the military families. These military families tend to be of high-class Heritage lines who display great pride in their lineage (though some Farborn class military families exist too). These families tend to engage in cut-throat politics, very unlike the usual Songaskian attitude, which the common people abhor (instead of glorify, like in Regalia). Ultimately, Songaskian society considers this “weak should fear the strong” attitude among the martial families as a necessary evil to ensure only the most competent generals are ever appointed governors of the Pearl Cities to rule them as their personal fiefdoms. There is no birthright inheritance of nobility in the Songaskian Masaya. A noble family might fall if their patriarch or matriarch is a bad leader, but may regain it upon a child of theirs. Nobility is only ever granted during the lifetime of an individual and has to be re-earned after it is lost. Priests also wield considerable power in the provinces, much like the Generals do, and generally are also from the Heritage lines caste. Priests cover a wide variety of tasks that include judicial matters as well as spiritual matters. They often function as judge, jury, and executioner during court trials and preach their faith to the people. Public priests that administer justice are always the female priests, while the preaching priests who administer their faith the people are always the male priests.


===Culture===
===Culture===
Permeated in mystery and a certain mythical wonder, the Songaskia people are a marvel in themselves. Birthed from whirlwinds of sands, it is likewise easy to see the culture of the Songaskia as something of unseen magical exoticism. Hubris and self-glorification are unwritten tenets of the Songaskian identity, and the likewise self-perception tends to favor any Songaskia seeing themselves as the superior being in all parts of life and even divinity. Better still, much of the commonplace school of culture is the collectivism of the Songaskia -- the greater purpose of the Songaskia of the whole is integral, and almost innate. Magic is also key to Songaskian life and culture, often to the point of public glorification or worship in association with Shambala. However, in areas of more tangible culture, the Songaskia are a people of extravagance and sophistication with a house of thought similar to Ailor -- art is made to be beautiful, food is made to be delicious, fashion is made to be daring and gorgeous, and language is spoken with pleasure and tact. This can most obviously be seen in their mass cultivation of opium on plantations. Mosaics of stained glass and precious stones tend to be popular as art pieces, with depictions ranging from contemporary Songaskia standards of beauty to the elegance and power of magic and magical prowess. Much of this is seen in reformed Songaskian architecture as well, the old edifices of the fallen Sariyd Empire remodelled and usurped into elaborate and opulent monuments of magic, pleasure, and living. Towers tend to frequently host huge bonfires atop them, and many streets and avenues often feature thin canals of running water, usually sourced from gargantuan fountains and waterworks bordering engineerical marvel. Songaskian food is a decadent assortment of dishes varying from suckling pig roasted lovingly by culinary chefs to cucumber-mint soups, chilled by the local Isaq’tilay, a clockwork device stolen from the Qadir that turns water into ice. Fashion, to the Songaskian people, is a thing of adored excess. Sheer, thin fabrics and low-cut, cooling designs are both practical and made to be beautiful -- often, it is through fashion that the Songaskia express their devotion to one another, their religion, or even school of magic. While much of what the Songaskia do and create in ways of culture is unique to themselves, what perhaps is foreign to them is their own language. Sofaal is a language that appeared out of nowhere, yet sounds culturally opposed to their flexible lives. As a language, Sofaal sounds rigid, crude and extremely reliant on pitch to express the differences in an almost lacking vocabulary. Songaskians have to often compensate by making their sentences exceptionally elaborate or redundantly long not to sound crude. If anything can be said of the Songaskia culture, it is that it is a culture of formed necessity as opposed to cultural formation.
Songaskians are a people of extravagance and sophistication with a house of thought similar to Ailor -- art is made to be beautiful, food is made to be delicious, fashion is made to be daring and gorgeous, and language is spoken with pleasure and tact. This can most obviously be seen in their mass cultivation of opium on plantations. Mosaics of stained glass and precious stones tend to be popular as art pieces, with depictions ranging from contemporary Songaskia standards of beauty to the elegance and power of magic and magical prowess. Much of this is seen in reformed Songaskian architecture as well; the old buildings of the fallen Sariyd Empire have been remodelled and redesigned into elaborately detailed monuments of pleasure and living, with decorations that resemble scenes of magic and fantasy. Towers tend to frequently have huge bonfires on top of them, and many streets and avenues have thin canals of running water, usually sourced from massive fountains and waterworks built with the greatest of engineering skills. Songaskian food is a decadent assortment of dishes varying from delicious suckling pigs roasted lovingly by chefs to cucumber-mint soups chilled by the local Isaq’tilay, a clockwork device stolen from the Qadir that turns water into ice. Fashion is something the Songaskians love to express with vibrancy and extravagance; above all, it is as colorful as possible. Songaskian fashion uses sheer, thin fabrics and low-cut, cooling designs that are both practical and made to be beautiful. Often, it is through fashion that the Songaskia express their devotion to one another, their religion, or even schools of magic, but most notably of all they celebrate their Heritage lines.
 
