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The fierce and barbaric race of the Orcs are renowned and often feared for their warlike and aggressive nature. Originating from the yet uncharted continent Guldar far to the west of [[Daendroc]], a hostile continent with great beasts and hostile poisonous plants. The Orcs are descended from the [[Seraph]] like the [[Elf|Elves]], [[Dwarf|Dwarves]] and [[Humans]], but Orcs developed for a more hostile environment. Present day, Orcs can be found far and wide serving in Human societies or staying in their old tribes. Strong fighters, guards and the like, Orcs are a much welcome addition to any army due to their resilience in battle—the benefit of employing Orcs to do the heavy work for Humans, and thereby having less Human casualties during war time, can be very enticing.
{| class="wikitable" style="float:right; margin-left: 10px;"
|
{| style="border:0px solid #A3B1BF; float:right;" width="270px"
|- style="background:#C6DCF3; height:34px; text-align:center; vertical-align:middle; text-size:large"
|'''Orc'''
|- style="vertical-align:middle;"
| style="height:120px" valign="top"|
[[File:orcsplash.png|200px|center]]
|}
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Pronunciation:''' Orc.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Common Nicknames:''' Greenfolk, Brutelords, Swamp Ogres.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Classification:''' Ghor.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Max Age:''' 90 years.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Naming Customs:''' Orcish
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Languages:''' Common-Tongue(Ceardian), Alt-Regalian, D'Ithanie, Daendroque, Dressolini and various Northerne languages.
|- style="vertical-align:middle;"
| style="height:20px; width:270px; text-align:center;" | '''Subraces:''' None.
|}
The fierce and barbaric race of the Orcs are renowned and often feared for their warlike and aggressive nature. Originating from the yet uncharted continent Guldar, a hostile continent with great beasts and hostile poisonous plants that lies far to the west of Daendroc. Orcs can be found far and wide between Regalia and Daendroc, either living in their own tribes or integrating with Human societies, prized for their resilience in battle. Present day, Orcs are poised to replace the Elves as dominant power in Daendroc, recently allied to the Humans and sending back clans to their lost homeland to reclaim the mysterious jungles of Guldar and Sundar.  


== From Guldar to Daendroc ==
==Physical Characteristics==
Their whole race went on an exodus east after the plant life on their islands suddenly started polluting the air. Upon arrival in Daendroc, Orcs have almost relentlessly raided human and, in particular, Elven settlements. Such assaults have brought upon civil unrest and strife for the Elves, following the fall of the Elue Dominion. Orcs typically reside in remote tribes, far from other Orc settlements. However, on occasion, great warlords have been known to raise armies for the purpose of annihilating neighboring settlements, razing cities to the ground, and even bringing great empires to their knees. Orc tribes differ in cultures and ideals, but most Orcish societies are dominated by honour and feats in battle.
Orcs are well known for being large and intimidating, particularly in their masculine appearance, even among the women. Their proportions are often grotesque, their physique developing a large musculature without any apparent physical exercise. Orcs have many additional internal organs; they have two hearts, one lesser and one greater. They have three lungs, a larger bladder, and a liver with special antivenom organs that purifies their blood of most basic toxins. Additionally, their throat produces enzymes that can paralyze the stomach, preventing them from vomiting. Their entire body is effectively built to consume non edible materials and still get nutrition from them, and to help them survive in the harshest wilderness and fight the most ferocious beasts on Aloria. Male and Female Orcs look little different from each other. Their facial bones are large and pronounced, with tusks on their lower jaw that often stick out, and they have small noses and little head hair. Females are set apart by their relatively small breasts and somewhat slimmer appearance, though not by much.


