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Let's see what psyop I create today...
Let's see what psyop I create today...
==Orders==
===The Viridian Order===
{|
|[[File:Viridisssan.png|150px|thumb|left]]
Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history as the first Knightly Order. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.
'''Racial Access:''' Only Ailor and Solvaan may become Viridian Knights.
'''Occult Access:''' Occult Usage is banned in the Viridian Order. Any Viridian that becomes Occult is immediately expelled.
'''Symbols:''' Horses, Dragons, Storks, Castle Towers
'''Colors:''' Greens, with accents of White and Black
|}
----
===The Villiers Order===
{|
|[[File:Villiers.png|150px|thumb|left]]
Villiers-Eclaire are religious protectors of the clergy, and spreaders of their faith. They are staunch Unionist warriors who bring honor and virtue to the Spirit through tournaments, and protecting Unionists who cannot protect themselves, while teaching others of their faith, and engaging in religious debate.
'''Racial Access:''' Only Ailor, Sihai, Songaskia, Solvaan, Fin'ullen, Avantl, Huactl, Life Isldar, Asha, Eronidas, and Urlan mayb become Villiers Knights.
'''Occult Access:''' Archon and Silven are permitted to be Villiers Knights, though Occult power usage is shunned.
'''Symbols:''' Roses, Eye of Union, Fleur-de-Lis
'''Colors:''' Burgundy, with accents of Magenta and Pink
|}
----
===The Bloodcast Order===
{|
|[[File:Bloodcast.png|150px|thumb|left]]
Bloodcast Knights are in essence Hedge Knights, Knights without a formal school, hierarchy, or code of honor to maintain, often making their own. In the view of all other Knightly Orders, Bloodcast Knights are amateur knights who fail to uphold any sense of discipline. Indeed, Bloodcast Knights roam the land freely without purpose, doing odd jobs here and there. That being said, to many commoners, they are as such also the only free knights who might give a damn about a cat stuck in a tree or a dog fallen down a well, something the other Knightly orders feel too good and pridely for.
'''Racial Access:''' Only Ailor, Sihai, Songaskia, Solvaan, Fin'ullen, Avantl, Huactl, Life Isldar, Asha, Eronidas, and Urlan mayb become Bloodcast Knights.
'''Occult Access:''' Archon and Silven are permitted to be Bloodcast Knights, though Occult power usage is shunned.
'''Symbols:''' Swords, Towers, Dragons
'''Colors:''' Red, with accents of White and Black
|}
----
===The Aelrrigan Order===
{|
|[[File:Faeknight.png|150px|thumb|left]]
The Wards of the Fae, or Fae Knights, are a Knight Order primarily concerned with the protection of Fae Sepulchres, holy sites which incorporate a mixture of Ailor Pagan, Kintyr Fae, Kintyr Angel and Unionist beliefs for the safeguarding of holy relics. Such holy relics often end up being Artifacts, believed to be gifts from the various gods and the Spirit. Fae Knights travel the land in search for Artifacts to bring back to the Sepulchre for safekeeping, and only to be used in the greatest of apocalypses that affect the world, or from attacks against the Sepulchre itself. Fae Knights are also commonly called Magical Knights, on account of nearly every one of their members having some form of Magic or Sorcery.
'''Racial Access:''' Only Ailor, Solvaan, Fin'ullen, Avantl, and Huactl may become Aelrrigan Knights.
'''Occult Access:''' Mages, Archon, and Silven may become Aelrrigan Knights. Nearly all Aelrrigan Knights are Occult of some variety.
'''Symbols:''' Feathered Wings, White Flames, Sunlight
'''Colors:''' Cyan, with accents of White and Silver
|}
----

Revision as of 01:16, 23 June 2022

Let's see what psyop I create today...

Orders

The Viridian Order

Viridian Knights are the Classical Chivalrous Knight, highly respected, but also highly constrained by an honor code. The Viridian Knights are the most well known and widely recognized of the Knights, considered elite and prestigious with a long and venerable history as the first Knightly Order. Viridian Knights defend Honor and act as Teachers and Mentors to others, while protecting the poor and helpless.

Racial Access: Only Ailor and Solvaan may become Viridian Knights.

Occult Access: Occult Usage is banned in the Viridian Order. Any Viridian that becomes Occult is immediately expelled.

Symbols: Horses, Dragons, Storks, Castle Towers

Colors: Greens, with accents of White and Black


The Villiers Order

Villiers-Eclaire are religious protectors of the clergy, and spreaders of their faith. They are staunch Unionist warriors who bring honor and virtue to the Spirit through tournaments, and protecting Unionists who cannot protect themselves, while teaching others of their faith, and engaging in religious debate.

Racial Access: Only Ailor, Sihai, Songaskia, Solvaan, Fin'ullen, Avantl, Huactl, Life Isldar, Asha, Eronidas, and Urlan mayb become Villiers Knights.

Occult Access: Archon and Silven are permitted to be Villiers Knights, though Occult power usage is shunned.

Symbols: Roses, Eye of Union, Fleur-de-Lis

Colors: Burgundy, with accents of Magenta and Pink


The Bloodcast Order

Bloodcast Knights are in essence Hedge Knights, Knights without a formal school, hierarchy, or code of honor to maintain, often making their own. In the view of all other Knightly Orders, Bloodcast Knights are amateur knights who fail to uphold any sense of discipline. Indeed, Bloodcast Knights roam the land freely without purpose, doing odd jobs here and there. That being said, to many commoners, they are as such also the only free knights who might give a damn about a cat stuck in a tree or a dog fallen down a well, something the other Knightly orders feel too good and pridely for.

Racial Access: Only Ailor, Sihai, Songaskia, Solvaan, Fin'ullen, Avantl, Huactl, Life Isldar, Asha, Eronidas, and Urlan mayb become Bloodcast Knights.

Occult Access: Archon and Silven are permitted to be Bloodcast Knights, though Occult power usage is shunned.

Symbols: Swords, Towers, Dragons

Colors: Red, with accents of White and Black


The Aelrrigan Order

The Wards of the Fae, or Fae Knights, are a Knight Order primarily concerned with the protection of Fae Sepulchres, holy sites which incorporate a mixture of Ailor Pagan, Kintyr Fae, Kintyr Angel and Unionist beliefs for the safeguarding of holy relics. Such holy relics often end up being Artifacts, believed to be gifts from the various gods and the Spirit. Fae Knights travel the land in search for Artifacts to bring back to the Sepulchre for safekeeping, and only to be used in the greatest of apocalypses that affect the world, or from attacks against the Sepulchre itself. Fae Knights are also commonly called Magical Knights, on account of nearly every one of their members having some form of Magic or Sorcery.

Racial Access: Only Ailor, Solvaan, Fin'ullen, Avantl, and Huactl may become Aelrrigan Knights.

Occult Access: Mages, Archon, and Silven may become Aelrrigan Knights. Nearly all Aelrrigan Knights are Occult of some variety.

Symbols: Feathered Wings, White Flames, Sunlight

Colors: Cyan, with accents of White and Silver