Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Abilities: Difference between revisions

From MassiveCraft Wiki
No edit summary
No edit summary
Line 186: Line 186:
*'''Weakened:''' A weakened character can still move, speak, and fight normally, they are just incapable of utilizing active Mundane Techniques.
*'''Weakened:''' A weakened character can still move, speak, and fight normally, they are just incapable of utilizing active Mundane Techniques.
*'''Blinded:''' A blinded character cannot target other characters with Abilities or attacks but can defend themselves if attacked. They can still move, speak, and target themselves with Abilities, but not others.
*'''Blinded:''' A blinded character cannot target other characters with Abilities or attacks but can defend themselves if attacked. They can still move, speak, and target themselves with Abilities, but not others.
* '''Brittle Debuff''': A mechanic that applies a Brittle Debuff to a person for 20 minutes. If a person with a Brittle Debuff is successfully damaged, the Brittle Debuff is consumed, and they take damage as if they were hit twice. Only one Brittle Debuff can apply per person. Brittle Debuff may also be consumed by some specific abilities to turn an otherwise non-damage Ability into a damage Ability.
===Curses and Debuffs===
===Curses and Debuffs===
Negative Effects have two distinct classifications, specified in the ability that uses it. Debuffs are considered weaker effects, able to be cleansed by any outside mechanic. Curses are a unique improved type of Debuff that is stronger in contrast, unable to be broken by an outside party, and only able to be dispelled by certain Curse breaking mechanics or by the effect ending on its own. Even if a Curse and Debuff use the same term effect, a Curse still benefits from being unable to be cleansed while a Debuff does not. Exorcisms can cleanse Debuffs, but not Curses, unless the Curse’s description itself says it works.
Negative Effects have two distinct classifications, specified in the ability that uses it. Debuffs are considered weaker effects, able to be cleansed by any outside mechanic. Curses are a unique improved type of Debuff that is stronger in contrast, unable to be broken by an outside party, and only able to be dispelled by certain Curse breaking mechanics or by the effect ending on its own. Even if a Curse and Debuff use the same term effect, a Curse still benefits from being unable to be cleansed while a Debuff does not. Exorcisms can cleanse Debuffs, but not Curses, unless the Curse’s description itself says it works.