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Destruction of Ceardia: Difference between revisions

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==History==
==History==
===Strange Happenings===
===Strange Happenings===
In the years leading up to the Destruction, a number of strange and unfortunate events took place. First, there was a massacre at the humble town of Berewinn, likely around the date of a festival honoring the fall season. What happened is still unknown today, with no witnesses of the event coming forward and unlikely to ever emerge given that the humble village was wiped out. It appears that the citizens were savagely cut down, but the perpetrators are unknown. Additionally, more and more signs of [[Void Worship]] emerged in ruins, abandoned houses, and sewers across the limited urban cities of the continent. Blaming outsiders, especially [[Elves]], the Ceardians watched the minimal [[Nelfin]] population living in the region migrate out rapidly, save for some traders and craftsmen living in [[Silveredge]]. Then came the rumors of strange creatures in the forests and mountains. Beasts never before known to Ceardia, nor familiar creatures, but ones horrifically mutated came into contact with hunters and rural centers alike, causing widespread omens of death and chaos. Things got worse as the new year folded over, as stories of ghostly lights carried by no one and mysterious people lurking in the shadows came in from across the continent. By the end of winter in 268 AC, people were frightened.  
In the years leading up to the Destruction, a number of strange and unfortunate events took place. First, there was a massacre at the humble town of Berewinn, likely around the date of a festival honoring the fall season. What happened is still unknown today, with no witnesses of the event coming forward and unlikely to ever emerge given that the humble village was wiped out. It appears that the citizens were savagely cut down, but the perpetrators are unknown. Additionally, more and more signs of worship to the [[Void]] emerged in ruins, abandoned houses, and sewers across the limited urban cities of the continent. Blaming outsiders, especially [[Elves]], the Ceardians watched the minimal [[Nelfin]] population living in the region migrate out rapidly, save for some traders and craftsmen living in [[Silveredge]]. Then came the rumors of strange creatures in the forests and mountains. Beasts never before known to Ceardia, nor familiar creatures, but ones horrifically mutated came into contact with hunters and rural centers alike, causing widespread omens of death and chaos. Things got worse as the new year folded over, as stories of ghostly lights carried by no one and mysterious people lurking in the shadows came in from across the continent. By the end of winter in 268 AC, people were frightened.  
===The Tendrils Emerge===
===The Tendrils Emerge===
As February folded over into March, it seemed their problems were at an end. Sightings stopped across almost the entire continent and a calm filled the coastline. However, the mountain and deep interior villages still reported strange sightings, creatures and lights across their lands, and many thought it better to move in with relatives and clump together in whatever settlements existed. But eventually, these sightings also came to an end, and things appeared to return to normal as summer came around. But then, on a day in early June, the air grew still. No wind blew, mammals stopped barking, mooing, and bleating, becoming stiff while birds took off in silent droves. Then with a massive shaking of the ground, great and hideous black Tendrils exploded from the ground near the center of the continent. They arched high into the sky before they slowly started to arc their bodies, laying flat, then began to slither outward and grow in size. Everywhere they went, [[Void Essence]] poured, warping the sky, plants, animals, and all it touched and darkening the sky as a Void Storm gripped the continent and only grew in size. The Tendrils appeared somewhat like plant vines, but they were also clearly alive, made of a substance like flesh that bled purple ooze whenever damage was done to them. However, their thick layer of black skin largely prevented this, and so they spread for weeks, eventually stopping short of the coastline across the whole of Ceardia.
As February folded over into March, it seemed their problems were at an end. Sightings stopped across almost the entire continent and a calm filled the coastline. However, the mountain and deep interior villages still reported strange sightings, creatures and lights across their lands, and many thought it better to move in with relatives and clump together in whatever settlements existed. But eventually, these sightings also came to an end, and things appeared to return to normal as summer came around. But then, on a day in early June, the air grew still. No wind blew, mammals stopped barking, mooing, and bleating, becoming stiff while birds took off in silent droves. Then with a massive shaking of the ground, great and hideous black Tendrils exploded from the ground near the center of the continent. They arched high into the sky before they slowly started to arc their bodies, laying flat, then began to slither outward and grow in size. Everywhere they went, [[Void Essence]] poured, warping the sky, plants, animals, and all it touched and darkening the sky as a Void Storm gripped the continent and only grew in size. The Tendrils appeared somewhat like plant vines, but they were also clearly alive, made of a substance like flesh that bled purple ooze whenever damage was done to them. However, their thick layer of black skin largely prevented this, and so they spread for weeks, eventually stopping short of the coastline across the whole of Ceardia.
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The Destruction of Ceardia had the immediate effect of altering the [[Culture]] and population makeup of several dozen regions across Aloria. Most prominently, [[Essalonia]] was flooded by Ceardians, while areas of the [[Regalian Archipelago]] like [[Dragenthal]] rapidly also gained new populations as the [[Heartland Ceardians]] of that region opened themselves fully to these brothers in society. The next most immediate effect was the death of baseline Ceardian Culture. Alive for centuries on Ceardia, the savage and brutal ways of Ceardian life no longer made any sense to carry out in the new worlds and surroundings so many refugees found. A large portion of them applied themselves to and converted into other Cultures, most commonly joining their two offshoot Cultures found in the Regalian Archipelago, while [[Colonial Culture]] was born soon afterward in Essalonia due to the influx of Ceardians meeting with pious Unionist preachers. Effects beyond those that affected the Ceardian population had been a bit harder to determine. Certainly, the massive burden of many thousands of refugees did not help the Regalian Pessimism resolve itself any faster, but most today state that without the raw labor so many migrant Ceardians brought to the war machine of the Regalian Empire, especially in the area of the Navy, the [[Chrysant War]] perhaps might have lasted far longer, or not been enough to drag the Empire out of its rut. Additionally, the Destruction led to a diaspora of Ceardian animals across Aloria, most of them into Essalonia, but others largely went to Dragenthal and nearby [[Yervonth]].
The Destruction of Ceardia had the immediate effect of altering the [[Culture]] and population makeup of several dozen regions across Aloria. Most prominently, [[Essalonia]] was flooded by Ceardians, while areas of the [[Regalian Archipelago]] like [[Dragenthal]] rapidly also gained new populations as the [[Heartland Ceardians]] of that region opened themselves fully to these brothers in society. The next most immediate effect was the death of baseline Ceardian Culture. Alive for centuries on Ceardia, the savage and brutal ways of Ceardian life no longer made any sense to carry out in the new worlds and surroundings so many refugees found. A large portion of them applied themselves to and converted into other Cultures, most commonly joining their two offshoot Cultures found in the Regalian Archipelago, while [[Colonial Culture]] was born soon afterward in Essalonia due to the influx of Ceardians meeting with pious Unionist preachers. Effects beyond those that affected the Ceardian population had been a bit harder to determine. Certainly, the massive burden of many thousands of refugees did not help the Regalian Pessimism resolve itself any faster, but most today state that without the raw labor so many migrant Ceardians brought to the war machine of the Regalian Empire, especially in the area of the Navy, the [[Chrysant War]] perhaps might have lasted far longer, or not been enough to drag the Empire out of its rut. Additionally, the Destruction led to a diaspora of Ceardian animals across Aloria, most of them into Essalonia, but others largely went to Dragenthal and nearby [[Yervonth]].


