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Ability List: Difference between revisions

From MassiveCraft Wiki
m Replaced content with "This page is an indexed list of all Abilities for easy reference. If you want to see rules for Abilities and niche functions, read the Abilities page HERE. If you want to see rules for Artifacts and their Abilities, which are unique, check out the Artifacts page HERE Aesthetics for Abilities may be dictated by the players, as long as the Ability Name is mentioned in the Emote, which is mandatory for Ability use. Aesthetics are fairly fr..."
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Revision as of 03:49, 14 February 2023

This page is an indexed list of all Abilities for easy reference. If you want to see rules for Abilities and niche functions, read the Abilities page HERE. If you want to see rules for Artifacts and their Abilities, which are unique, check out the Artifacts page HERE

Aesthetics for Abilities may be dictated by the players, as long as the Ability Name is mentioned in the Emote, which is mandatory for Ability use. Aesthetics are fairly free to determine unless otherwise specified. For example, if an Ability states that it has only a limited number of Aesthetics mentioned by name, options are limited. If however no specific aesthetics are mentioned, or they are left open-ended, then player has complete freedom. Minor, non combat, non functional or useable aesthetic additions to abilities are also fine: as long as they do nothing but look cool or fun. When Emoting an Ability, the Emote should always start with the exact Ability name, only then followed by an aesthetic description to the player for what it looks like. Aesthetic descriptions may also be ignored altogether, and a Player may simply Emote "Bob uses Dark Curse on Harry, giving him a Target Curse". If the player asks for an explanation of the Ability, you may give it, or redirect them to this page. It is important to note that Modifiers for Abilities will change depending on where the Ability is sourced from (say, an Ability gained from Vampirism might have a different modifier than an ability gained from Undead-ism). Modifiers are never optional, and must always be applied, but on this page there are multiple modifiers for multiple ability sources. Only one of those Modifiers will apply, depending on where the Ability is gained from (such as magic, or an affliction.)

Constant Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Toggle Passives

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Instant Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Summon Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Skill Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Detection Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Healing Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Buff Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Movement Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Vehicle Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Control Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Morph Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Link Powers

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers

Mundane Techniques

Ability Name Ability Type Ability Range Ability Description Possible Ability Modifiers