== Orc Physique ==
==Mental Characteristics==
The Orcs of Daendroc are well known for being large and intimidating beings. Their ferocity and aggressiveness is only complemented by their grotesque physical appearance. Orcs can be very tall with large, broad shoulders. Most Orcs are heavily built with muscle. Unlike the pale Elves and Humans, Orcs typically have green or grey skin. They have pointed ears which they, like their elven cousins, inherited from their Seraph ancestors. A well known trait of the Orcs is their tusks that protrude from their lower gum line; they have been known to use them as weapons in hand to hand combat to bite or gore their opponent. Mostly, Orcs have dark coarse hair in their youth, but as they age it starts to turn grey and white. The most common eye color of the Orcs is dark brown, black, red, or even yellow. The older Orcs are often covered with the scars of previous combat.
Orcs are generally seen as dumb by the other races, and with good reason. Their general intelligence isn’t spectacularly bad, but their insight and sense for logic are often lacking. They have little regard for self preservation and often have difficulty with grammar as complex as that in languages such as common. They will always speak like a child, often in third person, due to the lack of understanding how other languages work. Orcs are often very target and purpose driven, ignoring new information or changing circumstances to rush through to what they want. Orcs often pay little attention to fine methods of communication or more complex social behaviors, preferring to simply say outright what they want in as little words as possible. Orcs are often frightful of magic, resulting in the vast majority of them shying away from it. It is extremely rare to see an Orc mage, and in many cases, they will simply stick to forms of magic which they do not consider magic but common sense, like Beast magic and Lyre magic.  


== Orc Tradition ==
==History==
In the past, Orcs have worshipped the so-called, ‘mother and father’ of the Orc race: Vakgar, and his spouse, Yazgar. Vakgar is praised as the source of the inherent physical strength and fighting skill of the Orc race. Orc warriors often make sacrifices to him before going into battle, in the belief that his blessing will give them strength and shield them from pain. Yazgar is worshipped as the mother of Orc culture, wealth, and fertility. When Orc men take wives, they are put before the judgement of Yazgar. Traditionally, the couple embark on an assault on a neighbouring tribe or village. If the couple returns safely, then Yazgar has given her blessing and the two will have a fruitful life together. However, many tribes have since strayed from such traditions, but a few still practice such rituals. The Orc political system varies from tribe to tribe, but generally they all follow the same basic concept. There is one Orc leader per tribe; he is known as the Chieftain of the clan and he gains his status from either defeating the previous Chieftain in mortal combat or the general consent of the clan. Below him, there is the Shaman, who is the religious leader of the tribe. He guides and advises the Chieftain in actions that will keep the tribe in good favour with the ancestors and the ‘mother and father’ deities. The next in command is the War Chief. Only in some tribes will you find one, because the Chieftain might take this rank into his responsibilities. The War Chief is in charge of maintaining and training the army to be as deadly and brutish as it can be. Everyone else is below these three and must follow their commands or they risk exile or death.
Orc history is difficult to pin down as Orcs do not generally record history. The Orc race does not have a system of writing, nor do they have the desire to write down their past experiences. What little is known about Orc history comes from either the Elves or oral history preserved through tribal stories. It is said the Orcs originally sailed from Guldar and Sundar, the twin isles to the west of Daendroc,when the land itself became poisoned during the time of the cataclysm. It is not entirely clear to scholars what this meant, as Orcs generally have a resistance to poisons.  


Orcs have never had a lot of variations in clothing. They generally wear whatever they pillage or whatever they can get from pelts and animals skins. Some orcs though have been known to wear elvish clothing. Orcs raise their young in litters, often rearing ten to fifteen pups. However, from birth, Orc pups are left to their own devices in so-called ‘pits’. This is an ancient Orc ritual, intended to separate the weak from the strong. Often only one or two pups will survive the pits, this shows the Orc clan that the pups are strong enough to defend themselves and prove they have earned their right to live.
Orcs arrived in Daendroc shortly after the Void invasion ended, coinciding with the fall of the Elven Empire, which they sped up. The Elves had already descended into fratricidal civil war for several years, though the Orcs put an end to it all when they slew the Elven princes and eradicated the Elven army which was already weary from both the Void Invasion and the Elven Civil War. The Orcs then continued to massacre millions of Elves, which eventually culminated in an event they call the “Big Boom” in which they blew up the Elven capital of Rië, a city that had stood for thousands of years, with a number of bombs large enough to destroy nearly 1000 square miles of land..  


