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Finally, due to their inherent voidal corruption, the Haat-Maraya are additionally capable of weaving a darkened form of 'resin' that they can fling at an unsuspecting victim, trapping them in place and allowing the Haat-Maraya a chance to either close in or escape. This ability, combined with their inherent maneuverability in enclosed spaces, makes them a formidable foe in areas such as caves, and explains why they have not been easily driven out or eradicated by their Ka and El-Maraya cousins. | Finally, due to their inherent voidal corruption, the Haat-Maraya are additionally capable of weaving a darkened form of 'resin' that they can fling at an unsuspecting victim, trapping them in place and allowing the Haat-Maraya a chance to either close in or escape. This ability, combined with their inherent maneuverability in enclosed spaces, makes them a formidable foe in areas such as caves, and explains why they have not been easily driven out or eradicated by their Ka and El-Maraya cousins. | ||
* '''Note: Haat Maraya | * '''Note: Haat-Maraya are not recommended to be openly roleplayed outside of the criminal havens of Regalia (Sewers, Crookback etc.). Guards can and will likely imprison Haat-Maraya much quicker than other Races.''' | ||
===Maraya Common Traits=== | ===Maraya Common Traits=== |