Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Maraya: Difference between revisions

From MassiveCraft Wiki
Line 41: Line 41:
Finally, due to their inherent voidal corruption, the Haat-Maraya are additionally capable of weaving a darkened form of 'resin' that they can fling at an unsuspecting victim, trapping them in place and allowing the Haat-Maraya a chance to either close in or escape. This ability, combined with their inherent maneuverability in enclosed spaces, makes them a formidable foe in areas such as caves, and explains why they have not been easily driven out or eradicated by their Ka and El-Maraya cousins.  
Finally, due to their inherent voidal corruption, the Haat-Maraya are additionally capable of weaving a darkened form of 'resin' that they can fling at an unsuspecting victim, trapping them in place and allowing the Haat-Maraya a chance to either close in or escape. This ability, combined with their inherent maneuverability in enclosed spaces, makes them a formidable foe in areas such as caves, and explains why they have not been easily driven out or eradicated by their Ka and El-Maraya cousins.  


* '''Note: Haat Maraya because of their completely alien appearance, general behavior, and evil traits, it is not recommended to roleplay this sub-race outside of the Regalia sewers or beyond Regalia. Guards can and will likely imprison and execute with severe prejudice without warning.'''
* '''Note: Haat-Maraya are not recommended to be openly roleplayed outside of the criminal havens of Regalia (Sewers, Crookback etc.). Guards can and will likely imprison Haat-Maraya much quicker than other Races.'''


===Maraya Common Traits===
===Maraya Common Traits===