== Orcish Language ==
After the destruction of the Elven Empire, the Orcs themselves descended into chaos and infighting as they fought to control the land they invaded. War leaders broke off from the central invasion force and tried to land a claim to what they had destroyed. The Orcs were originally pushed back when the Regalians and other Ailors allied with the Elves to drive off the Orcs, but that all changed in the year 302 AC when the Regalians betrayed the Elves, attacked them together with the Orcs, and eradicated the last Elven Kingdoms in Daendroc itself. Present day the Orcs live mostly in the Dark Iron and Forging Blood tribes in Daendroc, as well as integrating to Human societies. Humans in particular strongly favor Orcs as shock troops, as well as for unofficial slave labor in the mines and quarries of the Empire.  
The Orcish language varies between each tribe, but in general it is a very guttural and simple language, nowhere near as smooth and eloquent as the Elven tongue. Orc tribes often add signature prefixes to their last names. These vary for gender and rank but generally consist of a two to four letter syllable such as ‘Gro’ or ‘Ugk’. In Orc culture, It is considered strongly offensive and provocative to shorten or abbreviate and Orc’s name without specific permission. Orcs have been known to kill over such insult.


== Orcish History ==
==Society==
Very little is known about what actually happened on Guldar besides the tales of poisoning. The only stories that exist are Orc tales passed down many generations, of which the credibility is often questionable. The surviving Orcs left their homeland in masses, sailing across the open ocean looking for a place to call their home. They landed in Daendroc. The Orcs started deforesting the land, because of their fear of another poisonous plant outbreak. They were greeted by Elf armies that sought to rid their homeland of these new and savage people who destroyed their homes. The Orcs reacted with violence and savage determination. They were driven from their homes from a foe they could not fight on the battlefield, but now they had a clear adversary. They could fight the Elves and were all too happy to have a chance to fight another exodus. Without mercy, and without regret, the Orcs slaughtered the Elves. The Orcs took to feasting on Elf flesh, because they were not educated in the ways of growing crops. Killing elves was a way to sustain their army’s appetite. The first move against the Elves was to take the great coastal citadel held by Cedron, son of the late Elven emperor. The unprecedented numbers of the Orc armada took the citadel with ease. Orcs would boast of how the waters turned red from the slaughter and how the great Cedron begged for mercy like a child before the end.
Orc society is very unstable and ever-shifting due to the way the tribes work internally, as well as externally. The Orcs integrating into Human societies often also form enclaves, living in certain areas of Human settlements together clumped in one area. Orc society is strongly dictated by their religion as well as their philosophical views of life. Despite the ever changing nature of Orc society, in its geographical location, political structure, and internal functioning, very little about Orc culture actually changes, and the race itself is fairly stagnant.


The Orcs held the citadel for a few days, to regroup and collect their sorts. However, as the Orcs rested, the brother of Cedron, Cedral, and his forces, charged the Orc horde with pride and confidence, but he underestimated the Orc’s numbers and skill. The armies of Cedral were crushed as his brother before him.
Politics
Orc politics are true to their race’s reputation—brutal and fair, at least to the Orcs. Orcs are divided into larger tribes, which all have smaller tribes called Maala. Maala’s are often a single strong Orc and that Orc’s harem, as well as a series of independent warriors that have no family relation to the lead Orc and wives of their own. The lead Orc is seen as the Maala-Margulan, or the leader of the Maala (usually shortened to just “Malgul”. A Maala can loosely be interpreted as a tribe, though it is never permanent and often relies heavily on the prestige and strength of the lead Orc. A strong leading Maala-Margulan who commands much respect may have hundreds of Orcs following him, or very few. Orcs often switch between Maala-Margulan when they find one that is more respected. Succession in the Maala is often decided by the strongest child of the lead Orc when they die, though not always guaranteed as the chaotic nature of tribal succession often causes other strong Orcs to make a grab for power. This sometimes causes as much as half the Maala to die during a succession crisis.  