Much of Songaskian culture is ultimately dictated by what Heritage lines the Songaskians belong to or - if they don’t have any fancy lineage - which Dragon they mostly associate with. There are a number of lineages and ideologies that have sprung up from the different Dragon ancestors, each with their own niches and cultural appeals. Below follows a list of all the various Dragons that represent the lineages:
 
* Kash-Tooral the Black (commonly called Kash) was one of the great Black guardian Dragons. Kash’s colors tend be black and gray, and his favor lies with the military and with spears. Kash followers tend to be more violent and have a preference for carnivorous diets.
* Birk-Marvahjr the Black (commonly called Birr) was one of the great Black guardian Dragons. Birr’s colors tend to be dark gray and light blue, and his favor lies with the builders and architects. Birr followers tend to be soft spoken but with an aggressive disposition.
* Kettrakh the Black (commonly called Kett) was one of the great black deceivers, one of the architects of the Great Storm. Kett’s colors are black and sand-yellow, and his favor lies with the schemers and plotters and rogues. Kett’s followers tend to be outwardly craven, but favor deception and deflection of attention to avoid being in the spotlight and revealing their intentions.
* Vult the Red (commonly called Vult) was one of the great Red destroyers who could block out the sun from an entire village with his wing span, and his favor lies with the intellectuals and the studious. Vult followers tend to prefer linguistic knowledge and absorbing the histories of other races and Empires.
* Veerthil Varhakhluur the Red (commonly called Veert) was one of the great Red destroyers who could destroy entire mountains, melting away stone with his fiery breath, and his fire lies with those who lose themselves in battle in berserk rage. Veert followers often dress with less than others, and only in the color red, while they are battle-loving and more prone to killing than others.
* Uttrakhar the Red (commonly called Utt) was one of the Red sleepers, who slept in the deep mountain caves and often did not wake during the killing until the Sariyd were upon them. Utt favors the lazy and the outcast, represented by the colors red and dark blue, the followers being more prone to idleness.
* Rakhaksaris the Gold (commonly called Rakka) was one of the Gold shapers, those who calmed the raging fires of the world and the gusting sands of the land. She favors the gardeners and farmers and pastoralists. Rakka’s colors tended to be yellow and green, while her followers took pride in creating the most beautiful gardens.
* Askaisyam the Gold (commonly called Askia) was one of the chief architects and the greatest of magical Dragons in Farah’deen. Askia was said to be the richest of all Dragons, possessing the greatest golden hoard as well as knowledge from the centuries of living. Askia is represented by gold and silver (lacking official colors) and tends to favor the ruling classes and authority. His followers are prone to self-enrichment.
* Songalay the Gold (commonly called Song) was the consort Dragon of Askia, but an immensely powerful Gold shaper Dragon who commanded the elements of the world. Song’s followers favor dark blue and white as their colors, while they become excellent and loved parents, grandparents and even great grandparents, as they tend to live wild, happier lives.
* Innil-Tarra the White (commonly called Inni) was one of the playful White Drakes who danced in the ocean tides under the starlit sky. Inni is loved by all those who are fun loving, represented by the colors orange and white, and giving flair and elegance to all dancers and entertainers that perform in her honor.
* Lleyvantrakh the White (commonly called Lley) was one of the caring Dragons who is commonly recorded as the reluctant dissenter among the Dragons during the Great Storm. She is the great lover of all things living, represented by the colors pink and gold, and her followers hold a great respect for all living things in life.
* Karkihs the White (commonly called Kark) was one of the Dragon sages who told tales of the past but could also predict the future. He is represented by the colors light gray and dark blue, but favors none and all at the same time. He represents arbitrariness and structure, order and chaos, and all randomness in between.  


===Religion===
===Religion===
The official religion of the Songaskia is [[Shambala]], the faith of the Sun. The Songaskia have no other form of religion, even void worship is almost non-existent among their people largely due to their unwillingness to admit their faith is wrong, and the difficulty Planar Essence has in affecting the ruling classes as they do not fall prey to the seduction of the Void. The faith of Shambala dictates that the sun is a conscious being that is all-holy and all-powerful. The sun shines brightly on those who worship her and burns and blinds those who turn away from her warm gaze. The Songaskia often build massive temples with so called sun disk towers. These tall towers have bowl-shaped plates of polished gold, used to reflect and focus the light of the sun into certain locations. When all sun disk towers of a temple are united in one location, they burn with enough brightness to combust any organic material and even melt light metals. The Shambala faith is supported by priestesses, a purely female caste of holy figures who cover their body in white tattoos and shave their heads bald. Every priestess without exception is a mage, as they use various fire and light spells to perform their judicial trials. Male priests also exist, though they are rarely mages and restrict themselves to the administration of spiritual needs of the people. Shambala worshippers find wearing anything on their head a religious crime and often fear having any head covers, afraid it will bring the ire of the sun down on them. Songaskians thus also never wear helmets.
The official religion of the Songaskia is [[Shambala]], the faith of the Sun. The Songaskia have no other form of religion and even void worship is almost non-existent among their people. This is largely due to their unwillingness to admit their faith is wrong, and because of the difficulty Planar Essence has in affecting the ruling classes as they do not fall prey to the seduction of the Void. The faith of Shambala dictates that the sun is a conscious being that is all-holy and all-powerful, the vessel from which the Dragons came, and the vessel to which the Dragons returned when their creation was complete. The sun shines brightly on those who worship her and burns and blinds those who turn away from her warm gaze. The Songaskia often build massive temples with so-called sun disk towers. These tall towers have bowl-shaped plates of polished gold used to focus the light of the sun into certain locations. When all sun disk towers of a temple are united in one location, they burn with enough brightness to combust any organic material and even melt light metals, a punishment reserved for criminals and convicts who no longer deserve to be among the living. The Shambala faith is supported by priestesses, a purely female caste of holy figures who cover their body in white tattoos and shave their heads bald. Every priestess without exception is a mage, as they use various fire and light spells to perform their judicial trials, but they also tend to be excellent warriors. Male priests also exist, though they are rarely mages and usually restrict themselves to the administration of spiritual needs of the people, away from the sundial temples.
 
