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| Self
| Self
| Bunker Down allows the user to kneel and enter an immobile state while holding their shield. While kneeling, the user becomes immune to all abilities, mundane techniques, and attacks, regardless of effect. While in this stance, the user cannot attack or use any other abilities. There is enough space in this stance for a single other person to enter, placing them under the same immunity but also the same restrictions.
| Bunker Down allows the user to kneel and enter an immobile state while holding their shield. While kneeling, the user becomes immune to all abilities, mundane techniques, and attacks, regardless of effect. While in this stance, the user cannot attack or use any other abilities. There is enough space in this stance for a single other person to enter, placing them under the same immunity but also the same restrictions.
|-
| Foam Alchemy
| Mundane Technique
| Emote Range
| This Mundane Technique has two uses. Primarily, it can be used by the user themselves to create a hardened foam barrier anywhere in Emote Distance. This barrier then counts as Cover or Obstacle for any Abilities or Mundane Techniques that would otherwise require direct line of sight on their Target (thus intercepting them). The second use is to create a barrier of rapidly expanding and hardening foam on a passageway or doorway. The maximum size this barrier can produce is 5x5 blocks. The user must stay within 10 blocks of this foam barrier to keep it up. The foam barrier can be instantly destroyed by the Bruteforce Pack from the Training Point Buy, or destroyed with constant weapon attacks for 3 minutes or destroyed by the user themselves. This Ability (regardless of which way it is used) has a 1 hour Cooldown.
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| Healing Hands
| Mundane Technique
| 2 Blocks
| So long as the Target is out of Combat and not actively participating in a Raid, the user can fix up any wounds or damage the Target has sustained within 10 minutes (or longer if both parties agree), regardless of how severe the wounds are. The user however cannot restore lost limbs, and the Target must be immobilized for this healing to apply. The Target cannot return to Combat within 1 Hour of being Healed, otherwise all Healed wounds return as they were before healing.
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Revision as of 22:16, 5 May 2022

Mundane Techniques

Ability Name Ability Type Ability Range Ability Description
Unarmed Dodge Unarmed Technique Emote Range Unarmed Dodge allows the user to have 1 guaranteed Dodge Counter. A Dodge Counter can be consumed to avoid a Melee attack (Not a Melee Mundane Technique!) or Mundane Technique from the Ranged Weapon Point Buy Category. The 1 Dodge Counter refreshes at Server restart, but cannot refresh mid Combat Roleplay.
Technique Parry Mundane Technique Melee Range Technique Parry allows the user to Counter an incoming Mundane Technique used on them from the Weapon Point Buy Category. This Mundane Technique has a 60 minute cooldown.
Knockback Sweep Mundane Technique Melee Range Knockback Sweep allows the user to make a wide arch-swing. Anyone within Melee Range on either side or in front of the user must decide to dodge back by 5 blocks, or take the guaranteed hit. This Mundane Technique has a 30 minute cooldown.
Crippling Strike Mundane Technique Melee Range Crippling Strike allows the user to land an extremely pinpoint strike that provides a Crippled debuff to the Target. This Debuff prevents them from using any Channel based Abilities or Channel based Mundane Techniques for 10 minutes. This Mundane Technique has a 30 minute cooldown.
Pinning Throw Mundane Technique Emote Range Pinning Throw allows the user to throw a Short Blade (it does not have to be their main hand weapon, it can also be a pocket knife) to pin a person against a wall or floor surface for long enough to allow the user to chain up another Mundane Technique or attack Emote. Note, this does not Stun the Target, they are still able to fight back, just not dodge or escape. This Mundane Technique has a 30 minute cooldown.
Counter Rage Mundane Technique Melee Range Counter Rage allows the user to roll a dice (/dice 1 3) for every successful hit or Mundane Technique that an opponent lands on them from Melee Range. If the dice rolls 1, the user gets an auto-guaranteed hit with their weapon on the opponent as a revenge strike.