From here, the Orc invasion progressed almost too fast for scribes to note. Elven settlements were pillaged and citizens slaughtered. Even the great library of the white silver city was ransacked and the princess Cillian kidnapped or killed. The Orcs saw that their work was nearing an end. The elves had been all but wiped from Aloria, but they needed something more. They needed a statement so great that noone would ever dare to cross the Orcs again, not as long as the mountains stood firm and the sun shone in the sky. The Orcs set their finest Grills to work, constructing a weapon to bring down the great tower of Rie, the Elven capital. At the time, this tower was the tallest structure in all of Aloria, and the splendour of Elven architecture. Finally, the Grills finished their work, delivering the “Great Boom”, a vast bomb capable of destroying the vast foundations of the Elven tower.
===Culture===
Orc culture, despite the assumptions and prejudice of the other races, is much less brutal internally than it is externally. Save for the lead Orc of a Maala, the warrior Orcs are often strictly dedicated to a single brood mother, or wife (though they may stray from their vows when plundering). Parentage is often strong in Orc culture, as fathers take good care of their children up to the point where they can fend for themselves, and there is little distinguishment between gender in that regard. Orcs don’t have a formal sense of fashion though they often dress themselves in the furs, skins, and teeth of whatever they slew. In some macabre Dark Iron tribes, this includes the flayed skins of the Elves and Humans they may have killed. Orc diet almost completely consists of raw meat, with some fruits every now and then. Despite not producing their own ale, Orcs have grown fond of Human ales and frequently barter combat and labor for drinks.  


The bomb was placed at the base of the tower of Rie. Even the Orcs fled the area before it’s ignition (save the poor Gratts who were tasked with lighting it). But not even the Orcs foresaw the destructive power of the bomb. Upon detonation, the tremors were felt as far as the continent of Ceardia. Nearby trees were torn from their roots, rocks were cleft in two and the very earth was rent asunder. It was said that it took days for the smoke and dust to clear, revealing that the bomb not only destroyed the tower, but it had sunk the entire city into the ocean. The Orcs had done nothing short of crushing an empire and demolishing the elf capital.
===Religion===
Orc religion is very central to their existence and philosophy in life. The central deity in life for the Orcs is Vakgar, accompanied by the hunting terror bird Yazgar. In the religious beliefs of the Orcs, Vakgar is hunted his entire life by Yazgar, the hunting bird as large as a mountain that eats Orc hearts. Orcs believe they must fight to bring glory to Vakgar, thus lending their strength to Vakgar, which will allow him to outsmart or defeat the terror bird in combat. Orcs also believe that if they do not engage in this act of borrowing their power, Vakgar will be killed and his hearts will be eaten, resulting in the end for the Orc race. Despite the fact that Yazgar is depicted as a terror bird that brings about apocalypse to the Orcs, she is also revered as a symbol for fertility, wealth and the future generations. It is said Yazgar hunts Vakgar because Orc hearts are the only food its children will eat to survive. This creates a complex system of hunter and prey, the roles being not always obvious and often reversing depending on the situation. It results in Orcs generally being bloodthirsty for battle, and more notably, consuming the hearts of their own dead. Either fallen in battle, killed by disease, or old age, Orc hearts are consumed by the tribe to bring appeasement to Yazgar.  


== Orcs Today ==
===Combat and Warfare===
Orcs nowadays do not command as much power as they did at the fall of the Elue Dominion. After the fall of the Elves, the Orcs fought and killed one another for rights of leadership and spoils of war. Old traditional feuds resurfaced and soon the sizable Orc force split up and formed their own isolated tribes and communities. These small clans raided and pillaged their neighbors and each other, as before. Ultimately, as other races settled Daendroc, they saw these Orc villages as a pest that needed to be removed. The orc strongholds slowly fell over time, leaving only a few clans standing this day. Some modern Orcs feel that they need to start to integrate with the current dominant Human society. That is why you will see Orcs serving in Human armies as mercenaries or full blown soldiers. To this day, a few Orcs hold onto their traditional beliefs and culture. They hope that one day their kin will return to their former glory and status in Aloria.
Orcs often function as the shock troops of many Human armies, particularly those of Regalia. Orcs find much employ in mercenary armies, as Humans often rely on them to soften up the enemy and limit the casualties of their own, a practice that has made some Orc mercenary companies quite famous and immensely rich. Orcs often rely on blunt or crushing force. Large weapons like axes, clubs, and hammers are frequent favorites. Orcs also use little to no armor, neither fearing death nor injury due to their body’s natural resistance to it. Orcs don’t formally wage war on anyone, instead they simply raid whomever or whatever they feel they can raid, in some cases even their allies. Yet still, their alliances persist, as it would be worse to be their enemies.


