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|title = [[Qadir]] | |title = [[Qadir]] | ||
|color = 8A7EF7 | |color = 8A7EF7 | ||
|image = | |image = Newqd.png | ||
|caption = The gentle ticking of the Almuttaq divines the path to Esrah Alwattah in earnest. | |caption = The gentle ticking of the Almuttaq divines the path to Esrah Alwattah in earnest. | ||
|text = | |text = Technicians, engineers, scholars and intellectuals, if ever the world had a people that could be described as the world’s most technically gifted intelligentsia, it would be the Qadir. Qadir are a fairly small numbered Race of humanoids hailing from the desert continent of [[Farah’deen]], a continent they share with their arch-nemeses the Songaskia, and where the ruins of their [[Sariyd Empire]] are still littered in the deserts, sending echoes of past technological glories to anyone brave enough to venture deep into the drought. The Qadir are generally considered the most studious [[Race]], with the highest rate of literacy, and a society with a strong emphasis on discovery, progress, inventions, and the development of the craft they became famous for, [[Clockwork]] technology. Across the world so called Hadrityas exist often in the middle of other nations, small walled forts built out of the distinct Qadir-Blue brickwork that store the libraries and trinkets of the Qadir, fiercely guarded from prying eyes, and passionately defended to preserve what little remains of the once powerful Sariyd Empire. Qadir also roam the land, exploring deep caverns and abandoned crypts, venturing into high mountains and deep valleys in the hopes of finding new resources or ancient references to technology lost to time, with the hopes of reviving it. Mysterious with their intentions, but always predictably invested in technology, they remain a much desired presence for anyone wishing to rely on technology to fight the encroachment of [[Magic]], and are clever enough to use whatever commitments they get into, to benefit their own long term goals of technological revival. The Qadir are not a people beset with wants of conquest and subjugation, but of progress and fame. | ||
|below = Human | |below = Human | ||
|}} | |}} |
Revision as of 13:18, 5 June 2021
Aloria is brimming with a plethora of races scattered all about the lands and seas alike. Alorian races are all incredibly diverse and individually unique, spanning from the prosperous Humans and their excellent ability to expand to the Maraya, whose strong culture and ancient heritage has only recently begun to become more apparent to the world. What makes a race different from any other beast is primarily its sentience; a race has the ability to think, communicate, and is able to be aware of itself, while a beast cannot always do that. Races are playable on MassiveCraft while beasts are typically not, and when referenced, race names are capitalized and beast names are left lowercase. For example, a troll is a beast, while an Eronidas is a race.
Human
Magus
Maia
Gorr
Special Races
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