As for Ceardia itself, a permanent blockade was established around the region after it became clear that the Void had been the catalyst for this event. Seeking to prevent Void Worshipers from landing on the continent, the blockade has existed ever since and has been successful in its goal, turning back what appeared to be several Kathar vessels from the Dread Empire as recently as 306 AC. Additional developments with the region have emerged very rapidly. The death of the Archdemon’s physical form in Aloria in 302 AC weakened if not dispelled Void Storms across the world. The massive purple and black nightmare vortex above Ceardia vanished as a result, and in the wake of this, the Regalian Empire has started to slowly peel back the layers of corrupted nature. Aided by brave [[Velheim]], returning Ceardians and with an outpost on nearby [[Zemlith]], these efforts have continued quietly for years, and while permanent colonists have not yet been called to brave the hostile land, the men and women involved in the project have made excellent progress. It may be that, within a few decades, Ceardia will be habitable again, and this grand Destruction can be reversed, though the deep interior of the continent is still hostile and filled with vile dangers.
As for Ceardia itself, a permanent blockade was established around the region after it became clear that the Void had been the catalyst for this event. Seeking to prevent Void worshipers from landing on the continent, the blockade has existed ever since and has been successful in its goal, turning back what appeared to be several Kathar vessels from the Dread Empire as recently as 306 AC. Additional developments with the region have emerged very rapidly. The death of the Archdemon’s physical form in Aloria in 302 AC weakened if not dispelled Void Storms across the world. The massive purple and black nightmare vortex above Ceardia vanished as a result, and in the wake of this, the Regalian Empire has started to slowly peel back the layers of corrupted nature. Aided by brave [[Velheim]], returning Ceardians and with an outpost on nearby [[Zemlith]], these efforts have continued quietly for years, and while permanent colonists have not yet been called to brave the hostile land, the men and women involved in the project have made excellent progress. It may be that, within a few decades, Ceardia will be habitable again, and this grand Destruction can be reversed, though the deep interior of the continent is still hostile and filled with vile dangers.


==Trivia==
==Trivia==