===Economy and Technology===
The Songaskia economy is one based on self-sustenance and anything that they lack is seized from others through piracy. The entire Songaskia infrastructure is supported by slavery, a practice that is almost central in the Songaskia society due to nearly every employment being involved in slavery one way or another. Slaves operate the plantations, build the ships,  serve the Songaskia and  even serve in the army. The slaves are usually captured in Farah’deen itself, being Qadir slaves, but [[Allar]] slaves are also extremely popular and even some Ailor slaves are known to be held. Songaskia slaves are also held, Rubah caste slaves can be taken if they fail their military duties, and any child born from a Rubah slave is automatically also a slave. Songaskia technology is very low, especially when compared to for example the Ailor and [[Dwarf|Dwarves]], and even primitive compared to the Qadir. They have no knowledge of clockwork, steam or even more advanced metal casting, and usually get by with plundering Qadir works, but only understanding some of the barest essentials of how to make them work.


===Combat and Warfare===
===Combat and Warfare===
The Songaskia army is said to be the most functional and strongest in the world, simply by manpower numbers. The Songaskia have an army numbering in several hundreds of thousands of slave soldiers and professional soldiers, led by generals who make warfare their entire livelihood. While Regalia focussed on naval supremacy, the Songaskia is focused entirely on having the largest land army. Their army also employs a mixed tactics strategy with magic and conventional weapons. Curiously enough however, the Songaskia armies lack artillery and sometimes even ranged weapons. Most Songaskia weapons resemble spears, halberds or various variations upon those weapons accompanied with a shield. The general Songaskia tactic is to use the slave regiments as cannon fodder before sending in the professionally trained shock troops to clean up the tired enemy, which has remained effective against any foe until the Regalians started using gunpowder artillery and [[Orc|Orcs]] in their armies.  
The Songaskian army is said by experts to be the strongest, most efficient army in the world due to its cohesiveness and manpower. The Songaskia have an army numbering in several hundreds of thousands of professional soldiers and slave fighters, led by generals who make warfare their entire livelihood. While Regalia focuses on naval supremacy, the Songaskia focus entirely on having the largest land army. Their army also employs a mixed tactics strategy with magic and conventional weapons. Curiously enough, the Songaskia armies lack artillery and sometimes even ranged weapons. Most Songaskia weapons resemble spears, halberds or various variations upon those weapons accompanied with a shield. The general Songaskia tactic is to use the slave regiments as cannon fodder before sending in the professionally trained shock troops to clean up the tired enemy. This tactic remained effective against any foe until the Regalians started using gunpowder artillery and [[Orc|Orcs]] in their armies. In modern times, the Songaskians have started trying to employ Magic in their armies to bolster their effectiveness in the field, eroding the temporary superiority of the Regalian forces.


==Trivia==
==Trivia==
* Songaskian army divisions often defy popular social beliefs in other countries, especially on the subject of brotherly love. Some women or men only battalions encourage romance between the soldiers, believing it strengthens their bond.
* Songaskian army divisions often defy popular social beliefs in other countries, especially on the subject of brotherly love. Some women or men only battalions encourage romance between the soldiers, believing it strengthens their bond.
* The Black and Red Desert Dragons were not the last Dragons in Farah’deen. The Songaskia hunted numerous other Desert Dragon species to presumed extinction.
* Songaskians are immune from heat overexposure and can remain in the desert’s blistering sun for days on end. Dehydration, hyperthermia and eye damage however does still affect them, so even Songaskians use care to garb themselves appropriately in the deep deserts.  
* Some theorize the Songaskia are intricately linked to the disappearance of the Red and Black Desert Dragons, hypothesizing that an entire race cannot just appear out of nowhere as an entire [[Dragon]] species disappears on the same day.  
* The Songaskians were the ones who developed the art of dune-sailing, with their Dragonwing-like sails and boats (called “sandmaws”).  
* Normal Songaskians rarely if ever have body markings like tattoos. To the Songaskians, marking the body with tattoos is ruining a natural beauty that cannot be recreated after it has first been made with the power of the sun.
 
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[[category:Races]] [[category:Human Races]]
[[category:Races]] [[category:Human Races]]

Revision as of 08:23, 11 January 2019

Songaskia
Race
PronunciationSong-gah-ski-an
ClassificationHuman
SubracesN/A
Common NicknamesDrake-kin, Horned Demons, Desert Darklings
LanguagesSofaal
Naming CustomsSimilar to Mali found on Earth.
Racial Traits
DistinctionsHalf-Draconian descendants of the Farah’deen Dragons
Maximum Age210
Eye ColorsAmber/Orange reminiscent of fire
Hair ColorsJet black, crimson red, snow white or golden blond
Skin TonesVery dark brown

In the far-off distant sands of Farah’deen stand the towering pearl cities of the Songaskian Masaya, home to the heirs of the Elders and the Great Old Ones. The Songaskian Empire spans the massive continent of Farah'deen and stands as one of the foremost threats to Regalian supremacy, equalled only by the Kathar Dread Empire. The Songaskians, who sport a turbulent and relatively recent history, do not have a very distinct mark on the world, but it would be foolish to not acknowledge their hand in nearly every modern event. The last remaining remnants of the Dragons, the Songaskians have proclaimed themselves the inheritors of the crown of the world, a title once held only by the majestic winged creatures that roamed the skies and lorded over the mortal races. Poised to strike from the great pearl cities built by their Sariyd forerunners, the Songaskians spread their proverbial wings across the oceans, gathering resources and manpower to achieve their own goals of world domination. Others yet continue to follow in the footsteps of their Draconian ancestors, living lives of study,self-exploration, and development to become the worthy descendants the Dragons wished them to be.