In recent times, the Blood Stone and Black Iron Orc tribes of Daendroc are still at war with the Elves that linger on the continent. Often they also cross paths with the Human settlers, but the rest of the Orc tribes have since moved on to different continents or integrated to Human cities. In very recent time, Orcs were elevated to second class citizen in the Regalian Empire, serving in the city guard and the Regalian Navy and Army as well received shock troops and cannon fodder. The Regalian Empire itself however, has allied with several Elven tribes, formally taking a stance against those Orcs left behind in Daendroc. The moral choice between preserving their existence in the progressive Human societies or clinging to old dying cultural beliefs holds many Orcs in conflict to this day.
===Economy and Technology===
{{Races}}
Orc Economy doesn’t formally exist. An Orc owns as much as he carries on him, and he holds no value for what he cannot carry with him. What little barter Orcs do often relies on their physical labor of fighting in exchange for fleeting goods such as finer foods, ales, and in some cases, the comfort of women. Due to the relative lack of understanding of the concept of ownership among Orcs, technological progress is fairly nonexistent. Orcs by all means still live in the tribal stages that the Humans once were in before they formed complex aristocratic societies based on bureaucracy.
[[Category:Races]]
 
==Trivia==
*Orcs are actually unable to vomit due to their enzyme production in their throat, paralyzing their stomach whenever they consume something toxic or expired. Their stomach itself is extremely corrosive, even being able to break down smaller bones, and in some rare cases, even weaker metals.
*Despite an Orc’s bony appearance and muscular frame, their navel is often their weak point. It presents an area that is relatively soft and undefined, with a lot of internal organs beneath. It often results in Orcs wearing stomach belts to accommodate this.
*It is often assumed the religion of the Orcs is based on the legends of the times when the Orcs were simple prey to the Avarr bird race. Not much is known about the Avarr, and indeed, it is assumed they eventually went extinct, whatever killing them not being strong enough to eradicate the resilient Orcs, who eventually founded a religion around them.

Revision as of 00:52, 10 February 2015

Orc
Pronunciation: Orc.
Common Nicknames: Greenfolk, Brutelords, Swamp Ogres.
Classification: Ghor.
Max Age: 90 years.
Naming Customs: Orcish
Languages: Common-Tongue(Ceardian), Alt-Regalian, D'Ithanie, Daendroque, Dressolini and various Northerne languages.
Subraces: None.

The fierce and barbaric race of the Orcs are renowned and often feared for their warlike and aggressive nature. Originating from the yet uncharted continent Guldar, a hostile continent with great beasts and hostile poisonous plants that lies far to the west of Daendroc. Orcs can be found far and wide between Regalia and Daendroc, either living in their own tribes or integrating with Human societies, prized for their resilience in battle. Present day, Orcs are poised to replace the Elves as dominant power in Daendroc, recently allied to the Humans and sending back clans to their lost homeland to reclaim the mysterious jungles of Guldar and Sundar.

Physical Characteristics

Orcs are well known for being large and intimidating, particularly in their masculine appearance, even among the women. Their proportions are often grotesque, their physique developing a large musculature without any apparent physical exercise. Orcs have many additional internal organs; they have two hearts, one lesser and one greater. They have three lungs, a larger bladder, and a liver with special antivenom organs that purifies their blood of most basic toxins. Additionally, their throat produces enzymes that can paralyze the stomach, preventing them from vomiting. Their entire body is effectively built to consume non edible materials and still get nutrition from them, and to help them survive in the harshest wilderness and fight the most ferocious beasts on Aloria. Male and Female Orcs look little different from each other. Their facial bones are large and pronounced, with tusks on their lower jaw that often stick out, and they have small noses and little head hair. Females are set apart by their relatively small breasts and somewhat slimmer appearance, though not by much.