Polearm Leap Mundane Technique 12 Blocks Polearm Leap allows the user to rapidly displace on the battlefield, regardless of how surrounded they are. The user may choose a new location within 12 blocks of their previous location and relocate there. This Mundane Technique cannot be used to scale walls or reach higher positions that the user could not reasonably leap or walk to, but can vault over smaller obstacles or people. This Mundane Technique does not grant initiative if landing near someone, leaving the user open to attack. This Mundane Technique has a 15 Minute Cooldown.
Barrier Smash Mundane Technique Melee Range Barrier Smash does two things. First, this is an attack with such ferocity that the user is able to destroy any Magical Barrier or Shield Ability instantly by shattering it on impact. Secondly, this Mundane Technique allows the user to smash through Gates (represented as either wooden doors, Iron Bars, or Fence Gates in Minecraft).
Leaping Charge Mundane Technique Emote Range Leaping Charge allows the user to instantly leap to a Target person in Emote Range. This Mundane Technique lands the user with the same relative positioning they were prior to using it, for example, if used in front of a Target, the user will land in front, not behind them. This Mundane Technique grants initiative, meaning the user is allowed to immediately chain up the use of this Mundane Technique with an attack. This Mundane Technique has a 30 Minute Cooldown.
Chuck and Run Mundane Technique Emote Range Chuck and Run allows the user to instantly toss their improvised weapon as a distraction or obstacle against opponents, and then make a run for it. This Mundane Technique only works if the user is up against 2 opponents, if any more opponents are present, the user is unable to guaranteed run away. If however no more than 2 are present in a fight against the user, and this Mundane Technique is used, they escape guaranteed. When using this Mundane Technique, the user must run away and cannot turn back into conflict. This Mundane Technique has a 24 hour Cooldown.
Shield Block Mundane Technique Self Shield Block allows the user to have 3 guaranteed Block Counters. A Block Counter can be consumed to avoid a Melee Attack or a Mundane Technique from a Ranged Weapon Point Buy Category. If the user is not holding their shield, this technique is unusable. The 3 Block Counters refresh 03:00 EST every day, but cannot refresh mid Combat Roleplay.
Perfect Cover Mundane Technique Self Perfect Cover allows the user to move their shield in a direction and gain immunity to abilities and mundane techniques or attacks from that direction, while rendering themselves unable to attack or move. The user can redirect where their shield is pointing to follow the movements of others, though cannot rapidly move their shield to block attacks that come at their exposed back, or to catch up with people using movement abilities. A single person can position themselves behind the user to also become immune, allowing them to use exclusively ranged abilities or techniques from behind cover. Once this ability is canceled, it goes on a 2 hour cooldown. This ability can be used in reaction to ranged techniques or abilities.
Bunker Down Mundane Technique Self Bunker Down allows the user to kneel and enter an immobile state while holding their shield. While kneeling, the user becomes immune to all abilities, mundane techniques, and attacks, regardless of effect. While in this stance, the user cannot attack or use any other abilities. There is enough space in this stance for a single other person to enter, placing them under the same immunity but also the same restrictions.
Foam Alchemy Mundane Technique Emote Range This Mundane Technique has two uses. Primarily, it can be used by the user themselves to create a hardened foam barrier anywhere in Emote Distance. This barrier then counts as Cover or Obstacle for any Abilities or Mundane Techniques that would otherwise require direct line of sight on their Target (thus intercepting them). The second use is to create a barrier of rapidly expanding and hardening foam on a passageway or doorway. The maximum size this barrier can produce is 5x5 blocks. The user must stay within 10 blocks of this foam barrier to keep it up. The foam barrier can be instantly destroyed by the Bruteforce Pack from the Training Point Buy, or destroyed with constant weapon attacks for 3 minutes or destroyed by the user themselves. This Ability (regardless of which way it is used) has a 1 hour Cooldown.
Healing Hands Mundane Technique 2 Blocks So long as the Target is out of Combat and not actively participating in a Raid, the user can fix up any wounds or damage the Target has sustained within 10 minutes (or longer if both parties agree), regardless of how severe the wounds are. The user however cannot restore lost limbs, and the Target must be immobilized for this healing to apply. The Target cannot return to Combat within 1 Hour of being Healed, otherwise all Healed wounds return as they were before healing.