Physical Characteristics

The Songaskians are in all respects like the other humanoids of Aloria, closely resembling the Ailor in bodily proportion. However, some distinct features of their appearance set them greatly apart from the other races and tie them closely to their Draconian ancestors. Foremostly, in their natural form the Songaskians have a set of horns on their head, usually with some of curl or texture to them and in colors ranging from reddish-brown to beige or black. Their main set of horns usually grow out of the forehead and curl along the sides towards the back. Additional smaller horns usually form on the temples, but sometimes the main horns may also have smaller horns sticking out of them. These horns are stronger than normal bone (which makes them non-removable, unlike their Void based counterparts) and tend to grow out during a teenage period that lasts anywhere between age 12 and 25. Their hair color ranges are also quite unique. They have four main types of hair colors: either jet black, snow-white, crimson-red or golden-blond, with very little if any variation or discoloration in between, reflecting the colors of the Dragonscale once worn by their ancestors. They have amber colored eyes, which - much like the Url - appear like fire or a setting sun. Songaskian skin color, specifically the color of their pigment, is a trait that is very unique to their race. Songaskians have a skin color much darker than even the Qadir, similar even to the dark hues of a Drowdar, though more brown instead of a Drowdar blue. Their skin color can be described as so tanned that it almost resembles a dark chestnut brown and many even have skin tones darker than that.

Finally, all Songaskians also have a few other Draconian traits, most notably a scaled tail that is in the same color as their hair, starting about arm-thick from their spine to pointy thin at the very end; the whole tail is roughly the same length as a leg. They may also have a number of scaled patches that are very similar to how the Slizzar have snake-skin patches. These patches aren’t very consistent and may occur on any place of their body, as long as they doesn’t cover more than 20% of the skin in any location and never appear on their head. These scales may for example appear anywhere from the backs of their hands to the tops of their shoulders, or only on their chest or along their spine, though many Songaskians don’t have any scaled patches at all. There is no real genetic inheritance among parents and children. These scaled patches are always in the same color as the tail and their hair and, despite their scale-like appearance, are not true Dragonscale. Unlike Dragonscale, which is notoriously difficult to pierce, the patches of scales on both the Songaskians' tails and skin merely appear as scales and serve the same function as skin. Thus, any weapon can pierce them like normal skin, and their feelings and sensation hasn’t been reduced in these areas as a result of their texture.

Songaskians tend to range taller than Ailor and their average several inches taller than most Velheim Ailor. Body Build wise however, Songaskians are identical and have the same bodily limitations as the Ailor. Songaskians have either an extremely wide gender dimorphism or none at all. This means that there is great physical variation between their genders; sometimes the men appear smaller and frailer than the women and sometimes the opposite is true. Songaskians give birth to children in the same way as Ailor do. However, the carrying period for a Songaskian child is twice as long and the child is usually born with plenty of hair already on their head. Songaskian children develop rapidly for several months and gain the ability to stand, walk and talk quickly. Their development then slows between the ages four and ten and their puberty extends through age 25. They then tend to live to around 200 - 210 years old, and age proportionally (for example, they appear like a 50 year old Ailor at age 100). In all other respects, Songaskian Physical Characteristics are the same as the Ailor average.

Elder Shift

These are all traits that the Songaskians have in their natural form. However, they can also shift to a more human-friendly form through an ability that they call the Elder Shift. To the Songaskians, they consider their horned form the Elder Shifted Form, while their non-Draconian trait form is the Lesser Form. Sometimes the lesser form is practical for mixing with Ailor society because it reduces how much the Songaskians stand out, but they do pride themselves in their Elder Shifted Form, so many still choose to retain their normal appearance. In their Lesser Form, they lose their horns (which are simply replaced with hair) while their tail also vanishes. This shift occurs without limit and within the blink of an eye.

Mental Characteristics

Despite their cultural drive for world conquest and their support of slavery and a powerful military, Songaskians strangely enough exhibit one of the world's most laid-back worldviews on life. The Songaskians are averse to the very concept of killing anything living, from the highest sentient races to even the most insignificant insects and critters. This however does not make them vegetarians (though many of them do end up living like vegetarians) as there is still room for the ritualistic, sustenance-validated killing of pasture animals. While there are certainly outliers that enjoy killing, these tend to be more the exception to the norm. Songaskians also have the seemingly contradictory mental trait of both feeling racially superior but still considering all races, even slaves, to be worth investing in. While many Ailor have the mentality that the world would be better rid of the lesser races, the Songaskians seem to genuinely believe that biodiversity and racial multiplication and mixing is a good thing. This comes with the caveat that they must remain in control of the highest forms of authority to protect and guide the lesser beings towards a utopian world view. As such, the Songaskians are also the only race that openly accepts half breeds, racial mixing and cross-race relationships, even if they aren’t always as productive as they would hope. They have a perhaps uncontemporary acceptance even of their own race’s dilution, yet maintain a very strict approach to tracing their lineage to the Dragons and excluding those who have fallen too far from the main succession line.