Mental Characteristics

Orcs are generally seen as dumb by the other races, and with good reason. Their general intelligence isn’t spectacularly bad, but their insight and sense for logic are often lacking. They have little regard for self preservation and often have difficulty with grammar as complex as that in languages such as common. They will always speak like a child, often in third person, due to the lack of understanding how other languages work. Orcs are often very target and purpose driven, ignoring new information or changing circumstances to rush through to what they want. Orcs often pay little attention to fine methods of communication or more complex social behaviors, preferring to simply say outright what they want in as little words as possible. Orcs are often frightful of magic, resulting in the vast majority of them shying away from it. It is extremely rare to see an Orc mage, and in many cases, they will simply stick to forms of magic which they do not consider magic but common sense, like Beast magic and Lyre magic.

History

Orc history is difficult to pin down as Orcs do not generally record history. The Orc race does not have a system of writing, nor do they have the desire to write down their past experiences. What little is known about Orc history comes from either the Elves or oral history preserved through tribal stories. It is said the Orcs originally sailed from Guldar and Sundar, the twin isles to the west of Daendroc,when the land itself became poisoned during the time of the cataclysm. It is not entirely clear to scholars what this meant, as Orcs generally have a resistance to poisons.

Orcs arrived in Daendroc shortly after the Void invasion ended, coinciding with the fall of the Elven Empire, which they sped up. The Elves had already descended into fratricidal civil war for several years, though the Orcs put an end to it all when they slew the Elven princes and eradicated the Elven army which was already weary from both the Void Invasion and the Elven Civil War. The Orcs then continued to massacre millions of Elves, which eventually culminated in an event they call the “Big Boom” in which they blew up the Elven capital of Rië, a city that had stood for thousands of years, with a number of bombs large enough to destroy nearly 1000 square miles of land..

After the destruction of the Elven Empire, the Orcs themselves descended into chaos and infighting as they fought to control the land they invaded. War leaders broke off from the central invasion force and tried to land a claim to what they had destroyed. The Orcs were originally pushed back when the Regalians and other Ailors allied with the Elves to drive off the Orcs, but that all changed in the year 302 AC when the Regalians betrayed the Elves, attacked them together with the Orcs, and eradicated the last Elven Kingdoms in Daendroc itself. Present day the Orcs live mostly in the Dark Iron and Forging Blood tribes in Daendroc, as well as integrating to Human societies. Humans in particular strongly favor Orcs as shock troops, as well as for unofficial slave labor in the mines and quarries of the Empire.

Society

Orc society is very unstable and ever-shifting due to the way the tribes work internally, as well as externally. The Orcs integrating into Human societies often also form enclaves, living in certain areas of Human settlements together clumped in one area. Orc society is strongly dictated by their religion as well as their philosophical views of life. Despite the ever changing nature of Orc society, in its geographical location, political structure, and internal functioning, very little about Orc culture actually changes, and the race itself is fairly stagnant.

Politics Orc politics are true to their race’s reputation—brutal and fair, at least to the Orcs. Orcs are divided into larger tribes, which all have smaller tribes called Maala. Maala’s are often a single strong Orc and that Orc’s harem, as well as a series of independent warriors that have no family relation to the lead Orc and wives of their own. The lead Orc is seen as the Maala-Margulan, or the leader of the Maala (usually shortened to just “Malgul”. A Maala can loosely be interpreted as a tribe, though it is never permanent and often relies heavily on the prestige and strength of the lead Orc. A strong leading Maala-Margulan who commands much respect may have hundreds of Orcs following him, or very few. Orcs often switch between Maala-Margulan when they find one that is more respected. Succession in the Maala is often decided by the strongest child of the lead Orc when they die, though not always guaranteed as the chaotic nature of tribal succession often causes other strong Orcs to make a grab for power. This sometimes causes as much as half the Maala to die during a succession crisis.