Songaskians are always ready for a game of gambling or a drink with strangers and are equally jovial and comical in their response to ridicule. Most Songaskians don’t even feel insults and will tend to just send a quip back with a flair of kindness. This unique trait makes them both very much disliked by those who actively try to get under their skin and liked by those who can appreciate their snarky yet well-meaning attitude. However, when things get physical the mood of a Songaskian can very quickly turn. Their utopian lording attitude causes them to also be control freaks and vain in their appearance. Anything that ruins that, like a spilled Kaffee on a dress or a dusting of sawdust sprinkled into their well-made hair, will make them very upset. Songaskians are very passionate when their emotions flare up and are famously hard to calm down. They are angry for long, kind to many, warmhearted to even the most distant of guests, and more passionate and dedicated to their lovers, friends and family than most other races.

World Flow Powers

Because the Songaskians descend from the Dragons, they possess a very limited form of World Flow Powers that the Dragons once controlled. Dragons were known to cause volcanoes to erupt, to call forth great hurricanes, and to seed life where life could not possibly grow. Songaskians, in a limited form, have inherited some of the same elemental control of the Dragons. These abilities are shared by all the Songaskians and are active from birth but gain more sophisticated control in their teenage years. All Songaskians have roughly the same elemental control and, while it certainly could never measure up against an elemental Void mage, their World Flow Powers allow them to both entertain and perform simple tasks that make life easier for them. The World Flow Powers are divided over four main principles as outlined below. All of these powers require flowing hand gestures that are fairly obvious, and frequently mistaken for actual Magic, so most Songaskians are careful with public displays of abilities unless they can hide their gestures and conveniently get away with it. Generally speaking the more they use a power, the longer and bigger their gestures are. A simple Kaffee stirring gesture can be achieved with a single finger for example, while a ripple wave formation in a river requires both hands to make large 2 foot wide gestures.

  • The World Flow of Water allows the Songaskians to gently affect the flow of water where it is present. For example, if they have a cup of Kaffee they might use their hand to stir the liquid from a distance. If they are near a river with slow moving water they might use their hands to create ripples and shapes in the water that the flow otherwise would not. Furthermore, where water flows down a surface they might cause the water to flow back up the surface instead, using the same trail it came down with. The limitations of this ability are in the nature of the liquid. They cannot lift or otherwise displace the liquids from their sources or flow paths, nor can they turn it into projectiles. They can simply gently steer liquids around as long as the main content is water. This is also additionally useful by, for example, bending rain droplets away from one’s self to avoid becoming wet, or flowing liquids out of clothes after they have been washed, which speeds up the drying.
  • The World Flow of Fire allows the Songaskians to gently extinguish or breathe more oxygen into a fire from a distance with gestures of their hands. They are able to slowly extinguish a flame (near instant for a candle, over 10 seconds for a fireplace, and exponentially more for greater fires), and can temporarily feed more oxygen into a fire to make it burn hotter and bigger, but only for a short period of time. This ability is limited to the presence of fire, and they cannot affect Magically produced or altered fire in any way.
  • The World Flow of Earth allows the Songaskians to create formations and drawings in the ground (as long as the surface is sand or dirt) by flowing the sand grains in much the same way as they control the shape of water ripples. This ability is similarly limited by the fact that they cannot lift the sand off the ground or turn it into a projectile, and this ability is mostly used to enhance their dancing moves and artistic expressions.
  • The World Flow of Air is perhaps the most potent of the Songaskian abilities, which allows them to create a funnel of Air in a manner of burst that is potent enough to knock someone off their feet or to cause them to stumble backwards. They can create only a momentary burst instead of a continuous funnel of air, and can generate one every twenty seconds on average. These bursts can also be reduced in strength and placed from another position. For example, it can also be used for more mischievous activities like lifting skirts with a convenient gust of wind, or during a dance routine where long silk ribbons are used to create beautifully unnatural dance moves through gentle bursts of wind that change the direction of the silk.

History

Songaskian history begins in an event recorded as the Great Storm at the heart of the Sariyd Empire. Farah’deen, the massive desert continent, was once home to the great Sariyd Empire, a large and mostly forgotten land owned by the Qadir, who were once the only people to live on this continent. Since Cataclysm, the Dragons of the land had become unruly and unkind to the Qadir. While before Cataclysm many of the Dragons spoke with and aided the Qadir (while at the same time sometimes also abusing them and taking from them), relations between the Dragons and the Qadir broke down after Cataclysm for no seemingly clear reason. Dragon attacks on Qadir settlements increased, and the more the Qadir pushed back the more the Dragons punished. The Black Desert Dragons were particularly aggressive, though tales of destruction from the Golden Desert Dragon, the Red Desert Dragon and the White Mountain Drake are also recorded.

In 81 AC, an attack on a Qadir settlement that wiped it out entirely caused a definitive negative shift in Qadir society against the Dragons. For the next twenty years, conflicts would continue to become more bloody and savage with each passing year. Eventually, in 101 AC one of the cities developed a now mysterious and lost device called a Dragonkiller. This technology spread fast in the Sariyd Clockwork engineer classes, and soon all cities had weapons to destroy Dragons. It was during this period that the Qadir announced the Red Hunt, an event which was intended (much like the Dragon Hunt in the Allorn Empire) to eradicate the Dragons from the land which the Qadir had deemed berserk and beyond saving. It became clear to the Qadir that they were now on the winning hand, ploughing their way through the Dragon population like a hot knife in butter, and destroying many great Dragon strongholds and lairs. Around 110 the Qadir wiped out the Brown Desert Dragon and the Mountain Rock Drakes, driving the remaining populations to flee.

Then, in 120 AC, when victory seemed near, the remaining Dragons performed a massive magical ritual that called forth the furies of the desert in an event which would later be called the Great Storm. This Great Storm ravaged Farah’deen far more than any other natural event in history, even Cataclysm, and had a profound effect on the Sariyd and Qadir populations both physically and mentally. Massive choking sandstorms arose without warning, sweeping through all major Sariyd pearl cities. These furious, lethal storms wiped out populations and drove the remnants of the Qadir to the edges of the Empire to seek refuge. Desert oases were choked out and hundreds of species died either from thirst or suffocation. Entire jungles (which at the time were still found in Farah’deen) were lost and many of the massive viaducts that the Sariyd had created collapsed, bringing to an end to their sophisticated logistical infrastructure. The Sariyd renounced their faith, believing their god had abandoned them. This pushed the Sariyd - who now officially became the Qadir - to devote more time and effort into clockwork technologies and to revise their spiritual identity. When the dust settled, the first Songaskians were born.

It is said that the first Songaskians came from what few Dragon eggs were still around. Pairs of Dragons would lay eggs, then die, for another Dragon to bless the nest, and then die with it. The Dragon population rapidly declined over a period of weeks while eggs gave birth to more humanoid Dragons, the first Songaskians. What little Dragons remained would shepherd these children, using their magics and knowledge to found their society and help them flourish in the ruins of the Sariyd Empire. Despite the suffocating sands mere months earlier, many of the cities’s structures had remained standing, well-preserved in coffins of caked sand and dust. Often only a new coat of paint was required, and the new Songaskian society quickly set to work remolding the pearl cities to their own blossoming, Dragon-shaped culture.

The exact motivation for what the Dragons did has remained unclear throughout history, as there is no real written evidence or narrative that describes the Dragons’ exact thoughts. It has been speculated that the Dragons suffered some sort of system shock after the Blue Feathered Dragons of the Archipelago disappeared, resulting in their erratic behavior. Eventually, sensing their ultimate doom at the hand of the sentient species of Aloria, they used their remaining magical potency to change their children to suit a new world that was quickly turning hostile to them, and was seemingly more suitable for the bipedal races of Aloria. Regardless of the speculations, eventually the last Dragons went extinct around 145 AC, when the Songaskian population was already massive (as numerous Songaskians would be born from a single Dragon egg). By this time, the first generation of Songaskians had become adults and the next generation was already underway, paving the way for a rapidly growing population that spread like wildfire in the ruins of the Sariyd Empire. The Qadir tried to retake some of their strongholds, even succeeding in the city of Al-Alus, but their population had declined so rapidly that they failed to mount an effective offensive against the Songaskians, who had now taken most of the pearl cities and begun rebuilding the infrastructure of the old Sariyd Empire.

In the third century after Cataclysm, the Songaskians had properly founded their Masaya and had grown exponentially. Their numbers soon came to rival even the Regalians and eclipsed the now-tiny Qadir population. They soon came into conflict with the Regalians; this was a new experience, as during the Songaskian enslavement of other races they had never before encountered determined, organized resistance. For decades, Songaskian raiders attacked Regalian shipping lines and Regalian warships retaliated by shelling Songaskian harbors. These events would eventually culminate in a series of wars around 300 AC which saw the first defeat of the Songaskians at the hands of the Regalians after a number of political and military stalemates.

Political instability also started to affect the Songaskians feuding within the Masaya’s royal family caused a fracture in Songaskian society, with some of them favoring a more hard-line anti-Regalian stance, because of the rule of a weaker child Massya, who allowed the generals to take more control away from the Spiritual message of the Draconian Utopia. They eventually restored order with the assistance of covert Regalian elements and the Regalian army. This happened at roughly the same time as the discovery of the first reborn Dragonblood in the Regalian Empire, and the sighting of the first Dragons to roam the skies in nearly 200 years. These events in particular drove the Songaskians into a closer relationship with the Regalian Empire, as the Songaskians intrigued by the existence of a Dragonsoul among the Regalians and drawn to it as a representation of their ancestors. This sudden policy reversal was jarring to some in Regalia, where racism against the Songaskians had become the norm because of their pre-emptive attack on Regalia some years earlier (where they accidently ended up killing tens of thousands of Regalians after setting fire to a series of buildings they did not know were laced with fireweed). This racism still runs rampant, though in modern times it is outwardly mostly confined to soldiers and the nobility, while the working classes have seemingly forgiven the Songaskians for most of their transgressions. Relations between the Empire and the Masaya remain strained. The Masaya unofficially supported the Elves during the Elven wars with Regalia, leading to renewed tensions, and while Songaskians remain unwelcome in Regalia to a degree an uneasy truce still exists. This allows, at the very least, a small exchange of explorers, visitors and frontier daredevils who try to establish a more positive relation between the Empire (which has embraced Dragons as something holy) and the Songaskians (who are descended from Dragons in their own folklore).