Culture

Orc culture, despite the assumptions and prejudice of the other races, is much less brutal internally than it is externally. Save for the lead Orc of a Maala, the warrior Orcs are often strictly dedicated to a single brood mother, or wife (though they may stray from their vows when plundering). Parentage is often strong in Orc culture, as fathers take good care of their children up to the point where they can fend for themselves, and there is little distinguishment between gender in that regard. Orcs don’t have a formal sense of fashion though they often dress themselves in the furs, skins, and teeth of whatever they slew. In some macabre Dark Iron tribes, this includes the flayed skins of the Elves and Humans they may have killed. Orc diet almost completely consists of raw meat, with some fruits every now and then. Despite not producing their own ale, Orcs have grown fond of Human ales and frequently barter combat and labor for drinks.

Religion

Orc religion is very central to their existence and philosophy in life. The central deity in life for the Orcs is Vakgar, accompanied by the hunting terror bird Yazgar. In the religious beliefs of the Orcs, Vakgar is hunted his entire life by Yazgar, the hunting bird as large as a mountain that eats Orc hearts. Orcs believe they must fight to bring glory to Vakgar, thus lending their strength to Vakgar, which will allow him to outsmart or defeat the terror bird in combat. Orcs also believe that if they do not engage in this act of borrowing their power, Vakgar will be killed and his hearts will be eaten, resulting in the end for the Orc race. Despite the fact that Yazgar is depicted as a terror bird that brings about apocalypse to the Orcs, she is also revered as a symbol for fertility, wealth and the future generations. It is said Yazgar hunts Vakgar because Orc hearts are the only food its children will eat to survive. This creates a complex system of hunter and prey, the roles being not always obvious and often reversing depending on the situation. It results in Orcs generally being bloodthirsty for battle, and more notably, consuming the hearts of their own dead. Either fallen in battle, killed by disease, or old age, Orc hearts are consumed by the tribe to bring appeasement to Yazgar.

Combat and Warfare

Orcs often function as the shock troops of many Human armies, particularly those of Regalia. Orcs find much employ in mercenary armies, as Humans often rely on them to soften up the enemy and limit the casualties of their own, a practice that has made some Orc mercenary companies quite famous and immensely rich. Orcs often rely on blunt or crushing force. Large weapons like axes, clubs, and hammers are frequent favorites. Orcs also use little to no armor, neither fearing death nor injury due to their body’s natural resistance to it. Orcs don’t formally wage war on anyone, instead they simply raid whomever or whatever they feel they can raid, in some cases even their allies. Yet still, their alliances persist, as it would be worse to be their enemies.

Economy and Technology

Orc Economy doesn’t formally exist. An Orc owns as much as he carries on him, and he holds no value for what he cannot carry with him. What little barter Orcs do often relies on their physical labor of fighting in exchange for fleeting goods such as finer foods, ales, and in some cases, the comfort of women. Due to the relative lack of understanding of the concept of ownership among Orcs, technological progress is fairly nonexistent. Orcs by all means still live in the tribal stages that the Humans once were in before they formed complex aristocratic societies based on bureaucracy.

Trivia

  • Orcs are actually unable to vomit due to their enzyme production in their throat, paralyzing their stomach whenever they consume something toxic or expired. Their stomach itself is extremely corrosive, even being able to break down smaller bones, and in some rare cases, even weaker metals.
  • Despite an Orc’s bony appearance and muscular frame, their navel is often their weak point. It presents an area that is relatively soft and undefined, with a lot of internal organs beneath. It often results in Orcs wearing stomach belts to accommodate this.
  • It is often assumed the religion of the Orcs is based on the legends of the times when the Orcs were simple prey to the Avarr bird race. Not much is known about the Avarr, and indeed, it is assumed they eventually went extinct, whatever killing them not being strong enough to eradicate the resilient Orcs, who eventually founded a religion around them.