Society

Politics

In the Songaskian Masaya, society is divided into three separate strata. The first and most common strata is the Farborn class. Farborn Songaskians are Songaskians whose parents were not particularly careful with their lineage and who have descended too far away from the main Draconic lines to lay claim to their heritage. These Farborn aren’t in any way treated any worse than Heritage lines, they simply put less emphasis on expressing their lineage and history and focus more with their daily lives. The smaller but usually more upper-class caste are the Heritage lines. The Heritage lines are those Songaskian families who chose to keep their bloodlines pure and close to their ancestor Dragons and who put a lot of emphasis on their history through their clothing, expressions and language. While it is true that Heritage line Songaskians are more commonly seen in the upper classes of Songaskian society, this is not particularly because a law demands this so but instead because the Heritage lines tend to be more focused on ambition than the Farborn classes. Finally, at the bottom of Songaskian society lies the slave castes, which can contain about 30 to 40% of their population at any time. Slaves are treated remarkably well among the Songaskians, but this factor is often overlooked by the other races because the reduction of liberty always harkens back to the days of the Elven Empire, and those memories are still too fresh to forget (especially for the Ailor, who still hypocritically engage in slavery themselves). The Songaskian race is fairly consistently part of the Songaskian Masaya (with only splinter populations living outside of its borders or power sphere), where the Massya (Songaskian Emperor) is the ruler of the Masaya (Songaskian Empire). The Empire of the Masaya however doesn’t have as much absolute control as the Regalian Emperor and is often more a theological ruler than a secular one. While the weight of the Massya is important for the ethical stances and spiritual directions of the Songaskians, the real power of the Masaya lies with the generals and the military families. These military families tend to be of high-class Heritage lines who display great pride in their lineage (though some Farborn class military families exist too). These families tend to engage in cut-throat politics, very unlike the usual Songaskian attitude, which the common people abhor (instead of glorify, like in Regalia). Ultimately, Songaskian society considers this “weak should fear the strong” attitude among the martial families as a necessary evil to ensure only the most competent generals are ever appointed governors of the Pearl Cities to rule them as their personal fiefdoms. There is no birthright inheritance of nobility in the Songaskian Masaya. A noble family might fall if their patriarch or matriarch is a bad leader, but may regain it upon a child of theirs. Nobility is only ever granted during the lifetime of an individual and has to be re-earned after it is lost. Priests also wield considerable power in the provinces, much like the Generals do, and generally are also from the Heritage lines caste. Priests cover a wide variety of tasks that include judicial matters as well as spiritual matters. They often function as judge, jury, and executioner during court trials and preach their faith to the people. Public priests that administer justice are always the female priests, while the preaching priests who administer their faith the people are always the male priests.

Culture

Songaskians are a people of extravagance and sophistication with a house of thought similar to Ailor -- art is made to be beautiful, food is made to be delicious, fashion is made to be daring and gorgeous, and language is spoken with pleasure and tact. This can most obviously be seen in their mass cultivation of opium on plantations. Mosaics of stained glass and precious stones tend to be popular as art pieces, with depictions ranging from contemporary Songaskia standards of beauty to the elegance and power of magic and magical prowess. Much of this is seen in reformed Songaskian architecture as well; the old buildings of the fallen Sariyd Empire have been remodelled and redesigned into elaborately detailed monuments of pleasure and living, with decorations that resemble scenes of magic and fantasy. Towers tend to frequently have huge bonfires on top of them, and many streets and avenues have thin canals of running water, usually sourced from massive fountains and waterworks built with the greatest of engineering skills. Songaskian food is a decadent assortment of dishes varying from delicious suckling pigs roasted lovingly by chefs to cucumber-mint soups chilled by the local Isaq’tilay, a clockwork device stolen from the Qadir that turns water into ice. Fashion is something the Songaskians love to express with vibrancy and extravagance; above all, it is as colorful as possible. Songaskian fashion uses sheer, thin fabrics and low-cut, cooling designs that are both practical and made to be beautiful. Often, it is through fashion that the Songaskia express their devotion to one another, their religion, or even schools of magic, but most notably of all they celebrate their Heritage lines.

Much of Songaskian culture is ultimately dictated by what Heritage lines the Songaskians belong to or - if they don’t have any fancy lineage - which Dragon they mostly associate with. There are a number of lineages and ideologies that have sprung up from the different Dragon ancestors, each with their own niches and cultural appeals. Below follows a list of all the various Dragons that represent the lineages:

  • Kash-Tooral the Black (commonly called Kash) was one of the great Black guardian Dragons. Kash’s colors tend be black and gray, and his favor lies with the military and with spears. Kash followers tend to be more violent and have a preference for carnivorous diets.
  • Birk-Marvahjr the Black (commonly called Birr) was one of the great Black guardian Dragons. Birr’s colors tend to be dark gray and light blue, and his favor lies with the builders and architects. Birr followers tend to be soft spoken but with an aggressive disposition.
  • Kettrakh the Black (commonly called Kett) was one of the great black deceivers, one of the architects of the Great Storm. Kett’s colors are black and sand-yellow, and his favor lies with the schemers and plotters and rogues. Kett’s followers tend to be outwardly craven, but favor deception and deflection of attention to avoid being in the spotlight and revealing their intentions.
  • Vult the Red (commonly called Vult) was one of the great Red destroyers who could block out the sun from an entire village with his wing span, and his favor lies with the intellectuals and the studious. Vult followers tend to prefer linguistic knowledge and absorbing the histories of other races and Empires.
  • Veerthil Varhakhluur the Red (commonly called Veert) was one of the great Red destroyers who could destroy entire mountains, melting away stone with his fiery breath, and his fire lies with those who lose themselves in battle in berserk rage. Veert followers often dress with less than others, and only in the color red, while they are battle-loving and more prone to killing than others.
  • Uttrakhar the Red (commonly called Utt) was one of the Red sleepers, who slept in the deep mountain caves and often did not wake during the killing until the Sariyd were upon them. Utt favors the lazy and the outcast, represented by the colors red and dark blue, the followers being more prone to idleness.
  • Rakhaksaris the Gold (commonly called Rakka) was one of the Gold shapers, those who calmed the raging fires of the world and the gusting sands of the land. She favors the gardeners and farmers and pastoralists. Rakka’s colors tended to be yellow and green, while her followers took pride in creating the most beautiful gardens.
  • Askaisyam the Gold (commonly called Askia) was one of the chief architects and the greatest of magical Dragons in Farah’deen. Askia was said to be the richest of all Dragons, possessing the greatest golden hoard as well as knowledge from the centuries of living. Askia is represented by gold and silver (lacking official colors) and tends to favor the ruling classes and authority. His followers are prone to self-enrichment.
  • Songalay the Gold (commonly called Song) was the consort Dragon of Askia, but an immensely powerful Gold shaper Dragon who commanded the elements of the world. Song’s followers favor dark blue and white as their colors, while they become excellent and loved parents, grandparents and even great grandparents, as they tend to live wild, happier lives.
  • Innil-Tarra the White (commonly called Inni) was one of the playful White Drakes who danced in the ocean tides under the starlit sky. Inni is loved by all those who are fun loving, represented by the colors orange and white, and giving flair and elegance to all dancers and entertainers that perform in her honor.
  • Lleyvantrakh the White (commonly called Lley) was one of the caring Dragons who is commonly recorded as the reluctant dissenter among the Dragons during the Great Storm. She is the great lover of all things living, represented by the colors pink and gold, and her followers hold a great respect for all living things in life.
  • Karkihs the White (commonly called Kark) was one of the Dragon sages who told tales of the past but could also predict the future. He is represented by the colors light gray and dark blue, but favors none and all at the same time. He represents arbitrariness and structure, order and chaos, and all randomness in between.

Religion

The official religion of the Songaskia is Shambala, the faith of the Sun. The Songaskia have no other form of religion and even void worship is almost non-existent among their people. This is largely due to their unwillingness to admit their faith is wrong, and because of the difficulty Planar Essence has in affecting the ruling classes as they do not fall prey to the seduction of the Void. The faith of Shambala dictates that the sun is a conscious being that is all-holy and all-powerful, the vessel from which the Dragons came, and the vessel to which the Dragons returned when their creation was complete. The sun shines brightly on those who worship her and burns and blinds those who turn away from her warm gaze. The Songaskia often build massive temples with so-called sun disk towers. These tall towers have bowl-shaped plates of polished gold used to focus the light of the sun into certain locations. When all sun disk towers of a temple are united in one location, they burn with enough brightness to combust any organic material and even melt light metals, a punishment reserved for criminals and convicts who no longer deserve to be among the living. The Shambala faith is supported by priestesses, a purely female caste of holy figures who cover their body in white tattoos and shave their heads bald. Every priestess without exception is a mage, as they use various fire and light spells to perform their judicial trials, but they also tend to be excellent warriors. Male priests also exist, though they are rarely mages and usually restrict themselves to the administration of spiritual needs of the people, away from the sundial temples.

Combat and Warfare

The Songaskian army is said by experts to be the strongest, most efficient army in the world due to its cohesiveness and manpower. The Songaskia have an army numbering in several hundreds of thousands of professional soldiers and slave fighters, led by generals who make warfare their entire livelihood. While Regalia focuses on naval supremacy, the Songaskia focus entirely on having the largest land army. Their army also employs a mixed tactics strategy with magic and conventional weapons. Curiously enough, the Songaskia armies lack artillery and sometimes even ranged weapons. Most Songaskia weapons resemble spears, halberds or various variations upon those weapons accompanied with a shield. The general Songaskia tactic is to use the slave regiments as cannon fodder before sending in the professionally trained shock troops to clean up the tired enemy. This tactic remained effective against any foe until the Regalians started using gunpowder artillery and Orcs in their armies. In modern times, the Songaskians have started trying to employ Magic in their armies to bolster their effectiveness in the field, eroding the temporary superiority of the Regalian forces.

Trivia

  • Songaskian army divisions often defy popular social beliefs in other countries, especially on the subject of brotherly love. Some women or men only battalions encourage romance between the soldiers, believing it strengthens their bond.
  • Songaskians are immune from heat overexposure and can remain in the desert’s blistering sun for days on end. Dehydration, hyperthermia and eye damage however does still affect them, so even Songaskians use care to garb themselves appropriately in the deep deserts.
  • The Songaskians were the ones who developed the art of dune-sailing, with their Dragonwing-like sails and boats (called “sandmaws”).

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WritersMonMarty
ArtistsMonMarty
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Last EditorMonMarty on 01/11/2019.

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